97573e28a9
Multi-Sample-Anti-Alias.
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2024-10-09 22:22:24 -04:00
0417c37460
Render Targets Update.
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Allow rendering onto a texture that's been loaded already.
Make DrawSprite commands work regardless of if the texture was loaded in inverted or not.
You however cannot draw onto a texture which is upside-down in vram because your draw commands would be positioned incorrectly.
2024-10-08 18:25:31 -04:00
308b0dc854
Improve memory safety.
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Also fixed a case where we didn't reset the GL state correctly 🤷
2024-10-06 23:03:50 -04:00
5f367efc28
Ability to resize render targets.
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2024-10-06 00:01:06 -04:00
b4c29315f4
Improve memory safety of VRamList
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Copying it around is slow and you wouldn't do it. But incase some idiot actually does so it doesn't break everything.
2024-10-05 20:14:46 -04:00
9d89abb2b8
UpdateData in VRamList & QOL changes.
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2024-10-04 22:50:57 -04:00
6e8185e2cd
Fixed a memory error & unfinished lighting wrapper.
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2024-10-02 22:38:29 -04:00
131ce4c78e
Check for graphics driver support.
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2024-09-19 19:39:07 -04:00
e712a5aaa3
RenderTarget GetData
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Async GetData is todo
2024-09-19 19:15:04 -04:00
b86377a092
Get VBO data back from the GPU.
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2024-09-19 10:55:13 -04:00
5fc4914180
fix logger
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2024-09-17 23:19:55 -04:00
58e432b9c3
Make logging fit to standard
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2024-09-17 23:17:19 -04:00
41fa634da1
"VRam List" wrapped for VBO (useful later)
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2024-09-17 14:36:32 -04:00
0e22bc721a
Positioning & Rotation bugfixes.
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Make it such that a sprites "origin" doesn't effect the position. It is only the point at which transformations are done about.
2024-09-14 21:28:32 -04:00
881d031f3c
Render Target for J2D
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2024-09-13 13:24:20 -04:00
9e3e0c949f
Bugfix + Begin work on RenderTarget
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Fixed an issue that'd sometimes cause declaring a new texture to change to that texture.
2024-09-12 19:20:29 -04:00
1526a101c3
J3D::DrawString is now fast.
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2024-09-11 20:36:46 -04:00
f6e8875eb9
~ 5% speedup for font-rendering overall
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This is probably the last speedup for this.
2024-09-11 18:33:29 -04:00
9903fc19c9
Mirror Sprite and Cleanup
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2024-09-11 09:50:52 -04:00
e809b1b665
Rotate sprite & sub-sprite about origin
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2024-09-08 21:52:49 -04:00
d15b3f660d
J3D draw string draw_back_face
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2024-09-05 11:50:12 -04:00
ff2a8ab787
Refactor & undo shader commits AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
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2024-09-05 11:20:57 -04:00
04a4cbd54d
Add Attributes to Shader.
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2024-08-24 23:27:10 -04:00
f96a3851a1
Update engine components
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2024-08-24 10:58:37 -04:00
4996288163
More work on shader support.
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2024-08-23 19:50:41 -04:00
f3c2fd5e93
Initial shader class & restructure
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2024-08-23 12:25:46 -04:00
6650af4fc4
Framerate test (Press 1)
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2024-08-22 19:27:31 -04:00
1d8823b046
Outline Polygon
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2024-08-22 11:55:56 -04:00
c0b65818c8
DrawPartialSprite
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2024-08-22 10:58:20 -04:00
32de87229e
Update Texture.h
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2024-08-21 20:59:25 -04:00
3759affa5d
Fix texture
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2024-08-21 20:36:31 -04:00
91baa826fa
Allow changing the fov and render distance
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2024-08-06 12:31:44 -04:00
166db43f2e
Migrate to latest J3ML and ReWindow
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2024-08-05 18:31:13 -04:00
2a1085df2d
Revert "Merge remote-tracking branch 'origin/master'"
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This reverts commit 240fa7ddbc
, reversing
changes made to d89f79e70e
.
2024-08-05 15:04:22 -04:00
240fa7ddbc
Merge remote-tracking branch 'origin/master'
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# Conflicts:
# main.cpp
2024-08-05 14:39:36 -04:00
d89f79e70e
Cool BezierCurve demo (You can drag the endpoints around)
2024-08-05 14:38:42 -04:00
2a70981bf0
Get software texture back.
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2024-08-05 11:30:40 -04:00
0147245325
Refactored DrawSprite
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2024-08-05 00:52:08 -04:00
15dcb79479
Upd8
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2024-08-04 20:28:08 -04:00
50895153f5
Texture filtering
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2024-08-03 22:17:21 -04:00
9688854533
Texture class
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2024-08-02 20:03:32 -04:00
0005c036b4
Texture2D header
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2024-08-02 13:05:34 -04:00
9dda4bebc5
Make measure string go brrrrrrr
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2024-07-31 12:01:57 -04:00
a5bfb4972a
Fill quad
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2024-07-30 23:37:47 -04:00
4348f2708a
Gradient triangle
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2024-07-30 15:49:13 -04:00
f593a0beac
Cleanup & Update ReTexture.
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2024-07-19 17:16:38 -04:00
0b7af6fd31
Cleanup
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2024-07-19 01:34:43 -04:00
eca4309e85
DrawSprite
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2024-07-18 22:24:19 -04:00
4be97f52d9
Minor documentation additions.
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2024-07-18 14:51:19 -04:00
26d17dae38
Move glPixelStore call inside of InitTextEngine so users don't need to call it. Also adjusted Color3 and Color4, more work coming soon.
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2024-07-18 13:45:11 -04:00