~ 5% speedup for font-rendering overall
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This is probably the last speedup for this.
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@@ -1,9 +1,9 @@
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#pragma once
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#include <array>
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#include <map>
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#include <vector>
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#include <glad/glad.h>
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#include <vector>
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#include <array>
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#include <unordered_map>
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/// TODO: FontCache mechanism works amazing, but makes no fucking sense
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@@ -33,7 +33,7 @@ public:
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/// Represents a Font object as it exists in the font-cache.
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class JGL::CachedFont {
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private:
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std::map<char, CachedGlyph*> glyphs;
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std::unordered_map<char, CachedGlyph*> glyphs;
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GLuint texture = 0;
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GLsizei texture_width = 0, texture_height = 0;
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unsigned int font_size = 0;
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@@ -43,7 +43,7 @@ public:
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unsigned int getFontSize();
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unsigned int getFontIndex();
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CachedGlyph* getGlyph(char c);
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std::map<char, CachedGlyph*> getGlyphs();
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std::unordered_map<char, CachedGlyph*> getGlyphs();
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const GLuint* getTexture();
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[[nodiscard]] GLsizei getTextureWidth() const;
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[[nodiscard]] GLsizei getTextureHeight() const;
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