Outline Polygon
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@@ -121,7 +121,7 @@ namespace JGL {
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const Color4& color = Colors::White,
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Inversion inversion = Inversion::None);
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///Draws a piece of a sprite to the screen, similar to DrawSprite.
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/// Draws a piece of a sprite to the screen, similar to DrawSprite.
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/// @param texture
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/// @param position
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/// @param sub_texture_position The top left corner of the sub-texture to be drawn.
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@@ -215,8 +215,9 @@ namespace JGL {
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int subdivisions = 10,
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float thickness = 1);
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void OutlinePolygon (const Color4& color, std::vector<Vector2> points);
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void FillPolygon (const Color4& color, std::vector<Vector2> points, float thickness = 1);
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/// Draws a series of lines where the last line will *always* connect to the beginning of the first.
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void OutlinePolygon (const Color4& color, const std::vector<Vector2>& points, float thickness = 1);
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void FillPolygon (const Color4& color, std::vector<Vector2> points);
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void OutlineRoundedRect(const Color4& color, const Vector2& pos, const Vector2& size, float radius = 5, float thickness = 1);
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}
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