J3D::DrawString is now fast.
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This commit is contained in:
2024-09-11 20:36:46 -04:00
parent f6e8875eb9
commit 1526a101c3
4 changed files with 122 additions and 133 deletions

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@@ -27,7 +27,7 @@ public:
//CachedGlyph(GLuint texture_id, char c);
CachedGlyph(char c, std::array<GLfloat, 12> texcoords, float x2o, float y2o, float w, float h, float advX, float advY);
char getCharacter();
[[nodiscard]] const std::array<GLfloat, 12> getTexCoords() const;
[[nodiscard]] std::array<GLfloat, 12> getTexCoords() const;
};
/// Represents a Font object as it exists in the font-cache.

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@@ -629,6 +629,13 @@ namespace JGL {
wasVertexArraysEnabled = false,
glEnableClientState(GL_VERTEX_ARRAY);
if (!glIsEnabled(GL_TEXTURE_COORD_ARRAY))
wasTextureCoordArrayEnabled = false,
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
else
wasTextureCoordArrayEnabled = true;
wasTexture2DEnabled = true;
if (!glIsEnabled(GL_TEXTURE_2D))
wasTexture2DEnabled = false,
@@ -639,13 +646,12 @@ namespace JGL {
wasCullFaceEnabled = true,
glDisable(GL_CULL_FACE);
wasBlendEnabled = true;
if (!glIsEnabled(GL_BLEND))
wasBlendEnabled = false,
glEnable(GL_BLEND),
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
else
wasBlendEnabled = true;
if (!inJ2D)
inJ3D = true;
@@ -669,6 +675,9 @@ namespace JGL {
if (wasCullFaceEnabled)
glEnable(GL_CULL_FACE);
if (!wasTextureCoordArrayEnabled)
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
//Put the draw color back how it was before.
glColor4fv(oldColor);
inJ3D = false;

View File

@@ -23,92 +23,92 @@ namespace JGL {
fontCache.purgeCache();
}
void J2D::DrawString(const Color4& color, const std::string& text, float x, float y, float scale, u32 size, const Font& font) {
glUseProgram(0); // Fixed-function pipeline.
CachedFont* CacheFont(const Font& font, u32 size) {
CachedFont* cachedFont;
FT_Set_Pixel_Sizes(font.face, 0, size);
jlog::Debug("Caching font data...");
GLuint texture_id;
glGenTextures(1, &texture_id);
glBindTexture(GL_TEXTURE_2D, texture_id);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
// Offset by height to render at "correct" location.
y += size;
GLsizei width = 0;
GLsizei max_height = 0;
FT_ULong charcode;
FT_UInt gindex;
CachedFont* cachedFont = fontCache.getFont(size, font.index);
//We have to loop over the available glyphs twice as we need the
//final width and height of the texture_handle before we can construct it
//and subsequently upload the glyph data.
charcode = FT_Get_First_Char(font.face, &gindex);
//Strings are char-based so we only handle charcodes within the extended ASCII range.
while (gindex != 0 && charcode < 255) {
if (FT_Load_Char(font.face, charcode, FT_LOAD_RENDER))
std::cout << "Error::FREETYPE: Failed to load charcode: " << charcode << std::endl;
if (font.face == nullptr)
return;
FT_GlyphSlot g = font.face->glyph;
width += g->bitmap.width;
max_height = std::max(max_height, (GLsizei) g->bitmap.rows);
charcode = FT_Get_Next_Char(font.face, charcode, &gindex);
}
//If the font doesn't exist in the cache yet.
if (!cachedFont) {
FT_Set_Pixel_Sizes(font.face, 0, size);
jlog::Debug("Caching font data...");
GLuint texture_id;
glGenTextures(1, &texture_id);
glBindTexture(GL_TEXTURE_2D, texture_id);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
fontCache.newFont(texture_id, width, max_height, size, font.index);
cachedFont = fontCache.getFont(size, font.index);
GLsizei width = 0;
GLsizei max_height = 0;
glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, width, max_height, 0, GL_ALPHA, GL_UNSIGNED_BYTE, nullptr);
FT_ULong charcode;
FT_UInt gindex;
GLsizei xoffset = 0;
//We have to loop over the available glyphs twice as we need the
//final width and height of the texture_handle before we can construct it
//and subsequently upload the glyph data.
charcode = FT_Get_First_Char(font.face, &gindex);
while (gindex != 0 && charcode < 255) {
if (FT_Load_Char(font.face, charcode, FT_LOAD_RENDER))
std::cout << "Error::FREETYPE: Failed to load charcode: " << charcode << std::endl;
charcode = FT_Get_First_Char(font.face, &gindex);
//Strings are char-based so we only handle charcodes within the extended ASCII range.
while (gindex != 0 && charcode < 255) {
if (FT_Load_Char(font.face, charcode, FT_LOAD_RENDER))
std::cout << "Error::FREETYPE: Failed to load charcode: " << charcode << std::endl;
FT_GlyphSlot g = font.face->glyph;
glTexSubImage2D(GL_TEXTURE_2D, 0, xoffset, 0, g->bitmap.width, g->bitmap.rows, GL_ALPHA, GL_UNSIGNED_BYTE, g->bitmap.buffer);
FT_GlyphSlot g = font.face->glyph;
width += g->bitmap.width;
max_height = std::max(max_height, (GLsizei) g->bitmap.rows);
charcode = FT_Get_Next_Char(font.face, charcode, &gindex);
}
GLfloat u0 = (GLfloat)xoffset / cachedFont->getTextureWidth();
GLfloat u1 = u0 + (GLfloat)g->bitmap.width / cachedFont->getTextureWidth();
fontCache.newFont(texture_id, width, max_height, size, font.index);
cachedFont = fontCache.getFont(size, font.index);
GLfloat v0 = 0.0f;
GLfloat v1 = (GLfloat)g->bitmap.rows / cachedFont->getTextureHeight();
glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, width, max_height, 0, GL_ALPHA, GL_UNSIGNED_BYTE, nullptr);
GLsizei xoffset = 0;
charcode = FT_Get_First_Char(font.face, &gindex);
while (gindex != 0 && charcode < 255) {
if (FT_Load_Char(font.face, charcode, FT_LOAD_RENDER))
std::cout << "Error::FREETYPE: Failed to load charcode: " << charcode << std::endl;
FT_GlyphSlot g = font.face->glyph;
glTexSubImage2D(GL_TEXTURE_2D, 0, xoffset, 0, g->bitmap.width, g->bitmap.rows, GL_ALPHA, GL_UNSIGNED_BYTE, g->bitmap.buffer);
GLfloat u0 = (GLfloat)xoffset / cachedFont->getTextureWidth();
GLfloat u1 = u0 + (GLfloat)g->bitmap.width / cachedFont->getTextureWidth();
GLfloat v0 = 0.0f;
GLfloat v1 = (GLfloat)g->bitmap.rows / cachedFont->getTextureHeight();
std::array<GLfloat, 12> texcoords = {
std::array<GLfloat, 12> texcoords = {
u0, v0,
u0, v1,
u1, v1,
u0, v0,
u1, v1,
u1, v0
};
};
cachedFont->appendGlyph(new CachedGlyph((char)charcode, texcoords, g->bitmap_left, g->bitmap_top, g->bitmap.width, g->bitmap.rows, (g->advance.x >> 6), (g->advance.y >> 6)));
cachedFont->appendGlyph(new CachedGlyph((char)charcode, texcoords, g->bitmap_left, g->bitmap_top, g->bitmap.width, g->bitmap.rows, (g->advance.x >> 6), (g->advance.y >> 6)));
xoffset += g->bitmap.width;
charcode = FT_Get_Next_Char(font.face, charcode, &gindex);
}
xoffset += g->bitmap.width;
charcode = FT_Get_Next_Char(font.face, charcode, &gindex);
}
return cachedFont;
}
void J2D::DrawString(const Color4& color, const std::string& text, float x, float y, float scale, u32 size, const Font& font) {
// Offset by height to render at "correct" location.
y += size;
CachedFont* cachedFont = fontCache.getFont(size, font.index);
if (font.face == nullptr)
jlog::Fatal("Drawing a string with an uninitialized font?");
//If the font doesn't exist in the cache yet.
if (!cachedFont)
cachedFont = CacheFont(font, size);
glColor4ubv(color.ptr());
//Texture parameters are restored when the texture_handle is bound
glBindTexture(GL_TEXTURE_2D, *cachedFont->getTexture());
@@ -136,34 +136,38 @@ namespace JGL {
x2 + w, y2 + h,
x2 + w, y2
};
auto glyph_texcoords = glyph->getTexCoords();
vertices[i] = glyph_vertices;
texcoords[i] = glyph_texcoords;
}
glVertexPointer(2, GL_FLOAT, sizeof(GLfloat) * 2, vertices.data());
glTexCoordPointer(2, GL_FLOAT, sizeof(GLfloat) * 2, texcoords.data());
glVertexPointer(2, GL_FLOAT, sizeof(Vector2), vertices.data());
glTexCoordPointer(2, GL_FLOAT, sizeof(Vector2), texcoords.data());
glDrawArrays(GL_TRIANGLES, 0, (int) vertices.size() * 6);
glBindTexture(GL_TEXTURE_2D, 0);
glColor4f(1, 1, 1, 1);
}
void J3D::DrawString(const Color4& color, const std::string& text, const Vector3& pos, float scale, u32 size, const Font& font, const EulerAngle& angle, bool draw_back_face) {
//TODO figure out what the scale should actually be mathematically.
// TODO: Determine the proper scale factor mathematically
scale = scale * 0.002f;
scale = -scale;
float x = pos.x;
float y = pos.y;
float z = pos.z;
std::vector<GLuint> textures(text.length());
glUseProgram(0); // Fixed-function pipeline.
glColor4ubv(color.ptr());
CachedFont* cachedFont = fontCache.getFont(size, font.index);
if (font.face == nullptr)
throw std::runtime_error("FreeType font face is null.");
jlog::Fatal("Drawing a string with an uninitialized font?");
FT_Set_Pixel_Sizes(font.face, 0, size);
if (!cachedFont)
cachedFont = CacheFont(font, size);
glColor4ubv(color.ptr());
glBindTexture(GL_TEXTURE_2D, *cachedFont->getTexture());
std::vector<std::array<GLfloat, 18>> vertices(text.size());
std::vector<std::array<GLfloat, 12>> texcoords(text.size());
glPushMatrix();
glTranslatef(x, y, z);
@@ -172,66 +176,42 @@ namespace JGL {
glRotatef(angle.roll, 0.0f, 0.0f, 1.0f);
x = y = z = 0;
for (int i = 0; i < text.length(); i++) {
CachedGlyph* glyph = cachedFont->getGlyph(text[i]);
for (int i = 0; i < text.length(); i++)
{
if (FT_Load_Char(font.face, text.c_str()[i], FT_LOAD_RENDER))
continue;
float x2 = x + glyph->x2offset * scale;
float y2 = y - glyph->y2offset * scale;
float w = glyph->w * scale;
float h = glyph->h * scale;
FT_GlyphSlot g = font.face->glyph;
glGenTextures(1, &textures.at(i));
glBindTexture(GL_TEXTURE_2D, textures[i]);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, g->bitmap.width, g->bitmap.rows, 0, GL_ALPHA, GL_UNSIGNED_BYTE, g->bitmap.buffer);
std::array<GLfloat, 18> glyph_vertices = {
x2, y2, z,
x2, y2 + h, z,
x2 + w, y2 + h, z,
x2, y2, z,
x2 + w, y2 + h, z,
x2 + w, y2, z
};
float x2 = x + g->bitmap_left * scale;
float y2 = y - g->bitmap_top * scale; // Adjust y-coordinate
float z2 = z;
float w = g->bitmap.width * scale;
float h = g->bitmap.rows * scale;
if (!draw_back_face)
glEnable(GL_CULL_FACE),
glCullFace(GL_BACK);
glBegin(GL_TRIANGLES);
glTexCoord2f(0, 0);
glVertex3f(x2, y2, z2);
glTexCoord2f(0, 1);
glVertex3f(x2, y2 + h, z2);
glTexCoord2f(1, 1);
glVertex3f(x2 + w, y2 + h, z2);
glTexCoord2f(0, 0);
glVertex3f(x2, y2, z2);
glTexCoord2f(1, 1);
glVertex3f(x2 + w, y2 + h, z2);
glTexCoord2f(1, 0);
glVertex3f(x2 + w, y2, z2);
glEnd();
if (!draw_back_face)
glDisable(GL_CULL_FACE);
x += (g->advance.x >> 6) * scale;
y += (g->advance.y >> 6) * scale;
vertices[i] = glyph_vertices;
texcoords[i] = glyph->getTexCoords();
x += glyph->advanceX * scale;
y += glyph->advanceY * scale;
}
for (unsigned int& texture : textures)
glDeleteTextures(1, &texture);
glVertexPointer(3, GL_FLOAT, sizeof(Vector3), vertices.data());
glTexCoordPointer(2, GL_FLOAT, sizeof(Vector2), texcoords.data());
glBindTexture(GL_TEXTURE_2D, 0); // Unbind texture_handle
if (!draw_back_face)
glEnable(GL_CULL_FACE);
glCullFace(GL_BACK);
glDrawArrays(GL_TRIANGLES, 0, (int) vertices.size() * 6);
if (!draw_back_face)
glDisable(GL_CULL_FACE);
glBindTexture(GL_TEXTURE_2D, 0);
glColor4f(1, 1, 1, 1);
glPopMatrix();
}

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@@ -6,7 +6,7 @@ char CachedGlyph::getCharacter() {
return character;
}
const std::array<GLfloat, 12> CachedGlyph::getTexCoords() const {
std::array<GLfloat, 12> CachedGlyph::getTexCoords() const {
return texcoords;
}