Move glPixelStore call inside of InitTextEngine so users don't need to call it. Also adjusted Color3 and Color4, more work coming soon.
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This commit is contained in:
2024-07-18 13:45:11 -04:00
parent 4ff8d8ff07
commit 26d17dae38
6 changed files with 73 additions and 19 deletions

View File

@@ -5,19 +5,23 @@
namespace JGL
{
using namespace J3ML;
struct Color3 {
class Color3 {
public:
u8 r;
u8 g;
u8 b;
Color3 Lerp(const Color3& rhs, float alpha) const;
Color3(u8 R, u8 G, u8 B) : r(R), g(G), b(B) {}
u8 RedChannel () const { return r; }
u8 GreenChannel() const { return g; }
u8 BlueChannel () const { return b; }
float RedChannelNormalized () const { return static_cast<float>(r) / 255.f;}
float BlueChannelNormalized() const { return static_cast<float>(b) / 255.f;}
float GreenChannelNormalized() const { return static_cast<float>(g) / 255.f;}
public:
Color3(u8 R, u8 G, u8 B);
static Color3 FromHex(const std::string& hexCode);
public:
Color3 Lerp(const Color3& rhs, float alpha) const;
u8 RedChannel () const;
u8 GreenChannel() const;
u8 BlueChannel () const;
float RedChannelNormalized () const;
float BlueChannelNormalized() const;
float GreenChannelNormalized() const;
};

View File

@@ -6,12 +6,25 @@ namespace JGL
{
class Color4 {
public:
explicit Color4(const Color3& color3, unsigned int alpha) {r = color3.r; g = color3.g; b = color3.b; a = alpha;}
Color4(int red, int green, int blue, int alpha = 127) : r(red), g(green), b(blue), a(alpha) {}
static Color4 FromColor3(const Color3& color3, unsigned int alpha = 127) {return Color4(color3, alpha);}
int r;
int g;
int b;
int a;
u8 r;
u8 g;
u8 b;
u8 a;
public:
explicit Color4(const Color3& color3, u8 alpha = 255);
Color4(u8 red, u8 green, u8 blue, u8 alpha = 255);
static Color4 FromColor3(const Color3& color3, u8 alpha = 255);
static Color4 FromHex(const std::string& hexCode, u8 alpha = 255);
public:
u8 RedChannel() const;
u8 GreenChannel() const;
u8 BlueChannel() const;
u8 AlphaChannel() const;
float RedChannelNormalized() const;
float GreenChannelNormalized() const;
float BlueChannelNormalized() const;
float AlphaChannelNormalized() const;
};
}