~ 5% speedup for font-rendering overall
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This is probably the last speedup for this.
This commit is contained in:
@@ -1,9 +1,9 @@
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#pragma once
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#include <array>
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#include <map>
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#include <vector>
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#include <glad/glad.h>
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#include <vector>
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#include <array>
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#include <unordered_map>
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/// TODO: FontCache mechanism works amazing, but makes no fucking sense
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@@ -33,7 +33,7 @@ public:
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/// Represents a Font object as it exists in the font-cache.
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class JGL::CachedFont {
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private:
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std::map<char, CachedGlyph*> glyphs;
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std::unordered_map<char, CachedGlyph*> glyphs;
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GLuint texture = 0;
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GLsizei texture_width = 0, texture_height = 0;
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unsigned int font_size = 0;
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@@ -43,7 +43,7 @@ public:
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unsigned int getFontSize();
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unsigned int getFontIndex();
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CachedGlyph* getGlyph(char c);
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std::map<char, CachedGlyph*> getGlyphs();
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std::unordered_map<char, CachedGlyph*> getGlyphs();
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const GLuint* getTexture();
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[[nodiscard]] GLsizei getTextureWidth() const;
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[[nodiscard]] GLsizei getTextureHeight() const;
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33
main.cpp
33
main.cpp
@@ -26,51 +26,31 @@ public:
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void Grab() {
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if (hovered)
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{
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dragging = true;
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}
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}
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void Release() {
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dragging = false;
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}
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void Update(const Vector2& mouse)
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{
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void Update(const Vector2& mouse) {
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if (dragging)
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{
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position = position.Lerp(mouse, 0.25f);
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}
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if (mouse.Distance(position) < range)
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{
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hovered = true;
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} else
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{
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hovered = false;
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}
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hovered = mouse.Distance(position) < range;
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}
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void Draw()
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{
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void Draw() {
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if (dragging)
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{
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J2D::DrawPoint(Colors::White, position, 4.f);
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} else if (hovered)
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{
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else if (hovered)
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J2D::DrawPoint(Colors::Reds::Crimson, position, 6.f);
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} else
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{
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else
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J2D::DrawPoint(Colors::Reds::Salmon, position, 3.f);
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}
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J2D::DrawString(Colors::White, std::format("{:.1f},{:.1f}", position.x, position.y), position.x, position.y, 1.f, 10, FreeSans);
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}
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protected:
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private:
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};
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Texture* image;
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class Camera {
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@@ -111,8 +91,6 @@ struct point {
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GLfloat t;
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};
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Gizmo a({250, 150});
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Gizmo b({200, 250});
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Gizmo c({350, 300});
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@@ -191,7 +169,6 @@ public:
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J2D::FillCircle(Colors::White, {52, 204}, 50, 24);
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J2D::OutlineCircle(Colors::White, {153, 204}, 50, 24);
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//J2D::FillTriangle(Colors::Red, {{0, 275}, {0, 375}, {100, 375}});
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J2D::FillGradientTriangle(Color4(Colors::Red), Color4(Colors::Green), Color4(Colors::Blue), {{0, 275}, {0, 375}, {100, 375}});
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J2D::OutlineTriangle(Colors::Blue, {{100, 275}, {0, 275}, {100, 375}});
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J2D::DrawGradientLine(Colors::Red, Colors::Blue, {105, 375}, {200, 275}, 2);
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@@ -34,10 +34,9 @@ namespace JGL {
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if (font.face == nullptr)
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return;
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FT_Set_Pixel_Sizes(font.face, 0, size);
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//If the font doesn't exist in the cache yet.
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if (!cachedFont) {
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FT_Set_Pixel_Sizes(font.face, 0, size);
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jlog::Debug("Caching font data...");
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GLuint texture_id;
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glGenTextures(1, &texture_id);
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@@ -21,9 +21,6 @@ CachedGlyph::CachedGlyph(char c, std::array<GLfloat, 12> texcoords, float x2offs
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this->texcoords = texcoords;
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}
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//TODO
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//Because most things shown would be english characters. We can cut down on the iteration time significantly
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//by putting each english character at the beginning of the list in order of how often they usually occur in text.
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void JGL::CachedFont::appendGlyph(JGL::CachedGlyph* glyph) {
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glyphs.emplace(glyph->getCharacter(), glyph);
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}
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@@ -36,7 +33,6 @@ unsigned int JGL::CachedFont::getFontIndex() {
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return font_index;
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}
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//TODO make this code go faster.
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CachedGlyph* JGL::CachedFont::getGlyph(char c) {
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auto it = glyphs.find(c);
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if (it != glyphs.end())
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@@ -52,7 +48,7 @@ CachedFont::CachedFont(GLuint texture_id, GLsizei texture_width, GLsizei texture
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this->font_index = font_index;
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}
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std::map<char, CachedGlyph*> CachedFont::getGlyphs() {
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std::unordered_map<char, CachedGlyph*> CachedFont::getGlyphs() {
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return glyphs;
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}
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