Revert "Merge remote-tracking branch 'origin/master'"
Some checks failed
Run ReCI Build Test / Explore-Gitea-Actions (push) Failing after 1m20s

This reverts commit 240fa7ddbc, reversing
changes made to d89f79e70e.
This commit is contained in:
2024-08-05 15:04:22 -04:00
parent 240fa7ddbc
commit 2a1085df2d
5 changed files with 19 additions and 45 deletions

View File

@@ -27,7 +27,7 @@ CPMAddPackage(
CPMAddPackage(
NAME ReWindow
URL https://git.redacted.cc/Redacted/ReWindow/archive/Prerelease-9.zip
URL https://git.redacted.cc/Redacted/ReWindow/archive/Prerelease-3.zip
)
CPMAddPackage(

View File

@@ -36,16 +36,14 @@ namespace JGL {
public:
explicit Texture(const std::string& file, TextureFilteringMode filtering_mode = TextureFilteringMode::BILINEAR, TextureWrappingMode wrapping_mode = TextureWrappingMode::CLAMP_TO_EDGE);
Texture(const std::string& file, const TextureFlag& flags, TextureFilteringMode filtering_mode = TextureFilteringMode::BILINEAR, TextureWrappingMode wrapping_mode = TextureWrappingMode::CLAMP_TO_EDGE);
Texture(SoftwareTexture* software_texture, TextureFilteringMode filtering_mode, TextureWrappingMode wrapping_mode);
public:
[[nodiscard]] GLuint GetGLTextureHandle() const;
[[nodiscard]] Vector2 GetDimensions() const;
[[nodiscard]] TextureFilteringMode GetFilteringMode() const;
[[nodiscard]] TextureWrappingMode GetWrappingMode() const;
[[nodiscard]] TextureFlag GetFlags() const;
[[nodiscard]] TextureFormat GetFormat() const;
[[nodiscard]] std::vector<Color4> GetPixelData() const;
SoftwareTexture GetSoftwareTexture() const;
GLuint GetGLTextureHandle() const;
Vector2 GetDimensions() const;
TextureFilteringMode GetFilteringMode() const;
TextureFlag GetFlags() const;
TextureFormat GetFormat() const;
std::vector<Color4> GetPixelData() const;
void Erase();
};

View File

@@ -71,8 +71,6 @@ private:
Texture* image;
Texture* reloaded_image;
//The Re3D style base projection.
std::vector<GLfloat> perspective(float fov, float aspect, float nearPlane, float farPlane) {
std::vector<float> result(16);
@@ -155,15 +153,10 @@ public:
glDepthFunc(GL_LESS);
glDepthMask(GL_TRUE);
image = new Texture("assets/sprites/Re3D.png", TextureFilteringMode::BILINEAR);
auto* software_texture = new SoftwareTexture(image->GetSoftwareTexture());
reloaded_image = new Texture(software_texture, TextureFilteringMode::BILINEAR, TextureWrappingMode::CLAMP_TO_EDGE);
delete software_texture;
}
Vector3 textAngle = {0,0,0};
void display() {
JGL::Update(getSize());
textAngle.y += 2.0f;
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glMatrixMode(GL_MODELVIEW);
@@ -182,7 +175,7 @@ public:
J2D::Begin();
J2D::FillQuad(Color4(Colors::Red), {500, 52}, {500, 152}, {600, 152}, {600, 52});
J2D::FillRect(Colors::Blue, {0,52}, {100,100});
J2D::DrawSprite(*reloaded_image, {200, 252}, {0.5, 0.5}, {2, 1});
J2D::DrawSprite(*image, {200, 252}, {0.5, 0.5}, {2, 1});
J2D::FillRect(Colors::Pinks::HotPink, {68, 120}, {32, 32});
J2D::FillGradientRect(Colors::Red, Colors::Blue, Gradient::DiagonalBottomLeft, {100,52}, {100,100});
J2D::FillRoundedRect(Colors::Red, {200, 52}, {100, 100}, 8, 8);
@@ -229,7 +222,6 @@ public:
glSwapBuffers();
}
bool OnResizeRequest(const ReWindow::WindowResizeRequestEvent& e) override {/* glViewport(0, 0, e.Size.x, e.Size.y); std::cout << e.Size.x;*/ return true;}
void OnMouseButtonDown(const ReWindow::WindowEvents::MouseButtonDownEvent & ev) override
{
@@ -249,7 +241,7 @@ public:
d.Release();
}
bool OnResizeRequest(const ReWindow::WindowResizeRequestEvent& e) override {return true;}
JGLDemoWindow() : ReWindow::RWindow() {}
JGLDemoWindow(const std::string& title, int width, int height) : ReWindow::RWindow(title, width, height){}
};
@@ -259,7 +251,7 @@ int main(int argc, char** argv) {
window->setRenderer(RenderingAPI::OPENGL);
window->Open();
window->initGL();
window->setResizable(true);
window->setResizable(false);
while (window->isAlive()) {
window->pollEvents();

View File

@@ -31,14 +31,14 @@ namespace JGL {
void J2D::Begin() {
glViewport(0, 0, wS.x, wS.y);
glMatrixMode(GL_PROJECTION);
glPushMatrix();
glLoadIdentity();
glOrtho(0, wS.x, wS.y, 0, -1, 1);
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
glLoadIdentity();
//Get what the draw color was before we did anything.
glGetFloatv(GL_CURRENT_COLOR, oldColor);
glColor4f(baseColor[0], baseColor[1], baseColor[2], baseColor[3]);

View File

@@ -5,7 +5,7 @@ using namespace ReTexture;
namespace JGL
{
Texture::Texture(const std::string& file, const ReTexture::TextureFlag& flags, TextureFilteringMode filtering_mode, TextureWrappingMode wrapping_mode)
Texture::Texture(const std::string &file, const ReTexture::TextureFlag &flags, TextureFilteringMode filtering_mode, TextureWrappingMode wrapping_mode)
{
auto *t = new ReTexture::SoftwareTexture(file, flags);
@@ -17,7 +17,7 @@ namespace JGL
delete t;
}
Texture::Texture(const std::string& file, TextureFilteringMode filtering_mode, TextureWrappingMode wrapping_mode) {
Texture::Texture(const std::string &file, TextureFilteringMode filtering_mode, TextureWrappingMode wrapping_mode) {
auto *t = new SoftwareTexture(file);
load(t, {(float) t->getWidth(), (float) t->getHeight()}, t->getTextureFormat(), filtering_mode,
@@ -27,9 +27,9 @@ namespace JGL
delete t;
}
void Texture::load(SoftwareTexture *software_texture, const Vector2& size, const TextureFormat& format,
void Texture::load(SoftwareTexture *software_texture, const Vector2 &size, const TextureFormat &format,
TextureFilteringMode filtering_mode, TextureWrappingMode wrapping_mode) {
glGenTextures(1,& texture_handle);
glGenTextures(1, &texture_handle);
glBindTexture(GL_TEXTURE_2D, texture_handle);
if (format == TextureFormat::RGBA)
@@ -119,7 +119,6 @@ namespace JGL
if (texture_format == TextureFormat::RGBA) {
glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_UNSIGNED_BYTE, result.data());
glBindTexture(GL_TEXTURE_2D, 0);
return result;
}
@@ -127,9 +126,8 @@ namespace JGL
std::vector<Color3> color3((size_t) (texture_size.x * texture_size.y));
glGetTexImage(GL_TEXTURE_2D, 0, GL_RGB, GL_UNSIGNED_BYTE, color3.data());
glBindTexture(GL_TEXTURE_2D, 0);
for (const auto& c: color3)
for (const auto &c: color3)
result.emplace_back(c);
return result;
@@ -137,7 +135,7 @@ namespace JGL
void Texture::Erase() {
if (texture_handle != 0)
glDeleteTextures(1,& texture_handle);
glDeleteTextures(1, &texture_handle);
}
GLuint Texture::GetGLTextureHandle() const {
@@ -160,18 +158,4 @@ namespace JGL
return texture_filtering_mode;
}
TextureWrappingMode Texture::GetWrappingMode() const {
return texture_wrapping_mode;
}
SoftwareTexture Texture::GetSoftwareTexture() const {
std::vector<unsigned char> software_pixel_data((GetDimensions().x * GetDimensions().y) * 4);
memcpy(software_pixel_data.data(), GetPixelData().data(), (GetDimensions().x * GetDimensions().y) * 4);
return {software_pixel_data, TextureFormat::RGBA, static_cast<unsigned int>(GetDimensions().x), static_cast<unsigned int>(GetDimensions().y)};
}
Texture::Texture(SoftwareTexture* software_texture, TextureFilteringMode filtering_mode, TextureWrappingMode wrapping_mode) {
load(software_texture, {static_cast<float>(software_texture->getWidth()), static_cast<float>(software_texture->getHeight())}, software_texture->getTextureFormat(), filtering_mode, wrapping_mode);
}
}