Check for graphics driver support.
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@@ -34,6 +34,8 @@ namespace JGL {
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void Update(const Vector2& window_size);
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inline void PurgeFontCache() { fontCache.purgeCache(); }
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std::vector<GLfloat> OpenGLPerspectiveProjectionRH(float fovY, float aspect, float z_near, float z_far);
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/// Returns true if the graphics driver meets the requirements (GL Version & Extensions).
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bool MeetsRequirements();
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/// Drawing functions for primitive 2D Shapes.
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namespace J2D {
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