Allow changing the fov and render distance
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This commit is contained in:
2024-08-06 12:31:44 -04:00
parent c2446763ad
commit 91baa826fa
3 changed files with 57 additions and 19 deletions

View File

@@ -200,6 +200,9 @@ namespace JGL {
/// Drawing functions for primitive 3D Shapes.
namespace J3D {
void Init(const Vector2& window_size, float fov, float far_plane);
void ChangeFOV(float fov);
void ChangeFarPlane(float far_plane);
void Begin();
void End();
void SetMatrix(const std::vector<GLfloat>& matrix, const Vector2& window_size);

View File

@@ -71,17 +71,6 @@ private:
Texture* image;
//The Re3D style base projection.
std::vector<GLfloat> perspective(float fov, float aspect, float nearPlane, float farPlane) {
std::vector<float> result(16);
float f = 1.0f / tan(fov * 0.5f * M_PI / 180.0f);
result[0] = f / aspect;
result[5] = f;
result[10] = (farPlane + nearPlane) / (nearPlane - farPlane);
result[11] = -1.0f;
result[14] = (2.0f * farPlane * nearPlane) / (nearPlane - farPlane);
return result;
}
class Camera {
public:
@@ -133,22 +122,15 @@ class JGLDemoWindow : public ReWindow::RWindow
public:
void initGL() {
camera = new Camera;
auto window_size = getSize();
auto aspect = (float) window_size[0] / (float) window_size[1];
gladLoadGL();
JGL::InitTextEngine();
JGL::Update(getSize());
J3D::Init(getSize(), 90, 100);
FreeSans = JGL::Font("assets/fonts/FreeSans.ttf");
Jupiteroid = JGL::Font("assets/fonts/Jupiteroid.ttf");
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glMultMatrixf(perspective(75, aspect, 0.001, 100).data());
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glClearColor(0.f, 0.f, 0.f, 0.f);
glViewport(0,0,window_size.x,window_size.y);
glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_LESS);
glDepthMask(GL_TRUE);
@@ -156,8 +138,22 @@ public:
}
Vector3 textAngle = {0,0,0};
float fov = 90;
bool fov_increasing = true;
void display() {
JGL::Update(getSize());
if (fov_increasing)
fov += 0.25;
else
fov -= 0.50;
if (fov >= 120)
fov_increasing = false;
else if (fov <= 75)
fov_increasing = true;
J3D::ChangeFOV(fov);
textAngle.y += 2.0f;
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glMatrixMode(GL_MODELVIEW);

View File

@@ -529,7 +529,46 @@ namespace JGL {
}
//The 3D projection.
std::vector<GLfloat> perspective(float fov, float aspect, float nearPlane, float farPlane) {
std::vector<float> result(16);
float f = 1.0f / tan(fov * 0.5f * M_PI / 180.0f);
result[0] = f / aspect;
result[5] = f;
result[10] = (farPlane + nearPlane) / (nearPlane - farPlane);
result[11] = -1.0f;
result[14] = (2.0f * farPlane * nearPlane) / (nearPlane - farPlane);
return result;
}
bool j3d_initialized = false;
float j3d_far_plane = 0;
float j3d_fov = 0;
void J3D::Init(const J3ML::LinearAlgebra::Vector2& window_size, float fov, float far_plane) {
wS = window_size;
j3d_far_plane = far_plane;
j3d_fov = fov;
j3d_initialized = true;
}
void J3D::ChangeFOV(float fov) {
j3d_fov = fov;
}
void J3D::ChangeFarPlane(float far_plane) {
j3d_far_plane = far_plane;
}
void J3D::Begin() {
if (!j3d_initialized)
throw std::runtime_error("You have to run J3D::Init before rendering 3D elements.");
auto aspect = (float) wS.x / (float) wS.y;
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glMultMatrixf(perspective(j3d_fov, aspect, 0.001, j3d_far_plane).data());
glMatrixMode(GL_MODELVIEW);
//Get what the draw color was before we did anything.
glGetFloatv(GL_CURRENT_COLOR, oldColor);