Texture2D header
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include/JGL/Texture2D.hpp
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37
include/JGL/Texture2D.hpp
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#pragma once
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#include <GL/gl.h>
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namespace JGL
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{
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// TODO: Please implement the Texture2D class wrapper,
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// so we can refactor DrawSprite() to take a Texture2D
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// then i'll start building JUI::Image Widget to use Texture2D.
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enum class TextureWrapMode
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{
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REPEAT, MIRRORED_REPEAT, CLAMP_TO_EDGE, CLAMP_TO_BORDER
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};
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enum class TextureFilterMode
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{
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NEAREST, LINEAR
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};
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/// Texture2D is a class-wrapper for OpenGL texture handles.
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class Texture2D
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{
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public:
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Texture2D() = default;
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protected:
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private:
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unsigned int width;
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unsigned int height;
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GLuint handle;
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TextureWrapMode wrap_vertical;
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TextureWrapMode wrap_horizontal;
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TextureFilterMode filter_min;
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TextureFilterMode filter_max;
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};
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}
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src/JGL/Texture2D.cpp
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1
src/JGL/Texture2D.cpp
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#include <JGL/Texture2D.hpp>
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