J3D::DrawString is now fast.
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@@ -27,7 +27,7 @@ public:
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//CachedGlyph(GLuint texture_id, char c);
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CachedGlyph(char c, std::array<GLfloat, 12> texcoords, float x2o, float y2o, float w, float h, float advX, float advY);
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char getCharacter();
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[[nodiscard]] const std::array<GLfloat, 12> getTexCoords() const;
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[[nodiscard]] std::array<GLfloat, 12> getTexCoords() const;
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};
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/// Represents a Font object as it exists in the font-cache.
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