Allow changing the fov and render distance
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@@ -200,6 +200,9 @@ namespace JGL {
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/// Drawing functions for primitive 3D Shapes.
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namespace J3D {
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void Init(const Vector2& window_size, float fov, float far_plane);
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void ChangeFOV(float fov);
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void ChangeFarPlane(float far_plane);
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void Begin();
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void End();
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void SetMatrix(const std::vector<GLfloat>& matrix, const Vector2& window_size);
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