Commit Graph

94 Commits

Author SHA1 Message Date
ce5c4d4eb1 Sending up work
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2024-10-23 14:16:33 -04:00
7dada0e51f This Dick
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2024-10-22 20:32:32 -04:00
4d97c6dead Make it go faster
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2024-10-22 19:02:01 -04:00
686a4be0c9 Visible Wireframe Sphere, need some camera rotation to see it properly though.
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2024-10-22 13:46:59 -04:00
e4a4f01b28 Un-commenting Line 166 stops all rendering, also, it appears circles are gone?
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2024-10-22 13:26:04 -04:00
7b5ef6045b CachedFont destructor.
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2024-10-18 10:01:21 -04:00
5998bec833 Cleanup.
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Preparing for Release-1, J2D lighting is all that's left and then I can work on J3D.

Added helper functions to get rid of the constant need to dereference things.

Wrote a few functions that were defined but never implemented.
2024-10-17 12:48:28 -04:00
0f4ada563e Fix for Nvidia driver being exceedingly picky.
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2024-10-17 00:40:55 -04:00
7f1794e48f Naiive & Slow (But correct) implementation of OutlineRoundedRect. Needs to be performance-improved to a contiguous line loop.
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2024-10-16 13:19:42 -04:00
cc504c65ec copy construct RenderTarget.
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2024-10-13 16:37:51 -04:00
bb4a80e36d Copy texture without readbacks.
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2024-10-13 09:45:24 -04:00
5d981e64fc Merge remote-tracking branch 'origin/master'
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2024-10-11 13:29:59 -04:00
5b19d26b79 Implement rounding on DrawString input coordinates (Crisp text rendering even when users pass in non-integer values, however, still need to account for non-integer scaling). 2024-10-11 13:29:53 -04:00
dbdb4f7ec1 I'll try this I guess idk.
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2024-10-10 19:34:34 -04:00
97573e28a9 Multi-Sample-Anti-Alias.
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2024-10-09 22:22:24 -04:00
0417c37460 Render Targets Update.
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Allow rendering onto a texture that's been loaded already.

Make DrawSprite commands work regardless of if the texture was loaded in inverted or not.

You however cannot draw onto a texture which is upside-down in vram because your draw commands would be positioned incorrectly.
2024-10-08 18:25:31 -04:00
308b0dc854 Improve memory safety.
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Also fixed a case where we didn't reset the GL state correctly 🤷
2024-10-06 23:03:50 -04:00
5f367efc28 Ability to resize render targets.
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2024-10-06 00:01:06 -04:00
4d761e874e Update main.cpp
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2024-09-19 19:49:29 -04:00
131ce4c78e Check for graphics driver support.
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2024-09-19 19:39:07 -04:00
41fa634da1 "VRam List" wrapped for VBO (useful later)
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2024-09-17 14:36:32 -04:00
9d6d256e80 fix for windoze
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2024-09-14 22:27:20 -04:00
0e22bc721a Positioning & Rotation bugfixes.
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Make it such that a sprites "origin" doesn't effect the position. It is only the point at which transformations are done about.
2024-09-14 21:28:32 -04:00
881d031f3c Render Target for J2D
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2024-09-13 13:24:20 -04:00
f6e8875eb9 ~ 5% speedup for font-rendering overall
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This is probably the last speedup for this.
2024-09-11 18:33:29 -04:00
9903fc19c9 Mirror Sprite and Cleanup
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2024-09-11 09:50:52 -04:00
e809b1b665 Rotate sprite & sub-sprite about origin
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2024-09-08 21:52:49 -04:00
d15b3f660d J3D draw string draw_back_face
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2024-09-05 11:50:12 -04:00
ff2a8ab787 Refactor & undo shader commits AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
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2024-09-05 11:20:57 -04:00
04a4cbd54d Add Attributes to Shader.
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2024-08-24 23:27:10 -04:00
f96a3851a1 Update engine components
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2024-08-24 10:58:37 -04:00
f3c2fd5e93 Initial shader class & restructure
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2024-08-23 12:25:46 -04:00
6650af4fc4 Framerate test (Press 1)
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2024-08-22 19:27:31 -04:00
1d8823b046 Outline Polygon
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2024-08-22 11:55:56 -04:00
c0b65818c8 DrawPartialSprite
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2024-08-22 10:58:20 -04:00
ec964dbee1 Wondows :(
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2024-08-08 00:14:24 -04:00
91baa826fa Allow changing the fov and render distance
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2024-08-06 12:31:44 -04:00
4de44ba1e2 Put this code back because it got removed again. Make sure you have the latest commit before doing anything :/
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2024-08-05 19:49:30 -04:00
166db43f2e Migrate to latest J3ML and ReWindow
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2024-08-05 18:31:13 -04:00
2a1085df2d Revert "Merge remote-tracking branch 'origin/master'"
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This reverts commit 240fa7ddbc, reversing
changes made to d89f79e70e.
2024-08-05 15:04:22 -04:00
240fa7ddbc Merge remote-tracking branch 'origin/master'
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# Conflicts:
#	main.cpp
2024-08-05 14:39:36 -04:00
d89f79e70e Cool BezierCurve demo (You can drag the endpoints around) 2024-08-05 14:38:42 -04:00
7bf30f6f39 Idk like make the viewport work maybe?
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2024-08-05 13:41:12 -04:00
2a70981bf0 Get software texture back.
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2024-08-05 11:30:40 -04:00
0147245325 Refactored DrawSprite
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2024-08-05 00:52:08 -04:00
50895153f5 Texture filtering
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2024-08-03 22:17:21 -04:00
9688854533 Texture class
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2024-08-02 20:03:32 -04:00
9dda4bebc5 Make measure string go brrrrrrr
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2024-07-31 12:01:57 -04:00
a5bfb4972a Fill quad
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2024-07-30 23:37:47 -04:00
4348f2708a Gradient triangle
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2024-07-30 15:49:13 -04:00