Visible Wireframe Sphere, need some camera rotation to see it properly though.
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This commit is contained in:
13
main.cpp
13
main.cpp
@@ -137,11 +137,14 @@ public:
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bool fov_increasing = true;
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void display() {
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float dt = 1.f / fps;
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JGL::Update(getSize());
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if (fov_increasing)
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fov += 0.25;
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fov += 0.025;
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else
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fov -= 0.50;
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fov -= 0.050;
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if (fov >= 120)
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fov_increasing = false;
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@@ -149,8 +152,8 @@ public:
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fov_increasing = true;
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J3D::ChangeFOV(fov);
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sprite_radians += 0.05;
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textAngle.y += 2.0f;
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sprite_radians += 0.005;
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textAngle.y += .05f;
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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@@ -163,7 +166,7 @@ public:
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J3D::DrawLine(Colors::Red, {-0.33,-0.125,1}, {-1,-0.125,1});
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J3D::DrawLine(Colors::Red, {-0.33,-0.125,1}, {-0.33,0.25,1});
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J3D::DrawString(Colors::Red, "JGL Sample Text", {-0.33, -0.1, 1.0f}, 1.f, 32, FreeSans, textAngle, true);
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//J3D::WireframeSphere(Colors::Green, {0,0,0}, 0.25f, 1.f);
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J3D::WireframeSphere(Colors::Green, {0,0,0.05f}, 0.01f, 0.5f);
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J3D::End();
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J2D::Begin(j2d_render_target, true);
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