@@ -88,7 +88,7 @@ public:
glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_LESS);
glDepthMask(GL_TRUE);
image = new Texture("assets/sprites/Re3D.png");
image = new Texture("assets/sprites/Re3D.png", TextureFilteringMode::MIPMAP_TRILINEAR);
}
Vector3 textAngle = {0,0,0};
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