Ability to resize render targets.
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This commit is contained in:
2024-10-06 00:01:06 -04:00
parent b4c29315f4
commit 5f367efc28
7 changed files with 148 additions and 48 deletions

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@@ -117,7 +117,7 @@ public:
glDepthFunc(GL_LESS);
glDepthMask(GL_TRUE);
image = new Texture("assets/sprites/Re3D.png", TextureFilteringMode::BILINEAR);
j2d_render_target = new RenderTarget({500, 500}, {255,0,0,0});
j2d_render_target = new RenderTarget({1, 1}, {0,0,0,0});
}
Vector3 textAngle = {0,0,0};
@@ -155,7 +155,7 @@ public:
J3D::End();
J2D::Begin();
J2D::Begin(j2d_render_target, true);
J2D::FillRect(Colors::Blue, {0,52}, {100,100});
J2D::DrawSprite(*image, {300, 300}, 0, {0,0}, {1, 1}, Colors::White, Direction::Vertical | Direction::Horizontal);
J2D::DrawMirrorSprite(*image, {400, 300}, Direction::Horizontal | Direction::Vertical, sprite_radians, {0.5,0.5}, {1, 1}, Colors::White);
@@ -194,11 +194,11 @@ public:
J2D::End();
//Draw the Render Target that we just drew all that stuff onto.
/*
J2D::Begin();
J2D::DrawRenderTargetAsSprite(*j2d_render_target, {0, 0}, 0, {0.5, 0.5}, {1,1}, Colors::White);
J2D::End();
*/
}
void OnRefresh(float elapsed) override {
@@ -244,9 +244,21 @@ int main(int argc, char** argv) {
window->Open();
window->initGL();
window->setResizable(true);
window->setVsyncEnabled(false);
window->setVsyncEnabled(true);
bool increasing = true;
while (window->isAlive()) {
if (increasing) {
j2d_render_target->Resize({j2d_render_target->GetDimensions().x + 1, j2d_render_target->GetDimensions().y + 1});
if (j2d_render_target->GetDimensions().x >= 540)
increasing = false;
}
if (!increasing) {
j2d_render_target->Resize({j2d_render_target->GetDimensions().x - 1, j2d_render_target->GetDimensions().y - 1});
if (j2d_render_target->GetDimensions().x <= 1)
increasing = true;
}
std::chrono::high_resolution_clock::time_point start = std::chrono::high_resolution_clock::now();
window->pollEvents();
window->refresh();