Visible Wireframe Sphere, need some camera rotation to see it properly though.
All checks were successful
Run ReCI Build Test / Explore-Gitea-Actions (push) Successful in 6m44s
All checks were successful
Run ReCI Build Test / Explore-Gitea-Actions (push) Successful in 6m44s
This commit is contained in:
13
main.cpp
13
main.cpp
@@ -137,11 +137,14 @@ public:
|
||||
bool fov_increasing = true;
|
||||
|
||||
void display() {
|
||||
|
||||
float dt = 1.f / fps;
|
||||
|
||||
JGL::Update(getSize());
|
||||
if (fov_increasing)
|
||||
fov += 0.25;
|
||||
fov += 0.025;
|
||||
else
|
||||
fov -= 0.50;
|
||||
fov -= 0.050;
|
||||
|
||||
if (fov >= 120)
|
||||
fov_increasing = false;
|
||||
@@ -149,8 +152,8 @@ public:
|
||||
fov_increasing = true;
|
||||
J3D::ChangeFOV(fov);
|
||||
|
||||
sprite_radians += 0.05;
|
||||
textAngle.y += 2.0f;
|
||||
sprite_radians += 0.005;
|
||||
textAngle.y += .05f;
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
@@ -163,7 +166,7 @@ public:
|
||||
J3D::DrawLine(Colors::Red, {-0.33,-0.125,1}, {-1,-0.125,1});
|
||||
J3D::DrawLine(Colors::Red, {-0.33,-0.125,1}, {-0.33,0.25,1});
|
||||
J3D::DrawString(Colors::Red, "JGL Sample Text", {-0.33, -0.1, 1.0f}, 1.f, 32, FreeSans, textAngle, true);
|
||||
//J3D::WireframeSphere(Colors::Green, {0,0,0}, 0.25f, 1.f);
|
||||
J3D::WireframeSphere(Colors::Green, {0,0,0.05f}, 0.01f, 0.5f);
|
||||
J3D::End();
|
||||
|
||||
J2D::Begin(j2d_render_target, true);
|
||||
|
42
src/JGL.cpp
42
src/JGL.cpp
@@ -1065,8 +1065,50 @@ namespace JGL {
|
||||
if (!inJ3D)
|
||||
Logger::Error("Drawing J3D element before J3D begin.");
|
||||
|
||||
float r = radius;
|
||||
int lats = 50;
|
||||
int longs = 50;
|
||||
|
||||
int i, j;
|
||||
for(i = 0; i <= lats; i++) {
|
||||
double lat0 = M_PI * (-0.5 + (double) (i - 1) / lats);
|
||||
double z0 = sin(lat0);
|
||||
double zr0 = cos(lat0);
|
||||
|
||||
double lat1 = M_PI * (-0.5 + (double) i / lats);
|
||||
double z1 = sin(lat1);
|
||||
double zr1 = cos(lat1);
|
||||
|
||||
glLineWidth(thickness);
|
||||
glBegin(GL_LINE_LOOP);
|
||||
for(j = 0; j <= longs; j++) {
|
||||
double lng = 2 * M_PI * (double) (j - 1) / longs;
|
||||
double x = cos(lng);
|
||||
double y = sin(lng);
|
||||
|
||||
float pos_x = r * x * zr0;
|
||||
float pos_y = r * y * zr0;
|
||||
float pos_z = r * z0;
|
||||
|
||||
pos_x += position.x;
|
||||
pos_y += position.y;
|
||||
pos_z += position.z;
|
||||
//glNormal3f(x * zr0, y * zr0, z0);
|
||||
glVertex3f(pos_x, pos_y, pos_z);
|
||||
|
||||
float pos2_x = r * x * zr1;
|
||||
float pos2_y = r * y * zr1;
|
||||
float pos2_z = r * z1;
|
||||
|
||||
pos2_x += position.x;
|
||||
pos2_y += position.y;
|
||||
pos2_z += position.z;
|
||||
|
||||
//glNormal3f(x * zr1, y * zr1, z1);
|
||||
glVertex3f(pos2_x, pos2_y, pos2_z);
|
||||
}
|
||||
glEnd();
|
||||
}
|
||||
}
|
||||
|
||||
#pragma endregion
|
||||
|
Reference in New Issue
Block a user