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This commit is contained in:
57
main.cpp
57
main.cpp
@@ -3,12 +3,14 @@
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#include <Colors.hpp>
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#include <chrono>
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#include <J3ML/LinearAlgebra/Vector2.hpp>
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#include <JGL/logger/logger.h>
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using J3ML::LinearAlgebra::Vector2;
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using namespace JGL;
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JGL::Font FreeSans;
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JGL::Font Jupiteroid;
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float fps = 0.0f;
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class Gizmo
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{
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@@ -91,15 +93,19 @@ Gizmo c({350, 300});
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Gizmo d({450, 250});
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Texture* image;
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Texture* image2;
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RenderTarget* j2d_render_target;
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RenderTarget* image2_render_target;
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class JGLDemoWindow : public ReWindow::RWindow
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{
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public:
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void initGL() {
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camera = new Camera;
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gladLoadGL();
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if (!JGL::MeetsRequirements())
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Logger::Warning("The graphics driver does not meet the minimum requirements to run this program.");
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JGL::InitTextEngine();
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JGL::Update(getSize());
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J3D::Init(getSize(), 90, 100);
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@@ -111,22 +117,22 @@ public:
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glDepthFunc(GL_LESS);
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glDepthMask(GL_TRUE);
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image = new Texture("assets/sprites/Re3D.png", TextureFilteringMode::BILINEAR);
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j2d_render_target = new RenderTarget(1280, {0,0,0,0});
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j2d_render_target = new RenderTarget({540, 540}, {0,0,0,0}, false, MSAA_SAMPLE_RATE::MSAA_8X);
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image2 = new Texture("assets/sprites/Re3D.png",TextureFilteringMode::BILINEAR);
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image2_render_target = new RenderTarget(image2);
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J2D::Begin(image2_render_target);
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J2D::FillRect(Colors::Red, {0,0}, {4,4});
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J2D::DrawString(Colors::Red, "TEST", 0, 16, 1, 16, FreeSans);
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J2D::End();
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}
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Vector3 textAngle = {0,0,0};
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float fov = 90;
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float sprite_radians = 0;
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bool fov_increasing = true;
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unsigned long long frames = 0;
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bool framerate_measurement = false;
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std::chrono::system_clock::time_point start;
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float elapsed = 0.0f;
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void display() {
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if (framerate_measurement)
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start = std::chrono::high_resolution_clock::now();
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JGL::Update(getSize());
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if (fov_increasing)
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fov += 0.25;
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@@ -146,7 +152,8 @@ public:
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glLoadIdentity();
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camera->render();
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///All 3D elements of the scene and JGL elements *must* be rendered before the 2d stuff.
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// All 3D elements of the scene and JGL elements *must* be rendered before the 2D stuff
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/* if rendering to screen space directly. */
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J3D::Begin();
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J3D::DrawLine(Colors::Red, {-0.33,-0.125,1}, {-1,-0.125,1});
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@@ -157,13 +164,13 @@ public:
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J2D::Begin(j2d_render_target, true);
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J2D::FillRect(Colors::Blue, {0,52}, {100,100});
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J2D::DrawSprite(*image2, {300, 300}, 0, {0.5,0.5}, {1, 1}, Colors::White);
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J2D::DrawMirrorSprite(*image, {400, 300}, Direction::Horizontal | Direction::Vertical, sprite_radians, {0.5,0.5}, {1, 1}, Colors::White);
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J2D::DrawPartialSprite(*image, {225, 300}, image->GetDimensions() * 0.25, image->GetDimensions() * 0.75, sprite_radians, {0.5, 0.5});
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J2D::DrawPartialSprite(*image, {225, 300}, image->GetDimensions() * 0.25, image->GetDimensions() * 0.75, sprite_radians, {0.5, 0.5}, {1,1}, Colors::White);
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J2D::FillRect(Colors::Pinks::HotPink, {68, 120}, {32, 32});
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J2D::FillGradientRect(Colors::Red, Colors::Blue, Direction::Diagonal_SWNE, {100,52}, {100,100});
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J2D::FillRoundedRect(Colors::Red, {200, 52}, {100, 100}, 8, 8);
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J2D::FillRoundedRect(Colors::Purples::BlueViolet, {300, 52}, {100, 100}, 8, 4);
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J2D::FillCircle(Colors::White, {52, 204}, 50, 24);
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J2D::OutlineCircle(Colors::White, {153, 204}, 50, 24);
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@@ -176,6 +183,7 @@ public:
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J2D::DrawString(Colors::Green, "Jupteroid Font", 0.f, 0, 1.f, 16, Jupiteroid);
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J2D::DrawString(Colors::White, "Position: " + std::to_string(camera->position.x) + " " + std::to_string(camera->position.y) + " " + std::to_string(camera->position.z), 0, 16, 1,16, Jupiteroid);
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J2D::DrawString(Colors::White, "ViewAngle: " + std::to_string(camera->angle.x) + " " + std::to_string(camera->angle.y) + " " + std::to_string(camera->angle.z), 0, 33, 1,16, Jupiteroid);
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J2D::DrawString(Colors::White, "Framerate: " + std::to_string((int) fps), 0, 48, 1, 16, Jupiteroid);
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J2D::OutlinePolygon(Colors::White, {{200, 400}, {220, 420}, {220, 430}, {230, 410}, {200, 400}});
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//J2D::FillPolygon(Colors::White, {{200, 400}, {220, 420}, {220, 430}, {230, 410}, {200, 400}});
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J2D::DrawCubicBezierCurve(Colors::Blues::CornflowerBlue,
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@@ -192,25 +200,12 @@ public:
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J2D::End();
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//Draw the Render Target that we just drew all that stuff onto.
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J2D::Begin();
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J2D::DrawRenderTargetAsSprite(*j2d_render_target, {0, 0});
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J2D::DrawSprite(*j2d_render_target, {0, 0}, 0, {0.5, 0.5}, {1,1}, Colors::White);
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J2D::DrawSprite(*image2_render_target, {300, 500}, 0, {0.5, 0.5}, {1,1}, Colors::White);
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J2D::End();
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if (framerate_measurement) {
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frames++;
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std::chrono::system_clock::time_point stop = std::chrono::high_resolution_clock::now();
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std::chrono::duration<float> frame_time = stop - start;
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elapsed += frame_time.count();
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if (elapsed >= 1)
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std::cout << "Framerate: " << frames << std::endl,
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frames = 0,
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elapsed = 0,
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framerate_measurement = false,
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setVsyncEnabled(true);
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} else if (isKeyDown(Keys::One))
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framerate_measurement = true,
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frames = 0,
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setVsyncEnabled(false);
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}
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void OnRefresh(float elapsed) override {
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@@ -256,11 +251,15 @@ int main(int argc, char** argv) {
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window->Open();
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window->initGL();
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window->setResizable(true);
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window->setVsyncEnabled(true);
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window->setVsyncEnabled(false);
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while (window->isAlive()) {
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std::chrono::high_resolution_clock::time_point start = std::chrono::high_resolution_clock::now();
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window->pollEvents();
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window->refresh();
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std::chrono::high_resolution_clock::time_point stop = std::chrono::high_resolution_clock::now();
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std::chrono::duration<float> frame_time = stop - start;
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fps = 1.0f / frame_time.count();
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}
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return 0;
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}
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