Copy texture without readbacks.
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Run ReCI Build Test / Explore-Gitea-Actions (push) Successful in 2m5s
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2
main.cpp
2
main.cpp
@@ -118,7 +118,7 @@ public:
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glDepthMask(GL_TRUE);
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image = new Texture("assets/sprites/Re3D.png", TextureFilteringMode::BILINEAR);
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j2d_render_target = new RenderTarget({540, 540}, {0,0,0,0}, false, MSAA_SAMPLE_RATE::MSAA_8X);
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image2 = new Texture("assets/sprites/Re3D.png",TextureFilteringMode::BILINEAR);
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image2 = image;
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image2_render_target = new RenderTarget(image2);
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J2D::Begin(image2_render_target);
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