2024-07-23 - 2025-07-23
Overview
2 Releases published by 1 user
Published
Prerelease-2
Prerelease-2
Published
Prerelease-1
Prerelease-1
1 Pull request merged by 1 user
Merged
#56 Various edits going live.
21 Issues closed from 2 users
Closed
#58 Basic Game Entities
Closed
#21 Iron out Entity Collision and physics.
Closed
#33 Generate 8x8/16x16/32x32 tile sample textures and bind to tile instances.
Closed
#23 Tile Traits? Mixins
Closed
#46 In-game "Pause Menu"
Closed
#48 Make escape close the console window if open.
Closed
#51 Player Physics Issues(s)
Closed
#43 Fix double free / segfault when closing the game.
Closed
#8 Windows Support
Closed
#37 Todays build error
Closed
#11 Multiple definition of global variable Credits
Closed
#36 Make scroll wheel function for Hotbar.
Closed
#31 20250118 build error missing Server/GameServer.hpp
Closed
#29 Tile.cpp registered_tiles array bounds indexing out of range
Closed
#12 Today's build error is...
Closed
#13 ClientApp Credits popup wont close
Closed
#3 Main Menu
Closed
#1 Implement methods to pass user input to Scene class & it's derived classes.
Closed
#10 ClientApp Error::FREETYPE: Failed to load font!
Closed
#7 Implement Compile-With-Steam option.
Closed
#9 Link time build error with new ThreadPool code
67 Issues created by 2 users
Opened
#1 Implement methods to pass user input to Scene class & it's derived classes.
Opened
#2 SteamworksSDK Integration
Opened
#3 Main Menu
Opened
#4 IDMapper for Tiles, Walls, and other object types.
Opened
#5 Robust Chunk system
Opened
#6 ARM Support
Opened
#7 Implement Compile-With-Steam option.
Opened
#8 Windows Support
Opened
#9 Link time build error with new ThreadPool code
Opened
#10 ClientApp Error::FREETYPE: Failed to load font!
Opened
#11 Multiple definition of global variable Credits
Opened
#12 Today's build error is...
Opened
#13 ClientApp Credits popup wont close
Opened
#14 Game Console
Opened
#15 World Generator Tool Window
Opened
#16 Explosion Entity
Opened
#17 Sprite Animation
Opened
#18 Lighting Engine
Opened
#19 Network Infrastructure and Protocol
Opened
#20 Inventory & Container Window creator.
Opened
#21 Iron out Entity Collision and physics.
Opened
#22 Generator Second Pass for structures.
Opened
#23 Tile Traits? Mixins
Opened
#24 Biomes
Opened
#25 Tree, Dungeon, Ruins, and other Structure Generation
Opened
#26 Particle Engine
Opened
#27 TileEntities
Opened
#28 Entity Serialization
Opened
#29 Tile.cpp registered_tiles array bounds indexing out of range
Opened
#30 TerrainBrush Tool Window
Opened
#31 20250118 build error missing Server/GameServer.hpp
Opened
#32 Network Layer Abstractions (High Level View)
Opened
#33 Generate 8x8/16x16/32x32 tile sample textures and bind to tile instances.
Opened
#34 Splash screen aspect ratio.
Opened
#35 Camera effects.
Opened
#36 Make scroll wheel function for Hotbar.
Opened
#37 Todays build error
Opened
#38 Add Cloud Tile
Opened
#39 Time Cycle Visuals
Opened
#40 Background Textures
Opened
#41 RedBrick
Opened
#42 Mycelium Tile
Opened
#43 Fix double free / segfault when closing the game.
Opened
#44 Fix collision solver & tune physics.
Opened
#45 Refined Player Movement Mechanics
Opened
#46 In-game "Pause Menu"
Opened
#47 Projectile Entities
Opened
#48 Make escape close the console window if open.
Opened
#49 Stabilize physics at low framerates
Opened
#50 World-Format-Version / Protocol
Opened
#51 Player Physics Issues(s)
Opened
#52 Refactor Generator to read from generator.json.
Opened
#53 "Pause Menu"
Opened
#54 AssetService manifest.json
Opened
#55 Research feasability of WebAssembly / WebGL port.
Opened
#57 Research paralleliziation of the game fundamentally.
Opened
#58 Basic Game Entities
Opened
#59 Base Game Entities
Opened
#60 Structure Editor
Opened
#61 Tile Additions
Opened
#62 Modding / UGC Support
Opened
#63 Shaders
Opened
#64 Linked List of Adjacent Chunks.
Opened
#65 Smart Vines.
Opened
#66 Smoother Slope Traversal.
Opened
#67 Pixel Ragdoll.
Opened
#68 Wood & Fire Tiles.