World-Format-Version / Protocol #50

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opened 2025-02-28 01:02:56 -05:00 by josh · 1 comment
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Implement some measure of backward compatibility as the gameworld's data format grows and changes over development.

Implement some measure of backward compatibility as the gameworld's data format grows and changes over development.
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Version 0.1
Chunk Data is a 2D array of 128^2 sequential 16-bit unsigned integers, which are Tile IDs, stored to the filesystem in a raw-bytes format.

Version 0.2
Chunk Data is as described in 0.1, but prefixed with a 32-bit unsigned integer that indicates the number of random tiles present in that chunk.

Version 0.1 Chunk Data is a 2D array of 128^2 sequential 16-bit unsigned integers, which are Tile IDs, stored to the filesystem in a raw-bytes format. Version 0.2 Chunk Data is as described in 0.1, but prefixed with a 32-bit unsigned integer that indicates the number of random tiles present in that chunk.
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