World-Format-Version / Protocol #50
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Implement some measure of backward compatibility as the gameworld's data format grows and changes over development.
Version 0.1
Chunk Data is a 2D array of 128^2 sequential 16-bit unsigned integers, which are Tile IDs, stored to the filesystem in a raw-bytes format.
Version 0.2
Chunk Data is as described in 0.1, but prefixed with a 32-bit unsigned integer that indicates the number of random tiles present in that chunk.