Shaders #63

Open
opened 2025-04-09 04:48:51 -04:00 by josh · 0 comments
Owner

First we have to add shader support to the base engine, and there are several technical hurdles ahead.

  • [] Raytraced 2D Lighting - As God (Me) Intended Lighting Style.
  • [] Liquid Effect - Distort the screen while underwater.
  • [] Bloom - Light Sources
  • [] Pixelcolors - Pause Menu Blur
  • [] Vertex Displacement - Mirage Effect, Fake Water Waves.
  • [] CRT Shader
  • [] Entity Shadows
  • [] Reflection
First we have to add shader support to the base engine, and there are **several** technical hurdles ahead. - [] Raytraced 2D Lighting - As God (Me) Intended Lighting Style. - [] Liquid Effect - Distort the screen while underwater. - [] Bloom - Light Sources - [] Pixelcolors - Pause Menu Blur - [] Vertex Displacement - Mirage Effect, Fake Water Waves. - [] CRT Shader - [] Entity Shadows - [] Reflection
Sign in to join this conversation.
No description provided.