Compare commits
23 Commits
Prerelease
...
input_refa
Author | SHA1 | Date | |
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4b2aeea2ca | |||
feacea61b1 | |||
a3adbb6266 | |||
b75f44f1ee | |||
e4e860564c | |||
fb6825224f | |||
6b9bf4c2cc | |||
f25370cada | |||
f826b2a268 | |||
5dfa0fe114 | |||
216b7218e6 | |||
dc466e695f | |||
a4322c4b21 | |||
db63cc2272 | |||
1d9424a243 | |||
2e0d84d559 | |||
cc2cc6f7c1 | |||
fb6ed84b76 | |||
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3085ad21a9 | ||
35b09cb026 | |||
6bd9ec0eb8 | |||
ae073b3a96 | |||
48091496d5 |
@@ -17,7 +17,7 @@ jobs:
|
||||
- run: echo "The ${{ gitea.repository }} repository has been cloned to the runner."
|
||||
- run: echo "The workflow is now ready to run your tests on the runner."
|
||||
- run: echo "Install toolchain and run ReCI build test"
|
||||
- run: apt-get update && apt-get install -y lua5.3 git && git clone $RECI_GIT $RECI
|
||||
- run: apt-get update && apt-get install -y lua5.3 git libxrandr-dev && git clone $RECI_GIT $RECI
|
||||
- run: lua $RECI/reci.lua -f $RECI/scripts/buildtools.reci -f reci/scripts/builddeps.reci -f $RECI/scripts/buildtest.reci
|
||||
- run: echo this exists so I can run the reci test
|
||||
- run: echo "This job's status is ${{ job.status }}."
|
||||
|
@@ -18,7 +18,7 @@ include(cmake/CPM.cmake)
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||||
|
||||
CPMAddPackage(
|
||||
NAME J3ML
|
||||
URL https://git.redacted.cc/josh/j3ml/archive/Release-3.1.zip
|
||||
URL https://git.redacted.cc/josh/j3ml/archive/Release-3.2.zip
|
||||
)
|
||||
|
||||
CPMAddPackage(
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||||
|
273
include/rewindow/data/scancode.h
Normal file
273
include/rewindow/data/scancode.h
Normal file
@@ -0,0 +1,273 @@
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||||
/// ReWindowLibrary
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||||
/// A C++20 Library for creating and managing windows in a platform-independent manner
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/// Developed and Maintained by the boys @ Redacted Software.
|
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/// (c) 2024 Redacted Software
|
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/// This work is dedicated to the public domain.
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/// @file scancode.h
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/// @desc Abstraction layer for input device scancodes
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/// @edit 2024-12-03
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#pragma once
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namespace ReWindow {
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enum class ReScanCodeIndex : unsigned int {
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Unimplemented = 0,
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MLeft = 1,
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MRight = 2,
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MMiddle = 3,
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MWheel_Up = 4,
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MWheel_Down = 5,
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MSide_A = 8,
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MSide_B = 9,
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KP_0 = 90,
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KP_1 = 87,
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KP_2 = 88,
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KP_3 = 89,
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KP_4 = 83,
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KP_5 = 84,
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KP_6 = 85,
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KP_7 = 79,
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KP_8 = 80,
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KP_9 = 81,
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KP_PERIOD = 91,
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KP_RETURN = 104,
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KP_PLUS = 86,
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KP_MINUS = 82,
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KP_ASTERISK = 63,
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KP_SLASH = 106,
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KP_NUMLOCK = 77,
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PAGEUP = 112,
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PAGEDOWN = 117,
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HOME = 110,
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MENU = 135,
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END = 115,
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INSERT = 118,
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DEL = 119,
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UP = 111,
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DOWN = 116,
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LEFT = 113,
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RIGHT = 114,
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BACKSPACE = 22,
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EQUALS = 21,
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MINUS = 20,
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ZERO = 19,
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NINE = 18,
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EIGHT = 17,
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SEVEN = 16,
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SIX = 15,
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FIVE = 14,
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FOUR = 13,
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THREE = 12,
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TWO = 11,
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ONE = 10,
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GRAVE = 49,
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BACKSLASH = 51,
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CLOSING_SQUARE_BRACKET = 35,
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OPENING_SQUARE_BRACKET = 34,
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P = 33,
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O = 32,
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I = 31,
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U = 30,
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Y = 29,
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T = 28,
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R = 27,
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E = 26,
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W = 25,
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Q = 24,
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TAB = 23,
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RETURN = 36,
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SINGLEQUOTE = 48,
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SEMICOLON = 47,
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L = 46,
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K = 45,
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J = 44,
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H = 43,
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||||
G = 42,
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||||
F = 41,
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||||
D = 40,
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S = 39,
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A = 38,
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CAPSLOCK = 66,
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RIGHT_SHIFT = 62,
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SLASH = 61,
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PERIOD = 60,
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COMMA = 59,
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M = 58,
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N = 57,
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||||
B = 56,
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||||
V = 55,
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C = 54,
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X = 53,
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Z = 52,
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LEFT_SHIFT = 50,
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RIGHT_CONTROL = 105,
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RIGHT_ALT = 108,
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SPACE = 65,
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LEFT_ALT = 64,
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SUPER = 133,
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LEFT_CTRL = 37,
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ESCAPE = 9,
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F1 = 67,
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F2 = 68,
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F3 = 69,
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F4 = 70,
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F5 = 71,
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F6 = 72,
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F7 = 73,
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F8 = 74,
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F9 = 75,
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F10 = 76,
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F11 = 95,
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F12 = 96,
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PRINT = 107,
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SCROLL_LOCK = 78,
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BREAK = 127,
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};
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class ReScanCode
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{
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public:
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std::string Mnemonic;
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unsigned int Sindex;
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ReScanCode() = default;
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explicit ReScanCode(const std::string& string, ReScanCodeIndex sindex);
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explicit ReScanCode(const std::string& string, unsigned int sindex);
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bool operator == (const ReScanCode& rs) const;
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bool operator<(const ReScanCode& rhs) const;
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ReScanCode(const ReScanCode&) = default;
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||||
};
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||||
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namespace ReScanCodes {
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static const ReScanCode Unimplemented ("?", 0);
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static const ReScanCode MouseButtonLeft ("ML", ReScanCodeIndex::MLeft);
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static const ReScanCode MouseButtonRight ("MR", ReScanCodeIndex::MRight);
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static const ReScanCode MouseButtonMiddle ("MM", ReScanCodeIndex::MMiddle);
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static const ReScanCode MouseButtonSideA ("M4", ReScanCodeIndex::MSide_A);
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||||
static const ReScanCode MouseButtonSideB ("M5", ReScanCodeIndex::MSide_B);
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/// NOTE: IsMouseButtonDown will not return correctly for the mouse-wheel-buttons, because the action is effectively instantaneous.
|
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static const ReScanCode MWheelUp ("MWU", ReScanCodeIndex::MWheel_Up);
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/// NOTE: IsMouseButtonDown will not return correctly for the mouse-wheel-buttons, because the action is effectively instantaneous.
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static const ReScanCode MWheelDown ("MWD", ReScanCodeIndex::MWheel_Down);
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||||
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||||
// TODO: Encode both Uppercase and Lowercase version for each keymap
|
||||
static const ReScanCode Escape ("ESC", ReScanCodeIndex::ESCAPE);
|
||||
static const ReScanCode F1 ("F1", ReScanCodeIndex::F1);
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||||
static const ReScanCode F2 ("F2", ReScanCodeIndex::F2);
|
||||
static const ReScanCode F3 ("F3", ReScanCodeIndex::F3);
|
||||
static const ReScanCode F4 ("F4", ReScanCodeIndex::F4);
|
||||
static const ReScanCode F5 {"F5", ReScanCodeIndex::F5};
|
||||
static const ReScanCode F6 {"F6", ReScanCodeIndex::F6};
|
||||
static const ReScanCode F7 {"F7", ReScanCodeIndex::F7};
|
||||
static const ReScanCode F8 {"F8", ReScanCodeIndex::F8};
|
||||
static const ReScanCode F9 {"F9", ReScanCodeIndex::F9};
|
||||
static const ReScanCode F10 {"F10", ReScanCodeIndex::F10};
|
||||
static const ReScanCode F11 {"F11", ReScanCodeIndex::F11};
|
||||
static const ReScanCode F12 {"F12", ReScanCodeIndex::F12};
|
||||
static const ReScanCode Print {"PRINT", ReScanCodeIndex::PRINT};
|
||||
static const ReScanCode ScrollLock {"SCROLL_LOCK", ReScanCodeIndex::SCROLL_LOCK};
|
||||
static const ReScanCode Break {"BREAK", ReScanCodeIndex::BREAK};
|
||||
|
||||
//TODO On Windows, Return & KP_RETURN are the same thing.
|
||||
static const ReScanCode NumPadReturn {"KP_↵", ReScanCodeIndex::KP_RETURN};
|
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static const ReScanCode NumPadPlus {"KP_+", ReScanCodeIndex::KP_PLUS};
|
||||
static const ReScanCode NumPadMinus {"KP_-", ReScanCodeIndex::KP_MINUS};
|
||||
static const ReScanCode NumPadAsterisk {"KP_*", ReScanCodeIndex::KP_ASTERISK};
|
||||
static const ReScanCode NumPadForwardSlash {"KP_/", ReScanCodeIndex::KP_SLASH};
|
||||
static const ReScanCode NumPadPeriod {"KP_.", ReScanCodeIndex::KP_PERIOD};
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static const ReScanCode NumPadNumLock {"KP_NUMLOCK", ReScanCodeIndex::KP_NUMLOCK};
|
||||
|
||||
static const ReScanCode NumPad1 {"KP_1", ReScanCodeIndex::KP_1};
|
||||
static const ReScanCode NumPad2 {"KP_2", ReScanCodeIndex::KP_2};
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||||
static const ReScanCode NumPad3 {"KP_3", ReScanCodeIndex::KP_3};
|
||||
static const ReScanCode NumPad4 {"KP_4", ReScanCodeIndex::KP_4};
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||||
static const ReScanCode NumPad5 {"KP_5", ReScanCodeIndex::KP_5};
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||||
static const ReScanCode NumPad6 {"KP_6", ReScanCodeIndex::KP_6};
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static const ReScanCode NumPad7 {"KP_7", ReScanCodeIndex::KP_7};
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static const ReScanCode NumPad8 {"kP_8", ReScanCodeIndex::KP_8};
|
||||
static const ReScanCode NumPad9 {"KP_9", ReScanCodeIndex::KP_9};
|
||||
static const ReScanCode NumPad0 {"KP_0", ReScanCodeIndex::KP_0};
|
||||
|
||||
static const ReScanCode Grave {"`", ReScanCodeIndex::GRAVE};
|
||||
static const ReScanCode One {"1", ReScanCodeIndex::ONE};
|
||||
static const ReScanCode Two {"2", ReScanCodeIndex::TWO};
|
||||
static const ReScanCode Three {"3", ReScanCodeIndex::THREE};
|
||||
static const ReScanCode Four {"4", ReScanCodeIndex::FOUR};
|
||||
static const ReScanCode Five {"5", ReScanCodeIndex::FIVE};
|
||||
static const ReScanCode Six {"6", ReScanCodeIndex::SIX};
|
||||
static const ReScanCode Seven {"7", ReScanCodeIndex::SEVEN};
|
||||
static const ReScanCode Eight {"8", ReScanCodeIndex::EIGHT};
|
||||
static const ReScanCode Nine {"9", ReScanCodeIndex::NINE};
|
||||
static const ReScanCode Zero {"0", ReScanCodeIndex::ZERO};
|
||||
static const ReScanCode Minus {"-", ReScanCodeIndex::MINUS};
|
||||
static const ReScanCode Equals {"+", ReScanCodeIndex::EQUALS};
|
||||
static const ReScanCode Backspace {"⌫", ReScanCodeIndex::BACKSPACE};
|
||||
|
||||
static const ReScanCode Tab {"⇥", ReScanCodeIndex::TAB};
|
||||
static const ReScanCode Q {"Q", ReScanCodeIndex::Q};
|
||||
static const ReScanCode W {"W", ReScanCodeIndex::W};
|
||||
static const ReScanCode E {"E", ReScanCodeIndex::E};
|
||||
static const ReScanCode R {"R", ReScanCodeIndex::R};
|
||||
static const ReScanCode T {"T", ReScanCodeIndex::T};
|
||||
static const ReScanCode Y {"Y", ReScanCodeIndex::Y};
|
||||
static const ReScanCode U {"U", ReScanCodeIndex::U};
|
||||
static const ReScanCode I {"I", ReScanCodeIndex::I};
|
||||
static const ReScanCode O {"O", ReScanCodeIndex::O};
|
||||
static const ReScanCode P {"P", ReScanCodeIndex::P};
|
||||
static const ReScanCode LeftBracket {"[", ReScanCodeIndex::OPENING_SQUARE_BRACKET};
|
||||
static const ReScanCode RightBracket {"]", ReScanCodeIndex::CLOSING_SQUARE_BRACKET};
|
||||
static const ReScanCode BackSlash {"\\", ReScanCodeIndex::BACKSLASH};
|
||||
|
||||
static const ReScanCode CapsLock {"CAPS", ReScanCodeIndex::CAPSLOCK};
|
||||
static const ReScanCode A {"A", ReScanCodeIndex::A};
|
||||
static const ReScanCode S {"S", ReScanCodeIndex::S};
|
||||
static const ReScanCode D {"D", ReScanCodeIndex::D};
|
||||
static const ReScanCode F {"F", ReScanCodeIndex::F};
|
||||
static const ReScanCode G {"G", ReScanCodeIndex::G};
|
||||
static const ReScanCode H {"H", ReScanCodeIndex::H};
|
||||
static const ReScanCode J {"J", ReScanCodeIndex::J};
|
||||
static const ReScanCode K {"K", ReScanCodeIndex::K};
|
||||
static const ReScanCode L {"L", ReScanCodeIndex::L};
|
||||
static const ReScanCode Semicolon {";", ReScanCodeIndex::SEMICOLON};
|
||||
static const ReScanCode SingeQuote {"\'", ReScanCodeIndex::SINGLEQUOTE};
|
||||
static const ReScanCode Return {"↵", ReScanCodeIndex::RETURN};
|
||||
|
||||
static const ReScanCode LeftShift {"⇧", ReScanCodeIndex::LEFT_SHIFT};
|
||||
static const ReScanCode Z {"Z", ReScanCodeIndex::Z};
|
||||
static const ReScanCode X {"X", ReScanCodeIndex::X};
|
||||
static const ReScanCode C {"C", ReScanCodeIndex::C};
|
||||
static const ReScanCode V {"V", ReScanCodeIndex::V};
|
||||
static const ReScanCode B {"B", ReScanCodeIndex::B};
|
||||
static const ReScanCode N {"N", ReScanCodeIndex::N};
|
||||
static const ReScanCode M {"M", ReScanCodeIndex::M};
|
||||
static const ReScanCode Comma {",", ReScanCodeIndex::COMMA};
|
||||
static const ReScanCode Period {".", ReScanCodeIndex::PERIOD};
|
||||
static const ReScanCode ForwardSlash {"/", ReScanCodeIndex::SLASH};
|
||||
|
||||
static const ReScanCode LeftControl {"LCTRL", ReScanCodeIndex::LEFT_CTRL};
|
||||
static const ReScanCode Super {"❖", ReScanCodeIndex::SUPER};
|
||||
static const ReScanCode LeftAlt {"🄰", ReScanCodeIndex::LEFT_ALT};
|
||||
static const ReScanCode Space {" ", ReScanCodeIndex::SPACE};
|
||||
static const ReScanCode RightAlt {"R🄰", ReScanCodeIndex::RIGHT_ALT};
|
||||
static const ReScanCode Menu {"▤", ReScanCodeIndex::MENU};
|
||||
static const ReScanCode RightControl {"RCTRL", ReScanCodeIndex::RIGHT_CONTROL};
|
||||
static const ReScanCode RightShift {"R⇧", ReScanCodeIndex::RIGHT_SHIFT};
|
||||
|
||||
static const ReScanCode Insert {"INSERT", ReScanCodeIndex::INSERT};
|
||||
static const ReScanCode Home {"HOME", ReScanCodeIndex::HOME};
|
||||
static const ReScanCode PageUp {"PAGEUP", ReScanCodeIndex::PAGEUP};
|
||||
static const ReScanCode Delete {"DELETE", ReScanCodeIndex::DEL};
|
||||
static const ReScanCode End {"End", ReScanCodeIndex::END};
|
||||
static const ReScanCode PageDown {"PAGEDOWN", ReScanCodeIndex::PAGEDOWN};
|
||||
|
||||
static const ReScanCode UpArrow {("↑"), ReScanCodeIndex::UP};
|
||||
static const ReScanCode DownArrow {("↓"), ReScanCodeIndex::DOWN};
|
||||
static const ReScanCode LeftArrow {("←"), ReScanCodeIndex::LEFT};
|
||||
static const ReScanCode RightArrow {("→"), ReScanCodeIndex::RIGHT};
|
||||
}
|
||||
}
|
||||
|
85
include/rewindow/types/WindowEvents.hpp
Normal file
85
include/rewindow/types/WindowEvents.hpp
Normal file
@@ -0,0 +1,85 @@
|
||||
#pragma once
|
||||
|
||||
#include <chrono>
|
||||
#include <rewindow/types/key.h>
|
||||
#include <rewindow/types/mousebutton.h>
|
||||
|
||||
namespace ReWindow {
|
||||
|
||||
using namespace std::chrono_literals;
|
||||
using precision_clock = std::chrono::high_resolution_clock;
|
||||
using precision_timestamp = precision_clock::time_point;
|
||||
|
||||
class TimestampedEvent {
|
||||
private:
|
||||
|
||||
public:
|
||||
precision_timestamp Timestamp;
|
||||
TimestampedEvent() : Timestamp(precision_clock::now())
|
||||
{ }
|
||||
};
|
||||
|
||||
class RWindowEvent : public TimestampedEvent {
|
||||
public:
|
||||
RWindowEvent() : TimestampedEvent() { }
|
||||
};
|
||||
|
||||
class KeyboardEvent : public RWindowEvent {
|
||||
public:
|
||||
Key key;
|
||||
KeyState state;
|
||||
KeyboardEvent(Key key, KeyState state) : RWindowEvent(), key(key), state(state) {}
|
||||
};
|
||||
class MouseEvent : public RWindowEvent {};
|
||||
|
||||
class GamepadEvent : public RWindowEvent {};
|
||||
|
||||
class MouseMoveEvent : public MouseEvent {
|
||||
public:
|
||||
Vector2 Position;
|
||||
Vector2 Delta;
|
||||
MouseMoveEvent(const Vector2 &pos) : MouseEvent(), Position(pos)
|
||||
{}
|
||||
MouseMoveEvent(int x, int y) : MouseEvent(), Position(Vector2(x, y))
|
||||
{}
|
||||
};
|
||||
|
||||
class KeyDownEvent : public KeyboardEvent {
|
||||
public:
|
||||
KeyDownEvent(Key key) : KeyboardEvent(key, KeyState::Pressed) {}
|
||||
};
|
||||
|
||||
class KeyUpEvent : public KeyboardEvent {
|
||||
public:
|
||||
KeyUpEvent(Key key) : KeyboardEvent(key, KeyState::Released) {}
|
||||
};
|
||||
|
||||
class MouseWheelEvent : public MouseEvent
|
||||
{
|
||||
public:
|
||||
int WheelMovement;
|
||||
MouseWheelEvent() = default;
|
||||
MouseWheelEvent(int wheel) : MouseEvent(), WheelMovement(wheel) {}
|
||||
};
|
||||
|
||||
class MouseButtonDownEvent : public MouseEvent {
|
||||
public:
|
||||
MouseButton Button;
|
||||
|
||||
MouseButtonDownEvent() = default;
|
||||
MouseButtonDownEvent(MouseButton button) : MouseEvent(), Button(button) {}
|
||||
};
|
||||
|
||||
class MouseButtonUpEvent : public MouseEvent {
|
||||
public:
|
||||
MouseButton Button;
|
||||
MouseButtonUpEvent() = default;
|
||||
MouseButtonUpEvent(MouseButton button) : MouseEvent(), Button(button) {}
|
||||
};
|
||||
|
||||
class WindowResizeRequestEvent : public RWindowEvent
|
||||
{
|
||||
public:
|
||||
Vector2 Size;
|
||||
};
|
||||
}
|
@@ -17,6 +17,7 @@ namespace ReWindow
|
||||
|
||||
class Gamepad : public InputDevice
|
||||
{
|
||||
public:
|
||||
|
||||
};
|
||||
|
||||
|
39
include/rewindow/types/inputdevice.hpp
Normal file
39
include/rewindow/types/inputdevice.hpp
Normal file
@@ -0,0 +1,39 @@
|
||||
#pragma once
|
||||
|
||||
namespace ReWindow
|
||||
{
|
||||
|
||||
enum class DeviceType {
|
||||
MOUSE, KEYBOARD, GAMEPAD, TOUCHSCREEN, REMOTE, VRHEADSET
|
||||
};
|
||||
|
||||
enum class DeviceState {
|
||||
OK, LOW_BATTERY, UNAVAILABLE
|
||||
};
|
||||
|
||||
class InputDeviceImpl { };
|
||||
class InputDeviceImplLinux { };
|
||||
|
||||
class InputDevice {
|
||||
public:
|
||||
virtual void Update(double elapsed){}
|
||||
|
||||
/// Returns the device's index among devices of the same type.
|
||||
uint GetIndex() const;
|
||||
|
||||
virtual DeviceType GetType() const = 0;
|
||||
DeviceState GetDeviceState() const;
|
||||
bool IsAnyButtonDown();
|
||||
};
|
||||
|
||||
struct InputEvent
|
||||
{
|
||||
std::chrono::system_clock::time_point Timestamp;
|
||||
};
|
||||
|
||||
struct BinaryActuatorState
|
||||
{
|
||||
double TimeHeld;
|
||||
bool Pressed;
|
||||
};
|
||||
}
|
32
include/rewindow/types/inputservice.hpp
Normal file
32
include/rewindow/types/inputservice.hpp
Normal file
@@ -0,0 +1,32 @@
|
||||
#pragma once
|
||||
|
||||
#include <rewindow/types/mouse.h>
|
||||
|
||||
namespace ReWindow
|
||||
{
|
||||
|
||||
namespace detail
|
||||
{
|
||||
static Mouse* internal_mouse;
|
||||
|
||||
void UpdateMouse(Mouse* mouse) {
|
||||
detail::internal_mouse = mouse;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
namespace InputService
|
||||
{
|
||||
namespace Mouse
|
||||
{
|
||||
Vector2 GetMousePosition()
|
||||
{
|
||||
return detail::internal_mouse->GetPosition();
|
||||
}
|
||||
|
||||
bool IsButtonDown(const MouseButton &btn) {
|
||||
return detail::internal_mouse->IsButtonDown(btn);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
@@ -19,9 +19,9 @@ private:
|
||||
|
||||
public:
|
||||
static std::vector<Key> GetKeyboard();
|
||||
Key();
|
||||
Key() = default;
|
||||
Key(const char* charcode, X11Scancode scancode, WindowsScancode wSc);
|
||||
const char* CharCode;
|
||||
std::string Mnemonic;
|
||||
X11Scancode x11ScanCode;
|
||||
WindowsScancode winScanCode;
|
||||
bool operator==(const Key& rhs) const;
|
||||
|
@@ -10,13 +10,40 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <rewindow/types/inputdevice.hpp>
|
||||
#include "rewindow/data/scancode.h"
|
||||
#include <Event.h>
|
||||
#include <map>
|
||||
|
||||
namespace ReWindow
|
||||
{
|
||||
class InputDevice {};
|
||||
using Key = ReScanCode;
|
||||
using KeyState = BinaryActuatorState;
|
||||
struct KeyboardState
|
||||
{
|
||||
std::map<Key, KeyState> Keys;
|
||||
};
|
||||
|
||||
class KeyPressedEvent : public InputEvent {};
|
||||
class KeyReleasedEvent : public InputEvent {};
|
||||
|
||||
class Keyboard : public InputDevice
|
||||
{
|
||||
public:
|
||||
Keyboard() {}
|
||||
~Keyboard() {}
|
||||
bool IsKeyDown() const;
|
||||
KeyState GetKeyState() const;
|
||||
|
||||
void Update(double elapsed) override;
|
||||
DeviceType GetType() const override { return DeviceType::KEYBOARD;}
|
||||
public:
|
||||
static Event<const KeyPressedEvent&> KeyPressed;
|
||||
static Event<const KeyReleasedEvent&> KeyReleased;
|
||||
|
||||
public:
|
||||
static Keyboard* GetCurrentDevice();
|
||||
static bool GetKeyState(const Key& k);
|
||||
static KeyboardState GetState();
|
||||
};
|
||||
}
|
@@ -10,17 +10,329 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
//#include <rewindow/types/inputdevice.hpp>
|
||||
#include <rewindow/types/mousebutton.h>
|
||||
#include <rewindow/types/key.h>
|
||||
#include <Event.h>
|
||||
#include <map>
|
||||
#include "rewindow/data/scancode.h"
|
||||
#include <rewindow/types/inputdevice.hpp>
|
||||
//#include <rewindow/types/keyboard.h>
|
||||
//#include <rewindow/types/gamepad.h>
|
||||
|
||||
namespace ReWindow
|
||||
{
|
||||
|
||||
class InputDevice {}; // TODO: Remember to break InputDevice into it's own file and not define it twice!!!
|
||||
//using Key = ReScanCode;
|
||||
|
||||
class Pointer : public InputDevice {};
|
||||
using Button = ReScanCode;
|
||||
|
||||
/*
|
||||
enum class DeviceType {
|
||||
MOUSE, KEYBOARD, GAMEPAD, TOUCHSCREEN, REMOTE, VRHEADSET
|
||||
};
|
||||
|
||||
enum class DeviceState {
|
||||
OK, LOW_BATTERY, UNAVAILABLE
|
||||
};
|
||||
*/
|
||||
|
||||
|
||||
class Mouse : public Pointer
|
||||
/*
|
||||
class InputDeviceImpl { };
|
||||
class InputDeviceImplLinux { };
|
||||
*/
|
||||
class LinuxMouseImpl { };
|
||||
class LinuxKeyboardImpl {};
|
||||
|
||||
// TODO: Remember to break InputDevice into it's own file and not define it twice!!!
|
||||
/*
|
||||
class InputDevice {
|
||||
public:
|
||||
virtual void Update(double elapsed){}
|
||||
|
||||
/// Returns the device's index among devices of the same type.
|
||||
uint GetIndex() const;
|
||||
|
||||
virtual DeviceType GetType() const = 0;
|
||||
DeviceState GetDeviceState() const;
|
||||
bool IsAnyButtonDown();
|
||||
};
|
||||
*/
|
||||
|
||||
/*
|
||||
struct BinaryActuatorState
|
||||
{
|
||||
double TimeHeld;
|
||||
bool Pressed;
|
||||
};
|
||||
*/
|
||||
|
||||
using ButtonState = BinaryActuatorState;
|
||||
//using KeyState = BinaryActuatorState;
|
||||
|
||||
/*
|
||||
struct KeyboardState
|
||||
{
|
||||
std::map<Key, KeyState> Keys;
|
||||
|
||||
};
|
||||
*/
|
||||
|
||||
/*class MouseState {
|
||||
public:
|
||||
struct
|
||||
{
|
||||
bool LMB = false;
|
||||
bool RMB = false;
|
||||
bool MMB = false;
|
||||
bool SideButton1 = false;
|
||||
bool SideButton2 = false;
|
||||
bool MWheelUp = false;
|
||||
bool MWheelDown = false;
|
||||
} Buttons;
|
||||
|
||||
|
||||
Vector2 Position;
|
||||
int Wheel = 0;
|
||||
|
||||
[[nodiscard]] bool IsDown(const MouseButton& btn) const
|
||||
{
|
||||
if (btn == MouseButtons::Left) return Buttons.LMB;
|
||||
if (btn == MouseButtons::Right) return Buttons.RMB;
|
||||
if (btn == MouseButtons::Middle) return Buttons.MMB;
|
||||
if (btn == MouseButtons::Mouse4) return Buttons.SideButton1;
|
||||
if (btn == MouseButtons::Mouse5) return Buttons.SideButton2;
|
||||
//if (btn == MouseButtons::MWheelUp) return Buttons.MWheelUp;
|
||||
//if (btn == MouseButtons::MWheelDown) return Buttons.MWheelDown;
|
||||
|
||||
return false; // Unknown button?
|
||||
}
|
||||
|
||||
void Set(const MouseButton& btn, bool state)
|
||||
{
|
||||
if (btn == MouseButtons::Left) Buttons.LMB = state;
|
||||
if (btn == MouseButtons::Right) Buttons.RMB = state;
|
||||
if (btn == MouseButtons::Middle) Buttons.MMB = state;
|
||||
if (btn == MouseButtons::Mouse4) Buttons.SideButton1 = state;
|
||||
if (btn == MouseButtons::Mouse5) Buttons.SideButton2 = state;
|
||||
//if (btn == MouseButtons::MWheelUp) Buttons.MWheelUp = state;
|
||||
//if (btn == MouseButtons::MWheelDown) Buttons.MWheelDown = state;
|
||||
}
|
||||
|
||||
bool& operator[](const MouseButton& btn)
|
||||
{
|
||||
if (btn == MouseButtons::Left) return Buttons.LMB;
|
||||
if (btn == MouseButtons::Right) return Buttons.RMB;
|
||||
if (btn == MouseButtons::Middle) return Buttons.MMB;
|
||||
if (btn == MouseButtons::Mouse4) return Buttons.SideButton1;
|
||||
if (btn == MouseButtons::Mouse5) return Buttons.SideButton2;
|
||||
//if (btn == MouseButtons::MWheelUp) return Buttons.MWheelUp;
|
||||
//if (btn == MouseButtons::MWheelDown) return Buttons.MWheelDown;
|
||||
|
||||
throw std::runtime_error("Attempted to handle unmapped mouse button");
|
||||
}
|
||||
};*/
|
||||
|
||||
struct MouseState
|
||||
{
|
||||
ButtonState Left;
|
||||
ButtonState Right;
|
||||
ButtonState Middle;
|
||||
ButtonState Mouse4;
|
||||
ButtonState Mouse5;
|
||||
ButtonState WheelUp;
|
||||
ButtonState WheelDown;
|
||||
|
||||
Vector2 Position;
|
||||
Vector2 Delta;
|
||||
Vector2 Velocity;
|
||||
int Wheel;
|
||||
|
||||
|
||||
};
|
||||
|
||||
|
||||
struct ThumbstickState
|
||||
{
|
||||
|
||||
Vector2 Unit;
|
||||
};
|
||||
|
||||
class Thumbstick
|
||||
{
|
||||
|
||||
};
|
||||
|
||||
struct TriggerState
|
||||
{
|
||||
|
||||
};
|
||||
|
||||
class Trigger
|
||||
{
|
||||
|
||||
};
|
||||
|
||||
struct GamepadState
|
||||
{
|
||||
ButtonState X;
|
||||
ButtonState Y;
|
||||
ButtonState A;
|
||||
ButtonState B;
|
||||
|
||||
// TODO: Also have analog DPad;
|
||||
ButtonState DPadLeft;
|
||||
ButtonState DPadRight;
|
||||
ButtonState DPadUp;
|
||||
ButtonState DPadDown;
|
||||
|
||||
ButtonState Pause;
|
||||
ButtonState Select;
|
||||
ButtonState Home;
|
||||
|
||||
ButtonState LeftThumbButton;
|
||||
ButtonState RightThumbButton;
|
||||
|
||||
TriggerState LeftTrigger;
|
||||
TriggerState RightTrigger;
|
||||
|
||||
ThumbstickState LeftThumbstick;
|
||||
ThumbstickState RightThumbstick;
|
||||
|
||||
};
|
||||
|
||||
class TouchscreenState
|
||||
{
|
||||
|
||||
};
|
||||
|
||||
/*
|
||||
* Gamepad
|
||||
*/
|
||||
|
||||
constexpr int MaxDeviceStateHistory = 100;
|
||||
|
||||
class Gamepad : public InputDevice
|
||||
{
|
||||
public:
|
||||
uint GetButtonCount() const;
|
||||
uint GetRumbleMotorCount() const;
|
||||
protected:
|
||||
Thumbstick LeftThumb;
|
||||
Thumbstick RightThumb;
|
||||
|
||||
Trigger RightTrigger;
|
||||
Trigger LeftTrigger;
|
||||
|
||||
GamepadState current_state;
|
||||
GamepadState previous_state;
|
||||
GamepadState history[MaxDeviceStateHistory];
|
||||
};
|
||||
|
||||
|
||||
class XboxGamepad : public Gamepad {};
|
||||
class PS4Gamepad : public Gamepad {};
|
||||
|
||||
/*
|
||||
* Pointer
|
||||
*/
|
||||
|
||||
class PointerDevice : public InputDevice {
|
||||
public:
|
||||
void Update(double elapsed) override {
|
||||
InputDevice::Update(elapsed);
|
||||
}
|
||||
};
|
||||
|
||||
/*
|
||||
struct InputEvent
|
||||
{
|
||||
std::chrono::system_clock::time_point Timestamp;
|
||||
};
|
||||
*/
|
||||
|
||||
struct MouseButtonEvent : public InputEvent
|
||||
{
|
||||
|
||||
};
|
||||
|
||||
class MouseMoveEvent
|
||||
{
|
||||
|
||||
};
|
||||
|
||||
class MouseWheelEvent
|
||||
{
|
||||
|
||||
};
|
||||
|
||||
struct TouchEvent
|
||||
{
|
||||
|
||||
int TouchID;
|
||||
Vector2 Position;
|
||||
Vector2 Velocity;
|
||||
float Pressure;
|
||||
};
|
||||
|
||||
class Mouse : public PointerDevice
|
||||
{
|
||||
public:
|
||||
public:
|
||||
Event<> Moved;
|
||||
Event<> ButtonPressed;
|
||||
Event<> ButtonReleased;
|
||||
Event<> WheelMoved;
|
||||
public:
|
||||
Mouse();
|
||||
~Mouse();
|
||||
Vector2 GetPosition() const;
|
||||
bool IsButtonDown(const MouseButton& btn) const;
|
||||
ButtonState GetButtonState(const MouseButton& btn) const;
|
||||
void Update(double elapsed) override;
|
||||
DeviceType GetType() const override;
|
||||
void DoButtonPress(const MouseButton& btn);
|
||||
void DoButtonRelease(const MouseButton& btn);
|
||||
void DoMove(const Vector2& pos);
|
||||
void DoScrollWheel(int scroll);
|
||||
protected:
|
||||
void SetButtonPressed(const MouseButton& btn, bool pressed);
|
||||
void SetButtonState(const MouseButton& btn, ButtonState state);
|
||||
protected:
|
||||
MouseState current_state;
|
||||
MouseState previous_state;
|
||||
MouseState history[MaxDeviceStateHistory];
|
||||
public:
|
||||
protected:
|
||||
private:
|
||||
};
|
||||
|
||||
class Touchscreen : public PointerDevice
|
||||
{
|
||||
public:
|
||||
static Event<const TouchEvent&> TouchMoved;
|
||||
static Event<const TouchEvent&> TouchPressed;
|
||||
static Event<const TouchEvent&> TouchReleased;
|
||||
|
||||
static Touchscreen GetCurrentDevice();
|
||||
|
||||
int GetPosition(int touchIndex);
|
||||
int GetTouchCount();
|
||||
int GetMaxTouchCount();
|
||||
std::vector<int> GetTouches();
|
||||
|
||||
/// Returns the pressure of the touch-press. Most touch screens aren't pressure sensitive, in which case the pressure will be 1.
|
||||
float GetPressure(int touchIndex);
|
||||
|
||||
};
|
||||
|
||||
class VRHeadset : public InputDevice { };
|
||||
|
||||
class GenericTVRemote : public InputDevice { };
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
@@ -10,27 +10,35 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <string>
|
||||
|
||||
class MouseButton {
|
||||
public:
|
||||
MouseButton();
|
||||
explicit MouseButton(const char* charcode, unsigned int index);
|
||||
const char* CharCode;
|
||||
std::string Mnemonic;
|
||||
unsigned int ButtonIndex;
|
||||
|
||||
MouseButton() = default;
|
||||
explicit MouseButton(const std::string& charcode, unsigned int index);
|
||||
|
||||
bool operator == (const MouseButton& mb) const;
|
||||
bool operator<(const MouseButton& rhs) const;
|
||||
MouseButton(const MouseButton&) = default;
|
||||
};
|
||||
|
||||
|
||||
namespace MouseButtons
|
||||
{
|
||||
static const MouseButton Left {"l", 1};
|
||||
static const MouseButton Right {"r", 2};
|
||||
static const MouseButton Middle {"m", 3};
|
||||
static const MouseButton MWheelUp {"1", 4};
|
||||
static const MouseButton MWheelDown {"2", 5};
|
||||
static const MouseButton Mouse4 {"4", 8};
|
||||
static const MouseButton Mouse5 {"5", 9};
|
||||
static const MouseButton Unimplemented {"u", 0};
|
||||
static const MouseButton Left ("L", 1);
|
||||
static const MouseButton Right ("R", 2);
|
||||
static const MouseButton Middle ("M", 3);
|
||||
static const MouseButton Mouse4 ("4", 8);
|
||||
static const MouseButton Mouse5 ("5", 9);
|
||||
static const MouseButton Unimplemented ("?", 0);
|
||||
|
||||
/// NOTE: IsMouseButtonDown will not return correctly for the mouse-wheel-buttons, because the action is effectively instantaneous.
|
||||
static const MouseButton MWheelUp ("U", 4);
|
||||
/// NOTE: IsMouseButtonDown will not return correctly for the mouse-wheel-buttons, because the action is effectively instantaneous.
|
||||
static const MouseButton MWheelDown ("D", 5);
|
||||
}
|
||||
|
||||
MouseButton GetMouseButtonFromXButton(unsigned int button);
|
||||
|
@@ -2,18 +2,18 @@
|
||||
#include <cstdint>
|
||||
#include <vector>
|
||||
#include <Event.h>
|
||||
#include <EventConnection.h> // TODO: Fix this shit to where we don't need to include both files they should just be bundled together
|
||||
#include <map>
|
||||
#include <thread>
|
||||
#include <rewindow/types/key.h>
|
||||
//#include <rewindow/types/key.h>
|
||||
#include <rewindow/types/cursors.h>
|
||||
#include <rewindow/types/mousebutton.h>
|
||||
#include <rewindow/types/gamepadbutton.h>
|
||||
#include <rewindow/types/mouse.h>
|
||||
#include <rewindow/types/WindowEvents.hpp>
|
||||
#include <rewindow/types/keyboard.h>
|
||||
#include <rewindow/types/gamepad.h>
|
||||
#include <J3ML/LinearAlgebra.hpp>
|
||||
|
||||
using namespace std::chrono_literals;
|
||||
using precision_clock = std::chrono::high_resolution_clock;
|
||||
using precision_timestamp = precision_clock::time_point;
|
||||
#include <format>
|
||||
|
||||
enum class RWindowFlags: uint8_t {
|
||||
IN_FOCUS,
|
||||
@@ -32,113 +32,26 @@ enum class RenderingAPI: uint8_t {
|
||||
VULKAN = 1,
|
||||
};
|
||||
|
||||
enum class KeyState {Pressed, Released};
|
||||
|
||||
namespace ReWindow
|
||||
{
|
||||
using J3ML::LinearAlgebra::Vector2;
|
||||
|
||||
class TimestampedEvent {
|
||||
private:
|
||||
|
||||
public:
|
||||
precision_timestamp Timestamp;
|
||||
TimestampedEvent() : Timestamp(precision_clock::now())
|
||||
{ }
|
||||
};
|
||||
|
||||
class RWindowEvent : public TimestampedEvent {
|
||||
public:
|
||||
RWindowEvent() : TimestampedEvent() { }
|
||||
};
|
||||
const RWindowEvent EmptyRWindowEvent;
|
||||
|
||||
namespace WindowEvents {
|
||||
class KeyboardState {
|
||||
public:
|
||||
std::map<Key, bool> PressedKeys;
|
||||
};
|
||||
|
||||
class GamepadState {
|
||||
public:
|
||||
std::map<GamepadButton, bool> PressedButtons;
|
||||
};
|
||||
|
||||
class InputState {
|
||||
public:
|
||||
KeyboardState Keyboard;
|
||||
GamepadState Gamepad;
|
||||
};
|
||||
|
||||
class KeyboardEvent : public RWindowEvent {
|
||||
public:
|
||||
Key key;
|
||||
KeyState state;
|
||||
KeyboardEvent(Key key, KeyState state) : RWindowEvent(), key(key), state(state) {}
|
||||
};
|
||||
class MouseEvent : public RWindowEvent {};
|
||||
|
||||
class GamepadEvent : public RWindowEvent {};
|
||||
|
||||
class MouseMoveEvent : public MouseEvent {
|
||||
public:
|
||||
Vector2 Position;
|
||||
Vector2 Delta;
|
||||
MouseMoveEvent(const Vector2 &pos) : MouseEvent(), Position(pos)
|
||||
{}
|
||||
MouseMoveEvent(int x, int y) : MouseEvent(), Position(Vector2(x, y))
|
||||
{}
|
||||
};
|
||||
|
||||
class KeyDownEvent : public KeyboardEvent {
|
||||
public:
|
||||
KeyDownEvent(Key key) : KeyboardEvent(key, KeyState::Pressed) {}
|
||||
};
|
||||
|
||||
class KeyUpEvent : public KeyboardEvent {
|
||||
public:
|
||||
KeyUpEvent(Key key) : KeyboardEvent(key, KeyState::Released) {}
|
||||
};
|
||||
|
||||
|
||||
class MouseButtonDownEvent : public MouseEvent {
|
||||
public:
|
||||
MouseButton Button;
|
||||
|
||||
MouseButtonDownEvent() = default;
|
||||
MouseButtonDownEvent(MouseButton Button) : MouseEvent() {}
|
||||
};
|
||||
|
||||
class MouseButtonUpEvent : public MouseEvent {
|
||||
public:
|
||||
MouseButton Button;
|
||||
MouseButtonUpEvent() = default;
|
||||
MouseButtonUpEvent(MouseButton Button) : MouseEvent() {}
|
||||
};
|
||||
|
||||
class WindowResizeRequestEvent : public RWindowEvent
|
||||
{
|
||||
public:
|
||||
Vector2 Size;
|
||||
};
|
||||
}
|
||||
|
||||
using namespace WindowEvents;
|
||||
|
||||
|
||||
/// General To Do List
|
||||
/// TODO: Clean up public API to express the cross-platform, multi-graphics-mode ethos of this project.
|
||||
///
|
||||
|
||||
/// RWindow is a class implementation of a platform-independent window abstraction.
|
||||
/// This library also provides abstractions for user-input devices, and their interaction with the window.
|
||||
class RWindow {
|
||||
public:
|
||||
#pragma region Constructors
|
||||
/// The default constructor sets a default size and window title.
|
||||
RWindow();
|
||||
/// Constructs a window by explicitly setting title, width and height.
|
||||
RWindow(const std::string& title, int width, int height);
|
||||
/// Constructs a window as above with the additional argument of explicitly setting which render API is to be used.
|
||||
RWindow(const std::string& title, int width, int height, RenderingAPI renderer);
|
||||
#pragma endregion
|
||||
|
||||
/// Bindables are provided for hooking into window instances conveniently, without the need to derive and override for simple use cases.
|
||||
#pragma region Bindable Events
|
||||
|
||||
/// We keep and support both mechanisms for extending behavior to suit:
|
||||
/// 1. Derived windows with added functionality.
|
||||
/// 2. Binding functions to a pre-existing window.
|
||||
#pragma region Callbacks
|
||||
/// Bindable Non-intrusive event handlers
|
||||
/// Use these when you can't override the base window class
|
||||
Event<> OnOpenEvent;
|
||||
Event<> OnClosingEvent;
|
||||
Event<RWindowEvent> OnFocusLostEvent;
|
||||
@@ -150,41 +63,72 @@ namespace ReWindow
|
||||
Event<MouseMoveEvent> OnMouseMoveEvent;
|
||||
Event<MouseButtonDownEvent> OnMouseButtonDownEvent;
|
||||
Event<MouseButtonUpEvent> OnMouseButtonUpEvent;
|
||||
Event<MouseWheelEvent> OnMouseWheelEvent;
|
||||
|
||||
Event<InputDevice*, InputEvent> OnInputDeviceEvent;
|
||||
#pragma endregion
|
||||
|
||||
/// These methods can also be overridden in derived classes.
|
||||
#pragma region Overrides
|
||||
/// Intrusive virtual methods intended to be overridden in a derived class.
|
||||
/// Do not stuff any logic into these. Someone WILL override it and forget to call the base.
|
||||
|
||||
/// Called upon the window requesting to open.
|
||||
virtual void OnOpen() {}
|
||||
/// Called right before the window closes.
|
||||
virtual void OnClosing() {}
|
||||
/// Called when the window loses focus.
|
||||
virtual void OnFocusLost(const RWindowEvent& e) {}
|
||||
/// Called when the window gains focus.
|
||||
virtual void OnFocusGain(const RWindowEvent& e) {}
|
||||
/// Called when the window is 'refreshed', in other words, a render pass is completed.
|
||||
virtual void OnRefresh(float elapsed) {}
|
||||
/// Called when a resize request has succeeded.
|
||||
virtual void OnResizeSuccess() {}
|
||||
/// Called when a resize request is sent to the operating system.
|
||||
virtual bool OnResizeRequest(const WindowResizeRequestEvent& e) { return true;}
|
||||
virtual void OnKeyDown(const KeyDownEvent&) {}
|
||||
virtual void OnKeyUp(const KeyUpEvent&) {}
|
||||
virtual void OnMouseMove(const MouseMoveEvent&) {}
|
||||
virtual void OnMouseButtonDown(const MouseButtonDownEvent&) {}
|
||||
virtual void OnMouseButtonUp(const MouseButtonUpEvent&) {}
|
||||
virtual void OnMouseWheel(const MouseWheelEvent&) {}
|
||||
#pragma endregion
|
||||
|
||||
/// The default constructor sets a default size and window title.
|
||||
RWindow();
|
||||
/// Constructs a window by explicitly setting title, width and height.
|
||||
RWindow(const std::string& title, int width, int height);
|
||||
/// Constructs a window as above with the additional argument of explicitly setting which render API is to be used.
|
||||
RWindow(const std::string& title, int width, int height, RenderingAPI renderer);
|
||||
Mouse* GetMouse();
|
||||
Keyboard* GetKeyboard();
|
||||
|
||||
#pragma region Input Helpers
|
||||
/// Returns a Vector2 representing mouse coordinates relative to the top-left corner of the window.
|
||||
/// This result is cached from the operating-system, and as such may be out-of-date.
|
||||
/// @see GetAccurateMouseCoordinates().
|
||||
Vector2 GetMouseCoordinates() const;
|
||||
|
||||
/// Sets which rendering API is to be used with this window.
|
||||
void setRenderer(RenderingAPI api);
|
||||
int GetMouseWheelPersistent() const { return currentMouse.Wheel;}
|
||||
|
||||
/// Initializes all state with the window manager and rendering API, then opens the window.
|
||||
#pragma endregion
|
||||
|
||||
#pragma region Cursor Modifiers
|
||||
void SetCursorStyle(CursorStyle style) const;
|
||||
|
||||
void SetCursorCustomIcon() const;
|
||||
|
||||
void SetCursorLocked();
|
||||
|
||||
void SetCursorCenter();
|
||||
|
||||
void RestoreCursorFromLastCenter(); // Feels nicer for users
|
||||
|
||||
/// Hides the cursor when it's inside of our window. Useful for 3D game camera.
|
||||
void SetCursorVisible(bool cursor_enable);
|
||||
|
||||
bool GetCursorVisible();
|
||||
|
||||
#pragma endregion
|
||||
|
||||
/// Sets which rendering API is to be used with this window.
|
||||
void SetRenderer(RenderingAPI api);
|
||||
|
||||
/// This function instructs the operating system to create the actual window, and give it to us to control.
|
||||
/// Calling this function, therefore, creates the real 'window' object on the operating system.
|
||||
void Open();
|
||||
|
||||
/// Cleans up and closes the window without destroying the handle.
|
||||
@@ -194,117 +138,202 @@ namespace ReWindow
|
||||
|
||||
void MessageBox(); // TODO: Must be implemented from scratch as a Motif Window in x11
|
||||
|
||||
/// Sends a request to the operating system to have this window somehow demand attention from the user.
|
||||
/// This is implemented per-operating system, and as such no guarantees about behavior can be made.
|
||||
void Flash();
|
||||
|
||||
/// Returns whether the window currently has mouse and/or keyboard focus.
|
||||
[[nodiscard]] bool isFocused() const;
|
||||
[[nodiscard]] bool isFullscreen() const;
|
||||
[[nodiscard]] bool isResizable() const;
|
||||
[[nodiscard]] bool isVsyncEnabled() const;
|
||||
[[nodiscard]] bool IsFocused() const;
|
||||
|
||||
[[nodiscard]] bool isAlive() const; // TODO: Always returns true.
|
||||
/// Returns whether the window is currently in Fullscreen.
|
||||
// TODO: Support Fullscreen, FullscreenWindowed, and Windowed?
|
||||
[[nodiscard]] bool IsFullscreen() const;
|
||||
|
||||
[[nodiscard]] bool isKeyDown(Key key) const;
|
||||
[[nodiscard]] bool isMouseButtonDown(MouseButton button) const;
|
||||
/// Returns whether the window can be resized.
|
||||
[[nodiscard]] bool IsResizable() const;
|
||||
|
||||
void setFullscreen(bool fs);
|
||||
void setResizable(bool resizable);
|
||||
void setVsyncEnabled(bool);
|
||||
void setTitle(const std::string& title);
|
||||
[[nodiscard]] std::string getTitle() const;
|
||||
[[nodiscard]] int getWidth() const; // Honestly no idea if we'll keep these or still go with getSize.
|
||||
[[nodiscard]] int getHeight() const; // getSize wasn't working for me for logging. -maxine
|
||||
void setSizeWithoutEvent(const Vector2& size); //AAAAAHHHHHHHHH WINDOZE MAKING THINGS DIFFICULT :/ - Redacted.
|
||||
// TODO: Move out of public API, consumers should use setFullscreen()
|
||||
void fullscreen();
|
||||
// TODO: Move out of public API, consumers should use setFullscreen()
|
||||
void restoreFromFullscreen();
|
||||
/// Returns whether V-Sync is enabled.
|
||||
[[nodiscard]] bool IsVsyncEnabled() const;
|
||||
|
||||
/// Returns whether the window is considered to be alive. Once dead, any logic loop should be terminated, and the cleanup procedure should run.
|
||||
[[nodiscard]] bool IsAlive() const;
|
||||
|
||||
/// Returns whether the given key is currently being pressed.
|
||||
[[nodiscard]] bool IsKeyDown(Key key) const;
|
||||
|
||||
/// Returns whether the given mouse button is currently being pressed.
|
||||
[[nodiscard]] bool IsMouseButtonDown(const MouseButton &button) const;
|
||||
|
||||
/// Sets whether or not to make the window fullscreen.
|
||||
/// @note This is implemented per-OS, and as such, it simply requests the OS to do what we want. No guarantee about follow-through can be given.
|
||||
void SetFullscreen(bool fs);
|
||||
|
||||
/// Sets whether or not to make the window resizable.
|
||||
/// @note This is implemented per-OS, and as such, it simply requests the OS to do what we want. No guarantee about follow-through can be given.
|
||||
void SetResizable(bool resizable);
|
||||
|
||||
/// Sets whether or not to enable vertical synchronization.
|
||||
/// @note This is implemented per-OS, and as such, it simply requests the OS to do what we want. No guarantee about follow-through can be given.
|
||||
void SetVsyncEnabled(bool vsync);
|
||||
|
||||
/// Sets the title of this window.
|
||||
void SetTitle(const std::string& title);
|
||||
[[nodiscard]] std::string GetTitle() const;
|
||||
|
||||
/// Returns the horizontal length of this window, in pixels.
|
||||
[[nodiscard]] int GetWidth() const;
|
||||
/// Returns the vertical length of this window, in pixels.
|
||||
[[nodiscard]] int GetHeight() const;
|
||||
|
||||
/// A special-case function to change our internal size variable, without triggering event updates.
|
||||
void SetSizeWithoutEvent(const Vector2& size); //AAAAAHHHHHHHHH WINDOZE MAKING THINGS DIFFICULT :/ - Redacted.
|
||||
|
||||
void SetLastKnownWindowSize(const Vector2& size);
|
||||
|
||||
// TODO: Josh hates parameter-flags, it's not 1995 :/
|
||||
bool getFlag(RWindowFlags flag) const;
|
||||
bool GetFlag(RWindowFlags flag) const;
|
||||
// TODO: Josh hates parameter-flags, it's not 1995 :/
|
||||
void setFlag(RWindowFlags flag, bool state);
|
||||
//void init(RenderingAPI api, const char* title, int width, int height, bool vsync);
|
||||
void SetFlag(RWindowFlags flag, bool state);
|
||||
|
||||
/// Returns the name of the developer of the user's graphics driver, if it can be determined.
|
||||
std::string getGraphicsDriverVendor();
|
||||
|
||||
/// Tells the underlying window manager to destroy this window and drop the handle.
|
||||
/// The window, in theory, can not be re-opened after this.
|
||||
/// TODO: Create a destructor and move to there?
|
||||
/// TODO: What's the semantic difference between this and Close()?
|
||||
void destroyWindow();
|
||||
void DestroyWindow();
|
||||
|
||||
/// Reads events from the underlying window manager.
|
||||
/// TODO: Move out of public API, consumers should call refresh or ideally an update() call.
|
||||
void pollEvents();
|
||||
/// Reads events from the operating system, and processes them accordingly.
|
||||
/// TODO: Move out of public API, consumers should call Refresh or ideally an update() call.
|
||||
void PollEvents();
|
||||
|
||||
/// Updates internal window state, similar to ManagedRefresh, but without accounting for any timekeeping. This is left up to the user.
|
||||
void Refresh();
|
||||
|
||||
/// Updates the window and handles timing internally.
|
||||
void ManagedRefresh();
|
||||
|
||||
/// Requests the operating system to change the window size.
|
||||
/// @param width
|
||||
/// @param height
|
||||
void SetSize(int width, int height);
|
||||
/// Requests the operating system to change the window size.
|
||||
/// @param size
|
||||
void SetSize(const Vector2& size);
|
||||
|
||||
/// Updates the window and handles timing internally.
|
||||
void refresh();
|
||||
void setSize(int width, int height);
|
||||
void setSize(const Vector2& size);
|
||||
/// Returns the position of the window's top-left corner relative to the display
|
||||
Vector2 getPos() const;
|
||||
// I want to know why this is made platform specific. Is that even necessary? -maxine
|
||||
// Because each OS / WM implements it with a different API. - josh
|
||||
// If we stored ourselves a copy (accurately) of the window's size, we could implement it into the shared layer
|
||||
// But this is at BEST, unreliable.
|
||||
Vector2 getSize() const;
|
||||
Vector2 GetPos() const;
|
||||
|
||||
/// Returns the known size of the window, in {x,y} pixel measurement.
|
||||
Vector2 GetSize() const;
|
||||
|
||||
/// Returns the position of the "renderable area" of the window relative to it's top left corner.
|
||||
/// (used to account for the width or the border & title bar).
|
||||
Vector2 getPositionOfRenderableArea() const;
|
||||
/// (used to account for the width of the border & title bar).
|
||||
Vector2 GetPositionOfRenderableArea() const;
|
||||
|
||||
/// Requests the operating system to move the window to the specified coordinates on the display.
|
||||
/// @param x The horizontal screen position to place the window at.
|
||||
/// @param y The vertical screen position to place the window at.
|
||||
void SetPos(int x, int y);
|
||||
/// Requests the operating system to move the window to the specified coordinates on the display.
|
||||
/// @param pos A Vector2 representing the x,y coordinates of the desired window destination. Fractional values are ignored.
|
||||
void SetPos(const Vector2& pos);
|
||||
|
||||
void setPos(int x, int y);
|
||||
void setPos(const Vector2& pos);
|
||||
Vector2 getCursorPos() const;
|
||||
|
||||
/// Pull the window to the top, such that it is displayed on top of everything else.
|
||||
/// NOTE: The implementation is window-manager defined, and thus there is no guarantee of it always working.
|
||||
void raise() const;
|
||||
/// Push the window lower, such that it is effectively hidden behind other windows.
|
||||
/// NOTE: The implementation is window-manager defined, and thus there is no guarantee of it always working.
|
||||
void lower() const;
|
||||
void setCursorStyle(CursorStyle style) const;
|
||||
void setCursorCustomIcon() const;
|
||||
/// NOTE: The implementation is defined per-OS, and thus there is no guarantee of it always working.
|
||||
void Raise() const;
|
||||
/// Push the window Lower, such that it is effectively hidden behind other windows.
|
||||
/// NOTE: The implementation is defined per-OS, and thus there is no guarantee of it always working.
|
||||
void Lower() const;
|
||||
|
||||
void setCursorLocked();
|
||||
void setCursorCenter();
|
||||
void restoreCursorFromLastCenter(); // Feels nicer for users
|
||||
|
||||
///Hides the cursor when it's inside of our window.
|
||||
///Useful for 3D game camera.
|
||||
void setCursorVisible(bool cursor_enable);
|
||||
bool getCursorVisible();
|
||||
|
||||
/// Calls OpenGL's SwapBuffers routine.
|
||||
/// NOTE: This is only used when the underlying rendering API is set to OpenGL.
|
||||
static void glSwapBuffers();
|
||||
Vector2 getLastKnownResize() const;
|
||||
void setLastKnownWindowSize(const Vector2& size);
|
||||
static void GLSwapBuffers();
|
||||
|
||||
/// Returns the current time, represented as a high-resolution std::chrono alias.
|
||||
static std::chrono::steady_clock::time_point GetTimestamp();
|
||||
|
||||
/// Computes elapsed time from a start-point and end-point.
|
||||
float ComputeElapsedFrameTimeSeconds(std::chrono::steady_clock::time_point start, std::chrono::steady_clock::time_point end);
|
||||
|
||||
/// Updates internals to account for the latest calculated frame time.
|
||||
void UpdateFrameTiming(float frame_time);
|
||||
|
||||
/// Returns the amount of time, in seconds, between the current and last frame.
|
||||
/// Technically, no, it returns the elapsed time of the frame, start to finish.
|
||||
[[nodiscard]] float GetDeltaTime() const;
|
||||
|
||||
/// Returns the approximate frames-per-second using delta time.
|
||||
[[nodiscard]] float GetRefreshRate() const;
|
||||
|
||||
/// Returns the number of frames ran since the windows' creation.
|
||||
[[nodiscard]] float GetRefreshCounter() const;
|
||||
protected:
|
||||
float delta_time;
|
||||
float refresh_rate;
|
||||
int refresh_count;
|
||||
/// Requests the operating system to make the window fullscreen. Saves the previous window size as well.
|
||||
void Fullscreen();
|
||||
|
||||
/// Requests the operating system to take the window out of fullscreen mode. Previously saved window size is restored, if possible.
|
||||
void RestoreFromFullscreen();
|
||||
|
||||
bool DetectsMouse();
|
||||
bool DetectsKeyboard();
|
||||
bool DetectsGamepad();
|
||||
|
||||
protected:
|
||||
#pragma region Data
|
||||
|
||||
std::string title = "Redacted Window";
|
||||
int width = 1280;
|
||||
int height = 720;
|
||||
|
||||
bool fullscreen_mode = false;
|
||||
bool focused = true;
|
||||
bool vsync = false;
|
||||
bool cursor_visible = true;
|
||||
bool open = false;
|
||||
bool resizable = true;
|
||||
|
||||
Vector2 lastKnownWindowSize {0, 0};
|
||||
bool flags[5];
|
||||
std::vector<RWindowEvent> eventLog;
|
||||
KeyboardState currentKeyboard; // Current Frame's Keyboard State
|
||||
KeyboardState previousKeyboard; // Previous Frame's Keyboard State
|
||||
bool fullscreenmode = false;
|
||||
std::string title;
|
||||
int width;
|
||||
int height;
|
||||
RenderingAPI renderer;
|
||||
bool open = false;
|
||||
bool resizable;
|
||||
|
||||
Vector2 mouse_coords = {0, 0};
|
||||
Vector2 last_mouse_coords = {0, 0};
|
||||
private:
|
||||
/// Input Devices;
|
||||
Mouse* mouse;
|
||||
Keyboard* keyboard;
|
||||
Gamepad* gamepad;
|
||||
|
||||
std::vector<InputDevice*> input_devices;
|
||||
|
||||
|
||||
RenderingAPI renderer = RenderingAPI::OPENGL;
|
||||
|
||||
//Vector2 mouse_coords = {0, 0};
|
||||
//Vector2 last_mouse_coords = {0, 0};
|
||||
|
||||
|
||||
float delta_time = 0.f;
|
||||
float refresh_rate = 0.f;
|
||||
unsigned int refresh_count = 0;
|
||||
|
||||
// TODO: Implement ringbuffer / circular vector class of some sort.
|
||||
float refresh_rate_prev_1 = 0.f;
|
||||
float refresh_rate_prev_2 = 0.f;
|
||||
float refresh_rate_prev_3 = 0.f;
|
||||
float refresh_rate_prev_4 = 0.f;
|
||||
float refresh_rate_prev_5 = 0.f;
|
||||
|
||||
float avg_refresh_rate = 0.0f;
|
||||
#pragma endregion
|
||||
#pragma region Internals
|
||||
/// Returns the most accurate and recent available mouse coordinates.
|
||||
/// @note Call this version at most **once** per-frame. It polls the X-Window server and therefore is quite slow.
|
||||
/// @see getCursorPos();
|
||||
Vector2 GetAccurateMouseCoordinates() const;
|
||||
|
||||
public:
|
||||
/// These unfortunately *have* to be public because of the poor design of the windows event loop.
|
||||
#pragma region Event Callers
|
||||
/// Executes event handlers for keyboard rele;ase events.
|
||||
void processKeyRelease (Key key);
|
||||
/// Executes event handlers for keyboard press events.
|
||||
@@ -316,9 +345,9 @@ namespace ReWindow
|
||||
/// @note This will be invoked **after** the window-open procedure completes.
|
||||
void processOnOpen();
|
||||
/// Executes event handlers for mouse press events.
|
||||
void processMousePress(MouseButton btn);
|
||||
void processMousePress(const MouseButton& btn);
|
||||
/// Executes event handlers for mouse release events.
|
||||
void processMouseRelease(MouseButton btn);
|
||||
void processMouseRelease(const MouseButton& btn);
|
||||
/// Executes event handlers for window focus events.
|
||||
void processFocusIn();
|
||||
/// Executes event handlers for window unfocus events.
|
||||
@@ -326,9 +355,9 @@ namespace ReWindow
|
||||
|
||||
void processMouseMove(Vector2 last_pos, Vector2 new_pos);
|
||||
|
||||
private:
|
||||
|
||||
|
||||
|
||||
void processMouseWheel(int scrolls);
|
||||
#pragma endregion
|
||||
private:
|
||||
#pragma endregion
|
||||
};
|
||||
}
|
98
main.cpp
98
main.cpp
@@ -28,10 +28,32 @@ class MyWindow : public ReWindow::RWindow {
|
||||
void OnRefresh(float elapsed) override {
|
||||
glClearColor(255, 0, 0, 255);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
glSwapBuffers();
|
||||
GLSwapBuffers();
|
||||
auto pos = GetMouseCoordinates();
|
||||
//std::cout << pos.x << ", " << pos.y << std::endl;
|
||||
|
||||
//if (IsMouseButtonDown(MouseButtons::MWheelUp))
|
||||
//std::cout << "WheelUp Mouse Button" << std::endl;
|
||||
|
||||
//if (IsMouseButtonDown(MouseButtons::MWheelDown))
|
||||
//std::cout << "WheelDown Mouse Button" << std::endl;
|
||||
|
||||
if (IsMouseButtonDown(MouseButtons::Left))
|
||||
std::cout << "Left Mouse Button" << std::endl;
|
||||
|
||||
if (IsMouseButtonDown(MouseButtons::Right))
|
||||
std::cout << "Right Mouse Button" << std::endl;
|
||||
|
||||
if (IsMouseButtonDown(MouseButtons::Middle))
|
||||
std::cout << "Middle Mouse Button" << std::endl;
|
||||
|
||||
|
||||
if (IsMouseButtonDown(MouseButtons::Mouse4))
|
||||
std::cout << "Mouse4 Mouse Button" << std::endl;
|
||||
|
||||
if (IsMouseButtonDown(MouseButtons::Mouse5))
|
||||
std::cout << "Mouse5 Mouse Button" << std::endl;
|
||||
|
||||
RWindow::OnRefresh(elapsed);
|
||||
}
|
||||
|
||||
@@ -39,25 +61,38 @@ class MyWindow : public ReWindow::RWindow {
|
||||
std::cout << "resized to " << e.Size.x << ", " << e.Size.y << std::endl;
|
||||
return true;
|
||||
}
|
||||
|
||||
void OnMouseButtonDown(const ReWindow::MouseButtonDownEvent &e) override
|
||||
{
|
||||
std::cout << "Overload Down: " << e.Button.Mnemonic << std::endl;
|
||||
RWindow::OnMouseButtonDown(e);
|
||||
}
|
||||
|
||||
void OnMouseButtonUp(const ReWindow::MouseButtonUpEvent &e) override
|
||||
{
|
||||
std::cout << "Overload Up: " << e.Button.Mnemonic << std::endl;
|
||||
RWindow::OnMouseButtonUp(e);
|
||||
}
|
||||
};
|
||||
|
||||
int main() {
|
||||
auto* window = new MyWindow("Test Window", 600, 480);
|
||||
jlog::Debug(std::format("New window '{}' created. width={} height={}", window->getTitle(), window->getWidth(), window->getHeight()));
|
||||
jlog::Debug(std::format("New window '{}' created. width={} height={}", window->GetTitle(), window->GetWidth(),
|
||||
window->GetHeight()));
|
||||
|
||||
window->setRenderer(RenderingAPI::OPENGL);
|
||||
jlog::Debug(std::format("Rendering API OPENGL set for window '{}'", window->getTitle()));
|
||||
window->SetRenderer(RenderingAPI::OPENGL);
|
||||
jlog::Debug(std::format("Rendering API OPENGL set for window '{}'", window->GetTitle()));
|
||||
|
||||
window->Open();
|
||||
jlog::Debug(std::format("Opened window '{}'", window->getTitle()));
|
||||
jlog::Debug(std::format("Opened window '{}'", window->GetTitle()));
|
||||
|
||||
// TODO: Cannot set flags until after window is open
|
||||
// Make this work somehow
|
||||
jlog::Debug("TODO: Cannot set flags until after window is open");
|
||||
window->setFullscreen(false);
|
||||
window->setVsyncEnabled(true);
|
||||
window->setResizable(true);
|
||||
window->setCursorVisible(false);
|
||||
window->SetFullscreen(false);
|
||||
window->SetVsyncEnabled(true);
|
||||
window->SetResizable(true);
|
||||
window->SetCursorVisible(false);
|
||||
|
||||
/*
|
||||
std::vector<ReWindow::Display> d = ReWindow::Display::getDisplaysFromWindowManager();
|
||||
@@ -73,8 +108,8 @@ int main() {
|
||||
std::cout << std::format("Mode ({},{}) @ {}hz Ratio {}", w, h, r, aspect) << std::endl;
|
||||
|
||||
for (ReWindow::FullscreenGraphicsMode& fgm : display.getGraphicsModes()) {
|
||||
w = fgm.getWidth();
|
||||
h = fgm.getHeight();
|
||||
w = fgm.GetWidth();
|
||||
h = fgm.GetHeight();
|
||||
r = fgm.getRefreshRate();
|
||||
|
||||
auto aspect = (float)w/(float)h;
|
||||
@@ -85,27 +120,46 @@ int main() {
|
||||
*/
|
||||
|
||||
ReWindow::Logger::Debug(std::format("Window '{}' flags: IN_FOCUS={} FULLSCREEN={} RESIZEABLE={} VSYNC={} QUIT={}",
|
||||
window->getTitle(),
|
||||
window->getFlag(RWindowFlags::IN_FOCUS),
|
||||
window->getFlag(RWindowFlags::FULLSCREEN),
|
||||
window->getFlag(RWindowFlags::RESIZABLE),
|
||||
window->getFlag(RWindowFlags::VSYNC),
|
||||
window->getFlag(RWindowFlags::QUIT)));
|
||||
window->GetTitle(),
|
||||
window->GetFlag(RWindowFlags::IN_FOCUS),
|
||||
window->GetFlag(RWindowFlags::FULLSCREEN),
|
||||
window->GetFlag(RWindowFlags::RESIZABLE),
|
||||
window->GetFlag(RWindowFlags::VSYNC),
|
||||
window->GetFlag(RWindowFlags::QUIT)));
|
||||
|
||||
|
||||
window->OnKeyDownEvent += [&] (ReWindow::KeyDownEvent e) {
|
||||
jlog::Debug(e.key.CharCode);
|
||||
jlog::Debug(e.key.Mnemonic);
|
||||
};
|
||||
|
||||
|
||||
window->OnMouseButtonDownEvent += [&] (ReWindow::MouseButtonDownEvent e) {
|
||||
jlog::Debug(e.Button.CharCode);
|
||||
jlog::Debug(e.Button.Mnemonic + std::to_string(e.Button.ButtonIndex));
|
||||
};
|
||||
|
||||
while (window->isAlive()) {
|
||||
window->pollEvents();
|
||||
window->refresh();
|
||||
window->OnMouseWheelEvent += [&, window] (ReWindow::MouseWheelEvent e)
|
||||
{
|
||||
std::cout << window->GetMouseWheelPersistent() << std::endl;
|
||||
};
|
||||
|
||||
while (window->IsAlive()) {
|
||||
window->PollEvents();
|
||||
window->ManagedRefresh();
|
||||
}
|
||||
// Alternatively:
|
||||
/*
|
||||
* while (window->IsAlive()) {
|
||||
* auto start = window->GetTimestamp();
|
||||
* ourUpdateLogic(window->GetDeltaTime());
|
||||
* window->update();
|
||||
* ourDrawLogic();
|
||||
* window->Refresh();
|
||||
* auto end = window->GetTimestamp();
|
||||
* auto dt = window->ComputeElapsedFrameTimeSeconds(start, end);
|
||||
* window->UpdateFrameTiming(dt);
|
||||
* }
|
||||
*
|
||||
*/
|
||||
}
|
||||
|
||||
/*
|
||||
|
@@ -53,7 +53,7 @@ std::vector<ReWindow::Display> ReWindow::Display::getDisplaysFromWindowManager()
|
||||
for (int k = 0; k < screen_resources->nmode; k++) {
|
||||
if (screen_resources->modes[k].id == mode) {
|
||||
XRRModeInfo mode_info = screen_resources->modes[k];
|
||||
// Calculate refresh rate from the mode's dot clock
|
||||
// Calculate Refresh rate from the mode's dot clock
|
||||
double refresh_rate = 0.0;
|
||||
if (mode_info.hTotal > 0 && mode_info.vTotal > 0)
|
||||
refresh_rate = mode_info.dotClock / (double)(mode_info.hTotal * mode_info.vTotal);
|
||||
|
@@ -38,7 +38,7 @@ bool should_poll_x_for_mouse_pos = true;
|
||||
|
||||
using namespace ReWindow;
|
||||
|
||||
void RWindow::raise() const {
|
||||
void RWindow::Raise() const {
|
||||
Logger::Debug(std::format("Raising window '{}'", this->title));
|
||||
|
||||
// Get the position of the renderable area relative to the rest of the window.
|
||||
@@ -48,13 +48,13 @@ void RWindow::raise() const {
|
||||
XRaiseWindow(display, window);
|
||||
}
|
||||
|
||||
void RWindow::lower() const
|
||||
void RWindow::Lower() const
|
||||
{
|
||||
Logger::Debug(std::format("Lowering window '{}'", this->title));
|
||||
XLowerWindow(display, window);
|
||||
}
|
||||
|
||||
void RWindow::destroyWindow() {
|
||||
void RWindow::DestroyWindow() {
|
||||
Logger::Debug(std::format("Destroying window '{}'", this->title));
|
||||
XDestroySubwindows(display, window);
|
||||
Logger::Debug(std::format("Destroyed window '{}'", this->title));
|
||||
@@ -62,41 +62,10 @@ void RWindow::destroyWindow() {
|
||||
delete this;
|
||||
}
|
||||
|
||||
void RWindow::refresh() {
|
||||
//void RWindow::
|
||||
|
||||
auto begin_frame = std::chrono::high_resolution_clock::now();
|
||||
|
||||
|
||||
OnRefresh(delta_time);
|
||||
|
||||
// Only call once and cache the result.
|
||||
mouse_coords = GetAccurateMouseCoordinates();
|
||||
|
||||
/// TODO: Implement optional minimum epsilon to trigger a Mouse Update.
|
||||
if (mouse_coords != last_mouse_coords) {
|
||||
processMouseMove(last_mouse_coords, mouse_coords);
|
||||
last_mouse_coords = mouse_coords;
|
||||
}
|
||||
|
||||
auto end_frame = std::chrono::high_resolution_clock::now();
|
||||
|
||||
auto frame_time = end_frame - begin_frame;
|
||||
int frame_time_ms = std::chrono::duration_cast<std::chrono::milliseconds>(frame_time).count();
|
||||
float frame_time_s = frame_time_ms / 1000.f;
|
||||
delta_time = frame_time_ms;
|
||||
|
||||
refresh_rate = 1.f / refresh_rate;
|
||||
|
||||
|
||||
refresh_count++;
|
||||
|
||||
|
||||
//std::this_thread::sleep_for(1ms);
|
||||
}
|
||||
|
||||
void RWindow::setCursorVisible(bool cursor_enable) {
|
||||
void RWindow::SetCursorVisible(bool cursor_enable) {
|
||||
cursor_visible = cursor_enable;
|
||||
|
||||
if (invisible_cursor == 0) {
|
||||
Pixmap blank_pixmap = XCreatePixmap(display, window, 1, 1, 1);
|
||||
XColor dummy; dummy.pixel = 0; dummy.red = 0; dummy.flags = 0;
|
||||
@@ -111,7 +80,24 @@ void RWindow::setCursorVisible(bool cursor_enable) {
|
||||
XUndefineCursor(display, window);
|
||||
}
|
||||
|
||||
void RWindow::setFlag(RWindowFlags flag, bool state) {
|
||||
void RWindow::SetResizable(bool sizable) {
|
||||
XGetWindowAttributes(display,window,&windowAttributes);
|
||||
|
||||
|
||||
this->resizable = sizable;
|
||||
if (!sizable)
|
||||
{
|
||||
Logger::Debug("Once you've done this you cannot make it resizable again.");
|
||||
hints.flags = PMinSize | PMaxSize;
|
||||
hints.min_width = hints.max_width = windowAttributes.width;
|
||||
hints.min_height = hints.max_height = windowAttributes.height;
|
||||
XSetWMNormalHints(display, window, &hints);
|
||||
}
|
||||
//this->SetFlag(RWindowFlags::RESIZABLE, resizable);
|
||||
|
||||
}
|
||||
|
||||
void RWindow::SetFlag(RWindowFlags flag, bool state) {
|
||||
XGetWindowAttributes(display,window,&windowAttributes);
|
||||
flags[(int) flag] = state;
|
||||
//Once you've done this you cannot make it resizable again.
|
||||
@@ -125,7 +111,7 @@ void RWindow::setFlag(RWindowFlags flag, bool state) {
|
||||
Logger::Debug(std::format("Set flag '{}' to state '{}' for window '{}'", RWindowFlagToStr(flag), state, this->title));
|
||||
}
|
||||
|
||||
void RWindow::pollEvents() {
|
||||
void RWindow::PollEvents() {
|
||||
while(XPending(display)) {
|
||||
XNextEvent(display, &xev);
|
||||
|
||||
@@ -135,7 +121,7 @@ void RWindow::pollEvents() {
|
||||
if (xev.xclient.message_type == XInternAtom(display, "WM_PROTOCOLS", False) && static_cast<Atom>(xev.xclient.data.l[0]) == wmDeleteWindow) {
|
||||
|
||||
processOnClose();
|
||||
destroyWindow();
|
||||
DestroyWindow();
|
||||
system("xset r on");
|
||||
exit(0);
|
||||
}
|
||||
@@ -143,7 +129,7 @@ void RWindow::pollEvents() {
|
||||
if (xev.type == FocusIn) {
|
||||
Logger::Debug(std::format("Recieved event '{}'", "FocusIn"));
|
||||
XAutoRepeatOff(display);
|
||||
setFlag(RWindowFlags::IN_FOCUS, true);
|
||||
SetFlag(RWindowFlags::IN_FOCUS, true);
|
||||
|
||||
if (!cursor_visible)
|
||||
XDefineCursor(display, window, invisible_cursor);
|
||||
@@ -158,7 +144,7 @@ void RWindow::pollEvents() {
|
||||
Logger::Debug(std::format("Recieved event '{}'", "FocusOut"));
|
||||
XAutoRepeatOn(display);
|
||||
|
||||
setFlag(RWindowFlags::IN_FOCUS, false);
|
||||
SetFlag(RWindowFlags::IN_FOCUS, false);
|
||||
if (!cursor_visible)
|
||||
XUndefineCursor(display, window);
|
||||
|
||||
@@ -180,18 +166,34 @@ void RWindow::pollEvents() {
|
||||
}
|
||||
|
||||
if (xev.type == ButtonRelease) {
|
||||
Logger::Debug(std::format("Recieved event '{}'", "ButtonRelease"));
|
||||
MouseButton button = GetMouseButtonFromXButton(xev.xbutton.button);
|
||||
|
||||
processMouseRelease(button);
|
||||
// Mouse Wheel fires both the ButtonPress and ButtonRelease instantaneously.
|
||||
// Therefore, we handle it as a specific MouseWheel event rather than a MouseButton event,
|
||||
// and only call on ButtonPress, otherwise it will appear to duplicate the mouse wheel scroll.
|
||||
if (xev.xbutton.button != 4 && xev.xbutton.button != 5) {
|
||||
MouseButton button = GetMouseButtonFromXButton(xev.xbutton.button);
|
||||
Logger::Debug(std::format("Recieved event '{}'", "ButtonRelease"));
|
||||
processMouseRelease(button);
|
||||
}
|
||||
}
|
||||
|
||||
if (xev.type == ButtonPress) {
|
||||
MouseButton button = GetMouseButtonFromXButton(xev.xbutton.button);
|
||||
|
||||
Logger::Debug(std::format("Window event: MouseButtonPress {}", button.CharCode));
|
||||
// Mouse Wheel fires both the ButtonPress and ButtonRelease instantaneously.
|
||||
// Therefore, we handle it as a specific MouseWheel event rather than a MouseButton event,
|
||||
// and only call on ButtonPress, otherwise it will appear to duplicate the mouse wheel scroll.
|
||||
if (xev.xbutton.button == 4) {
|
||||
processMouseWheel(-1);
|
||||
} else if (xev.xbutton.button == 5) {
|
||||
processMouseWheel(1);
|
||||
} else
|
||||
{
|
||||
MouseButton button = GetMouseButtonFromXButton(xev.xbutton.button);
|
||||
|
||||
processMousePress(button);
|
||||
Logger::Debug(std::format("Window event: MouseButtonPress {}", button.Mnemonic));
|
||||
|
||||
processMousePress(button);
|
||||
}
|
||||
}
|
||||
|
||||
if (xev.type == Expose)
|
||||
@@ -227,12 +229,13 @@ void RWindow::pollEvents() {
|
||||
|
||||
}
|
||||
previousKeyboard = currentKeyboard;
|
||||
previousMouse.Buttons = currentMouse.Buttons;
|
||||
}
|
||||
|
||||
|
||||
// Might make the window go off the screen on some window managers.
|
||||
void RWindow::setSize(int newWidth, int newHeight) {
|
||||
if (!getFlag(RWindowFlags::RESIZABLE)) return;
|
||||
void RWindow::SetSize(int newWidth, int newHeight) {
|
||||
if (!resizable) return;
|
||||
|
||||
this->width = newWidth;
|
||||
this->height = newHeight;
|
||||
@@ -260,42 +263,40 @@ Vector2 RWindow::GetAccurateMouseCoordinates() const {
|
||||
return Vector2::Zero;
|
||||
}
|
||||
|
||||
// TODO: implement integer vector2/3 types
|
||||
Vector2 RWindow::getSize() const {
|
||||
|
||||
Vector2 RWindow::GetSize() const {
|
||||
return {(float) this->width, (float) this->height};
|
||||
}
|
||||
|
||||
Vector2 RWindow::getLastKnownResize() const
|
||||
{
|
||||
return lastKnownWindowSize;
|
||||
}
|
||||
//Vector2 RWindow::getLastKnownResize() const
|
||||
//{
|
||||
// return lastKnownWindowSize;
|
||||
//}
|
||||
|
||||
// TODO: implement integer vector2/3 types
|
||||
Vector2 RWindow::getPos() const {
|
||||
Vector2 RWindow::GetPos() const {
|
||||
return position;
|
||||
}
|
||||
|
||||
void RWindow::setPos(int x, int y) {
|
||||
void RWindow::SetPos(int x, int y) {
|
||||
XMoveWindow(display, window, x, y);
|
||||
position = { (float) x, (float) y };
|
||||
}
|
||||
|
||||
void RWindow::setPos(const Vector2& pos) {
|
||||
setPos(pos.x, pos.y);
|
||||
void RWindow::SetPos(const Vector2& pos) {
|
||||
SetPos(pos.x, pos.y);
|
||||
}
|
||||
|
||||
|
||||
void RWindow::glSwapBuffers() {
|
||||
void RWindow::GLSwapBuffers() {
|
||||
glXSwapBuffers(display,window);
|
||||
}
|
||||
|
||||
bool RWindow::isResizable() const {
|
||||
return getFlag(RWindowFlags::RESIZABLE);
|
||||
}
|
||||
|
||||
void RWindow::fullscreen() {
|
||||
|
||||
void RWindow::Fullscreen() {
|
||||
Logger::Debug(std::format("Fullscreening window '{}'", this->title));
|
||||
fullscreenmode = true;
|
||||
fullscreen_mode = true;
|
||||
|
||||
XEvent xev;
|
||||
Atom wm_state = XInternAtom(display, "_NET_WM_STATE", true);
|
||||
@@ -308,15 +309,15 @@ void RWindow::fullscreen() {
|
||||
xev.xclient.message_type = wm_state;
|
||||
xev.xclient.format = 32;
|
||||
xev.xclient.data.l[0] = 1; // _NET_WM_STATE_ADD
|
||||
xev.xclient.data.l[1] = fullscreenmode;
|
||||
xev.xclient.data.l[1] = fullscreen_mode;
|
||||
xev.xclient.data.l[2] = 0;
|
||||
XSendEvent(display, DefaultRootWindow(display), False, SubstructureNotifyMask | SubstructureRedirectMask, &xev);
|
||||
Logger::Debug(std::format("Fullscreened window '{}'", this->title));
|
||||
}
|
||||
|
||||
void RWindow::restoreFromFullscreen() {
|
||||
Logger::Debug(std::format("Restoring window '{}' from fullscreen", this->title));
|
||||
fullscreenmode = false;
|
||||
void RWindow::RestoreFromFullscreen() {
|
||||
Logger::Debug(std::format("Restoring window '{}' from Fullscreen", this->title));
|
||||
fullscreen_mode = false;
|
||||
XEvent xev;
|
||||
Atom wm_state = XInternAtom(display, "_NET_WM_STATE", False);
|
||||
Atom fullscreen = XInternAtom(display, "_NET_WM_STATE_FULLSCREEN", False);
|
||||
@@ -326,23 +327,20 @@ void RWindow::restoreFromFullscreen() {
|
||||
xev.xclient.message_type = wm_state;
|
||||
xev.xclient.format = 32;
|
||||
xev.xclient.data.l[0] = 0; // _NET_WM_STATE_REMOVE
|
||||
xev.xclient.data.l[1] = fullscreenmode;
|
||||
xev.xclient.data.l[1] = fullscreen_mode;
|
||||
xev.xclient.data.l[2] = 0;
|
||||
XSendEvent(display, DefaultRootWindow(display), False, SubstructureNotifyMask | SubstructureRedirectMask, &xev);
|
||||
Logger::Debug(std::format("Restored window '{}' from fullscreen", this->title));
|
||||
Logger::Debug(std::format("Restored window '{}' from Fullscreen", this->title));
|
||||
}
|
||||
|
||||
void RWindow::setVsyncEnabled(bool b) {
|
||||
void RWindow::SetVsyncEnabled(bool b) {
|
||||
PFNGLXSWAPINTERVALEXTPROC glXSwapIntervalEXT;
|
||||
glXSwapIntervalEXT = (PFNGLXSWAPINTERVALEXTPROC)glXGetProcAddressARB((const GLubyte*)"glXSwapIntervalEXT");
|
||||
glXSwapIntervalEXT(display, window, b);
|
||||
}
|
||||
|
||||
bool RWindow::isFullscreen() const {
|
||||
return fullscreenmode;
|
||||
}
|
||||
|
||||
void RWindow::setCursorStyle(CursorStyle style) const {
|
||||
void RWindow::SetCursorStyle(CursorStyle style) const {
|
||||
u32 x11_cursor_resolved_enum = static_cast<u32>(style.X11Cursor);
|
||||
Cursor c = XCreateFontCursor(display, x11_cursor_resolved_enum);
|
||||
XDefineCursor(display, window, c);
|
||||
@@ -353,7 +351,7 @@ void RWindow::Open() {
|
||||
xSetWindowAttributes.background_pixel = BlackPixel(display, defaultScreen);
|
||||
xSetWindowAttributes.override_redirect = True;
|
||||
xSetWindowAttributes.event_mask = ExposureMask;
|
||||
//setVsyncEnabled(vsync);
|
||||
//SetVsyncEnabled(vsync);
|
||||
if (renderer == RenderingAPI::OPENGL) {
|
||||
GLint glAttributes[] = {GLX_RGBA, GLX_DEPTH_SIZE, 24, GLX_DOUBLEBUFFER, None};
|
||||
visual = glXChooseVisual(display, defaultScreen, glAttributes);
|
||||
@@ -375,7 +373,7 @@ void RWindow::Open() {
|
||||
ExposureMask | KeyPressMask | KeyReleaseMask | ButtonPressMask | ButtonReleaseMask |
|
||||
PointerMotionMask |
|
||||
PointerMotionHintMask | FocusChangeMask | StructureNotifyMask | SubstructureRedirectMask |
|
||||
SubstructureNotifyMask | CWColormap);
|
||||
SubstructureNotifyMask | CWColormap );
|
||||
XMapWindow(display, window);
|
||||
XStoreName(display, window, title.c_str());
|
||||
wmDeleteWindow = XInternAtom(display, "WM_DELETE_WINDOW", False);
|
||||
@@ -393,21 +391,20 @@ void RWindow::Open() {
|
||||
processOnOpen();
|
||||
}
|
||||
|
||||
void RWindow::setTitle(const std::string &title) {
|
||||
void RWindow::SetTitle(const std::string &title) {
|
||||
this->title = title;
|
||||
XStoreName(display, window, title.c_str());
|
||||
}
|
||||
|
||||
// TODO: Implement MouseButton map
|
||||
bool RWindow::isMouseButtonDown(MouseButton button) const {
|
||||
return false;
|
||||
}
|
||||
|
||||
Vector2 RWindow::getPositionOfRenderableArea() const {
|
||||
|
||||
Vector2 RWindow::GetPositionOfRenderableArea() const {
|
||||
return render_area_position;
|
||||
}
|
||||
|
||||
|
||||
std::string RWindow::getGraphicsDriverVendor() {
|
||||
return std::string(reinterpret_cast<const char*>(glGetString(GL_VENDOR)));
|
||||
}
|
||||
|
||||
|
||||
// TODO: Implement ControllerButton map
|
||||
|
@@ -1,5 +1,7 @@
|
||||
#include <rewindow/types/window.h>
|
||||
#include "rewindow/logger/logger.h"
|
||||
#include <rewindow/types/mouse.h>
|
||||
|
||||
std::string RWindowFlagToStr(RWindowFlags flag) {
|
||||
switch (flag) {
|
||||
case RWindowFlags::IN_FOCUS: return "IN_FOCUS";
|
||||
@@ -15,10 +17,35 @@ std::string RWindowFlagToStr(RWindowFlags flag) {
|
||||
|
||||
using namespace ReWindow;
|
||||
|
||||
|
||||
|
||||
RWindow::RWindow() {
|
||||
title = "ReWindow Application";
|
||||
width = 640;
|
||||
height = 480;
|
||||
|
||||
if (DetectsKeyboard())
|
||||
{
|
||||
keyboard = new Keyboard();
|
||||
input_devices.push_back(keyboard);
|
||||
}
|
||||
|
||||
if (DetectsMouse())
|
||||
{
|
||||
mouse = new Mouse();
|
||||
input_devices.push_back(mouse);
|
||||
}
|
||||
|
||||
if (DetectsGamepad())
|
||||
{
|
||||
gamepad = new Gamepad();
|
||||
input_devices.push_back(gamepad);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
//RWindow::singleton = this;
|
||||
}
|
||||
|
||||
@@ -33,27 +60,23 @@ RWindow::RWindow(const std::string& title, int width, int height, RenderingAPI r
|
||||
title(title), width(width), height(height), renderer(renderer) {}
|
||||
|
||||
Vector2 RWindow::GetMouseCoordinates() const {
|
||||
return mouse_coords;
|
||||
return mouse->GetPosition();
|
||||
}
|
||||
|
||||
bool RWindow::getFlag(RWindowFlags flag) const {
|
||||
bool RWindow::GetFlag(RWindowFlags flag) const {
|
||||
return flags[(int) flag];
|
||||
}
|
||||
|
||||
bool RWindow::isAlive() const {
|
||||
bool RWindow::IsAlive() const {
|
||||
return true;
|
||||
}
|
||||
|
||||
void RWindow::setResizable(bool resizable) {
|
||||
this->resizable = resizable;
|
||||
this->setFlag(RWindowFlags::RESIZABLE, resizable);
|
||||
}
|
||||
|
||||
void RWindow::setFullscreen(bool fs) {
|
||||
void RWindow::SetFullscreen(bool fs) {
|
||||
if (fs)
|
||||
fullscreen();
|
||||
Fullscreen();
|
||||
else
|
||||
restoreFromFullscreen();
|
||||
RestoreFromFullscreen();
|
||||
}
|
||||
|
||||
void RWindow::processFocusIn()
|
||||
@@ -70,25 +93,30 @@ void RWindow::processFocusOut()
|
||||
OnFocusLostEvent(event);
|
||||
}
|
||||
|
||||
void RWindow::processMousePress(MouseButton btn)
|
||||
void RWindow::processMousePress(const MouseButton& btn)
|
||||
{
|
||||
mouse->DoButtonPress(btn); // .Set(btn, true);
|
||||
auto eventData = MouseButtonDownEvent(btn);
|
||||
OnMouseButtonDownEvent(eventData);
|
||||
OnMouseButtonDown(eventData);
|
||||
OnMouseButtonDownEvent(eventData);
|
||||
|
||||
}
|
||||
|
||||
void RWindow::processMouseMove(Vector2 last_pos, Vector2 new_pos)
|
||||
{
|
||||
currentMouse.Position = new_pos;
|
||||
auto eventData = MouseMoveEvent(new_pos);
|
||||
OnMouseMove(eventData);
|
||||
OnMouseMoveEvent(eventData);
|
||||
}
|
||||
|
||||
void RWindow::processMouseRelease(MouseButton btn)
|
||||
void RWindow::processMouseRelease(const MouseButton& btn)
|
||||
{
|
||||
currentMouse.Set(btn, false);
|
||||
auto eventData = MouseButtonUpEvent(btn);
|
||||
OnMouseButtonUpEvent(eventData);
|
||||
OnMouseButtonUp(eventData);
|
||||
OnMouseButtonUpEvent(eventData);
|
||||
|
||||
}
|
||||
|
||||
void RWindow::processKeyRelease(Key key) {
|
||||
@@ -99,55 +127,63 @@ void RWindow::processKeyRelease(Key key) {
|
||||
}
|
||||
|
||||
|
||||
std::string RWindow::getTitle() const {
|
||||
std::string RWindow::GetTitle() const {
|
||||
return this->title;
|
||||
}
|
||||
|
||||
/*
|
||||
Vector2 RWindow::getSize() const
|
||||
Vector2 RWindow::GetSize() const
|
||||
{
|
||||
return {this->width, this->height};
|
||||
}
|
||||
*/
|
||||
|
||||
int RWindow::getWidth() const
|
||||
int RWindow::GetWidth() const
|
||||
{
|
||||
return this->width;
|
||||
}
|
||||
|
||||
int RWindow::getHeight() const
|
||||
int RWindow::GetHeight() const
|
||||
{
|
||||
return this->height;
|
||||
}
|
||||
|
||||
void RWindow::setSizeWithoutEvent(const Vector2& size) {
|
||||
void RWindow::SetSizeWithoutEvent(const Vector2& size) {
|
||||
width = size.x;
|
||||
height = size.y;
|
||||
}
|
||||
|
||||
void RWindow::setLastKnownWindowSize(const Vector2& size) {
|
||||
void RWindow::SetLastKnownWindowSize(const Vector2& size) {
|
||||
lastKnownWindowSize = size;
|
||||
}
|
||||
|
||||
void RWindow::setRenderer(RenderingAPI api) {
|
||||
void RWindow::SetRenderer(RenderingAPI api) {
|
||||
renderer = api;
|
||||
}
|
||||
|
||||
void RWindow::setSize(const Vector2& size) {
|
||||
void RWindow::SetSize(const Vector2& size) {
|
||||
this->width = size.x;
|
||||
this->height = size.y;
|
||||
this->setSize(size.x, size.y);
|
||||
this->SetSize(size.x, size.y);
|
||||
}
|
||||
|
||||
bool RWindow::isKeyDown(Key key) const {
|
||||
bool RWindow::IsKeyDown(Key key) const {
|
||||
for (const auto& pair : currentKeyboard.PressedKeys)
|
||||
if (pair.first == key && pair.second)
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
bool RWindow::IsMouseButtonDown(const MouseButton &button) const {
|
||||
// TODO: Implement MouseButton map
|
||||
return currentMouse.IsDown(button);
|
||||
}
|
||||
|
||||
void RWindow::processKeyPress(Key key) {
|
||||
currentKeyboard.PressedKeys[key] = true;
|
||||
|
||||
Input::
|
||||
|
||||
auto eventData = KeyDownEvent(key);
|
||||
OnKeyDown(eventData);
|
||||
OnKeyDownEvent(key);
|
||||
@@ -165,8 +201,93 @@ void RWindow::processOnOpen()
|
||||
OnOpenEvent();
|
||||
}
|
||||
|
||||
void RWindow::ManagedRefresh()
|
||||
{
|
||||
auto begin = GetTimestamp();
|
||||
Refresh();
|
||||
auto end = GetTimestamp();
|
||||
|
||||
float dt = ComputeElapsedFrameTimeSeconds(begin, end);
|
||||
|
||||
UpdateFrameTiming(dt);
|
||||
}
|
||||
|
||||
void RWindow::Refresh() {
|
||||
PollEvents();
|
||||
OnRefresh(delta_time);
|
||||
|
||||
// Only call once and cache the result.
|
||||
currentMouse.Position = GetAccurateMouseCoordinates();
|
||||
|
||||
/// TODO: Implement optional minimum epsilon to trigger a Mouse Update.
|
||||
if (currentMouse.Position != previousMouse.Position) {
|
||||
processMouseMove(previousMouse.Position, currentMouse.Position);
|
||||
previousMouse.Position = currentMouse.Position;
|
||||
}
|
||||
|
||||
detail::UpdateMouse(currentMouse);
|
||||
|
||||
}
|
||||
|
||||
float RWindow::ComputeElapsedFrameTimeSeconds(std::chrono::steady_clock::time_point start, std::chrono::steady_clock::time_point end) {
|
||||
auto frame_time = end - start;
|
||||
unsigned long int frame_time_us = std::chrono::duration_cast<std::chrono::microseconds>(frame_time).count();
|
||||
float frame_time_s = frame_time_us / (1000.f * 1000.f);
|
||||
return frame_time_s;
|
||||
}
|
||||
|
||||
std::chrono::steady_clock::time_point RWindow::GetTimestamp() {
|
||||
return std::chrono::steady_clock::now();
|
||||
}
|
||||
|
||||
void RWindow::UpdateFrameTiming(float frame_time) {
|
||||
delta_time = frame_time;
|
||||
refresh_rate = 1.f / delta_time;
|
||||
refresh_rate_prev_5 = refresh_rate_prev_4;
|
||||
refresh_rate_prev_4 = refresh_rate_prev_3;
|
||||
refresh_rate_prev_3 = refresh_rate_prev_2;
|
||||
refresh_rate_prev_2 = refresh_rate_prev_1;
|
||||
refresh_rate_prev_1 = refresh_rate;
|
||||
avg_refresh_rate = (refresh_rate_prev_1 + refresh_rate_prev_2 + refresh_rate_prev_3 + refresh_rate_prev_4 + refresh_rate_prev_5) / 5.f;
|
||||
refresh_count++;
|
||||
}
|
||||
|
||||
|
||||
void RWindow::processMouseWheel(int scrolls)
|
||||
{
|
||||
currentMouse.Wheel += scrolls;
|
||||
auto ev = MouseWheelEvent(scrolls);
|
||||
OnMouseWheel(ev);
|
||||
OnMouseWheelEvent(ev);
|
||||
|
||||
previousMouse.Wheel = currentMouse.Wheel;
|
||||
}
|
||||
|
||||
|
||||
void RWindow::Close() {
|
||||
/// TODO: Implement closing the window without destroying the handle.
|
||||
processOnClose();
|
||||
}
|
||||
}
|
||||
|
||||
bool RWindow::IsResizable() const {
|
||||
return resizable;
|
||||
}
|
||||
|
||||
bool RWindow::IsFullscreen() const {
|
||||
return fullscreen_mode;
|
||||
}
|
||||
|
||||
bool RWindow::IsFocused() const {
|
||||
return focused;
|
||||
}
|
||||
|
||||
bool RWindow::IsVsyncEnabled() const {
|
||||
return vsync;
|
||||
}
|
||||
|
||||
float RWindow::GetDeltaTime() const { return delta_time; }
|
||||
|
||||
float RWindow::GetRefreshRate() const { return refresh_rate; }
|
||||
|
||||
float RWindow::GetRefreshCounter() const { return refresh_count; }
|
||||
|
||||
|
@@ -14,7 +14,7 @@ HGLRC glContext;
|
||||
void raise() { SetWindowPos(hwnd, HWND_TOP, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE); }
|
||||
void lower() { SetWindowPos(hwnd, HWND_BOTTOM, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE); }
|
||||
|
||||
void RWindow::setFlag(RWindowFlags flag, bool state) {
|
||||
void RWindow::SetFlag(RWindowFlags flag, bool state) {
|
||||
flags[(int) flag] = state;
|
||||
if (flag == RWindowFlags::RESIZABLE && !state) {
|
||||
RECT rect;
|
||||
@@ -24,9 +24,13 @@ void RWindow::setFlag(RWindowFlags flag, bool state) {
|
||||
SetWindowLong(hwnd, GWL_STYLE, style);
|
||||
SetWindowPos(hwnd, nullptr, rect.left, rect.top, rect.right - rect.left, rect.bottom - rect.top, SWP_FRAMECHANGED | SWP_NOZORDER | SWP_NOOWNERZORDER);
|
||||
}
|
||||
}wasd
|
||||
void RWindow::SetResizable(bool resizable) {
|
||||
SetFlag(RWindowFlags::RESIZABLE, resizable);;
|
||||
}
|
||||
|
||||
void RWindow::pollEvents() {
|
||||
|
||||
void RWindow::PollEvents() {
|
||||
MSG msg;
|
||||
while (PeekMessage(&msg, nullptr, 0, 0, PM_REMOVE)) {
|
||||
TranslateMessage(&msg);
|
||||
@@ -34,56 +38,56 @@ void RWindow::pollEvents() {
|
||||
}
|
||||
}
|
||||
|
||||
void RWindow::setSize(int newWidth, int newHeight) {
|
||||
if (!getFlag(RWindowFlags::RESIZABLE)) return;
|
||||
this->width = newWidth;
|
||||
this->height = newHeight;
|
||||
void RWindow::SetSize(int newWidth, int newHeight) {
|
||||
if (!resizable) return;
|
||||
this->width = width;
|
||||
this->height = height;
|
||||
SetWindowPos(hwnd, nullptr, 0, 0, width, height, SWP_NOMOVE | SWP_NOZORDER);
|
||||
}
|
||||
|
||||
Vector2 RWindow::getCursorPos() const {
|
||||
Vector2 RWindow::GetAccurateMouseCoordinates() const {
|
||||
POINT point;
|
||||
GetCursorPos(&point);
|
||||
ScreenToClient(hwnd, &point);
|
||||
return { (float)point.x, (float)point.y };
|
||||
}
|
||||
|
||||
void RWindow::setCursorVisible(bool cursor_enable) {
|
||||
void RWindow::SetCursorVisible(bool cursor_enable) {
|
||||
cursor_visible = cursor_enable;
|
||||
}
|
||||
|
||||
bool RWindow::getCursorVisible() {
|
||||
bool RWindow::GetCursorVisible() {
|
||||
return cursor_visible;
|
||||
}
|
||||
|
||||
|
||||
Vector2 RWindow::getSize() const {
|
||||
Vector2 RWindow::GetSize() const {
|
||||
RECT rect;
|
||||
GetClientRect(hwnd, &rect);
|
||||
return { (float)(rect.right - rect.left), (float)(rect.bottom - rect.top) };
|
||||
}
|
||||
|
||||
void RWindow::setPos(int x, int y) {
|
||||
void RWindow::SetPos(int x, int y) {
|
||||
SetWindowPos(hwnd, nullptr, x, y, 0, 0, SWP_NOSIZE | SWP_NOZORDER);
|
||||
}
|
||||
|
||||
void RWindow::setPos(const Vector2& pos) {
|
||||
setPos(pos.x, pos.y);
|
||||
void RWindow::SetPos(const Vector2& pos) {
|
||||
SetPos(pos.x, pos.y);
|
||||
}
|
||||
|
||||
void RWindow::fullscreen() {
|
||||
void RWindow::Fullscreen() {
|
||||
// Implement fullscreen
|
||||
SetWindowLong(hwnd, GWL_STYLE, GetWindowLong(hwnd, GWL_STYLE) & ~WS_OVERLAPPEDWINDOW);
|
||||
SetWindowPos(hwnd, HWND_TOP, 0, 0, GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN), SWP_FRAMECHANGED | SWP_NOOWNERZORDER);
|
||||
}
|
||||
|
||||
void RWindow::restoreFromFullscreen() {
|
||||
void RWindow::RestoreFromFullscreen() {
|
||||
// Implement restore from fullscreen
|
||||
SetWindowLong(hwnd, GWL_STYLE, GetWindowLong(hwnd, GWL_STYLE) | WS_OVERLAPPEDWINDOW);
|
||||
SetWindowPos(hwnd, nullptr, 0, 0, width, height, SWP_FRAMECHANGED | SWP_NOZORDER | SWP_NOOWNERZORDER);
|
||||
}
|
||||
|
||||
void RWindow::setVsyncEnabled(bool b) {
|
||||
void RWindow::SetVsyncEnabled(bool b) {
|
||||
typedef BOOL(WINAPI* PFNWGLSWAPINTERVALEXTPROC)(int interval);
|
||||
auto wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC) wglGetProcAddress("wglSwapIntervalEXT");
|
||||
|
||||
@@ -91,10 +95,6 @@ void RWindow::setVsyncEnabled(bool b) {
|
||||
wglSwapIntervalEXT(b ? 1 : 0);
|
||||
}
|
||||
|
||||
bool RWindow::isFullscreen() const {
|
||||
return fullscreenmode;
|
||||
}
|
||||
|
||||
RWindow* eWindow = nullptr;
|
||||
KeyboardState* pKeyboard = nullptr;
|
||||
KeyboardState* cKeyboard = nullptr;
|
||||
@@ -104,6 +104,8 @@ LRESULT CALLBACK WindowProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
|
||||
switch (uMsg) {
|
||||
case WM_CLOSE: {
|
||||
DestroyWindow(hwnd);
|
||||
|
||||
eWindow->processOnClose();
|
||||
}
|
||||
|
||||
case WM_DESTROY: {
|
||||
@@ -111,37 +113,40 @@ LRESULT CALLBACK WindowProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
|
||||
}
|
||||
|
||||
case WM_SIZE: {
|
||||
eWindow->setSizeWithoutEvent({(float) LOWORD(lParam), (float) HIWORD(lParam)});
|
||||
eWindow->SetSizeWithoutEvent({(float) LOWORD(lParam), (float) HIWORD(lParam)});
|
||||
auto eventData = WindowResizeRequestEvent();
|
||||
eventData.Size = {(float) eWindow->getWidth(), (float) eWindow->getHeight()};
|
||||
eWindow->setLastKnownWindowSize({(float) eWindow->getWidth(), (float) eWindow->getHeight()});
|
||||
eventData.Size = {(float) eWindow->GetWidth(), (float) eWindow->GetHeight()};
|
||||
eWindow->SetLastKnownWindowSize({(float) eWindow->GetWidth(), (float) eWindow->GetHeight()});
|
||||
|
||||
// TODO: Implement eWindow->processOnResize()
|
||||
|
||||
eWindow->OnResizeRequest(eventData);
|
||||
eWindow->OnResizeRequestEvent(eventData);
|
||||
|
||||
|
||||
//Just to be absolutely sure the OpenGL viewport resizes along with the window.
|
||||
glViewport(0, 0, eWindow->getWidth(), eWindow->getHeight());
|
||||
glViewport(0, 0, eWindow->GetWidth(), eWindow->GetHeight());
|
||||
break;
|
||||
}
|
||||
|
||||
case WM_SETFOCUS: {
|
||||
RWindowEvent event {};
|
||||
eWindow->OnFocusGain(event);
|
||||
eWindow->OnFocusGainEvent(event);
|
||||
|
||||
eWindow->setFlag(RWindowFlags::IN_FOCUS, true);
|
||||
eWindow->processFocusIn();
|
||||
|
||||
eWindow->SetFlag(RWindowFlags::IN_FOCUS, true);
|
||||
break;
|
||||
}
|
||||
|
||||
case WM_KILLFOCUS: {
|
||||
RWindowEvent event {};
|
||||
eWindow->OnFocusLost(event);
|
||||
eWindow->OnFocusLostEvent(event);
|
||||
|
||||
eWindow->setFlag(RWindowFlags::IN_FOCUS, false);
|
||||
eWindow->processFocusOut();
|
||||
|
||||
eWindow->SetFlag(RWindowFlags::IN_FOCUS, false);
|
||||
break;
|
||||
}
|
||||
|
||||
case WM_SETCURSOR: {
|
||||
if (LOWORD(lParam) == HTCLIENT && eWindow->getCursorVisible() == false)
|
||||
if (LOWORD(lParam) == HTCLIENT && eWindow->GetCursorVisible() == false)
|
||||
SetCursor(nullptr);
|
||||
break;
|
||||
}
|
||||
@@ -150,122 +155,76 @@ LRESULT CALLBACK WindowProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
|
||||
auto key = GetKeyFromWindowsScancode((WindowsScancode) wParam);
|
||||
//Key repeat fix.
|
||||
if (!pKeyboard->PressedKeys[key]) {
|
||||
eWindow->OnKeyDownEvent(key);
|
||||
eWindow->OnKeyDown(key);
|
||||
eWindow->pressKey(key);
|
||||
eWindow->processKeyPress(key);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case WM_KEYUP: {
|
||||
auto key = GetKeyFromWindowsScancode((WindowsScancode) wParam);
|
||||
eWindow->OnKeyUpEvent(key);
|
||||
eWindow->OnKeyUp(key);
|
||||
eWindow->liftKey(key);
|
||||
eWindow->processKeyRelease(key);
|
||||
break;
|
||||
}
|
||||
|
||||
//Mouse Buttons.
|
||||
case WM_MOUSEWHEEL: {
|
||||
auto eventData = MouseButtonDownEvent();
|
||||
int wheel_delta = GET_WHEEL_DELTA_WPARAM(wParam);
|
||||
|
||||
//If the wheel delta is positive it's MWheelUp, Negative is MWheelDown.
|
||||
if (wheel_delta > 0)
|
||||
eventData.Button = MouseButtons::MWheelUp,
|
||||
eWindow->OnMouseButtonDownEvent(eventData),
|
||||
eWindow->OnMouseButtonDown(eventData);
|
||||
// TODO: Determine sign of wheel_delta for each direction, (and on linux too), and document this.
|
||||
eWindow->processMouseWheel(wheel_delta);
|
||||
|
||||
else
|
||||
eventData.Button = MouseButtons::MWheelDown,
|
||||
eWindow->OnMouseButtonDownEvent(eventData),
|
||||
eWindow->OnMouseButtonDown(eventData);
|
||||
break;
|
||||
}
|
||||
|
||||
case WM_LBUTTONDOWN: {
|
||||
auto eventData = MouseButtonDownEvent();
|
||||
eventData.Button = MouseButtons::Left;
|
||||
|
||||
eWindow->OnMouseButtonDownEvent(eventData);
|
||||
eWindow->OnMouseButtonDown(eventData);
|
||||
eWindow->processMousePress(MouseButtons::Left);
|
||||
break;
|
||||
}
|
||||
|
||||
case WM_LBUTTONUP: {
|
||||
auto eventData = MouseButtonUpEvent();
|
||||
eventData.Button = MouseButtons::Left;
|
||||
|
||||
eWindow->OnMouseButtonUpEvent(eventData);
|
||||
eWindow->OnMouseButtonUp(eventData);
|
||||
eWindow->processMouseRelease(MouseButtons::Left);
|
||||
break;
|
||||
}
|
||||
|
||||
case WM_RBUTTONDOWN: {
|
||||
auto eventData = MouseButtonDownEvent();
|
||||
eventData.Button = MouseButtons::Right;
|
||||
|
||||
eWindow->OnMouseButtonDownEvent(eventData);
|
||||
eWindow->OnMouseButtonDown(eventData);
|
||||
eWindow->processMousePress(MouseButtons::Right);
|
||||
break;
|
||||
}
|
||||
|
||||
case WM_RBUTTONUP: {
|
||||
auto eventData = MouseButtonUpEvent();
|
||||
eventData.Button = MouseButtons::Right;
|
||||
|
||||
eWindow->OnMouseButtonUpEvent(eventData);
|
||||
eWindow->OnMouseButtonUp(eventData);
|
||||
eWindow->processMouseRelease(MouseButtons::Right);
|
||||
break;
|
||||
}
|
||||
|
||||
case WM_MBUTTONDOWN: {
|
||||
auto eventData = MouseButtonDownEvent();
|
||||
eventData.Button = MouseButtons::Middle;
|
||||
|
||||
eWindow->OnMouseButtonDownEvent(eventData);
|
||||
eWindow->OnMouseButtonDown(eventData);
|
||||
eWindow->processMousePress(MouseButtons::Middle);
|
||||
break;
|
||||
}
|
||||
|
||||
case WM_MBUTTONUP: {
|
||||
auto eventData = MouseButtonUpEvent();
|
||||
eventData.Button = MouseButtons::Middle;
|
||||
|
||||
eWindow->OnMouseButtonUpEvent(eventData);
|
||||
eWindow->OnMouseButtonUp(eventData);
|
||||
eWindow->processMouseRelease(MouseButtons::Middle);
|
||||
break;
|
||||
}
|
||||
|
||||
case WM_XBUTTONDOWN: {
|
||||
WORD button = GET_XBUTTON_WPARAM(wParam);
|
||||
auto eventData = MouseButtonDownEvent();
|
||||
|
||||
if (button == XBUTTON1)
|
||||
eventData.Button = MouseButtons::Mouse4,
|
||||
eWindow->OnMouseButtonDownEvent(eventData),
|
||||
eWindow->OnMouseButtonDown(eventData);
|
||||
eWindow->processMousePress(MouseButtons::Mouse4);
|
||||
|
||||
if (button == XBUTTON2)
|
||||
eventData.Button = MouseButtons::Mouse5,
|
||||
eWindow->OnMouseButtonDownEvent(eventData),
|
||||
eWindow->OnMouseButtonDown(eventData);
|
||||
eWindow->processMousePress(MouseButtons::Mouse5);
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case WM_XBUTTONUP: {
|
||||
WORD button = GET_XBUTTON_WPARAM(wParam);
|
||||
auto eventData = MouseButtonUpEvent();
|
||||
|
||||
if (button == XBUTTON1)
|
||||
eventData.Button = MouseButtons::Mouse4,
|
||||
eWindow->OnMouseButtonUpEvent(eventData),
|
||||
eWindow->OnMouseButtonUp(eventData);
|
||||
eWindow->processMouseRelease(MouseButtons::Mouse4);
|
||||
|
||||
if (button == XBUTTON2)
|
||||
eventData.Button = MouseButtons::Mouse5,
|
||||
eWindow->OnMouseButtonUpEvent(eventData),
|
||||
eWindow->OnMouseButtonUp(eventData);
|
||||
eWindow->processMouseRelease(MouseButtons::Mouse5);
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -280,7 +239,7 @@ LRESULT CALLBACK WindowProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
|
||||
return DefWindowProc(hwnd, uMsg, wParam, lParam);
|
||||
}
|
||||
|
||||
void RWindow::setCursorStyle(CursorStyle style) const {}
|
||||
void RWindow::SetCursorStyle(CursorStyle style) const {}
|
||||
|
||||
void RWindow::Open() {
|
||||
eWindow = this;
|
||||
@@ -334,17 +293,10 @@ void RWindow::Open() {
|
||||
open = true;
|
||||
}
|
||||
|
||||
void RWindow::glSwapBuffers() {
|
||||
void RWindow::GLSwapBuffers() {
|
||||
SwapBuffers(hdc);
|
||||
}
|
||||
|
||||
void RWindow::refresh() {
|
||||
// TODO: Implement refresh time keeping
|
||||
OnRefresh(0.f);
|
||||
|
||||
// TODO: Check if mouse coords have changed, only then fire OnMouseMove event
|
||||
Vector2 mouse_coords = getCursorPos();
|
||||
|
||||
auto eventData = MouseMoveEvent(mouse_coords);
|
||||
OnMouseMove(eventData);
|
||||
}
|
||||
std::string RWindow::getGraphicsDriverVendor() {
|
||||
return std::string(reinterpret_cast<const char*>(glGetString(GL_VENDOR)));
|
||||
}
|
||||
|
7
src/types/WindowEvents.cpp
Normal file
7
src/types/WindowEvents.cpp
Normal file
@@ -0,0 +1,7 @@
|
||||
#include <rewindow/types/WindowEvents.hpp>
|
||||
|
||||
|
||||
namespace ReWindow
|
||||
{
|
||||
|
||||
}
|
1
src/types/inputdevice.cpp
Normal file
1
src/types/inputdevice.cpp
Normal file
@@ -0,0 +1 @@
|
||||
#include <rewindow/types/inputdevice.hpp>
|
29
src/types/inputservice.cpp
Normal file
29
src/types/inputservice.cpp
Normal file
@@ -0,0 +1,29 @@
|
||||
#include <rewindow/types/inputservice.hpp>
|
||||
|
||||
namespace ReWindow {
|
||||
namespace detail
|
||||
{
|
||||
static Mouse* internal_mouse;
|
||||
|
||||
void UpdateMouse(Mouse* mouse) {
|
||||
detail::internal_mouse = mouse;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
namespace InputService
|
||||
{
|
||||
namespace Mouse
|
||||
{
|
||||
Vector2 GetMousePosition()
|
||||
{
|
||||
return detail::internal_mouse->GetPosition();
|
||||
}
|
||||
|
||||
bool IsButtonDown(const MouseButton &btn) {
|
||||
return detail::internal_mouse->IsButtonDown(btn);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
@@ -4,26 +4,22 @@
|
||||
|
||||
std::vector<Key> Key::GetKeyboard() { return keyboard; }
|
||||
|
||||
Key::Key() {
|
||||
keyboard.push_back(*this);
|
||||
}
|
||||
|
||||
|
||||
Key::Key(const char* charcode, X11Scancode scancode, WindowsScancode sc)
|
||||
: CharCode(charcode), x11ScanCode(scancode), winScanCode(sc)
|
||||
: Mnemonic(charcode), x11ScanCode(scancode), winScanCode(sc)
|
||||
{
|
||||
//TODO doing this is what crashes the program.
|
||||
keyboard.push_back(*this);
|
||||
}
|
||||
|
||||
|
||||
|
||||
bool Key::operator==(const Key &rhs) const {
|
||||
//This is not a good workaround.
|
||||
return (this->x11ScanCode == rhs.x11ScanCode);
|
||||
}
|
||||
|
||||
bool Key::operator<(const Key &rhs) const {
|
||||
return (this->CharCode < rhs.CharCode);
|
||||
return (this->Mnemonic < rhs.Mnemonic);
|
||||
}
|
||||
|
||||
|
||||
|
1
src/types/keyboard.cpp
Normal file
1
src/types/keyboard.cpp
Normal file
@@ -0,0 +1 @@
|
||||
#include <rewindow/types/keyboard.h>
|
82
src/types/mouse.cpp
Normal file
82
src/types/mouse.cpp
Normal file
@@ -0,0 +1,82 @@
|
||||
#include <rewindow/types/mouse.h>
|
||||
|
||||
namespace ReWindow
|
||||
{
|
||||
namespace detail
|
||||
{
|
||||
static Mouse* internal_mouse;
|
||||
|
||||
void UpdateMouse(Mouse* mouse) {
|
||||
detail::internal_mouse = mouse;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
namespace InputService
|
||||
{
|
||||
namespace Mouse
|
||||
{
|
||||
Vector2 GetMousePosition()
|
||||
{
|
||||
return detail::internal_mouse->GetPosition();
|
||||
}
|
||||
|
||||
bool IsButtonDown(const MouseButton &btn) {
|
||||
return detail::internal_mouse->IsButtonDown(btn);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
void Mouse::DoButtonPress(const MouseButton &btn) {
|
||||
SetButtonPressed(btn, true);
|
||||
}
|
||||
|
||||
void Mouse::DoButtonRelease(const MouseButton &btn) {
|
||||
SetButtonPressed(btn, false);
|
||||
}
|
||||
|
||||
DeviceType Mouse::GetType() const { return DeviceType::MOUSE;}
|
||||
|
||||
void Mouse::Update(double elapsed) {
|
||||
current_state.Left.TimeHeld += elapsed;
|
||||
current_state.Right.TimeHeld += elapsed;
|
||||
current_state.Middle.TimeHeld += elapsed;
|
||||
current_state.Mouse4.TimeHeld += elapsed;
|
||||
current_state.Mouse5.TimeHeld += elapsed;
|
||||
|
||||
previous_state = current_state;
|
||||
}
|
||||
|
||||
ButtonState Mouse::GetButtonState(const MouseButton &btn) const {
|
||||
if (btn == MouseButtons::Left) return current_state.Left;
|
||||
if (btn == MouseButtons::Right) return current_state.Right;
|
||||
if (btn == MouseButtons::Middle) return current_state.Middle;
|
||||
if (btn == MouseButtons::Mouse4) return current_state.Mouse4;
|
||||
if (btn == MouseButtons::Mouse5) return current_state.Mouse5;
|
||||
}
|
||||
|
||||
bool Mouse::IsButtonDown(const MouseButton &btn) const {
|
||||
return GetButtonState(btn).Pressed;
|
||||
}
|
||||
|
||||
Mouse::~Mouse() {}
|
||||
|
||||
Mouse::Mouse() {}
|
||||
|
||||
void Mouse::SetButtonPressed(const MouseButton &btn, bool pressed) {
|
||||
auto state = GetButtonState(btn);
|
||||
state.Pressed = pressed;
|
||||
state.TimeHeld = 0;
|
||||
SetButtonState(btn, state);
|
||||
}
|
||||
|
||||
void Mouse::SetButtonState(const MouseButton &btn, ButtonState state) {
|
||||
if (btn == MouseButtons::Left) current_state.Left = state;
|
||||
if (btn == MouseButtons::Right) current_state.Right = state;
|
||||
if (btn == MouseButtons::Middle) current_state.Middle = state;
|
||||
if (btn == MouseButtons::Mouse4) current_state.Mouse4 = state;
|
||||
if (btn == MouseButtons::Mouse5) current_state.Mouse5 = state;
|
||||
}
|
||||
}
|
@@ -1,12 +1,11 @@
|
||||
#include <rewindow/types/mousebutton.h>
|
||||
#include <string>
|
||||
#include <X11/X.h>
|
||||
#include "rewindow/logger/logger.h"
|
||||
|
||||
MouseButton::MouseButton() {
|
||||
}
|
||||
|
||||
MouseButton::MouseButton(const char* charcode, unsigned int index) {
|
||||
this->CharCode = charcode;
|
||||
MouseButton::MouseButton(const std::string& charcode, unsigned int index) {
|
||||
this->Mnemonic = charcode;
|
||||
this->ButtonIndex = index;
|
||||
}
|
||||
|
||||
@@ -14,14 +13,18 @@ bool MouseButton::operator==(const MouseButton &mb) const {
|
||||
return (mb.ButtonIndex == this->ButtonIndex);
|
||||
}
|
||||
|
||||
bool MouseButton::operator<(const MouseButton &rhs) const {
|
||||
return (this->ButtonIndex < rhs.ButtonIndex);
|
||||
}
|
||||
|
||||
|
||||
MouseButton GetMouseButtonFromXButton(unsigned int button) {
|
||||
switch(button) {
|
||||
case 1: return MouseButtons::Left;
|
||||
case 2: return MouseButtons::Middle;
|
||||
case 3: return MouseButtons::Right;
|
||||
case 4: return MouseButtons::MWheelUp;
|
||||
case 5: return MouseButtons::MWheelDown;
|
||||
//case 4: return MouseButtons::MWheelUp;
|
||||
//case 5: return MouseButtons::MWheelDown;
|
||||
//For *whatever* reason. These aren't in X.h
|
||||
case 8: return MouseButtons::Mouse4;
|
||||
case 9: return MouseButtons::Mouse5;
|
||||
|
Reference in New Issue
Block a user