This commit is contained in:
@@ -11,7 +11,7 @@
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#pragma once
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#include <rewindow/types/inputdevice.hpp>
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#include <rewindow/types/scancode.h>
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#include "rewindow/data/scancode.h"
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#include <Event.h>
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#include <map>
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@@ -15,275 +15,16 @@
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#include <rewindow/types/key.h>
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#include <Event.h>
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#include <map>
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#include <rewindow/types/scancode.h>
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#include "rewindow/data/scancode.h"
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#include <rewindow/types/inputdevice.hpp>
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//#include <rewindow/types/keyboard.h>
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//#include <rewindow/types/gamepad.h>
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namespace ReWindow
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{
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/*
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enum class ReScanCodeIndex : unsigned int {
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Unimplemented = 0,
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MLeft = 1,
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MRight = 2,
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MMiddle = 3,
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MWheel_Up = 4,
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MWheel_Down = 5,
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MSide_A = 8,
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MSide_B = 9,
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KP_0 = 90,
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KP_1 = 87,
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KP_2 = 88,
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KP_3 = 89,
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KP_4 = 83,
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KP_5 = 84,
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KP_6 = 85,
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KP_7 = 79,
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KP_8 = 80,
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KP_9 = 81,
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KP_PERIOD = 91,
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KP_RETURN = 104,
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KP_PLUS = 86,
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KP_MINUS = 82,
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KP_ASTERISK = 63,
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KP_SLASH = 106,
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KP_NUMLOCK = 77,
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PAGEUP = 112,
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PAGEDOWN = 117,
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HOME = 110,
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MENU = 135,
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END = 115,
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INSERT = 118,
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DEL = 119,
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UP = 111,
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DOWN = 116,
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LEFT = 113,
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RIGHT = 114,
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BACKSPACE = 22,
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EQUALS = 21,
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MINUS = 20,
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ZERO = 19,
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NINE = 18,
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EIGHT = 17,
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SEVEN = 16,
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SIX = 15,
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FIVE = 14,
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FOUR = 13,
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THREE = 12,
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TWO = 11,
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ONE = 10,
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GRAVE = 49,
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BACKSLASH = 51,
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CLOSING_SQUARE_BRACKET = 35,
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OPENING_SQUARE_BRACKET = 34,
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P = 33,
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O = 32,
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I = 31,
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U = 30,
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Y = 29,
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T = 28,
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R = 27,
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E = 26,
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W = 25,
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Q = 24,
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TAB = 23,
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RETURN = 36,
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SINGLEQUOTE = 48,
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SEMICOLON = 47,
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L = 46,
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K = 45,
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J = 44,
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H = 43,
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G = 42,
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F = 41,
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D = 40,
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S = 39,
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A = 38,
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CAPSLOCK = 66,
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RIGHT_SHIFT = 62,
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SLASH = 61,
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PERIOD = 60,
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COMMA = 59,
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M = 58,
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N = 57,
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B = 56,
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V = 55,
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C = 54,
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X = 53,
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Z = 52,
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LEFT_SHIFT = 50,
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RIGHT_CONTROL = 105,
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RIGHT_ALT = 108,
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SPACE = 65,
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LEFT_ALT = 64,
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SUPER = 133,
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LEFT_CTRL = 37,
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ESCAPE = 9,
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F1 = 67,
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F2 = 68,
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F3 = 69,
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F4 = 70,
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F5 = 71,
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F6 = 72,
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F7 = 73,
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F8 = 74,
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F9 = 75,
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F10 = 76,
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F11 = 95,
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F12 = 96,
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PRINT = 107,
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SCROLL_LOCK = 78,
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BREAK = 127,
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};
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class ReScanCode
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{
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public:
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std::string Mnemonic;
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unsigned int Sindex;
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ReScanCode() = default;
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explicit ReScanCode(const std::string& string, ReScanCodeIndex sindex);
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explicit ReScanCode(const std::string& string, unsigned int sindex);
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bool operator == (const ReScanCode& rs) const;
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bool operator<(const ReScanCode& rhs) const;
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ReScanCode(const ReScanCode&) = default;
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};
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namespace ReScanCodes {
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static const ReScanCode Unimplemented ("?", 0);
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static const ReScanCode MouseButtonLeft ("ML", ReScanCodeIndex::MLeft);
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static const ReScanCode MouseButtonRight ("MR", ReScanCodeIndex::MRight);
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static const ReScanCode MouseButtonMiddle ("MM", ReScanCodeIndex::MMiddle);
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static const ReScanCode MouseButtonSideA ("M4", ReScanCodeIndex::MSide_A);
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static const ReScanCode MouseButtonSideB ("M5", ReScanCodeIndex::MSide_B);
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/// NOTE: IsMouseButtonDown will not return correctly for the mouse-wheel-buttons, because the action is effectively instantaneous.
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static const ReScanCode MWheelUp ("MWU", ReScanCodeIndex::MWheel_Up);
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/// NOTE: IsMouseButtonDown will not return correctly for the mouse-wheel-buttons, because the action is effectively instantaneous.
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static const ReScanCode MWheelDown ("MWD", ReScanCodeIndex::MWheel_Down);
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// TODO: Encode both Uppercase and Lowercase version for each keymap
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static const ReScanCode Escape ("ESC", ReScanCodeIndex::ESCAPE);
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static const ReScanCode F1 ("F1", ReScanCodeIndex::F1);
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static const ReScanCode F2 ("F2", ReScanCodeIndex::F2);
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static const ReScanCode F3 ("F3", ReScanCodeIndex::F3);
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static const ReScanCode F4 ("F4", ReScanCodeIndex::F4);
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static const ReScanCode F5 {"F5", ReScanCodeIndex::F5};
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static const ReScanCode F6 {"F6", ReScanCodeIndex::F6};
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static const ReScanCode F7 {"F7", ReScanCodeIndex::F7};
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static const ReScanCode F8 {"F8", ReScanCodeIndex::F8};
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static const ReScanCode F9 {"F9", ReScanCodeIndex::F9};
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static const ReScanCode F10 {"F10", ReScanCodeIndex::F10};
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static const ReScanCode F11 {"F11", ReScanCodeIndex::F11};
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static const ReScanCode F12 {"F12", ReScanCodeIndex::F12};
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static const ReScanCode Print {"PRINT", ReScanCodeIndex::PRINT};
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static const ReScanCode ScrollLock {"SCROLL_LOCK", ReScanCodeIndex::SCROLL_LOCK};
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static const ReScanCode Break {"BREAK", ReScanCodeIndex::BREAK};
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//TODO On Windows, Return & KP_RETURN are the same thing.
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static const ReScanCode NumPadReturn {"KP_↵", ReScanCodeIndex::KP_RETURN};
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static const ReScanCode NumPadPlus {"KP_+", ReScanCodeIndex::KP_PLUS};
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static const ReScanCode NumPadMinus {"KP_-", ReScanCodeIndex::KP_MINUS};
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static const ReScanCode NumPadAsterisk {"KP_*", ReScanCodeIndex::KP_ASTERISK};
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static const ReScanCode NumPadForwardSlash {"KP_/", ReScanCodeIndex::KP_SLASH};
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static const ReScanCode NumPadPeriod {"KP_.", ReScanCodeIndex::KP_PERIOD};
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static const ReScanCode NumPadNumLock {"KP_NUMLOCK", ReScanCodeIndex::KP_NUMLOCK};
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static const ReScanCode NumPad1 {"KP_1", ReScanCodeIndex::KP_1};
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static const ReScanCode NumPad2 {"KP_2", ReScanCodeIndex::KP_2};
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static const ReScanCode NumPad3 {"KP_3", ReScanCodeIndex::KP_3};
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static const ReScanCode NumPad4 {"KP_4", ReScanCodeIndex::KP_4};
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static const ReScanCode NumPad5 {"KP_5", ReScanCodeIndex::KP_5};
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static const ReScanCode NumPad6 {"KP_6", ReScanCodeIndex::KP_6};
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static const ReScanCode NumPad7 {"KP_7", ReScanCodeIndex::KP_7};
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static const ReScanCode NumPad8 {"kP_8", ReScanCodeIndex::KP_8};
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static const ReScanCode NumPad9 {"KP_9", ReScanCodeIndex::KP_9};
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static const ReScanCode NumPad0 {"KP_0", ReScanCodeIndex::KP_0};
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static const ReScanCode Grave {"`", ReScanCodeIndex::GRAVE};
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static const ReScanCode One {"1", ReScanCodeIndex::ONE};
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static const ReScanCode Two {"2", ReScanCodeIndex::TWO};
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static const ReScanCode Three {"3", ReScanCodeIndex::THREE};
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static const ReScanCode Four {"4", ReScanCodeIndex::FOUR};
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static const ReScanCode Five {"5", ReScanCodeIndex::FIVE};
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static const ReScanCode Six {"6", ReScanCodeIndex::SIX};
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static const ReScanCode Seven {"7", ReScanCodeIndex::SEVEN};
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static const ReScanCode Eight {"8", ReScanCodeIndex::EIGHT};
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static const ReScanCode Nine {"9", ReScanCodeIndex::NINE};
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static const ReScanCode Zero {"0", ReScanCodeIndex::ZERO};
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static const ReScanCode Minus {"-", ReScanCodeIndex::MINUS};
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static const ReScanCode Equals {"+", ReScanCodeIndex::EQUALS};
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static const ReScanCode Backspace {"⌫", ReScanCodeIndex::BACKSPACE};
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static const ReScanCode Tab {"⇥", ReScanCodeIndex::TAB};
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static const ReScanCode Q {"Q", ReScanCodeIndex::Q};
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static const ReScanCode W {"W", ReScanCodeIndex::W};
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static const ReScanCode E {"E", ReScanCodeIndex::E};
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static const ReScanCode R {"R", ReScanCodeIndex::R};
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static const ReScanCode T {"T", ReScanCodeIndex::T};
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static const ReScanCode Y {"Y", ReScanCodeIndex::Y};
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static const ReScanCode U {"U", ReScanCodeIndex::U};
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static const ReScanCode I {"I", ReScanCodeIndex::I};
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static const ReScanCode O {"O", ReScanCodeIndex::O};
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static const ReScanCode P {"P", ReScanCodeIndex::P};
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static const ReScanCode LeftBracket {"[", ReScanCodeIndex::OPENING_SQUARE_BRACKET};
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static const ReScanCode RightBracket {"]", ReScanCodeIndex::CLOSING_SQUARE_BRACKET};
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static const ReScanCode BackSlash {"\\", ReScanCodeIndex::BACKSLASH};
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static const ReScanCode CapsLock {"CAPS", ReScanCodeIndex::CAPSLOCK};
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static const ReScanCode A {"A", ReScanCodeIndex::A};
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static const ReScanCode S {"S", ReScanCodeIndex::S};
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static const ReScanCode D {"D", ReScanCodeIndex::D};
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static const ReScanCode F {"F", ReScanCodeIndex::F};
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static const ReScanCode G {"G", ReScanCodeIndex::G};
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static const ReScanCode H {"H", ReScanCodeIndex::H};
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static const ReScanCode J {"J", ReScanCodeIndex::J};
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static const ReScanCode K {"K", ReScanCodeIndex::K};
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static const ReScanCode L {"L", ReScanCodeIndex::L};
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static const ReScanCode Semicolon {";", ReScanCodeIndex::SEMICOLON};
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static const ReScanCode SingeQuote {"\'", ReScanCodeIndex::SINGLEQUOTE};
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static const ReScanCode Return {"↵", ReScanCodeIndex::RETURN};
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static const ReScanCode LeftShift {"⇧", ReScanCodeIndex::LEFT_SHIFT};
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static const ReScanCode Z {"Z", ReScanCodeIndex::Z};
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static const ReScanCode X {"X", ReScanCodeIndex::X};
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static const ReScanCode C {"C", ReScanCodeIndex::C};
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static const ReScanCode V {"V", ReScanCodeIndex::V};
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static const ReScanCode B {"B", ReScanCodeIndex::B};
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static const ReScanCode N {"N", ReScanCodeIndex::N};
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static const ReScanCode M {"M", ReScanCodeIndex::M};
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static const ReScanCode Comma {",", ReScanCodeIndex::COMMA};
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static const ReScanCode Period {".", ReScanCodeIndex::PERIOD};
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static const ReScanCode ForwardSlash {"/", ReScanCodeIndex::SLASH};
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static const ReScanCode LeftControl {"LCTRL", ReScanCodeIndex::LEFT_CTRL};
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static const ReScanCode Super {"❖", ReScanCodeIndex::SUPER};
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static const ReScanCode LeftAlt {"🄰", ReScanCodeIndex::LEFT_ALT};
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static const ReScanCode Space {" ", ReScanCodeIndex::SPACE};
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static const ReScanCode RightAlt {"R🄰", ReScanCodeIndex::RIGHT_ALT};
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static const ReScanCode Menu {"▤", ReScanCodeIndex::MENU};
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static const ReScanCode RightControl {"RCTRL", ReScanCodeIndex::RIGHT_CONTROL};
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static const ReScanCode RightShift {"R⇧", ReScanCodeIndex::RIGHT_SHIFT};
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static const ReScanCode Insert {"INSERT", ReScanCodeIndex::INSERT};
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static const ReScanCode Home {"HOME", ReScanCodeIndex::HOME};
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static const ReScanCode PageUp {"PAGEUP", ReScanCodeIndex::PAGEUP};
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static const ReScanCode Delete {"DELETE", ReScanCodeIndex::DEL};
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static const ReScanCode End {"End", ReScanCodeIndex::END};
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static const ReScanCode PageDown {"PAGEDOWN", ReScanCodeIndex::PAGEDOWN};
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static const ReScanCode UpArrow {("↑"), ReScanCodeIndex::UP};
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static const ReScanCode DownArrow {("↓"), ReScanCodeIndex::DOWN};
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static const ReScanCode LeftArrow {("←"), ReScanCodeIndex::LEFT};
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static const ReScanCode RightArrow {("→"), ReScanCodeIndex::RIGHT};
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}
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*/
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//using Key = ReScanCode;
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using Button = ReScanCode;
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/*
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@@ -338,6 +79,61 @@ namespace ReWindow
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};
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*/
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/*class MouseState {
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public:
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struct
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{
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bool LMB = false;
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bool RMB = false;
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bool MMB = false;
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bool SideButton1 = false;
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bool SideButton2 = false;
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bool MWheelUp = false;
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bool MWheelDown = false;
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} Buttons;
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Vector2 Position;
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int Wheel = 0;
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[[nodiscard]] bool IsDown(const MouseButton& btn) const
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{
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if (btn == MouseButtons::Left) return Buttons.LMB;
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if (btn == MouseButtons::Right) return Buttons.RMB;
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if (btn == MouseButtons::Middle) return Buttons.MMB;
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if (btn == MouseButtons::Mouse4) return Buttons.SideButton1;
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if (btn == MouseButtons::Mouse5) return Buttons.SideButton2;
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//if (btn == MouseButtons::MWheelUp) return Buttons.MWheelUp;
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//if (btn == MouseButtons::MWheelDown) return Buttons.MWheelDown;
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return false; // Unknown button?
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}
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void Set(const MouseButton& btn, bool state)
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{
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if (btn == MouseButtons::Left) Buttons.LMB = state;
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if (btn == MouseButtons::Right) Buttons.RMB = state;
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if (btn == MouseButtons::Middle) Buttons.MMB = state;
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if (btn == MouseButtons::Mouse4) Buttons.SideButton1 = state;
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if (btn == MouseButtons::Mouse5) Buttons.SideButton2 = state;
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//if (btn == MouseButtons::MWheelUp) Buttons.MWheelUp = state;
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//if (btn == MouseButtons::MWheelDown) Buttons.MWheelDown = state;
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}
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bool& operator[](const MouseButton& btn)
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{
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if (btn == MouseButtons::Left) return Buttons.LMB;
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if (btn == MouseButtons::Right) return Buttons.RMB;
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if (btn == MouseButtons::Middle) return Buttons.MMB;
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if (btn == MouseButtons::Mouse4) return Buttons.SideButton1;
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if (btn == MouseButtons::Mouse5) return Buttons.SideButton2;
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//if (btn == MouseButtons::MWheelUp) return Buttons.MWheelUp;
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//if (btn == MouseButtons::MWheelDown) return Buttons.MWheelDown;
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throw std::runtime_error("Attempted to handle unmapped mouse button");
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}
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};*/
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struct MouseState
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{
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ButtonState Left;
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@@ -8,9 +8,11 @@
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#include <rewindow/types/cursors.h>
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#include <rewindow/types/mousebutton.h>
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#include <rewindow/types/gamepadbutton.h>
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#include <J3ML/LinearAlgebra.hpp>
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#include <rewindow/types/mouse.h>
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#include <rewindow/types/WindowEvents.hpp>
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#include <rewindow/types/keyboard.h>
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#include <rewindow/types/gamepad.h>
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#include <J3ML/LinearAlgebra.hpp>
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#include <format>
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enum class RWindowFlags: uint8_t {
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@@ -34,71 +36,6 @@ namespace ReWindow
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{
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using J3ML::LinearAlgebra::Vector2;
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//class KeyboardState {
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//public:
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// std::map<Key, bool> PressedKeys;
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//};
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//class GamepadState {
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//public:
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// std::map<GamepadButton, bool> PressedButtons;
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//};
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/*class MouseState {
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public:
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struct
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{
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bool LMB = false;
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bool RMB = false;
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bool MMB = false;
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bool SideButton1 = false;
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bool SideButton2 = false;
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bool MWheelUp = false;
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bool MWheelDown = false;
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} Buttons;
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Vector2 Position;
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int Wheel = 0;
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[[nodiscard]] bool IsDown(const MouseButton& btn) const
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{
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if (btn == MouseButtons::Left) return Buttons.LMB;
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if (btn == MouseButtons::Right) return Buttons.RMB;
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if (btn == MouseButtons::Middle) return Buttons.MMB;
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if (btn == MouseButtons::Mouse4) return Buttons.SideButton1;
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if (btn == MouseButtons::Mouse5) return Buttons.SideButton2;
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//if (btn == MouseButtons::MWheelUp) return Buttons.MWheelUp;
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//if (btn == MouseButtons::MWheelDown) return Buttons.MWheelDown;
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return false; // Unknown button?
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}
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void Set(const MouseButton& btn, bool state)
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{
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if (btn == MouseButtons::Left) Buttons.LMB = state;
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if (btn == MouseButtons::Right) Buttons.RMB = state;
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if (btn == MouseButtons::Middle) Buttons.MMB = state;
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if (btn == MouseButtons::Mouse4) Buttons.SideButton1 = state;
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if (btn == MouseButtons::Mouse5) Buttons.SideButton2 = state;
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//if (btn == MouseButtons::MWheelUp) Buttons.MWheelUp = state;
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//if (btn == MouseButtons::MWheelDown) Buttons.MWheelDown = state;
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}
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bool& operator[](const MouseButton& btn)
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{
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if (btn == MouseButtons::Left) return Buttons.LMB;
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if (btn == MouseButtons::Right) return Buttons.RMB;
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if (btn == MouseButtons::Middle) return Buttons.MMB;
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if (btn == MouseButtons::Mouse4) return Buttons.SideButton1;
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if (btn == MouseButtons::Mouse5) return Buttons.SideButton2;
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//if (btn == MouseButtons::MWheelUp) return Buttons.MWheelUp;
|
||||
//if (btn == MouseButtons::MWheelDown) return Buttons.MWheelDown;
|
||||
|
||||
throw std::runtime_error("Attempted to handle unmapped mouse button");
|
||||
}
|
||||
};*/
|
||||
|
||||
/// RWindow is a class implementation of a platform-independent window abstraction.
|
||||
/// This library also provides abstractions for user-input devices, and their interaction with the window.
|
||||
class RWindow {
|
||||
@@ -127,6 +64,8 @@ namespace ReWindow
|
||||
Event<MouseButtonDownEvent> OnMouseButtonDownEvent;
|
||||
Event<MouseButtonUpEvent> OnMouseButtonUpEvent;
|
||||
Event<MouseWheelEvent> OnMouseWheelEvent;
|
||||
|
||||
Event<InputDevice*, InputEvent> OnInputDeviceEvent;
|
||||
#pragma endregion
|
||||
|
||||
/// These methods can also be overridden in derived classes.
|
||||
@@ -157,6 +96,7 @@ namespace ReWindow
|
||||
Mouse* GetMouse();
|
||||
Keyboard* GetKeyboard();
|
||||
|
||||
#pragma region Input Helpers
|
||||
/// Returns a Vector2 representing mouse coordinates relative to the top-left corner of the window.
|
||||
/// This result is cached from the operating-system, and as such may be out-of-date.
|
||||
/// @see GetAccurateMouseCoordinates().
|
||||
@@ -164,6 +104,26 @@ namespace ReWindow
|
||||
|
||||
int GetMouseWheelPersistent() const { return currentMouse.Wheel;}
|
||||
|
||||
#pragma endregion
|
||||
|
||||
#pragma region Cursor Modifiers
|
||||
void SetCursorStyle(CursorStyle style) const;
|
||||
|
||||
void SetCursorCustomIcon() const;
|
||||
|
||||
void SetCursorLocked();
|
||||
|
||||
void SetCursorCenter();
|
||||
|
||||
void RestoreCursorFromLastCenter(); // Feels nicer for users
|
||||
|
||||
/// Hides the cursor when it's inside of our window. Useful for 3D game camera.
|
||||
void SetCursorVisible(bool cursor_enable);
|
||||
|
||||
bool GetCursorVisible();
|
||||
|
||||
#pragma endregion
|
||||
|
||||
/// Sets which rendering API is to be used with this window.
|
||||
void SetRenderer(RenderingAPI api);
|
||||
|
||||
@@ -267,7 +227,7 @@ namespace ReWindow
|
||||
Vector2 GetSize() const;
|
||||
|
||||
/// Returns the position of the "renderable area" of the window relative to it's top left corner.
|
||||
/// (used to account for the width or the border & title bar).
|
||||
/// (used to account for the width of the border & title bar).
|
||||
Vector2 GetPositionOfRenderableArea() const;
|
||||
|
||||
/// Requests the operating system to move the window to the specified coordinates on the display.
|
||||
@@ -286,20 +246,6 @@ namespace ReWindow
|
||||
/// NOTE: The implementation is defined per-OS, and thus there is no guarantee of it always working.
|
||||
void Lower() const;
|
||||
|
||||
void SetCursorStyle(CursorStyle style) const;
|
||||
|
||||
void SetCursorCustomIcon() const;
|
||||
|
||||
void SetCursorLocked();
|
||||
|
||||
void SetCursorCenter();
|
||||
|
||||
void RestoreCursorFromLastCenter(); // Feels nicer for users
|
||||
|
||||
/// Hides the cursor when it's inside of our window. Useful for 3D game camera.
|
||||
void SetCursorVisible(bool cursor_enable);
|
||||
|
||||
bool GetCursorVisible();
|
||||
|
||||
/// Calls OpenGL's SwapBuffers routine.
|
||||
/// NOTE: This is only used when the underlying rendering API is set to OpenGL.
|
||||
@@ -330,6 +276,10 @@ namespace ReWindow
|
||||
/// Requests the operating system to take the window out of fullscreen mode. Previously saved window size is restored, if possible.
|
||||
void RestoreFromFullscreen();
|
||||
|
||||
bool DetectsMouse();
|
||||
bool DetectsKeyboard();
|
||||
bool DetectsGamepad();
|
||||
|
||||
protected:
|
||||
#pragma region Data
|
||||
|
||||
@@ -348,14 +298,12 @@ namespace ReWindow
|
||||
bool flags[5];
|
||||
std::vector<RWindowEvent> eventLog;
|
||||
|
||||
/// Input Devices;
|
||||
Mouse* mouse;
|
||||
//Keyboard* keyboard;
|
||||
|
||||
//KeyboardState currentKeyboard; // Current Frame's Keyboard State
|
||||
//KeyboardState previousKeyboard; // Previous Frame's Keyboard State
|
||||
//MouseState currentMouse;
|
||||
//MouseState previousMouse;
|
||||
Keyboard* keyboard;
|
||||
Gamepad* gamepad;
|
||||
|
||||
std::vector<InputDevice*> input_devices;
|
||||
|
||||
|
||||
RenderingAPI renderer = RenderingAPI::OPENGL;
|
||||
|
@@ -17,13 +17,35 @@ std::string RWindowFlagToStr(RWindowFlags flag) {
|
||||
|
||||
using namespace ReWindow;
|
||||
|
||||
|
||||
|
||||
RWindow::RWindow() {
|
||||
title = "ReWindow Application";
|
||||
width = 640;
|
||||
height = 480;
|
||||
|
||||
keyboard = new Keyboard();
|
||||
mouse = new Mouse();
|
||||
if (DetectsKeyboard())
|
||||
{
|
||||
keyboard = new Keyboard();
|
||||
input_devices.push_back(keyboard);
|
||||
}
|
||||
|
||||
if (DetectsMouse())
|
||||
{
|
||||
mouse = new Mouse();
|
||||
input_devices.push_back(mouse);
|
||||
}
|
||||
|
||||
if (DetectsGamepad())
|
||||
{
|
||||
gamepad = new Gamepad();
|
||||
input_devices.push_back(gamepad);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
//RWindow::singleton = this;
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user