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input_refa
Author | SHA1 | Date | |
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4b2aeea2ca | |||
feacea61b1 |
273
include/rewindow/data/scancode.h
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273
include/rewindow/data/scancode.h
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@@ -0,0 +1,273 @@
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/// ReWindowLibrary
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/// A C++20 Library for creating and managing windows in a platform-independent manner
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/// Developed and Maintained by the boys @ Redacted Software.
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/// (c) 2024 Redacted Software
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/// This work is dedicated to the public domain.
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/// @file scancode.h
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/// @desc Abstraction layer for input device scancodes
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/// @edit 2024-12-03
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#pragma once
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namespace ReWindow {
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enum class ReScanCodeIndex : unsigned int {
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Unimplemented = 0,
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MLeft = 1,
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MRight = 2,
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MMiddle = 3,
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MWheel_Up = 4,
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MWheel_Down = 5,
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MSide_A = 8,
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MSide_B = 9,
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KP_0 = 90,
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KP_1 = 87,
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KP_2 = 88,
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KP_3 = 89,
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KP_4 = 83,
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KP_5 = 84,
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KP_6 = 85,
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KP_7 = 79,
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KP_8 = 80,
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KP_9 = 81,
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KP_PERIOD = 91,
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KP_RETURN = 104,
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KP_PLUS = 86,
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KP_MINUS = 82,
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KP_ASTERISK = 63,
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KP_SLASH = 106,
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KP_NUMLOCK = 77,
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PAGEUP = 112,
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PAGEDOWN = 117,
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HOME = 110,
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MENU = 135,
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END = 115,
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INSERT = 118,
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DEL = 119,
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UP = 111,
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DOWN = 116,
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LEFT = 113,
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RIGHT = 114,
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BACKSPACE = 22,
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EQUALS = 21,
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MINUS = 20,
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ZERO = 19,
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NINE = 18,
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EIGHT = 17,
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SEVEN = 16,
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SIX = 15,
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FIVE = 14,
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FOUR = 13,
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THREE = 12,
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TWO = 11,
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ONE = 10,
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GRAVE = 49,
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BACKSLASH = 51,
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CLOSING_SQUARE_BRACKET = 35,
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OPENING_SQUARE_BRACKET = 34,
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P = 33,
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O = 32,
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I = 31,
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U = 30,
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Y = 29,
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T = 28,
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R = 27,
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E = 26,
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W = 25,
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Q = 24,
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TAB = 23,
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RETURN = 36,
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SINGLEQUOTE = 48,
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SEMICOLON = 47,
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L = 46,
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K = 45,
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J = 44,
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H = 43,
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G = 42,
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F = 41,
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D = 40,
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S = 39,
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A = 38,
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CAPSLOCK = 66,
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RIGHT_SHIFT = 62,
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SLASH = 61,
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PERIOD = 60,
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COMMA = 59,
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M = 58,
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N = 57,
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B = 56,
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V = 55,
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C = 54,
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X = 53,
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Z = 52,
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LEFT_SHIFT = 50,
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RIGHT_CONTROL = 105,
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RIGHT_ALT = 108,
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SPACE = 65,
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LEFT_ALT = 64,
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SUPER = 133,
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LEFT_CTRL = 37,
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ESCAPE = 9,
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F1 = 67,
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F2 = 68,
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F3 = 69,
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F4 = 70,
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F5 = 71,
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F6 = 72,
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F7 = 73,
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F8 = 74,
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F9 = 75,
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F10 = 76,
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F11 = 95,
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F12 = 96,
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PRINT = 107,
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SCROLL_LOCK = 78,
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BREAK = 127,
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};
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class ReScanCode
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{
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public:
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std::string Mnemonic;
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unsigned int Sindex;
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ReScanCode() = default;
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explicit ReScanCode(const std::string& string, ReScanCodeIndex sindex);
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explicit ReScanCode(const std::string& string, unsigned int sindex);
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bool operator == (const ReScanCode& rs) const;
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bool operator<(const ReScanCode& rhs) const;
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ReScanCode(const ReScanCode&) = default;
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};
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namespace ReScanCodes {
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static const ReScanCode Unimplemented ("?", 0);
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static const ReScanCode MouseButtonLeft ("ML", ReScanCodeIndex::MLeft);
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static const ReScanCode MouseButtonRight ("MR", ReScanCodeIndex::MRight);
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static const ReScanCode MouseButtonMiddle ("MM", ReScanCodeIndex::MMiddle);
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static const ReScanCode MouseButtonSideA ("M4", ReScanCodeIndex::MSide_A);
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static const ReScanCode MouseButtonSideB ("M5", ReScanCodeIndex::MSide_B);
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/// NOTE: IsMouseButtonDown will not return correctly for the mouse-wheel-buttons, because the action is effectively instantaneous.
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static const ReScanCode MWheelUp ("MWU", ReScanCodeIndex::MWheel_Up);
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/// NOTE: IsMouseButtonDown will not return correctly for the mouse-wheel-buttons, because the action is effectively instantaneous.
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static const ReScanCode MWheelDown ("MWD", ReScanCodeIndex::MWheel_Down);
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// TODO: Encode both Uppercase and Lowercase version for each keymap
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static const ReScanCode Escape ("ESC", ReScanCodeIndex::ESCAPE);
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static const ReScanCode F1 ("F1", ReScanCodeIndex::F1);
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static const ReScanCode F2 ("F2", ReScanCodeIndex::F2);
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static const ReScanCode F3 ("F3", ReScanCodeIndex::F3);
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static const ReScanCode F4 ("F4", ReScanCodeIndex::F4);
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static const ReScanCode F5 {"F5", ReScanCodeIndex::F5};
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static const ReScanCode F6 {"F6", ReScanCodeIndex::F6};
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static const ReScanCode F7 {"F7", ReScanCodeIndex::F7};
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static const ReScanCode F8 {"F8", ReScanCodeIndex::F8};
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static const ReScanCode F9 {"F9", ReScanCodeIndex::F9};
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static const ReScanCode F10 {"F10", ReScanCodeIndex::F10};
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static const ReScanCode F11 {"F11", ReScanCodeIndex::F11};
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static const ReScanCode F12 {"F12", ReScanCodeIndex::F12};
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static const ReScanCode Print {"PRINT", ReScanCodeIndex::PRINT};
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static const ReScanCode ScrollLock {"SCROLL_LOCK", ReScanCodeIndex::SCROLL_LOCK};
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static const ReScanCode Break {"BREAK", ReScanCodeIndex::BREAK};
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//TODO On Windows, Return & KP_RETURN are the same thing.
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static const ReScanCode NumPadReturn {"KP_↵", ReScanCodeIndex::KP_RETURN};
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static const ReScanCode NumPadPlus {"KP_+", ReScanCodeIndex::KP_PLUS};
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static const ReScanCode NumPadMinus {"KP_-", ReScanCodeIndex::KP_MINUS};
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static const ReScanCode NumPadAsterisk {"KP_*", ReScanCodeIndex::KP_ASTERISK};
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static const ReScanCode NumPadForwardSlash {"KP_/", ReScanCodeIndex::KP_SLASH};
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static const ReScanCode NumPadPeriod {"KP_.", ReScanCodeIndex::KP_PERIOD};
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static const ReScanCode NumPadNumLock {"KP_NUMLOCK", ReScanCodeIndex::KP_NUMLOCK};
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static const ReScanCode NumPad1 {"KP_1", ReScanCodeIndex::KP_1};
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static const ReScanCode NumPad2 {"KP_2", ReScanCodeIndex::KP_2};
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static const ReScanCode NumPad3 {"KP_3", ReScanCodeIndex::KP_3};
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static const ReScanCode NumPad4 {"KP_4", ReScanCodeIndex::KP_4};
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static const ReScanCode NumPad5 {"KP_5", ReScanCodeIndex::KP_5};
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static const ReScanCode NumPad6 {"KP_6", ReScanCodeIndex::KP_6};
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static const ReScanCode NumPad7 {"KP_7", ReScanCodeIndex::KP_7};
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static const ReScanCode NumPad8 {"kP_8", ReScanCodeIndex::KP_8};
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static const ReScanCode NumPad9 {"KP_9", ReScanCodeIndex::KP_9};
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static const ReScanCode NumPad0 {"KP_0", ReScanCodeIndex::KP_0};
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static const ReScanCode Grave {"`", ReScanCodeIndex::GRAVE};
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static const ReScanCode One {"1", ReScanCodeIndex::ONE};
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static const ReScanCode Two {"2", ReScanCodeIndex::TWO};
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static const ReScanCode Three {"3", ReScanCodeIndex::THREE};
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static const ReScanCode Four {"4", ReScanCodeIndex::FOUR};
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static const ReScanCode Five {"5", ReScanCodeIndex::FIVE};
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static const ReScanCode Six {"6", ReScanCodeIndex::SIX};
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static const ReScanCode Seven {"7", ReScanCodeIndex::SEVEN};
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static const ReScanCode Eight {"8", ReScanCodeIndex::EIGHT};
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static const ReScanCode Nine {"9", ReScanCodeIndex::NINE};
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static const ReScanCode Zero {"0", ReScanCodeIndex::ZERO};
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static const ReScanCode Minus {"-", ReScanCodeIndex::MINUS};
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static const ReScanCode Equals {"+", ReScanCodeIndex::EQUALS};
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static const ReScanCode Backspace {"⌫", ReScanCodeIndex::BACKSPACE};
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static const ReScanCode Tab {"⇥", ReScanCodeIndex::TAB};
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static const ReScanCode Q {"Q", ReScanCodeIndex::Q};
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static const ReScanCode W {"W", ReScanCodeIndex::W};
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static const ReScanCode E {"E", ReScanCodeIndex::E};
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static const ReScanCode R {"R", ReScanCodeIndex::R};
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static const ReScanCode T {"T", ReScanCodeIndex::T};
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static const ReScanCode Y {"Y", ReScanCodeIndex::Y};
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static const ReScanCode U {"U", ReScanCodeIndex::U};
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static const ReScanCode I {"I", ReScanCodeIndex::I};
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static const ReScanCode O {"O", ReScanCodeIndex::O};
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static const ReScanCode P {"P", ReScanCodeIndex::P};
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static const ReScanCode LeftBracket {"[", ReScanCodeIndex::OPENING_SQUARE_BRACKET};
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static const ReScanCode RightBracket {"]", ReScanCodeIndex::CLOSING_SQUARE_BRACKET};
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static const ReScanCode BackSlash {"\\", ReScanCodeIndex::BACKSLASH};
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static const ReScanCode CapsLock {"CAPS", ReScanCodeIndex::CAPSLOCK};
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static const ReScanCode A {"A", ReScanCodeIndex::A};
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static const ReScanCode S {"S", ReScanCodeIndex::S};
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static const ReScanCode D {"D", ReScanCodeIndex::D};
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static const ReScanCode F {"F", ReScanCodeIndex::F};
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static const ReScanCode G {"G", ReScanCodeIndex::G};
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static const ReScanCode H {"H", ReScanCodeIndex::H};
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static const ReScanCode J {"J", ReScanCodeIndex::J};
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static const ReScanCode K {"K", ReScanCodeIndex::K};
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static const ReScanCode L {"L", ReScanCodeIndex::L};
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static const ReScanCode Semicolon {";", ReScanCodeIndex::SEMICOLON};
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static const ReScanCode SingeQuote {"\'", ReScanCodeIndex::SINGLEQUOTE};
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static const ReScanCode Return {"↵", ReScanCodeIndex::RETURN};
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static const ReScanCode LeftShift {"⇧", ReScanCodeIndex::LEFT_SHIFT};
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static const ReScanCode Z {"Z", ReScanCodeIndex::Z};
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static const ReScanCode X {"X", ReScanCodeIndex::X};
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static const ReScanCode C {"C", ReScanCodeIndex::C};
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static const ReScanCode V {"V", ReScanCodeIndex::V};
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static const ReScanCode B {"B", ReScanCodeIndex::B};
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static const ReScanCode N {"N", ReScanCodeIndex::N};
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static const ReScanCode M {"M", ReScanCodeIndex::M};
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static const ReScanCode Comma {",", ReScanCodeIndex::COMMA};
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static const ReScanCode Period {".", ReScanCodeIndex::PERIOD};
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static const ReScanCode ForwardSlash {"/", ReScanCodeIndex::SLASH};
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static const ReScanCode LeftControl {"LCTRL", ReScanCodeIndex::LEFT_CTRL};
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static const ReScanCode Super {"❖", ReScanCodeIndex::SUPER};
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static const ReScanCode LeftAlt {"🄰", ReScanCodeIndex::LEFT_ALT};
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static const ReScanCode Space {" ", ReScanCodeIndex::SPACE};
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static const ReScanCode RightAlt {"R🄰", ReScanCodeIndex::RIGHT_ALT};
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static const ReScanCode Menu {"▤", ReScanCodeIndex::MENU};
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static const ReScanCode RightControl {"RCTRL", ReScanCodeIndex::RIGHT_CONTROL};
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static const ReScanCode RightShift {"R⇧", ReScanCodeIndex::RIGHT_SHIFT};
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static const ReScanCode Insert {"INSERT", ReScanCodeIndex::INSERT};
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static const ReScanCode Home {"HOME", ReScanCodeIndex::HOME};
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static const ReScanCode PageUp {"PAGEUP", ReScanCodeIndex::PAGEUP};
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static const ReScanCode Delete {"DELETE", ReScanCodeIndex::DEL};
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static const ReScanCode End {"End", ReScanCodeIndex::END};
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static const ReScanCode PageDown {"PAGEDOWN", ReScanCodeIndex::PAGEDOWN};
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static const ReScanCode UpArrow {("↑"), ReScanCodeIndex::UP};
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static const ReScanCode DownArrow {("↓"), ReScanCodeIndex::DOWN};
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static const ReScanCode LeftArrow {("←"), ReScanCodeIndex::LEFT};
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static const ReScanCode RightArrow {("→"), ReScanCodeIndex::RIGHT};
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}
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}
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@@ -17,6 +17,7 @@ namespace ReWindow
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class Gamepad : public InputDevice
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{
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public:
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};
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39
include/rewindow/types/inputdevice.hpp
Normal file
39
include/rewindow/types/inputdevice.hpp
Normal file
@@ -0,0 +1,39 @@
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#pragma once
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namespace ReWindow
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{
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enum class DeviceType {
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MOUSE, KEYBOARD, GAMEPAD, TOUCHSCREEN, REMOTE, VRHEADSET
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};
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enum class DeviceState {
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OK, LOW_BATTERY, UNAVAILABLE
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};
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class InputDeviceImpl { };
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class InputDeviceImplLinux { };
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class InputDevice {
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public:
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virtual void Update(double elapsed){}
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/// Returns the device's index among devices of the same type.
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uint GetIndex() const;
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virtual DeviceType GetType() const = 0;
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DeviceState GetDeviceState() const;
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bool IsAnyButtonDown();
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};
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struct InputEvent
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{
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std::chrono::system_clock::time_point Timestamp;
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};
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struct BinaryActuatorState
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{
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double TimeHeld;
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bool Pressed;
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};
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}
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32
include/rewindow/types/inputservice.hpp
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32
include/rewindow/types/inputservice.hpp
Normal file
@@ -0,0 +1,32 @@
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#pragma once
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#include <rewindow/types/mouse.h>
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namespace ReWindow
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{
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namespace detail
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{
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static Mouse* internal_mouse;
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void UpdateMouse(Mouse* mouse) {
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detail::internal_mouse = mouse;
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}
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}
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namespace InputService
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{
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namespace Mouse
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{
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Vector2 GetMousePosition()
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{
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return detail::internal_mouse->GetPosition();
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}
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bool IsButtonDown(const MouseButton &btn) {
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return detail::internal_mouse->IsButtonDown(btn);
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}
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}
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}
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@@ -147,7 +147,7 @@ namespace Keys {
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}
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enum class KeyState {Pressed, Released};
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@@ -10,13 +10,40 @@
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#pragma once
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#include <rewindow/types/inputdevice.hpp>
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#include "rewindow/data/scancode.h"
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#include <Event.h>
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#include <map>
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namespace ReWindow
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{
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class InputDevice {};
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using Key = ReScanCode;
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using KeyState = BinaryActuatorState;
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struct KeyboardState
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{
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std::map<Key, KeyState> Keys;
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};
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class KeyPressedEvent : public InputEvent {};
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class KeyReleasedEvent : public InputEvent {};
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class Keyboard : public InputDevice
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{
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public:
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Keyboard() {}
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~Keyboard() {}
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bool IsKeyDown() const;
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KeyState GetKeyState() const;
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void Update(double elapsed) override;
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DeviceType GetType() const override { return DeviceType::KEYBOARD;}
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public:
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static Event<const KeyPressedEvent&> KeyPressed;
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static Event<const KeyReleasedEvent&> KeyReleased;
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public:
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static Keyboard* GetCurrentDevice();
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static bool GetKeyState(const Key& k);
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static KeyboardState GetState();
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};
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}
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@@ -10,17 +10,329 @@
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#pragma once
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//#include <rewindow/types/inputdevice.hpp>
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#include <rewindow/types/mousebutton.h>
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#include <rewindow/types/key.h>
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#include <Event.h>
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#include <map>
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#include "rewindow/data/scancode.h"
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#include <rewindow/types/inputdevice.hpp>
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//#include <rewindow/types/keyboard.h>
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//#include <rewindow/types/gamepad.h>
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namespace ReWindow
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{
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class InputDevice {}; // TODO: Remember to break InputDevice into it's own file and not define it twice!!!
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//using Key = ReScanCode;
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class Pointer : public InputDevice {};
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using Button = ReScanCode;
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/*
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enum class DeviceType {
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MOUSE, KEYBOARD, GAMEPAD, TOUCHSCREEN, REMOTE, VRHEADSET
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};
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||||
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enum class DeviceState {
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OK, LOW_BATTERY, UNAVAILABLE
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};
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*/
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class Mouse : public Pointer
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/*
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class InputDeviceImpl { };
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class InputDeviceImplLinux { };
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*/
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class LinuxMouseImpl { };
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class LinuxKeyboardImpl {};
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// TODO: Remember to break InputDevice into it's own file and not define it twice!!!
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/*
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class InputDevice {
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public:
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virtual void Update(double elapsed){}
|
||||
|
||||
/// Returns the device's index among devices of the same type.
|
||||
uint GetIndex() const;
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||||
|
||||
virtual DeviceType GetType() const = 0;
|
||||
DeviceState GetDeviceState() const;
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||||
bool IsAnyButtonDown();
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};
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||||
*/
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||||
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||||
/*
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struct BinaryActuatorState
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{
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double TimeHeld;
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bool Pressed;
|
||||
};
|
||||
*/
|
||||
|
||||
using ButtonState = BinaryActuatorState;
|
||||
//using KeyState = BinaryActuatorState;
|
||||
|
||||
/*
|
||||
struct KeyboardState
|
||||
{
|
||||
std::map<Key, KeyState> Keys;
|
||||
|
||||
};
|
||||
*/
|
||||
|
||||
/*class MouseState {
|
||||
public:
|
||||
struct
|
||||
{
|
||||
bool LMB = false;
|
||||
bool RMB = false;
|
||||
bool MMB = false;
|
||||
bool SideButton1 = false;
|
||||
bool SideButton2 = false;
|
||||
bool MWheelUp = false;
|
||||
bool MWheelDown = false;
|
||||
} Buttons;
|
||||
|
||||
|
||||
Vector2 Position;
|
||||
int Wheel = 0;
|
||||
|
||||
[[nodiscard]] bool IsDown(const MouseButton& btn) const
|
||||
{
|
||||
if (btn == MouseButtons::Left) return Buttons.LMB;
|
||||
if (btn == MouseButtons::Right) return Buttons.RMB;
|
||||
if (btn == MouseButtons::Middle) return Buttons.MMB;
|
||||
if (btn == MouseButtons::Mouse4) return Buttons.SideButton1;
|
||||
if (btn == MouseButtons::Mouse5) return Buttons.SideButton2;
|
||||
//if (btn == MouseButtons::MWheelUp) return Buttons.MWheelUp;
|
||||
//if (btn == MouseButtons::MWheelDown) return Buttons.MWheelDown;
|
||||
|
||||
return false; // Unknown button?
|
||||
}
|
||||
|
||||
void Set(const MouseButton& btn, bool state)
|
||||
{
|
||||
if (btn == MouseButtons::Left) Buttons.LMB = state;
|
||||
if (btn == MouseButtons::Right) Buttons.RMB = state;
|
||||
if (btn == MouseButtons::Middle) Buttons.MMB = state;
|
||||
if (btn == MouseButtons::Mouse4) Buttons.SideButton1 = state;
|
||||
if (btn == MouseButtons::Mouse5) Buttons.SideButton2 = state;
|
||||
//if (btn == MouseButtons::MWheelUp) Buttons.MWheelUp = state;
|
||||
//if (btn == MouseButtons::MWheelDown) Buttons.MWheelDown = state;
|
||||
}
|
||||
|
||||
bool& operator[](const MouseButton& btn)
|
||||
{
|
||||
if (btn == MouseButtons::Left) return Buttons.LMB;
|
||||
if (btn == MouseButtons::Right) return Buttons.RMB;
|
||||
if (btn == MouseButtons::Middle) return Buttons.MMB;
|
||||
if (btn == MouseButtons::Mouse4) return Buttons.SideButton1;
|
||||
if (btn == MouseButtons::Mouse5) return Buttons.SideButton2;
|
||||
//if (btn == MouseButtons::MWheelUp) return Buttons.MWheelUp;
|
||||
//if (btn == MouseButtons::MWheelDown) return Buttons.MWheelDown;
|
||||
|
||||
throw std::runtime_error("Attempted to handle unmapped mouse button");
|
||||
}
|
||||
};*/
|
||||
|
||||
struct MouseState
|
||||
{
|
||||
ButtonState Left;
|
||||
ButtonState Right;
|
||||
ButtonState Middle;
|
||||
ButtonState Mouse4;
|
||||
ButtonState Mouse5;
|
||||
ButtonState WheelUp;
|
||||
ButtonState WheelDown;
|
||||
|
||||
Vector2 Position;
|
||||
Vector2 Delta;
|
||||
Vector2 Velocity;
|
||||
int Wheel;
|
||||
|
||||
|
||||
};
|
||||
|
||||
|
||||
struct ThumbstickState
|
||||
{
|
||||
|
||||
Vector2 Unit;
|
||||
};
|
||||
|
||||
class Thumbstick
|
||||
{
|
||||
|
||||
};
|
||||
|
||||
struct TriggerState
|
||||
{
|
||||
|
||||
};
|
||||
|
||||
class Trigger
|
||||
{
|
||||
|
||||
};
|
||||
|
||||
struct GamepadState
|
||||
{
|
||||
ButtonState X;
|
||||
ButtonState Y;
|
||||
ButtonState A;
|
||||
ButtonState B;
|
||||
|
||||
// TODO: Also have analog DPad;
|
||||
ButtonState DPadLeft;
|
||||
ButtonState DPadRight;
|
||||
ButtonState DPadUp;
|
||||
ButtonState DPadDown;
|
||||
|
||||
ButtonState Pause;
|
||||
ButtonState Select;
|
||||
ButtonState Home;
|
||||
|
||||
ButtonState LeftThumbButton;
|
||||
ButtonState RightThumbButton;
|
||||
|
||||
TriggerState LeftTrigger;
|
||||
TriggerState RightTrigger;
|
||||
|
||||
ThumbstickState LeftThumbstick;
|
||||
ThumbstickState RightThumbstick;
|
||||
|
||||
};
|
||||
|
||||
class TouchscreenState
|
||||
{
|
||||
|
||||
};
|
||||
|
||||
/*
|
||||
* Gamepad
|
||||
*/
|
||||
|
||||
constexpr int MaxDeviceStateHistory = 100;
|
||||
|
||||
class Gamepad : public InputDevice
|
||||
{
|
||||
public:
|
||||
uint GetButtonCount() const;
|
||||
uint GetRumbleMotorCount() const;
|
||||
protected:
|
||||
Thumbstick LeftThumb;
|
||||
Thumbstick RightThumb;
|
||||
|
||||
Trigger RightTrigger;
|
||||
Trigger LeftTrigger;
|
||||
|
||||
GamepadState current_state;
|
||||
GamepadState previous_state;
|
||||
GamepadState history[MaxDeviceStateHistory];
|
||||
};
|
||||
|
||||
|
||||
class XboxGamepad : public Gamepad {};
|
||||
class PS4Gamepad : public Gamepad {};
|
||||
|
||||
/*
|
||||
* Pointer
|
||||
*/
|
||||
|
||||
class PointerDevice : public InputDevice {
|
||||
public:
|
||||
void Update(double elapsed) override {
|
||||
InputDevice::Update(elapsed);
|
||||
}
|
||||
};
|
||||
|
||||
/*
|
||||
struct InputEvent
|
||||
{
|
||||
std::chrono::system_clock::time_point Timestamp;
|
||||
};
|
||||
*/
|
||||
|
||||
struct MouseButtonEvent : public InputEvent
|
||||
{
|
||||
|
||||
};
|
||||
|
||||
class MouseMoveEvent
|
||||
{
|
||||
|
||||
};
|
||||
|
||||
class MouseWheelEvent
|
||||
{
|
||||
|
||||
};
|
||||
|
||||
struct TouchEvent
|
||||
{
|
||||
|
||||
int TouchID;
|
||||
Vector2 Position;
|
||||
Vector2 Velocity;
|
||||
float Pressure;
|
||||
};
|
||||
|
||||
class Mouse : public PointerDevice
|
||||
{
|
||||
public:
|
||||
public:
|
||||
Event<> Moved;
|
||||
Event<> ButtonPressed;
|
||||
Event<> ButtonReleased;
|
||||
Event<> WheelMoved;
|
||||
public:
|
||||
Mouse();
|
||||
~Mouse();
|
||||
Vector2 GetPosition() const;
|
||||
bool IsButtonDown(const MouseButton& btn) const;
|
||||
ButtonState GetButtonState(const MouseButton& btn) const;
|
||||
void Update(double elapsed) override;
|
||||
DeviceType GetType() const override;
|
||||
void DoButtonPress(const MouseButton& btn);
|
||||
void DoButtonRelease(const MouseButton& btn);
|
||||
void DoMove(const Vector2& pos);
|
||||
void DoScrollWheel(int scroll);
|
||||
protected:
|
||||
void SetButtonPressed(const MouseButton& btn, bool pressed);
|
||||
void SetButtonState(const MouseButton& btn, ButtonState state);
|
||||
protected:
|
||||
MouseState current_state;
|
||||
MouseState previous_state;
|
||||
MouseState history[MaxDeviceStateHistory];
|
||||
public:
|
||||
protected:
|
||||
private:
|
||||
};
|
||||
|
||||
class Touchscreen : public PointerDevice
|
||||
{
|
||||
public:
|
||||
static Event<const TouchEvent&> TouchMoved;
|
||||
static Event<const TouchEvent&> TouchPressed;
|
||||
static Event<const TouchEvent&> TouchReleased;
|
||||
|
||||
static Touchscreen GetCurrentDevice();
|
||||
|
||||
int GetPosition(int touchIndex);
|
||||
int GetTouchCount();
|
||||
int GetMaxTouchCount();
|
||||
std::vector<int> GetTouches();
|
||||
|
||||
/// Returns the pressure of the touch-press. Most touch screens aren't pressure sensitive, in which case the pressure will be 1.
|
||||
float GetPressure(int touchIndex);
|
||||
|
||||
};
|
||||
|
||||
class VRHeadset : public InputDevice { };
|
||||
|
||||
class GenericTVRemote : public InputDevice { };
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
@@ -4,15 +4,17 @@
|
||||
#include <Event.h>
|
||||
#include <map>
|
||||
#include <thread>
|
||||
#include <rewindow/types/key.h>
|
||||
//#include <rewindow/types/key.h>
|
||||
#include <rewindow/types/cursors.h>
|
||||
#include <rewindow/types/mousebutton.h>
|
||||
#include <rewindow/types/gamepadbutton.h>
|
||||
#include <J3ML/LinearAlgebra.hpp>
|
||||
#include <rewindow/types/mouse.h>
|
||||
#include <rewindow/types/WindowEvents.hpp>
|
||||
#include <rewindow/types/keyboard.h>
|
||||
#include <rewindow/types/gamepad.h>
|
||||
#include <J3ML/LinearAlgebra.hpp>
|
||||
#include <format>
|
||||
|
||||
|
||||
enum class RWindowFlags: uint8_t {
|
||||
IN_FOCUS,
|
||||
FULLSCREEN,
|
||||
@@ -34,71 +36,6 @@ namespace ReWindow
|
||||
{
|
||||
using J3ML::LinearAlgebra::Vector2;
|
||||
|
||||
class KeyboardState {
|
||||
public:
|
||||
std::map<Key, bool> PressedKeys;
|
||||
};
|
||||
|
||||
class GamepadState {
|
||||
public:
|
||||
std::map<GamepadButton, bool> PressedButtons;
|
||||
};
|
||||
|
||||
class MouseState {
|
||||
public:
|
||||
struct
|
||||
{
|
||||
bool LMB = false;
|
||||
bool RMB = false;
|
||||
bool MMB = false;
|
||||
bool SideButton1 = false;
|
||||
bool SideButton2 = false;
|
||||
bool MWheelUp = false;
|
||||
bool MWheelDown = false;
|
||||
} Buttons;
|
||||
|
||||
|
||||
Vector2 Position;
|
||||
int Wheel = 0;
|
||||
|
||||
[[nodiscard]] bool IsDown(const MouseButton& btn) const
|
||||
{
|
||||
if (btn == MouseButtons::Left) return Buttons.LMB;
|
||||
if (btn == MouseButtons::Right) return Buttons.RMB;
|
||||
if (btn == MouseButtons::Middle) return Buttons.MMB;
|
||||
if (btn == MouseButtons::Mouse4) return Buttons.SideButton1;
|
||||
if (btn == MouseButtons::Mouse5) return Buttons.SideButton2;
|
||||
//if (btn == MouseButtons::MWheelUp) return Buttons.MWheelUp;
|
||||
//if (btn == MouseButtons::MWheelDown) return Buttons.MWheelDown;
|
||||
|
||||
return false; // Unknown button?
|
||||
}
|
||||
|
||||
void Set(const MouseButton& btn, bool state)
|
||||
{
|
||||
if (btn == MouseButtons::Left) Buttons.LMB = state;
|
||||
if (btn == MouseButtons::Right) Buttons.RMB = state;
|
||||
if (btn == MouseButtons::Middle) Buttons.MMB = state;
|
||||
if (btn == MouseButtons::Mouse4) Buttons.SideButton1 = state;
|
||||
if (btn == MouseButtons::Mouse5) Buttons.SideButton2 = state;
|
||||
//if (btn == MouseButtons::MWheelUp) Buttons.MWheelUp = state;
|
||||
//if (btn == MouseButtons::MWheelDown) Buttons.MWheelDown = state;
|
||||
}
|
||||
|
||||
bool& operator[](const MouseButton& btn)
|
||||
{
|
||||
if (btn == MouseButtons::Left) return Buttons.LMB;
|
||||
if (btn == MouseButtons::Right) return Buttons.RMB;
|
||||
if (btn == MouseButtons::Middle) return Buttons.MMB;
|
||||
if (btn == MouseButtons::Mouse4) return Buttons.SideButton1;
|
||||
if (btn == MouseButtons::Mouse5) return Buttons.SideButton2;
|
||||
//if (btn == MouseButtons::MWheelUp) return Buttons.MWheelUp;
|
||||
//if (btn == MouseButtons::MWheelDown) return Buttons.MWheelDown;
|
||||
|
||||
throw std::runtime_error("Attempted to handle unmapped mouse button");
|
||||
}
|
||||
};
|
||||
|
||||
/// RWindow is a class implementation of a platform-independent window abstraction.
|
||||
/// This library also provides abstractions for user-input devices, and their interaction with the window.
|
||||
class RWindow {
|
||||
@@ -127,6 +64,8 @@ namespace ReWindow
|
||||
Event<MouseButtonDownEvent> OnMouseButtonDownEvent;
|
||||
Event<MouseButtonUpEvent> OnMouseButtonUpEvent;
|
||||
Event<MouseWheelEvent> OnMouseWheelEvent;
|
||||
|
||||
Event<InputDevice*, InputEvent> OnInputDeviceEvent;
|
||||
#pragma endregion
|
||||
|
||||
/// These methods can also be overridden in derived classes.
|
||||
@@ -154,6 +93,10 @@ namespace ReWindow
|
||||
virtual void OnMouseWheel(const MouseWheelEvent&) {}
|
||||
#pragma endregion
|
||||
|
||||
Mouse* GetMouse();
|
||||
Keyboard* GetKeyboard();
|
||||
|
||||
#pragma region Input Helpers
|
||||
/// Returns a Vector2 representing mouse coordinates relative to the top-left corner of the window.
|
||||
/// This result is cached from the operating-system, and as such may be out-of-date.
|
||||
/// @see GetAccurateMouseCoordinates().
|
||||
@@ -161,6 +104,26 @@ namespace ReWindow
|
||||
|
||||
int GetMouseWheelPersistent() const { return currentMouse.Wheel;}
|
||||
|
||||
#pragma endregion
|
||||
|
||||
#pragma region Cursor Modifiers
|
||||
void SetCursorStyle(CursorStyle style) const;
|
||||
|
||||
void SetCursorCustomIcon() const;
|
||||
|
||||
void SetCursorLocked();
|
||||
|
||||
void SetCursorCenter();
|
||||
|
||||
void RestoreCursorFromLastCenter(); // Feels nicer for users
|
||||
|
||||
/// Hides the cursor when it's inside of our window. Useful for 3D game camera.
|
||||
void SetCursorVisible(bool cursor_enable);
|
||||
|
||||
bool GetCursorVisible();
|
||||
|
||||
#pragma endregion
|
||||
|
||||
/// Sets which rendering API is to be used with this window.
|
||||
void SetRenderer(RenderingAPI api);
|
||||
|
||||
@@ -264,7 +227,7 @@ namespace ReWindow
|
||||
Vector2 GetSize() const;
|
||||
|
||||
/// Returns the position of the "renderable area" of the window relative to it's top left corner.
|
||||
/// (used to account for the width or the border & title bar).
|
||||
/// (used to account for the width of the border & title bar).
|
||||
Vector2 GetPositionOfRenderableArea() const;
|
||||
|
||||
/// Requests the operating system to move the window to the specified coordinates on the display.
|
||||
@@ -283,20 +246,6 @@ namespace ReWindow
|
||||
/// NOTE: The implementation is defined per-OS, and thus there is no guarantee of it always working.
|
||||
void Lower() const;
|
||||
|
||||
void SetCursorStyle(CursorStyle style) const;
|
||||
|
||||
void SetCursorCustomIcon() const;
|
||||
|
||||
void SetCursorLocked();
|
||||
|
||||
void SetCursorCenter();
|
||||
|
||||
void RestoreCursorFromLastCenter(); // Feels nicer for users
|
||||
|
||||
/// Hides the cursor when it's inside of our window. Useful for 3D game camera.
|
||||
void SetCursorVisible(bool cursor_enable);
|
||||
|
||||
bool GetCursorVisible();
|
||||
|
||||
/// Calls OpenGL's SwapBuffers routine.
|
||||
/// NOTE: This is only used when the underlying rendering API is set to OpenGL.
|
||||
@@ -327,6 +276,10 @@ namespace ReWindow
|
||||
/// Requests the operating system to take the window out of fullscreen mode. Previously saved window size is restored, if possible.
|
||||
void RestoreFromFullscreen();
|
||||
|
||||
bool DetectsMouse();
|
||||
bool DetectsKeyboard();
|
||||
bool DetectsGamepad();
|
||||
|
||||
protected:
|
||||
#pragma region Data
|
||||
|
||||
@@ -345,11 +298,12 @@ namespace ReWindow
|
||||
bool flags[5];
|
||||
std::vector<RWindowEvent> eventLog;
|
||||
|
||||
KeyboardState currentKeyboard; // Current Frame's Keyboard State
|
||||
KeyboardState previousKeyboard; // Previous Frame's Keyboard State
|
||||
MouseState currentMouse;
|
||||
MouseState previousMouse;
|
||||
/// Input Devices;
|
||||
Mouse* mouse;
|
||||
Keyboard* keyboard;
|
||||
Gamepad* gamepad;
|
||||
|
||||
std::vector<InputDevice*> input_devices;
|
||||
|
||||
|
||||
RenderingAPI renderer = RenderingAPI::OPENGL;
|
||||
|
@@ -1,5 +1,7 @@
|
||||
#include <rewindow/types/window.h>
|
||||
#include "rewindow/logger/logger.h"
|
||||
#include <rewindow/types/mouse.h>
|
||||
|
||||
std::string RWindowFlagToStr(RWindowFlags flag) {
|
||||
switch (flag) {
|
||||
case RWindowFlags::IN_FOCUS: return "IN_FOCUS";
|
||||
@@ -15,10 +17,35 @@ std::string RWindowFlagToStr(RWindowFlags flag) {
|
||||
|
||||
using namespace ReWindow;
|
||||
|
||||
|
||||
|
||||
RWindow::RWindow() {
|
||||
title = "ReWindow Application";
|
||||
width = 640;
|
||||
height = 480;
|
||||
|
||||
if (DetectsKeyboard())
|
||||
{
|
||||
keyboard = new Keyboard();
|
||||
input_devices.push_back(keyboard);
|
||||
}
|
||||
|
||||
if (DetectsMouse())
|
||||
{
|
||||
mouse = new Mouse();
|
||||
input_devices.push_back(mouse);
|
||||
}
|
||||
|
||||
if (DetectsGamepad())
|
||||
{
|
||||
gamepad = new Gamepad();
|
||||
input_devices.push_back(gamepad);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
//RWindow::singleton = this;
|
||||
}
|
||||
|
||||
@@ -33,7 +60,7 @@ RWindow::RWindow(const std::string& title, int width, int height, RenderingAPI r
|
||||
title(title), width(width), height(height), renderer(renderer) {}
|
||||
|
||||
Vector2 RWindow::GetMouseCoordinates() const {
|
||||
return currentMouse.Position;
|
||||
return mouse->GetPosition();
|
||||
}
|
||||
|
||||
bool RWindow::GetFlag(RWindowFlags flag) const {
|
||||
@@ -68,7 +95,7 @@ void RWindow::processFocusOut()
|
||||
|
||||
void RWindow::processMousePress(const MouseButton& btn)
|
||||
{
|
||||
currentMouse.Set(btn, true);
|
||||
mouse->DoButtonPress(btn); // .Set(btn, true);
|
||||
auto eventData = MouseButtonDownEvent(btn);
|
||||
OnMouseButtonDown(eventData);
|
||||
OnMouseButtonDownEvent(eventData);
|
||||
@@ -154,6 +181,9 @@ bool RWindow::IsMouseButtonDown(const MouseButton &button) const {
|
||||
|
||||
void RWindow::processKeyPress(Key key) {
|
||||
currentKeyboard.PressedKeys[key] = true;
|
||||
|
||||
Input::
|
||||
|
||||
auto eventData = KeyDownEvent(key);
|
||||
OnKeyDown(eventData);
|
||||
OnKeyDownEvent(key);
|
||||
@@ -195,6 +225,8 @@ void RWindow::Refresh() {
|
||||
previousMouse.Position = currentMouse.Position;
|
||||
}
|
||||
|
||||
detail::UpdateMouse(currentMouse);
|
||||
|
||||
}
|
||||
|
||||
float RWindow::ComputeElapsedFrameTimeSeconds(std::chrono::steady_clock::time_point start, std::chrono::steady_clock::time_point end) {
|
||||
|
1
src/types/inputdevice.cpp
Normal file
1
src/types/inputdevice.cpp
Normal file
@@ -0,0 +1 @@
|
||||
#include <rewindow/types/inputdevice.hpp>
|
29
src/types/inputservice.cpp
Normal file
29
src/types/inputservice.cpp
Normal file
@@ -0,0 +1,29 @@
|
||||
#include <rewindow/types/inputservice.hpp>
|
||||
|
||||
namespace ReWindow {
|
||||
namespace detail
|
||||
{
|
||||
static Mouse* internal_mouse;
|
||||
|
||||
void UpdateMouse(Mouse* mouse) {
|
||||
detail::internal_mouse = mouse;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
namespace InputService
|
||||
{
|
||||
namespace Mouse
|
||||
{
|
||||
Vector2 GetMousePosition()
|
||||
{
|
||||
return detail::internal_mouse->GetPosition();
|
||||
}
|
||||
|
||||
bool IsButtonDown(const MouseButton &btn) {
|
||||
return detail::internal_mouse->IsButtonDown(btn);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
1
src/types/keyboard.cpp
Normal file
1
src/types/keyboard.cpp
Normal file
@@ -0,0 +1 @@
|
||||
#include <rewindow/types/keyboard.h>
|
82
src/types/mouse.cpp
Normal file
82
src/types/mouse.cpp
Normal file
@@ -0,0 +1,82 @@
|
||||
#include <rewindow/types/mouse.h>
|
||||
|
||||
namespace ReWindow
|
||||
{
|
||||
namespace detail
|
||||
{
|
||||
static Mouse* internal_mouse;
|
||||
|
||||
void UpdateMouse(Mouse* mouse) {
|
||||
detail::internal_mouse = mouse;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
namespace InputService
|
||||
{
|
||||
namespace Mouse
|
||||
{
|
||||
Vector2 GetMousePosition()
|
||||
{
|
||||
return detail::internal_mouse->GetPosition();
|
||||
}
|
||||
|
||||
bool IsButtonDown(const MouseButton &btn) {
|
||||
return detail::internal_mouse->IsButtonDown(btn);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
void Mouse::DoButtonPress(const MouseButton &btn) {
|
||||
SetButtonPressed(btn, true);
|
||||
}
|
||||
|
||||
void Mouse::DoButtonRelease(const MouseButton &btn) {
|
||||
SetButtonPressed(btn, false);
|
||||
}
|
||||
|
||||
DeviceType Mouse::GetType() const { return DeviceType::MOUSE;}
|
||||
|
||||
void Mouse::Update(double elapsed) {
|
||||
current_state.Left.TimeHeld += elapsed;
|
||||
current_state.Right.TimeHeld += elapsed;
|
||||
current_state.Middle.TimeHeld += elapsed;
|
||||
current_state.Mouse4.TimeHeld += elapsed;
|
||||
current_state.Mouse5.TimeHeld += elapsed;
|
||||
|
||||
previous_state = current_state;
|
||||
}
|
||||
|
||||
ButtonState Mouse::GetButtonState(const MouseButton &btn) const {
|
||||
if (btn == MouseButtons::Left) return current_state.Left;
|
||||
if (btn == MouseButtons::Right) return current_state.Right;
|
||||
if (btn == MouseButtons::Middle) return current_state.Middle;
|
||||
if (btn == MouseButtons::Mouse4) return current_state.Mouse4;
|
||||
if (btn == MouseButtons::Mouse5) return current_state.Mouse5;
|
||||
}
|
||||
|
||||
bool Mouse::IsButtonDown(const MouseButton &btn) const {
|
||||
return GetButtonState(btn).Pressed;
|
||||
}
|
||||
|
||||
Mouse::~Mouse() {}
|
||||
|
||||
Mouse::Mouse() {}
|
||||
|
||||
void Mouse::SetButtonPressed(const MouseButton &btn, bool pressed) {
|
||||
auto state = GetButtonState(btn);
|
||||
state.Pressed = pressed;
|
||||
state.TimeHeld = 0;
|
||||
SetButtonState(btn, state);
|
||||
}
|
||||
|
||||
void Mouse::SetButtonState(const MouseButton &btn, ButtonState state) {
|
||||
if (btn == MouseButtons::Left) current_state.Left = state;
|
||||
if (btn == MouseButtons::Right) current_state.Right = state;
|
||||
if (btn == MouseButtons::Middle) current_state.Middle = state;
|
||||
if (btn == MouseButtons::Mouse4) current_state.Mouse4 = state;
|
||||
if (btn == MouseButtons::Mouse5) current_state.Mouse5 = state;
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user