Refactoring RWindow class to support usage in ReCaveGame

This commit is contained in:
2024-11-01 14:01:58 -04:00
parent fb6ed84b76
commit a4322c4b21
11 changed files with 459 additions and 328 deletions

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@@ -0,0 +1,78 @@
#pragma once
#include <chrono>
#include <rewindow/types/key.h>
#include <rewindow/types/mousebutton.h>
namespace ReWindow {
using namespace std::chrono_literals;
using precision_clock = std::chrono::high_resolution_clock;
using precision_timestamp = precision_clock::time_point;
class TimestampedEvent {
private:
public:
precision_timestamp Timestamp;
TimestampedEvent() : Timestamp(precision_clock::now())
{ }
};
class RWindowEvent : public TimestampedEvent {
public:
RWindowEvent() : TimestampedEvent() { }
};
class KeyboardEvent : public RWindowEvent {
public:
Key key;
KeyState state;
KeyboardEvent(Key key, KeyState state) : RWindowEvent(), key(key), state(state) {}
};
class MouseEvent : public RWindowEvent {};
class GamepadEvent : public RWindowEvent {};
class MouseMoveEvent : public MouseEvent {
public:
Vector2 Position;
Vector2 Delta;
MouseMoveEvent(const Vector2 &pos) : MouseEvent(), Position(pos)
{}
MouseMoveEvent(int x, int y) : MouseEvent(), Position(Vector2(x, y))
{}
};
class KeyDownEvent : public KeyboardEvent {
public:
KeyDownEvent(Key key) : KeyboardEvent(key, KeyState::Pressed) {}
};
class KeyUpEvent : public KeyboardEvent {
public:
KeyUpEvent(Key key) : KeyboardEvent(key, KeyState::Released) {}
};
class MouseButtonDownEvent : public MouseEvent {
public:
MouseButton Button;
MouseButtonDownEvent() = default;
MouseButtonDownEvent(MouseButton Button) : MouseEvent() {}
};
class MouseButtonUpEvent : public MouseEvent {
public:
MouseButton Button;
MouseButtonUpEvent() = default;
MouseButtonUpEvent(MouseButton Button) : MouseEvent() {}
};
class WindowResizeRequestEvent : public RWindowEvent
{
public:
Vector2 Size;
};
}

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@@ -147,7 +147,7 @@ namespace Keys {
}
enum class KeyState {Pressed, Released};

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@@ -18,6 +18,8 @@ public:
const char* CharCode;
unsigned int ButtonIndex;
bool operator == (const MouseButton& mb) const;
bool operator<(const MouseButton& rhs) const;
MouseButton(const MouseButton&) = default;
};

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@@ -9,10 +9,8 @@
#include <rewindow/types/mousebutton.h>
#include <rewindow/types/gamepadbutton.h>
#include <J3ML/LinearAlgebra.hpp>
#include "WindowEvents.hpp"
using namespace std::chrono_literals;
using precision_clock = std::chrono::high_resolution_clock;
using precision_timestamp = precision_clock::time_point;
enum class RWindowFlags: uint8_t {
IN_FOCUS,
@@ -31,113 +29,50 @@ enum class RenderingAPI: uint8_t {
VULKAN = 1,
};
enum class KeyState {Pressed, Released};
namespace ReWindow
{
using J3ML::LinearAlgebra::Vector2;
class TimestampedEvent {
private:
class KeyboardState {
public:
std::map<Key, bool> PressedKeys;
};
public:
precision_timestamp Timestamp;
TimestampedEvent() : Timestamp(precision_clock::now())
{ }
};
class GamepadState {
public:
std::map<GamepadButton, bool> PressedButtons;
};
class RWindowEvent : public TimestampedEvent {
public:
RWindowEvent() : TimestampedEvent() { }
};
const RWindowEvent EmptyRWindowEvent;
class MouseState {
public:
std::map<MouseButton, bool> PressedBtns;
Vector2 Pos;
};
namespace WindowEvents {
class KeyboardState {
public:
std::map<Key, bool> PressedKeys;
};
class GamepadState {
public:
std::map<GamepadButton, bool> PressedButtons;
};
class InputState {
public:
KeyboardState Keyboard;
GamepadState Gamepad;
};
class KeyboardEvent : public RWindowEvent {
public:
Key key;
KeyState state;
KeyboardEvent(Key key, KeyState state) : RWindowEvent(), key(key), state(state) {}
};
class MouseEvent : public RWindowEvent {};
class GamepadEvent : public RWindowEvent {};
class MouseMoveEvent : public MouseEvent {
public:
Vector2 Position;
Vector2 Delta;
MouseMoveEvent(const Vector2 &pos) : MouseEvent(), Position(pos)
{}
MouseMoveEvent(int x, int y) : MouseEvent(), Position(Vector2(x, y))
{}
};
class KeyDownEvent : public KeyboardEvent {
public:
KeyDownEvent(Key key) : KeyboardEvent(key, KeyState::Pressed) {}
};
class KeyUpEvent : public KeyboardEvent {
public:
KeyUpEvent(Key key) : KeyboardEvent(key, KeyState::Released) {}
};
class MouseButtonDownEvent : public MouseEvent {
public:
MouseButton Button;
MouseButtonDownEvent() = default;
MouseButtonDownEvent(MouseButton Button) : MouseEvent() {}
};
class MouseButtonUpEvent : public MouseEvent {
public:
MouseButton Button;
MouseButtonUpEvent() = default;
MouseButtonUpEvent(MouseButton Button) : MouseEvent() {}
};
class WindowResizeRequestEvent : public RWindowEvent
{
public:
Vector2 Size;
};
}
using namespace WindowEvents;
/// General To Do List
/// TODO: Clean up public API to express the cross-platform, multi-graphics-mode ethos of this project.
///
class InputState {
public:
KeyboardState Keyboard;
GamepadState Gamepad;
};
/// RWindow is a class implementation of a platform-independent window abstraction.
/// This library also provides abstractions for user-input devices, and their interaction with the window.
class RWindow {
public:
#pragma region Constructors
/// The default constructor sets a default size and window title.
RWindow();
/// Constructs a window by explicitly setting title, width and height.
RWindow(const std::string& title, int width, int height);
/// Constructs a window as above with the additional argument of explicitly setting which render API is to be used.
RWindow(const std::string& title, int width, int height, RenderingAPI renderer);
#pragma endregion
/// Bindables are provided for hooking into window instances conveniently, without the need to derive and override for simple use cases.
#pragma region Bindable Events
/// We keep and support both mechanisms for extending behavior to suit:
/// 1. Derived windows with added functionality.
/// 2. Binding functions to a pre-existing window.
#pragma region Callbacks
/// Bindable Non-intrusive event handlers
/// Use these when you can't override the base window class
Event<> OnOpenEvent;
Event<> OnClosingEvent;
Event<RWindowEvent> OnFocusLostEvent;
@@ -150,18 +85,23 @@ namespace ReWindow
Event<MouseButtonDownEvent> OnMouseButtonDownEvent;
Event<MouseButtonUpEvent> OnMouseButtonUpEvent;
#pragma endregion
/// These methods can also be overridden in derived classes.
#pragma region Overrides
/// Intrusive virtual methods intended to be overridden in a derived class.
/// Do not stuff any logic into these. Someone WILL override it and forget to call the base.
/// Called upon the window requesting to open.
virtual void OnOpen() {}
/// Called right before the window closes.
virtual void OnClosing() {}
/// Called when the window loses focus.
virtual void OnFocusLost(const RWindowEvent& e) {}
/// Called when the window gains focus.
virtual void OnFocusGain(const RWindowEvent& e) {}
/// Called when the window is 'refreshed', in other words, a render pass is completed.
virtual void OnRefresh(float elapsed) {}
/// Called when a resize request has succeeded.
virtual void OnResizeSuccess() {}
/// Called when a resize request is sent to the operating system.
virtual bool OnResizeRequest(const WindowResizeRequestEvent& e) { return true;}
virtual void OnKeyDown(const KeyDownEvent&) {}
virtual void OnKeyUp(const KeyUpEvent&) {}
@@ -170,20 +110,16 @@ namespace ReWindow
virtual void OnMouseButtonUp(const MouseButtonUpEvent&) {}
#pragma endregion
/// The default constructor sets a default size and window title.
RWindow();
/// Constructs a window by explicitly setting title, width and height.
RWindow(const std::string& title, int width, int height);
/// Constructs a window as above with the additional argument of explicitly setting which render API is to be used.
RWindow(const std::string& title, int width, int height, RenderingAPI renderer);
/// Returns a Vector2 representing mouse coordinates relative to the top-left corner of the window.
/// This result is cached from the operating-system, and as such may be out-of-date.
/// @see GetAccurateMouseCoordinates().
Vector2 GetMouseCoordinates() const;
/// Sets which rendering API is to be used with this window.
void setRenderer(RenderingAPI api);
void SetRenderer(RenderingAPI api);
/// Initializes all state with the window manager and rendering API, then opens the window.
/// This function instructs the operating system to create the actual window, and give it to us to control.
/// Calling this function, therefore, creates the real 'window' object on the operating system.
void Open();
/// Cleans up and closes the window without destroying the handle.
@@ -193,109 +129,161 @@ namespace ReWindow
void MessageBox(); // TODO: Must be implemented from scratch as a Motif Window in x11
/// Sends a request to the operating system to have this window somehow demand attention from the user.
/// This is implemented per-operating system, and as such no guarantees about behavior can be made.
void Flash();
/// Returns whether the window currently has mouse and/or keyboard focus.
[[nodiscard]] bool isFocused() const;
[[nodiscard]] bool isFullscreen() const;
[[nodiscard]] bool isResizable() const;
[[nodiscard]] bool isVsyncEnabled() const;
[[nodiscard]] bool IsFocused() const;
[[nodiscard]] bool isAlive() const; // TODO: Always returns true.
/// Returns whether the window is currently in Fullscreen.
// TODO: Support Fullscreen, FullscreenWindowed, and Windowed?
[[nodiscard]] bool IsFullscreen() const;
[[nodiscard]] bool isKeyDown(Key key) const;
[[nodiscard]] bool isMouseButtonDown(MouseButton button) const;
/// Returns whether the window can be resized.
[[nodiscard]] bool IsResizable() const;
/// Returns whether V-Sync is enabled.
[[nodiscard]] bool IsVsyncEnabled() const;
/// Returns whether the window is considered to be alive. Once dead, any logic loop should be terminated, and the cleanup procedure should run.
[[nodiscard]] bool IsAlive() const;
/// Returns whether the given key is currently being pressed.
[[nodiscard]] bool IsKeyDown(Key key) const;
/// Returns whether the given mouse button is currently being pressed.
[[nodiscard]] bool IsMouseButtonDown(MouseButton button) const;
void SetFullscreen(bool fs);
void SetResizable(bool resizable);
void SetVsyncEnabled(bool vsync);
void SetTitle(const std::string& title);
[[nodiscard]] std::string GetTitle() const;
[[nodiscard]] int GetWidth() const; // Honestly no idea if we'll keep these or still go with GetSize.
[[nodiscard]] int GetHeight() const; // GetSize wasn't working for me for logging. -maxine
void SetSizeWithoutEvent(const Vector2& size); //AAAAAHHHHHHHHH WINDOZE MAKING THINGS DIFFICULT :/ - Redacted.
void setFullscreen(bool fs);
void setResizable(bool resizable);
void setVsyncEnabled(bool);
void setTitle(const std::string& title);
[[nodiscard]] std::string getTitle() const;
[[nodiscard]] int getWidth() const; // Honestly no idea if we'll keep these or still go with getSize.
[[nodiscard]] int getHeight() const; // getSize wasn't working for me for logging. -maxine
void setSizeWithoutEvent(const Vector2& size); //AAAAAHHHHHHHHH WINDOZE MAKING THINGS DIFFICULT :/ - Redacted.
// TODO: Move out of public API, consumers should use setFullscreen()
void fullscreen();
// TODO: Move out of public API, consumers should use setFullscreen()
void restoreFromFullscreen();
// TODO: Josh hates parameter-flags, it's not 1995 :/
bool getFlag(RWindowFlags flag) const;
bool GetFlag(RWindowFlags flag) const;
// TODO: Josh hates parameter-flags, it's not 1995 :/
void setFlag(RWindowFlags flag, bool state);
void SetFlag(RWindowFlags flag, bool state);
//void init(RenderingAPI api, const char* title, int width, int height, bool vsync);
/// Tells the underlying window manager to destroy this window and drop the handle.
/// The window, in theory, can not be re-opened after this.
/// TODO: Create a destructor and move to there?
/// TODO: What's the semantic difference between this and Close()?
void destroyWindow();
void DestroyWindow();
/// Reads events from the underlying window manager.
/// TODO: Move out of public API, consumers should call refresh or ideally an update() call.
void pollEvents();
/// Reads events from the operating system, and processes them accordingly.
/// TODO: Move out of public API, consumers should call Refresh or ideally an update() call.
void PollEvents();
void Refresh();
/// Updates the window and handles timing internally.
void ManagedRefresh();
/// Requests the operating system to change the window size.
/// @param width
/// @param height
void SetSize(int width, int height);
/// Requests the operating system to change the window size.
/// @param size
void SetSize(const Vector2& size);
/// Updates the window and handles timing internally.
void refresh();
void setSize(int width, int height);
void setSize(const Vector2& size);
/// Returns the position of the window's top-left corner relative to the display
Vector2 getPos() const;
// I want to know why this is made platform specific. Is that even necessary? -maxine
// Because each OS / WM implements it with a different API. - josh
// If we stored ourselves a copy (accurately) of the window's size, we could implement it into the shared layer
// But this is at BEST, unreliable.
Vector2 getSize() const;
Vector2 GetPos() const;
/// Returns the known size of the window, in {x,y} pixel measurement.
Vector2 GetSize() const;
/// Returns the position of the "renderable area" of the window relative to it's top left corner.
/// (used to account for the width or the border & title bar).
Vector2 getPositionOfRenderableArea() const;
Vector2 GetPositionOfRenderableArea() const;
void SetPos(int x, int y);
void SetPos(const Vector2& pos);
void setPos(int x, int y);
void setPos(const Vector2& pos);
Vector2 getCursorPos() const;
/// Pull the window to the top, such that it is displayed on top of everything else.
/// NOTE: The implementation is window-manager defined, and thus there is no guarantee of it always working.
void raise() const;
/// Push the window lower, such that it is effectively hidden behind other windows.
/// NOTE: The implementation is window-manager defined, and thus there is no guarantee of it always working.
void lower() const;
void setCursorStyle(CursorStyle style) const;
void setCursorCustomIcon() const;
/// NOTE: The implementation is defined per-OS, and thus there is no guarantee of it always working.
void Raise() const;
/// Push the window Lower, such that it is effectively hidden behind other windows.
/// NOTE: The implementation is defined per-OS, and thus there is no guarantee of it always working.
void Lower() const;
void setCursorLocked();
void setCursorCenter();
void restoreCursorFromLastCenter(); // Feels nicer for users
void SetCursorStyle(CursorStyle style) const;
///Hides the cursor when it's inside of our window.
///Useful for 3D game camera.
void setCursorVisible(bool cursor_enable);
bool getCursorVisible();
void SetCursorCustomIcon() const;
void SetCursorLocked();
void SetCursorCenter();
void RestoreCursorFromLastCenter(); // Feels nicer for users
/// Hides the cursor when it's inside of our window. Useful for 3D game camera.
void SetCursorVisible(bool cursor_enable);
bool GetCursorVisible();
/// Calls OpenGL's SwapBuffers routine.
/// NOTE: This is only used when the underlying rendering API is set to OpenGL.
static void glSwapBuffers();
Vector2 getLastKnownResize() const;
void setLastKnownWindowSize(const Vector2& size);
static void GLSwapBuffers();
using high_res_timestamp = std::chrono::time_point<std::chrono::system_clock>;
static high_res_timestamp GetTimestamp();
float ComputeElapsedFrameTimeSeconds(high_res_timestamp start, high_res_timestamp end);
void UpdateFrameTiming(float frame_time);
float GetDeltaTime() const { return delta_time; }
float GetRefreshRate() const { return refresh_rate; }
float GetRefreshCounter() const { return refresh_count; }
protected:
float delta_time = 0.f;
float refresh_rate = 0.f;
unsigned int refresh_count = 0;
bool cursor_visible = true;
Vector2 lastKnownWindowSize {0, 0};
bool flags[5];
std::vector<RWindowEvent> eventLog;
KeyboardState currentKeyboard; // Current Frame's Keyboard State
KeyboardState previousKeyboard; // Previous Frame's Keyboard State
bool fullscreenmode = false;
// TODO: Move out of public API, consumers should use SetFullscreen()
void Fullscreen();
// TODO: Move out of public API, consumers should use SetFullscreen()
void RestoreFromFullscreen();
protected:
#pragma region Data
std::string title = "Redacted Window";
int width = 1280;
int height = 720;
RenderingAPI renderer = RenderingAPI::OPENGL;
bool fullscreenmode = false;
bool focused = true;
bool vsync = false;
bool cursor_visible = true;
bool open = false;
bool resizable = true;
Vector2 mouse_coords = {0, 0};
Vector2 last_mouse_coords = {0, 0};
Vector2 lastKnownWindowSize {0, 0};
bool flags[5];
std::vector<RWindowEvent> eventLog;
KeyboardState currentKeyboard; // Current Frame's Keyboard State
KeyboardState previousKeyboard; // Previous Frame's Keyboard State
MouseState currentMouse;
MouseState previousMouse;
RenderingAPI renderer = RenderingAPI::OPENGL;
//Vector2 mouse_coords = {0, 0};
//Vector2 last_mouse_coords = {0, 0};
float delta_time = 0.f;
float refresh_rate = 0.f;
unsigned int refresh_count = 0;
// TODO: Implement ringbuffer / circular vector class of some sort.
float refresh_rate_prev_1 = 0.f;
@@ -305,15 +293,14 @@ namespace ReWindow
float refresh_rate_prev_5 = 0.f;
float avg_refresh_rate = 0.0f;
private:
#pragma endregion
#pragma region Internals
/// Returns the most accurate and recent available mouse coordinates.
/// @note Call this version at most **once** per-frame. It polls the X-Window server and therefore is quite slow.
/// @see getCursorPos();
Vector2 GetAccurateMouseCoordinates() const;
#pragma region Event Callers
/// Executes event handlers for keyboard rele;ase events.
void processKeyRelease (Key key);
/// Executes event handlers for keyboard press events.
@@ -334,10 +321,8 @@ namespace ReWindow
void processFocusOut();
void processMouseMove(Vector2 last_pos, Vector2 new_pos);
#pragma endregion
private:
#pragma endregion
};
}

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@@ -28,7 +28,7 @@ class MyWindow : public ReWindow::RWindow {
void OnRefresh(float elapsed) override {
glClearColor(255, 0, 0, 255);
glClear(GL_COLOR_BUFFER_BIT);
glSwapBuffers();
GLSwapBuffers();
auto pos = GetMouseCoordinates();
//std::cout << pos.x << ", " << pos.y << std::endl;
@@ -43,21 +43,22 @@ class MyWindow : public ReWindow::RWindow {
int main() {
auto* window = new MyWindow("Test Window", 600, 480);
jlog::Debug(std::format("New window '{}' created. width={} height={}", window->getTitle(), window->getWidth(), window->getHeight()));
jlog::Debug(std::format("New window '{}' created. width={} height={}", window->GetTitle(), window->GetWidth(),
window->GetHeight()));
window->setRenderer(RenderingAPI::OPENGL);
jlog::Debug(std::format("Rendering API OPENGL set for window '{}'", window->getTitle()));
window->SetRenderer(RenderingAPI::OPENGL);
jlog::Debug(std::format("Rendering API OPENGL set for window '{}'", window->GetTitle()));
window->Open();
jlog::Debug(std::format("Opened window '{}'", window->getTitle()));
jlog::Debug(std::format("Opened window '{}'", window->GetTitle()));
// TODO: Cannot set flags until after window is open
// Make this work somehow
jlog::Debug("TODO: Cannot set flags until after window is open");
window->setFullscreen(false);
window->setVsyncEnabled(true);
window->setResizable(true);
window->setCursorVisible(false);
window->SetFullscreen(false);
window->SetVsyncEnabled(true);
window->SetResizable(true);
window->SetCursorVisible(false);
/*
std::vector<ReWindow::Display> d = ReWindow::Display::getDisplaysFromWindowManager();
@@ -73,8 +74,8 @@ int main() {
std::cout << std::format("Mode ({},{}) @ {}hz Ratio {}", w, h, r, aspect) << std::endl;
for (ReWindow::FullscreenGraphicsMode& fgm : display.getGraphicsModes()) {
w = fgm.getWidth();
h = fgm.getHeight();
w = fgm.GetWidth();
h = fgm.GetHeight();
r = fgm.getRefreshRate();
auto aspect = (float)w/(float)h;
@@ -85,12 +86,12 @@ int main() {
*/
ReWindow::Logger::Debug(std::format("Window '{}' flags: IN_FOCUS={} FULLSCREEN={} RESIZEABLE={} VSYNC={} QUIT={}",
window->getTitle(),
window->getFlag(RWindowFlags::IN_FOCUS),
window->getFlag(RWindowFlags::FULLSCREEN),
window->getFlag(RWindowFlags::RESIZABLE),
window->getFlag(RWindowFlags::VSYNC),
window->getFlag(RWindowFlags::QUIT)));
window->GetTitle(),
window->GetFlag(RWindowFlags::IN_FOCUS),
window->GetFlag(RWindowFlags::FULLSCREEN),
window->GetFlag(RWindowFlags::RESIZABLE),
window->GetFlag(RWindowFlags::VSYNC),
window->GetFlag(RWindowFlags::QUIT)));
window->OnKeyDownEvent += [&] (ReWindow::KeyDownEvent e) {
@@ -102,10 +103,24 @@ int main() {
jlog::Debug(e.Button.CharCode);
};
while (window->isAlive()) {
window->pollEvents();
window->refresh();
while (window->IsAlive()) {
window->PollEvents();
window->ManagedRefresh();
}
// Alternatively:
/*
* while (window->IsAlive()) {
* auto start = window->GetTimestamp();
* ourUpdateLogic(window->GetDeltaTime());
* window->update();
* ourDrawLogic();
* window->Refresh();
* auto end = window->GetTimestamp();
* auto dt = window->ComputeElapsedFrameTimeSeconds(start, end);
* window->UpdateFrameTiming(dt);
* }
*
*/
}
/*

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@@ -53,7 +53,7 @@ std::vector<ReWindow::Display> ReWindow::Display::getDisplaysFromWindowManager()
for (int k = 0; k < screen_resources->nmode; k++) {
if (screen_resources->modes[k].id == mode) {
XRRModeInfo mode_info = screen_resources->modes[k];
// Calculate refresh rate from the mode's dot clock
// Calculate Refresh rate from the mode's dot clock
double refresh_rate = 0.0;
if (mode_info.hTotal > 0 && mode_info.vTotal > 0)
refresh_rate = mode_info.dotClock / (double)(mode_info.hTotal * mode_info.vTotal);

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@@ -38,7 +38,7 @@ bool should_poll_x_for_mouse_pos = true;
using namespace ReWindow;
void RWindow::raise() const {
void RWindow::Raise() const {
Logger::Debug(std::format("Raising window '{}'", this->title));
// Get the position of the renderable area relative to the rest of the window.
@@ -48,13 +48,13 @@ void RWindow::raise() const {
XRaiseWindow(display, window);
}
void RWindow::lower() const
void RWindow::Lower() const
{
Logger::Debug(std::format("Lowering window '{}'", this->title));
XLowerWindow(display, window);
}
void RWindow::destroyWindow() {
void RWindow::DestroyWindow() {
Logger::Debug(std::format("Destroying window '{}'", this->title));
XDestroySubwindows(display, window);
Logger::Debug(std::format("Destroyed window '{}'", this->title));
@@ -62,43 +62,9 @@ void RWindow::destroyWindow() {
delete this;
}
void RWindow::refresh() {
//void RWindow::
auto begin_frame = std::chrono::high_resolution_clock::now();
OnRefresh(delta_time);
// Only call once and cache the result.
mouse_coords = GetAccurateMouseCoordinates();
/// TODO: Implement optional minimum epsilon to trigger a Mouse Update.
if (mouse_coords != last_mouse_coords) {
processMouseMove(last_mouse_coords, mouse_coords);
last_mouse_coords = mouse_coords;
}
auto end_frame = std::chrono::high_resolution_clock::now();
auto frame_time = end_frame - begin_frame;
unsigned long int frame_time_us = std::chrono::duration_cast<std::chrono::microseconds>(frame_time).count();
double frame_time_s = frame_time_us / (1000.f * 1000.f);
delta_time = frame_time_s;
refresh_rate = 1.f / delta_time;
refresh_rate_prev_5 = refresh_rate_prev_4;
refresh_rate_prev_4 = refresh_rate_prev_3;
refresh_rate_prev_3 = refresh_rate_prev_2;
refresh_rate_prev_2 = refresh_rate_prev_1;
refresh_rate_prev_1 = refresh_rate;
avg_refresh_rate = (refresh_rate_prev_1 + refresh_rate_prev_2 + refresh_rate_prev_3 + refresh_rate_prev_4 + refresh_rate_prev_5) / 5.f;
refresh_count++;
}
void RWindow::setCursorVisible(bool cursor_enable) {
void RWindow::SetCursorVisible(bool cursor_enable) {
cursor_visible = cursor_enable;
if (invisible_cursor == 0) {
@@ -115,7 +81,17 @@ void RWindow::setCursorVisible(bool cursor_enable) {
XUndefineCursor(display, window);
}
void RWindow::setFlag(RWindowFlags flag, bool state) {
void RWindow::SetResizable(bool sizable) {
this->resizable = sizable;
//this->SetFlag(RWindowFlags::RESIZABLE, resizable);
Logger::Debug("Once you've done this you cannot make it resizable again.");
hints.flags = PMinSize | PMaxSize;
hints.min_width = hints.max_width = windowAttributes.width;
hints.min_height = hints.max_height = windowAttributes.height;
XSetWMNormalHints(display, window, &hints);
}
void RWindow::SetFlag(RWindowFlags flag, bool state) {
XGetWindowAttributes(display,window,&windowAttributes);
flags[(int) flag] = state;
//Once you've done this you cannot make it resizable again.
@@ -129,7 +105,7 @@ void RWindow::setFlag(RWindowFlags flag, bool state) {
Logger::Debug(std::format("Set flag '{}' to state '{}' for window '{}'", RWindowFlagToStr(flag), state, this->title));
}
void RWindow::pollEvents() {
void RWindow::PollEvents() {
while(XPending(display)) {
XNextEvent(display, &xev);
@@ -139,7 +115,7 @@ void RWindow::pollEvents() {
if (xev.xclient.message_type == XInternAtom(display, "WM_PROTOCOLS", False) && static_cast<Atom>(xev.xclient.data.l[0]) == wmDeleteWindow) {
processOnClose();
destroyWindow();
DestroyWindow();
system("xset r on");
exit(0);
}
@@ -147,7 +123,7 @@ void RWindow::pollEvents() {
if (xev.type == FocusIn) {
Logger::Debug(std::format("Recieved event '{}'", "FocusIn"));
XAutoRepeatOff(display);
setFlag(RWindowFlags::IN_FOCUS, true);
SetFlag(RWindowFlags::IN_FOCUS, true);
if (!cursor_visible)
XDefineCursor(display, window, invisible_cursor);
@@ -162,7 +138,7 @@ void RWindow::pollEvents() {
Logger::Debug(std::format("Recieved event '{}'", "FocusOut"));
XAutoRepeatOn(display);
setFlag(RWindowFlags::IN_FOCUS, false);
SetFlag(RWindowFlags::IN_FOCUS, false);
if (!cursor_visible)
XUndefineCursor(display, window);
@@ -231,12 +207,13 @@ void RWindow::pollEvents() {
}
previousKeyboard = currentKeyboard;
previousMouse.PressedBtns = currentMouse.PressedBtns;
}
// Might make the window go off the screen on some window managers.
void RWindow::setSize(int newWidth, int newHeight) {
if (!getFlag(RWindowFlags::RESIZABLE)) return;
void RWindow::SetSize(int newWidth, int newHeight) {
if (!resizable) return;
this->width = newWidth;
this->height = newHeight;
@@ -264,40 +241,38 @@ Vector2 RWindow::GetAccurateMouseCoordinates() const {
return Vector2::Zero;
}
// TODO: implement integer vector2/3 types
Vector2 RWindow::getSize() const {
Vector2 RWindow::GetSize() const {
return {(float) this->width, (float) this->height};
}
Vector2 RWindow::getLastKnownResize() const
{
return lastKnownWindowSize;
}
//Vector2 RWindow::getLastKnownResize() const
//{
// return lastKnownWindowSize;
//}
// TODO: implement integer vector2/3 types
Vector2 RWindow::getPos() const {
Vector2 RWindow::GetPos() const {
return position;
}
void RWindow::setPos(int x, int y) {
void RWindow::SetPos(int x, int y) {
XMoveWindow(display, window, x, y);
position = { (float) x, (float) y };
}
void RWindow::setPos(const Vector2& pos) {
setPos(pos.x, pos.y);
void RWindow::SetPos(const Vector2& pos) {
SetPos(pos.x, pos.y);
}
void RWindow::glSwapBuffers() {
void RWindow::GLSwapBuffers() {
glXSwapBuffers(display,window);
}
bool RWindow::isResizable() const {
return getFlag(RWindowFlags::RESIZABLE);
}
void RWindow::fullscreen() {
void RWindow::Fullscreen() {
Logger::Debug(std::format("Fullscreening window '{}'", this->title));
fullscreenmode = true;
@@ -318,8 +293,8 @@ void RWindow::fullscreen() {
Logger::Debug(std::format("Fullscreened window '{}'", this->title));
}
void RWindow::restoreFromFullscreen() {
Logger::Debug(std::format("Restoring window '{}' from fullscreen", this->title));
void RWindow::RestoreFromFullscreen() {
Logger::Debug(std::format("Restoring window '{}' from Fullscreen", this->title));
fullscreenmode = false;
XEvent xev;
Atom wm_state = XInternAtom(display, "_NET_WM_STATE", False);
@@ -333,20 +308,17 @@ void RWindow::restoreFromFullscreen() {
xev.xclient.data.l[1] = fullscreenmode;
xev.xclient.data.l[2] = 0;
XSendEvent(display, DefaultRootWindow(display), False, SubstructureNotifyMask | SubstructureRedirectMask, &xev);
Logger::Debug(std::format("Restored window '{}' from fullscreen", this->title));
Logger::Debug(std::format("Restored window '{}' from Fullscreen", this->title));
}
void RWindow::setVsyncEnabled(bool b) {
void RWindow::SetVsyncEnabled(bool b) {
PFNGLXSWAPINTERVALEXTPROC glXSwapIntervalEXT;
glXSwapIntervalEXT = (PFNGLXSWAPINTERVALEXTPROC)glXGetProcAddressARB((const GLubyte*)"glXSwapIntervalEXT");
glXSwapIntervalEXT(display, window, b);
}
bool RWindow::isFullscreen() const {
return fullscreenmode;
}
void RWindow::setCursorStyle(CursorStyle style) const {
void RWindow::SetCursorStyle(CursorStyle style) const {
u32 x11_cursor_resolved_enum = static_cast<u32>(style.X11Cursor);
Cursor c = XCreateFontCursor(display, x11_cursor_resolved_enum);
XDefineCursor(display, window, c);
@@ -357,7 +329,7 @@ void RWindow::Open() {
xSetWindowAttributes.background_pixel = BlackPixel(display, defaultScreen);
xSetWindowAttributes.override_redirect = True;
xSetWindowAttributes.event_mask = ExposureMask;
//setVsyncEnabled(vsync);
//SetVsyncEnabled(vsync);
if (renderer == RenderingAPI::OPENGL) {
GLint glAttributes[] = {GLX_RGBA, GLX_DEPTH_SIZE, 24, GLX_DOUBLEBUFFER, None};
visual = glXChooseVisual(display, defaultScreen, glAttributes);
@@ -397,22 +369,17 @@ void RWindow::Open() {
processOnOpen();
}
void RWindow::setTitle(const std::string &title) {
void RWindow::SetTitle(const std::string &title) {
this->title = title;
XStoreName(display, window, title.c_str());
}
// TODO: Implement MouseButton map
bool RWindow::isMouseButtonDown(MouseButton button) const {
return false;
}
Vector2 RWindow::getPositionOfRenderableArea() const {
Vector2 RWindow::GetPositionOfRenderableArea() const {
return render_area_position;
}
// TODO: Implement ControllerButton map

View File

@@ -33,27 +33,23 @@ RWindow::RWindow(const std::string& title, int width, int height, RenderingAPI r
title(title), width(width), height(height), renderer(renderer) {}
Vector2 RWindow::GetMouseCoordinates() const {
return mouse_coords;
return currentMouse.Pos;
}
bool RWindow::getFlag(RWindowFlags flag) const {
bool RWindow::GetFlag(RWindowFlags flag) const {
return flags[(int) flag];
}
bool RWindow::isAlive() const {
bool RWindow::IsAlive() const {
return true;
}
void RWindow::setResizable(bool resizable) {
this->resizable = resizable;
this->setFlag(RWindowFlags::RESIZABLE, resizable);
}
void RWindow::setFullscreen(bool fs) {
void RWindow::SetFullscreen(bool fs) {
if (fs)
fullscreen();
Fullscreen();
else
restoreFromFullscreen();
RestoreFromFullscreen();
}
void RWindow::processFocusIn()
@@ -72,13 +68,16 @@ void RWindow::processFocusOut()
void RWindow::processMousePress(MouseButton btn)
{
currentMouse.PressedBtns[btn] = true;
auto eventData = MouseButtonDownEvent(btn);
OnMouseButtonDownEvent(eventData);
OnMouseButtonDown(eventData);
OnMouseButtonDownEvent(eventData);
}
void RWindow::processMouseMove(Vector2 last_pos, Vector2 new_pos)
{
currentMouse.Pos = new_pos;
auto eventData = MouseMoveEvent(new_pos);
OnMouseMove(eventData);
OnMouseMoveEvent(eventData);
@@ -86,9 +85,11 @@ void RWindow::processMouseMove(Vector2 last_pos, Vector2 new_pos)
void RWindow::processMouseRelease(MouseButton btn)
{
currentMouse.PressedBtns[btn] = false;
auto eventData = MouseButtonUpEvent(btn);
OnMouseButtonUpEvent(eventData);
OnMouseButtonUp(eventData);
OnMouseButtonUpEvent(eventData);
}
void RWindow::processKeyRelease(Key key) {
@@ -99,53 +100,60 @@ void RWindow::processKeyRelease(Key key) {
}
std::string RWindow::getTitle() const {
std::string RWindow::GetTitle() const {
return this->title;
}
/*
Vector2 RWindow::getSize() const
Vector2 RWindow::GetSize() const
{
return {this->width, this->height};
}
*/
int RWindow::getWidth() const
int RWindow::GetWidth() const
{
return this->width;
}
int RWindow::getHeight() const
int RWindow::GetHeight() const
{
return this->height;
}
void RWindow::setSizeWithoutEvent(const Vector2& size) {
void RWindow::SetSizeWithoutEvent(const Vector2& size) {
width = size.x;
height = size.y;
}
void RWindow::setLastKnownWindowSize(const Vector2& size) {
lastKnownWindowSize = size;
}
//void RWindow::setLastKnownWindowSize(const Vector2& size) {
// lastKnownWindowSize = size;
//}
void RWindow::setRenderer(RenderingAPI api) {
void RWindow::SetRenderer(RenderingAPI api) {
renderer = api;
}
void RWindow::setSize(const Vector2& size) {
void RWindow::SetSize(const Vector2& size) {
this->width = size.x;
this->height = size.y;
this->setSize(size.x, size.y);
this->SetSize(size.x, size.y);
}
bool RWindow::isKeyDown(Key key) const {
bool RWindow::IsKeyDown(Key key) const {
for (const auto& pair : currentKeyboard.PressedKeys)
if (pair.first == key && pair.second)
return true;
return false;
}
bool RWindow::IsMouseButtonDown(MouseButton button) const {
// TODO: Implement MouseButton map
for (const auto& pair : currentMouse.PressedBtns)
if (pair.first == button && pair.second)
return true;
}
void RWindow::processKeyPress(Key key) {
currentKeyboard.PressedKeys[key] = true;
auto eventData = KeyDownEvent(key);
@@ -165,8 +173,73 @@ void RWindow::processOnOpen()
OnOpenEvent();
}
void RWindow::ManagedRefresh()
{
auto begin = GetTimestamp();
Refresh();
auto end = GetTimestamp();
float dt = ComputeElapsedFrameTimeSeconds(begin, end);
UpdateFrameTiming(dt);
}
void RWindow::Refresh() {
PollEvents();
OnRefresh(delta_time);
// Only call once and cache the result.
currentMouse.Pos = GetAccurateMouseCoordinates();
/// TODO: Implement optional minimum epsilon to trigger a Mouse Update.
if (currentMouse.Pos != previousMouse.Pos) {
processMouseMove(previousMouse.Pos, currentMouse.Pos);
previousMouse.Pos = currentMouse.Pos;
}
}
float RWindow::ComputeElapsedFrameTimeSeconds(RWindow::high_res_timestamp start, RWindow::high_res_timestamp end) {
auto frame_time = end - start;
unsigned long int frame_time_us = std::chrono::duration_cast<std::chrono::microseconds>(frame_time).count();
float frame_time_s = frame_time_us / (1000.f * 1000.f);
return frame_time_s;
}
RWindow::high_res_timestamp RWindow::GetTimestamp() {
return std::chrono::high_resolution_clock::now();
}
void RWindow::UpdateFrameTiming(float frame_time) {
delta_time = frame_time;
refresh_rate = 1.f / delta_time;
refresh_rate_prev_5 = refresh_rate_prev_4;
refresh_rate_prev_4 = refresh_rate_prev_3;
refresh_rate_prev_3 = refresh_rate_prev_2;
refresh_rate_prev_2 = refresh_rate_prev_1;
refresh_rate_prev_1 = refresh_rate;
avg_refresh_rate = (refresh_rate_prev_1 + refresh_rate_prev_2 + refresh_rate_prev_3 + refresh_rate_prev_4 + refresh_rate_prev_5) / 5.f;
refresh_count++;
}
void RWindow::Close() {
/// TODO: Implement closing the window without destroying the handle.
processOnClose();
}
}
bool RWindow::IsResizable() const {
return resizable;
}
bool RWindow::IsFullscreen() const {
return fullscreenmode;
}
bool RWindow::IsFocused() const {
return focused;
}
bool RWindow::IsVsyncEnabled() const {
return vsync;
}

View File

@@ -26,7 +26,7 @@ void RWindow::setFlag(RWindowFlags flag, bool state) {
}
}
void RWindow::pollEvents() {
void RWindow::PollEvents() {
MSG msg;
while (PeekMessage(&msg, nullptr, 0, 0, PM_REMOVE)) {
TranslateMessage(&msg);
@@ -34,10 +34,10 @@ void RWindow::pollEvents() {
}
}
void RWindow::setSize(int newWidth, int newHeight) {
if (!getFlag(RWindowFlags::RESIZABLE)) return;
this->width = newWidth;
this->height = newHeight;
void RWindow::SetSize(int newWidth, int newHeight) {
if (!resizable) return;
this->width = width;
this->height = height;
SetWindowPos(hwnd, nullptr, 0, 0, width, height, SWP_NOMOVE | SWP_NOZORDER);
}
@@ -48,36 +48,36 @@ Vector2 RWindow::getCursorPos() const {
return { (float)point.x, (float)point.y };
}
void RWindow::setCursorVisible(bool cursor_enable) {
void RWindow::SetCursorVisible(bool cursor_enable) {
cursor_visible = cursor_enable;
}
bool RWindow::getCursorVisible() {
bool RWindow::GetCursorVisible() {
return cursor_visible;
}
Vector2 RWindow::getSize() const {
Vector2 RWindow::GetSize() const {
RECT rect;
GetClientRect(hwnd, &rect);
return { (float)(rect.right - rect.left), (float)(rect.bottom - rect.top) };
}
void RWindow::setPos(int x, int y) {
void RWindow::SetPos(int x, int y) {
SetWindowPos(hwnd, nullptr, x, y, 0, 0, SWP_NOSIZE | SWP_NOZORDER);
}
void RWindow::setPos(const Vector2& pos) {
void RWindow::SetPos(const Vector2& pos) {
setPos(pos.x, pos.y);
}
void RWindow::fullscreen() {
void RWindow::Fullscreen() {
// Implement fullscreen
SetWindowLong(hwnd, GWL_STYLE, GetWindowLong(hwnd, GWL_STYLE) & ~WS_OVERLAPPEDWINDOW);
SetWindowPos(hwnd, HWND_TOP, 0, 0, GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN), SWP_FRAMECHANGED | SWP_NOOWNERZORDER);
}
void RWindow::restoreFromFullscreen() {
void RWindow::RestoreFromFullscreen() {
// Implement restore from fullscreen
SetWindowLong(hwnd, GWL_STYLE, GetWindowLong(hwnd, GWL_STYLE) | WS_OVERLAPPEDWINDOW);
SetWindowPos(hwnd, nullptr, 0, 0, width, height, SWP_FRAMECHANGED | SWP_NOZORDER | SWP_NOOWNERZORDER);
@@ -280,7 +280,7 @@ LRESULT CALLBACK WindowProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
return DefWindowProc(hwnd, uMsg, wParam, lParam);
}
void RWindow::setCursorStyle(CursorStyle style) const {}
void RWindow::SetCursorStyle(CursorStyle style) const {}
void RWindow::Open() {
eWindow = this;
@@ -334,11 +334,11 @@ void RWindow::Open() {
open = true;
}
void RWindow::glSwapBuffers() {
void RWindow::GLSwapBuffers() {
SwapBuffers(hdc);
}
void RWindow::refresh() {
void RWindow::Refresh() {
// TODO: Implement refresh time keeping
OnRefresh(0.f);

View File

@@ -0,0 +1,7 @@
#include <rewindow/types/WindowEvents.hpp>
namespace ReWindow
{
}

View File

@@ -14,6 +14,10 @@ bool MouseButton::operator==(const MouseButton &mb) const {
return (mb.ButtonIndex == this->ButtonIndex);
}
bool MouseButton::operator<(const MouseButton &rhs) const {
return (this->CharCode < rhs.CharCode);
}
MouseButton GetMouseButtonFromXButton(unsigned int button) {
switch(button) {