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48 Commits

Author SHA1 Message Date
4b2aeea2ca Temp Work
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2024-12-06 11:50:20 -05:00
feacea61b1 Fix Mouse Button errors, implement MouseWheel events
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2024-12-04 10:17:10 -05:00
a3adbb6266 Fix Mouse Button errors, implement MouseWheel events
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2024-12-03 21:24:50 -05:00
b75f44f1ee Fix IsMouseButtonDown infinite loop
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2024-12-03 19:39:58 -05:00
e4e860564c Fix RWindow::SetResizable on linux/X-server
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2024-12-03 19:19:51 -05:00
fb6825224f Fix RWindow::SetResizable on linux/X-server 2024-12-03 19:16:43 -05:00
6b9bf4c2cc Update window.cpp
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fix the types not being convertable on loonix
2024-12-01 17:36:56 -05:00
f25370cada Make it atleast start on Windows again.
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TODO fix the mouse buttons and keyboard input. They currently segfault the program.
2024-12-01 22:31:08 -05:00
f826b2a268 Other Minor Edits
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2024-11-04 11:56:13 -05:00
5dfa0fe114 Additional Commentary
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2024-11-01 15:44:06 -04:00
216b7218e6 Try and fix conflicts
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2024-11-01 14:12:39 -04:00
dc466e695f Merge remote-tracking branch 'origin/main'
# Conflicts:
#	include/rewindow/types/window.h
#	src/platform/shared/window.cpp
2024-11-01 14:08:46 -04:00
a4322c4b21 Refactoring RWindow class to support usage in ReCaveGame 2024-11-01 14:01:58 -04:00
db63cc2272 Update window.cpp
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2024-10-14 21:37:44 -04:00
1d9424a243 Merge branch 'main' of https://git.redacted.cc/Redacted/ReWindow
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2024-10-14 21:24:22 -04:00
2e0d84d559 getGraphicsDriverVendor 2024-10-14 21:24:20 -04:00
cc2cc6f7c1 Fix build error, migrate to new event delegation system.
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2024-10-11 11:39:39 -04:00
fb6ed84b76 Update to newest J3ML
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2024-10-10 12:21:53 -04:00
Redacted
3085ad21a9 Update .gitea/workflows/buildtest.yml
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2024-10-04 23:32:02 -04:00
35b09cb026 Implement rolling average (last 5 frames) of FPS
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2024-10-04 14:19:10 -04:00
6bd9ec0eb8 Adjust member-variable signatures on window class
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2024-10-04 12:30:40 -04:00
ae073b3a96 Another one
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2024-09-30 23:49:11 -04:00
48091496d5 Overlooked a stupid in refresh_rate calculation.
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2024-09-30 23:41:39 -04:00
c202ca5c84 Migrate timekeeping-related member variables to protected scope.
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2024-09-30 23:35:06 -04:00
c5f94b7c49 More small refactors.
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2024-09-26 12:38:58 -04:00
b351577a20 Refactors
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2024-09-26 00:39:05 -05:00
fb3a77e2e3 Implement timekeeping for OnRefresh, fix duplicate event firing.
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2024-09-24 21:40:00 -04:00
b96dd03af1 Update window.cpp
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Only ask X11 where the cursor is once per frame.
2024-09-21 12:38:19 -04:00
3e99394b6f Performance speedup.
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2024-09-20 13:35:07 -04:00
5b10e55f83 Update window.cpp
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speedup for resize event.
2024-09-20 08:44:38 -04:00
c0dc56bc8c Update main.cpp
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fix for msvc
2024-09-14 22:11:50 -04:00
a62c576d14 event and jlog update
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2024-09-12 20:54:42 -04:00
92b567e48f fix https://git.redacted.cc/Redacted/ReWindow.git using rebitch
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2024-08-26 19:48:17 -04:00
maxine
3617d610ea Merge pull request 'brokenbullshit' (#12) from brokenbullshit into main
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Reviewed-on: #12
2024-08-23 11:01:00 -04:00
9500681420 fixed to use new JLog and Event APIs. New ReWindow specific logger too. Should be able to toggle it on and off in programs that use ReWindow as a dependency and still have other loggers working.
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2024-08-23 11:02:03 -04:00
bf41652336 Update CMakeLists.txt
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Still broken but closer I guess.
2024-08-22 12:45:54 -04:00
68ae72e6be broken SHIT
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2024-08-22 12:00:26 -04:00
a4b68a5abc Update display.cpp
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both displays
2024-08-13 13:21:22 -04:00
1345669c32 Add Aspect ratio output
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2024-08-13 12:52:57 -04:00
9d51ac0026 Test Info Output Format
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2024-08-13 12:48:27 -04:00
edb2e29246 poll for graphics modes.
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2024-08-13 12:41:29 -04:00
bed600d4d4 Make resizing on windows actually send the event.
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2024-08-10 23:43:15 -04:00
acf66ae909 When the cursor is hidden, Still show it on the title bar (WINDOWS)
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2024-08-09 19:01:38 -04:00
c319acfffb Set cursor visible (Linux)
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2024-08-08 20:43:27 -04:00
9b810101a4 Set cursor visible (windows)
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2024-08-08 20:26:25 -04:00
4c616d68af make it actually work kkthx
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2024-08-08 14:49:08 -04:00
4571016c4c Update window.h
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2024-08-08 14:33:14 -04:00
a8c85a29dd idk
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2024-08-08 14:24:15 -04:00
30 changed files with 2032 additions and 477 deletions

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@@ -17,7 +17,7 @@ jobs:
- run: echo "The ${{ gitea.repository }} repository has been cloned to the runner."
- run: echo "The workflow is now ready to run your tests on the runner."
- run: echo "Install toolchain and run ReCI build test"
- run: apt-get update && apt-get install -y lua5.3 git && git clone $RECI_GIT $RECI
- run: apt-get update && apt-get install -y lua5.3 git libxrandr-dev && git clone $RECI_GIT $RECI
- run: lua $RECI/reci.lua -f $RECI/scripts/buildtools.reci -f reci/scripts/builddeps.reci -f $RECI/scripts/buildtest.reci
- run: echo this exists so I can run the reci test
- run: echo "This job's status is ${{ job.status }}."

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@@ -1,4 +1,4 @@
cmake_minimum_required(VERSION 3.20)
cmake_minimum_required(VERSION 3.18..3.27)
project(ReWindowLibrary
VERSION 1.0
LANGUAGES CXX
@@ -18,17 +18,17 @@ include(cmake/CPM.cmake)
CPMAddPackage(
NAME J3ML
URL https://git.redacted.cc/josh/j3ml/archive/Release-3.0.zip
URL https://git.redacted.cc/josh/j3ml/archive/Release-3.2.zip
)
CPMAddPackage(
NAME Event
URL https://git.redacted.cc/josh/Event/archive/Release-6.zip
URL https://git.redacted.cc/josh/Event/archive/Release-12.zip
)
CPMAddPackage(
NAME jlog
URL https://git.redacted.cc/josh/jlog/archive/Prerelease-12.zip
URL https://git.redacted.cc/josh/jlog/archive/Prerelease-16.zip
)
find_package(OpenGL REQUIRED)
@@ -39,12 +39,15 @@ include_directories(${jlog_SOURCE_DIR}/include)
file(GLOB_RECURSE HEADERS "include/*.h" "include/*.hpp")
file(GLOB_RECURSE HEADERS "include/logger/*.h" "include/logger/*.hpp")
if(UNIX AND NOT APPLE)
file(GLOB_RECURSE SOURCES "src/types/*.cpp" "src/platform/linux/*.cpp" "src/platform/shared/*.cpp")
file(GLOB_RECURSE SOURCES "src/types/*.cpp" "src/platform/linux/*.cpp" "src/platform/shared/*.cpp" "src/logger/*.cpp" )
endif()
if(WIN32)
file(GLOB_RECURSE SOURCES "src/types/*.cpp" "src/platform/windows/*.cpp" "src/platform/shared/*.cpp")
file(GLOB_RECURSE SOURCES "src/types/*.cpp" "src/platform/windows/*.cpp" "src/platform/shared/*.cpp" "src/logger/*.cpp")
endif()
include_directories("include")
@@ -63,7 +66,7 @@ target_include_directories(ReWindowLibrary PUBLIC ${Event_SOURCE_DIR}/include)
set_target_properties(ReWindowLibrary PROPERTIES LINKER_LANGUAGE CXX)
if(UNIX AND NOT APPLE)
target_link_libraries(ReWindowLibrary PUBLIC X11 J3ML Event jlog ${OPENGL_LIBRARIES})
target_link_libraries(ReWindowLibrary PUBLIC X11 Xrandr J3ML Event jlog ${OPENGL_LIBRARIES})
target_link_libraries(ReWindowLibrary PUBLIC)
add_executable(ReWindowLibraryDemo main.cpp)
@@ -75,4 +78,4 @@ if(WIN32)
target_link_libraries(ReWindowLibrary PUBLIC J3ML Event jlog ${OPENGL_LIBRARIES})
add_executable(ReWindowLibraryDemo main.cpp)
target_link_libraries(ReWindowLibraryDemo PUBLIC ReWindowLibrary)
endif()
endif()

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@@ -11,8 +11,8 @@ A library which allows easily creating and managing a window and it's events ac
Install dependencies
```bash
dnf install cmake make gcc-g++ libX11 libX11-devel
apt-get install cmake make gcc g++ libx11-6 libx11-dev libgl-dev
Fedora/RHEL: dnf install cmake make gcc-g++ libX11 libX11-devel mesa-libGL-devel
Ubuntu/Debian: apt-get install cmake make gcc g++ libx11-6 libx11-dev libgl-dev libxrandr-dev
```
Clone the repository

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@@ -0,0 +1,273 @@
/// ReWindowLibrary
/// A C++20 Library for creating and managing windows in a platform-independent manner
/// Developed and Maintained by the boys @ Redacted Software.
/// (c) 2024 Redacted Software
/// This work is dedicated to the public domain.
/// @file scancode.h
/// @desc Abstraction layer for input device scancodes
/// @edit 2024-12-03
#pragma once
namespace ReWindow {
enum class ReScanCodeIndex : unsigned int {
Unimplemented = 0,
MLeft = 1,
MRight = 2,
MMiddle = 3,
MWheel_Up = 4,
MWheel_Down = 5,
MSide_A = 8,
MSide_B = 9,
KP_0 = 90,
KP_1 = 87,
KP_2 = 88,
KP_3 = 89,
KP_4 = 83,
KP_5 = 84,
KP_6 = 85,
KP_7 = 79,
KP_8 = 80,
KP_9 = 81,
KP_PERIOD = 91,
KP_RETURN = 104,
KP_PLUS = 86,
KP_MINUS = 82,
KP_ASTERISK = 63,
KP_SLASH = 106,
KP_NUMLOCK = 77,
PAGEUP = 112,
PAGEDOWN = 117,
HOME = 110,
MENU = 135,
END = 115,
INSERT = 118,
DEL = 119,
UP = 111,
DOWN = 116,
LEFT = 113,
RIGHT = 114,
BACKSPACE = 22,
EQUALS = 21,
MINUS = 20,
ZERO = 19,
NINE = 18,
EIGHT = 17,
SEVEN = 16,
SIX = 15,
FIVE = 14,
FOUR = 13,
THREE = 12,
TWO = 11,
ONE = 10,
GRAVE = 49,
BACKSLASH = 51,
CLOSING_SQUARE_BRACKET = 35,
OPENING_SQUARE_BRACKET = 34,
P = 33,
O = 32,
I = 31,
U = 30,
Y = 29,
T = 28,
R = 27,
E = 26,
W = 25,
Q = 24,
TAB = 23,
RETURN = 36,
SINGLEQUOTE = 48,
SEMICOLON = 47,
L = 46,
K = 45,
J = 44,
H = 43,
G = 42,
F = 41,
D = 40,
S = 39,
A = 38,
CAPSLOCK = 66,
RIGHT_SHIFT = 62,
SLASH = 61,
PERIOD = 60,
COMMA = 59,
M = 58,
N = 57,
B = 56,
V = 55,
C = 54,
X = 53,
Z = 52,
LEFT_SHIFT = 50,
RIGHT_CONTROL = 105,
RIGHT_ALT = 108,
SPACE = 65,
LEFT_ALT = 64,
SUPER = 133,
LEFT_CTRL = 37,
ESCAPE = 9,
F1 = 67,
F2 = 68,
F3 = 69,
F4 = 70,
F5 = 71,
F6 = 72,
F7 = 73,
F8 = 74,
F9 = 75,
F10 = 76,
F11 = 95,
F12 = 96,
PRINT = 107,
SCROLL_LOCK = 78,
BREAK = 127,
};
class ReScanCode
{
public:
std::string Mnemonic;
unsigned int Sindex;
ReScanCode() = default;
explicit ReScanCode(const std::string& string, ReScanCodeIndex sindex);
explicit ReScanCode(const std::string& string, unsigned int sindex);
bool operator == (const ReScanCode& rs) const;
bool operator<(const ReScanCode& rhs) const;
ReScanCode(const ReScanCode&) = default;
};
namespace ReScanCodes {
static const ReScanCode Unimplemented ("?", 0);
static const ReScanCode MouseButtonLeft ("ML", ReScanCodeIndex::MLeft);
static const ReScanCode MouseButtonRight ("MR", ReScanCodeIndex::MRight);
static const ReScanCode MouseButtonMiddle ("MM", ReScanCodeIndex::MMiddle);
static const ReScanCode MouseButtonSideA ("M4", ReScanCodeIndex::MSide_A);
static const ReScanCode MouseButtonSideB ("M5", ReScanCodeIndex::MSide_B);
/// NOTE: IsMouseButtonDown will not return correctly for the mouse-wheel-buttons, because the action is effectively instantaneous.
static const ReScanCode MWheelUp ("MWU", ReScanCodeIndex::MWheel_Up);
/// NOTE: IsMouseButtonDown will not return correctly for the mouse-wheel-buttons, because the action is effectively instantaneous.
static const ReScanCode MWheelDown ("MWD", ReScanCodeIndex::MWheel_Down);
// TODO: Encode both Uppercase and Lowercase version for each keymap
static const ReScanCode Escape ("ESC", ReScanCodeIndex::ESCAPE);
static const ReScanCode F1 ("F1", ReScanCodeIndex::F1);
static const ReScanCode F2 ("F2", ReScanCodeIndex::F2);
static const ReScanCode F3 ("F3", ReScanCodeIndex::F3);
static const ReScanCode F4 ("F4", ReScanCodeIndex::F4);
static const ReScanCode F5 {"F5", ReScanCodeIndex::F5};
static const ReScanCode F6 {"F6", ReScanCodeIndex::F6};
static const ReScanCode F7 {"F7", ReScanCodeIndex::F7};
static const ReScanCode F8 {"F8", ReScanCodeIndex::F8};
static const ReScanCode F9 {"F9", ReScanCodeIndex::F9};
static const ReScanCode F10 {"F10", ReScanCodeIndex::F10};
static const ReScanCode F11 {"F11", ReScanCodeIndex::F11};
static const ReScanCode F12 {"F12", ReScanCodeIndex::F12};
static const ReScanCode Print {"PRINT", ReScanCodeIndex::PRINT};
static const ReScanCode ScrollLock {"SCROLL_LOCK", ReScanCodeIndex::SCROLL_LOCK};
static const ReScanCode Break {"BREAK", ReScanCodeIndex::BREAK};
//TODO On Windows, Return & KP_RETURN are the same thing.
static const ReScanCode NumPadReturn {"KP_↵", ReScanCodeIndex::KP_RETURN};
static const ReScanCode NumPadPlus {"KP_+", ReScanCodeIndex::KP_PLUS};
static const ReScanCode NumPadMinus {"KP_-", ReScanCodeIndex::KP_MINUS};
static const ReScanCode NumPadAsterisk {"KP_*", ReScanCodeIndex::KP_ASTERISK};
static const ReScanCode NumPadForwardSlash {"KP_/", ReScanCodeIndex::KP_SLASH};
static const ReScanCode NumPadPeriod {"KP_.", ReScanCodeIndex::KP_PERIOD};
static const ReScanCode NumPadNumLock {"KP_NUMLOCK", ReScanCodeIndex::KP_NUMLOCK};
static const ReScanCode NumPad1 {"KP_1", ReScanCodeIndex::KP_1};
static const ReScanCode NumPad2 {"KP_2", ReScanCodeIndex::KP_2};
static const ReScanCode NumPad3 {"KP_3", ReScanCodeIndex::KP_3};
static const ReScanCode NumPad4 {"KP_4", ReScanCodeIndex::KP_4};
static const ReScanCode NumPad5 {"KP_5", ReScanCodeIndex::KP_5};
static const ReScanCode NumPad6 {"KP_6", ReScanCodeIndex::KP_6};
static const ReScanCode NumPad7 {"KP_7", ReScanCodeIndex::KP_7};
static const ReScanCode NumPad8 {"kP_8", ReScanCodeIndex::KP_8};
static const ReScanCode NumPad9 {"KP_9", ReScanCodeIndex::KP_9};
static const ReScanCode NumPad0 {"KP_0", ReScanCodeIndex::KP_0};
static const ReScanCode Grave {"`", ReScanCodeIndex::GRAVE};
static const ReScanCode One {"1", ReScanCodeIndex::ONE};
static const ReScanCode Two {"2", ReScanCodeIndex::TWO};
static const ReScanCode Three {"3", ReScanCodeIndex::THREE};
static const ReScanCode Four {"4", ReScanCodeIndex::FOUR};
static const ReScanCode Five {"5", ReScanCodeIndex::FIVE};
static const ReScanCode Six {"6", ReScanCodeIndex::SIX};
static const ReScanCode Seven {"7", ReScanCodeIndex::SEVEN};
static const ReScanCode Eight {"8", ReScanCodeIndex::EIGHT};
static const ReScanCode Nine {"9", ReScanCodeIndex::NINE};
static const ReScanCode Zero {"0", ReScanCodeIndex::ZERO};
static const ReScanCode Minus {"-", ReScanCodeIndex::MINUS};
static const ReScanCode Equals {"+", ReScanCodeIndex::EQUALS};
static const ReScanCode Backspace {"", ReScanCodeIndex::BACKSPACE};
static const ReScanCode Tab {"", ReScanCodeIndex::TAB};
static const ReScanCode Q {"Q", ReScanCodeIndex::Q};
static const ReScanCode W {"W", ReScanCodeIndex::W};
static const ReScanCode E {"E", ReScanCodeIndex::E};
static const ReScanCode R {"R", ReScanCodeIndex::R};
static const ReScanCode T {"T", ReScanCodeIndex::T};
static const ReScanCode Y {"Y", ReScanCodeIndex::Y};
static const ReScanCode U {"U", ReScanCodeIndex::U};
static const ReScanCode I {"I", ReScanCodeIndex::I};
static const ReScanCode O {"O", ReScanCodeIndex::O};
static const ReScanCode P {"P", ReScanCodeIndex::P};
static const ReScanCode LeftBracket {"[", ReScanCodeIndex::OPENING_SQUARE_BRACKET};
static const ReScanCode RightBracket {"]", ReScanCodeIndex::CLOSING_SQUARE_BRACKET};
static const ReScanCode BackSlash {"\\", ReScanCodeIndex::BACKSLASH};
static const ReScanCode CapsLock {"CAPS", ReScanCodeIndex::CAPSLOCK};
static const ReScanCode A {"A", ReScanCodeIndex::A};
static const ReScanCode S {"S", ReScanCodeIndex::S};
static const ReScanCode D {"D", ReScanCodeIndex::D};
static const ReScanCode F {"F", ReScanCodeIndex::F};
static const ReScanCode G {"G", ReScanCodeIndex::G};
static const ReScanCode H {"H", ReScanCodeIndex::H};
static const ReScanCode J {"J", ReScanCodeIndex::J};
static const ReScanCode K {"K", ReScanCodeIndex::K};
static const ReScanCode L {"L", ReScanCodeIndex::L};
static const ReScanCode Semicolon {";", ReScanCodeIndex::SEMICOLON};
static const ReScanCode SingeQuote {"\'", ReScanCodeIndex::SINGLEQUOTE};
static const ReScanCode Return {"", ReScanCodeIndex::RETURN};
static const ReScanCode LeftShift {"", ReScanCodeIndex::LEFT_SHIFT};
static const ReScanCode Z {"Z", ReScanCodeIndex::Z};
static const ReScanCode X {"X", ReScanCodeIndex::X};
static const ReScanCode C {"C", ReScanCodeIndex::C};
static const ReScanCode V {"V", ReScanCodeIndex::V};
static const ReScanCode B {"B", ReScanCodeIndex::B};
static const ReScanCode N {"N", ReScanCodeIndex::N};
static const ReScanCode M {"M", ReScanCodeIndex::M};
static const ReScanCode Comma {",", ReScanCodeIndex::COMMA};
static const ReScanCode Period {".", ReScanCodeIndex::PERIOD};
static const ReScanCode ForwardSlash {"/", ReScanCodeIndex::SLASH};
static const ReScanCode LeftControl {"LCTRL", ReScanCodeIndex::LEFT_CTRL};
static const ReScanCode Super {"", ReScanCodeIndex::SUPER};
static const ReScanCode LeftAlt {"🄰", ReScanCodeIndex::LEFT_ALT};
static const ReScanCode Space {" ", ReScanCodeIndex::SPACE};
static const ReScanCode RightAlt {"R🄰", ReScanCodeIndex::RIGHT_ALT};
static const ReScanCode Menu {"", ReScanCodeIndex::MENU};
static const ReScanCode RightControl {"RCTRL", ReScanCodeIndex::RIGHT_CONTROL};
static const ReScanCode RightShift {"R⇧", ReScanCodeIndex::RIGHT_SHIFT};
static const ReScanCode Insert {"INSERT", ReScanCodeIndex::INSERT};
static const ReScanCode Home {"HOME", ReScanCodeIndex::HOME};
static const ReScanCode PageUp {"PAGEUP", ReScanCodeIndex::PAGEUP};
static const ReScanCode Delete {"DELETE", ReScanCodeIndex::DEL};
static const ReScanCode End {"End", ReScanCodeIndex::END};
static const ReScanCode PageDown {"PAGEDOWN", ReScanCodeIndex::PAGEDOWN};
static const ReScanCode UpArrow {(""), ReScanCodeIndex::UP};
static const ReScanCode DownArrow {(""), ReScanCodeIndex::DOWN};
static const ReScanCode LeftArrow {(""), ReScanCodeIndex::LEFT};
static const ReScanCode RightArrow {(""), ReScanCodeIndex::RIGHT};
}
}

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@@ -0,0 +1,10 @@
#pragma once
#include "jlog/Logger.hpp"
namespace ReWindow::Logger {
using namespace jlog;
extern GenericLogger Fatal;
extern GenericLogger Debug;
}

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@@ -0,0 +1,85 @@
#pragma once
#include <chrono>
#include <rewindow/types/key.h>
#include <rewindow/types/mousebutton.h>
namespace ReWindow {
using namespace std::chrono_literals;
using precision_clock = std::chrono::high_resolution_clock;
using precision_timestamp = precision_clock::time_point;
class TimestampedEvent {
private:
public:
precision_timestamp Timestamp;
TimestampedEvent() : Timestamp(precision_clock::now())
{ }
};
class RWindowEvent : public TimestampedEvent {
public:
RWindowEvent() : TimestampedEvent() { }
};
class KeyboardEvent : public RWindowEvent {
public:
Key key;
KeyState state;
KeyboardEvent(Key key, KeyState state) : RWindowEvent(), key(key), state(state) {}
};
class MouseEvent : public RWindowEvent {};
class GamepadEvent : public RWindowEvent {};
class MouseMoveEvent : public MouseEvent {
public:
Vector2 Position;
Vector2 Delta;
MouseMoveEvent(const Vector2 &pos) : MouseEvent(), Position(pos)
{}
MouseMoveEvent(int x, int y) : MouseEvent(), Position(Vector2(x, y))
{}
};
class KeyDownEvent : public KeyboardEvent {
public:
KeyDownEvent(Key key) : KeyboardEvent(key, KeyState::Pressed) {}
};
class KeyUpEvent : public KeyboardEvent {
public:
KeyUpEvent(Key key) : KeyboardEvent(key, KeyState::Released) {}
};
class MouseWheelEvent : public MouseEvent
{
public:
int WheelMovement;
MouseWheelEvent() = default;
MouseWheelEvent(int wheel) : MouseEvent(), WheelMovement(wheel) {}
};
class MouseButtonDownEvent : public MouseEvent {
public:
MouseButton Button;
MouseButtonDownEvent() = default;
MouseButtonDownEvent(MouseButton button) : MouseEvent(), Button(button) {}
};
class MouseButtonUpEvent : public MouseEvent {
public:
MouseButton Button;
MouseButtonUpEvent() = default;
MouseButtonUpEvent(MouseButton button) : MouseEvent(), Button(button) {}
};
class WindowResizeRequestEvent : public RWindowEvent
{
public:
Vector2 Size;
};
}

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@@ -0,0 +1,39 @@
#pragma once
#include <vector>
#include <J3ML/J3ML.hpp>
namespace ReWindow {
class FullscreenGraphicsMode;
class Display;
}
///A given graphics mode that a display supports.
///Upon startup, We'll poll the display server for this.
class ReWindow::FullscreenGraphicsMode {
private:
u32 width;
u32 height;
short refresh_rate;
public:
FullscreenGraphicsMode() = default;
FullscreenGraphicsMode(u32 width, u32 height, short refresh_rate);
[[nodiscard]] u32 getWidth() const;
[[nodiscard]] u32 getHeight() const;
[[nodiscard]] float getRefreshRate() const;
};
///Refers to a particular monitor the user has.
class ReWindow::Display {
private:
///* The graphics mode of the display when our program was started. The primary use for this
///* is so that if the user has selected a different mode in-game we can restore the old mode upon exit. *///
FullscreenGraphicsMode default_graphics_mode{};
///All graphics modes that a given display supports.
std::vector<FullscreenGraphicsMode> graphics_modes;
public:
Display() = default;
Display(const FullscreenGraphicsMode& default_graphics_mode, const std::vector<FullscreenGraphicsMode>& graphics_modes);
FullscreenGraphicsMode getDefaultGraphicsMode();
std::vector<FullscreenGraphicsMode> getGraphicsModes();
static std::vector<Display> getDisplaysFromWindowManager();
};

View File

@@ -17,6 +17,7 @@ namespace ReWindow
class Gamepad : public InputDevice
{
public:
};

View File

@@ -0,0 +1,39 @@
#pragma once
namespace ReWindow
{
enum class DeviceType {
MOUSE, KEYBOARD, GAMEPAD, TOUCHSCREEN, REMOTE, VRHEADSET
};
enum class DeviceState {
OK, LOW_BATTERY, UNAVAILABLE
};
class InputDeviceImpl { };
class InputDeviceImplLinux { };
class InputDevice {
public:
virtual void Update(double elapsed){}
/// Returns the device's index among devices of the same type.
uint GetIndex() const;
virtual DeviceType GetType() const = 0;
DeviceState GetDeviceState() const;
bool IsAnyButtonDown();
};
struct InputEvent
{
std::chrono::system_clock::time_point Timestamp;
};
struct BinaryActuatorState
{
double TimeHeld;
bool Pressed;
};
}

View File

@@ -0,0 +1,32 @@
#pragma once
#include <rewindow/types/mouse.h>
namespace ReWindow
{
namespace detail
{
static Mouse* internal_mouse;
void UpdateMouse(Mouse* mouse) {
detail::internal_mouse = mouse;
}
}
namespace InputService
{
namespace Mouse
{
Vector2 GetMousePosition()
{
return detail::internal_mouse->GetPosition();
}
bool IsButtonDown(const MouseButton &btn) {
return detail::internal_mouse->IsButtonDown(btn);
}
}
}

View File

@@ -19,9 +19,9 @@ private:
public:
static std::vector<Key> GetKeyboard();
Key();
Key() = default;
Key(const char* charcode, X11Scancode scancode, WindowsScancode wSc);
const char* CharCode;
std::string Mnemonic;
X11Scancode x11ScanCode;
WindowsScancode winScanCode;
bool operator==(const Key& rhs) const;

View File

@@ -10,13 +10,40 @@
#pragma once
#include <rewindow/types/inputdevice.hpp>
#include "rewindow/data/scancode.h"
#include <Event.h>
#include <map>
namespace ReWindow
{
class InputDevice {};
using Key = ReScanCode;
using KeyState = BinaryActuatorState;
struct KeyboardState
{
std::map<Key, KeyState> Keys;
};
class KeyPressedEvent : public InputEvent {};
class KeyReleasedEvent : public InputEvent {};
class Keyboard : public InputDevice
{
public:
Keyboard() {}
~Keyboard() {}
bool IsKeyDown() const;
KeyState GetKeyState() const;
void Update(double elapsed) override;
DeviceType GetType() const override { return DeviceType::KEYBOARD;}
public:
static Event<const KeyPressedEvent&> KeyPressed;
static Event<const KeyReleasedEvent&> KeyReleased;
public:
static Keyboard* GetCurrentDevice();
static bool GetKeyState(const Key& k);
static KeyboardState GetState();
};
}

View File

@@ -10,17 +10,329 @@
#pragma once
//#include <rewindow/types/inputdevice.hpp>
#include <rewindow/types/mousebutton.h>
#include <rewindow/types/key.h>
#include <Event.h>
#include <map>
#include "rewindow/data/scancode.h"
#include <rewindow/types/inputdevice.hpp>
//#include <rewindow/types/keyboard.h>
//#include <rewindow/types/gamepad.h>
namespace ReWindow
{
class InputDevice {}; // TODO: Remember to break InputDevice into it's own file and not define it twice!!!
//using Key = ReScanCode;
class Pointer : public InputDevice {};
using Button = ReScanCode;
/*
enum class DeviceType {
MOUSE, KEYBOARD, GAMEPAD, TOUCHSCREEN, REMOTE, VRHEADSET
};
enum class DeviceState {
OK, LOW_BATTERY, UNAVAILABLE
};
*/
class Mouse : public Pointer
/*
class InputDeviceImpl { };
class InputDeviceImplLinux { };
*/
class LinuxMouseImpl { };
class LinuxKeyboardImpl {};
// TODO: Remember to break InputDevice into it's own file and not define it twice!!!
/*
class InputDevice {
public:
virtual void Update(double elapsed){}
/// Returns the device's index among devices of the same type.
uint GetIndex() const;
virtual DeviceType GetType() const = 0;
DeviceState GetDeviceState() const;
bool IsAnyButtonDown();
};
*/
/*
struct BinaryActuatorState
{
double TimeHeld;
bool Pressed;
};
*/
using ButtonState = BinaryActuatorState;
//using KeyState = BinaryActuatorState;
/*
struct KeyboardState
{
std::map<Key, KeyState> Keys;
};
*/
/*class MouseState {
public:
struct
{
bool LMB = false;
bool RMB = false;
bool MMB = false;
bool SideButton1 = false;
bool SideButton2 = false;
bool MWheelUp = false;
bool MWheelDown = false;
} Buttons;
Vector2 Position;
int Wheel = 0;
[[nodiscard]] bool IsDown(const MouseButton& btn) const
{
if (btn == MouseButtons::Left) return Buttons.LMB;
if (btn == MouseButtons::Right) return Buttons.RMB;
if (btn == MouseButtons::Middle) return Buttons.MMB;
if (btn == MouseButtons::Mouse4) return Buttons.SideButton1;
if (btn == MouseButtons::Mouse5) return Buttons.SideButton2;
//if (btn == MouseButtons::MWheelUp) return Buttons.MWheelUp;
//if (btn == MouseButtons::MWheelDown) return Buttons.MWheelDown;
return false; // Unknown button?
}
void Set(const MouseButton& btn, bool state)
{
if (btn == MouseButtons::Left) Buttons.LMB = state;
if (btn == MouseButtons::Right) Buttons.RMB = state;
if (btn == MouseButtons::Middle) Buttons.MMB = state;
if (btn == MouseButtons::Mouse4) Buttons.SideButton1 = state;
if (btn == MouseButtons::Mouse5) Buttons.SideButton2 = state;
//if (btn == MouseButtons::MWheelUp) Buttons.MWheelUp = state;
//if (btn == MouseButtons::MWheelDown) Buttons.MWheelDown = state;
}
bool& operator[](const MouseButton& btn)
{
if (btn == MouseButtons::Left) return Buttons.LMB;
if (btn == MouseButtons::Right) return Buttons.RMB;
if (btn == MouseButtons::Middle) return Buttons.MMB;
if (btn == MouseButtons::Mouse4) return Buttons.SideButton1;
if (btn == MouseButtons::Mouse5) return Buttons.SideButton2;
//if (btn == MouseButtons::MWheelUp) return Buttons.MWheelUp;
//if (btn == MouseButtons::MWheelDown) return Buttons.MWheelDown;
throw std::runtime_error("Attempted to handle unmapped mouse button");
}
};*/
struct MouseState
{
ButtonState Left;
ButtonState Right;
ButtonState Middle;
ButtonState Mouse4;
ButtonState Mouse5;
ButtonState WheelUp;
ButtonState WheelDown;
Vector2 Position;
Vector2 Delta;
Vector2 Velocity;
int Wheel;
};
struct ThumbstickState
{
Vector2 Unit;
};
class Thumbstick
{
};
struct TriggerState
{
};
class Trigger
{
};
struct GamepadState
{
ButtonState X;
ButtonState Y;
ButtonState A;
ButtonState B;
// TODO: Also have analog DPad;
ButtonState DPadLeft;
ButtonState DPadRight;
ButtonState DPadUp;
ButtonState DPadDown;
ButtonState Pause;
ButtonState Select;
ButtonState Home;
ButtonState LeftThumbButton;
ButtonState RightThumbButton;
TriggerState LeftTrigger;
TriggerState RightTrigger;
ThumbstickState LeftThumbstick;
ThumbstickState RightThumbstick;
};
class TouchscreenState
{
};
/*
* Gamepad
*/
constexpr int MaxDeviceStateHistory = 100;
class Gamepad : public InputDevice
{
public:
uint GetButtonCount() const;
uint GetRumbleMotorCount() const;
protected:
Thumbstick LeftThumb;
Thumbstick RightThumb;
Trigger RightTrigger;
Trigger LeftTrigger;
GamepadState current_state;
GamepadState previous_state;
GamepadState history[MaxDeviceStateHistory];
};
class XboxGamepad : public Gamepad {};
class PS4Gamepad : public Gamepad {};
/*
* Pointer
*/
class PointerDevice : public InputDevice {
public:
void Update(double elapsed) override {
InputDevice::Update(elapsed);
}
};
/*
struct InputEvent
{
std::chrono::system_clock::time_point Timestamp;
};
*/
struct MouseButtonEvent : public InputEvent
{
};
class MouseMoveEvent
{
};
class MouseWheelEvent
{
};
struct TouchEvent
{
int TouchID;
Vector2 Position;
Vector2 Velocity;
float Pressure;
};
class Mouse : public PointerDevice
{
public:
public:
Event<> Moved;
Event<> ButtonPressed;
Event<> ButtonReleased;
Event<> WheelMoved;
public:
Mouse();
~Mouse();
Vector2 GetPosition() const;
bool IsButtonDown(const MouseButton& btn) const;
ButtonState GetButtonState(const MouseButton& btn) const;
void Update(double elapsed) override;
DeviceType GetType() const override;
void DoButtonPress(const MouseButton& btn);
void DoButtonRelease(const MouseButton& btn);
void DoMove(const Vector2& pos);
void DoScrollWheel(int scroll);
protected:
void SetButtonPressed(const MouseButton& btn, bool pressed);
void SetButtonState(const MouseButton& btn, ButtonState state);
protected:
MouseState current_state;
MouseState previous_state;
MouseState history[MaxDeviceStateHistory];
public:
protected:
private:
};
class Touchscreen : public PointerDevice
{
public:
static Event<const TouchEvent&> TouchMoved;
static Event<const TouchEvent&> TouchPressed;
static Event<const TouchEvent&> TouchReleased;
static Touchscreen GetCurrentDevice();
int GetPosition(int touchIndex);
int GetTouchCount();
int GetMaxTouchCount();
std::vector<int> GetTouches();
/// Returns the pressure of the touch-press. Most touch screens aren't pressure sensitive, in which case the pressure will be 1.
float GetPressure(int touchIndex);
};
class VRHeadset : public InputDevice { };
class GenericTVRemote : public InputDevice { };
}

View File

@@ -10,27 +10,35 @@
#pragma once
#include <string>
class MouseButton {
public:
MouseButton();
explicit MouseButton(const char* charcode, unsigned int index);
const char* CharCode;
std::string Mnemonic;
unsigned int ButtonIndex;
MouseButton() = default;
explicit MouseButton(const std::string& charcode, unsigned int index);
bool operator == (const MouseButton& mb) const;
bool operator<(const MouseButton& rhs) const;
MouseButton(const MouseButton&) = default;
};
namespace MouseButtons
{
static const MouseButton Left {"l", 1};
static const MouseButton Right {"r", 2};
static const MouseButton Middle {"m", 3};
static const MouseButton MWheelUp {"1", 4};
static const MouseButton MWheelDown {"2", 5};
static const MouseButton Mouse4 {"4", 8};
static const MouseButton Mouse5 {"5", 9};
static const MouseButton Unimplemented {"u", 0};
static const MouseButton Left ("L", 1);
static const MouseButton Right ("R", 2);
static const MouseButton Middle ("M", 3);
static const MouseButton Mouse4 ("4", 8);
static const MouseButton Mouse5 ("5", 9);
static const MouseButton Unimplemented ("?", 0);
/// NOTE: IsMouseButtonDown will not return correctly for the mouse-wheel-buttons, because the action is effectively instantaneous.
static const MouseButton MWheelUp ("U", 4);
/// NOTE: IsMouseButtonDown will not return correctly for the mouse-wheel-buttons, because the action is effectively instantaneous.
static const MouseButton MWheelDown ("D", 5);
}
MouseButton GetMouseButtonFromXButton(unsigned int button);

View File

@@ -4,15 +4,16 @@
#include <Event.h>
#include <map>
#include <thread>
#include <rewindow/types/key.h>
//#include <rewindow/types/key.h>
#include <rewindow/types/cursors.h>
#include <rewindow/types/mousebutton.h>
#include <rewindow/types/gamepadbutton.h>
#include <rewindow/types/mouse.h>
#include <rewindow/types/WindowEvents.hpp>
#include <rewindow/types/keyboard.h>
#include <rewindow/types/gamepad.h>
#include <J3ML/LinearAlgebra.hpp>
using namespace std::chrono_literals;
using precision_clock = std::chrono::high_resolution_clock;
using precision_timestamp = precision_clock::time_point;
#include <format>
enum class RWindowFlags: uint8_t {
IN_FOCUS,
@@ -31,162 +32,103 @@ enum class RenderingAPI: uint8_t {
VULKAN = 1,
};
enum class KeyState {Pressed, Released};
namespace ReWindow
{
using J3ML::LinearAlgebra::Vector2;
class TimestampedEvent {
private:
public:
precision_timestamp Timestamp;
TimestampedEvent() : Timestamp(precision_clock::now())
{ }
};
class RWindowEvent : public TimestampedEvent {
public:
RWindowEvent() : TimestampedEvent() { }
};
const RWindowEvent EmptyRWindowEvent;
namespace WindowEvents {
class KeyboardState {
public:
std::map<Key, bool> PressedKeys;
};
class GamepadState {
public:
std::map<GamepadButton, bool> PressedButtons;
};
class InputState {
public:
KeyboardState Keyboard;
GamepadState Gamepad;
};
class KeyboardEvent : public RWindowEvent {
public:
Key key;
KeyState state;
KeyboardEvent(Key key, KeyState state) : RWindowEvent(), key(key), state(state) {}
};
class MouseEvent : public RWindowEvent {};
class GamepadEvent : public RWindowEvent {};
class MouseMoveEvent : public MouseEvent {
public:
Vector2 Position;
Vector2 Delta;
MouseMoveEvent(const Vector2 &pos) : MouseEvent(), Position(pos)
{}
MouseMoveEvent(int x, int y) : MouseEvent(), Position(Vector2(x, y))
{}
};
class KeyDownEvent : public KeyboardEvent {
public:
KeyDownEvent(Key key) : KeyboardEvent(key, KeyState::Pressed) {}
};
class KeyUpEvent : public KeyboardEvent {
public:
KeyUpEvent(Key key) : KeyboardEvent(key, KeyState::Released) {}
};
class MouseButtonDownEvent : public MouseEvent {
public:
MouseButton Button;
MouseButtonDownEvent(MouseButton Button) : MouseEvent() {}
};
class MouseButtonUpEvent : public MouseEvent {
public:
MouseButton Button;
};
class WindowResizeRequestEvent : public RWindowEvent
{
public:
Vector2 Size;
};
}
using namespace WindowEvents;
/// General To Do List
/// TODO: Implement accurate timekeeping on refresh. Have mechanism to expose to user (hook into their game engine's timestepping)
/// TODO: Clean up public API to express the cross-platform, multi-graphics-mode ethos of this project.
///
/// RWindow is a class implementation of a platform-independent window abstraction.
/// This library also provides abstractions for user-input devices, and their interaction with the window.
class RWindow {
public:
#pragma region Constructors
/// The default constructor sets a default size and window title.
RWindow();
/// Constructs a window by explicitly setting title, width and height.
RWindow(const std::string& title, int width, int height);
/// Constructs a window as above with the additional argument of explicitly setting which render API is to be used.
RWindow(const std::string& title, int width, int height, RenderingAPI renderer);
#pragma endregion
/// Bindables are provided for hooking into window instances conveniently, without the need to derive and override for simple use cases.
#pragma region Bindable Events
/// We keep and support both mechanisms for extending behavior to suit:
/// 1. Derived windows with added functionality.
/// 2. Binding functions to a pre-existing window.
#pragma region Callbacks
/// Bindable Non-intrusive event handlers
/// Use these when you can't override the base window class
Event<> OnOpenEvent;
Event<> OnClosingEvent;
Event<RWindowEvent> OnFocusLostEvent;
Event<RWindowEvent> OnFocusGainEvent;
Event<float> OnRefreshEvent;
Event<WindowResizeRequestEvent> OnResizeRequestEvent;
Event<KeyDownEvent> OnKeyDownEvent;
Event<KeyDownEvent> OnKeyDownEvent;
Event<KeyUpEvent> OnKeyUpEvent;
Event<MouseMoveEvent> OnMouseMoveEvent;
Event<MouseButtonDownEvent> OnMouseButtonDownEvent;
Event<MouseButtonUpEvent> OnMouseButtonUpEvent;
Event<MouseWheelEvent> OnMouseWheelEvent;
Event<InputDevice*, InputEvent> OnInputDeviceEvent;
#pragma endregion
/// These methods can also be overridden in derived classes.
#pragma region Overrides
/// Intrusive virtual methods intended to be overridden in a derived class.
/// Do not stuff any logic into these. Someone WILL override it and forget to call the base.
/// Called upon the window requesting to open.
virtual void OnOpen() {}
/// Called right before the window closes.
virtual void OnClosing() {}
/// Called when the window loses focus.
virtual void OnFocusLost(const RWindowEvent& e) {}
/// Called when the window gains focus.
virtual void OnFocusGain(const RWindowEvent& e) {}
/// Called when the window is 'refreshed', in other words, a render pass is completed.
virtual void OnRefresh(float elapsed) {}
/// Called when a resize request has succeeded.
virtual void OnResizeSuccess() {}
/// Called when a resize request is sent to the operating system.
virtual bool OnResizeRequest(const WindowResizeRequestEvent& e) { return true;}
virtual void OnKeyDown(const KeyDownEvent&) {}
virtual void OnKeyUp(const KeyUpEvent&) {}
virtual void OnMouseMove(const MouseMoveEvent&) {}
virtual void OnMouseButtonDown(const MouseButtonDownEvent&) {}
virtual void OnMouseButtonUp(const MouseButtonUpEvent&) {}
virtual void OnMouseWheel(const MouseWheelEvent&) {}
#pragma endregion
/// The default constructor sets a default size and window title.
RWindow();
/// Constructs a window by explicitly setting title, width and height.
RWindow(const std::string& title, int width, int height);
/// Constructs a window as above with the additional argument of explicitly setting which render API is to be used.
RWindow(const std::string& title, int width, int height, RenderingAPI renderer);
Mouse* GetMouse();
Keyboard* GetKeyboard();
#pragma region Input Helpers
/// Returns a Vector2 representing mouse coordinates relative to the top-left corner of the window.
/// This result is cached from the operating-system, and as such may be out-of-date.
/// @see GetAccurateMouseCoordinates().
Vector2 GetMouseCoordinates() const;
// TODO: Is this part of the API interface? Can it be moved to protected?
void liftKey (Key key);
int GetMouseWheelPersistent() const { return currentMouse.Wheel;}
// TODO: Is this part of the API interface? Can it be moved to protected?
void pressKey (Key key);
#pragma endregion
#pragma region Cursor Modifiers
void SetCursorStyle(CursorStyle style) const;
void SetCursorCustomIcon() const;
void SetCursorLocked();
void SetCursorCenter();
void RestoreCursorFromLastCenter(); // Feels nicer for users
/// Hides the cursor when it's inside of our window. Useful for 3D game camera.
void SetCursorVisible(bool cursor_enable);
bool GetCursorVisible();
#pragma endregion
/// Sets which rendering API is to be used with this window.
void setRenderer(RenderingAPI api);
void SetRenderer(RenderingAPI api);
/// Initializes all state with the window manager and rendering API, then opens the window.
/// This function instructs the operating system to create the actual window, and give it to us to control.
/// Calling this function, therefore, creates the real 'window' object on the operating system.
void Open();
/// Cleans up and closes the window without destroying the handle.
@@ -196,95 +138,226 @@ namespace ReWindow
void MessageBox(); // TODO: Must be implemented from scratch as a Motif Window in x11
/// Sends a request to the operating system to have this window somehow demand attention from the user.
/// This is implemented per-operating system, and as such no guarantees about behavior can be made.
void Flash();
/// Returns whether the window currently has mouse and/or keyboard focus.
bool isFocused() const;
bool isFullscreen() const;
bool isResizable() const;
bool isVsyncEnabled() const;
[[nodiscard]] bool IsFocused() const;
bool isAlive() const; // TODO: Always returns true.
/// Returns whether the window is currently in Fullscreen.
// TODO: Support Fullscreen, FullscreenWindowed, and Windowed?
[[nodiscard]] bool IsFullscreen() const;
/// Sets whether the mouse is visible when inside the window.
void setMouseVisible(bool visible);
void setMouseLocked();
void setMouseCenter();
void restoreMouseFromLastCenter(); // Feels nicer for users
/// Returns whether the window can be resized.
[[nodiscard]] bool IsResizable() const;
bool isKeyDown(Key key) const;
bool isMouseButtonDown(MouseButton button) const;
/// Returns whether V-Sync is enabled.
[[nodiscard]] bool IsVsyncEnabled() const;
void setFullscreen(bool fs);
void setResizable(bool resizable);
void setVsyncEnabled(bool);
void setTitle(const std::string& title);
std::string getTitle() const;
int getWidth() const; // Honestly no idea if we'll keep these or still go with getSize.
int getHeight() const; // getSize wasn't working for me for logging. -maxine
/// Returns whether the window is considered to be alive. Once dead, any logic loop should be terminated, and the cleanup procedure should run.
[[nodiscard]] bool IsAlive() const;
// TODO: Move out of public API, consumers should use setFullscreen()
void fullscreen();
// TODO: Move out of public API, consumers should use setFullscreen()
void restoreFromFullscreen();
/// Returns whether the given key is currently being pressed.
[[nodiscard]] bool IsKeyDown(Key key) const;
/// Returns whether the given mouse button is currently being pressed.
[[nodiscard]] bool IsMouseButtonDown(const MouseButton &button) const;
/// Sets whether or not to make the window fullscreen.
/// @note This is implemented per-OS, and as such, it simply requests the OS to do what we want. No guarantee about follow-through can be given.
void SetFullscreen(bool fs);
/// Sets whether or not to make the window resizable.
/// @note This is implemented per-OS, and as such, it simply requests the OS to do what we want. No guarantee about follow-through can be given.
void SetResizable(bool resizable);
/// Sets whether or not to enable vertical synchronization.
/// @note This is implemented per-OS, and as such, it simply requests the OS to do what we want. No guarantee about follow-through can be given.
void SetVsyncEnabled(bool vsync);
/// Sets the title of this window.
void SetTitle(const std::string& title);
[[nodiscard]] std::string GetTitle() const;
/// Returns the horizontal length of this window, in pixels.
[[nodiscard]] int GetWidth() const;
/// Returns the vertical length of this window, in pixels.
[[nodiscard]] int GetHeight() const;
/// A special-case function to change our internal size variable, without triggering event updates.
void SetSizeWithoutEvent(const Vector2& size); //AAAAAHHHHHHHHH WINDOZE MAKING THINGS DIFFICULT :/ - Redacted.
void SetLastKnownWindowSize(const Vector2& size);
// TODO: Josh hates parameter-flags, it's not 1995 :/
bool getFlag(RWindowFlags flag) const;
bool GetFlag(RWindowFlags flag) const;
// TODO: Josh hates parameter-flags, it's not 1995 :/
void setFlag(RWindowFlags flag, bool state);
//void init(RenderingAPI api, const char* title, int width, int height, bool vsync);
void SetFlag(RWindowFlags flag, bool state);
/// Returns the name of the developer of the user's graphics driver, if it can be determined.
std::string getGraphicsDriverVendor();
/// Tells the underlying window manager to destroy this window and drop the handle.
/// The window, in theory, can not be re-opened after this.
/// TODO: Create a destructor and move to there?
/// TODO: What's the semantic difference between this and Close()?
void destroyWindow();
void DestroyWindow();
/// Reads events from the underlying window manager.
/// TODO: Move out of public API, consumers should call refresh or ideally an update() call.
void pollEvents();
/// Reads events from the operating system, and processes them accordingly.
/// TODO: Move out of public API, consumers should call Refresh or ideally an update() call.
void PollEvents();
/// Updates internal window state, similar to ManagedRefresh, but without accounting for any timekeeping. This is left up to the user.
void Refresh();
/// Updates the window and handles timing internally.
void ManagedRefresh();
/// Requests the operating system to change the window size.
/// @param width
/// @param height
void SetSize(int width, int height);
/// Requests the operating system to change the window size.
/// @param size
void SetSize(const Vector2& size);
/// Updates the window and handles timing internally.
void refresh();
void setSize(int width, int height);
void setSize(const Vector2& size);
/// Returns the position of the window's top-left corner relative to the display
Vector2 getPos() const;
// I want to know why this is made platform specific. Is that even necessary? -maxine
// Because each OS / WM implements it with a different API. - josh
// If we stored ourselves a copy (accurately) of the window's size, we could implement it into the shared layer
// But this is at BEST, unreliable.
Vector2 getSize() const;
Vector2 GetPos() const;
/// Returns the known size of the window, in {x,y} pixel measurement.
Vector2 GetSize() const;
/// Returns the position of the "renderable area" of the window relative to it's top left corner.
/// (used to account for the width of the border & title bar).
Vector2 GetPositionOfRenderableArea() const;
/// Requests the operating system to move the window to the specified coordinates on the display.
/// @param x The horizontal screen position to place the window at.
/// @param y The vertical screen position to place the window at.
void SetPos(int x, int y);
/// Requests the operating system to move the window to the specified coordinates on the display.
/// @param pos A Vector2 representing the x,y coordinates of the desired window destination. Fractional values are ignored.
void SetPos(const Vector2& pos);
void setPos(int x, int y);
void setPos(const Vector2& pos);
Vector2 getCursorPos() const;
/// Pull the window to the top, such that it is displayed on top of everything else.
/// NOTE: The implementation is window-manager defined, and thus there is no guarantee of it always working.
void raise() const;
/// Push the window lower, such that it is effectively hidden behind other windows.
/// NOTE: The implementation is window-manager defined, and thus there is no guarantee of it always working.
void lower() const;
void setCursorStyle(CursorStyle style) const;
void setCursorCustomIcon() const;
/// NOTE: The implementation is defined per-OS, and thus there is no guarantee of it always working.
void Raise() const;
/// Push the window Lower, such that it is effectively hidden behind other windows.
/// NOTE: The implementation is defined per-OS, and thus there is no guarantee of it always working.
void Lower() const;
/// Calls OpenGL's SwapBuffers routine.
/// NOTE: This is only used when the underlying rendering API is set to OpenGL.
static void glSwapBuffers();
Vector2 getLastKnownResize() const;
private:
Vector2 lastKnownWindowSize {0, 0};
bool flags[5];
std::vector<RWindowEvent> eventLog;
KeyboardState currentKeyboard; // Current Frame's Keyboard State
KeyboardState previousKeyboard; // Previous Frame's Keyboard State
bool fullscreenmode = false;
std::string title;
int width;
int height;
RenderingAPI renderer;
bool open = false;
bool resizable;
static void GLSwapBuffers();
/// Returns the current time, represented as a high-resolution std::chrono alias.
static std::chrono::steady_clock::time_point GetTimestamp();
/// Computes elapsed time from a start-point and end-point.
float ComputeElapsedFrameTimeSeconds(std::chrono::steady_clock::time_point start, std::chrono::steady_clock::time_point end);
/// Updates internals to account for the latest calculated frame time.
void UpdateFrameTiming(float frame_time);
/// Returns the amount of time, in seconds, between the current and last frame.
/// Technically, no, it returns the elapsed time of the frame, start to finish.
[[nodiscard]] float GetDeltaTime() const;
/// Returns the approximate frames-per-second using delta time.
[[nodiscard]] float GetRefreshRate() const;
/// Returns the number of frames ran since the windows' creation.
[[nodiscard]] float GetRefreshCounter() const;
protected:
/// Requests the operating system to make the window fullscreen. Saves the previous window size as well.
void Fullscreen();
/// Requests the operating system to take the window out of fullscreen mode. Previously saved window size is restored, if possible.
void RestoreFromFullscreen();
bool DetectsMouse();
bool DetectsKeyboard();
bool DetectsGamepad();
protected:
#pragma region Data
std::string title = "Redacted Window";
int width = 1280;
int height = 720;
bool fullscreen_mode = false;
bool focused = true;
bool vsync = false;
bool cursor_visible = true;
bool open = false;
bool resizable = true;
Vector2 lastKnownWindowSize {0, 0};
bool flags[5];
std::vector<RWindowEvent> eventLog;
/// Input Devices;
Mouse* mouse;
Keyboard* keyboard;
Gamepad* gamepad;
std::vector<InputDevice*> input_devices;
RenderingAPI renderer = RenderingAPI::OPENGL;
//Vector2 mouse_coords = {0, 0};
//Vector2 last_mouse_coords = {0, 0};
float delta_time = 0.f;
float refresh_rate = 0.f;
unsigned int refresh_count = 0;
// TODO: Implement ringbuffer / circular vector class of some sort.
float refresh_rate_prev_1 = 0.f;
float refresh_rate_prev_2 = 0.f;
float refresh_rate_prev_3 = 0.f;
float refresh_rate_prev_4 = 0.f;
float refresh_rate_prev_5 = 0.f;
float avg_refresh_rate = 0.0f;
#pragma endregion
#pragma region Internals
/// Returns the most accurate and recent available mouse coordinates.
/// @note Call this version at most **once** per-frame. It polls the X-Window server and therefore is quite slow.
/// @see getCursorPos();
Vector2 GetAccurateMouseCoordinates() const;
public:
/// These unfortunately *have* to be public because of the poor design of the windows event loop.
#pragma region Event Callers
/// Executes event handlers for keyboard rele;ase events.
void processKeyRelease (Key key);
/// Executes event handlers for keyboard press events.
void processKeyPress (Key key);
/// Executes event handlers for window close events.
/// @note This will be invoked **before** the window-close procedure begins.
void processOnClose();
/// Executes event handlers for window open events.
/// @note This will be invoked **after** the window-open procedure completes.
void processOnOpen();
/// Executes event handlers for mouse press events.
void processMousePress(const MouseButton& btn);
/// Executes event handlers for mouse release events.
void processMouseRelease(const MouseButton& btn);
/// Executes event handlers for window focus events.
void processFocusIn();
/// Executes event handlers for window unfocus events.
void processFocusOut();
void processMouseMove(Vector2 last_pos, Vector2 new_pos);
void processMouseWheel(int scrolls);
#pragma endregion
private:
#pragma endregion
};
}

140
main.cpp
View File

@@ -1,14 +1,15 @@
#include <iostream>
#include <rewindow/types/window.h>
#include <jlog/jlog.hpp>
#include <rewindow/types/display.h>
#include <rewindow/logger/logger.h>
//aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa Windows :/
#if _WIN32
#include <windows.h>
#endif
#include <GL/gl.h>
Vector2 mouse_pos;
// TODO: Move to J3ML::LinearAlgebra::Vector2
@@ -27,55 +28,141 @@ class MyWindow : public ReWindow::RWindow {
void OnRefresh(float elapsed) override {
glClearColor(255, 0, 0, 255);
glClear(GL_COLOR_BUFFER_BIT);
glSwapBuffers();
auto pos = getCursorPos();
GLSwapBuffers();
auto pos = GetMouseCoordinates();
//std::cout << pos.x << ", " << pos.y << std::endl;
//if (IsMouseButtonDown(MouseButtons::MWheelUp))
//std::cout << "WheelUp Mouse Button" << std::endl;
//if (IsMouseButtonDown(MouseButtons::MWheelDown))
//std::cout << "WheelDown Mouse Button" << std::endl;
if (IsMouseButtonDown(MouseButtons::Left))
std::cout << "Left Mouse Button" << std::endl;
if (IsMouseButtonDown(MouseButtons::Right))
std::cout << "Right Mouse Button" << std::endl;
if (IsMouseButtonDown(MouseButtons::Middle))
std::cout << "Middle Mouse Button" << std::endl;
if (IsMouseButtonDown(MouseButtons::Mouse4))
std::cout << "Mouse4 Mouse Button" << std::endl;
if (IsMouseButtonDown(MouseButtons::Mouse5))
std::cout << "Mouse5 Mouse Button" << std::endl;
RWindow::OnRefresh(elapsed);
}
bool OnResizeRequest(const ReWindow::WindowResizeRequestEvent& e) override {
std::cout << "resized to " << e.Size.x << ", " << e.Size.y << std::endl;
return true;
}
void OnMouseButtonDown(const ReWindow::MouseButtonDownEvent &e) override
{
std::cout << "Overload Down: " << e.Button.Mnemonic << std::endl;
RWindow::OnMouseButtonDown(e);
}
void OnMouseButtonUp(const ReWindow::MouseButtonUpEvent &e) override
{
std::cout << "Overload Up: " << e.Button.Mnemonic << std::endl;
RWindow::OnMouseButtonUp(e);
}
};
int main() {
auto* window = new MyWindow("Test Window", 600, 480);
DEBUG(std::format("New window '{}' created. width={} height={}", window->getTitle(), window->getWidth(), window->getHeight()));
jlog::Debug(std::format("New window '{}' created. width={} height={}", window->GetTitle(), window->GetWidth(),
window->GetHeight()));
window->setRenderer(RenderingAPI::OPENGL);
DEBUG(std::format("Rendering API OPENGL set for window '{}'", window->getTitle()));
window->SetRenderer(RenderingAPI::OPENGL);
jlog::Debug(std::format("Rendering API OPENGL set for window '{}'", window->GetTitle()));
window->Open();
DEBUG(std::format("Opened window '{}'", window->getTitle()));
jlog::Debug(std::format("Opened window '{}'", window->GetTitle()));
// TODO: Cannot set flags until after window is open
// Make this work somehow
DEBUG("TODO: Cannot set flags until after window is open")
window->setFullscreen(false);
window->setVsyncEnabled(false);
window->setResizable(true);
DEBUG(std::format("Window '{}' flags: IN_FOCUS={} FULLSCREEN={} RESIZEABLE={} VSYNC={} QUIT={}",
window->getTitle(),
window->getFlag(RWindowFlags::IN_FOCUS),
window->getFlag(RWindowFlags::FULLSCREEN),
window->getFlag(RWindowFlags::RESIZABLE),
window->getFlag(RWindowFlags::VSYNC),
window->getFlag(RWindowFlags::QUIT)));
jlog::Debug("TODO: Cannot set flags until after window is open");
window->SetFullscreen(false);
window->SetVsyncEnabled(true);
window->SetResizable(true);
window->SetCursorVisible(false);
/*
std::vector<ReWindow::Display> d = ReWindow::Display::getDisplaysFromWindowManager();
for (ReWindow::Display& display : d) {
auto w = display.getDefaultGraphicsMode().getWidth();
auto h = display.getDefaultGraphicsMode().getHeight();
auto r = display.getDefaultGraphicsMode().getRefreshRate();
auto aspect = (float)w/(float)h;
std::cout << "Default: ";
std::cout << std::format("Mode ({},{}) @ {}hz Ratio {}", w, h, r, aspect) << std::endl;
for (ReWindow::FullscreenGraphicsMode& fgm : display.getGraphicsModes()) {
w = fgm.GetWidth();
h = fgm.GetHeight();
r = fgm.getRefreshRate();
auto aspect = (float)w/(float)h;
std::cout << std::format("Mode ({},{}) @ {}hz Ratio {}", w, h, r, aspect) << std::endl;
}
}
*/
ReWindow::Logger::Debug(std::format("Window '{}' flags: IN_FOCUS={} FULLSCREEN={} RESIZEABLE={} VSYNC={} QUIT={}",
window->GetTitle(),
window->GetFlag(RWindowFlags::IN_FOCUS),
window->GetFlag(RWindowFlags::FULLSCREEN),
window->GetFlag(RWindowFlags::RESIZABLE),
window->GetFlag(RWindowFlags::VSYNC),
window->GetFlag(RWindowFlags::QUIT)));
window->OnKeyDownEvent += [&] (ReWindow::KeyDownEvent e) {
DEBUG(e.key.CharCode);
jlog::Debug(e.key.Mnemonic);
};
window->OnMouseButtonDownEvent += [&] (ReWindow::MouseButtonDownEvent e) {
DEBUG(e.Button.CharCode);
jlog::Debug(e.Button.Mnemonic + std::to_string(e.Button.ButtonIndex));
};
while (window->isAlive()) {
window->pollEvents();
window->refresh();
window->OnMouseWheelEvent += [&, window] (ReWindow::MouseWheelEvent e)
{
std::cout << window->GetMouseWheelPersistent() << std::endl;
};
while (window->IsAlive()) {
window->PollEvents();
window->ManagedRefresh();
}
// Alternatively:
/*
* while (window->IsAlive()) {
* auto start = window->GetTimestamp();
* ourUpdateLogic(window->GetDeltaTime());
* window->update();
* ourDrawLogic();
* window->Refresh();
* auto end = window->GetTimestamp();
* auto dt = window->ComputeElapsedFrameTimeSeconds(start, end);
* window->UpdateFrameTiming(dt);
* }
*
*/
}
/*
//Windows :(
#ifdef _WIN32
#ifndef UNICODE
@@ -87,4 +174,5 @@ extern "C" {
return main();
}
}
#endif
#endif
*/

7
src/logger/logger.cpp Normal file
View File

@@ -0,0 +1,7 @@
#include "rewindow/logger/logger.h"
namespace ReWindow::Logger {
using namespace jlog;
GenericLogger Fatal {"ReWindow::fatal", GlobalLogFile, Colors::Reds::Crimson, Colors::Gray, Colors::Gray, Colors::Reds::Crimson, Colors::White};
GenericLogger Debug {"ReWindow::debug", GlobalLogFile, Colors::Purples::Purple, Colors::Gray, Colors::Gray, Colors::Purples::Purple, Colors::White};
}

View File

@@ -0,0 +1,74 @@
#include <rewindow/types/display.h>
#include <X11/X.h>
#include <X11/Xlib.h>
#include <X11/extensions/Xrandr.h>
#include <stdexcept>
using namespace ReWindow;
std::vector<ReWindow::Display> ReWindow::Display::getDisplaysFromWindowManager() {
std::vector<ReWindow::Display> result;
_XDisplay* display = XOpenDisplay(nullptr);
if (!display)
throw std::runtime_error("There isn't an X11 root display????");
Window root_window = DefaultRootWindow(display);
XRRScreenResources* screen_resources = XRRGetScreenResources(display, root_window);
if (!screen_resources)
throw std::runtime_error("Failed to get screen resources.");
for (int i = 0; i < screen_resources->noutput; i++) {
RROutput output = screen_resources->outputs[i];
XRROutputInfo* output_info = XRRGetOutputInfo(display, screen_resources, output);
if (output_info->connection == RR_Connected) {
ReWindow::Display d;
XRRCrtcInfo* crtc_info = XRRGetCrtcInfo(display, screen_resources, output_info->crtc);
if (!crtc_info)
throw std::runtime_error("Failed to get CRT info.");
u32 default_width = (u32) crtc_info->width;
u32 default_height = (u32) crtc_info->height;
short default_refresh_rate = 0;
for (int k = 0; k < screen_resources->nmode; k++) {
if (screen_resources->modes[k].id == crtc_info->mode) {
XRRModeInfo mode_info = screen_resources->modes[k];
double refresh_rate;
if (mode_info.hTotal > 0 && mode_info.vTotal > 0)
refresh_rate = mode_info.dotClock / (double)(mode_info.hTotal * mode_info.vTotal),
default_refresh_rate = (short)refresh_rate;
d.default_graphics_mode = {default_width, default_height, default_refresh_rate};
break;
}
}
for (int j = 0; j < output_info->nmode; j++) {
RRMode mode = output_info->modes[j];
for (int k = 0; k < screen_resources->nmode; k++) {
if (screen_resources->modes[k].id == mode) {
XRRModeInfo mode_info = screen_resources->modes[k];
// Calculate Refresh rate from the mode's dot clock
double refresh_rate = 0.0;
if (mode_info.hTotal > 0 && mode_info.vTotal > 0)
refresh_rate = mode_info.dotClock / (double)(mode_info.hTotal * mode_info.vTotal);
d.graphics_modes.emplace_back((u32) mode_info.width,(u32) mode_info.height,(short) refresh_rate);
}
}
}
XRRFreeCrtcInfo(crtc_info);
result.push_back(d);
}
XRRFreeOutputInfo(output_info);
}
XRRFreeScreenResources(screen_resources);
XCloseDisplay(display);
return result;
}

View File

@@ -4,11 +4,10 @@
#include <GL/glx.h>
#include <cstdlib>
#include <cstring>
#include <thread>
#include <rewindow/types/window.h>
#include <rewindow/types/cursors.h>
#include <J3ML/J3ML.hpp>
#include <jlog/jlog.hpp>
#include <rewindow/logger/logger.h>
@@ -30,229 +29,274 @@ Atom windowTypeAtom;
Atom windowTypeUtilityAtom;
XSizeHints hints;
GLXContext glContext;
Cursor invisible_cursor = 0;
Vector2 render_area_position = {0, 0};
Vector2 position = {0, 0};
bool should_poll_x_for_mouse_pos = true;
using namespace ReWindow;
void RWindow::raise() const {
DEBUG(std::format("Raising window '{}'", this->title));
void RWindow::Raise() const {
Logger::Debug(std::format("Raising window '{}'", this->title));
// Get the position of the renderable area relative to the rest of the window.
XGetWindowAttributes(display, window, &windowAttributes);
render_area_position = { (float) windowAttributes.x, (float) windowAttributes.y };
XRaiseWindow(display, window);
}
void RWindow::lower() const
void RWindow::Lower() const
{
DEBUG(std::format("Lowering window '{}'", this->title));
Logger::Debug(std::format("Lowering window '{}'", this->title));
XLowerWindow(display, window);
}
void RWindow::destroyWindow() {
DEBUG(std::format("Destroying window '{}'", this->title));
void RWindow::DestroyWindow() {
Logger::Debug(std::format("Destroying window '{}'", this->title));
XDestroySubwindows(display, window);
DEBUG(std::format("Destroyed window '{}'", this->title));
Logger::Debug(std::format("Destroyed window '{}'", this->title));
XDestroyWindow(display, window);
delete this;
}
void RWindow::refresh() {
// TODO: Implement refresh time keeping
OnRefresh(0.f);
//void RWindow::
// TODO: Check if mouse coords have changed, only then fire OnMouseMove event
Vector2 mouse_coords = getCursorPos();
void RWindow::SetCursorVisible(bool cursor_enable) {
cursor_visible = cursor_enable;
if (invisible_cursor == 0) {
Pixmap blank_pixmap = XCreatePixmap(display, window, 1, 1, 1);
XColor dummy; dummy.pixel = 0; dummy.red = 0; dummy.flags = 0;
invisible_cursor = XCreatePixmapCursor(display, blank_pixmap, blank_pixmap, &dummy, &dummy, 0, 0);
XFreePixmap(display, blank_pixmap);
}
auto eventData = MouseMoveEvent(mouse_coords);
OnMouseMove(eventData);
OnMouseMoveEvent(eventData);
//std::this_thread::sleep_for(1ms);
if (!cursor_enable)
XDefineCursor(display, window, invisible_cursor);
if (cursor_enable)
XUndefineCursor(display, window);
}
void RWindow::setFlag(RWindowFlags flag, bool state) {
void RWindow::SetResizable(bool sizable) {
XGetWindowAttributes(display,window,&windowAttributes);
flags[(int) flag] = state;
//Once you've done this you cannot make it resizable again.
if (flag == RWindowFlags::RESIZABLE && !state) {
DEBUG("Once you've done this you cannot make it resizable again.");
this->resizable = sizable;
if (!sizable)
{
Logger::Debug("Once you've done this you cannot make it resizable again.");
hints.flags = PMinSize | PMaxSize;
hints.min_width = hints.max_width = windowAttributes.width;
hints.min_height = hints.max_height = windowAttributes.height;
XSetWMNormalHints(display, window, &hints);
}
DEBUG(std::format("Set flag '{}' to state '{}' for window '{}'", RWindowFlagToStr(flag), state, this->title));
//this->SetFlag(RWindowFlags::RESIZABLE, resizable);
}
void RWindow::pollEvents() {
void RWindow::SetFlag(RWindowFlags flag, bool state) {
XGetWindowAttributes(display,window,&windowAttributes);
flags[(int) flag] = state;
//Once you've done this you cannot make it resizable again.
if (flag == RWindowFlags::RESIZABLE && !state) {
Logger::Debug("Once you've done this you cannot make it resizable again.");
hints.flags = PMinSize | PMaxSize;
hints.min_width = hints.max_width = windowAttributes.width;
hints.min_height = hints.max_height = windowAttributes.height;
XSetWMNormalHints(display, window, &hints);
}
Logger::Debug(std::format("Set flag '{}' to state '{}' for window '{}'", RWindowFlagToStr(flag), state, this->title));
}
void RWindow::PollEvents() {
while(XPending(display)) {
XNextEvent(display, &xev);
if (xev.type == ClientMessage)
DEBUG(std::format("Recieved event '{}'", "ClientMessage"));
Logger::Debug(std::format("Recieved event '{}'", "ClientMessage"));
if (xev.xclient.message_type == XInternAtom(display, "WM_PROTOCOLS", False) && static_cast<Atom>(xev.xclient.data.l[0]) == wmDeleteWindow) {
destroyWindow();
processOnClose();
DestroyWindow();
system("xset r on");
exit(0);
}
if (xev.type == FocusIn) {
DEBUG(std::format("Recieved event '{}'", "FocusIn"));
Logger::Debug(std::format("Recieved event '{}'", "FocusIn"));
XAutoRepeatOff(display);
//focusGained.Invoke();
RWindowEvent event {};
OnFocusGain(event);
OnFocusGainEvent(event);
setFlag(RWindowFlags::IN_FOCUS, true);
SetFlag(RWindowFlags::IN_FOCUS, true);
if (!cursor_visible)
XDefineCursor(display, window, invisible_cursor);
// Get the position of the renderable area relative to the rest of the window.
XGetWindowAttributes(display, window, &windowAttributes);
render_area_position = { (float) windowAttributes.x, (float) windowAttributes.y };
processFocusIn();
}
if (xev.type == FocusOut) {
DEBUG(std::format("Recieved event '{}'", "FocusOut"));
Logger::Debug(std::format("Recieved event '{}'", "FocusOut"));
XAutoRepeatOn(display);
//focusLost.Invoke();
RWindowEvent event {};
OnFocusLost(event);
OnFocusLostEvent(event);
setFlag(RWindowFlags::IN_FOCUS, false);
SetFlag(RWindowFlags::IN_FOCUS, false);
if (!cursor_visible)
XUndefineCursor(display, window);
processFocusOut();
}
if (xev.type == KeyRelease) {
DEBUG(std::format("Recieved event '{}'", "KeyRelease"));
Logger::Debug(std::format("Recieved event '{}'", "KeyRelease"));
auto scancode = (X11Scancode) xev.xkey.keycode;
auto key = GetKeyFromX11Scancode(scancode);
OnKeyUpEvent(key);
OnKeyUp(key);
liftKey(key);
processKeyRelease(key);
}
if (xev.type == KeyPress) {
DEBUG(std::format("Recieved event '{}'", "KeyPress"));
Logger::Debug(std::format("Recieved event '{}'", "KeyPress"));
auto scancode = (X11Scancode) xev.xkey.keycode;
auto key = GetKeyFromX11Scancode(scancode);
OnKeyDownEvent(key);
OnKeyDown(key);
pressKey(key);
//eventLog.push_back(eventData);
processKeyPress(key);
}
if (xev.type == ButtonRelease) {
DEBUG(std::format("Recieved event '{}'", "ButtonRelease"));
MouseButton button = GetMouseButtonFromXButton(xev.xbutton.button);
auto eventData = MouseButtonUpEvent();
eventData.Button = button;
OnMouseButtonUpEvent(eventData);
OnMouseButtonUp(eventData);
// Mouse Wheel fires both the ButtonPress and ButtonRelease instantaneously.
// Therefore, we handle it as a specific MouseWheel event rather than a MouseButton event,
// and only call on ButtonPress, otherwise it will appear to duplicate the mouse wheel scroll.
if (xev.xbutton.button != 4 && xev.xbutton.button != 5) {
MouseButton button = GetMouseButtonFromXButton(xev.xbutton.button);
Logger::Debug(std::format("Recieved event '{}'", "ButtonRelease"));
processMouseRelease(button);
}
}
if (xev.type == ButtonPress) {
DEBUG(std::format("Recieved event '{}'", "ButtonPress"));
MouseButton button = GetMouseButtonFromXButton(xev.xbutton.button);
auto eventData = MouseButtonDownEvent(button);
eventData.Button = button;
OnMouseButtonDownEvent(eventData);
OnMouseButtonDown(eventData);
// Mouse Wheel fires both the ButtonPress and ButtonRelease instantaneously.
// Therefore, we handle it as a specific MouseWheel event rather than a MouseButton event,
// and only call on ButtonPress, otherwise it will appear to duplicate the mouse wheel scroll.
if (xev.xbutton.button == 4) {
processMouseWheel(-1);
} else if (xev.xbutton.button == 5) {
processMouseWheel(1);
} else
{
MouseButton button = GetMouseButtonFromXButton(xev.xbutton.button);
Logger::Debug(std::format("Window event: MouseButtonPress {}", button.Mnemonic));
processMousePress(button);
}
}
if (xev.type == Expose)
{
DEBUG(std::format("Recieved event '{}'", "Expose"));
Logger::Debug(std::format("Recieved event '{}'", "Expose"));
}
// NOTE: This event is functionally useless, as it only informs of the very beginning and end of a mouse movement.
if (xev.type == MotionNotify)
{
DEBUG(std::format("Recieved event '{}'", "MotionNotify"));
Logger::Debug(std::format("Recieved event '{}'", "MotionNotify"));
}
if (xev.type == ResizeRequest) {
DEBUG(std::format("Recieved event '{}'", "ResizeRequest"));
this->width = xev.xresizerequest.width;
this->height = xev.xresizerequest.height;
auto eventData = WindowResizeRequestEvent();
eventData.Size = {(float)xev.xresizerequest.width, (float)xev.xresizerequest.height};
lastKnownWindowSize = eventData.Size;
OnResizeRequest(eventData);
OnResizeRequestEvent(eventData);
glViewport(0, 0, (GLsizei)xev.xresizerequest.width, (GLsizei)xev.xresizerequest.height);
if (xev.type == ConfigureNotify) {
if (this->width != xev.xconfigurerequest.width || this->height != xev.xconfigurerequest.height) {
Logger::Debug(std::format("Recieved event '{}'", "ResizeRequest"));
this->width = xev.xconfigurerequest.width;
this->height = xev.xconfigurerequest.height;
auto eventData = WindowResizeRequestEvent();
eventData.Size = { (float) xev.xconfigurerequest.width, (float) xev.xconfigurerequest.height };
lastKnownWindowSize = eventData.Size;
OnResizeRequest(eventData);
OnResizeRequestEvent(eventData);
}
//Window Moved.
if (position.x != xev.xconfigurerequest.x || position.y != xev.xconfigurerequest.y)
position = { (float) xev.xconfigurerequest.x, (float) xev.xconfigurerequest.y };
}
}
previousKeyboard = currentKeyboard;
previousMouse.Buttons = currentMouse.Buttons;
}
// Might make the window go off the screen on some window managers.
void RWindow::setSize(int newWidth, int newHeight) {
if (!getFlag(RWindowFlags::RESIZABLE)) return;
void RWindow::SetSize(int newWidth, int newHeight) {
if (!resizable) return;
this->width = newWidth;
this->height = newHeight;
XResizeWindow(display, window, newWidth, newHeight);
XFlush(display);
glViewport(0, 0, width, height);
DEBUG(std::format("Set size for window '{}'. width={} height={}", this->title, newWidth, newHeight));
Logger::Debug(std::format("Set size for window '{}'. width={} height={}", this->title, newWidth, newHeight));
}
Vector2 RWindow::getCursorPos() const {
Window root = XDefaultRootWindow(display);
Window root_return;
Window child_return;
int root_x_ret;
int root_y_ret;
int win_x_ret;
int win_y_ret;
Vector2 RWindow::GetAccurateMouseCoordinates() const {
Window root_return, child_return;
int root_x_ret, root_y_ret;
int win_x_ret, win_y_ret;
uint32_t mask_return;
unsigned m;
// This seems to be relative to the top left corner of the renderable area.
bool mouseAvailable = XQueryPointer(display, window, &root_return, &child_return, &root_x_ret, &root_y_ret, &win_x_ret, &win_y_ret, &mask_return);
if (mouseAvailable) {
// TODO: process retrieved mouse coordinates
// TODO: normalize coordinates from displaySpace to windowSpace
// TODO: fire mouse movement event
//std::cout << win_x_ret << ", " << win_y_ret << std::endl;
// TODO: Compensate for height of window TitleBar + window border width
float window_border_width = 2;
float window_titlebar_height = 18;
Vector2 mouse_coords_raw = {(float)win_x_ret+window_border_width, (float)win_y_ret+window_titlebar_height};
auto window_pos = getPos();
return mouse_coords_raw - window_pos;
Vector2 m_coords = { (float) win_x_ret, (float) win_y_ret };
return m_coords;
}
return Vector2::Zero;
}
// TODO: implement integer vector2/3 types
Vector2 RWindow::getSize() const {
XGetWindowAttributes(display,window,&windowAttributes);
return {(float)windowAttributes.width, (float)windowAttributes.height};
Vector2 RWindow::GetSize() const {
return {(float) this->width, (float) this->height};
}
Vector2 RWindow::getLastKnownResize() const
{
return lastKnownWindowSize;
}
//Vector2 RWindow::getLastKnownResize() const
//{
// return lastKnownWindowSize;
//}
// TODO: implement integer vector2/3 types
Vector2 RWindow::getPos() const {
XGetWindowAttributes(display,window,&windowAttributes);
return {(float)windowAttributes.x, (float)windowAttributes.y};
Vector2 RWindow::GetPos() const {
return position;
}
void RWindow::setPos(int x, int y) {
void RWindow::SetPos(int x, int y) {
XMoveWindow(display, window, x, y);
position = { (float) x, (float) y };
}
void RWindow::setPos(const Vector2& pos) {
this->setPos(pos.x, pos.y);
void RWindow::SetPos(const Vector2& pos) {
SetPos(pos.x, pos.y);
}
void RWindow::glSwapBuffers() {
void RWindow::GLSwapBuffers() {
glXSwapBuffers(display,window);
}
bool RWindow::isResizable() const {
return this->getFlag(RWindowFlags::RESIZABLE);
}
void RWindow::fullscreen() {
DEBUG(std::format("Fullscreening window '{}'", this->title));
fullscreenmode = true;
void RWindow::Fullscreen() {
Logger::Debug(std::format("Fullscreening window '{}'", this->title));
fullscreen_mode = true;
XEvent xev;
Atom wm_state = XInternAtom(display, "_NET_WM_STATE", true);
@@ -265,15 +309,15 @@ void RWindow::fullscreen() {
xev.xclient.message_type = wm_state;
xev.xclient.format = 32;
xev.xclient.data.l[0] = 1; // _NET_WM_STATE_ADD
xev.xclient.data.l[1] = fullscreenmode;
xev.xclient.data.l[1] = fullscreen_mode;
xev.xclient.data.l[2] = 0;
XSendEvent(display, DefaultRootWindow(display), False, SubstructureNotifyMask | SubstructureRedirectMask, &xev);
DEBUG(std::format("Fullscreened window '{}'", this->title));
Logger::Debug(std::format("Fullscreened window '{}'", this->title));
}
void RWindow::restoreFromFullscreen() {
DEBUG(std::format("Restoring window '{}' from fullscreen", this->title));
fullscreenmode = false;
void RWindow::RestoreFromFullscreen() {
Logger::Debug(std::format("Restoring window '{}' from Fullscreen", this->title));
fullscreen_mode = false;
XEvent xev;
Atom wm_state = XInternAtom(display, "_NET_WM_STATE", False);
Atom fullscreen = XInternAtom(display, "_NET_WM_STATE_FULLSCREEN", False);
@@ -283,23 +327,20 @@ void RWindow::restoreFromFullscreen() {
xev.xclient.message_type = wm_state;
xev.xclient.format = 32;
xev.xclient.data.l[0] = 0; // _NET_WM_STATE_REMOVE
xev.xclient.data.l[1] = fullscreenmode;
xev.xclient.data.l[1] = fullscreen_mode;
xev.xclient.data.l[2] = 0;
XSendEvent(display, DefaultRootWindow(display), False, SubstructureNotifyMask | SubstructureRedirectMask, &xev);
DEBUG(std::format("Restored window '{}' from fullscreen", this->title));
Logger::Debug(std::format("Restored window '{}' from Fullscreen", this->title));
}
void RWindow::setVsyncEnabled(bool b) {
void RWindow::SetVsyncEnabled(bool b) {
PFNGLXSWAPINTERVALEXTPROC glXSwapIntervalEXT;
glXSwapIntervalEXT = (PFNGLXSWAPINTERVALEXTPROC)glXGetProcAddressARB((const GLubyte*)"glXSwapIntervalEXT");
glXSwapIntervalEXT(display, window, b);
}
bool RWindow::isFullscreen() const {
return fullscreenmode;
}
void RWindow::setCursorStyle(CursorStyle style) const {
void RWindow::SetCursorStyle(CursorStyle style) const {
u32 x11_cursor_resolved_enum = static_cast<u32>(style.X11Cursor);
Cursor c = XCreateFontCursor(display, x11_cursor_resolved_enum);
XDefineCursor(display, window, c);
@@ -310,7 +351,7 @@ void RWindow::Open() {
xSetWindowAttributes.background_pixel = BlackPixel(display, defaultScreen);
xSetWindowAttributes.override_redirect = True;
xSetWindowAttributes.event_mask = ExposureMask;
//setVsyncEnabled(vsync);
//SetVsyncEnabled(vsync);
if (renderer == RenderingAPI::OPENGL) {
GLint glAttributes[] = {GLX_RGBA, GLX_DEPTH_SIZE, 24, GLX_DOUBLEBUFFER, None};
visual = glXChooseVisual(display, defaultScreen, glAttributes);
@@ -332,7 +373,7 @@ void RWindow::Open() {
ExposureMask | KeyPressMask | KeyReleaseMask | ButtonPressMask | ButtonReleaseMask |
PointerMotionMask |
PointerMotionHintMask | FocusChangeMask | StructureNotifyMask | SubstructureRedirectMask |
SubstructureNotifyMask | CWColormap | ResizeRequest);
SubstructureNotifyMask | CWColormap );
XMapWindow(display, window);
XStoreName(display, window, title.c_str());
wmDeleteWindow = XInternAtom(display, "WM_DELETE_WINDOW", False);
@@ -340,20 +381,30 @@ void RWindow::Open() {
if (renderer == RenderingAPI::OPENGL)
glXMakeCurrent(display, window, glContext);
// Get the position of the renderable area relative to the rest of the window.
XGetWindowAttributes(display, window, &windowAttributes);
render_area_position = { (float) windowAttributes.x, (float) windowAttributes.y };
open = true;
processOnOpen();
}
void RWindow::setTitle(const std::string &title) {
void RWindow::SetTitle(const std::string &title) {
this->title = title;
XStoreName(display, window, title.c_str());
}
// TODO: Implement MouseButton map
bool RWindow::isMouseButtonDown(MouseButton button) const {
return false;
Vector2 RWindow::GetPositionOfRenderableArea() const {
return render_area_position;
}
std::string RWindow::getGraphicsDriverVendor() {
return std::string(reinterpret_cast<const char*>(glGetString(GL_VENDOR)));
}
// TODO: Implement ControllerButton map

View File

@@ -0,0 +1,34 @@
#include <rewindow/types/display.h>
using namespace ReWindow;
FullscreenGraphicsMode::FullscreenGraphicsMode(u32 width, u32 height, short refresh_rate) {
this->width = width;
this->height = height;
this->refresh_rate = refresh_rate;
}
u32 FullscreenGraphicsMode::getWidth() const {
return width;
}
u32 FullscreenGraphicsMode::getHeight() const {
return height;
}
float FullscreenGraphicsMode::getRefreshRate() const {
return refresh_rate;
}
FullscreenGraphicsMode Display::getDefaultGraphicsMode() {
return default_graphics_mode;
}
std::vector<FullscreenGraphicsMode> Display::getGraphicsModes() {
return graphics_modes;
}
Display::Display(const FullscreenGraphicsMode& default_graphics_mode, const std::vector<FullscreenGraphicsMode>& graphics_modes) {
this->default_graphics_mode = default_graphics_mode;
this->graphics_modes = graphics_modes;
}

View File

@@ -1,5 +1,7 @@
#include <rewindow/types/window.h>
#include <jlog/jlog.hpp>
#include <rewindow/types/window.h>
#include "rewindow/logger/logger.h"
#include <rewindow/types/mouse.h>
std::string RWindowFlagToStr(RWindowFlags flag) {
switch (flag) {
case RWindowFlags::IN_FOCUS: return "IN_FOCUS";
@@ -9,17 +11,41 @@ std::string RWindowFlagToStr(RWindowFlags flag) {
case RWindowFlags::QUIT: return "QUIT";
case RWindowFlags::MAX_FLAG: return "MAX_FLAG";
default:
FATAL("")
return "unimplemented flag";
}
};
using namespace ReWindow;
RWindow::RWindow() {
title = "ReWindow Application";
width = 640;
height = 480;
if (DetectsKeyboard())
{
keyboard = new Keyboard();
input_devices.push_back(keyboard);
}
if (DetectsMouse())
{
mouse = new Mouse();
input_devices.push_back(mouse);
}
if (DetectsGamepad())
{
gamepad = new Gamepad();
input_devices.push_back(gamepad);
}
//RWindow::singleton = this;
}
@@ -34,81 +60,234 @@ RWindow::RWindow(const std::string& title, int width, int height, RenderingAPI r
title(title), width(width), height(height), renderer(renderer) {}
Vector2 RWindow::GetMouseCoordinates() const {
return getCursorPos();
return mouse->GetPosition();
}
bool RWindow::getFlag(RWindowFlags flag) const {return flags[(int)flag];}
bool RWindow::GetFlag(RWindowFlags flag) const {
return flags[(int) flag];
}
bool RWindow::isAlive() const {
bool RWindow::IsAlive() const {
return true;
}
void RWindow::setResizable(bool resizable) {
this->resizable = resizable;
this->setFlag(RWindowFlags::RESIZABLE, resizable);
}
void RWindow::setFullscreen(bool fs) {
void RWindow::SetFullscreen(bool fs) {
if (fs)
fullscreen();
Fullscreen();
else
restoreFromFullscreen();
RestoreFromFullscreen();
}
void RWindow::liftKey(Key key) {
void RWindow::processFocusIn()
{
RWindowEvent event {};
OnFocusGain(event);
OnFocusGainEvent(event);
}
void RWindow::processFocusOut()
{
RWindowEvent event {};
OnFocusLost(event);
OnFocusLostEvent(event);
}
void RWindow::processMousePress(const MouseButton& btn)
{
mouse->DoButtonPress(btn); // .Set(btn, true);
auto eventData = MouseButtonDownEvent(btn);
OnMouseButtonDown(eventData);
OnMouseButtonDownEvent(eventData);
}
void RWindow::processMouseMove(Vector2 last_pos, Vector2 new_pos)
{
currentMouse.Position = new_pos;
auto eventData = MouseMoveEvent(new_pos);
OnMouseMove(eventData);
OnMouseMoveEvent(eventData);
}
void RWindow::processMouseRelease(const MouseButton& btn)
{
currentMouse.Set(btn, false);
auto eventData = MouseButtonUpEvent(btn);
OnMouseButtonUp(eventData);
OnMouseButtonUpEvent(eventData);
}
void RWindow::processKeyRelease(Key key) {
currentKeyboard.PressedKeys[key] = false;
auto event = ReWindow::WindowEvents::KeyUpEvent(key);
auto event = KeyUpEvent(key);
OnKeyUp(event);
OnKeyUpEvent(key);
}
std::string RWindow::getTitle() const {
std::string RWindow::GetTitle() const {
return this->title;
}
/*
Vector2 RWindow::getSize() const
Vector2 RWindow::GetSize() const
{
return {this->width, this->height};
}
*/
int RWindow::getWidth() const
int RWindow::GetWidth() const
{
return this->width;
}
int RWindow::getHeight() const
int RWindow::GetHeight() const
{
return this->height;
}
void RWindow::SetSizeWithoutEvent(const Vector2& size) {
width = size.x;
height = size.y;
}
void RWindow::setRenderer(RenderingAPI api) {
void RWindow::SetLastKnownWindowSize(const Vector2& size) {
lastKnownWindowSize = size;
}
void RWindow::SetRenderer(RenderingAPI api) {
renderer = api;
}
void RWindow::setSize(const Vector2& size) {
void RWindow::SetSize(const Vector2& size) {
this->width = size.x;
this->height = size.y;
this->setSize(size.x, size.y);
this->SetSize(size.x, size.y);
}
bool RWindow::isKeyDown(Key key) const {
bool RWindow::IsKeyDown(Key key) const {
for (const auto& pair : currentKeyboard.PressedKeys)
if (pair.first == key && pair.second)
return true;
return false;
}
void RWindow::pressKey(Key key) {
bool RWindow::IsMouseButtonDown(const MouseButton &button) const {
// TODO: Implement MouseButton map
return currentMouse.IsDown(button);
}
void RWindow::processKeyPress(Key key) {
currentKeyboard.PressedKeys[key] = true;
Input::
auto eventData = KeyDownEvent(key);
OnKeyDown(eventData);
OnKeyDownEvent(key);
}
void RWindow::processOnClose()
{
OnClosing();
OnClosingEvent();
}
void RWindow::processOnOpen()
{
OnOpen();
OnOpenEvent();
}
void RWindow::ManagedRefresh()
{
auto begin = GetTimestamp();
Refresh();
auto end = GetTimestamp();
float dt = ComputeElapsedFrameTimeSeconds(begin, end);
UpdateFrameTiming(dt);
}
void RWindow::Refresh() {
PollEvents();
OnRefresh(delta_time);
// Only call once and cache the result.
currentMouse.Position = GetAccurateMouseCoordinates();
/// TODO: Implement optional minimum epsilon to trigger a Mouse Update.
if (currentMouse.Position != previousMouse.Position) {
processMouseMove(previousMouse.Position, currentMouse.Position);
previousMouse.Position = currentMouse.Position;
}
detail::UpdateMouse(currentMouse);
}
float RWindow::ComputeElapsedFrameTimeSeconds(std::chrono::steady_clock::time_point start, std::chrono::steady_clock::time_point end) {
auto frame_time = end - start;
unsigned long int frame_time_us = std::chrono::duration_cast<std::chrono::microseconds>(frame_time).count();
float frame_time_s = frame_time_us / (1000.f * 1000.f);
return frame_time_s;
}
std::chrono::steady_clock::time_point RWindow::GetTimestamp() {
return std::chrono::steady_clock::now();
}
void RWindow::UpdateFrameTiming(float frame_time) {
delta_time = frame_time;
refresh_rate = 1.f / delta_time;
refresh_rate_prev_5 = refresh_rate_prev_4;
refresh_rate_prev_4 = refresh_rate_prev_3;
refresh_rate_prev_3 = refresh_rate_prev_2;
refresh_rate_prev_2 = refresh_rate_prev_1;
refresh_rate_prev_1 = refresh_rate;
avg_refresh_rate = (refresh_rate_prev_1 + refresh_rate_prev_2 + refresh_rate_prev_3 + refresh_rate_prev_4 + refresh_rate_prev_5) / 5.f;
refresh_count++;
}
void RWindow::Close()
void RWindow::processMouseWheel(int scrolls)
{
}
currentMouse.Wheel += scrolls;
auto ev = MouseWheelEvent(scrolls);
OnMouseWheel(ev);
OnMouseWheelEvent(ev);
previousMouse.Wheel = currentMouse.Wheel;
}
void RWindow::Close() {
/// TODO: Implement closing the window without destroying the handle.
processOnClose();
}
bool RWindow::IsResizable() const {
return resizable;
}
bool RWindow::IsFullscreen() const {
return fullscreen_mode;
}
bool RWindow::IsFocused() const {
return focused;
}
bool RWindow::IsVsyncEnabled() const {
return vsync;
}
float RWindow::GetDeltaTime() const { return delta_time; }
float RWindow::GetRefreshRate() const { return refresh_rate; }
float RWindow::GetRefreshCounter() const { return refresh_count; }

View File

@@ -1,12 +1,12 @@
#include <Windows.h>
//#include <gl/GL.h>
#include <gl/GL.h>
#include <rewindow/types/window.h>
using namespace ReWindow;
bool fullscreenmode = false;
bool open = false;
HINSTANCE hInstance = GetModuleHandle(NULL);
HINSTANCE hInstance = GetModuleHandle(nullptr);
HWND hwnd;
HDC hdc;
HGLRC glContext;
@@ -14,7 +14,7 @@ HGLRC glContext;
void raise() { SetWindowPos(hwnd, HWND_TOP, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE); }
void lower() { SetWindowPos(hwnd, HWND_BOTTOM, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE); }
void RWindow::setFlag(RWindowFlags flag, bool state) {
void RWindow::SetFlag(RWindowFlags flag, bool state) {
flags[(int) flag] = state;
if (flag == RWindowFlags::RESIZABLE && !state) {
RECT rect;
@@ -24,9 +24,13 @@ void RWindow::setFlag(RWindowFlags flag, bool state) {
SetWindowLong(hwnd, GWL_STYLE, style);
SetWindowPos(hwnd, nullptr, rect.left, rect.top, rect.right - rect.left, rect.bottom - rect.top, SWP_FRAMECHANGED | SWP_NOZORDER | SWP_NOOWNERZORDER);
}
}wasd
void RWindow::SetResizable(bool resizable) {
SetFlag(RWindowFlags::RESIZABLE, resizable);;
}
void RWindow::pollEvents() {
void RWindow::PollEvents() {
MSG msg;
while (PeekMessage(&msg, nullptr, 0, 0, PM_REMOVE)) {
TranslateMessage(&msg);
@@ -34,102 +38,208 @@ void RWindow::pollEvents() {
}
}
void RWindow::setSize(int newWidth, int newHeight) {
if (!getFlag(RWindowFlags::RESIZABLE)) return;
this->width = newWidth;
this->height = newHeight;
void RWindow::SetSize(int newWidth, int newHeight) {
if (!resizable) return;
this->width = width;
this->height = height;
SetWindowPos(hwnd, nullptr, 0, 0, width, height, SWP_NOMOVE | SWP_NOZORDER);
}
Vector2 RWindow::getCursorPos() const {
Vector2 RWindow::GetAccurateMouseCoordinates() const {
POINT point;
GetCursorPos(&point);
ScreenToClient(hwnd, &point);
return { (float)point.x, (float)point.y };
}
Vector2 RWindow::getSize() const {
void RWindow::SetCursorVisible(bool cursor_enable) {
cursor_visible = cursor_enable;
}
bool RWindow::GetCursorVisible() {
return cursor_visible;
}
Vector2 RWindow::GetSize() const {
RECT rect;
GetClientRect(hwnd, &rect);
return { (float)(rect.right - rect.left), (float)(rect.bottom - rect.top) };
}
void RWindow::setPos(int x, int y) {
void RWindow::SetPos(int x, int y) {
SetWindowPos(hwnd, nullptr, x, y, 0, 0, SWP_NOSIZE | SWP_NOZORDER);
}
void RWindow::setPos(const Vector2& pos) {
setPos(pos.x, pos.y);
void RWindow::SetPos(const Vector2& pos) {
SetPos(pos.x, pos.y);
}
void RWindow::fullscreen() {
void RWindow::Fullscreen() {
// Implement fullscreen
SetWindowLong(hwnd, GWL_STYLE, GetWindowLong(hwnd, GWL_STYLE) & ~WS_OVERLAPPEDWINDOW);
SetWindowPos(hwnd, HWND_TOP, 0, 0, GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN), SWP_FRAMECHANGED | SWP_NOOWNERZORDER);
}
void RWindow::restoreFromFullscreen() {
void RWindow::RestoreFromFullscreen() {
// Implement restore from fullscreen
SetWindowLong(hwnd, GWL_STYLE, GetWindowLong(hwnd, GWL_STYLE) | WS_OVERLAPPEDWINDOW);
SetWindowPos(hwnd, nullptr, 0, 0, width, height, SWP_FRAMECHANGED | SWP_NOZORDER | SWP_NOOWNERZORDER);
}
void RWindow::setVsyncEnabled(bool b) {
void RWindow::SetVsyncEnabled(bool b) {
typedef BOOL(WINAPI* PFNWGLSWAPINTERVALEXTPROC)(int interval);
PFNWGLSWAPINTERVALEXTPROC wglSwapIntervalEXT = nullptr;
wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC) wglGetProcAddress("wglSwapIntervalEXT");
auto wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC) wglGetProcAddress("wglSwapIntervalEXT");
if (wglSwapIntervalEXT)
wglSwapIntervalEXT(b ? 1 : 0);
}
bool RWindow::isFullscreen() const {
return fullscreenmode;
}
RWindow* eWindow = nullptr;
KeyboardState* pKeyboard = nullptr;
KeyboardState* cKeyboard = nullptr;
//Event loop.
LRESULT CALLBACK WindowProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam) {
switch (uMsg) {
case WM_CLOSE:
DestroyWindow(hwnd);
case WM_DESTROY:
exit(0);
case WM_SIZE:
break;
case WM_KEYDOWN: {
auto key = GetKeyFromWindowsScancode((WindowsScancode) wParam);
//Key repeat fix.
if (!pKeyboard->PressedKeys[key]) {
eWindow->OnKeyDownEvent(key);
eWindow->OnKeyDown(key);
eWindow->pressKey(key);
case WM_CLOSE: {
DestroyWindow(hwnd);
eWindow->processOnClose();
}
break;
}
case WM_KEYUP: {
auto key = GetKeyFromWindowsScancode((WindowsScancode) wParam);
eWindow->OnKeyUpEvent(key);
eWindow->OnKeyUp(key);
eWindow->liftKey(key);
break;
}
case WM_LBUTTONDOWN:
break;
case WM_LBUTTONUP:
case WM_DESTROY: {
exit(0);
}
case WM_SIZE: {
eWindow->SetSizeWithoutEvent({(float) LOWORD(lParam), (float) HIWORD(lParam)});
auto eventData = WindowResizeRequestEvent();
eventData.Size = {(float) eWindow->GetWidth(), (float) eWindow->GetHeight()};
eWindow->SetLastKnownWindowSize({(float) eWindow->GetWidth(), (float) eWindow->GetHeight()});
// TODO: Implement eWindow->processOnResize()
eWindow->OnResizeRequest(eventData);
eWindow->OnResizeRequestEvent(eventData);
//Just to be absolutely sure the OpenGL viewport resizes along with the window.
glViewport(0, 0, eWindow->GetWidth(), eWindow->GetHeight());
break;
}
case WM_SETFOCUS: {
eWindow->processFocusIn();
eWindow->SetFlag(RWindowFlags::IN_FOCUS, true);
break;
}
case WM_KILLFOCUS: {
eWindow->processFocusOut();
eWindow->SetFlag(RWindowFlags::IN_FOCUS, false);
break;
}
case WM_SETCURSOR: {
if (LOWORD(lParam) == HTCLIENT && eWindow->GetCursorVisible() == false)
SetCursor(nullptr);
break;
}
case WM_KEYDOWN: {
auto key = GetKeyFromWindowsScancode((WindowsScancode) wParam);
//Key repeat fix.
if (!pKeyboard->PressedKeys[key]) {
eWindow->processKeyPress(key);
}
break;
}
case WM_KEYUP: {
auto key = GetKeyFromWindowsScancode((WindowsScancode) wParam);
eWindow->processKeyRelease(key);
break;
}
//Mouse Buttons.
case WM_MOUSEWHEEL: {
int wheel_delta = GET_WHEEL_DELTA_WPARAM(wParam);
// TODO: Determine sign of wheel_delta for each direction, (and on linux too), and document this.
eWindow->processMouseWheel(wheel_delta);
break;
}
case WM_LBUTTONDOWN: {
eWindow->processMousePress(MouseButtons::Left);
break;
}
case WM_LBUTTONUP: {
eWindow->processMouseRelease(MouseButtons::Left);
break;
}
case WM_RBUTTONDOWN: {
eWindow->processMousePress(MouseButtons::Right);
break;
}
case WM_RBUTTONUP: {
eWindow->processMouseRelease(MouseButtons::Right);
break;
}
case WM_MBUTTONDOWN: {
eWindow->processMousePress(MouseButtons::Middle);
break;
}
case WM_MBUTTONUP: {
eWindow->processMouseRelease(MouseButtons::Middle);
break;
}
case WM_XBUTTONDOWN: {
WORD button = GET_XBUTTON_WPARAM(wParam);
if (button == XBUTTON1)
eWindow->processMousePress(MouseButtons::Mouse4);
if (button == XBUTTON2)
eWindow->processMousePress(MouseButtons::Mouse5);
break;
}
case WM_XBUTTONUP: {
WORD button = GET_XBUTTON_WPARAM(wParam);
if (button == XBUTTON1)
eWindow->processMouseRelease(MouseButtons::Mouse4);
if (button == XBUTTON2)
eWindow->processMouseRelease(MouseButtons::Mouse5);
break;
}
//This is the same as "Motion Notify" in the X Window System.
case WM_MOUSEMOVE:
break;
break;
}
if (pKeyboard != nullptr && cKeyboard != nullptr)
pKeyboard = cKeyboard;
return DefWindowProc(hwnd, uMsg, wParam, lParam);
}
void RWindow::setCursorStyle(CursorStyle style) const {}
void RWindow::SetCursorStyle(CursorStyle style) const {}
void RWindow::Open() {
eWindow = this;
@@ -183,18 +293,10 @@ void RWindow::Open() {
open = true;
}
void RWindow::glSwapBuffers() {
void RWindow::GLSwapBuffers() {
SwapBuffers(hdc);
}
void RWindow::refresh() {
// TODO: Implement refresh time keeping
OnRefresh(0.f);
// TODO: Check if mouse coords have changed, only then fire OnMouseMove event
Vector2 mouse_coords = getCursorPos();
auto eventData = MouseMoveEvent(mouse_coords);
OnMouseMove(eventData);
std::this_thread::sleep_for(1ms);
}
std::string RWindow::getGraphicsDriverVendor() {
return std::string(reinterpret_cast<const char*>(glGetString(GL_VENDOR)));
}

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@@ -1 +0,0 @@
// Base Window Implementation - Anything that is consistent across Windows, Linux, etc

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@@ -0,0 +1,7 @@
#include <rewindow/types/WindowEvents.hpp>
namespace ReWindow
{
}

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@@ -0,0 +1 @@
#include <rewindow/types/inputdevice.hpp>

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@@ -0,0 +1,29 @@
#include <rewindow/types/inputservice.hpp>
namespace ReWindow {
namespace detail
{
static Mouse* internal_mouse;
void UpdateMouse(Mouse* mouse) {
detail::internal_mouse = mouse;
}
}
namespace InputService
{
namespace Mouse
{
Vector2 GetMousePosition()
{
return detail::internal_mouse->GetPosition();
}
bool IsButtonDown(const MouseButton &btn) {
return detail::internal_mouse->IsButtonDown(btn);
}
}
}
}

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@@ -1,35 +1,31 @@
#include <rewindow/types/key.h>
#include <jlog/jlog.hpp>
//#include <rewindow/logger.h>
//std::vector<Key> Key::keyboard = {};
std::vector<Key> Key::GetKeyboard() { return keyboard; }
Key::Key() {
keyboard.push_back(*this);
}
Key::Key(const char* charcode, X11Scancode scancode, WindowsScancode sc)
: CharCode(charcode), x11ScanCode(scancode), winScanCode(sc)
: Mnemonic(charcode), x11ScanCode(scancode), winScanCode(sc)
{
//TODO doing this is what crashes the program.
keyboard.push_back(*this);
}
bool Key::operator==(const Key &rhs) const {
//This is not a good workaround.
return (this->x11ScanCode == rhs.x11ScanCode);
}
bool Key::operator<(const Key &rhs) const {
return (this->CharCode < rhs.CharCode);
return (this->Mnemonic < rhs.Mnemonic);
}
Key GetKeyFromX11Scancode(X11Scancode code) {
for (auto& key : Key::GetKeyboard())
for (const auto& key : Key::GetKeyboard())
if (key.x11ScanCode == code)
return key;
std::cout << "Unavaliable Scancode: " + std::to_string((int)code) << std::endl;

1
src/types/keyboard.cpp Normal file
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@@ -0,0 +1 @@
#include <rewindow/types/keyboard.h>

82
src/types/mouse.cpp Normal file
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@@ -0,0 +1,82 @@
#include <rewindow/types/mouse.h>
namespace ReWindow
{
namespace detail
{
static Mouse* internal_mouse;
void UpdateMouse(Mouse* mouse) {
detail::internal_mouse = mouse;
}
}
namespace InputService
{
namespace Mouse
{
Vector2 GetMousePosition()
{
return detail::internal_mouse->GetPosition();
}
bool IsButtonDown(const MouseButton &btn) {
return detail::internal_mouse->IsButtonDown(btn);
}
}
}
void Mouse::DoButtonPress(const MouseButton &btn) {
SetButtonPressed(btn, true);
}
void Mouse::DoButtonRelease(const MouseButton &btn) {
SetButtonPressed(btn, false);
}
DeviceType Mouse::GetType() const { return DeviceType::MOUSE;}
void Mouse::Update(double elapsed) {
current_state.Left.TimeHeld += elapsed;
current_state.Right.TimeHeld += elapsed;
current_state.Middle.TimeHeld += elapsed;
current_state.Mouse4.TimeHeld += elapsed;
current_state.Mouse5.TimeHeld += elapsed;
previous_state = current_state;
}
ButtonState Mouse::GetButtonState(const MouseButton &btn) const {
if (btn == MouseButtons::Left) return current_state.Left;
if (btn == MouseButtons::Right) return current_state.Right;
if (btn == MouseButtons::Middle) return current_state.Middle;
if (btn == MouseButtons::Mouse4) return current_state.Mouse4;
if (btn == MouseButtons::Mouse5) return current_state.Mouse5;
}
bool Mouse::IsButtonDown(const MouseButton &btn) const {
return GetButtonState(btn).Pressed;
}
Mouse::~Mouse() {}
Mouse::Mouse() {}
void Mouse::SetButtonPressed(const MouseButton &btn, bool pressed) {
auto state = GetButtonState(btn);
state.Pressed = pressed;
state.TimeHeld = 0;
SetButtonState(btn, state);
}
void Mouse::SetButtonState(const MouseButton &btn, ButtonState state) {
if (btn == MouseButtons::Left) current_state.Left = state;
if (btn == MouseButtons::Right) current_state.Right = state;
if (btn == MouseButtons::Middle) current_state.Middle = state;
if (btn == MouseButtons::Mouse4) current_state.Mouse4 = state;
if (btn == MouseButtons::Mouse5) current_state.Mouse5 = state;
}
}

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@@ -1,12 +1,11 @@
#include <rewindow/types/mousebutton.h>
#include <string>
#include <jlog/jlog.hpp>
#include <X11/X.h>
#include "rewindow/logger/logger.h"
MouseButton::MouseButton() {
}
MouseButton::MouseButton(const char* charcode, unsigned int index) {
this->CharCode = charcode;
MouseButton::MouseButton(const std::string& charcode, unsigned int index) {
this->Mnemonic = charcode;
this->ButtonIndex = index;
}
@@ -14,19 +13,23 @@ bool MouseButton::operator==(const MouseButton &mb) const {
return (mb.ButtonIndex == this->ButtonIndex);
}
bool MouseButton::operator<(const MouseButton &rhs) const {
return (this->ButtonIndex < rhs.ButtonIndex);
}
MouseButton GetMouseButtonFromXButton(unsigned int button) {
switch(button) {
case 1: return MouseButtons::Left;
case 2: return MouseButtons::Middle;
case 3: return MouseButtons::Right;
case 4: return MouseButtons::MWheelUp;
case 5: return MouseButtons::MWheelDown;
//case 4: return MouseButtons::MWheelUp;
//case 5: return MouseButtons::MWheelDown;
//For *whatever* reason. These aren't in X.h
case 8: return MouseButtons::Mouse4;
case 9: return MouseButtons::Mouse5;
default: {
FATAL("Undefined XButtonCode: " + std::to_string((int) button));
ReWindow::Logger::Fatal("Undefined XButtonCode: " + std::to_string((int) button));
return MouseButtons::Unimplemented;
}
}