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input_refa
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f826b2a268 | |||
5dfa0fe114 |
273
include/rewindow/data/scancode.h
Normal file
273
include/rewindow/data/scancode.h
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@@ -0,0 +1,273 @@
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/// ReWindowLibrary
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/// A C++20 Library for creating and managing windows in a platform-independent manner
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/// Developed and Maintained by the boys @ Redacted Software.
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/// (c) 2024 Redacted Software
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/// This work is dedicated to the public domain.
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/// @file scancode.h
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/// @desc Abstraction layer for input device scancodes
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/// @edit 2024-12-03
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#pragma once
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namespace ReWindow {
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enum class ReScanCodeIndex : unsigned int {
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Unimplemented = 0,
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MLeft = 1,
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MRight = 2,
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MMiddle = 3,
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MWheel_Up = 4,
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MWheel_Down = 5,
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MSide_A = 8,
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MSide_B = 9,
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KP_0 = 90,
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KP_1 = 87,
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KP_2 = 88,
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KP_3 = 89,
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KP_4 = 83,
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KP_5 = 84,
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KP_6 = 85,
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KP_7 = 79,
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KP_8 = 80,
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KP_9 = 81,
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KP_PERIOD = 91,
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KP_RETURN = 104,
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KP_PLUS = 86,
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KP_MINUS = 82,
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KP_ASTERISK = 63,
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KP_SLASH = 106,
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KP_NUMLOCK = 77,
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PAGEUP = 112,
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PAGEDOWN = 117,
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HOME = 110,
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MENU = 135,
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END = 115,
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INSERT = 118,
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DEL = 119,
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UP = 111,
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DOWN = 116,
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LEFT = 113,
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RIGHT = 114,
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BACKSPACE = 22,
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EQUALS = 21,
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MINUS = 20,
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ZERO = 19,
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NINE = 18,
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EIGHT = 17,
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SEVEN = 16,
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SIX = 15,
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FIVE = 14,
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FOUR = 13,
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THREE = 12,
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TWO = 11,
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ONE = 10,
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GRAVE = 49,
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BACKSLASH = 51,
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CLOSING_SQUARE_BRACKET = 35,
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OPENING_SQUARE_BRACKET = 34,
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P = 33,
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O = 32,
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I = 31,
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U = 30,
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Y = 29,
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T = 28,
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R = 27,
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E = 26,
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W = 25,
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Q = 24,
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TAB = 23,
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RETURN = 36,
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SINGLEQUOTE = 48,
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SEMICOLON = 47,
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L = 46,
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K = 45,
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J = 44,
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H = 43,
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G = 42,
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F = 41,
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D = 40,
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S = 39,
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A = 38,
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CAPSLOCK = 66,
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RIGHT_SHIFT = 62,
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SLASH = 61,
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PERIOD = 60,
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COMMA = 59,
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M = 58,
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N = 57,
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B = 56,
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V = 55,
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C = 54,
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X = 53,
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Z = 52,
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LEFT_SHIFT = 50,
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RIGHT_CONTROL = 105,
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RIGHT_ALT = 108,
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SPACE = 65,
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LEFT_ALT = 64,
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SUPER = 133,
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LEFT_CTRL = 37,
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ESCAPE = 9,
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F1 = 67,
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F2 = 68,
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F3 = 69,
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F4 = 70,
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F5 = 71,
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F6 = 72,
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F7 = 73,
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F8 = 74,
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F9 = 75,
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F10 = 76,
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F11 = 95,
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F12 = 96,
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PRINT = 107,
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SCROLL_LOCK = 78,
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BREAK = 127,
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};
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class ReScanCode
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{
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public:
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std::string Mnemonic;
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unsigned int Sindex;
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ReScanCode() = default;
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explicit ReScanCode(const std::string& string, ReScanCodeIndex sindex);
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explicit ReScanCode(const std::string& string, unsigned int sindex);
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bool operator == (const ReScanCode& rs) const;
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bool operator<(const ReScanCode& rhs) const;
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ReScanCode(const ReScanCode&) = default;
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};
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namespace ReScanCodes {
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static const ReScanCode Unimplemented ("?", 0);
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static const ReScanCode MouseButtonLeft ("ML", ReScanCodeIndex::MLeft);
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static const ReScanCode MouseButtonRight ("MR", ReScanCodeIndex::MRight);
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static const ReScanCode MouseButtonMiddle ("MM", ReScanCodeIndex::MMiddle);
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static const ReScanCode MouseButtonSideA ("M4", ReScanCodeIndex::MSide_A);
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static const ReScanCode MouseButtonSideB ("M5", ReScanCodeIndex::MSide_B);
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/// NOTE: IsMouseButtonDown will not return correctly for the mouse-wheel-buttons, because the action is effectively instantaneous.
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static const ReScanCode MWheelUp ("MWU", ReScanCodeIndex::MWheel_Up);
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/// NOTE: IsMouseButtonDown will not return correctly for the mouse-wheel-buttons, because the action is effectively instantaneous.
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static const ReScanCode MWheelDown ("MWD", ReScanCodeIndex::MWheel_Down);
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// TODO: Encode both Uppercase and Lowercase version for each keymap
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static const ReScanCode Escape ("ESC", ReScanCodeIndex::ESCAPE);
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static const ReScanCode F1 ("F1", ReScanCodeIndex::F1);
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static const ReScanCode F2 ("F2", ReScanCodeIndex::F2);
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static const ReScanCode F3 ("F3", ReScanCodeIndex::F3);
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static const ReScanCode F4 ("F4", ReScanCodeIndex::F4);
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static const ReScanCode F5 {"F5", ReScanCodeIndex::F5};
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static const ReScanCode F6 {"F6", ReScanCodeIndex::F6};
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static const ReScanCode F7 {"F7", ReScanCodeIndex::F7};
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static const ReScanCode F8 {"F8", ReScanCodeIndex::F8};
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static const ReScanCode F9 {"F9", ReScanCodeIndex::F9};
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static const ReScanCode F10 {"F10", ReScanCodeIndex::F10};
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static const ReScanCode F11 {"F11", ReScanCodeIndex::F11};
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static const ReScanCode F12 {"F12", ReScanCodeIndex::F12};
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static const ReScanCode Print {"PRINT", ReScanCodeIndex::PRINT};
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static const ReScanCode ScrollLock {"SCROLL_LOCK", ReScanCodeIndex::SCROLL_LOCK};
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static const ReScanCode Break {"BREAK", ReScanCodeIndex::BREAK};
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//TODO On Windows, Return & KP_RETURN are the same thing.
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static const ReScanCode NumPadReturn {"KP_↵", ReScanCodeIndex::KP_RETURN};
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static const ReScanCode NumPadPlus {"KP_+", ReScanCodeIndex::KP_PLUS};
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static const ReScanCode NumPadMinus {"KP_-", ReScanCodeIndex::KP_MINUS};
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static const ReScanCode NumPadAsterisk {"KP_*", ReScanCodeIndex::KP_ASTERISK};
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static const ReScanCode NumPadForwardSlash {"KP_/", ReScanCodeIndex::KP_SLASH};
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static const ReScanCode NumPadPeriod {"KP_.", ReScanCodeIndex::KP_PERIOD};
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static const ReScanCode NumPadNumLock {"KP_NUMLOCK", ReScanCodeIndex::KP_NUMLOCK};
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static const ReScanCode NumPad1 {"KP_1", ReScanCodeIndex::KP_1};
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static const ReScanCode NumPad2 {"KP_2", ReScanCodeIndex::KP_2};
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static const ReScanCode NumPad3 {"KP_3", ReScanCodeIndex::KP_3};
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static const ReScanCode NumPad4 {"KP_4", ReScanCodeIndex::KP_4};
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static const ReScanCode NumPad5 {"KP_5", ReScanCodeIndex::KP_5};
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static const ReScanCode NumPad6 {"KP_6", ReScanCodeIndex::KP_6};
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static const ReScanCode NumPad7 {"KP_7", ReScanCodeIndex::KP_7};
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static const ReScanCode NumPad8 {"kP_8", ReScanCodeIndex::KP_8};
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static const ReScanCode NumPad9 {"KP_9", ReScanCodeIndex::KP_9};
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static const ReScanCode NumPad0 {"KP_0", ReScanCodeIndex::KP_0};
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static const ReScanCode Grave {"`", ReScanCodeIndex::GRAVE};
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static const ReScanCode One {"1", ReScanCodeIndex::ONE};
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static const ReScanCode Two {"2", ReScanCodeIndex::TWO};
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static const ReScanCode Three {"3", ReScanCodeIndex::THREE};
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static const ReScanCode Four {"4", ReScanCodeIndex::FOUR};
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static const ReScanCode Five {"5", ReScanCodeIndex::FIVE};
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static const ReScanCode Six {"6", ReScanCodeIndex::SIX};
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static const ReScanCode Seven {"7", ReScanCodeIndex::SEVEN};
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static const ReScanCode Eight {"8", ReScanCodeIndex::EIGHT};
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static const ReScanCode Nine {"9", ReScanCodeIndex::NINE};
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static const ReScanCode Zero {"0", ReScanCodeIndex::ZERO};
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static const ReScanCode Minus {"-", ReScanCodeIndex::MINUS};
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static const ReScanCode Equals {"+", ReScanCodeIndex::EQUALS};
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static const ReScanCode Backspace {"⌫", ReScanCodeIndex::BACKSPACE};
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static const ReScanCode Tab {"⇥", ReScanCodeIndex::TAB};
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static const ReScanCode Q {"Q", ReScanCodeIndex::Q};
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static const ReScanCode W {"W", ReScanCodeIndex::W};
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static const ReScanCode E {"E", ReScanCodeIndex::E};
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static const ReScanCode R {"R", ReScanCodeIndex::R};
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static const ReScanCode T {"T", ReScanCodeIndex::T};
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static const ReScanCode Y {"Y", ReScanCodeIndex::Y};
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static const ReScanCode U {"U", ReScanCodeIndex::U};
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static const ReScanCode I {"I", ReScanCodeIndex::I};
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static const ReScanCode O {"O", ReScanCodeIndex::O};
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static const ReScanCode P {"P", ReScanCodeIndex::P};
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static const ReScanCode LeftBracket {"[", ReScanCodeIndex::OPENING_SQUARE_BRACKET};
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static const ReScanCode RightBracket {"]", ReScanCodeIndex::CLOSING_SQUARE_BRACKET};
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static const ReScanCode BackSlash {"\\", ReScanCodeIndex::BACKSLASH};
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static const ReScanCode CapsLock {"CAPS", ReScanCodeIndex::CAPSLOCK};
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static const ReScanCode A {"A", ReScanCodeIndex::A};
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static const ReScanCode S {"S", ReScanCodeIndex::S};
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static const ReScanCode D {"D", ReScanCodeIndex::D};
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static const ReScanCode F {"F", ReScanCodeIndex::F};
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static const ReScanCode G {"G", ReScanCodeIndex::G};
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static const ReScanCode H {"H", ReScanCodeIndex::H};
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static const ReScanCode J {"J", ReScanCodeIndex::J};
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static const ReScanCode K {"K", ReScanCodeIndex::K};
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static const ReScanCode L {"L", ReScanCodeIndex::L};
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static const ReScanCode Semicolon {";", ReScanCodeIndex::SEMICOLON};
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static const ReScanCode SingeQuote {"\'", ReScanCodeIndex::SINGLEQUOTE};
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static const ReScanCode Return {"↵", ReScanCodeIndex::RETURN};
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static const ReScanCode LeftShift {"⇧", ReScanCodeIndex::LEFT_SHIFT};
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static const ReScanCode Z {"Z", ReScanCodeIndex::Z};
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static const ReScanCode X {"X", ReScanCodeIndex::X};
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static const ReScanCode C {"C", ReScanCodeIndex::C};
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static const ReScanCode V {"V", ReScanCodeIndex::V};
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static const ReScanCode B {"B", ReScanCodeIndex::B};
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static const ReScanCode N {"N", ReScanCodeIndex::N};
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static const ReScanCode M {"M", ReScanCodeIndex::M};
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static const ReScanCode Comma {",", ReScanCodeIndex::COMMA};
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static const ReScanCode Period {".", ReScanCodeIndex::PERIOD};
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static const ReScanCode ForwardSlash {"/", ReScanCodeIndex::SLASH};
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static const ReScanCode LeftControl {"LCTRL", ReScanCodeIndex::LEFT_CTRL};
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static const ReScanCode Super {"❖", ReScanCodeIndex::SUPER};
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static const ReScanCode LeftAlt {"🄰", ReScanCodeIndex::LEFT_ALT};
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static const ReScanCode Space {" ", ReScanCodeIndex::SPACE};
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static const ReScanCode RightAlt {"R🄰", ReScanCodeIndex::RIGHT_ALT};
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static const ReScanCode Menu {"▤", ReScanCodeIndex::MENU};
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static const ReScanCode RightControl {"RCTRL", ReScanCodeIndex::RIGHT_CONTROL};
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static const ReScanCode RightShift {"R⇧", ReScanCodeIndex::RIGHT_SHIFT};
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static const ReScanCode Insert {"INSERT", ReScanCodeIndex::INSERT};
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static const ReScanCode Home {"HOME", ReScanCodeIndex::HOME};
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static const ReScanCode PageUp {"PAGEUP", ReScanCodeIndex::PAGEUP};
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static const ReScanCode Delete {"DELETE", ReScanCodeIndex::DEL};
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static const ReScanCode End {"End", ReScanCodeIndex::END};
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static const ReScanCode PageDown {"PAGEDOWN", ReScanCodeIndex::PAGEDOWN};
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static const ReScanCode UpArrow {("↑"), ReScanCodeIndex::UP};
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static const ReScanCode DownArrow {("↓"), ReScanCodeIndex::DOWN};
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static const ReScanCode LeftArrow {("←"), ReScanCodeIndex::LEFT};
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static const ReScanCode RightArrow {("→"), ReScanCodeIndex::RIGHT};
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}
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}
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@@ -57,9 +57,9 @@ namespace ReWindow {
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class MouseWheelEvent : public MouseEvent
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{
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public:
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int wheel_dt;
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int WheelMovement;
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MouseWheelEvent() = default;
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MouseWheelEvent(int wheel) : MouseEvent(), wheel_dt(wheel) {}
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MouseWheelEvent(int wheel) : MouseEvent(), WheelMovement(wheel) {}
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};
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class MouseButtonDownEvent : public MouseEvent {
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@@ -67,14 +67,14 @@ namespace ReWindow {
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MouseButton Button;
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MouseButtonDownEvent() = default;
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MouseButtonDownEvent(MouseButton Button) : MouseEvent() {}
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MouseButtonDownEvent(MouseButton button) : MouseEvent(), Button(button) {}
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};
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class MouseButtonUpEvent : public MouseEvent {
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public:
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MouseButton Button;
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MouseButtonUpEvent() = default;
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MouseButtonUpEvent(MouseButton Button) : MouseEvent() {}
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MouseButtonUpEvent(MouseButton button) : MouseEvent(), Button(button) {}
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};
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class WindowResizeRequestEvent : public RWindowEvent
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@@ -17,6 +17,7 @@ namespace ReWindow
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class Gamepad : public InputDevice
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{
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public:
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};
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|
39
include/rewindow/types/inputdevice.hpp
Normal file
39
include/rewindow/types/inputdevice.hpp
Normal file
@@ -0,0 +1,39 @@
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#pragma once
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namespace ReWindow
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{
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enum class DeviceType {
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MOUSE, KEYBOARD, GAMEPAD, TOUCHSCREEN, REMOTE, VRHEADSET
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};
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enum class DeviceState {
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OK, LOW_BATTERY, UNAVAILABLE
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};
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class InputDeviceImpl { };
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class InputDeviceImplLinux { };
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class InputDevice {
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public:
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virtual void Update(double elapsed){}
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|
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/// Returns the device's index among devices of the same type.
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uint GetIndex() const;
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virtual DeviceType GetType() const = 0;
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DeviceState GetDeviceState() const;
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bool IsAnyButtonDown();
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};
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struct InputEvent
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{
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std::chrono::system_clock::time_point Timestamp;
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};
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struct BinaryActuatorState
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{
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double TimeHeld;
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bool Pressed;
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};
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}
|
32
include/rewindow/types/inputservice.hpp
Normal file
32
include/rewindow/types/inputservice.hpp
Normal file
@@ -0,0 +1,32 @@
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#pragma once
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|
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#include <rewindow/types/mouse.h>
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|
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namespace ReWindow
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{
|
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|
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namespace detail
|
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{
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static Mouse* internal_mouse;
|
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|
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void UpdateMouse(Mouse* mouse) {
|
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detail::internal_mouse = mouse;
|
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}
|
||||
|
||||
}
|
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|
||||
namespace InputService
|
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{
|
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namespace Mouse
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{
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Vector2 GetMousePosition()
|
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{
|
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return detail::internal_mouse->GetPosition();
|
||||
}
|
||||
|
||||
bool IsButtonDown(const MouseButton &btn) {
|
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return detail::internal_mouse->IsButtonDown(btn);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
@@ -19,9 +19,9 @@ private:
|
||||
|
||||
public:
|
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static std::vector<Key> GetKeyboard();
|
||||
Key();
|
||||
Key() = default;
|
||||
Key(const char* charcode, X11Scancode scancode, WindowsScancode wSc);
|
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const char* CharCode;
|
||||
std::string Mnemonic;
|
||||
X11Scancode x11ScanCode;
|
||||
WindowsScancode winScanCode;
|
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bool operator==(const Key& rhs) const;
|
||||
@@ -147,7 +147,7 @@ namespace Keys {
|
||||
|
||||
}
|
||||
|
||||
enum class KeyState {Pressed, Released};
|
||||
|
||||
|
||||
|
||||
|
||||
|
@@ -10,13 +10,40 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <rewindow/types/inputdevice.hpp>
|
||||
#include "rewindow/data/scancode.h"
|
||||
#include <Event.h>
|
||||
#include <map>
|
||||
|
||||
namespace ReWindow
|
||||
{
|
||||
class InputDevice {};
|
||||
using Key = ReScanCode;
|
||||
using KeyState = BinaryActuatorState;
|
||||
struct KeyboardState
|
||||
{
|
||||
std::map<Key, KeyState> Keys;
|
||||
};
|
||||
|
||||
class KeyPressedEvent : public InputEvent {};
|
||||
class KeyReleasedEvent : public InputEvent {};
|
||||
|
||||
class Keyboard : public InputDevice
|
||||
{
|
||||
public:
|
||||
Keyboard() {}
|
||||
~Keyboard() {}
|
||||
bool IsKeyDown() const;
|
||||
KeyState GetKeyState() const;
|
||||
|
||||
void Update(double elapsed) override;
|
||||
DeviceType GetType() const override { return DeviceType::KEYBOARD;}
|
||||
public:
|
||||
static Event<const KeyPressedEvent&> KeyPressed;
|
||||
static Event<const KeyReleasedEvent&> KeyReleased;
|
||||
|
||||
public:
|
||||
static Keyboard* GetCurrentDevice();
|
||||
static bool GetKeyState(const Key& k);
|
||||
static KeyboardState GetState();
|
||||
};
|
||||
}
|
@@ -10,17 +10,329 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
//#include <rewindow/types/inputdevice.hpp>
|
||||
#include <rewindow/types/mousebutton.h>
|
||||
#include <rewindow/types/key.h>
|
||||
#include <Event.h>
|
||||
#include <map>
|
||||
#include "rewindow/data/scancode.h"
|
||||
#include <rewindow/types/inputdevice.hpp>
|
||||
//#include <rewindow/types/keyboard.h>
|
||||
//#include <rewindow/types/gamepad.h>
|
||||
|
||||
namespace ReWindow
|
||||
{
|
||||
|
||||
class InputDevice {}; // TODO: Remember to break InputDevice into it's own file and not define it twice!!!
|
||||
//using Key = ReScanCode;
|
||||
|
||||
class Pointer : public InputDevice {};
|
||||
using Button = ReScanCode;
|
||||
|
||||
/*
|
||||
enum class DeviceType {
|
||||
MOUSE, KEYBOARD, GAMEPAD, TOUCHSCREEN, REMOTE, VRHEADSET
|
||||
};
|
||||
|
||||
enum class DeviceState {
|
||||
OK, LOW_BATTERY, UNAVAILABLE
|
||||
};
|
||||
*/
|
||||
|
||||
|
||||
class Mouse : public Pointer
|
||||
/*
|
||||
class InputDeviceImpl { };
|
||||
class InputDeviceImplLinux { };
|
||||
*/
|
||||
class LinuxMouseImpl { };
|
||||
class LinuxKeyboardImpl {};
|
||||
|
||||
// TODO: Remember to break InputDevice into it's own file and not define it twice!!!
|
||||
/*
|
||||
class InputDevice {
|
||||
public:
|
||||
virtual void Update(double elapsed){}
|
||||
|
||||
/// Returns the device's index among devices of the same type.
|
||||
uint GetIndex() const;
|
||||
|
||||
virtual DeviceType GetType() const = 0;
|
||||
DeviceState GetDeviceState() const;
|
||||
bool IsAnyButtonDown();
|
||||
};
|
||||
*/
|
||||
|
||||
/*
|
||||
struct BinaryActuatorState
|
||||
{
|
||||
double TimeHeld;
|
||||
bool Pressed;
|
||||
};
|
||||
*/
|
||||
|
||||
using ButtonState = BinaryActuatorState;
|
||||
//using KeyState = BinaryActuatorState;
|
||||
|
||||
/*
|
||||
struct KeyboardState
|
||||
{
|
||||
std::map<Key, KeyState> Keys;
|
||||
|
||||
};
|
||||
*/
|
||||
|
||||
/*class MouseState {
|
||||
public:
|
||||
struct
|
||||
{
|
||||
bool LMB = false;
|
||||
bool RMB = false;
|
||||
bool MMB = false;
|
||||
bool SideButton1 = false;
|
||||
bool SideButton2 = false;
|
||||
bool MWheelUp = false;
|
||||
bool MWheelDown = false;
|
||||
} Buttons;
|
||||
|
||||
|
||||
Vector2 Position;
|
||||
int Wheel = 0;
|
||||
|
||||
[[nodiscard]] bool IsDown(const MouseButton& btn) const
|
||||
{
|
||||
if (btn == MouseButtons::Left) return Buttons.LMB;
|
||||
if (btn == MouseButtons::Right) return Buttons.RMB;
|
||||
if (btn == MouseButtons::Middle) return Buttons.MMB;
|
||||
if (btn == MouseButtons::Mouse4) return Buttons.SideButton1;
|
||||
if (btn == MouseButtons::Mouse5) return Buttons.SideButton2;
|
||||
//if (btn == MouseButtons::MWheelUp) return Buttons.MWheelUp;
|
||||
//if (btn == MouseButtons::MWheelDown) return Buttons.MWheelDown;
|
||||
|
||||
return false; // Unknown button?
|
||||
}
|
||||
|
||||
void Set(const MouseButton& btn, bool state)
|
||||
{
|
||||
if (btn == MouseButtons::Left) Buttons.LMB = state;
|
||||
if (btn == MouseButtons::Right) Buttons.RMB = state;
|
||||
if (btn == MouseButtons::Middle) Buttons.MMB = state;
|
||||
if (btn == MouseButtons::Mouse4) Buttons.SideButton1 = state;
|
||||
if (btn == MouseButtons::Mouse5) Buttons.SideButton2 = state;
|
||||
//if (btn == MouseButtons::MWheelUp) Buttons.MWheelUp = state;
|
||||
//if (btn == MouseButtons::MWheelDown) Buttons.MWheelDown = state;
|
||||
}
|
||||
|
||||
bool& operator[](const MouseButton& btn)
|
||||
{
|
||||
if (btn == MouseButtons::Left) return Buttons.LMB;
|
||||
if (btn == MouseButtons::Right) return Buttons.RMB;
|
||||
if (btn == MouseButtons::Middle) return Buttons.MMB;
|
||||
if (btn == MouseButtons::Mouse4) return Buttons.SideButton1;
|
||||
if (btn == MouseButtons::Mouse5) return Buttons.SideButton2;
|
||||
//if (btn == MouseButtons::MWheelUp) return Buttons.MWheelUp;
|
||||
//if (btn == MouseButtons::MWheelDown) return Buttons.MWheelDown;
|
||||
|
||||
throw std::runtime_error("Attempted to handle unmapped mouse button");
|
||||
}
|
||||
};*/
|
||||
|
||||
struct MouseState
|
||||
{
|
||||
ButtonState Left;
|
||||
ButtonState Right;
|
||||
ButtonState Middle;
|
||||
ButtonState Mouse4;
|
||||
ButtonState Mouse5;
|
||||
ButtonState WheelUp;
|
||||
ButtonState WheelDown;
|
||||
|
||||
Vector2 Position;
|
||||
Vector2 Delta;
|
||||
Vector2 Velocity;
|
||||
int Wheel;
|
||||
|
||||
|
||||
};
|
||||
|
||||
|
||||
struct ThumbstickState
|
||||
{
|
||||
|
||||
Vector2 Unit;
|
||||
};
|
||||
|
||||
class Thumbstick
|
||||
{
|
||||
|
||||
};
|
||||
|
||||
struct TriggerState
|
||||
{
|
||||
|
||||
};
|
||||
|
||||
class Trigger
|
||||
{
|
||||
|
||||
};
|
||||
|
||||
struct GamepadState
|
||||
{
|
||||
ButtonState X;
|
||||
ButtonState Y;
|
||||
ButtonState A;
|
||||
ButtonState B;
|
||||
|
||||
// TODO: Also have analog DPad;
|
||||
ButtonState DPadLeft;
|
||||
ButtonState DPadRight;
|
||||
ButtonState DPadUp;
|
||||
ButtonState DPadDown;
|
||||
|
||||
ButtonState Pause;
|
||||
ButtonState Select;
|
||||
ButtonState Home;
|
||||
|
||||
ButtonState LeftThumbButton;
|
||||
ButtonState RightThumbButton;
|
||||
|
||||
TriggerState LeftTrigger;
|
||||
TriggerState RightTrigger;
|
||||
|
||||
ThumbstickState LeftThumbstick;
|
||||
ThumbstickState RightThumbstick;
|
||||
|
||||
};
|
||||
|
||||
class TouchscreenState
|
||||
{
|
||||
|
||||
};
|
||||
|
||||
/*
|
||||
* Gamepad
|
||||
*/
|
||||
|
||||
constexpr int MaxDeviceStateHistory = 100;
|
||||
|
||||
class Gamepad : public InputDevice
|
||||
{
|
||||
public:
|
||||
uint GetButtonCount() const;
|
||||
uint GetRumbleMotorCount() const;
|
||||
protected:
|
||||
Thumbstick LeftThumb;
|
||||
Thumbstick RightThumb;
|
||||
|
||||
Trigger RightTrigger;
|
||||
Trigger LeftTrigger;
|
||||
|
||||
GamepadState current_state;
|
||||
GamepadState previous_state;
|
||||
GamepadState history[MaxDeviceStateHistory];
|
||||
};
|
||||
|
||||
|
||||
class XboxGamepad : public Gamepad {};
|
||||
class PS4Gamepad : public Gamepad {};
|
||||
|
||||
/*
|
||||
* Pointer
|
||||
*/
|
||||
|
||||
class PointerDevice : public InputDevice {
|
||||
public:
|
||||
void Update(double elapsed) override {
|
||||
InputDevice::Update(elapsed);
|
||||
}
|
||||
};
|
||||
|
||||
/*
|
||||
struct InputEvent
|
||||
{
|
||||
std::chrono::system_clock::time_point Timestamp;
|
||||
};
|
||||
*/
|
||||
|
||||
struct MouseButtonEvent : public InputEvent
|
||||
{
|
||||
|
||||
};
|
||||
|
||||
class MouseMoveEvent
|
||||
{
|
||||
|
||||
};
|
||||
|
||||
class MouseWheelEvent
|
||||
{
|
||||
|
||||
};
|
||||
|
||||
struct TouchEvent
|
||||
{
|
||||
|
||||
int TouchID;
|
||||
Vector2 Position;
|
||||
Vector2 Velocity;
|
||||
float Pressure;
|
||||
};
|
||||
|
||||
class Mouse : public PointerDevice
|
||||
{
|
||||
public:
|
||||
public:
|
||||
Event<> Moved;
|
||||
Event<> ButtonPressed;
|
||||
Event<> ButtonReleased;
|
||||
Event<> WheelMoved;
|
||||
public:
|
||||
Mouse();
|
||||
~Mouse();
|
||||
Vector2 GetPosition() const;
|
||||
bool IsButtonDown(const MouseButton& btn) const;
|
||||
ButtonState GetButtonState(const MouseButton& btn) const;
|
||||
void Update(double elapsed) override;
|
||||
DeviceType GetType() const override;
|
||||
void DoButtonPress(const MouseButton& btn);
|
||||
void DoButtonRelease(const MouseButton& btn);
|
||||
void DoMove(const Vector2& pos);
|
||||
void DoScrollWheel(int scroll);
|
||||
protected:
|
||||
void SetButtonPressed(const MouseButton& btn, bool pressed);
|
||||
void SetButtonState(const MouseButton& btn, ButtonState state);
|
||||
protected:
|
||||
MouseState current_state;
|
||||
MouseState previous_state;
|
||||
MouseState history[MaxDeviceStateHistory];
|
||||
public:
|
||||
protected:
|
||||
private:
|
||||
};
|
||||
|
||||
class Touchscreen : public PointerDevice
|
||||
{
|
||||
public:
|
||||
static Event<const TouchEvent&> TouchMoved;
|
||||
static Event<const TouchEvent&> TouchPressed;
|
||||
static Event<const TouchEvent&> TouchReleased;
|
||||
|
||||
static Touchscreen GetCurrentDevice();
|
||||
|
||||
int GetPosition(int touchIndex);
|
||||
int GetTouchCount();
|
||||
int GetMaxTouchCount();
|
||||
std::vector<int> GetTouches();
|
||||
|
||||
/// Returns the pressure of the touch-press. Most touch screens aren't pressure sensitive, in which case the pressure will be 1.
|
||||
float GetPressure(int touchIndex);
|
||||
|
||||
};
|
||||
|
||||
class VRHeadset : public InputDevice { };
|
||||
|
||||
class GenericTVRemote : public InputDevice { };
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
@@ -10,13 +10,16 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <string>
|
||||
|
||||
class MouseButton {
|
||||
public:
|
||||
MouseButton();
|
||||
explicit MouseButton(const char* charcode, unsigned int index);
|
||||
const char* CharCode;
|
||||
std::string Mnemonic;
|
||||
unsigned int ButtonIndex;
|
||||
|
||||
MouseButton() = default;
|
||||
explicit MouseButton(const std::string& charcode, unsigned int index);
|
||||
|
||||
bool operator == (const MouseButton& mb) const;
|
||||
bool operator<(const MouseButton& rhs) const;
|
||||
MouseButton(const MouseButton&) = default;
|
||||
@@ -25,14 +28,17 @@ public:
|
||||
|
||||
namespace MouseButtons
|
||||
{
|
||||
static const MouseButton Left {"l", 1};
|
||||
static const MouseButton Right {"r", 2};
|
||||
static const MouseButton Middle {"m", 3};
|
||||
static const MouseButton MWheelUp {"1", 4};
|
||||
static const MouseButton MWheelDown {"2", 5};
|
||||
static const MouseButton Mouse4 {"4", 8};
|
||||
static const MouseButton Mouse5 {"5", 9};
|
||||
static const MouseButton Unimplemented {"u", 0};
|
||||
static const MouseButton Left ("L", 1);
|
||||
static const MouseButton Right ("R", 2);
|
||||
static const MouseButton Middle ("M", 3);
|
||||
static const MouseButton Mouse4 ("4", 8);
|
||||
static const MouseButton Mouse5 ("5", 9);
|
||||
static const MouseButton Unimplemented ("?", 0);
|
||||
|
||||
/// NOTE: IsMouseButtonDown will not return correctly for the mouse-wheel-buttons, because the action is effectively instantaneous.
|
||||
static const MouseButton MWheelUp ("U", 4);
|
||||
/// NOTE: IsMouseButtonDown will not return correctly for the mouse-wheel-buttons, because the action is effectively instantaneous.
|
||||
static const MouseButton MWheelDown ("D", 5);
|
||||
}
|
||||
|
||||
MouseButton GetMouseButtonFromXButton(unsigned int button);
|
||||
|
@@ -4,13 +4,16 @@
|
||||
#include <Event.h>
|
||||
#include <map>
|
||||
#include <thread>
|
||||
#include <rewindow/types/key.h>
|
||||
//#include <rewindow/types/key.h>
|
||||
#include <rewindow/types/cursors.h>
|
||||
#include <rewindow/types/mousebutton.h>
|
||||
#include <rewindow/types/gamepadbutton.h>
|
||||
#include <rewindow/types/mouse.h>
|
||||
#include <rewindow/types/WindowEvents.hpp>
|
||||
#include <rewindow/types/keyboard.h>
|
||||
#include <rewindow/types/gamepad.h>
|
||||
#include <J3ML/LinearAlgebra.hpp>
|
||||
#include "WindowEvents.hpp"
|
||||
|
||||
#include <format>
|
||||
|
||||
enum class RWindowFlags: uint8_t {
|
||||
IN_FOCUS,
|
||||
@@ -29,34 +32,10 @@ enum class RenderingAPI: uint8_t {
|
||||
VULKAN = 1,
|
||||
};
|
||||
|
||||
|
||||
|
||||
namespace ReWindow
|
||||
{
|
||||
using J3ML::LinearAlgebra::Vector2;
|
||||
|
||||
class KeyboardState {
|
||||
public:
|
||||
std::map<Key, bool> PressedKeys;
|
||||
};
|
||||
|
||||
class GamepadState {
|
||||
public:
|
||||
std::map<GamepadButton, bool> PressedButtons;
|
||||
};
|
||||
|
||||
class MouseState {
|
||||
public:
|
||||
std::map<MouseButton, bool> PressedBtns;
|
||||
Vector2 Pos;
|
||||
};
|
||||
|
||||
class InputState {
|
||||
public:
|
||||
KeyboardState Keyboard;
|
||||
GamepadState Gamepad;
|
||||
};
|
||||
|
||||
/// RWindow is a class implementation of a platform-independent window abstraction.
|
||||
/// This library also provides abstractions for user-input devices, and their interaction with the window.
|
||||
class RWindow {
|
||||
@@ -85,6 +64,8 @@ namespace ReWindow
|
||||
Event<MouseButtonDownEvent> OnMouseButtonDownEvent;
|
||||
Event<MouseButtonUpEvent> OnMouseButtonUpEvent;
|
||||
Event<MouseWheelEvent> OnMouseWheelEvent;
|
||||
|
||||
Event<InputDevice*, InputEvent> OnInputDeviceEvent;
|
||||
#pragma endregion
|
||||
|
||||
/// These methods can also be overridden in derived classes.
|
||||
@@ -112,11 +93,37 @@ namespace ReWindow
|
||||
virtual void OnMouseWheel(const MouseWheelEvent&) {}
|
||||
#pragma endregion
|
||||
|
||||
Mouse* GetMouse();
|
||||
Keyboard* GetKeyboard();
|
||||
|
||||
#pragma region Input Helpers
|
||||
/// Returns a Vector2 representing mouse coordinates relative to the top-left corner of the window.
|
||||
/// This result is cached from the operating-system, and as such may be out-of-date.
|
||||
/// @see GetAccurateMouseCoordinates().
|
||||
Vector2 GetMouseCoordinates() const;
|
||||
|
||||
int GetMouseWheelPersistent() const { return currentMouse.Wheel;}
|
||||
|
||||
#pragma endregion
|
||||
|
||||
#pragma region Cursor Modifiers
|
||||
void SetCursorStyle(CursorStyle style) const;
|
||||
|
||||
void SetCursorCustomIcon() const;
|
||||
|
||||
void SetCursorLocked();
|
||||
|
||||
void SetCursorCenter();
|
||||
|
||||
void RestoreCursorFromLastCenter(); // Feels nicer for users
|
||||
|
||||
/// Hides the cursor when it's inside of our window. Useful for 3D game camera.
|
||||
void SetCursorVisible(bool cursor_enable);
|
||||
|
||||
bool GetCursorVisible();
|
||||
|
||||
#pragma endregion
|
||||
|
||||
/// Sets which rendering API is to be used with this window.
|
||||
void SetRenderer(RenderingAPI api);
|
||||
|
||||
@@ -155,25 +162,42 @@ namespace ReWindow
|
||||
[[nodiscard]] bool IsKeyDown(Key key) const;
|
||||
|
||||
/// Returns whether the given mouse button is currently being pressed.
|
||||
[[nodiscard]] bool IsMouseButtonDown(MouseButton button) const;
|
||||
[[nodiscard]] bool IsMouseButtonDown(const MouseButton &button) const;
|
||||
|
||||
/// Sets whether or not to make the window fullscreen.
|
||||
/// @note This is implemented per-OS, and as such, it simply requests the OS to do what we want. No guarantee about follow-through can be given.
|
||||
void SetFullscreen(bool fs);
|
||||
|
||||
/// Sets whether or not to make the window resizable.
|
||||
/// @note This is implemented per-OS, and as such, it simply requests the OS to do what we want. No guarantee about follow-through can be given.
|
||||
void SetResizable(bool resizable);
|
||||
|
||||
/// Sets whether or not to enable vertical synchronization.
|
||||
/// @note This is implemented per-OS, and as such, it simply requests the OS to do what we want. No guarantee about follow-through can be given.
|
||||
void SetVsyncEnabled(bool vsync);
|
||||
|
||||
/// Sets the title of this window.
|
||||
void SetTitle(const std::string& title);
|
||||
[[nodiscard]] std::string GetTitle() const;
|
||||
[[nodiscard]] int GetWidth() const; // Honestly no idea if we'll keep these or still go with GetSize.
|
||||
[[nodiscard]] int GetHeight() const; // GetSize wasn't working for me for logging. -maxine
|
||||
|
||||
/// Returns the horizontal length of this window, in pixels.
|
||||
[[nodiscard]] int GetWidth() const;
|
||||
/// Returns the vertical length of this window, in pixels.
|
||||
[[nodiscard]] int GetHeight() const;
|
||||
|
||||
/// A special-case function to change our internal size variable, without triggering event updates.
|
||||
void SetSizeWithoutEvent(const Vector2& size); //AAAAAHHHHHHHHH WINDOZE MAKING THINGS DIFFICULT :/ - Redacted.
|
||||
|
||||
void SetLastKnownWindowSize(const Vector2& size);
|
||||
|
||||
// TODO: Josh hates parameter-flags, it's not 1995 :/
|
||||
bool GetFlag(RWindowFlags flag) const;
|
||||
// TODO: Josh hates parameter-flags, it's not 1995 :/
|
||||
void SetFlag(RWindowFlags flag, bool state);
|
||||
//void init(RenderingAPI api, const char* title, int width, int height, bool vsync);
|
||||
|
||||
/// Returns the name of the developer of the user's graphics driver, if it can be determined.
|
||||
std::string getGraphicsDriverVendor();
|
||||
|
||||
/// Tells the underlying window manager to destroy this window and drop the handle.
|
||||
/// The window, in theory, can not be re-opened after this.
|
||||
void DestroyWindow();
|
||||
@@ -182,6 +206,7 @@ namespace ReWindow
|
||||
/// TODO: Move out of public API, consumers should call Refresh or ideally an update() call.
|
||||
void PollEvents();
|
||||
|
||||
/// Updates internal window state, similar to ManagedRefresh, but without accounting for any timekeeping. This is left up to the user.
|
||||
void Refresh();
|
||||
|
||||
/// Updates the window and handles timing internally.
|
||||
@@ -202,10 +227,15 @@ namespace ReWindow
|
||||
Vector2 GetSize() const;
|
||||
|
||||
/// Returns the position of the "renderable area" of the window relative to it's top left corner.
|
||||
/// (used to account for the width or the border & title bar).
|
||||
/// (used to account for the width of the border & title bar).
|
||||
Vector2 GetPositionOfRenderableArea() const;
|
||||
|
||||
/// Requests the operating system to move the window to the specified coordinates on the display.
|
||||
/// @param x The horizontal screen position to place the window at.
|
||||
/// @param y The vertical screen position to place the window at.
|
||||
void SetPos(int x, int y);
|
||||
/// Requests the operating system to move the window to the specified coordinates on the display.
|
||||
/// @param pos A Vector2 representing the x,y coordinates of the desired window destination. Fractional values are ignored.
|
||||
void SetPos(const Vector2& pos);
|
||||
|
||||
|
||||
@@ -216,41 +246,40 @@ namespace ReWindow
|
||||
/// NOTE: The implementation is defined per-OS, and thus there is no guarantee of it always working.
|
||||
void Lower() const;
|
||||
|
||||
void SetCursorStyle(CursorStyle style) const;
|
||||
|
||||
void SetCursorCustomIcon() const;
|
||||
|
||||
void SetCursorLocked();
|
||||
|
||||
void SetCursorCenter();
|
||||
|
||||
void RestoreCursorFromLastCenter(); // Feels nicer for users
|
||||
|
||||
/// Hides the cursor when it's inside of our window. Useful for 3D game camera.
|
||||
void SetCursorVisible(bool cursor_enable);
|
||||
|
||||
bool GetCursorVisible();
|
||||
|
||||
/// Calls OpenGL's SwapBuffers routine.
|
||||
/// NOTE: This is only used when the underlying rendering API is set to OpenGL.
|
||||
static void GLSwapBuffers();
|
||||
|
||||
/// Returns the current time, represented as a high-resolution std::chrono alias.
|
||||
static std::chrono::steady_clock::time_point GetTimestamp();
|
||||
|
||||
using high_res_timestamp = std::chrono::time_point<std::chrono::system_clock>;
|
||||
static high_res_timestamp GetTimestamp();
|
||||
float ComputeElapsedFrameTimeSeconds(high_res_timestamp start, high_res_timestamp end);
|
||||
/// Computes elapsed time from a start-point and end-point.
|
||||
float ComputeElapsedFrameTimeSeconds(std::chrono::steady_clock::time_point start, std::chrono::steady_clock::time_point end);
|
||||
|
||||
/// Updates internals to account for the latest calculated frame time.
|
||||
void UpdateFrameTiming(float frame_time);
|
||||
|
||||
float GetDeltaTime() const { return delta_time; }
|
||||
float GetRefreshRate() const { return refresh_rate; }
|
||||
float GetRefreshCounter() const { return refresh_count; }
|
||||
/// Returns the amount of time, in seconds, between the current and last frame.
|
||||
/// Technically, no, it returns the elapsed time of the frame, start to finish.
|
||||
[[nodiscard]] float GetDeltaTime() const;
|
||||
|
||||
/// Returns the approximate frames-per-second using delta time.
|
||||
[[nodiscard]] float GetRefreshRate() const;
|
||||
|
||||
/// Returns the number of frames ran since the windows' creation.
|
||||
[[nodiscard]] float GetRefreshCounter() const;
|
||||
protected:
|
||||
// TODO: Move out of public API, consumers should use SetFullscreen()
|
||||
/// Requests the operating system to make the window fullscreen. Saves the previous window size as well.
|
||||
void Fullscreen();
|
||||
// TODO: Move out of public API, consumers should use SetFullscreen()
|
||||
|
||||
/// Requests the operating system to take the window out of fullscreen mode. Previously saved window size is restored, if possible.
|
||||
void RestoreFromFullscreen();
|
||||
|
||||
bool DetectsMouse();
|
||||
bool DetectsKeyboard();
|
||||
bool DetectsGamepad();
|
||||
|
||||
protected:
|
||||
#pragma region Data
|
||||
|
||||
@@ -258,24 +287,23 @@ namespace ReWindow
|
||||
int width = 1280;
|
||||
int height = 720;
|
||||
|
||||
bool fullscreenmode = false;
|
||||
bool fullscreen_mode = false;
|
||||
bool focused = true;
|
||||
bool vsync = false;
|
||||
bool cursor_visible = true;
|
||||
bool open = false;
|
||||
bool resizable = true;
|
||||
|
||||
|
||||
|
||||
|
||||
Vector2 lastKnownWindowSize {0, 0};
|
||||
bool flags[5];
|
||||
std::vector<RWindowEvent> eventLog;
|
||||
|
||||
KeyboardState currentKeyboard; // Current Frame's Keyboard State
|
||||
KeyboardState previousKeyboard; // Previous Frame's Keyboard State
|
||||
MouseState currentMouse;
|
||||
MouseState previousMouse;
|
||||
/// Input Devices;
|
||||
Mouse* mouse;
|
||||
Keyboard* keyboard;
|
||||
Gamepad* gamepad;
|
||||
|
||||
std::vector<InputDevice*> input_devices;
|
||||
|
||||
|
||||
RenderingAPI renderer = RenderingAPI::OPENGL;
|
||||
@@ -303,6 +331,8 @@ namespace ReWindow
|
||||
/// @see getCursorPos();
|
||||
Vector2 GetAccurateMouseCoordinates() const;
|
||||
|
||||
public:
|
||||
/// These unfortunately *have* to be public because of the poor design of the windows event loop.
|
||||
#pragma region Event Callers
|
||||
/// Executes event handlers for keyboard rele;ase events.
|
||||
void processKeyRelease (Key key);
|
||||
@@ -315,21 +345,19 @@ namespace ReWindow
|
||||
/// @note This will be invoked **after** the window-open procedure completes.
|
||||
void processOnOpen();
|
||||
/// Executes event handlers for mouse press events.
|
||||
void processMousePress(MouseButton btn);
|
||||
void processMousePress(const MouseButton& btn);
|
||||
/// Executes event handlers for mouse release events.
|
||||
void processMouseRelease(MouseButton btn);
|
||||
void processMouseRelease(const MouseButton& btn);
|
||||
/// Executes event handlers for window focus events.
|
||||
void processFocusIn();
|
||||
/// Executes event handlers for window unfocus events.
|
||||
void processFocusOut();
|
||||
|
||||
void processMouseMove(Vector2 last_pos, Vector2 new_pos);
|
||||
|
||||
void processMouseWheel(int scrolls);
|
||||
#pragma endregion
|
||||
|
||||
void processMouseWheel(int scrolls);
|
||||
|
||||
private:
|
||||
|
||||
private:
|
||||
#pragma endregion
|
||||
};
|
||||
}
|
43
main.cpp
43
main.cpp
@@ -32,6 +32,28 @@ class MyWindow : public ReWindow::RWindow {
|
||||
auto pos = GetMouseCoordinates();
|
||||
//std::cout << pos.x << ", " << pos.y << std::endl;
|
||||
|
||||
//if (IsMouseButtonDown(MouseButtons::MWheelUp))
|
||||
//std::cout << "WheelUp Mouse Button" << std::endl;
|
||||
|
||||
//if (IsMouseButtonDown(MouseButtons::MWheelDown))
|
||||
//std::cout << "WheelDown Mouse Button" << std::endl;
|
||||
|
||||
if (IsMouseButtonDown(MouseButtons::Left))
|
||||
std::cout << "Left Mouse Button" << std::endl;
|
||||
|
||||
if (IsMouseButtonDown(MouseButtons::Right))
|
||||
std::cout << "Right Mouse Button" << std::endl;
|
||||
|
||||
if (IsMouseButtonDown(MouseButtons::Middle))
|
||||
std::cout << "Middle Mouse Button" << std::endl;
|
||||
|
||||
|
||||
if (IsMouseButtonDown(MouseButtons::Mouse4))
|
||||
std::cout << "Mouse4 Mouse Button" << std::endl;
|
||||
|
||||
if (IsMouseButtonDown(MouseButtons::Mouse5))
|
||||
std::cout << "Mouse5 Mouse Button" << std::endl;
|
||||
|
||||
RWindow::OnRefresh(elapsed);
|
||||
}
|
||||
|
||||
@@ -39,6 +61,18 @@ class MyWindow : public ReWindow::RWindow {
|
||||
std::cout << "resized to " << e.Size.x << ", " << e.Size.y << std::endl;
|
||||
return true;
|
||||
}
|
||||
|
||||
void OnMouseButtonDown(const ReWindow::MouseButtonDownEvent &e) override
|
||||
{
|
||||
std::cout << "Overload Down: " << e.Button.Mnemonic << std::endl;
|
||||
RWindow::OnMouseButtonDown(e);
|
||||
}
|
||||
|
||||
void OnMouseButtonUp(const ReWindow::MouseButtonUpEvent &e) override
|
||||
{
|
||||
std::cout << "Overload Up: " << e.Button.Mnemonic << std::endl;
|
||||
RWindow::OnMouseButtonUp(e);
|
||||
}
|
||||
};
|
||||
|
||||
int main() {
|
||||
@@ -95,14 +129,19 @@ int main() {
|
||||
|
||||
|
||||
window->OnKeyDownEvent += [&] (ReWindow::KeyDownEvent e) {
|
||||
jlog::Debug(e.key.CharCode);
|
||||
jlog::Debug(e.key.Mnemonic);
|
||||
};
|
||||
|
||||
|
||||
window->OnMouseButtonDownEvent += [&] (ReWindow::MouseButtonDownEvent e) {
|
||||
jlog::Debug(e.Button.CharCode);
|
||||
jlog::Debug(e.Button.Mnemonic + std::to_string(e.Button.ButtonIndex));
|
||||
};
|
||||
|
||||
window->OnMouseWheelEvent += [&, window] (ReWindow::MouseWheelEvent e)
|
||||
{
|
||||
std::cout << window->GetMouseWheelPersistent() << std::endl;
|
||||
};
|
||||
|
||||
while (window->IsAlive()) {
|
||||
window->PollEvents();
|
||||
window->ManagedRefresh();
|
||||
|
@@ -81,13 +81,20 @@ void RWindow::SetCursorVisible(bool cursor_enable) {
|
||||
}
|
||||
|
||||
void RWindow::SetResizable(bool sizable) {
|
||||
XGetWindowAttributes(display,window,&windowAttributes);
|
||||
|
||||
|
||||
this->resizable = sizable;
|
||||
if (!sizable)
|
||||
{
|
||||
Logger::Debug("Once you've done this you cannot make it resizable again.");
|
||||
hints.flags = PMinSize | PMaxSize;
|
||||
hints.min_width = hints.max_width = windowAttributes.width;
|
||||
hints.min_height = hints.max_height = windowAttributes.height;
|
||||
XSetWMNormalHints(display, window, &hints);
|
||||
}
|
||||
//this->SetFlag(RWindowFlags::RESIZABLE, resizable);
|
||||
Logger::Debug("Once you've done this you cannot make it resizable again.");
|
||||
hints.flags = PMinSize | PMaxSize;
|
||||
hints.min_width = hints.max_width = windowAttributes.width;
|
||||
hints.min_height = hints.max_height = windowAttributes.height;
|
||||
XSetWMNormalHints(display, window, &hints);
|
||||
|
||||
}
|
||||
|
||||
void RWindow::SetFlag(RWindowFlags flag, bool state) {
|
||||
@@ -159,18 +166,34 @@ void RWindow::PollEvents() {
|
||||
}
|
||||
|
||||
if (xev.type == ButtonRelease) {
|
||||
Logger::Debug(std::format("Recieved event '{}'", "ButtonRelease"));
|
||||
MouseButton button = GetMouseButtonFromXButton(xev.xbutton.button);
|
||||
|
||||
processMouseRelease(button);
|
||||
// Mouse Wheel fires both the ButtonPress and ButtonRelease instantaneously.
|
||||
// Therefore, we handle it as a specific MouseWheel event rather than a MouseButton event,
|
||||
// and only call on ButtonPress, otherwise it will appear to duplicate the mouse wheel scroll.
|
||||
if (xev.xbutton.button != 4 && xev.xbutton.button != 5) {
|
||||
MouseButton button = GetMouseButtonFromXButton(xev.xbutton.button);
|
||||
Logger::Debug(std::format("Recieved event '{}'", "ButtonRelease"));
|
||||
processMouseRelease(button);
|
||||
}
|
||||
}
|
||||
|
||||
if (xev.type == ButtonPress) {
|
||||
MouseButton button = GetMouseButtonFromXButton(xev.xbutton.button);
|
||||
|
||||
Logger::Debug(std::format("Window event: MouseButtonPress {}", button.CharCode));
|
||||
// Mouse Wheel fires both the ButtonPress and ButtonRelease instantaneously.
|
||||
// Therefore, we handle it as a specific MouseWheel event rather than a MouseButton event,
|
||||
// and only call on ButtonPress, otherwise it will appear to duplicate the mouse wheel scroll.
|
||||
if (xev.xbutton.button == 4) {
|
||||
processMouseWheel(-1);
|
||||
} else if (xev.xbutton.button == 5) {
|
||||
processMouseWheel(1);
|
||||
} else
|
||||
{
|
||||
MouseButton button = GetMouseButtonFromXButton(xev.xbutton.button);
|
||||
|
||||
processMousePress(button);
|
||||
Logger::Debug(std::format("Window event: MouseButtonPress {}", button.Mnemonic));
|
||||
|
||||
processMousePress(button);
|
||||
}
|
||||
}
|
||||
|
||||
if (xev.type == Expose)
|
||||
@@ -206,7 +229,7 @@ void RWindow::PollEvents() {
|
||||
|
||||
}
|
||||
previousKeyboard = currentKeyboard;
|
||||
previousMouse.PressedBtns = currentMouse.PressedBtns;
|
||||
previousMouse.Buttons = currentMouse.Buttons;
|
||||
}
|
||||
|
||||
|
||||
@@ -273,7 +296,7 @@ void RWindow::GLSwapBuffers() {
|
||||
|
||||
void RWindow::Fullscreen() {
|
||||
Logger::Debug(std::format("Fullscreening window '{}'", this->title));
|
||||
fullscreenmode = true;
|
||||
fullscreen_mode = true;
|
||||
|
||||
XEvent xev;
|
||||
Atom wm_state = XInternAtom(display, "_NET_WM_STATE", true);
|
||||
@@ -286,7 +309,7 @@ void RWindow::Fullscreen() {
|
||||
xev.xclient.message_type = wm_state;
|
||||
xev.xclient.format = 32;
|
||||
xev.xclient.data.l[0] = 1; // _NET_WM_STATE_ADD
|
||||
xev.xclient.data.l[1] = fullscreenmode;
|
||||
xev.xclient.data.l[1] = fullscreen_mode;
|
||||
xev.xclient.data.l[2] = 0;
|
||||
XSendEvent(display, DefaultRootWindow(display), False, SubstructureNotifyMask | SubstructureRedirectMask, &xev);
|
||||
Logger::Debug(std::format("Fullscreened window '{}'", this->title));
|
||||
@@ -294,7 +317,7 @@ void RWindow::Fullscreen() {
|
||||
|
||||
void RWindow::RestoreFromFullscreen() {
|
||||
Logger::Debug(std::format("Restoring window '{}' from Fullscreen", this->title));
|
||||
fullscreenmode = false;
|
||||
fullscreen_mode = false;
|
||||
XEvent xev;
|
||||
Atom wm_state = XInternAtom(display, "_NET_WM_STATE", False);
|
||||
Atom fullscreen = XInternAtom(display, "_NET_WM_STATE_FULLSCREEN", False);
|
||||
@@ -304,7 +327,7 @@ void RWindow::RestoreFromFullscreen() {
|
||||
xev.xclient.message_type = wm_state;
|
||||
xev.xclient.format = 32;
|
||||
xev.xclient.data.l[0] = 0; // _NET_WM_STATE_REMOVE
|
||||
xev.xclient.data.l[1] = fullscreenmode;
|
||||
xev.xclient.data.l[1] = fullscreen_mode;
|
||||
xev.xclient.data.l[2] = 0;
|
||||
XSendEvent(display, DefaultRootWindow(display), False, SubstructureNotifyMask | SubstructureRedirectMask, &xev);
|
||||
Logger::Debug(std::format("Restored window '{}' from Fullscreen", this->title));
|
||||
@@ -350,7 +373,7 @@ void RWindow::Open() {
|
||||
ExposureMask | KeyPressMask | KeyReleaseMask | ButtonPressMask | ButtonReleaseMask |
|
||||
PointerMotionMask |
|
||||
PointerMotionHintMask | FocusChangeMask | StructureNotifyMask | SubstructureRedirectMask |
|
||||
SubstructureNotifyMask | CWColormap);
|
||||
SubstructureNotifyMask | CWColormap );
|
||||
XMapWindow(display, window);
|
||||
XStoreName(display, window, title.c_str());
|
||||
wmDeleteWindow = XInternAtom(display, "WM_DELETE_WINDOW", False);
|
||||
|
@@ -1,5 +1,7 @@
|
||||
#include <rewindow/types/window.h>
|
||||
#include "rewindow/logger/logger.h"
|
||||
#include <rewindow/types/mouse.h>
|
||||
|
||||
std::string RWindowFlagToStr(RWindowFlags flag) {
|
||||
switch (flag) {
|
||||
case RWindowFlags::IN_FOCUS: return "IN_FOCUS";
|
||||
@@ -15,10 +17,35 @@ std::string RWindowFlagToStr(RWindowFlags flag) {
|
||||
|
||||
using namespace ReWindow;
|
||||
|
||||
|
||||
|
||||
RWindow::RWindow() {
|
||||
title = "ReWindow Application";
|
||||
width = 640;
|
||||
height = 480;
|
||||
|
||||
if (DetectsKeyboard())
|
||||
{
|
||||
keyboard = new Keyboard();
|
||||
input_devices.push_back(keyboard);
|
||||
}
|
||||
|
||||
if (DetectsMouse())
|
||||
{
|
||||
mouse = new Mouse();
|
||||
input_devices.push_back(mouse);
|
||||
}
|
||||
|
||||
if (DetectsGamepad())
|
||||
{
|
||||
gamepad = new Gamepad();
|
||||
input_devices.push_back(gamepad);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
//RWindow::singleton = this;
|
||||
}
|
||||
|
||||
@@ -33,7 +60,7 @@ RWindow::RWindow(const std::string& title, int width, int height, RenderingAPI r
|
||||
title(title), width(width), height(height), renderer(renderer) {}
|
||||
|
||||
Vector2 RWindow::GetMouseCoordinates() const {
|
||||
return currentMouse.Pos;
|
||||
return mouse->GetPosition();
|
||||
}
|
||||
|
||||
bool RWindow::GetFlag(RWindowFlags flag) const {
|
||||
@@ -66,9 +93,9 @@ void RWindow::processFocusOut()
|
||||
OnFocusLostEvent(event);
|
||||
}
|
||||
|
||||
void RWindow::processMousePress(MouseButton btn)
|
||||
void RWindow::processMousePress(const MouseButton& btn)
|
||||
{
|
||||
currentMouse.PressedBtns[btn] = true;
|
||||
mouse->DoButtonPress(btn); // .Set(btn, true);
|
||||
auto eventData = MouseButtonDownEvent(btn);
|
||||
OnMouseButtonDown(eventData);
|
||||
OnMouseButtonDownEvent(eventData);
|
||||
@@ -77,15 +104,15 @@ void RWindow::processMousePress(MouseButton btn)
|
||||
|
||||
void RWindow::processMouseMove(Vector2 last_pos, Vector2 new_pos)
|
||||
{
|
||||
currentMouse.Pos = new_pos;
|
||||
currentMouse.Position = new_pos;
|
||||
auto eventData = MouseMoveEvent(new_pos);
|
||||
OnMouseMove(eventData);
|
||||
OnMouseMoveEvent(eventData);
|
||||
}
|
||||
|
||||
void RWindow::processMouseRelease(MouseButton btn)
|
||||
void RWindow::processMouseRelease(const MouseButton& btn)
|
||||
{
|
||||
currentMouse.PressedBtns[btn] = false;
|
||||
currentMouse.Set(btn, false);
|
||||
auto eventData = MouseButtonUpEvent(btn);
|
||||
OnMouseButtonUp(eventData);
|
||||
OnMouseButtonUpEvent(eventData);
|
||||
@@ -126,9 +153,9 @@ void RWindow::SetSizeWithoutEvent(const Vector2& size) {
|
||||
height = size.y;
|
||||
}
|
||||
|
||||
//void RWindow::setLastKnownWindowSize(const Vector2& size) {
|
||||
// lastKnownWindowSize = size;
|
||||
//}
|
||||
void RWindow::SetLastKnownWindowSize(const Vector2& size) {
|
||||
lastKnownWindowSize = size;
|
||||
}
|
||||
|
||||
void RWindow::SetRenderer(RenderingAPI api) {
|
||||
renderer = api;
|
||||
@@ -147,15 +174,16 @@ bool RWindow::IsKeyDown(Key key) const {
|
||||
return false;
|
||||
}
|
||||
|
||||
bool RWindow::IsMouseButtonDown(MouseButton button) const {
|
||||
bool RWindow::IsMouseButtonDown(const MouseButton &button) const {
|
||||
// TODO: Implement MouseButton map
|
||||
for (const auto& pair : currentMouse.PressedBtns)
|
||||
if (pair.first == button && pair.second)
|
||||
return true;
|
||||
return currentMouse.IsDown(button);
|
||||
}
|
||||
|
||||
void RWindow::processKeyPress(Key key) {
|
||||
currentKeyboard.PressedKeys[key] = true;
|
||||
|
||||
Input::
|
||||
|
||||
auto eventData = KeyDownEvent(key);
|
||||
OnKeyDown(eventData);
|
||||
OnKeyDownEvent(key);
|
||||
@@ -176,7 +204,7 @@ void RWindow::processOnOpen()
|
||||
void RWindow::ManagedRefresh()
|
||||
{
|
||||
auto begin = GetTimestamp();
|
||||
Refresh();
|
||||
Refresh();
|
||||
auto end = GetTimestamp();
|
||||
|
||||
float dt = ComputeElapsedFrameTimeSeconds(begin, end);
|
||||
@@ -189,25 +217,27 @@ void RWindow::Refresh() {
|
||||
OnRefresh(delta_time);
|
||||
|
||||
// Only call once and cache the result.
|
||||
currentMouse.Pos = GetAccurateMouseCoordinates();
|
||||
currentMouse.Position = GetAccurateMouseCoordinates();
|
||||
|
||||
/// TODO: Implement optional minimum epsilon to trigger a Mouse Update.
|
||||
if (currentMouse.Pos != previousMouse.Pos) {
|
||||
processMouseMove(previousMouse.Pos, currentMouse.Pos);
|
||||
previousMouse.Pos = currentMouse.Pos;
|
||||
if (currentMouse.Position != previousMouse.Position) {
|
||||
processMouseMove(previousMouse.Position, currentMouse.Position);
|
||||
previousMouse.Position = currentMouse.Position;
|
||||
}
|
||||
|
||||
detail::UpdateMouse(currentMouse);
|
||||
|
||||
}
|
||||
|
||||
float RWindow::ComputeElapsedFrameTimeSeconds(RWindow::high_res_timestamp start, RWindow::high_res_timestamp end) {
|
||||
float RWindow::ComputeElapsedFrameTimeSeconds(std::chrono::steady_clock::time_point start, std::chrono::steady_clock::time_point end) {
|
||||
auto frame_time = end - start;
|
||||
unsigned long int frame_time_us = std::chrono::duration_cast<std::chrono::microseconds>(frame_time).count();
|
||||
float frame_time_s = frame_time_us / (1000.f * 1000.f);
|
||||
return frame_time_s;
|
||||
}
|
||||
|
||||
RWindow::high_res_timestamp RWindow::GetTimestamp() {
|
||||
return std::chrono::high_resolution_clock::now();
|
||||
std::chrono::steady_clock::time_point RWindow::GetTimestamp() {
|
||||
return std::chrono::steady_clock::now();
|
||||
}
|
||||
|
||||
void RWindow::UpdateFrameTiming(float frame_time) {
|
||||
@@ -225,9 +255,12 @@ void RWindow::UpdateFrameTiming(float frame_time) {
|
||||
|
||||
void RWindow::processMouseWheel(int scrolls)
|
||||
{
|
||||
currentMouse.Wheel += scrolls;
|
||||
auto ev = MouseWheelEvent(scrolls);
|
||||
OnMouseWheel(ev);
|
||||
OnMouseWheelEvent(ev);
|
||||
|
||||
previousMouse.Wheel = currentMouse.Wheel;
|
||||
}
|
||||
|
||||
|
||||
@@ -241,7 +274,7 @@ bool RWindow::IsResizable() const {
|
||||
}
|
||||
|
||||
bool RWindow::IsFullscreen() const {
|
||||
return fullscreenmode;
|
||||
return fullscreen_mode;
|
||||
}
|
||||
|
||||
bool RWindow::IsFocused() const {
|
||||
@@ -252,3 +285,9 @@ bool RWindow::IsFocused() const {
|
||||
return vsync;
|
||||
}
|
||||
|
||||
float RWindow::GetDeltaTime() const { return delta_time; }
|
||||
|
||||
float RWindow::GetRefreshRate() const { return refresh_rate; }
|
||||
|
||||
float RWindow::GetRefreshCounter() const { return refresh_count; }
|
||||
|
||||
|
@@ -14,7 +14,7 @@ HGLRC glContext;
|
||||
void raise() { SetWindowPos(hwnd, HWND_TOP, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE); }
|
||||
void lower() { SetWindowPos(hwnd, HWND_BOTTOM, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE); }
|
||||
|
||||
void RWindow::setFlag(RWindowFlags flag, bool state) {
|
||||
void RWindow::SetFlag(RWindowFlags flag, bool state) {
|
||||
flags[(int) flag] = state;
|
||||
if (flag == RWindowFlags::RESIZABLE && !state) {
|
||||
RECT rect;
|
||||
@@ -24,8 +24,12 @@ void RWindow::setFlag(RWindowFlags flag, bool state) {
|
||||
SetWindowLong(hwnd, GWL_STYLE, style);
|
||||
SetWindowPos(hwnd, nullptr, rect.left, rect.top, rect.right - rect.left, rect.bottom - rect.top, SWP_FRAMECHANGED | SWP_NOZORDER | SWP_NOOWNERZORDER);
|
||||
}
|
||||
}wasd
|
||||
void RWindow::SetResizable(bool resizable) {
|
||||
SetFlag(RWindowFlags::RESIZABLE, resizable);;
|
||||
}
|
||||
|
||||
|
||||
void RWindow::PollEvents() {
|
||||
MSG msg;
|
||||
while (PeekMessage(&msg, nullptr, 0, 0, PM_REMOVE)) {
|
||||
@@ -41,7 +45,7 @@ void RWindow::SetSize(int newWidth, int newHeight) {
|
||||
SetWindowPos(hwnd, nullptr, 0, 0, width, height, SWP_NOMOVE | SWP_NOZORDER);
|
||||
}
|
||||
|
||||
Vector2 RWindow::getCursorPos() const {
|
||||
Vector2 RWindow::GetAccurateMouseCoordinates() const {
|
||||
POINT point;
|
||||
GetCursorPos(&point);
|
||||
ScreenToClient(hwnd, &point);
|
||||
@@ -68,7 +72,7 @@ void RWindow::SetPos(int x, int y) {
|
||||
}
|
||||
|
||||
void RWindow::SetPos(const Vector2& pos) {
|
||||
setPos(pos.x, pos.y);
|
||||
SetPos(pos.x, pos.y);
|
||||
}
|
||||
|
||||
void RWindow::Fullscreen() {
|
||||
@@ -83,7 +87,7 @@ void RWindow::RestoreFromFullscreen() {
|
||||
SetWindowPos(hwnd, nullptr, 0, 0, width, height, SWP_FRAMECHANGED | SWP_NOZORDER | SWP_NOOWNERZORDER);
|
||||
}
|
||||
|
||||
void RWindow::setVsyncEnabled(bool b) {
|
||||
void RWindow::SetVsyncEnabled(bool b) {
|
||||
typedef BOOL(WINAPI* PFNWGLSWAPINTERVALEXTPROC)(int interval);
|
||||
auto wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC) wglGetProcAddress("wglSwapIntervalEXT");
|
||||
|
||||
@@ -91,10 +95,6 @@ void RWindow::setVsyncEnabled(bool b) {
|
||||
wglSwapIntervalEXT(b ? 1 : 0);
|
||||
}
|
||||
|
||||
bool RWindow::isFullscreen() const {
|
||||
return fullscreenmode;
|
||||
}
|
||||
|
||||
RWindow* eWindow = nullptr;
|
||||
KeyboardState* pKeyboard = nullptr;
|
||||
KeyboardState* cKeyboard = nullptr;
|
||||
@@ -113,10 +113,10 @@ LRESULT CALLBACK WindowProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
|
||||
}
|
||||
|
||||
case WM_SIZE: {
|
||||
eWindow->setSizeWithoutEvent({(float) LOWORD(lParam), (float) HIWORD(lParam)});
|
||||
eWindow->SetSizeWithoutEvent({(float) LOWORD(lParam), (float) HIWORD(lParam)});
|
||||
auto eventData = WindowResizeRequestEvent();
|
||||
eventData.Size = {(float) eWindow->getWidth(), (float) eWindow->getHeight()};
|
||||
eWindow->setLastKnownWindowSize({(float) eWindow->getWidth(), (float) eWindow->getHeight()});
|
||||
eventData.Size = {(float) eWindow->GetWidth(), (float) eWindow->GetHeight()};
|
||||
eWindow->SetLastKnownWindowSize({(float) eWindow->GetWidth(), (float) eWindow->GetHeight()});
|
||||
|
||||
// TODO: Implement eWindow->processOnResize()
|
||||
|
||||
@@ -125,7 +125,7 @@ LRESULT CALLBACK WindowProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
|
||||
|
||||
|
||||
//Just to be absolutely sure the OpenGL viewport resizes along with the window.
|
||||
glViewport(0, 0, eWindow->getWidth(), eWindow->getHeight());
|
||||
glViewport(0, 0, eWindow->GetWidth(), eWindow->GetHeight());
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -133,7 +133,7 @@ LRESULT CALLBACK WindowProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
|
||||
|
||||
eWindow->processFocusIn();
|
||||
|
||||
eWindow->setFlag(RWindowFlags::IN_FOCUS, true);
|
||||
eWindow->SetFlag(RWindowFlags::IN_FOCUS, true);
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -141,12 +141,12 @@ LRESULT CALLBACK WindowProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
|
||||
|
||||
eWindow->processFocusOut();
|
||||
|
||||
eWindow->setFlag(RWindowFlags::IN_FOCUS, false);
|
||||
eWindow->SetFlag(RWindowFlags::IN_FOCUS, false);
|
||||
break;
|
||||
}
|
||||
|
||||
case WM_SETCURSOR: {
|
||||
if (LOWORD(lParam) == HTCLIENT && eWindow->getCursorVisible() == false)
|
||||
if (LOWORD(lParam) == HTCLIENT && eWindow->GetCursorVisible() == false)
|
||||
SetCursor(nullptr);
|
||||
break;
|
||||
}
|
||||
@@ -297,18 +297,6 @@ void RWindow::GLSwapBuffers() {
|
||||
SwapBuffers(hdc);
|
||||
}
|
||||
|
||||
void RWindow::Refresh() {
|
||||
// TODO: Implement refresh time keeping
|
||||
OnRefresh(0.f);
|
||||
|
||||
// TODO: Check if mouse coords have changed, only then fire OnMouseMove event
|
||||
Vector2 mouse_coords = getCursorPos();
|
||||
|
||||
auto eventData = MouseMoveEvent(mouse_coords);
|
||||
OnMouseMove(eventData);
|
||||
}
|
||||
|
||||
std::string RWindow::getGraphicsDriverVendor()
|
||||
{
|
||||
std::string RWindow::getGraphicsDriverVendor() {
|
||||
return std::string(reinterpret_cast<const char*>(glGetString(GL_VENDOR)));
|
||||
}
|
||||
|
1
src/types/inputdevice.cpp
Normal file
1
src/types/inputdevice.cpp
Normal file
@@ -0,0 +1 @@
|
||||
#include <rewindow/types/inputdevice.hpp>
|
29
src/types/inputservice.cpp
Normal file
29
src/types/inputservice.cpp
Normal file
@@ -0,0 +1,29 @@
|
||||
#include <rewindow/types/inputservice.hpp>
|
||||
|
||||
namespace ReWindow {
|
||||
namespace detail
|
||||
{
|
||||
static Mouse* internal_mouse;
|
||||
|
||||
void UpdateMouse(Mouse* mouse) {
|
||||
detail::internal_mouse = mouse;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
namespace InputService
|
||||
{
|
||||
namespace Mouse
|
||||
{
|
||||
Vector2 GetMousePosition()
|
||||
{
|
||||
return detail::internal_mouse->GetPosition();
|
||||
}
|
||||
|
||||
bool IsButtonDown(const MouseButton &btn) {
|
||||
return detail::internal_mouse->IsButtonDown(btn);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
@@ -4,26 +4,22 @@
|
||||
|
||||
std::vector<Key> Key::GetKeyboard() { return keyboard; }
|
||||
|
||||
Key::Key() {
|
||||
keyboard.push_back(*this);
|
||||
}
|
||||
|
||||
|
||||
Key::Key(const char* charcode, X11Scancode scancode, WindowsScancode sc)
|
||||
: CharCode(charcode), x11ScanCode(scancode), winScanCode(sc)
|
||||
: Mnemonic(charcode), x11ScanCode(scancode), winScanCode(sc)
|
||||
{
|
||||
//TODO doing this is what crashes the program.
|
||||
keyboard.push_back(*this);
|
||||
}
|
||||
|
||||
|
||||
|
||||
bool Key::operator==(const Key &rhs) const {
|
||||
//This is not a good workaround.
|
||||
return (this->x11ScanCode == rhs.x11ScanCode);
|
||||
}
|
||||
|
||||
bool Key::operator<(const Key &rhs) const {
|
||||
return (this->CharCode < rhs.CharCode);
|
||||
return (this->Mnemonic < rhs.Mnemonic);
|
||||
}
|
||||
|
||||
|
||||
|
1
src/types/keyboard.cpp
Normal file
1
src/types/keyboard.cpp
Normal file
@@ -0,0 +1 @@
|
||||
#include <rewindow/types/keyboard.h>
|
82
src/types/mouse.cpp
Normal file
82
src/types/mouse.cpp
Normal file
@@ -0,0 +1,82 @@
|
||||
#include <rewindow/types/mouse.h>
|
||||
|
||||
namespace ReWindow
|
||||
{
|
||||
namespace detail
|
||||
{
|
||||
static Mouse* internal_mouse;
|
||||
|
||||
void UpdateMouse(Mouse* mouse) {
|
||||
detail::internal_mouse = mouse;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
namespace InputService
|
||||
{
|
||||
namespace Mouse
|
||||
{
|
||||
Vector2 GetMousePosition()
|
||||
{
|
||||
return detail::internal_mouse->GetPosition();
|
||||
}
|
||||
|
||||
bool IsButtonDown(const MouseButton &btn) {
|
||||
return detail::internal_mouse->IsButtonDown(btn);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
void Mouse::DoButtonPress(const MouseButton &btn) {
|
||||
SetButtonPressed(btn, true);
|
||||
}
|
||||
|
||||
void Mouse::DoButtonRelease(const MouseButton &btn) {
|
||||
SetButtonPressed(btn, false);
|
||||
}
|
||||
|
||||
DeviceType Mouse::GetType() const { return DeviceType::MOUSE;}
|
||||
|
||||
void Mouse::Update(double elapsed) {
|
||||
current_state.Left.TimeHeld += elapsed;
|
||||
current_state.Right.TimeHeld += elapsed;
|
||||
current_state.Middle.TimeHeld += elapsed;
|
||||
current_state.Mouse4.TimeHeld += elapsed;
|
||||
current_state.Mouse5.TimeHeld += elapsed;
|
||||
|
||||
previous_state = current_state;
|
||||
}
|
||||
|
||||
ButtonState Mouse::GetButtonState(const MouseButton &btn) const {
|
||||
if (btn == MouseButtons::Left) return current_state.Left;
|
||||
if (btn == MouseButtons::Right) return current_state.Right;
|
||||
if (btn == MouseButtons::Middle) return current_state.Middle;
|
||||
if (btn == MouseButtons::Mouse4) return current_state.Mouse4;
|
||||
if (btn == MouseButtons::Mouse5) return current_state.Mouse5;
|
||||
}
|
||||
|
||||
bool Mouse::IsButtonDown(const MouseButton &btn) const {
|
||||
return GetButtonState(btn).Pressed;
|
||||
}
|
||||
|
||||
Mouse::~Mouse() {}
|
||||
|
||||
Mouse::Mouse() {}
|
||||
|
||||
void Mouse::SetButtonPressed(const MouseButton &btn, bool pressed) {
|
||||
auto state = GetButtonState(btn);
|
||||
state.Pressed = pressed;
|
||||
state.TimeHeld = 0;
|
||||
SetButtonState(btn, state);
|
||||
}
|
||||
|
||||
void Mouse::SetButtonState(const MouseButton &btn, ButtonState state) {
|
||||
if (btn == MouseButtons::Left) current_state.Left = state;
|
||||
if (btn == MouseButtons::Right) current_state.Right = state;
|
||||
if (btn == MouseButtons::Middle) current_state.Middle = state;
|
||||
if (btn == MouseButtons::Mouse4) current_state.Mouse4 = state;
|
||||
if (btn == MouseButtons::Mouse5) current_state.Mouse5 = state;
|
||||
}
|
||||
}
|
@@ -1,12 +1,11 @@
|
||||
#include <rewindow/types/mousebutton.h>
|
||||
#include <string>
|
||||
#include <X11/X.h>
|
||||
#include "rewindow/logger/logger.h"
|
||||
|
||||
MouseButton::MouseButton() {
|
||||
}
|
||||
|
||||
MouseButton::MouseButton(const char* charcode, unsigned int index) {
|
||||
this->CharCode = charcode;
|
||||
MouseButton::MouseButton(const std::string& charcode, unsigned int index) {
|
||||
this->Mnemonic = charcode;
|
||||
this->ButtonIndex = index;
|
||||
}
|
||||
|
||||
@@ -15,7 +14,7 @@ bool MouseButton::operator==(const MouseButton &mb) const {
|
||||
}
|
||||
|
||||
bool MouseButton::operator<(const MouseButton &rhs) const {
|
||||
return (this->CharCode < rhs.CharCode);
|
||||
return (this->ButtonIndex < rhs.ButtonIndex);
|
||||
}
|
||||
|
||||
|
||||
@@ -24,8 +23,8 @@ MouseButton GetMouseButtonFromXButton(unsigned int button) {
|
||||
case 1: return MouseButtons::Left;
|
||||
case 2: return MouseButtons::Middle;
|
||||
case 3: return MouseButtons::Right;
|
||||
case 4: return MouseButtons::MWheelUp;
|
||||
case 5: return MouseButtons::MWheelDown;
|
||||
//case 4: return MouseButtons::MWheelUp;
|
||||
//case 5: return MouseButtons::MWheelDown;
|
||||
//For *whatever* reason. These aren't in X.h
|
||||
case 8: return MouseButtons::Mouse4;
|
||||
case 9: return MouseButtons::Mouse5;
|
||||
|
Reference in New Issue
Block a user