260 Commits

Author SHA1 Message Date
879fb026ff Make ReWindow build as a different shared object. 2024-01-01 15:34:13 -05:00
60178561e4 Initial ReWindow 2024-01-01 14:39:56 -05:00
4b16aefac7 Alter the OBJ loader to allow for texturing 2023-12-22 09:44:03 -05:00
4b0a4dbd43 Revert "Merge branch 'single_thread_gameloop'"
This reverts commit cdf17709b4, reversing
changes made to 72e33572c5.
2023-12-22 09:26:45 -05:00
cdf17709b4 Merge branch 'single_thread_gameloop' 2023-12-22 08:39:38 -05:00
07f41b455f Fixed bAngle and Fangle being the same for some reason 2023-12-22 08:39:06 -05:00
81075d2a14 I'M REALLY ABOUT THIS SHIT 2023-12-22 03:10:35 -06:00
1a99352fb3 Documentation Effort Continues. 2023-12-20 18:07:19 -06:00
a0bdcbf26f Move to LinearAlgebra namespace. 2023-12-20 00:18:01 -06:00
8ca0efed57 Begin documentation effort for Vector classes 2023-12-20 00:00:24 -06:00
72e33572c5 Fixed bAngle and Fangle being the same for some reason 2023-12-18 20:42:08 -05:00
21a5ce7bd8 Implement Vector4 data type 2023-12-18 14:24:43 -06:00
963afc6d63 In-process Refactor of Linear Algebraic Types 2023-12-18 11:02:15 -06:00
b111511dd2 Don't fullscreen by default 2023-12-17 06:59:38 -05:00
0aebf5ff67 move some functions to the new base 2023-12-17 06:52:44 -05:00
b887f866cc Re-introduce assets 2023-12-15 14:18:43 -06:00
57f9f48375 Fix Camera usage of Angle 2023-12-15 13:32:13 -06:00
957aa11cb2 Vector2 full implementation 2023-12-15 13:29:46 -06:00
1885f77106 Fix references to Angle class 2023-12-15 13:25:29 -06:00
cd44abd6dc Added equality operator for vector2 2023-12-15 11:53:20 -06:00
422ff3be79 Fix Angle maths 2023-12-15 11:49:48 -06:00
072cc3d05d Fix broken includes 2023-12-15 11:49:36 -06:00
b77f758aae Refactor Engine::getGLVersion() 2023-12-14 21:36:25 -06:00
scientiist
97e6b1f7df Added AxisAngle class 2023-12-14 20:33:42 -06:00
scientiist
e8b4fdc099 Vector2 partial implementation 2023-12-13 21:46:02 -06:00
scientiist
677bb1932c Vector2 partial implementation 2023-12-13 21:16:54 -06:00
364fd7fd9a Implementing merge + fixing Angle datatype 2023-12-13 13:28:21 -06:00
0e38684f19 Merge remote-tracking branch 'origin/windows-devel' 2023-12-13 07:29:23 -05:00
b325d365f5 1
1
2023-12-13 07:24:15 -05:00
2db092d94d Implementating Vector2 class 2023-12-13 06:07:32 -06:00
1c4727386a Migrating (1 sec) 2023-12-13 00:11:32 -06:00
050d82da0b Forgot to add cpm.cmake 2023-12-12 11:03:23 -06:00
d48c2c1096 Little things 2023-12-11 11:29:08 -05:00
233861d467 Applying settings without restarting 2023-12-10 08:25:39 -05:00
a218258908 Refactor + QOL improvements. 2023-12-09 18:17:00 -05:00
52b8cd8617 Initial Windows Port? (Check that reproducibility!) 2023-12-08 13:23:53 -06:00
a4fb534ada 1
1
2023-12-08 10:22:07 -05:00
05201bb965 improve scripted movement accuracy 2023-12-08 09:09:17 -05:00
1987daf190 the angle too 2023-12-08 00:50:19 -05:00
4b7d5c4856 buggy but working scripted move. 2023-12-07 19:12:31 -05:00
e1d2354dcc More scriptedMove 2023-12-07 11:14:20 -05:00
e5334a167d started ScriptedMove 2023-12-06 16:23:37 -05:00
3ed2a03e1e Cleanup 2023-12-05 16:41:05 -05:00
826ec8e744 Cleanup 2023-12-05 14:12:10 -05:00
1cf1e11d4f make calcangle actually work 2023-12-05 12:45:49 -05:00
278b06b321 Camera fixes & Partially working calcAngle 2023-12-05 10:26:10 -05:00
6cc7a19fbf bugfixes 2023-11-28 15:01:26 -05:00
2a035b9f21 Make the model loader actually work 2023-11-21 14:11:18 -05:00
06f731e91e :( 2023-11-21 07:58:09 -05:00
Redacted
a125a20c8e revert f1830a10d6
revert ViewAngle
2023-11-20 17:26:14 -05:00