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879fb026ff
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Make ReWindow build as a different shared object.
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2024-01-01 15:34:13 -05:00 |
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60178561e4
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Initial ReWindow
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2024-01-01 14:39:56 -05:00 |
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4b16aefac7
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Alter the OBJ loader to allow for texturing
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2023-12-22 09:44:03 -05:00 |
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4b0a4dbd43
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Revert "Merge branch 'single_thread_gameloop'"
This reverts commit cdf17709b4 , reversing
changes made to 72e33572c5 .
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2023-12-22 09:26:45 -05:00 |
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cdf17709b4
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Merge branch 'single_thread_gameloop'
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2023-12-22 08:39:38 -05:00 |
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07f41b455f
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Fixed bAngle and Fangle being the same for some reason
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2023-12-22 08:39:06 -05:00 |
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81075d2a14
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I'M REALLY ABOUT THIS SHIT
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2023-12-22 03:10:35 -06:00 |
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1a99352fb3
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Documentation Effort Continues.
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2023-12-20 18:07:19 -06:00 |
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a0bdcbf26f
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Move to LinearAlgebra namespace.
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2023-12-20 00:18:01 -06:00 |
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8ca0efed57
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Begin documentation effort for Vector classes
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2023-12-20 00:00:24 -06:00 |
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72e33572c5
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Fixed bAngle and Fangle being the same for some reason
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2023-12-18 20:42:08 -05:00 |
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21a5ce7bd8
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Implement Vector4 data type
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2023-12-18 14:24:43 -06:00 |
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963afc6d63
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In-process Refactor of Linear Algebraic Types
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2023-12-18 11:02:15 -06:00 |
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b111511dd2
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Don't fullscreen by default
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2023-12-17 06:59:38 -05:00 |
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0aebf5ff67
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move some functions to the new base
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2023-12-17 06:52:44 -05:00 |
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b887f866cc
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Re-introduce assets
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2023-12-15 14:18:43 -06:00 |
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57f9f48375
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Fix Camera usage of Angle
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2023-12-15 13:32:13 -06:00 |
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957aa11cb2
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Vector2 full implementation
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2023-12-15 13:29:46 -06:00 |
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1885f77106
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Fix references to Angle class
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2023-12-15 13:25:29 -06:00 |
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cd44abd6dc
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Added equality operator for vector2
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2023-12-15 11:53:20 -06:00 |
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422ff3be79
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Fix Angle maths
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2023-12-15 11:49:48 -06:00 |
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072cc3d05d
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Fix broken includes
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2023-12-15 11:49:36 -06:00 |
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b77f758aae
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Refactor Engine::getGLVersion()
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2023-12-14 21:36:25 -06:00 |
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scientiist
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97e6b1f7df
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Added AxisAngle class
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2023-12-14 20:33:42 -06:00 |
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scientiist
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e8b4fdc099
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Vector2 partial implementation
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2023-12-13 21:46:02 -06:00 |
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scientiist
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677bb1932c
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Vector2 partial implementation
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2023-12-13 21:16:54 -06:00 |
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364fd7fd9a
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Implementing merge + fixing Angle datatype
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2023-12-13 13:28:21 -06:00 |
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0e38684f19
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Merge remote-tracking branch 'origin/windows-devel'
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2023-12-13 07:29:23 -05:00 |
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b325d365f5
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1
1
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2023-12-13 07:24:15 -05:00 |
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2db092d94d
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Implementating Vector2 class
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2023-12-13 06:07:32 -06:00 |
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1c4727386a
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Migrating (1 sec)
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2023-12-13 00:11:32 -06:00 |
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050d82da0b
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Forgot to add cpm.cmake
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2023-12-12 11:03:23 -06:00 |
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d48c2c1096
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Little things
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2023-12-11 11:29:08 -05:00 |
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233861d467
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Applying settings without restarting
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2023-12-10 08:25:39 -05:00 |
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a218258908
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Refactor + QOL improvements.
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2023-12-09 18:17:00 -05:00 |
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52b8cd8617
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Initial Windows Port? (Check that reproducibility!)
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2023-12-08 13:23:53 -06:00 |
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a4fb534ada
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1
1
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2023-12-08 10:22:07 -05:00 |
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05201bb965
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improve scripted movement accuracy
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2023-12-08 09:09:17 -05:00 |
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1987daf190
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the angle too
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2023-12-08 00:50:19 -05:00 |
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4b7d5c4856
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buggy but working scripted move.
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2023-12-07 19:12:31 -05:00 |
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e1d2354dcc
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More scriptedMove
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2023-12-07 11:14:20 -05:00 |
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e5334a167d
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started ScriptedMove
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2023-12-06 16:23:37 -05:00 |
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3ed2a03e1e
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Cleanup
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2023-12-05 16:41:05 -05:00 |
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826ec8e744
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Cleanup
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2023-12-05 14:12:10 -05:00 |
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1cf1e11d4f
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make calcangle actually work
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2023-12-05 12:45:49 -05:00 |
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278b06b321
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Camera fixes & Partially working calcAngle
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2023-12-05 10:26:10 -05:00 |
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6cc7a19fbf
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bugfixes
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2023-11-28 15:01:26 -05:00 |
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2a035b9f21
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Make the model loader actually work
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2023-11-21 14:11:18 -05:00 |
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06f731e91e
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:(
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2023-11-21 07:58:09 -05:00 |
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Redacted
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a125a20c8e
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revert f1830a10d6
revert ViewAngle
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2023-11-20 17:26:14 -05:00 |
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