260 Commits

Author SHA1 Message Date
937b806b88 Incomplete collision code 2024-05-27 21:59:46 -04:00
Redacted
d5003ce348 Merge pull request 'segfault' (#14) from segfault into main
Reviewed-on: #14
2024-05-26 14:21:35 -04:00
d8ad7bc914 Fix 2024-05-26 14:20:59 -04:00
cbe260ddd5 Update 2024-05-23 13:17:30 -04:00
maxbyte9p
2194bb51d6 Trying to get JGL text rendering working 2024-05-23 11:39:54 -04:00
b798975959 Update CMakeLists.txt
add JGL back in
2024-05-23 11:04:01 -04:00
56cf6304e9 Update README.md 2024-05-22 21:46:29 -04:00
29b9a8e4ea Update README.md 2024-05-22 21:34:47 -04:00
4c901efeeb Update CMakeLists.txt 2024-05-22 20:36:24 -04:00
2552835c3c default 2024-05-22 16:32:36 -04:00
maxbyte9p
94266197f7 Updated rewindow version used 2024-05-22 13:54:38 -04:00
f92786fff5 Update CMakeLists.txt 2024-05-22 13:43:08 -04:00
154743043b Collision stuff 2024-05-22 12:56:50 -04:00
cb1954577f Update J3ML && OBB 2024-05-22 12:27:53 -04:00
maxbyte9p
152480e22c fixed spelling mistake 2024-05-22 11:25:09 -04:00
c0b20ab23f Update J3ML 2024-05-22 10:32:45 -04:00
5be541c701 Cleaning up collision code. 2024-05-21 23:04:50 -04:00
9eaddb812d Refactor & Cleanup 2024-05-20 21:34:55 -04:00
7ac97ae44d A few TODOs 2024-05-20 07:51:29 -04:00
8f6c0ea32e Update CMakeLists.txt 2024-05-08 22:20:08 -04:00
Redacted
7b8d341502 Merge pull request 'Refactor Collision code to use J3ML collision' (#13) from Miuna/Re3D-Fork:dev into main
Reviewed-on: #13
2024-05-08 21:38:42 -04:00
Redacted
924db0a962 Merge branch 'main' into dev 2024-05-08 21:38:12 -04:00
Mishura
ed6fc58165 Use J3ML triangle v triangle collision 2024-05-08 09:39:11 -04:00
bc8d8a781e Remove assimp & bugfixes
fixed bug that'd cause an error when loading a model that has a LOT of vertices.

Made the copying of model information to Vram less convoluted
2024-05-07 18:45:34 -04:00
Mishura
c0baa7abad Support J3ML::AABB 2024-05-06 19:27:50 -04:00
Mishura
e7464e963b Change Collider data into a std::variant 2024-05-06 19:18:48 -04:00
Mishura
977f8f6e66 Consolidate collider transforms into Collider 2024-05-06 18:36:12 -04:00
Mishura
64151c71e6 Refactor collision functions into Collider 2024-05-06 18:15:29 -04:00
05392398ab Big cleanup. 2024-04-28 18:44:11 -04:00
4880a42da1 Create README.md 2024-04-28 16:48:56 -04:00
803616e40a Reference count textures. 2024-04-27 21:41:43 -04:00
ab502fed80 Update entity.cpp
Make lighting effect regular entites the same as multi-textured ones.
2024-04-26 20:34:15 -04:00
71ca8f0495 Refactor 2024-04-09 15:53:24 -04:00
964ee51356 Better error handling. 2024-04-07 19:22:52 -04:00
093572125a Refactor 2024-04-07 18:51:28 -04:00
248f58048e Fix debug collision renders 2024-04-07 12:44:02 -04:00
f9ba0cebf5 Refactor 2024-04-07 12:14:57 -04:00
5d499d507f I guess I can live with that 2024-04-06 21:46:54 -04:00
396a129d39 Shit is broke :( 2024-04-06 19:42:29 -04:00
23c6e591ac Merge branch 'main' of https://git.redacted.cc/Redacted/Re3D 2024-04-05 18:31:41 -04:00
719ac2b549 Better MT lighting. 2024-04-05 18:31:34 -04:00
cc103d34df Added notes 2024-04-04 16:16:28 -04:00
5f3d50d004 Rotating multi-textured cube + alpha fix. 2024-04-04 16:06:50 -04:00
maxbyte9p
413dc50205 Split portions of VertexArray load into seperate functions 2024-04-04 16:05:42 -04:00
maxbyte9p
8977343c68 Split computations of of roll, yaw, pitch into seperate functions 2024-04-04 14:29:22 -04:00
357aeedd8c Multi-Texturing fix 2024-04-04 12:26:37 -04:00
maxbyte9p
19ef2c1f21 Wrote constructor 2024-04-04 12:23:08 -04:00
6d1fe1b431 Multi-Textured entities. 2024-03-31 23:13:29 -04:00
a5f3510a45 Update J3ML 2024-03-26 11:25:08 -04:00
bba5b5242a Draw normals on collision map for debug info 2024-03-24 11:03:50 -04:00