Fixed bAngle and Fangle being the same for some reason
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@@ -28,9 +28,9 @@ inline Angle Moby::fAngle()
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Angle Moby::bAngle()
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{
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Angle a;
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a.pitch = (cos(glm::radians(this->angle.yaw)) * cos(glm::radians(this->angle.pitch)));
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a.yaw = -sin(glm::radians(this->angle.pitch));
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a.roll = (sin(glm::radians(this->angle.yaw)) * cos(glm::radians(this->angle.pitch)));
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a.pitch = -(cos(glm::radians(this->angle.yaw)) * cos(glm::radians(this->angle.pitch)));
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a.yaw = sin(glm::radians(this->angle.pitch));
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a.roll = -(sin(glm::radians(this->angle.yaw)) * cos(glm::radians(this->angle.pitch)));
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return a;
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}
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