Fixed bAngle and Fangle being the same for some reason

This commit is contained in:
2023-12-18 20:42:08 -05:00
parent b111511dd2
commit 72e33572c5

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@@ -28,9 +28,9 @@ inline Angle Moby::fAngle()
Angle Moby::bAngle()
{
Angle a;
a.pitch = (cos(glm::radians(this->angle.yaw)) * cos(glm::radians(this->angle.pitch)));
a.yaw = -sin(glm::radians(this->angle.pitch));
a.roll = (sin(glm::radians(this->angle.yaw)) * cos(glm::radians(this->angle.pitch)));
a.pitch = -(cos(glm::radians(this->angle.yaw)) * cos(glm::radians(this->angle.pitch)));
a.yaw = sin(glm::radians(this->angle.pitch));
a.roll = -(sin(glm::radians(this->angle.yaw)) * cos(glm::radians(this->angle.pitch)));
return a;
}