Fix Camera usage of Angle
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@@ -9,6 +9,6 @@ void Camera::update()
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if (engine->debug && engine->tickCount %64 == 0) {
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std::cout << "Camera:" << std::endl;
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std::cout << "X: " << position.x << " Y: " << position.y << " Z: " << position.z << std::endl;
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std::cout << "Pitch: " << angle.x << " Yaw: " << angle.y << " Roll: " << angle.z << std::endl;
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std::cout << "Pitch: " << angle.pitch << " Yaw: " << angle.yaw << " Roll: " << angle.roll << std::endl;
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}
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}
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