Compare commits
116 Commits
vA0.2.9
...
Prerelease
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6afccc34a5 |
23
.gitea/workflows/buildtest.yml
Normal file
23
.gitea/workflows/buildtest.yml
Normal file
@@ -0,0 +1,23 @@
|
||||
name: Run ReCI Build Test
|
||||
run-name: Run ReCI Build Test For ${{ gitea.repository }}.
|
||||
on: [push]
|
||||
|
||||
jobs:
|
||||
Explore-Gitea-Actions:
|
||||
runs-on: ubuntu-22.04
|
||||
env:
|
||||
RECI_GIT: https://git.redacted.cc/maxine/ReCI
|
||||
RECI: /RECI
|
||||
steps:
|
||||
- run: echo "The job was automatically triggered by a ${{ gitea.event_name }} event."
|
||||
- run: echo "This job is now running on a ${{ runner.os }} server hosted by Gitea!"
|
||||
- run: echo "The name of your branch is ${{ gitea.ref }} and your repository is ${{ gitea.repository }}."
|
||||
- name: Check out repository code
|
||||
uses: actions/checkout@v3
|
||||
- run: echo "The ${{ gitea.repository }} repository has been cloned to the runner."
|
||||
- run: echo "The workflow is now ready to run your tests on the runner."
|
||||
- run: echo "Install toolchain and run ReCI build test"
|
||||
- run: apt-get update && apt-get install -y lua5.3 git && git clone $RECI_GIT $RECI
|
||||
- run: lua $RECI/reci.lua -f $RECI/scripts/buildtools.reci -f reci/scripts/builddeps.reci -f $RECI/scripts/buildtest.reci
|
||||
- run: echo this exists so I can run the reci test
|
||||
- run: echo "This job's status is ${{ job.status }}."
|
2
.gitignore
vendored
2
.gitignore
vendored
@@ -1,2 +1,4 @@
|
||||
/cmake-build-debug
|
||||
/.idea
|
||||
build/*
|
||||
.vscode/*
|
||||
|
@@ -10,37 +10,69 @@ endif()
|
||||
|
||||
set(CMAKE_CXX_STANDARD 20)
|
||||
|
||||
if (WIN32)
|
||||
set(CMAKE_CXX_FLAGS "-municode")
|
||||
endif()
|
||||
|
||||
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_CURRENT_SOURCE_DIR}/cmake")
|
||||
|
||||
|
||||
# Enable Package Managers
|
||||
# include(cmake/CPM.cmake)
|
||||
include(cmake/CPM.cmake)
|
||||
|
||||
CPMAddPackage(
|
||||
NAME J3ML
|
||||
URL https://git.redacted.cc/josh/j3ml/archive/Release-3.0.zip
|
||||
)
|
||||
|
||||
CPMAddPackage(
|
||||
NAME Event
|
||||
URL https://git.redacted.cc/josh/Event/archive/Release-6.zip
|
||||
)
|
||||
|
||||
CPMAddPackage(
|
||||
NAME jlog
|
||||
URL https://git.redacted.cc/josh/jlog/archive/Prerelease-12.zip
|
||||
)
|
||||
|
||||
find_package(OpenGL REQUIRED)
|
||||
include_directories({$OPENGL_INCLUDE_DIRS})
|
||||
include_directories(${OPENGL_INCLUDE_DIRS})
|
||||
include_directories(${J3ML_SOURCE_DIR}/include)
|
||||
include_directories(${jlog_SOURCE_DIR}/include)
|
||||
|
||||
|
||||
file(GLOB_RECURSE HEADERS "include/*.h" "include/*.hpp")
|
||||
|
||||
if(UNIX AND NOT APPLE)
|
||||
file(GLOB_RECURSE SOURCES "src/linux/*.cpp")
|
||||
file(GLOB_RECURSE SOURCES "src/types/*.cpp" "src/platform/linux/*.cpp" "src/platform/shared/*.cpp")
|
||||
endif()
|
||||
|
||||
if(WIN32)
|
||||
file(GLOB_RECURSE SOURCES "src/windows/*.cpp")
|
||||
file(GLOB_RECURSE SOURCES "src/types/*.cpp" "src/platform/windows/*.cpp" "src/platform/shared/*.cpp")
|
||||
endif()
|
||||
|
||||
include_directories("include")
|
||||
add_library(ReWindowLibrary SHARED ${SOURCES})
|
||||
|
||||
if(UNIX)
|
||||
add_library(ReWindowLibrary SHARED ${SOURCES})
|
||||
endif()
|
||||
|
||||
if(WIN32)
|
||||
add_library(ReWindowLibrary STATIC ${SOURCES})
|
||||
endif()
|
||||
|
||||
target_include_directories(ReWindowLibrary PUBLIC ${Event_SOURCE_DIR}/include)
|
||||
|
||||
# Why god???
|
||||
set_target_properties(ReWindowLibrary PROPERTIES LINKER_LANGUAGE CXX)
|
||||
|
||||
if(UNIX AND NOT APPLE)
|
||||
target_link_libraries(ReWindowLibrary PUBLIC X11 ${OPENGL_LIBRARIES})
|
||||
target_link_libraries(ReWindowLibrary PUBLIC X11 J3ML Event jlog ${OPENGL_LIBRARIES})
|
||||
target_link_libraries(ReWindowLibrary PUBLIC)
|
||||
|
||||
add_executable(ReWindowLibraryDemo main.cpp)
|
||||
target_link_libraries(ReWindowLibraryDemo PUBLIC ReWindowLibrary)
|
||||
endif()
|
||||
|
||||
if(WIN32)
|
||||
target_compile_options(ReWindowLibrary PUBLIC /utf-8)
|
||||
target_link_libraries(ReWindowLibrary PUBLIC J3ML Event jlog ${OPENGL_LIBRARIES})
|
||||
add_executable(ReWindowLibraryDemo main.cpp)
|
||||
target_link_libraries(ReWindowLibraryDemo PUBLIC ReWindowLibrary)
|
||||
endif()
|
@@ -12,6 +12,7 @@ Install dependencies
|
||||
|
||||
```bash
|
||||
dnf install cmake make gcc-g++ libX11 libX11-devel
|
||||
apt-get install cmake make gcc g++ libx11-6 libx11-dev libgl-dev
|
||||
```
|
||||
|
||||
Clone the repository
|
||||
@@ -30,4 +31,4 @@ Run it
|
||||
|
||||
```bash
|
||||
./ReWindowDemo
|
||||
```
|
||||
```
|
||||
|
24
cmake/CPM.cmake
Normal file
24
cmake/CPM.cmake
Normal file
@@ -0,0 +1,24 @@
|
||||
# SPDX-License-Identifier: MIT
|
||||
#
|
||||
# SPDX-FileCopyrightText: Copyright (c) 2019-2023 Lars Melchior and contributors
|
||||
|
||||
set(CPM_DOWNLOAD_VERSION 0.38.7)
|
||||
set(CPM_HASH_SUM "83e5eb71b2bbb8b1f2ad38f1950287a057624e385c238f6087f94cdfc44af9c5")
|
||||
|
||||
if(CPM_SOURCE_CACHE)
|
||||
set(CPM_DOWNLOAD_LOCATION "${CPM_SOURCE_CACHE}/cpm/CPM_${CPM_DOWNLOAD_VERSION}.cmake")
|
||||
elseif(DEFINED ENV{CPM_SOURCE_CACHE})
|
||||
set(CPM_DOWNLOAD_LOCATION "$ENV{CPM_SOURCE_CACHE}/cpm/CPM_${CPM_DOWNLOAD_VERSION}.cmake")
|
||||
else()
|
||||
set(CPM_DOWNLOAD_LOCATION "${CMAKE_BINARY_DIR}/cmake/CPM_${CPM_DOWNLOAD_VERSION}.cmake")
|
||||
endif()
|
||||
|
||||
# Expand relative path. This is important if the provided path contains a tilde (~)
|
||||
get_filename_component(CPM_DOWNLOAD_LOCATION ${CPM_DOWNLOAD_LOCATION} ABSOLUTE)
|
||||
|
||||
file(DOWNLOAD
|
||||
https://github.com/cpm-cmake/CPM.cmake/releases/download/v${CPM_DOWNLOAD_VERSION}/CPM.cmake
|
||||
${CPM_DOWNLOAD_LOCATION} EXPECTED_HASH SHA256=${CPM_HASH_SUM}
|
||||
)
|
||||
|
||||
include(${CPM_DOWNLOAD_LOCATION})
|
57
include/rewindow/data/GamepadScancodes.h
Normal file
57
include/rewindow/data/GamepadScancodes.h
Normal file
@@ -0,0 +1,57 @@
|
||||
// @file GamepadScancodes.h
|
||||
// @
|
||||
|
||||
#pragma once
|
||||
|
||||
/*
|
||||
* These scancodes were obtained from some knockoff Xbox controller from PowerA.
|
||||
* I expect these to be fairly generic, so it's a good base to start from.
|
||||
*
|
||||
* Something to keep in mind is the seperation here. On Linux linux/joystick.h
|
||||
* is used to read controller inputs. It's a generic driver/library/whatever the
|
||||
* fuck it's called.
|
||||
*
|
||||
* 2 constants are defined in linux/joystick.h
|
||||
*
|
||||
* JS_EVENT_BUTTON
|
||||
* JS_EVENT_AXIS
|
||||
*
|
||||
* This is why I made seperate enum classes. Both the Axis and the Button scancode
|
||||
* count start from 0x00. Having this seperation is easier to work with.
|
||||
*
|
||||
* I may write a program in the future to let us harvest scancodes from controllers.
|
||||
* I hacked up some C code to get the scancodes for this one without the annoying
|
||||
* stick drift spamming the screen, so with a little more work I could probably turn
|
||||
* it into a generic test program
|
||||
*
|
||||
* P.S Windows is gonna make this slightly more annoying and different from what I've
|
||||
* seen.
|
||||
*
|
||||
* - Maxine
|
||||
*/
|
||||
|
||||
enum class GamepadScancode_AXIS {
|
||||
ABS_X = 0x00, // Xbox Left Thumbstick Axis
|
||||
ABS_Y = 0x01, // <-'
|
||||
ABS_Z = 0x02, // Xbox Left Trigger Axis
|
||||
ABS_RX = 0x03, // Xbox Right Thumbstick Axis
|
||||
ABS_RY = 0x04, // <-'
|
||||
ABS_RZ = 0x05, // Xbox Right Trigger Axis (I know strange ain't it?)
|
||||
ABS_HAT0X = 0x06, // Xbox DPad Axis (The Dpad is basically seen as a 3rd thumbstick)
|
||||
ABS_HAT0Y = 0x07, // <-'
|
||||
}
|
||||
|
||||
enum class GamepadScancode_BTN {
|
||||
BTN_SOUTH = 0x00 // Xbox A Button
|
||||
BTN_EAST = 0x01 // Xbox B Button
|
||||
BTN_WEST = 0x02 // Xbox X Button
|
||||
BTN_NORTH = 0x03 // Xbox Y Button
|
||||
BTN_TL = 0x04, // Xbox Left Bumper
|
||||
BTN_TR = 0x05, // Xbox Right Bumper
|
||||
BTN_START = 0x06, // Xbox Start Button
|
||||
BTN_SELECT = 0x07, // Xbox Select Button
|
||||
BTN_HOME = 0x08, // Xbox Home/Logo Button
|
||||
BTN_THUMBL = 0x09, // Xbox Left Thumstick Button
|
||||
BTN_THUMBR = 0x0a, // Xbox Right Thumbstick Button
|
||||
}
|
||||
|
107
include/rewindow/data/WindowsScancodes.h
Normal file
107
include/rewindow/data/WindowsScancodes.h
Normal file
@@ -0,0 +1,107 @@
|
||||
#pragma once
|
||||
|
||||
enum class WindowsScancode {
|
||||
Nothing = 0,
|
||||
ESCAPE = 0x1B, // VK_ESCAPE
|
||||
ONE = 0x31, // '1'
|
||||
TWO = 0x32, // '2'
|
||||
THREE = 0x33, // '3'
|
||||
FOUR = 0x34, // '4'
|
||||
FIVE = 0x35, // '5'
|
||||
SIX = 0x36, // '6'
|
||||
SEVEN = 0x37, // '7'
|
||||
EIGHT = 0x38, // '8'
|
||||
NINE = 0x39, // '9'
|
||||
ZERO = 0x30, // '0'
|
||||
MINUS = 0xBD, // VK_OEM_MINUS
|
||||
EQUALS = 0xBB, // VK_OEM_PLUS
|
||||
BACKSPACE = 0x08, // VK_BACK
|
||||
TAB = 0x09, // VK_TAB
|
||||
Q = 0x51, // 'Q'
|
||||
W = 0x57, // 'W'
|
||||
E = 0x45, // 'E'
|
||||
R = 0x52, // 'R'
|
||||
T = 0x54, // 'T'
|
||||
Y = 0x59, // 'Y'
|
||||
U = 0x55, // 'U'
|
||||
I = 0x49, // 'I'
|
||||
O = 0x4F, // 'O'
|
||||
P = 0x50, // 'P'
|
||||
LEFT_BRACKET = 0xDB, // VK_OEM_4
|
||||
RIGHT_BRACKET = 0xDD, // VK_OEM_6
|
||||
ENTER = 0x0D, // VK_RETURN
|
||||
CTRL = 0x11, // VK_CONTROL
|
||||
A = 0x41, // 'A'
|
||||
S = 0x53, // 'S'
|
||||
D = 0x44, // 'D'
|
||||
F = 0x46, // 'F'
|
||||
G = 0x47, // 'G'
|
||||
H = 0x48, // 'H'
|
||||
J = 0x4A, // 'J'
|
||||
K = 0x4B, // 'K'
|
||||
L = 0x4C, // 'L'
|
||||
SEMICOLON = 0xBA, // VK_OEM_1
|
||||
SINGLEQUOTE = 0xDE, // VK_OEM_7
|
||||
GRAVE = 0xC0, // VK_OEM_3
|
||||
LEFT_SHIFT = 0x10, // VK_LSHIFT
|
||||
BACKSLASH = 0xDC, // VK_OEM_5
|
||||
Z = 0x5A, // 'Z'
|
||||
X = 0x58, // 'X'
|
||||
C = 0x43, // 'C'
|
||||
V = 0x56, // 'V'
|
||||
B = 0x42, // 'B'
|
||||
N = 0x4E, // 'N'
|
||||
M = 0x4D, // 'M'
|
||||
PERIOD = 0xBE, // VK_OEM_PERIOD
|
||||
SLASH = 0xBF, // VK_OEM_2
|
||||
RIGHT_SHIFT = 0xA1, // VK_RSHIFT
|
||||
PRINTSCREEN = 0x2C, // VK_SNAPSHOT
|
||||
ALT = 0x12, // VK_MENU
|
||||
SPACE = 0x20, // VK_SPACE
|
||||
CAPS_LOCK = 0x14, // VK_CAPITAL
|
||||
F1 = 0x70, // VK_F1
|
||||
F2 = 0x71, // VK_F2
|
||||
F3 = 0x72, // VK_F3
|
||||
F4 = 0x73, // VK_F4
|
||||
F5 = 0x74, // VK_F5
|
||||
F6 = 0x75, // VK_F6
|
||||
F7 = 0x76, // VK_F7
|
||||
F8 = 0x77, // VK_F8
|
||||
F9 = 0x78, // VK_F9
|
||||
F10 = 0x79, // VK_F10
|
||||
NUM_LOCK = 0x90, // VK_NUMLOCK
|
||||
SCROLL_LOCK = 0x91, // VK_SCROLL
|
||||
HOME = 0x24, // VK_HOME
|
||||
UP_ARROW = 0x26, // VK_UP
|
||||
PAGE_UP = 0x21, // VK_PRIOR
|
||||
LEFT_ARROW = 0x25, // VK_LEFT
|
||||
DOWN_ARROW = 0x28, // VK_DOWN
|
||||
RIGHT_ARROW = 0x27, // VK_RIGHT
|
||||
END = 0x23, // VK_END
|
||||
PAGE_DOWN = 0x22, // VK_NEXT
|
||||
INSERT = 0x2D, // VK_INSERT
|
||||
DEL = 0x2E, // VK_DELETE
|
||||
F11 = 0x7A, // VK_F11
|
||||
F12 = 0x7B, // VK_F12
|
||||
|
||||
NUMPAD_ZERO = 0x60, // VK_NUMPAD0
|
||||
NUMPAD_ONE = 0x61, // VK_NUMPAD1
|
||||
NUMPAD_TWO = 0x62, // VK_NUMPAD2
|
||||
NUMPAD_THREE = 0x63, // VK_NUMPAD3
|
||||
NUMPAD_FOUR = 0x64, // VK_NUMPAD4
|
||||
NUMPAD_FIVE = 0x65, // VK_NUMPAD5
|
||||
NUMPAD_SIX = 0x66, // VK_NUMPAD6
|
||||
NUMPAD_SEVEN = 0x67, // VK_NUMPAD7
|
||||
NUMPAD_EIGHT = 0x68, // VK_NUMPAD8
|
||||
NUMPAD_NINE = 0x69, // VK_NUMPAD9
|
||||
NUMPAD_PLUS = 0x6B, // VK_ADD
|
||||
NUMPAD_MINUS = 0x6D, // VK_SUBTRACT
|
||||
NUMPAD_ASTERISK = 0x6A,
|
||||
NUMPAD_SLASH = 0x6F,
|
||||
NUMPAD_PERIOD = 0x6E, // VK_DECIMAL
|
||||
NUMPAD_ENTER = 0x0D, // VK_RETURN
|
||||
SUPER = 0x5B,
|
||||
COMMA = 0xBC,
|
||||
MENU = 93,
|
||||
BREAK = 0x13
|
||||
};
|
@@ -1,11 +1,9 @@
|
||||
#pragma once
|
||||
#if __linux__
|
||||
#include <X11/Xlib.h>
|
||||
#include <chrono>
|
||||
#endif
|
||||
// @file X11Scancodes.h
|
||||
// @
|
||||
|
||||
//This is also the x11 scancodes.
|
||||
enum class SCANCODE {
|
||||
#pragma once
|
||||
|
||||
enum class X11Scancode {
|
||||
KP_0 = 90,
|
||||
KP_1 = 87,
|
||||
KP_2 = 88,
|
||||
@@ -26,9 +24,10 @@ enum class SCANCODE {
|
||||
PAGEUP = 112,
|
||||
PAGEDOWN = 117,
|
||||
HOME = 110,
|
||||
MENU = 135,
|
||||
END = 115,
|
||||
INSERT = 118,
|
||||
DELETE = 119,
|
||||
DEL = 119,
|
||||
UP = 111,
|
||||
DOWN = 116,
|
||||
LEFT = 113,
|
||||
@@ -93,54 +92,20 @@ enum class SCANCODE {
|
||||
SUPER = 133,
|
||||
LEFT_CTRL = 37,
|
||||
ESCAPE = 9,
|
||||
FUNCTION_ONE = 67,
|
||||
FUNCTION_TWO = 68,
|
||||
FUNCTION_THREE = 69,
|
||||
FUNCTION_FOUR = 70,
|
||||
FUNCTION_FIVE = 71,
|
||||
FUNCTION_SIX = 72,
|
||||
FUNCTION_SEVEN = 73,
|
||||
FUNCTION_EIGHT = 74,
|
||||
FUNCTION_NINE = 75,
|
||||
FUNCTION_TEN = 76,
|
||||
FUNCTION_ELEVEN = 77,
|
||||
FUNCTION_TWELVE = 78,
|
||||
F1 = 67,
|
||||
F2 = 68,
|
||||
F3 = 69,
|
||||
F4 = 70,
|
||||
F5 = 71,
|
||||
F6 = 72,
|
||||
F7 = 73,
|
||||
F8 = 74,
|
||||
F9 = 75,
|
||||
F10 = 76,
|
||||
F11 = 95,
|
||||
F12 = 96,
|
||||
PRINT = 107,
|
||||
SCROLL_LOCK = 78,
|
||||
BREAK = 127,
|
||||
};
|
||||
|
||||
enum class MOUSEBUTTONCODE {
|
||||
LEFT_CLICK = 1,
|
||||
MIDDLE_CLICK = 2,
|
||||
RIGHT_CLICK = 3,
|
||||
SCROLL_UP = 4,
|
||||
SCROLL_DOWN = 5,
|
||||
SIDE_FORWARD = 9,
|
||||
SIDE_BACK = 8
|
||||
};
|
||||
|
||||
class RWindowEvent {
|
||||
private:
|
||||
std::chrono::high_resolution_clock::time_point timePoint;
|
||||
public:
|
||||
std::chrono::high_resolution_clock::time_point timeStamp();
|
||||
virtual ~RWindowEvent() = default;
|
||||
virtual bool empty();
|
||||
RWindowEvent() {
|
||||
timePoint = std::chrono::high_resolution_clock::now();
|
||||
}
|
||||
};
|
||||
const RWindowEvent EmptyRWindowEvent;
|
||||
|
||||
class KeyDownEvent : public RWindowEvent {
|
||||
public:
|
||||
SCANCODE key;
|
||||
};
|
||||
const KeyDownEvent EmptyKeyDownEvent{};
|
||||
|
||||
class MouseButtonDownEvent : public RWindowEvent {
|
||||
public:
|
||||
MOUSEBUTTONCODE button;
|
||||
};
|
||||
const MouseButtonDownEvent EmptyMouseButtonDownEvent{};
|
80
include/rewindow/types/cursors.h
Normal file
80
include/rewindow/types/cursors.h
Normal file
@@ -0,0 +1,80 @@
|
||||
#pragma once
|
||||
|
||||
#if __linux__
|
||||
#include <X11/cursorfont.h>
|
||||
#endif
|
||||
|
||||
namespace ReWindow
|
||||
{
|
||||
#if __linux__
|
||||
enum class X11CursorStyle
|
||||
{
|
||||
Default = XC_left_ptr,
|
||||
X = XC_X_cursor,
|
||||
Arrow = XC_arrow,
|
||||
IBeam = XC_xterm,
|
||||
BottomLeftCorner = XC_bottom_left_corner,
|
||||
BottomRightCorner = XC_bottom_right_corner,
|
||||
BottomSide = XC_bottom_side,
|
||||
Dot = XC_dot,
|
||||
DoubleArrow = XC_double_arrow,
|
||||
Exchange = XC_exchange,
|
||||
Hand = XC_hand2,
|
||||
LeftSide = XC_left_side,
|
||||
Plus = XC_plus,
|
||||
RightSide = XC_right_side,
|
||||
Pencil = XC_pencil
|
||||
};
|
||||
|
||||
class CursorStyle {
|
||||
public:
|
||||
X11CursorStyle X11Cursor;
|
||||
CursorStyle(X11CursorStyle style) : X11Cursor(style) {}
|
||||
};
|
||||
|
||||
namespace Cursors {
|
||||
static const CursorStyle Default {X11CursorStyle::Default};
|
||||
static const CursorStyle X {X11CursorStyle::X};
|
||||
static const CursorStyle Arrow {X11CursorStyle::Arrow};
|
||||
static const CursorStyle IBeam {X11CursorStyle::IBeam};
|
||||
static const CursorStyle BottomLeftCorner {X11CursorStyle::BottomLeftCorner};
|
||||
static const CursorStyle BottomRightCorner {X11CursorStyle::BottomRightCorner};
|
||||
static const CursorStyle BottomSide {X11CursorStyle::BottomSide};
|
||||
static const CursorStyle Dot {X11CursorStyle::Dot};
|
||||
static const CursorStyle DoubleArrow {X11CursorStyle::DoubleArrow};
|
||||
static const CursorStyle Exchange {X11CursorStyle::Exchange};
|
||||
static const CursorStyle Hand {X11CursorStyle::Hand};
|
||||
static const CursorStyle LeftSide {X11CursorStyle::LeftSide};
|
||||
static const CursorStyle Plus {X11CursorStyle::Plus};
|
||||
static const CursorStyle RightSide {X11CursorStyle::RightSide};
|
||||
static const CursorStyle Pencil {X11CursorStyle::Pencil};
|
||||
}
|
||||
|
||||
#else
|
||||
// https://learn.microsoft.com/en-us/windows/win32/menurc/about-cursors
|
||||
enum WindowsCursorStyle {
|
||||
Arrow,
|
||||
IBeam,
|
||||
Wait,
|
||||
Cross,
|
||||
Hand,
|
||||
AppStarting,
|
||||
};
|
||||
|
||||
class CursorStyle {
|
||||
public:
|
||||
WindowsCursorStyle WindowsCursor;
|
||||
CursorStyle (WindowsCursorStyle style): WindowsCursor(style) {}
|
||||
};
|
||||
|
||||
namespace Cursors {
|
||||
static const CursorStyle Default {WindowsCursorStyle::Arrow};
|
||||
static const CursorStyle Arrow {WindowsCursorStyle::Arrow};
|
||||
static const CursorStyle IBeam {WindowsCursorStyle::IBeam};
|
||||
static const CursorStyle Cross {WindowsCursorStyle::Cross};
|
||||
static const CursorStyle Wait {WindowsCursorStyle::Wait};
|
||||
static const CursorStyle Hand {WindowsCursorStyle::Hand};
|
||||
static const CursorStyle AppStarting {WindowsCursorStyle::AppStarting};
|
||||
}
|
||||
#endif
|
||||
}
|
26
include/rewindow/types/gamepad.h
Normal file
26
include/rewindow/types/gamepad.h
Normal file
@@ -0,0 +1,26 @@
|
||||
/// ReWindowLibrary
|
||||
/// A C++20 Library for creating and managing windows in a platform-independent manner
|
||||
/// Developed and Maintained by the boys @ Redacted Software.
|
||||
/// (c) 2024 Redacted Software
|
||||
/// This work is dedicated to the public domain.
|
||||
|
||||
/// @file gamepad.h
|
||||
/// @desc A class that models the functionality of a gamepad / controller device.
|
||||
/// @edit 2024-07-29
|
||||
|
||||
#pragma once
|
||||
|
||||
namespace ReWindow
|
||||
{
|
||||
|
||||
class InputDevice {}; // TODO: Remember to break InputDevice into it's own file and not define it twice!!!
|
||||
|
||||
class Gamepad : public InputDevice
|
||||
{
|
||||
|
||||
};
|
||||
|
||||
|
||||
class XboxGamepad : public Gamepad {};
|
||||
class PS4Gamepad : public Gamepad {};
|
||||
}
|
75
include/rewindow/types/gamepadbutton.h
Normal file
75
include/rewindow/types/gamepadbutton.h
Normal file
@@ -0,0 +1,75 @@
|
||||
/// ReWindowLibrary
|
||||
/// A C++20 Library for creating and managing windows in a platform-independent manner
|
||||
/// Developed and Maintained by the boys @ Redacted Software.
|
||||
/// (c) 2024 Redacted Software
|
||||
/// This work is dedicated to the public domain.
|
||||
|
||||
/// @file gamepadbutton.h
|
||||
/// @desc GamepadButton class and enumerations to define standard buttons found on a Gamepad
|
||||
/// @edit 2024-07-29
|
||||
|
||||
#include <string>
|
||||
#include <J3ML/LinearAlgebra.hpp>
|
||||
|
||||
class GamepadButton {
|
||||
protected:
|
||||
std::string mnemonic_btn_code;
|
||||
public:
|
||||
explicit GamepadButton(const std::string& mnemonic) : mnemonic_btn_code(mnemonic) { }
|
||||
[[nodiscard]] std::string GetMnemonicButtonCode() const { return mnemonic_btn_code; }
|
||||
|
||||
/// Compares two GamepadButtons by their mnemonic button codes, not their activation state.
|
||||
bool operator ==(const GamepadButton& rhs) const;
|
||||
};
|
||||
|
||||
class GamepadTrigger {
|
||||
public:
|
||||
|
||||
/// Returns a float value between 0-1 representing how much the trigger has been pushed in by.
|
||||
/// (0 being unpressed, 1 being fully pressed)
|
||||
float GetActuation() const;
|
||||
|
||||
/// TODO: Might be more appropriate in the Gamepad class representation.
|
||||
void SetActuationThreshold(float minimum = 0.01f) const;
|
||||
};
|
||||
|
||||
class GamepadThumbstick
|
||||
{
|
||||
public:
|
||||
/// Returns a Vector2 value representing the x,y coordinates of the joystick, with 0,0 being the center (at rest).
|
||||
/// This vector ranges from length = 0 to length = 1 (i.e. the unit circle).
|
||||
[[nodiscard]] Vector2 GetPosition() const;
|
||||
|
||||
|
||||
/// Sets the deadzone range of the thumbstick.
|
||||
/// Deadzone controls how far the stick must be moved before any movement is actually reported.
|
||||
/// This is because the thumbstick at-rest will often still report movement.
|
||||
/// If gamecode is architected to use the thumbstick position as a direction, without factoring in magnitude, this would cause problems.
|
||||
void SetDeadzone(float minimum = 0.01f) const;
|
||||
};
|
||||
|
||||
|
||||
|
||||
using J3ML::LinearAlgebra::Vector2;
|
||||
|
||||
namespace GamepadButtons {
|
||||
static const GamepadButton X {"X"};
|
||||
static const GamepadButton Y {"Y"};
|
||||
static const GamepadButton A {"A"};
|
||||
static const GamepadButton B {"B"};
|
||||
|
||||
static const auto Triangle = Y;
|
||||
static const auto Square = X;
|
||||
static const auto Circle = A;
|
||||
static const auto Cross = B;
|
||||
|
||||
|
||||
static const GamepadButton LeftBumper {"LB"};
|
||||
static const GamepadButton RightBumper {"RB"};
|
||||
}
|
||||
|
||||
namespace GamepadTriggers
|
||||
{
|
||||
static const GamepadTrigger Left;
|
||||
static const GamepadTrigger Right;
|
||||
}
|
155
include/rewindow/types/key.h
Normal file
155
include/rewindow/types/key.h
Normal file
@@ -0,0 +1,155 @@
|
||||
//
|
||||
// ~DAWSH
|
||||
#pragma once
|
||||
|
||||
#include <vector>
|
||||
#include <stdexcept>
|
||||
#include <iostream>
|
||||
#include <string>
|
||||
#include <rewindow/data/X11Scancodes.h>
|
||||
#include <rewindow/data/WindowsScancodes.h>
|
||||
#include <J3ML/LinearAlgebra.hpp>
|
||||
|
||||
|
||||
class Key
|
||||
{
|
||||
private:
|
||||
//CLion on Linux falsely marks this as being wrong.
|
||||
static inline std::vector<Key> keyboard{};
|
||||
|
||||
public:
|
||||
static std::vector<Key> GetKeyboard();
|
||||
Key();
|
||||
Key(const char* charcode, X11Scancode scancode, WindowsScancode wSc);
|
||||
const char* CharCode;
|
||||
X11Scancode x11ScanCode;
|
||||
WindowsScancode winScanCode;
|
||||
bool operator==(const Key& rhs) const;
|
||||
bool operator<(const Key& rhs) const;
|
||||
Key(const Key&) = default;
|
||||
};
|
||||
|
||||
namespace Keys {
|
||||
// TODO: Encode both Uppercase and Lowercase version for each keymap
|
||||
static const Key Escape {"ESC", X11Scancode::ESCAPE, WindowsScancode::ESCAPE};
|
||||
static const Key F1 {"F1", X11Scancode::F1, WindowsScancode::F1};
|
||||
static const Key F2 {"F2", X11Scancode::F2, WindowsScancode::F2};
|
||||
static const Key F3 {"F3", X11Scancode::F3, WindowsScancode::F3};
|
||||
static const Key F4 {"F4", X11Scancode::F4, WindowsScancode::F4};
|
||||
static const Key F5 {"F5", X11Scancode::F5, WindowsScancode::F5};
|
||||
static const Key F6 {"F6", X11Scancode::F6, WindowsScancode::F6};
|
||||
static const Key F7 {"F7", X11Scancode::F7, WindowsScancode::F7};
|
||||
static const Key F8 {"F8", X11Scancode::F8, WindowsScancode::F8};
|
||||
static const Key F9 {"F9", X11Scancode::F9, WindowsScancode::F9};
|
||||
static const Key F10 {"F10", X11Scancode::F10, WindowsScancode::F10};
|
||||
static const Key F11 {"F11", X11Scancode::F11, WindowsScancode::F11};
|
||||
static const Key F12 {"F12", X11Scancode::F12, WindowsScancode::F12};
|
||||
static const Key Print {"PRINT", X11Scancode::PRINT, WindowsScancode::PRINTSCREEN};
|
||||
static const Key ScrollLock {"SCROLL_LOCK", X11Scancode::SCROLL_LOCK, WindowsScancode::SCROLL_LOCK};
|
||||
static const Key Break {"BREAK", X11Scancode::BREAK, WindowsScancode::BREAK};
|
||||
|
||||
//TODO On Windows, Return & KP_RETURN are the same thing.
|
||||
static const Key NumPadReturn {"KP_↵", X11Scancode::KP_RETURN, WindowsScancode::NUMPAD_ENTER};
|
||||
static const Key NumPadPlus {"KP_+", X11Scancode::KP_PLUS, WindowsScancode::NUMPAD_PLUS};
|
||||
static const Key NumPadMinus {"KP_-", X11Scancode::KP_MINUS, WindowsScancode::NUMPAD_MINUS};
|
||||
static const Key NumPadAsterisk {"KP_*", X11Scancode::KP_ASTERISK, WindowsScancode::NUMPAD_ASTERISK};
|
||||
static const Key NumPadForwardSlash {"KP_/", X11Scancode::KP_SLASH, WindowsScancode::NUMPAD_SLASH};
|
||||
static const Key NumPadPeriod {"KP_.", X11Scancode::KP_PERIOD, WindowsScancode::NUMPAD_PERIOD};
|
||||
static const Key NumPadNumLock {"KP_NUMLOCK", X11Scancode::KP_NUMLOCK, WindowsScancode::NUM_LOCK};
|
||||
|
||||
static const Key NumPad1 {"KP_1", X11Scancode::KP_1, WindowsScancode::NUMPAD_ONE};
|
||||
static const Key NumPad2 {"KP_2", X11Scancode::KP_2, WindowsScancode::NUMPAD_TWO};
|
||||
static const Key NumPad3 {"KP_3", X11Scancode::KP_3, WindowsScancode::NUMPAD_THREE};
|
||||
static const Key NumPad4 {"KP_4", X11Scancode::KP_4, WindowsScancode::NUMPAD_FOUR};
|
||||
static const Key NumPad5 {"KP_5", X11Scancode::KP_5, WindowsScancode::NUMPAD_FIVE};
|
||||
static const Key NumPad6 {"KP_6", X11Scancode::KP_6, WindowsScancode::NUMPAD_SIX};
|
||||
static const Key NumPad7 {"KP_7", X11Scancode::KP_7, WindowsScancode::NUMPAD_SEVEN};
|
||||
static const Key NumPad8 {"kP_8", X11Scancode::KP_8, WindowsScancode::NUMPAD_EIGHT};
|
||||
static const Key NumPad9 {"KP_9", X11Scancode::KP_9, WindowsScancode::NUMPAD_NINE};
|
||||
static const Key NumPad0 {"KP_0", X11Scancode::KP_0, WindowsScancode::NUMPAD_ZERO};
|
||||
|
||||
static const Key Grave {"`", X11Scancode::GRAVE, WindowsScancode::GRAVE};
|
||||
static const Key One {"1", X11Scancode::ONE, WindowsScancode::ONE};
|
||||
static const Key Two {"2", X11Scancode::TWO, WindowsScancode::TWO};
|
||||
static const Key Three {"3", X11Scancode::THREE, WindowsScancode::THREE};
|
||||
static const Key Four {"4", X11Scancode::FOUR, WindowsScancode::FOUR};
|
||||
static const Key Five {"5", X11Scancode::FIVE, WindowsScancode::FIVE};
|
||||
static const Key Six {"6", X11Scancode::SIX, WindowsScancode::SIX};
|
||||
static const Key Seven {"7", X11Scancode::SEVEN, WindowsScancode::SEVEN};
|
||||
static const Key Eight {"8", X11Scancode::EIGHT, WindowsScancode::EIGHT};
|
||||
static const Key Nine {"9", X11Scancode::NINE, WindowsScancode::NINE};
|
||||
static const Key Zero {"0", X11Scancode::ZERO, WindowsScancode::ZERO};
|
||||
static const Key Minus {"-", X11Scancode::MINUS, WindowsScancode::MINUS};
|
||||
static const Key Equals {"+", X11Scancode::EQUALS, WindowsScancode::EQUALS};
|
||||
static const Key Backspace {"⌫", X11Scancode::BACKSPACE, WindowsScancode::BACKSPACE};
|
||||
|
||||
static const Key Tab {"⇥", X11Scancode::TAB, WindowsScancode::TAB};
|
||||
static const Key Q {"Q", X11Scancode::Q, WindowsScancode::Q};
|
||||
static const Key W {"W", X11Scancode::W, WindowsScancode::W};
|
||||
static const Key E {"E", X11Scancode::E, WindowsScancode::E};
|
||||
static const Key R {"R", X11Scancode::R, WindowsScancode::R};
|
||||
static const Key T {"T", X11Scancode::T, WindowsScancode::T};
|
||||
static const Key Y {"Y", X11Scancode::Y, WindowsScancode::Y};
|
||||
static const Key U {"U", X11Scancode::U, WindowsScancode::U};
|
||||
static const Key I {"I", X11Scancode::I, WindowsScancode::I};
|
||||
static const Key O {"O", X11Scancode::O, WindowsScancode::O};
|
||||
static const Key P {"P", X11Scancode::P, WindowsScancode::P};
|
||||
static const Key LeftBracket {"[", X11Scancode::OPENING_SQUARE_BRACKET, WindowsScancode::LEFT_BRACKET};
|
||||
static const Key RightBracket {"]", X11Scancode::CLOSING_SQUARE_BRACKET, WindowsScancode::RIGHT_BRACKET};
|
||||
static const Key BackSlash {"\\", X11Scancode::BACKSLASH, WindowsScancode::BACKSLASH};
|
||||
|
||||
static const Key CapsLock = {"CAPS", X11Scancode::CAPSLOCK, WindowsScancode::CAPS_LOCK};
|
||||
static const Key A {"A", X11Scancode::A, WindowsScancode::A};
|
||||
static const Key S {"S", X11Scancode::S, WindowsScancode::S};
|
||||
static const Key D {"D", X11Scancode::D, WindowsScancode::D};
|
||||
static const Key F {"F", X11Scancode::F, WindowsScancode::F};
|
||||
static const Key G {"G", X11Scancode::G, WindowsScancode::G};
|
||||
static const Key H {"H", X11Scancode::H, WindowsScancode::H};
|
||||
static const Key J {"J", X11Scancode::J, WindowsScancode::J};
|
||||
static const Key K {"K", X11Scancode::K, WindowsScancode::K};
|
||||
static const Key L {"L", X11Scancode::L, WindowsScancode::L};
|
||||
static const Key Semicolon {";", X11Scancode::SEMICOLON, WindowsScancode::SEMICOLON};
|
||||
static const Key SingeQuote {"\'", X11Scancode::SINGLEQUOTE, WindowsScancode::SINGLEQUOTE};
|
||||
static const Key Return {"↵", X11Scancode::RETURN, WindowsScancode::ENTER};
|
||||
|
||||
static const Key LeftShift {"⇧", X11Scancode::LEFT_SHIFT, WindowsScancode::LEFT_SHIFT};
|
||||
static const Key Z {"Z", X11Scancode::Z, WindowsScancode::Z};
|
||||
static const Key X {"X", X11Scancode::X, WindowsScancode::X};
|
||||
static const Key C {"C", X11Scancode::C, WindowsScancode::C};
|
||||
static const Key V {"V", X11Scancode::V, WindowsScancode::V};
|
||||
static const Key B {"B", X11Scancode::B, WindowsScancode::B};
|
||||
static const Key N {"N", X11Scancode::N, WindowsScancode::N};
|
||||
static const Key M {"M", X11Scancode::M, WindowsScancode::M};
|
||||
static const Key Comma = {",", X11Scancode::COMMA, WindowsScancode::COMMA};
|
||||
static const Key Period {".", X11Scancode::PERIOD, WindowsScancode::PERIOD};
|
||||
static const Key ForwardSlash {"/", X11Scancode::SLASH, WindowsScancode::SLASH};
|
||||
|
||||
static const Key LeftControl {"LCTRL", X11Scancode::LEFT_CTRL, WindowsScancode::CTRL};
|
||||
static const Key Super {"❖", X11Scancode::SUPER, WindowsScancode::SUPER};
|
||||
static const Key LeftAlt {"🄰", X11Scancode::LEFT_ALT, WindowsScancode::ALT};
|
||||
static const Key Space {" ", X11Scancode::SPACE, WindowsScancode::SPACE};
|
||||
static const Key RightAlt {"R🄰", X11Scancode::RIGHT_ALT, WindowsScancode::ALT};
|
||||
static const Key Menu = {"▤", X11Scancode::MENU, WindowsScancode::MENU};
|
||||
static const Key RightControl {"RCTRL", X11Scancode::RIGHT_CONTROL, WindowsScancode::CTRL};
|
||||
static const Key RightShift {"R⇧", X11Scancode::RIGHT_SHIFT, WindowsScancode::RIGHT_SHIFT};
|
||||
|
||||
static const Key Insert {"INSERT", X11Scancode::INSERT, WindowsScancode::INSERT};
|
||||
static const Key Home {"HOME", X11Scancode::HOME, WindowsScancode::HOME};
|
||||
static const Key PageUp {"PAGEUP", X11Scancode::PAGEUP, WindowsScancode::PAGE_UP};
|
||||
static const Key Delete {"DELETE", X11Scancode::DEL, WindowsScancode::DEL};
|
||||
static const Key End {"End", X11Scancode::END, WindowsScancode::END};
|
||||
static const Key PageDown {"PAGEDOWN", X11Scancode::PAGEDOWN, WindowsScancode::PAGE_DOWN};
|
||||
|
||||
static const Key UpArrow {reinterpret_cast<const char*>(u8"↑"), X11Scancode::UP, WindowsScancode::UP_ARROW};
|
||||
static const Key DownArrow {reinterpret_cast<const char*>(u8"↓"), X11Scancode::DOWN, WindowsScancode::DOWN_ARROW};
|
||||
static const Key LeftArrow {reinterpret_cast<const char*>(u8"←"), X11Scancode::LEFT, WindowsScancode::LEFT_ARROW};
|
||||
static const Key RightArrow {reinterpret_cast<const char*>(u8"→"), X11Scancode::RIGHT, WindowsScancode::RIGHT_ARROW};
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
Key GetKeyFromX11Scancode(X11Scancode code);
|
||||
Key GetKeyFromWindowsScancode(WindowsScancode code);
|
22
include/rewindow/types/keyboard.h
Normal file
22
include/rewindow/types/keyboard.h
Normal file
@@ -0,0 +1,22 @@
|
||||
/// ReWindowLibrary
|
||||
/// A C++20 Library for creating and managing windows in a platform-independent manner
|
||||
/// Developed and Maintained by the boys @ Redacted Software.
|
||||
/// (c) 2024 Redacted Software
|
||||
/// This work is dedicated to the public domain.
|
||||
|
||||
/// @file keyboard.h
|
||||
/// @desc A class that models the functionality of a keyboard device.
|
||||
/// @edit 2024-07-29
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
namespace ReWindow
|
||||
{
|
||||
class InputDevice {};
|
||||
|
||||
class Keyboard : public InputDevice
|
||||
{
|
||||
|
||||
};
|
||||
}
|
26
include/rewindow/types/mouse.h
Normal file
26
include/rewindow/types/mouse.h
Normal file
@@ -0,0 +1,26 @@
|
||||
/// ReWindowLibrary
|
||||
/// A C++20 Library for creating and managing windows in a platform-independent manner
|
||||
/// Developed and Maintained by the boys @ Redacted Software.
|
||||
/// (c) 2024 Redacted Software
|
||||
/// This work is dedicated to the public domain.
|
||||
|
||||
/// @file keyboard.h
|
||||
/// @desc A class that models the functionality of a mouse / pointer device.
|
||||
/// @edit 2024-07-29
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
namespace ReWindow
|
||||
{
|
||||
|
||||
class InputDevice {}; // TODO: Remember to break InputDevice into it's own file and not define it twice!!!
|
||||
|
||||
class Pointer : public InputDevice {};
|
||||
|
||||
|
||||
class Mouse : public Pointer
|
||||
{
|
||||
|
||||
};
|
||||
}
|
38
include/rewindow/types/mousebutton.h
Normal file
38
include/rewindow/types/mousebutton.h
Normal file
@@ -0,0 +1,38 @@
|
||||
/// ReWindowLibrary
|
||||
/// A C++20 Library for creating and managing windows in a platform-independent manner
|
||||
/// Developed and Maintained by the boys @ Redacted Software.
|
||||
/// (c) 2024 Redacted Software
|
||||
/// This work is dedicated to the public domain.
|
||||
|
||||
/// @file mousebutton.hpp
|
||||
/// @desc MouseButton class and defined MouseButtons.
|
||||
/// @edit 2024-07-29
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
class MouseButton {
|
||||
public:
|
||||
MouseButton();
|
||||
explicit MouseButton(const char* charcode, unsigned int index);
|
||||
const char* CharCode;
|
||||
unsigned int ButtonIndex;
|
||||
bool operator == (const MouseButton& mb) const;
|
||||
};
|
||||
|
||||
|
||||
namespace MouseButtons
|
||||
{
|
||||
static const MouseButton Left {"l", 1};
|
||||
static const MouseButton Right {"r", 2};
|
||||
static const MouseButton Middle {"m", 3};
|
||||
static const MouseButton MWheelUp {"1", 4};
|
||||
static const MouseButton MWheelDown {"2", 5};
|
||||
static const MouseButton Mouse4 {"4", 8};
|
||||
static const MouseButton Mouse5 {"5", 9};
|
||||
static const MouseButton Unimplemented {"u", 0};
|
||||
}
|
||||
|
||||
MouseButton GetMouseButtonFromXButton(unsigned int button);
|
||||
|
||||
|
@@ -1,50 +1,294 @@
|
||||
#pragma once
|
||||
#include <cstdint>
|
||||
#include <vector>
|
||||
#include <memory>
|
||||
#include "event.h"
|
||||
#include <Event.h>
|
||||
#include <map>
|
||||
#include <thread>
|
||||
#include <rewindow/types/key.h>
|
||||
#include <rewindow/types/cursors.h>
|
||||
#include <rewindow/types/mousebutton.h>
|
||||
#include <rewindow/types/gamepadbutton.h>
|
||||
#include <J3ML/LinearAlgebra.hpp>
|
||||
|
||||
#if __linux__
|
||||
#include <X11/Xlib.h>
|
||||
#include <X11/Xutil.h>
|
||||
#include <GL/gl.h>
|
||||
#include <GL/glx.h>
|
||||
#endif
|
||||
using namespace std::chrono_literals;
|
||||
using precision_clock = std::chrono::high_resolution_clock;
|
||||
using precision_timestamp = precision_clock::time_point;
|
||||
|
||||
enum class RWindowFlags: uint8_t {
|
||||
IN_FOCUS = 0,
|
||||
FULLSCREEN = 1,
|
||||
RESIZABLE = 2,
|
||||
VSYNC = 3
|
||||
IN_FOCUS,
|
||||
FULLSCREEN,
|
||||
RESIZABLE,
|
||||
VSYNC,
|
||||
QUIT,
|
||||
MAX_FLAG
|
||||
};
|
||||
|
||||
std::string RWindowFlagToStr(RWindowFlags flag);
|
||||
|
||||
enum class RenderingAPI: uint8_t {
|
||||
OPENGL = 0,
|
||||
//Vulkan is unimplemented.
|
||||
VULKAN = 1,
|
||||
OPENGL = 0,
|
||||
//Vulkan is unimplemented.
|
||||
VULKAN = 1,
|
||||
};
|
||||
|
||||
class RWindow {
|
||||
private:
|
||||
bool flags[4];
|
||||
std::vector<RWindowEvent*> events;
|
||||
public:
|
||||
bool getFlag(RWindowFlags flag);
|
||||
void setFlag(RWindowFlags flag, bool state);
|
||||
void init(RenderingAPI api, const char* title, int width, int height, bool vsync);
|
||||
static void setVsyncEnabled(bool b);
|
||||
void destroyWindow();
|
||||
void pollEvents();
|
||||
void setSize(int width, int height);
|
||||
std::unique_ptr<int[]> getPos();
|
||||
std::unique_ptr<int[]> getSize();
|
||||
void setPos(int x, int y);
|
||||
bool keyDown(SCANCODE scancode);
|
||||
bool mouseButtonDown(MOUSEBUTTONCODE buttoncode);
|
||||
KeyDownEvent getEvent(SCANCODE scancode);
|
||||
MouseButtonDownEvent getEvent(MOUSEBUTTONCODE buttoncode);
|
||||
static void glSwapBuffers();
|
||||
//Initialize to false because it's not guaranteed that they will be cleared first
|
||||
RWindow() : flags(false,false,false,false) {}
|
||||
enum class KeyState {Pressed, Released};
|
||||
|
||||
};
|
||||
namespace ReWindow
|
||||
{
|
||||
using J3ML::LinearAlgebra::Vector2;
|
||||
|
||||
class TimestampedEvent {
|
||||
private:
|
||||
|
||||
public:
|
||||
precision_timestamp Timestamp;
|
||||
TimestampedEvent() : Timestamp(precision_clock::now())
|
||||
{ }
|
||||
};
|
||||
|
||||
class RWindowEvent : public TimestampedEvent {
|
||||
public:
|
||||
RWindowEvent() : TimestampedEvent() { }
|
||||
};
|
||||
const RWindowEvent EmptyRWindowEvent;
|
||||
|
||||
namespace WindowEvents {
|
||||
class KeyboardState {
|
||||
public:
|
||||
std::map<Key, bool> PressedKeys;
|
||||
};
|
||||
|
||||
class GamepadState {
|
||||
public:
|
||||
std::map<GamepadButton, bool> PressedButtons;
|
||||
};
|
||||
|
||||
class InputState {
|
||||
public:
|
||||
KeyboardState Keyboard;
|
||||
GamepadState Gamepad;
|
||||
};
|
||||
|
||||
class KeyboardEvent : public RWindowEvent {
|
||||
public:
|
||||
Key key;
|
||||
KeyState state;
|
||||
KeyboardEvent(Key key, KeyState state) : RWindowEvent(), key(key), state(state) {}
|
||||
};
|
||||
class MouseEvent : public RWindowEvent {};
|
||||
|
||||
class GamepadEvent : public RWindowEvent {};
|
||||
|
||||
class MouseMoveEvent : public MouseEvent {
|
||||
public:
|
||||
Vector2 Position;
|
||||
Vector2 Delta;
|
||||
MouseMoveEvent(const Vector2 &pos) : MouseEvent(), Position(pos)
|
||||
{}
|
||||
MouseMoveEvent(int x, int y) : MouseEvent(), Position(Vector2(x, y))
|
||||
{}
|
||||
};
|
||||
|
||||
class KeyDownEvent : public KeyboardEvent {
|
||||
public:
|
||||
KeyDownEvent(Key key) : KeyboardEvent(key, KeyState::Pressed) {}
|
||||
};
|
||||
|
||||
class KeyUpEvent : public KeyboardEvent {
|
||||
public:
|
||||
KeyUpEvent(Key key) : KeyboardEvent(key, KeyState::Released) {}
|
||||
};
|
||||
|
||||
|
||||
class MouseButtonDownEvent : public MouseEvent {
|
||||
public:
|
||||
MouseButton Button;
|
||||
|
||||
MouseButtonDownEvent() = default;
|
||||
MouseButtonDownEvent(MouseButton Button) : MouseEvent() {}
|
||||
};
|
||||
|
||||
class MouseButtonUpEvent : public MouseEvent {
|
||||
public:
|
||||
MouseButton Button;
|
||||
MouseButtonUpEvent() = default;
|
||||
MouseButtonUpEvent(MouseButton Button) : MouseEvent() {}
|
||||
};
|
||||
|
||||
class WindowResizeRequestEvent : public RWindowEvent
|
||||
{
|
||||
public:
|
||||
Vector2 Size;
|
||||
};
|
||||
}
|
||||
|
||||
using namespace WindowEvents;
|
||||
|
||||
|
||||
/// General To Do List
|
||||
/// TODO: Implement accurate timekeeping on refresh. Have mechanism to expose to user (hook into their game engine's timestepping)
|
||||
/// TODO: Clean up public API to express the cross-platform, multi-graphics-mode ethos of this project.
|
||||
///
|
||||
|
||||
class RWindow {
|
||||
public:
|
||||
|
||||
/// We keep and support both mechanisms for extending behavior to suit:
|
||||
/// 1. Derived windows with added functionality.
|
||||
/// 2. Binding functions to a pre-existing window.
|
||||
#pragma region Callbacks
|
||||
/// Bindable Non-intrusive event handlers
|
||||
/// Use these when you can't override the base window class
|
||||
Event<> OnOpenEvent;
|
||||
Event<> OnClosingEvent;
|
||||
Event<RWindowEvent> OnFocusLostEvent;
|
||||
Event<RWindowEvent> OnFocusGainEvent;
|
||||
Event<float> OnRefreshEvent;
|
||||
Event<WindowResizeRequestEvent> OnResizeRequestEvent;
|
||||
Event<KeyDownEvent> OnKeyDownEvent;
|
||||
Event<KeyUpEvent> OnKeyUpEvent;
|
||||
Event<MouseMoveEvent> OnMouseMoveEvent;
|
||||
Event<MouseButtonDownEvent> OnMouseButtonDownEvent;
|
||||
Event<MouseButtonUpEvent> OnMouseButtonUpEvent;
|
||||
#pragma endregion
|
||||
#pragma region Overrides
|
||||
/// Intrusive virtual methods intended to be overridden in a derived class.
|
||||
/// Do not stuff any logic into these. Someone WILL override it and forget to call the base.
|
||||
|
||||
/// Called upon the window requesting to open.
|
||||
virtual void OnOpen() {}
|
||||
/// Called right before the window closes.
|
||||
virtual void OnClosing() {}
|
||||
virtual void OnFocusLost(const RWindowEvent& e) {}
|
||||
virtual void OnFocusGain(const RWindowEvent& e) {}
|
||||
virtual void OnRefresh(float elapsed) {}
|
||||
virtual void OnResizeSuccess() {}
|
||||
virtual bool OnResizeRequest(const WindowResizeRequestEvent& e) { return true;}
|
||||
virtual void OnKeyDown(const KeyDownEvent&) {}
|
||||
virtual void OnKeyUp(const KeyUpEvent&) {}
|
||||
virtual void OnMouseMove(const MouseMoveEvent&) {}
|
||||
virtual void OnMouseButtonDown(const MouseButtonDownEvent&) {}
|
||||
virtual void OnMouseButtonUp(const MouseButtonUpEvent&) {}
|
||||
#pragma endregion
|
||||
|
||||
/// The default constructor sets a default size and window title.
|
||||
RWindow();
|
||||
/// Constructs a window by explicitly setting title, width and height.
|
||||
RWindow(const std::string& title, int width, int height);
|
||||
/// Constructs a window as above with the additional argument of explicitly setting which render API is to be used.
|
||||
RWindow(const std::string& title, int width, int height, RenderingAPI renderer);
|
||||
|
||||
/// Returns a Vector2 representing mouse coordinates relative to the top-left corner of the window.
|
||||
Vector2 GetMouseCoordinates() const;
|
||||
|
||||
// TODO: Is this part of the API interface? Can it be moved to protected?
|
||||
void liftKey (Key key);
|
||||
|
||||
// TODO: Is this part of the API interface? Can it be moved to protected?
|
||||
void pressKey (Key key);
|
||||
|
||||
/// Sets which rendering API is to be used with this window.
|
||||
void setRenderer(RenderingAPI api);
|
||||
|
||||
/// Initializes all state with the window manager and rendering API, then opens the window.
|
||||
void Open();
|
||||
|
||||
/// Cleans up and closes the window without destroying the handle.
|
||||
void Close();
|
||||
|
||||
void CloseAndReopenInPlace();
|
||||
|
||||
void MessageBox(); // TODO: Must be implemented from scratch as a Motif Window in x11
|
||||
|
||||
/// Returns whether the window currently has mouse and/or keyboard focus.
|
||||
bool isFocused() const;
|
||||
bool isFullscreen() const;
|
||||
bool isResizable() const;
|
||||
bool isVsyncEnabled() const;
|
||||
|
||||
bool isAlive() const; // TODO: Always returns true.
|
||||
|
||||
/// Sets whether the mouse is visible when inside the window.
|
||||
void setMouseVisible(bool visible);
|
||||
void setMouseLocked();
|
||||
void setMouseCenter();
|
||||
void restoreMouseFromLastCenter(); // Feels nicer for users
|
||||
|
||||
bool isKeyDown(Key key) const;
|
||||
bool isMouseButtonDown(MouseButton button) const;
|
||||
|
||||
void setFullscreen(bool fs);
|
||||
void setResizable(bool resizable);
|
||||
void setVsyncEnabled(bool);
|
||||
void setTitle(const std::string& title);
|
||||
std::string getTitle() const;
|
||||
int getWidth() const; // Honestly no idea if we'll keep these or still go with getSize.
|
||||
int getHeight() const; // getSize wasn't working for me for logging. -maxine
|
||||
|
||||
// TODO: Move out of public API, consumers should use setFullscreen()
|
||||
void fullscreen();
|
||||
// TODO: Move out of public API, consumers should use setFullscreen()
|
||||
void restoreFromFullscreen();
|
||||
|
||||
// TODO: Josh hates parameter-flags, it's not 1995 :/
|
||||
bool getFlag(RWindowFlags flag) const;
|
||||
// TODO: Josh hates parameter-flags, it's not 1995 :/
|
||||
void setFlag(RWindowFlags flag, bool state);
|
||||
//void init(RenderingAPI api, const char* title, int width, int height, bool vsync);
|
||||
|
||||
/// Tells the underlying window manager to destroy this window and drop the handle.
|
||||
/// The window, in theory, can not be re-opened after this.
|
||||
/// TODO: Create a destructor and move to there?
|
||||
/// TODO: What's the semantic difference between this and Close()?
|
||||
void destroyWindow();
|
||||
|
||||
/// Reads events from the underlying window manager.
|
||||
/// TODO: Move out of public API, consumers should call refresh or ideally an update() call.
|
||||
void pollEvents();
|
||||
|
||||
/// Updates the window and handles timing internally.
|
||||
void refresh();
|
||||
void setSize(int width, int height);
|
||||
void setSize(const Vector2& size);
|
||||
/// Returns the position of the window's top-left corner relative to the display
|
||||
Vector2 getPos() const;
|
||||
// I want to know why this is made platform specific. Is that even necessary? -maxine
|
||||
// Because each OS / WM implements it with a different API. - josh
|
||||
// If we stored ourselves a copy (accurately) of the window's size, we could implement it into the shared layer
|
||||
// But this is at BEST, unreliable.
|
||||
Vector2 getSize() const;
|
||||
|
||||
void setPos(int x, int y);
|
||||
void setPos(const Vector2& pos);
|
||||
Vector2 getCursorPos() const;
|
||||
|
||||
/// Pull the window to the top, such that it is displayed on top of everything else.
|
||||
/// NOTE: The implementation is window-manager defined, and thus there is no guarantee of it always working.
|
||||
void raise() const;
|
||||
/// Push the window lower, such that it is effectively hidden behind other windows.
|
||||
/// NOTE: The implementation is window-manager defined, and thus there is no guarantee of it always working.
|
||||
void lower() const;
|
||||
void setCursorStyle(CursorStyle style) const;
|
||||
void setCursorCustomIcon() const;
|
||||
|
||||
/// Calls OpenGL's SwapBuffers routine.
|
||||
/// NOTE: This is only used when the underlying rendering API is set to OpenGL.
|
||||
static void glSwapBuffers();
|
||||
Vector2 getLastKnownResize() const;
|
||||
private:
|
||||
Vector2 lastKnownWindowSize {0, 0};
|
||||
bool flags[5];
|
||||
std::vector<RWindowEvent> eventLog;
|
||||
KeyboardState currentKeyboard; // Current Frame's Keyboard State
|
||||
KeyboardState previousKeyboard; // Previous Frame's Keyboard State
|
||||
bool fullscreenmode = false;
|
||||
std::string title;
|
||||
int width;
|
||||
int height;
|
||||
RenderingAPI renderer;
|
||||
bool open = false;
|
||||
bool resizable;
|
||||
|
||||
|
||||
};
|
||||
}
|
115
main.cpp
115
main.cpp
@@ -1,27 +1,92 @@
|
||||
#include <iostream>
|
||||
#include "include/rewindow/types/window.h"
|
||||
#include <rewindow/types/window.h>
|
||||
#include <jlog/jlog.hpp>
|
||||
|
||||
//aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa Windows :/
|
||||
#if _WIN32
|
||||
#include <windows.h>
|
||||
#endif
|
||||
|
||||
#include <GL/gl.h>
|
||||
|
||||
|
||||
|
||||
Vector2 mouse_pos;
|
||||
|
||||
// TODO: Move to J3ML::LinearAlgebra::Vector2
|
||||
std::ostream& operator<<(std::ostream& os, const Vector2& v) {
|
||||
return os << "{" << v.x << ", " << v.y << "}";
|
||||
}
|
||||
|
||||
class MyWindow : public ReWindow::RWindow {
|
||||
public:
|
||||
MyWindow(const std::string& title, int w, int h) : ReWindow::RWindow(title, w, h) {}
|
||||
|
||||
void OnMouseMove(const ReWindow::MouseMoveEvent& e) override {}
|
||||
|
||||
void OnKeyDown(const ReWindow::KeyDownEvent& e) override {}
|
||||
|
||||
void OnRefresh(float elapsed) override {
|
||||
glClearColor(255, 0, 0, 255);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
glSwapBuffers();
|
||||
auto pos = getCursorPos();
|
||||
//std::cout << pos.x << ", " << pos.y << std::endl;
|
||||
}
|
||||
|
||||
bool OnResizeRequest(const ReWindow::WindowResizeRequestEvent& e) override {
|
||||
std::cout << "resized to " << e.Size.x << ", " << e.Size.y << std::endl;
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
int main() {
|
||||
auto* window = new(RWindow);
|
||||
window->init(RenderingAPI::OPENGL, "name",1152,864, false);
|
||||
window->setFlag(RWindowFlags::RESIZABLE, false);
|
||||
int i;
|
||||
while (true) {
|
||||
if (i <= 10)
|
||||
window->pollEvents();
|
||||
window->glSwapBuffers();
|
||||
i++;
|
||||
std::cout << i << std::endl;
|
||||
if (window->keyDown(SCANCODE::A)) {
|
||||
std::cout << "A" << std::endl;
|
||||
std::cout << (int64_t) window->getEvent(SCANCODE::A).empty() << std::endl;
|
||||
}
|
||||
if (window->mouseButtonDown(MOUSEBUTTONCODE::LEFT_CLICK))
|
||||
std::cout << window->mouseButtonDown(MOUSEBUTTONCODE::LEFT_CLICK) << std::endl;
|
||||
//std::cout << window->events.size() << std::endl;
|
||||
//window->resize(800,600);
|
||||
//std::cout << window->getPos()[1] << std::endl;
|
||||
//auto* d = new(KeyDownEvent);
|
||||
//d->key = SCANCODE::A;
|
||||
//window->events.push_back(d);
|
||||
}
|
||||
}
|
||||
auto* window = new MyWindow("Test Window", 600, 480);
|
||||
DEBUG(std::format("New window '{}' created. width={} height={}", window->getTitle(), window->getWidth(), window->getHeight()));
|
||||
|
||||
window->setRenderer(RenderingAPI::OPENGL);
|
||||
DEBUG(std::format("Rendering API OPENGL set for window '{}'", window->getTitle()));
|
||||
|
||||
window->Open();
|
||||
DEBUG(std::format("Opened window '{}'", window->getTitle()));
|
||||
|
||||
// TODO: Cannot set flags until after window is open
|
||||
// Make this work somehow
|
||||
DEBUG("TODO: Cannot set flags until after window is open")
|
||||
window->setFullscreen(false);
|
||||
window->setVsyncEnabled(false);
|
||||
window->setResizable(true);
|
||||
DEBUG(std::format("Window '{}' flags: IN_FOCUS={} FULLSCREEN={} RESIZEABLE={} VSYNC={} QUIT={}",
|
||||
window->getTitle(),
|
||||
window->getFlag(RWindowFlags::IN_FOCUS),
|
||||
window->getFlag(RWindowFlags::FULLSCREEN),
|
||||
window->getFlag(RWindowFlags::RESIZABLE),
|
||||
window->getFlag(RWindowFlags::VSYNC),
|
||||
window->getFlag(RWindowFlags::QUIT)));
|
||||
|
||||
window->OnKeyDownEvent += [&] (ReWindow::KeyDownEvent e) {
|
||||
DEBUG(e.key.CharCode);
|
||||
};
|
||||
|
||||
window->OnMouseButtonDownEvent += [&] (ReWindow::MouseButtonDownEvent e) {
|
||||
DEBUG(e.Button.CharCode);
|
||||
};
|
||||
|
||||
while (window->isAlive()) {
|
||||
window->pollEvents();
|
||||
window->refresh();
|
||||
}
|
||||
}
|
||||
|
||||
//Windows :(
|
||||
#ifdef _WIN32
|
||||
#ifndef UNICODE
|
||||
#define UNICODE
|
||||
#endif
|
||||
|
||||
extern "C" {
|
||||
int wmain(int argc, wchar_t* argv[]) {
|
||||
return main();
|
||||
}
|
||||
}
|
||||
#endif
|
1
reci/scripts/builddeps.reci
Normal file
1
reci/scripts/builddeps.reci
Normal file
@@ -0,0 +1 @@
|
||||
Main:new("Install build dependencies", "apt-get install -yq libx11-6 libx11-dev libgl-dev")
|
@@ -1,10 +0,0 @@
|
||||
#include "../include/rewindow/types/event.h"
|
||||
bool RWindowEvent::empty() {
|
||||
if (timePoint == EmptyRWindowEvent.timePoint || this->timePoint == EmptyKeyDownEvent.timePoint || this->timePoint == EmptyMouseButtonDownEvent.timePoint)
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
std::chrono::high_resolution_clock::time_point RWindowEvent::timeStamp() {
|
||||
return timePoint;
|
||||
}
|
@@ -1,208 +0,0 @@
|
||||
#include <iostream>
|
||||
#include "rewindow/types/window.h"
|
||||
|
||||
bool vsync = false;
|
||||
Window window;
|
||||
XEvent xev;
|
||||
Display* display = XOpenDisplay(nullptr);
|
||||
int defaultScreen = DefaultScreen(display);
|
||||
XVisualInfo* visual;
|
||||
XSetWindowAttributes xSetWindowAttributes;
|
||||
XWindowAttributes windowAttributes;
|
||||
Atom wmDeleteWindow;
|
||||
XSizeHints hints;
|
||||
GLXContext glContext;
|
||||
PFNGLXSWAPINTERVALEXTPROC _glXSwapIntervalEXT = nullptr; //It causes issues if it's named just "glXSwapIntervalEXT".
|
||||
|
||||
void RWindow::init(RenderingAPI api, const char* title, int width, int height, bool sync) {
|
||||
if (api == RenderingAPI::OPENGL) {
|
||||
xSetWindowAttributes.border_pixel = BlackPixel(display, defaultScreen);
|
||||
xSetWindowAttributes.background_pixel = BlackPixel(display, defaultScreen);
|
||||
xSetWindowAttributes.override_redirect = True;
|
||||
xSetWindowAttributes.event_mask = ExposureMask;
|
||||
GLint glAttributes[] = {GLX_CONTEXT_MAJOR_VERSION_ARB, 1, GLX_CONTEXT_MINOR_VERSION_ARB, 4, GLX_CONTEXT_PROFILE_MASK_ARB, GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB, GLX_RGBA, GLX_DEPTH_SIZE, 24, GLX_DOUBLEBUFFER, None};
|
||||
visual = glXChooseVisual(display, defaultScreen, glAttributes);
|
||||
glContext = glXCreateContext(display, visual, nullptr, GL_TRUE);
|
||||
vsync = sync;
|
||||
xSetWindowAttributes.colormap = XCreateColormap(display, RootWindow(display, defaultScreen), visual->visual,
|
||||
AllocNone);
|
||||
|
||||
window = XCreateWindow(display, RootWindow(display, defaultScreen), 0, 0, width, height, 0, visual->depth,
|
||||
InputOutput, visual->visual, CWBackPixel | CWColormap | CWBorderPixel | NoEventMask,
|
||||
&xSetWindowAttributes);
|
||||
XSelectInput(display, window,
|
||||
ExposureMask | KeyPressMask | KeyReleaseMask | ButtonPressMask | ButtonReleaseMask |
|
||||
Button1MotionMask | Button2MotionMask | Button3MotionMask | Button4MotionMask | Button5MotionMask |
|
||||
PointerMotionHintMask | FocusChangeMask | StructureNotifyMask | SubstructureRedirectMask |
|
||||
SubstructureNotifyMask | CWColormap);
|
||||
XMapWindow(display, window);
|
||||
XStoreName(display, window, title);
|
||||
wmDeleteWindow = XInternAtom(display, "WM_DELETE_WINDOW", False);
|
||||
XSetWMProtocols(display, window, &wmDeleteWindow, 1);
|
||||
glXMakeCurrent(display, window, glContext);
|
||||
setVsyncEnabled(vsync);
|
||||
} else {exit(0);}
|
||||
}
|
||||
|
||||
void RWindow::destroyWindow() {
|
||||
XDestroySubwindows(display, window);
|
||||
XAutoRepeatOn(XOpenDisplay(nullptr));
|
||||
XDestroyWindow(display, window);
|
||||
delete this;
|
||||
}
|
||||
|
||||
bool RWindow::getFlag(RWindowFlags flag) {
|
||||
if (flags[(int)flag])
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
void RWindow::setFlag(RWindowFlags flag, bool state) {
|
||||
XGetWindowAttributes(display,window,&windowAttributes);
|
||||
flags[(int) flag] = state;
|
||||
//Once you've done this you cannot make it resizable again.
|
||||
if (flag == RWindowFlags::RESIZABLE && !state) {
|
||||
hints.flags = PMinSize | PMaxSize;
|
||||
hints.min_width = hints.max_width = windowAttributes.width;
|
||||
hints.min_height = hints.max_height = windowAttributes.height;
|
||||
XSetWMNormalHints(display, window, &hints);
|
||||
}
|
||||
}
|
||||
|
||||
void RWindow::pollEvents() {
|
||||
while(XPending(display)) {
|
||||
XNextEvent(display, &xev);
|
||||
|
||||
if (xev.type == ClientMessage) {
|
||||
if (xev.xclient.message_type == XInternAtom(display, "WM_PROTOCOLS", False) &&
|
||||
static_cast<Atom>(xev.xclient.data.l[0]) == wmDeleteWindow) {
|
||||
destroyWindow();
|
||||
exit(0);
|
||||
}
|
||||
}
|
||||
if (xev.type == FocusIn) {
|
||||
XAutoRepeatOff(display);
|
||||
setFlag(RWindowFlags::IN_FOCUS, true);
|
||||
}
|
||||
|
||||
if (xev.type == FocusOut) {
|
||||
XAutoRepeatOn(display);
|
||||
setFlag(RWindowFlags::IN_FOCUS, false);
|
||||
}
|
||||
|
||||
if (xev.type == KeyRelease) {
|
||||
for (unsigned int i = 0; i < events.size(); i++) {
|
||||
if (auto *e = dynamic_cast<KeyDownEvent *>(events[i])) {
|
||||
if ((int) e->key == (int) xev.xkey.keycode) {
|
||||
delete events[i];
|
||||
events.erase(events.begin() + i);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (xev.type == KeyPress) {
|
||||
//On Windows you'll have to do this the long way.
|
||||
//The keycodes won't be the same :shrug:
|
||||
auto *kD = new(KeyDownEvent);
|
||||
kD->key = (SCANCODE) xev.xkey.keycode;
|
||||
events.push_back(kD);
|
||||
}
|
||||
|
||||
if (xev.type == ButtonRelease) {
|
||||
for (unsigned int i = 0; i < events.size(); i++) {
|
||||
if (auto *e = dynamic_cast<MouseButtonDownEvent *>(events[i])) {
|
||||
if ((int) e->button == (int) xev.xbutton.button) {
|
||||
delete events[i];
|
||||
events.erase(events.begin() + i);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (xev.type == ButtonPress) {
|
||||
std::cout << (int) xev.xbutton.button << std::endl;
|
||||
auto *mBD = new(MouseButtonDownEvent);
|
||||
mBD->button = (MOUSEBUTTONCODE) xev.xbutton.button;
|
||||
events.push_back(mBD);
|
||||
}
|
||||
|
||||
if (xev.type == Expose) {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//Might make the window go off the screen on some window managers.
|
||||
void RWindow::setSize(int width, int height) {
|
||||
if (!getFlag(RWindowFlags::RESIZABLE))
|
||||
return;
|
||||
XResizeWindow(display, window, width, height);
|
||||
}
|
||||
|
||||
std::unique_ptr<int[]> RWindow::getSize() {
|
||||
XGetWindowAttributes(display,window,&windowAttributes);
|
||||
std::unique_ptr<int[]> size = std::make_unique<int[]>(2);
|
||||
size[0] = windowAttributes.width;
|
||||
size[1] = windowAttributes.height;
|
||||
return size;
|
||||
}
|
||||
|
||||
//I'm unsure why this doesn't work as you'd expect.
|
||||
std::unique_ptr<int[]> RWindow::getPos() {
|
||||
XGetWindowAttributes(display,window,&windowAttributes);
|
||||
std::unique_ptr<int[]> pos = std::make_unique<int[]>(2);
|
||||
pos[0] = windowAttributes.x;
|
||||
pos[1] = windowAttributes.y;
|
||||
return pos;
|
||||
}
|
||||
|
||||
void RWindow::setPos(int x, int y) {
|
||||
XMoveWindow(display, window, x, y);
|
||||
}
|
||||
|
||||
bool RWindow::keyDown(SCANCODE scancode) {
|
||||
for (auto & ev : events) {
|
||||
if (auto *e = dynamic_cast<KeyDownEvent *>(ev)) {
|
||||
if (e->key == scancode) { return true;}
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
KeyDownEvent RWindow::getEvent(SCANCODE scancode) {
|
||||
for (auto & ev : events) {
|
||||
if (auto *e = dynamic_cast<KeyDownEvent *>(ev)) {
|
||||
if (e->key == scancode) { return *e;}
|
||||
}
|
||||
}
|
||||
return EmptyKeyDownEvent;
|
||||
}
|
||||
|
||||
bool RWindow::mouseButtonDown(MOUSEBUTTONCODE buttoncode) {
|
||||
for (auto & ev : events) {
|
||||
if (auto *e = dynamic_cast<MouseButtonDownEvent *>(ev)) {
|
||||
if (e->button == buttoncode) { return true;}
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
MouseButtonDownEvent RWindow::getEvent(MOUSEBUTTONCODE buttoncode) {
|
||||
for (auto & ev : events) {
|
||||
if (auto *e = dynamic_cast<MouseButtonDownEvent *>(ev)) {
|
||||
if (e->button == buttoncode) { return *e;}
|
||||
}
|
||||
}
|
||||
return EmptyMouseButtonDownEvent;
|
||||
}
|
||||
|
||||
void RWindow::glSwapBuffers() {
|
||||
glXSwapBuffers(display,window);
|
||||
}
|
||||
|
||||
void RWindow::setVsyncEnabled(bool b) {
|
||||
vsync = b;
|
||||
_glXSwapIntervalEXT = (PFNGLXSWAPINTERVALEXTPROC)glXGetProcAddressARB((const GLubyte*)"glXSwapIntervalEXT");
|
||||
_glXSwapIntervalEXT(display, window, vsync);
|
||||
}
|
||||
|
360
src/platform/linux/window.cpp
Normal file
360
src/platform/linux/window.cpp
Normal file
@@ -0,0 +1,360 @@
|
||||
#include <X11/Xlib.h>
|
||||
#include <X11/Xutil.h>
|
||||
#include <X11/Xatom.h>
|
||||
#include <GL/glx.h>
|
||||
#include <cstdlib>
|
||||
#include <cstring>
|
||||
#include <thread>
|
||||
#include <rewindow/types/window.h>
|
||||
#include <rewindow/types/cursors.h>
|
||||
#include <J3ML/J3ML.hpp>
|
||||
#include <jlog/jlog.hpp>
|
||||
|
||||
|
||||
|
||||
// TODO: Move all "global" members to be instantiated class members of Window
|
||||
// Doing this would break the intended "Platform-Specific" Encapsulation
|
||||
// So should we do derived platform-specific subclasses?
|
||||
// The intended goal of the ReWindow class is a one-stop object that handles window management on **ALL** platforms
|
||||
|
||||
Window window;
|
||||
XEvent xev;
|
||||
Display* display = XOpenDisplay(nullptr);
|
||||
int defaultScreen = DefaultScreen(display);
|
||||
XVisualInfo* visual;
|
||||
XSetWindowAttributes xSetWindowAttributes;
|
||||
XWindowAttributes windowAttributes;
|
||||
Atom wmDeleteWindow;
|
||||
// Make it start as floating because fuck tiling WMs
|
||||
Atom windowTypeAtom;
|
||||
Atom windowTypeUtilityAtom;
|
||||
XSizeHints hints;
|
||||
GLXContext glContext;
|
||||
|
||||
using namespace ReWindow;
|
||||
|
||||
void RWindow::raise() const {
|
||||
DEBUG(std::format("Raising window '{}'", this->title));
|
||||
XRaiseWindow(display, window);
|
||||
}
|
||||
|
||||
void RWindow::lower() const
|
||||
{
|
||||
DEBUG(std::format("Lowering window '{}'", this->title));
|
||||
XLowerWindow(display, window);
|
||||
}
|
||||
|
||||
void RWindow::destroyWindow() {
|
||||
DEBUG(std::format("Destroying window '{}'", this->title));
|
||||
XDestroySubwindows(display, window);
|
||||
DEBUG(std::format("Destroyed window '{}'", this->title));
|
||||
XDestroyWindow(display, window);
|
||||
delete this;
|
||||
}
|
||||
|
||||
void RWindow::refresh() {
|
||||
// TODO: Implement refresh time keeping
|
||||
OnRefresh(0.f);
|
||||
|
||||
// TODO: Check if mouse coords have changed, only then fire OnMouseMove event
|
||||
Vector2 mouse_coords = getCursorPos();
|
||||
|
||||
auto eventData = MouseMoveEvent(mouse_coords);
|
||||
OnMouseMove(eventData);
|
||||
OnMouseMoveEvent(eventData);
|
||||
//std::this_thread::sleep_for(1ms);
|
||||
}
|
||||
|
||||
void RWindow::setFlag(RWindowFlags flag, bool state) {
|
||||
XGetWindowAttributes(display,window,&windowAttributes);
|
||||
flags[(int) flag] = state;
|
||||
//Once you've done this you cannot make it resizable again.
|
||||
if (flag == RWindowFlags::RESIZABLE && !state) {
|
||||
DEBUG("Once you've done this you cannot make it resizable again.");
|
||||
hints.flags = PMinSize | PMaxSize;
|
||||
hints.min_width = hints.max_width = windowAttributes.width;
|
||||
hints.min_height = hints.max_height = windowAttributes.height;
|
||||
XSetWMNormalHints(display, window, &hints);
|
||||
}
|
||||
DEBUG(std::format("Set flag '{}' to state '{}' for window '{}'", RWindowFlagToStr(flag), state, this->title));
|
||||
}
|
||||
|
||||
void RWindow::pollEvents() {
|
||||
while(XPending(display)) {
|
||||
XNextEvent(display, &xev);
|
||||
|
||||
if (xev.type == ClientMessage)
|
||||
DEBUG(std::format("Recieved event '{}'", "ClientMessage"));
|
||||
if (xev.xclient.message_type == XInternAtom(display, "WM_PROTOCOLS", False) && static_cast<Atom>(xev.xclient.data.l[0]) == wmDeleteWindow) {
|
||||
destroyWindow();
|
||||
system("xset r on");
|
||||
exit(0);
|
||||
}
|
||||
|
||||
if (xev.type == FocusIn) {
|
||||
DEBUG(std::format("Recieved event '{}'", "FocusIn"));
|
||||
XAutoRepeatOff(display);
|
||||
//focusGained.Invoke();
|
||||
RWindowEvent event {};
|
||||
OnFocusGain(event);
|
||||
OnFocusGainEvent(event);
|
||||
setFlag(RWindowFlags::IN_FOCUS, true);
|
||||
}
|
||||
|
||||
if (xev.type == FocusOut) {
|
||||
DEBUG(std::format("Recieved event '{}'", "FocusOut"));
|
||||
XAutoRepeatOn(display);
|
||||
//focusLost.Invoke();
|
||||
RWindowEvent event {};
|
||||
OnFocusLost(event);
|
||||
OnFocusLostEvent(event);
|
||||
setFlag(RWindowFlags::IN_FOCUS, false);
|
||||
}
|
||||
|
||||
if (xev.type == KeyRelease) {
|
||||
DEBUG(std::format("Recieved event '{}'", "KeyRelease"));
|
||||
auto scancode = (X11Scancode) xev.xkey.keycode;
|
||||
auto key = GetKeyFromX11Scancode(scancode);
|
||||
OnKeyUpEvent(key);
|
||||
OnKeyUp(key);
|
||||
liftKey(key);
|
||||
}
|
||||
|
||||
if (xev.type == KeyPress) {
|
||||
DEBUG(std::format("Recieved event '{}'", "KeyPress"));
|
||||
auto scancode = (X11Scancode) xev.xkey.keycode;
|
||||
auto key = GetKeyFromX11Scancode(scancode);
|
||||
OnKeyDownEvent(key);
|
||||
OnKeyDown(key);
|
||||
pressKey(key);
|
||||
//eventLog.push_back(eventData);
|
||||
}
|
||||
|
||||
if (xev.type == ButtonRelease) {
|
||||
DEBUG(std::format("Recieved event '{}'", "ButtonRelease"));
|
||||
MouseButton button = GetMouseButtonFromXButton(xev.xbutton.button);
|
||||
auto eventData = MouseButtonUpEvent();
|
||||
eventData.Button = button;
|
||||
|
||||
OnMouseButtonUpEvent(eventData);
|
||||
OnMouseButtonUp(eventData);
|
||||
}
|
||||
|
||||
if (xev.type == ButtonPress) {
|
||||
DEBUG(std::format("Recieved event '{}'", "ButtonPress"));
|
||||
MouseButton button = GetMouseButtonFromXButton(xev.xbutton.button);
|
||||
auto eventData = MouseButtonDownEvent(button);
|
||||
eventData.Button = button;
|
||||
|
||||
OnMouseButtonDownEvent(eventData);
|
||||
OnMouseButtonDown(eventData);
|
||||
}
|
||||
|
||||
if (xev.type == Expose)
|
||||
{
|
||||
DEBUG(std::format("Recieved event '{}'", "Expose"));
|
||||
}
|
||||
|
||||
// NOTE: This event is functionally useless, as it only informs of the very beginning and end of a mouse movement.
|
||||
if (xev.type == MotionNotify)
|
||||
{
|
||||
DEBUG(std::format("Recieved event '{}'", "MotionNotify"));
|
||||
}
|
||||
|
||||
if (xev.type == ResizeRequest) {
|
||||
DEBUG(std::format("Recieved event '{}'", "ResizeRequest"));
|
||||
this->width = xev.xresizerequest.width;
|
||||
this->height = xev.xresizerequest.height;
|
||||
auto eventData = WindowResizeRequestEvent();
|
||||
eventData.Size = {(float)xev.xresizerequest.width, (float)xev.xresizerequest.height};
|
||||
lastKnownWindowSize = eventData.Size;
|
||||
OnResizeRequest(eventData);
|
||||
OnResizeRequestEvent(eventData);
|
||||
glViewport(0, 0, (GLsizei)xev.xresizerequest.width, (GLsizei)xev.xresizerequest.height);
|
||||
}
|
||||
}
|
||||
previousKeyboard = currentKeyboard;
|
||||
}
|
||||
|
||||
|
||||
// Might make the window go off the screen on some window managers.
|
||||
void RWindow::setSize(int newWidth, int newHeight) {
|
||||
if (!getFlag(RWindowFlags::RESIZABLE)) return;
|
||||
|
||||
this->width = newWidth;
|
||||
this->height = newHeight;
|
||||
XResizeWindow(display, window, newWidth, newHeight);
|
||||
XFlush(display);
|
||||
glViewport(0, 0, width, height);
|
||||
DEBUG(std::format("Set size for window '{}'. width={} height={}", this->title, newWidth, newHeight));
|
||||
}
|
||||
|
||||
Vector2 RWindow::getCursorPos() const {
|
||||
Window root = XDefaultRootWindow(display);
|
||||
Window root_return;
|
||||
Window child_return;
|
||||
int root_x_ret;
|
||||
int root_y_ret;
|
||||
int win_x_ret;
|
||||
int win_y_ret;
|
||||
uint32_t mask_return;
|
||||
unsigned m;
|
||||
bool mouseAvailable = XQueryPointer(display, window, &root_return, &child_return, &root_x_ret, &root_y_ret, &win_x_ret, &win_y_ret, &mask_return);
|
||||
|
||||
if (mouseAvailable) {
|
||||
// TODO: process retrieved mouse coordinates
|
||||
// TODO: normalize coordinates from displaySpace to windowSpace
|
||||
// TODO: fire mouse movement event
|
||||
//std::cout << win_x_ret << ", " << win_y_ret << std::endl;
|
||||
// TODO: Compensate for height of window TitleBar + window border width
|
||||
float window_border_width = 2;
|
||||
float window_titlebar_height = 18;
|
||||
Vector2 mouse_coords_raw = {(float)win_x_ret+window_border_width, (float)win_y_ret+window_titlebar_height};
|
||||
auto window_pos = getPos();
|
||||
return mouse_coords_raw - window_pos;
|
||||
}
|
||||
return Vector2::Zero;
|
||||
}
|
||||
|
||||
// TODO: implement integer vector2/3 types
|
||||
Vector2 RWindow::getSize() const {
|
||||
XGetWindowAttributes(display,window,&windowAttributes);
|
||||
return {(float)windowAttributes.width, (float)windowAttributes.height};
|
||||
}
|
||||
|
||||
Vector2 RWindow::getLastKnownResize() const
|
||||
{
|
||||
return lastKnownWindowSize;
|
||||
}
|
||||
|
||||
// TODO: implement integer vector2/3 types
|
||||
Vector2 RWindow::getPos() const {
|
||||
XGetWindowAttributes(display,window,&windowAttributes);
|
||||
return {(float)windowAttributes.x, (float)windowAttributes.y};
|
||||
}
|
||||
|
||||
void RWindow::setPos(int x, int y) {
|
||||
XMoveWindow(display, window, x, y);
|
||||
}
|
||||
|
||||
void RWindow::setPos(const Vector2& pos) {
|
||||
this->setPos(pos.x, pos.y);
|
||||
}
|
||||
|
||||
|
||||
void RWindow::glSwapBuffers() {
|
||||
glXSwapBuffers(display,window);
|
||||
}
|
||||
|
||||
bool RWindow::isResizable() const {
|
||||
return this->getFlag(RWindowFlags::RESIZABLE);
|
||||
}
|
||||
|
||||
void RWindow::fullscreen() {
|
||||
DEBUG(std::format("Fullscreening window '{}'", this->title));
|
||||
fullscreenmode = true;
|
||||
|
||||
XEvent xev;
|
||||
Atom wm_state = XInternAtom(display, "_NET_WM_STATE", true);
|
||||
Atom wm_fullscreen = XInternAtom(display, "_NET_WM_STATE_FULLSCREEN", true);
|
||||
|
||||
XChangeProperty(display, window, wm_state, XA_ATOM, 32, PropModeReplace, (unsigned char *)&wm_fullscreen, 1);
|
||||
memset(&xev, 0, sizeof(xev));
|
||||
xev.type = ClientMessage;
|
||||
xev.xclient.window = window;
|
||||
xev.xclient.message_type = wm_state;
|
||||
xev.xclient.format = 32;
|
||||
xev.xclient.data.l[0] = 1; // _NET_WM_STATE_ADD
|
||||
xev.xclient.data.l[1] = fullscreenmode;
|
||||
xev.xclient.data.l[2] = 0;
|
||||
XSendEvent(display, DefaultRootWindow(display), False, SubstructureNotifyMask | SubstructureRedirectMask, &xev);
|
||||
DEBUG(std::format("Fullscreened window '{}'", this->title));
|
||||
}
|
||||
|
||||
void RWindow::restoreFromFullscreen() {
|
||||
DEBUG(std::format("Restoring window '{}' from fullscreen", this->title));
|
||||
fullscreenmode = false;
|
||||
XEvent xev;
|
||||
Atom wm_state = XInternAtom(display, "_NET_WM_STATE", False);
|
||||
Atom fullscreen = XInternAtom(display, "_NET_WM_STATE_FULLSCREEN", False);
|
||||
memset(&xev, 0, sizeof(xev));
|
||||
xev.type = ClientMessage;
|
||||
xev.xclient.window = window;
|
||||
xev.xclient.message_type = wm_state;
|
||||
xev.xclient.format = 32;
|
||||
xev.xclient.data.l[0] = 0; // _NET_WM_STATE_REMOVE
|
||||
xev.xclient.data.l[1] = fullscreenmode;
|
||||
xev.xclient.data.l[2] = 0;
|
||||
XSendEvent(display, DefaultRootWindow(display), False, SubstructureNotifyMask | SubstructureRedirectMask, &xev);
|
||||
DEBUG(std::format("Restored window '{}' from fullscreen", this->title));
|
||||
}
|
||||
|
||||
void RWindow::setVsyncEnabled(bool b) {
|
||||
PFNGLXSWAPINTERVALEXTPROC glXSwapIntervalEXT;
|
||||
glXSwapIntervalEXT = (PFNGLXSWAPINTERVALEXTPROC)glXGetProcAddressARB((const GLubyte*)"glXSwapIntervalEXT");
|
||||
glXSwapIntervalEXT(display, window, b);
|
||||
}
|
||||
|
||||
bool RWindow::isFullscreen() const {
|
||||
return fullscreenmode;
|
||||
}
|
||||
|
||||
void RWindow::setCursorStyle(CursorStyle style) const {
|
||||
u32 x11_cursor_resolved_enum = static_cast<u32>(style.X11Cursor);
|
||||
Cursor c = XCreateFontCursor(display, x11_cursor_resolved_enum);
|
||||
XDefineCursor(display, window, c);
|
||||
}
|
||||
|
||||
void RWindow::Open() {
|
||||
xSetWindowAttributes.border_pixel = BlackPixel(display, defaultScreen);
|
||||
xSetWindowAttributes.background_pixel = BlackPixel(display, defaultScreen);
|
||||
xSetWindowAttributes.override_redirect = True;
|
||||
xSetWindowAttributes.event_mask = ExposureMask;
|
||||
//setVsyncEnabled(vsync);
|
||||
if (renderer == RenderingAPI::OPENGL) {
|
||||
GLint glAttributes[] = {GLX_RGBA, GLX_DEPTH_SIZE, 24, GLX_DOUBLEBUFFER, None};
|
||||
visual = glXChooseVisual(display, defaultScreen, glAttributes);
|
||||
glContext = glXCreateContext(display, visual, nullptr, GL_TRUE);
|
||||
}
|
||||
|
||||
xSetWindowAttributes.colormap = XCreateColormap(display, RootWindow(display, defaultScreen), visual->visual, AllocNone);
|
||||
|
||||
window = XCreateWindow(display, RootWindow(display, defaultScreen), 0, 0, width, height, 0, visual->depth,
|
||||
InputOutput, visual->visual, CWBackPixel | CWColormap | CWBorderPixel | NoEventMask,
|
||||
&xSetWindowAttributes);
|
||||
// Set window to floating because fucking tiling WMs
|
||||
windowTypeAtom = XInternAtom(display, "_NET_WM_WINDOW_TYPE", False);
|
||||
windowTypeUtilityAtom = XInternAtom(display, "_NET_WM_WINDOW_TYPE_UTILITY", False);
|
||||
XChangeProperty(display, window, windowTypeAtom, XA_ATOM, 32, PropModeReplace,
|
||||
(unsigned char *)&windowTypeUtilityAtom, 1);
|
||||
//
|
||||
XSelectInput(display, window,
|
||||
ExposureMask | KeyPressMask | KeyReleaseMask | ButtonPressMask | ButtonReleaseMask |
|
||||
PointerMotionMask |
|
||||
PointerMotionHintMask | FocusChangeMask | StructureNotifyMask | SubstructureRedirectMask |
|
||||
SubstructureNotifyMask | CWColormap | ResizeRequest);
|
||||
XMapWindow(display, window);
|
||||
XStoreName(display, window, title.c_str());
|
||||
wmDeleteWindow = XInternAtom(display, "WM_DELETE_WINDOW", False);
|
||||
XSetWMProtocols(display, window, &wmDeleteWindow, 1);
|
||||
|
||||
if (renderer == RenderingAPI::OPENGL)
|
||||
glXMakeCurrent(display, window, glContext);
|
||||
open = true;
|
||||
}
|
||||
|
||||
void RWindow::setTitle(const std::string &title) {
|
||||
this->title = title;
|
||||
XStoreName(display, window, title.c_str());
|
||||
}
|
||||
|
||||
// TODO: Implement MouseButton map
|
||||
bool RWindow::isMouseButtonDown(MouseButton button) const {
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
// TODO: Implement ControllerButton map
|
||||
|
114
src/platform/shared/window.cpp
Normal file
114
src/platform/shared/window.cpp
Normal file
@@ -0,0 +1,114 @@
|
||||
#include <rewindow/types/window.h>
|
||||
#include <jlog/jlog.hpp>
|
||||
std::string RWindowFlagToStr(RWindowFlags flag) {
|
||||
switch (flag) {
|
||||
case RWindowFlags::IN_FOCUS: return "IN_FOCUS";
|
||||
case RWindowFlags::FULLSCREEN: return "FULLSCREEN";
|
||||
case RWindowFlags::RESIZABLE: return "RESIZEABLE";
|
||||
case RWindowFlags::VSYNC: return "VSYNC";
|
||||
case RWindowFlags::QUIT: return "QUIT";
|
||||
case RWindowFlags::MAX_FLAG: return "MAX_FLAG";
|
||||
default:
|
||||
FATAL("")
|
||||
return "unimplemented flag";
|
||||
}
|
||||
};
|
||||
|
||||
using namespace ReWindow;
|
||||
|
||||
RWindow::RWindow() {
|
||||
title = "ReWindow Application";
|
||||
width = 640;
|
||||
height = 480;
|
||||
//RWindow::singleton = this;
|
||||
}
|
||||
|
||||
RWindow::RWindow(const std::string& title, int width, int height) : flags{false,false,false,false} {
|
||||
this->title = title;
|
||||
this->width = width;
|
||||
this->height = height;
|
||||
//RWindow::singleton = this;
|
||||
}
|
||||
|
||||
RWindow::RWindow(const std::string& title, int width, int height, RenderingAPI renderer) :
|
||||
title(title), width(width), height(height), renderer(renderer) {}
|
||||
|
||||
Vector2 RWindow::GetMouseCoordinates() const {
|
||||
return getCursorPos();
|
||||
}
|
||||
|
||||
bool RWindow::getFlag(RWindowFlags flag) const {return flags[(int)flag];}
|
||||
|
||||
bool RWindow::isAlive() const {
|
||||
return true;
|
||||
}
|
||||
|
||||
void RWindow::setResizable(bool resizable) {
|
||||
this->resizable = resizable;
|
||||
this->setFlag(RWindowFlags::RESIZABLE, resizable);
|
||||
}
|
||||
|
||||
void RWindow::setFullscreen(bool fs) {
|
||||
if (fs)
|
||||
fullscreen();
|
||||
else
|
||||
restoreFromFullscreen();
|
||||
}
|
||||
|
||||
void RWindow::liftKey(Key key) {
|
||||
currentKeyboard.PressedKeys[key] = false;
|
||||
auto event = ReWindow::WindowEvents::KeyUpEvent(key);
|
||||
OnKeyUp(event);
|
||||
}
|
||||
|
||||
|
||||
std::string RWindow::getTitle() const {
|
||||
return this->title;
|
||||
}
|
||||
|
||||
/*
|
||||
Vector2 RWindow::getSize() const
|
||||
{
|
||||
return {this->width, this->height};
|
||||
}
|
||||
*/
|
||||
|
||||
int RWindow::getWidth() const
|
||||
{
|
||||
return this->width;
|
||||
}
|
||||
|
||||
int RWindow::getHeight() const
|
||||
{
|
||||
return this->height;
|
||||
}
|
||||
|
||||
|
||||
void RWindow::setRenderer(RenderingAPI api) {
|
||||
renderer = api;
|
||||
}
|
||||
|
||||
void RWindow::setSize(const Vector2& size) {
|
||||
this->width = size.x;
|
||||
this->height = size.y;
|
||||
this->setSize(size.x, size.y);
|
||||
}
|
||||
|
||||
bool RWindow::isKeyDown(Key key) const {
|
||||
for (const auto& pair : currentKeyboard.PressedKeys)
|
||||
if (pair.first == key && pair.second)
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
void RWindow::pressKey(Key key) {
|
||||
currentKeyboard.PressedKeys[key] = true;
|
||||
auto eventData = KeyDownEvent(key);
|
||||
OnKeyDown(eventData);
|
||||
}
|
||||
|
||||
|
||||
void RWindow::Close()
|
||||
{
|
||||
|
||||
}
|
295
src/platform/windows/window.cpp
Normal file
295
src/platform/windows/window.cpp
Normal file
@@ -0,0 +1,295 @@
|
||||
#include <Windows.h>
|
||||
//#include <gl/GL.h>
|
||||
#include <rewindow/types/window.h>
|
||||
|
||||
using namespace ReWindow;
|
||||
|
||||
bool fullscreenmode = false;
|
||||
bool open = false;
|
||||
HINSTANCE hInstance = GetModuleHandle(nullptr);
|
||||
HWND hwnd;
|
||||
HDC hdc;
|
||||
HGLRC glContext;
|
||||
|
||||
void raise() { SetWindowPos(hwnd, HWND_TOP, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE); }
|
||||
void lower() { SetWindowPos(hwnd, HWND_BOTTOM, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE); }
|
||||
|
||||
void RWindow::setFlag(RWindowFlags flag, bool state) {
|
||||
flags[(int) flag] = state;
|
||||
if (flag == RWindowFlags::RESIZABLE && !state) {
|
||||
RECT rect;
|
||||
GetWindowRect(hwnd, &rect);
|
||||
LONG style = GetWindowLong(hwnd, GWL_STYLE);
|
||||
style &= ~(WS_THICKFRAME | WS_MAXIMIZEBOX);
|
||||
SetWindowLong(hwnd, GWL_STYLE, style);
|
||||
SetWindowPos(hwnd, nullptr, rect.left, rect.top, rect.right - rect.left, rect.bottom - rect.top, SWP_FRAMECHANGED | SWP_NOZORDER | SWP_NOOWNERZORDER);
|
||||
}
|
||||
}
|
||||
|
||||
void RWindow::pollEvents() {
|
||||
MSG msg;
|
||||
while (PeekMessage(&msg, nullptr, 0, 0, PM_REMOVE)) {
|
||||
TranslateMessage(&msg);
|
||||
DispatchMessage(&msg);
|
||||
}
|
||||
}
|
||||
|
||||
void RWindow::setSize(int newWidth, int newHeight) {
|
||||
if (!getFlag(RWindowFlags::RESIZABLE)) return;
|
||||
this->width = newWidth;
|
||||
this->height = newHeight;
|
||||
SetWindowPos(hwnd, nullptr, 0, 0, width, height, SWP_NOMOVE | SWP_NOZORDER);
|
||||
}
|
||||
|
||||
Vector2 RWindow::getCursorPos() const {
|
||||
POINT point;
|
||||
GetCursorPos(&point);
|
||||
ScreenToClient(hwnd, &point);
|
||||
return { (float)point.x, (float)point.y };
|
||||
}
|
||||
|
||||
Vector2 RWindow::getSize() const {
|
||||
RECT rect;
|
||||
GetClientRect(hwnd, &rect);
|
||||
return { (float)(rect.right - rect.left), (float)(rect.bottom - rect.top) };
|
||||
}
|
||||
|
||||
void RWindow::setPos(int x, int y) {
|
||||
SetWindowPos(hwnd, nullptr, x, y, 0, 0, SWP_NOSIZE | SWP_NOZORDER);
|
||||
}
|
||||
|
||||
void RWindow::setPos(const Vector2& pos) {
|
||||
setPos(pos.x, pos.y);
|
||||
}
|
||||
|
||||
void RWindow::fullscreen() {
|
||||
// Implement fullscreen
|
||||
SetWindowLong(hwnd, GWL_STYLE, GetWindowLong(hwnd, GWL_STYLE) & ~WS_OVERLAPPEDWINDOW);
|
||||
SetWindowPos(hwnd, HWND_TOP, 0, 0, GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN), SWP_FRAMECHANGED | SWP_NOOWNERZORDER);
|
||||
}
|
||||
|
||||
void RWindow::restoreFromFullscreen() {
|
||||
// Implement restore from fullscreen
|
||||
SetWindowLong(hwnd, GWL_STYLE, GetWindowLong(hwnd, GWL_STYLE) | WS_OVERLAPPEDWINDOW);
|
||||
SetWindowPos(hwnd, nullptr, 0, 0, width, height, SWP_FRAMECHANGED | SWP_NOZORDER | SWP_NOOWNERZORDER);
|
||||
}
|
||||
|
||||
void RWindow::setVsyncEnabled(bool b) {
|
||||
typedef BOOL(WINAPI* PFNWGLSWAPINTERVALEXTPROC)(int interval);
|
||||
PFNWGLSWAPINTERVALEXTPROC wglSwapIntervalEXT = nullptr;
|
||||
wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC) wglGetProcAddress("wglSwapIntervalEXT");
|
||||
|
||||
if (wglSwapIntervalEXT)
|
||||
wglSwapIntervalEXT(b ? 1 : 0);
|
||||
}
|
||||
|
||||
bool RWindow::isFullscreen() const {
|
||||
return fullscreenmode;
|
||||
}
|
||||
|
||||
RWindow* eWindow = nullptr;
|
||||
KeyboardState* pKeyboard = nullptr;
|
||||
KeyboardState* cKeyboard = nullptr;
|
||||
//Event loop.
|
||||
LRESULT CALLBACK WindowProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam) {
|
||||
switch (uMsg) {
|
||||
case WM_CLOSE:
|
||||
DestroyWindow(hwnd);
|
||||
case WM_DESTROY:
|
||||
exit(0);
|
||||
case WM_SIZE:
|
||||
break;
|
||||
case WM_KEYDOWN: {
|
||||
auto key = GetKeyFromWindowsScancode((WindowsScancode) wParam);
|
||||
//Key repeat fix.
|
||||
if (!pKeyboard->PressedKeys[key]) {
|
||||
eWindow->OnKeyDownEvent(key);
|
||||
eWindow->OnKeyDown(key);
|
||||
eWindow->pressKey(key);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case WM_KEYUP: {
|
||||
auto key = GetKeyFromWindowsScancode((WindowsScancode) wParam);
|
||||
eWindow->OnKeyUpEvent(key);
|
||||
eWindow->OnKeyUp(key);
|
||||
eWindow->liftKey(key);
|
||||
break;
|
||||
}
|
||||
|
||||
//Mouse Buttons.
|
||||
case WM_MOUSEWHEEL: {
|
||||
auto eventData = MouseButtonDownEvent();
|
||||
|
||||
//If the wheel delta is positive, That's MWheelUp, Negative is MWheelDown.
|
||||
int wheel_delta = GET_WHEEL_DELTA_WPARAM(wParam);
|
||||
if (wheel_delta > 0)
|
||||
eventData.Button = MouseButtons::MWheelUp,
|
||||
eWindow->OnMouseButtonDownEvent(eventData),
|
||||
eWindow->OnMouseButtonDown(eventData);
|
||||
|
||||
else
|
||||
eventData.Button = MouseButtons::MWheelDown,
|
||||
eWindow->OnMouseButtonDownEvent(eventData),
|
||||
eWindow->OnMouseButtonDown(eventData);
|
||||
break;
|
||||
}
|
||||
|
||||
case WM_LBUTTONDOWN: {
|
||||
auto eventData = MouseButtonDownEvent();
|
||||
eventData.Button = MouseButtons::Left;
|
||||
|
||||
eWindow->OnMouseButtonDownEvent(eventData);
|
||||
eWindow->OnMouseButtonDown(eventData);
|
||||
break;
|
||||
}
|
||||
case WM_LBUTTONUP: {
|
||||
auto eventData = MouseButtonUpEvent();
|
||||
eventData.Button = MouseButtons::Left;
|
||||
|
||||
eWindow->OnMouseButtonUpEvent(eventData);
|
||||
eWindow->OnMouseButtonUp(eventData);
|
||||
break;
|
||||
}
|
||||
case WM_RBUTTONDOWN: {
|
||||
auto eventData = MouseButtonDownEvent();
|
||||
eventData.Button = MouseButtons::Right;
|
||||
|
||||
eWindow->OnMouseButtonDownEvent(eventData);
|
||||
eWindow->OnMouseButtonDown(eventData);
|
||||
break;
|
||||
}
|
||||
case WM_RBUTTONUP: {
|
||||
auto eventData = MouseButtonUpEvent();
|
||||
eventData.Button = MouseButtons::Right;
|
||||
|
||||
eWindow->OnMouseButtonUpEvent(eventData);
|
||||
eWindow->OnMouseButtonUp(eventData);
|
||||
break;
|
||||
}
|
||||
case WM_MBUTTONDOWN: {
|
||||
auto eventData = MouseButtonDownEvent();
|
||||
eventData.Button = MouseButtons::Middle;
|
||||
|
||||
eWindow->OnMouseButtonDownEvent(eventData);
|
||||
eWindow->OnMouseButtonDown(eventData);
|
||||
break;
|
||||
}
|
||||
case WM_MBUTTONUP: {
|
||||
auto eventData = MouseButtonUpEvent();
|
||||
eventData.Button = MouseButtons::Middle;
|
||||
|
||||
eWindow->OnMouseButtonUpEvent(eventData);
|
||||
eWindow->OnMouseButtonUp(eventData);
|
||||
break;
|
||||
}
|
||||
case WM_XBUTTONDOWN: {
|
||||
WORD button = GET_XBUTTON_WPARAM(wParam);
|
||||
auto eventData = MouseButtonDownEvent();
|
||||
|
||||
if (button == XBUTTON1)
|
||||
eventData.Button = MouseButtons::Mouse4,
|
||||
eWindow->OnMouseButtonDownEvent(eventData),
|
||||
eWindow->OnMouseButtonDown(eventData);
|
||||
|
||||
if (button == XBUTTON2)
|
||||
eventData.Button = MouseButtons::Mouse5,
|
||||
eWindow->OnMouseButtonDownEvent(eventData),
|
||||
eWindow->OnMouseButtonDown(eventData);
|
||||
break;
|
||||
}
|
||||
case WM_XBUTTONUP: {
|
||||
WORD button = GET_XBUTTON_WPARAM(wParam);
|
||||
auto eventData = MouseButtonUpEvent();
|
||||
|
||||
if (button == XBUTTON1)
|
||||
eventData.Button = MouseButtons::Mouse4,
|
||||
eWindow->OnMouseButtonUpEvent(eventData),
|
||||
eWindow->OnMouseButtonUp(eventData);
|
||||
|
||||
if (button == XBUTTON2)
|
||||
eventData.Button = MouseButtons::Mouse5,
|
||||
eWindow->OnMouseButtonUpEvent(eventData),
|
||||
eWindow->OnMouseButtonUp(eventData);
|
||||
break;
|
||||
}
|
||||
case WM_MOUSEMOVE:
|
||||
//This is the same as "Motion Notify" in the X Window System.
|
||||
break;
|
||||
}
|
||||
|
||||
if (pKeyboard != nullptr && cKeyboard != nullptr)
|
||||
pKeyboard = cKeyboard;
|
||||
|
||||
return DefWindowProc(hwnd, uMsg, wParam, lParam);
|
||||
}
|
||||
|
||||
void RWindow::setCursorStyle(CursorStyle style) const {}
|
||||
|
||||
void RWindow::Open() {
|
||||
eWindow = this;
|
||||
pKeyboard = &previousKeyboard;
|
||||
cKeyboard = ¤tKeyboard;
|
||||
WNDCLASS wc = { };
|
||||
wc.lpfnWndProc = WindowProc;
|
||||
wc.hInstance = hInstance;
|
||||
wc.lpszClassName = "RWindowClass";
|
||||
RegisterClass(&wc);
|
||||
hwnd = CreateWindowEx(
|
||||
0,
|
||||
"RWindowClass",
|
||||
title.c_str(),
|
||||
WS_OVERLAPPEDWINDOW,
|
||||
CW_USEDEFAULT, CW_USEDEFAULT, width, height,
|
||||
nullptr,
|
||||
nullptr,
|
||||
hInstance,
|
||||
nullptr
|
||||
);
|
||||
|
||||
if (renderer == RenderingAPI::OPENGL) {
|
||||
PIXELFORMATDESCRIPTOR pfd = {
|
||||
sizeof(PIXELFORMATDESCRIPTOR),
|
||||
1,
|
||||
PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER,
|
||||
PFD_TYPE_RGBA,
|
||||
24,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0, 0, 0, 0,
|
||||
24,
|
||||
8,
|
||||
0,
|
||||
PFD_MAIN_PLANE,
|
||||
0,
|
||||
0, 0, 0
|
||||
};
|
||||
|
||||
hdc = GetDC(hwnd);
|
||||
int pixelFormat = ChoosePixelFormat(hdc, &pfd);
|
||||
SetPixelFormat(hdc, pixelFormat, &pfd);
|
||||
|
||||
glContext = wglCreateContext(hdc);
|
||||
wglMakeCurrent(hdc, glContext);
|
||||
}
|
||||
ShowWindow(hwnd, SW_SHOW);
|
||||
open = true;
|
||||
}
|
||||
|
||||
void RWindow::glSwapBuffers() {
|
||||
SwapBuffers(hdc);
|
||||
}
|
||||
|
||||
void RWindow::refresh() {
|
||||
// TODO: Implement refresh time keeping
|
||||
OnRefresh(0.f);
|
||||
|
||||
// TODO: Check if mouse coords have changed, only then fire OnMouseMove event
|
||||
Vector2 mouse_coords = getCursorPos();
|
||||
|
||||
auto eventData = MouseMoveEvent(mouse_coords);
|
||||
OnMouseMove(eventData);
|
||||
std::this_thread::sleep_for(1ms);
|
||||
}
|
1
src/rewindow/types/window.cpp
Normal file
1
src/rewindow/types/window.cpp
Normal file
@@ -0,0 +1 @@
|
||||
// Base Window Implementation - Anything that is consistent across Windows, Linux, etc
|
9
src/types/gamepadbutton.cpp
Normal file
9
src/types/gamepadbutton.cpp
Normal file
@@ -0,0 +1,9 @@
|
||||
#include <rewindow/types/gamepadbutton.h>
|
||||
|
||||
bool GamepadButton::operator==(const GamepadButton &rhs) const {
|
||||
return this->GetMnemonicButtonCode() == rhs.GetMnemonicButtonCode();
|
||||
}
|
||||
|
||||
void GamepadThumbstick::SetDeadzone(float minimum) const {
|
||||
|
||||
}
|
46
src/types/key.cpp
Normal file
46
src/types/key.cpp
Normal file
@@ -0,0 +1,46 @@
|
||||
#include <rewindow/types/key.h>
|
||||
#include <jlog/jlog.hpp>
|
||||
//std::vector<Key> Key::keyboard = {};
|
||||
|
||||
std::vector<Key> Key::GetKeyboard() { return keyboard; }
|
||||
|
||||
Key::Key() {
|
||||
keyboard.push_back(*this);
|
||||
}
|
||||
|
||||
Key::Key(const char* charcode, X11Scancode scancode, WindowsScancode sc)
|
||||
: CharCode(charcode), x11ScanCode(scancode), winScanCode(sc)
|
||||
{
|
||||
//TODO doing this is what crashes the program.
|
||||
keyboard.push_back(*this);
|
||||
}
|
||||
|
||||
|
||||
|
||||
bool Key::operator==(const Key &rhs) const {
|
||||
//This is not a good workaround.
|
||||
return (this->x11ScanCode == rhs.x11ScanCode);
|
||||
}
|
||||
|
||||
bool Key::operator<(const Key &rhs) const {
|
||||
return (this->CharCode < rhs.CharCode);
|
||||
}
|
||||
|
||||
|
||||
|
||||
Key GetKeyFromX11Scancode(X11Scancode code) {
|
||||
for (const auto& key : Key::GetKeyboard())
|
||||
if (key.x11ScanCode == code)
|
||||
return key;
|
||||
std::cout << "Unavaliable Scancode: " + std::to_string((int)code) << std::endl;
|
||||
return Keys::Space;
|
||||
}
|
||||
|
||||
Key GetKeyFromWindowsScancode(WindowsScancode code) {
|
||||
for (const auto& key : Key::GetKeyboard())
|
||||
if (key.winScanCode == code)
|
||||
return key;
|
||||
|
||||
std::cout << "Unavaliable Scancode: " + std::to_string((int) code) << std::endl;
|
||||
return Keys::Space;
|
||||
}
|
33
src/types/mousebutton.cpp
Normal file
33
src/types/mousebutton.cpp
Normal file
@@ -0,0 +1,33 @@
|
||||
#include <rewindow/types/mousebutton.h>
|
||||
#include <string>
|
||||
#include <jlog/jlog.hpp>
|
||||
|
||||
MouseButton::MouseButton() {
|
||||
}
|
||||
|
||||
MouseButton::MouseButton(const char* charcode, unsigned int index) {
|
||||
this->CharCode = charcode;
|
||||
this->ButtonIndex = index;
|
||||
}
|
||||
|
||||
bool MouseButton::operator==(const MouseButton &mb) const {
|
||||
return (mb.ButtonIndex == this->ButtonIndex);
|
||||
}
|
||||
|
||||
|
||||
MouseButton GetMouseButtonFromXButton(unsigned int button) {
|
||||
switch(button) {
|
||||
case 1: return MouseButtons::Left;
|
||||
case 2: return MouseButtons::Middle;
|
||||
case 3: return MouseButtons::Right;
|
||||
case 4: return MouseButtons::MWheelUp;
|
||||
case 5: return MouseButtons::MWheelDown;
|
||||
//For *whatever* reason. These aren't in X.h
|
||||
case 8: return MouseButtons::Mouse4;
|
||||
case 9: return MouseButtons::Mouse5;
|
||||
default: {
|
||||
FATAL("Undefined XButtonCode: " + std::to_string((int) button));
|
||||
return MouseButtons::Unimplemented;
|
||||
}
|
||||
}
|
||||
}
|
@@ -1 +0,0 @@
|
||||
#include "../../include/rewindow/types/window.h"
|
Reference in New Issue
Block a user