Refactoring
This commit is contained in:
@@ -22,7 +22,7 @@ set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_CURRENT_SOURCE_DIR}/cmake")
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CPMAddPackage(
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NAME J3ML
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URL https://git.redacted.cc/josh/j3ml/archive/Prerelease-7.zip
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URL https://git.redacted.cc/josh/j3ml/archive/Prerelease-14.zip
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)
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find_package(OpenGL REQUIRED)
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@@ -131,7 +131,7 @@ static Key GetKeyFromX11Scancode(X11Scancode code)
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if (key.x11ScanCode == code)
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return key;
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}
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throw "Unavaliable Scancode: " + std::to_string((int)code);
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throw std::runtime_error("Unavaliable Scancode: " + std::to_string((int)code));
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}
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static Key GetKeyFromWindowsScancode(WindowsScancode code)
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{
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@@ -139,5 +139,5 @@ static Key GetKeyFromWindowsScancode(WindowsScancode code)
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if (key.winScanCode == code)
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return key;
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}
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throw "Unavaliable Scancode: " + std::to_string((int)code);
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throw std::runtime_error("Unavaliable Scancode: " + std::to_string((int)code));
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}
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@@ -3,20 +3,23 @@
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#include <vector>
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#include <memory>
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#include <rewindow/types/event.h>
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#include <functional>
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#include <map>
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#include <rewindow/types/key.h>
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#if __linux__
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#include <X11/Xlib.h>
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#include <X11/Xutil.h>
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#include <GL/gl.h>
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#include <GL/glx.h>
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#include <functional>
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#include <rewindow/data/X11Scancodes.h>
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#include <map>
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#include "key.h"
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#endif
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using namespace std::chrono_literals;
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using precision_clock = std::chrono::high_resolution_clock;
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using precision_timestamp = precision_clock::time_point;
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enum class RWindowFlags: uint8_t {
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IN_FOCUS = 0,
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FULLSCREEN = 1,
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@@ -48,146 +51,167 @@ enum class CursorStyle
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RightSide,
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};
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using namespace std::chrono_literals;
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using precision_clock = std::chrono::high_resolution_clock;
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using precision_timestamp = precision_clock::time_point;
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class TimestampedEvent {
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private:
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precision_timestamp timestamp;
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public:
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TimestampedEvent() : timestamp(precision_clock::now())
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{ }
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precision_timestamp GetTimestamp() const { return timestamp;}
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};
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class RWindowEvent : public TimestampedEvent {
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public:
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RWindowEvent() : TimestampedEvent() { }
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};
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const RWindowEvent EmptyRWindowEvent;
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enum class KeyState { Pressed, Released };
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namespace ReWindow
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{
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using LinearAlgebra::Vector2;
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class KeyboardState {
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public:
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std::map<Key, bool> PressedKeys;
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};
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class TimestampedEvent {
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private:
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precision_timestamp timestamp;
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public:
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TimestampedEvent() : timestamp(precision_clock::now())
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{ }
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precision_timestamp GetTimestamp() const { return timestamp;}
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};
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class GamepadState {
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public:
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std::map<GamepadButton, bool> PressedButtons;
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};
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class RWindowEvent : public TimestampedEvent {
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public:
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RWindowEvent() : TimestampedEvent() { }
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};
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const RWindowEvent EmptyRWindowEvent;
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class InputState {
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public:
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KeyboardState Keyboard;
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GamepadState Gamepad;
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};
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class KeyboardEvent : public RWindowEvent {
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public:
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Key key;
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KeyState state;
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KeyboardEvent(Key key, KeyState state) : RWindowEvent(), key(key), state(state) {}
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};
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class MouseEvent : public RWindowEvent {};
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class GamepadEvent : public RWindowEvent {};
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class KeyDownEvent : public KeyboardEvent {
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public:
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KeyDownEvent(Key key) : KeyboardEvent(key, KeyState::Pressed) {}
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};
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class KeyUpEvent : public KeyboardEvent {
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public:
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KeyUpEvent(Key key) : KeyboardEvent(key, KeyState::Released) {}
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};
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class MouseButtonDownEvent : public RWindowEvent {
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public:
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MouseButton button;
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};
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const MouseButtonDownEvent EmptyMouseButtonDownEvent{};
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class RWindow {
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private:
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bool flags[4];
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std::vector<RWindowEvent> eventLog;
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KeyboardState currentKeyboard; // Current Frame's Keyboard State
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KeyboardState previousKeyboard; // Previous Frame's Keyboard State
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bool fullscreenmode = false;
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public:
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Event<> focusGained;
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Event<> focusLost;
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// TODO: Integrate J3ML
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Event<LinearAlgebra::Vector2> mouseMoved;
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Event<MouseButton> mouseBtnPressed;
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Event<MouseButton> mouseBtnReleased;
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Event<KeyDownEvent> onKeyboardPress;
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Event<KeyUpEvent> onKeyboardRelease;
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virtual void OnFocusLost(const RWindowEvent& e) {}
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virtual void OnFocusGain(const RWindowEvent& e) {}
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virtual void OnMouseMove(const MouseEvent& e) {}
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virtual void OnRefresh(float elapsed) {}
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virtual void OnResizeSuccess() {}
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virtual bool OnResizeRequest() {}
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// TODO: Must be implemented from scratch as a Motif Window in x11
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void MessageBox();
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bool isFocused() const;
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bool isFullscreen() const
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namespace WindowEvents
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{
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return fullscreenmode;
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class KeyboardState {
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public:
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std::map<Key, bool> PressedKeys;
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};
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class GamepadState {
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public:
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std::map<GamepadButton, bool> PressedButtons;
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};
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class InputState {
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public:
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KeyboardState Keyboard;
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GamepadState Gamepad;
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};
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class KeyboardEvent : public RWindowEvent {
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public:
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Key key;
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KeyState state;
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KeyboardEvent(Key key, KeyState state) : RWindowEvent(), key(key), state(state) {}
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};
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class MouseEvent : public RWindowEvent {};
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class GamepadEvent : public RWindowEvent {};
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class MouseMoveEvent : public MouseEvent {
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public:
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MouseMoveEvent(const Vector2 &pos) : MouseEvent()
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{}
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};
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class KeyDownEvent : public KeyboardEvent {
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public:
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KeyDownEvent(Key key) : KeyboardEvent(key, KeyState::Pressed) {}
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};
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class KeyUpEvent : public KeyboardEvent {
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public:
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KeyUpEvent(Key key) : KeyboardEvent(key, KeyState::Released) {}
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};
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class MouseButtonDownEvent : public RWindowEvent {
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public:
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MouseButton button;
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};
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const MouseButtonDownEvent EmptyMouseButtonDownEvent{};
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}
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bool isResizable() const;
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bool isVsyncEnabled() const;
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bool isAlive() const;
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using namespace WindowEvents;
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void setMouseVisible(bool visible);
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void setMouseLocked();
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void setMouseCenter();
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void restoreMouseFromLastCenter(); // Feels nicer for users
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class RWindow {
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private:
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bool flags[4];
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std::vector<RWindowEvent> eventLog;
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KeyboardState currentKeyboard; // Current Frame's Keyboard State
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KeyboardState previousKeyboard; // Previous Frame's Keyboard State
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bool fullscreenmode = false;
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public:
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Event<> focusGained;
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Event<> focusLost;
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// TODO: Integrate J3ML
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Event<Vector2> mouseMoved;
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Event<MouseButton> mouseBtnPressed;
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Event<MouseButton> mouseBtnReleased;
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Event<KeyDownEvent> onKeyboardPress;
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Event<KeyUpEvent> onKeyboardRelease;
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virtual void OnFocusLost(const RWindowEvent& e) {}
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virtual void OnFocusGain(const RWindowEvent& e) {}
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virtual void OnMouseMove(const MouseEvent& e) {}
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virtual void OnRefresh(float elapsed) {}
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virtual void OnResizeSuccess() {}
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virtual bool OnResizeRequest() {}
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virtual void OnKeyDownEvent(const KeyDownEvent&) {}
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virtual void OnKeyUpEvent(const KeyUpEvent&) {}
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virtual void OnMouseMoveEvent(const MouseMoveEvent&) {}
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// TODO: Must be implemented from scratch as a Motif Window in x11
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void MessageBox();
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bool isFocused() const;
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bool isFullscreen() const
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{
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return fullscreenmode;
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}
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bool isResizable() const;
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bool isVsyncEnabled() const;
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bool isAlive() const;
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void setMouseVisible(bool visible);
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void setMouseLocked();
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void setMouseCenter();
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void restoreMouseFromLastCenter(); // Feels nicer for users
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void setFullscreen(bool fs);
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void setResizable(bool resizable);
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void setVsyncEnabled(bool);
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void setTitle(const std::string& title);
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void setFullscreen(bool fs);
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void setResizable(bool resizable);
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void setVsyncEnabled(bool);
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void setTitle(const std::string& title);
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void fullscreen();
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void restoreFromFullscreen();
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void fullscreen();
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void restoreFromFullscreen();
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bool getFlag(RWindowFlags flag) const;
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void setFlag(RWindowFlags flag, bool state);
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void init(RenderingAPI api, const char* title, int width, int height, bool vsync);
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void destroyWindow();
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void pollEvents();
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void refresh();
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void setSize(int width, int height);
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std::unique_ptr<int[]> getPos();
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std::unique_ptr<int[]> getSize();
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void setPos(int x, int y);
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bool keyDown(X11Scancode scancode);
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bool mouseButtonDown(MouseButton buttoncode);
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KeyDownEvent getEvent(X11Scancode scancode);
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MouseButtonDownEvent getEvent(MouseButton buttoncode);
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bool getFlag(RWindowFlags flag) const;
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void setFlag(RWindowFlags flag, bool state);
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void init(RenderingAPI api, const char* title, int width, int height, bool vsync);
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void destroyWindow();
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void pollEvents();
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void refresh();
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void setSize(int width, int height);
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Vector2 getPos();
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Vector2 getSize();
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void setPos(int x, int y);
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bool keyDown(X11Scancode scancode);
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bool mouseButtonDown(MouseButton buttoncode);
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KeyDownEvent getEvent(X11Scancode scancode);
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MouseButtonDownEvent getEvent(MouseButton buttoncode);
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void raise() const;
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void lower() const;
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void setCursor(CursorStyle style) const;
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// TODO: Implement
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// void setCursor(Icon* icon) const;
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static void glSwapBuffers();
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//Initialize to false because it's not guaranteed that they will be cleared first
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RWindow();
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};
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}
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void raise() const;
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void lower() const;
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void setCursor(CursorStyle style) const;
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// TODO: Implement
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// void setCursor(Icon* icon) const;
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static void glSwapBuffers();
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//Initialize to false because it's not guaranteed that they will be cleared first
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RWindow();
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};
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7
main.cpp
7
main.cpp
@@ -3,23 +3,24 @@
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#if __linux__
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void KeyDown(KeyDownEvent e)
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void KeyDown(const ReWindow::WindowEvents::KeyDownEvent& e)
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{
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std::cout << e.key.CharCode << " pressed" << std::endl;
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}
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int main() {
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auto* window = new RWindow();
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auto* window = new ReWindow::RWindow();
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window->init(RenderingAPI::OPENGL, "name",100,100, true);
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window->setFlag(RWindowFlags::RESIZABLE, false);
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window->onKeyboardPress += KeyDown;
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window->onKeyboardRelease += [&](KeyUpEvent e)
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window->onKeyboardRelease += [&](ReWindow::WindowEvents::KeyUpEvent e)
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{
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if (e.key == Keys::F)
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window->setFullscreen(!window->isFullscreen());
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};
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while (window->isAlive()) {
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window->pollEvents();
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window->refresh();
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@@ -44,287 +44,290 @@ bool Key::operator<(const Key &rhs) const {
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return (this->CharCode < rhs.CharCode);
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}
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void RWindow::raise() const { XRaiseWindow(display, window); }
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void RWindow::lower() const { XLowerWindow(display, window); }
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namespace ReWindow {
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void RWindow::init(RenderingAPI api, const char* title, int width, int height, bool vsync) {
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if (api == RenderingAPI::OPENGL) {
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xSetWindowAttributes.border_pixel = BlackPixel(display, defaultScreen);
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xSetWindowAttributes.background_pixel = BlackPixel(display, defaultScreen);
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xSetWindowAttributes.override_redirect = True;
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xSetWindowAttributes.event_mask = ExposureMask;
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setVsyncEnabled(vsync);
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GLint glAttributes[] = {GLX_RGBA, GLX_DEPTH_SIZE, 24, GLX_DOUBLEBUFFER, None};
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visual = glXChooseVisual(display, defaultScreen, glAttributes);
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glContext = glXCreateContext(display, visual, nullptr, GL_TRUE);
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vsync = sync;
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xSetWindowAttributes.colormap = XCreateColormap(display, RootWindow(display, defaultScreen), visual->visual,
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AllocNone);
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void RWindow::raise() const { XRaiseWindow(display, window); }
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void RWindow::lower() const { XLowerWindow(display, window); }
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window = XCreateWindow(display, RootWindow(display, defaultScreen), 0, 0, width, height, 0, visual->depth,
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InputOutput, visual->visual, CWBackPixel | CWColormap | CWBorderPixel | NoEventMask,
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&xSetWindowAttributes);
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XSelectInput(display, window,
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ExposureMask | KeyPressMask | KeyReleaseMask | ButtonPressMask | ButtonReleaseMask |
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Button1MotionMask | Button2MotionMask | Button3MotionMask | Button4MotionMask | Button5MotionMask |
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PointerMotionHintMask | FocusChangeMask | StructureNotifyMask | SubstructureRedirectMask |
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SubstructureNotifyMask | CWColormap);
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XMapWindow(display, window);
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XStoreName(display, window, title);
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wmDeleteWindow = XInternAtom(display, "WM_DELETE_WINDOW", False);
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XSetWMProtocols(display, window, &wmDeleteWindow, 1);
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glXMakeCurrent(display, window, glContext);
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setVsyncEnabled(vsync);
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} else {exit(0);}
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}
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void RWindow::init(RenderingAPI api, const char* title, int width, int height, bool vsync) {
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if (api == RenderingAPI::OPENGL) {
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xSetWindowAttributes.border_pixel = BlackPixel(display, defaultScreen);
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xSetWindowAttributes.background_pixel = BlackPixel(display, defaultScreen);
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xSetWindowAttributes.override_redirect = True;
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xSetWindowAttributes.event_mask = ExposureMask;
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setVsyncEnabled(vsync);
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GLint glAttributes[] = {GLX_RGBA, GLX_DEPTH_SIZE, 24, GLX_DOUBLEBUFFER, None};
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visual = glXChooseVisual(display, defaultScreen, glAttributes);
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glContext = glXCreateContext(display, visual, nullptr, GL_TRUE);
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vsync = sync;
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xSetWindowAttributes.colormap = XCreateColormap(display, RootWindow(display, defaultScreen), visual->visual,
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AllocNone);
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void RWindow::destroyWindow() {
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XDestroySubwindows(display, window);
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XAutoRepeatOn(display);
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XDestroyWindow(display, window);
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delete this;
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}
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void RWindow::refresh() {
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}
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bool RWindow::getFlag(RWindowFlags flag) const
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{
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if (flags[(int)flag])
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return true;
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return false;
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}
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void RWindow::setFlag(RWindowFlags flag, bool state) {
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XGetWindowAttributes(display,window,&windowAttributes);
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flags[(int) flag] = state;
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//Once you've done this you cannot make it resizable again.
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if (flag == RWindowFlags::RESIZABLE && !state) {
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hints.flags = PMinSize | PMaxSize;
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hints.min_width = hints.max_width = windowAttributes.width;
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hints.min_height = hints.max_height = windowAttributes.height;
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XSetWMNormalHints(display, window, &hints);
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window = XCreateWindow(display, RootWindow(display, defaultScreen), 0, 0, width, height, 0, visual->depth,
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InputOutput, visual->visual, CWBackPixel | CWColormap | CWBorderPixel | NoEventMask,
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&xSetWindowAttributes);
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XSelectInput(display, window,
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ExposureMask | KeyPressMask | KeyReleaseMask | ButtonPressMask | ButtonReleaseMask |
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Button1MotionMask | Button2MotionMask | Button3MotionMask | Button4MotionMask | Button5MotionMask |
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PointerMotionHintMask | FocusChangeMask | StructureNotifyMask | SubstructureRedirectMask |
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SubstructureNotifyMask | CWColormap);
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XMapWindow(display, window);
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XStoreName(display, window, title);
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wmDeleteWindow = XInternAtom(display, "WM_DELETE_WINDOW", False);
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XSetWMProtocols(display, window, &wmDeleteWindow, 1);
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glXMakeCurrent(display, window, glContext);
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setVsyncEnabled(vsync);
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} else {exit(0);}
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}
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}
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void RWindow::pollEvents() {
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while(XPending(display)) {
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XNextEvent(display, &xev);
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void RWindow::destroyWindow() {
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XDestroySubwindows(display, window);
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XAutoRepeatOn(display);
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XDestroyWindow(display, window);
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delete this;
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}
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if (xev.type == ClientMessage) {
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if (xev.xclient.message_type == XInternAtom(display, "WM_PROTOCOLS", False) &&
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static_cast<Atom>(xev.xclient.data.l[0]) == wmDeleteWindow) {
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destroyWindow();
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exit(0);
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||||
void RWindow::refresh() {
|
||||
|
||||
}
|
||||
|
||||
bool RWindow::getFlag(RWindowFlags flag) const
|
||||
{
|
||||
if (flags[(int)flag])
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
void RWindow::setFlag(RWindowFlags flag, bool state) {
|
||||
XGetWindowAttributes(display,window,&windowAttributes);
|
||||
flags[(int) flag] = state;
|
||||
//Once you've done this you cannot make it resizable again.
|
||||
if (flag == RWindowFlags::RESIZABLE && !state) {
|
||||
hints.flags = PMinSize | PMaxSize;
|
||||
hints.min_width = hints.max_width = windowAttributes.width;
|
||||
hints.min_height = hints.max_height = windowAttributes.height;
|
||||
XSetWMNormalHints(display, window, &hints);
|
||||
}
|
||||
}
|
||||
|
||||
void RWindow::pollEvents() {
|
||||
while(XPending(display)) {
|
||||
XNextEvent(display, &xev);
|
||||
|
||||
if (xev.type == ClientMessage) {
|
||||
if (xev.xclient.message_type == XInternAtom(display, "WM_PROTOCOLS", False) &&
|
||||
static_cast<Atom>(xev.xclient.data.l[0]) == wmDeleteWindow) {
|
||||
destroyWindow();
|
||||
exit(0);
|
||||
}
|
||||
}
|
||||
if (xev.type == FocusIn) {
|
||||
XAutoRepeatOff(display);
|
||||
focusGained.Invoke();
|
||||
setFlag(RWindowFlags::IN_FOCUS, true);
|
||||
}
|
||||
|
||||
if (xev.type == FocusOut) {
|
||||
XAutoRepeatOn(display);
|
||||
focusLost.Invoke();
|
||||
setFlag(RWindowFlags::IN_FOCUS, false);
|
||||
}
|
||||
|
||||
if (xev.type == KeyRelease) {
|
||||
auto scancode = (X11Scancode) xev.xkey.keycode;
|
||||
auto key = GetKeyFromX11Scancode(scancode);
|
||||
currentKeyboard.PressedKeys[key] = false;
|
||||
KeyUpEvent eventData = KeyUpEvent(key);
|
||||
onKeyboardRelease.Invoke(eventData);
|
||||
|
||||
/*for (unsigned int i = 0; i < eventLog.size(); i++) {
|
||||
if (auto *e = dynamic_cast<KeyDownEvent *>(eventLog[i])) {
|
||||
if ((int) e->key == (int) xev.xkey.keycode) {
|
||||
delete eventLog[i];
|
||||
eventLog.erase(eventLog.begin() + i);
|
||||
}
|
||||
}
|
||||
}*/
|
||||
}
|
||||
|
||||
if (xev.type == KeyPress) {
|
||||
|
||||
//onKeyboardPress(xev.xkey.keycode);
|
||||
//On Windows you'll have to do this the long way.
|
||||
//The keycodes won't be the same :shrug:
|
||||
auto scancode = (X11Scancode) xev.xkey.keycode;
|
||||
auto key = GetKeyFromX11Scancode(scancode);
|
||||
currentKeyboard.PressedKeys[key] = true;
|
||||
KeyDownEvent eventData = KeyDownEvent(key);
|
||||
onKeyboardPress.Invoke(eventData);
|
||||
eventLog.push_back(eventData);
|
||||
}
|
||||
|
||||
if (xev.type == ButtonRelease) {
|
||||
/*for (unsigned int i = 0; i < events.size(); i++) {
|
||||
if (auto *e = dynamic_cast<MouseButtonDownEvent *>(events[i])) {
|
||||
if ((int) e->button == (int) xev.xbutton.button) {
|
||||
delete eventLog[i];
|
||||
eventLog.erase(eventLog.begin() + i);
|
||||
}
|
||||
}
|
||||
}*/
|
||||
}
|
||||
|
||||
if (xev.type == ButtonPress) {
|
||||
/*std::cout << (int) xev.xbutton.button << std::endl;
|
||||
auto eventData = MouseButtonDownEvent(xev.xbutton.button);
|
||||
//mBD->button = (MOUSEBUTTONCODE) xev.xbutton.button;
|
||||
mouseBtnPressed.Invoke(eventData);
|
||||
eventLog.push_back(eventData);*/
|
||||
}
|
||||
|
||||
if (xev.type == Expose) {
|
||||
}
|
||||
}
|
||||
if (xev.type == FocusIn) {
|
||||
XAutoRepeatOff(display);
|
||||
focusGained.Invoke();
|
||||
setFlag(RWindowFlags::IN_FOCUS, true);
|
||||
}
|
||||
|
||||
if (xev.type == FocusOut) {
|
||||
XAutoRepeatOn(display);
|
||||
focusLost.Invoke();
|
||||
setFlag(RWindowFlags::IN_FOCUS, false);
|
||||
}
|
||||
|
||||
if (xev.type == KeyRelease) {
|
||||
auto scancode = (X11Scancode) xev.xkey.keycode;
|
||||
auto key = GetKeyFromX11Scancode(scancode);
|
||||
currentKeyboard.PressedKeys[key] = false;
|
||||
KeyUpEvent eventData = KeyUpEvent(key);
|
||||
onKeyboardRelease.Invoke(eventData);
|
||||
|
||||
/*for (unsigned int i = 0; i < eventLog.size(); i++) {
|
||||
if (auto *e = dynamic_cast<KeyDownEvent *>(eventLog[i])) {
|
||||
if ((int) e->key == (int) xev.xkey.keycode) {
|
||||
delete eventLog[i];
|
||||
eventLog.erase(eventLog.begin() + i);
|
||||
}
|
||||
}
|
||||
}*/
|
||||
}
|
||||
|
||||
if (xev.type == KeyPress) {
|
||||
|
||||
//onKeyboardPress(xev.xkey.keycode);
|
||||
//On Windows you'll have to do this the long way.
|
||||
//The keycodes won't be the same :shrug:
|
||||
auto scancode = (X11Scancode) xev.xkey.keycode;
|
||||
auto key = GetKeyFromX11Scancode(scancode);
|
||||
currentKeyboard.PressedKeys[key] = true;
|
||||
KeyDownEvent eventData = KeyDownEvent(key);
|
||||
onKeyboardPress.Invoke(eventData);
|
||||
eventLog.push_back(eventData);
|
||||
}
|
||||
|
||||
if (xev.type == ButtonRelease) {
|
||||
/*for (unsigned int i = 0; i < events.size(); i++) {
|
||||
if (auto *e = dynamic_cast<MouseButtonDownEvent *>(events[i])) {
|
||||
if ((int) e->button == (int) xev.xbutton.button) {
|
||||
delete eventLog[i];
|
||||
eventLog.erase(eventLog.begin() + i);
|
||||
}
|
||||
}
|
||||
}*/
|
||||
}
|
||||
|
||||
if (xev.type == ButtonPress) {
|
||||
/*std::cout << (int) xev.xbutton.button << std::endl;
|
||||
auto eventData = MouseButtonDownEvent(xev.xbutton.button);
|
||||
//mBD->button = (MOUSEBUTTONCODE) xev.xbutton.button;
|
||||
mouseBtnPressed.Invoke(eventData);
|
||||
eventLog.push_back(eventData);*/
|
||||
}
|
||||
|
||||
if (xev.type == Expose) {
|
||||
}
|
||||
previousKeyboard = currentKeyboard;
|
||||
}
|
||||
|
||||
previousKeyboard = currentKeyboard;
|
||||
}
|
||||
|
||||
//Might make the window go off the screen on some window managers.
|
||||
void RWindow::setSize(int width, int height) {
|
||||
if (!getFlag(RWindowFlags::RESIZABLE))
|
||||
return;
|
||||
XResizeWindow(display, window, width, height);
|
||||
}
|
||||
|
||||
|
||||
// TODO: use int2D, std::pair<int, int>, or vector2 instead!!!
|
||||
// Prefer a simple, non-heap-allocated type
|
||||
// TODO: Const-qualify this function
|
||||
std::unique_ptr<int[]> RWindow::getSize() {
|
||||
XGetWindowAttributes(display,window,&windowAttributes);
|
||||
std::unique_ptr<int[]> size = std::make_unique<int[]>(2);
|
||||
size[0] = windowAttributes.width;
|
||||
size[1] = windowAttributes.height;
|
||||
return size;
|
||||
}
|
||||
|
||||
// TODO: use int2D, std::pair<int, int>, or vector2 instead!!!
|
||||
//I'm unsure why this doesn't work as you'd expect.
|
||||
// TODO: Const-qualify this function
|
||||
std::unique_ptr<int[]> RWindow::getPos() {
|
||||
XGetWindowAttributes(display,window,&windowAttributes);
|
||||
std::unique_ptr<int[]> pos = std::make_unique<int[]>(2);
|
||||
pos[0] = windowAttributes.x;
|
||||
pos[1] = windowAttributes.y;
|
||||
return pos;
|
||||
}
|
||||
|
||||
void RWindow::setPos(int x, int y) {
|
||||
XMoveWindow(display, window, x, y);
|
||||
}
|
||||
|
||||
bool RWindow::keyDown(X11Scancode scancode) {
|
||||
return currentKeyboard.PressedKeys[GetKeyFromX11Scancode(scancode)];
|
||||
/*for (auto & ev : eventLog) {
|
||||
if (auto *e = dynamic_cast<KeyDownEvent *>(ev)) {
|
||||
if (e->key == scancode) { return true;}
|
||||
}
|
||||
//Might make the window go off the screen on some window managers.
|
||||
void RWindow::setSize(int width, int height) {
|
||||
if (!getFlag(RWindowFlags::RESIZABLE))
|
||||
return;
|
||||
XResizeWindow(display, window, width, height);
|
||||
}
|
||||
return false;*/
|
||||
}
|
||||
|
||||
KeyDownEvent RWindow::getEvent(X11Scancode scancode) {
|
||||
/*for (auto & ev : eventLog) {
|
||||
if (auto *e = dynamic_cast<KeyDownEvent *>(ev)) {
|
||||
if (e->key == scancode) { return *e;}
|
||||
}
|
||||
}*/
|
||||
//return EmptyKeyDownEvent;
|
||||
}
|
||||
|
||||
bool RWindow::mouseButtonDown(MouseButton buttoncode) {
|
||||
// TODO: Implement MouseButtonState
|
||||
/*for (auto & ev : eventLog) {
|
||||
if (auto *e = dynamic_cast<MouseButtonDownEvent *>(ev)) {
|
||||
if (e->button == buttoncode) { return true;}
|
||||
}
|
||||
// TODO: use int2D, std::pair<int, int>, or vector2 instead!!!
|
||||
// Prefer a simple, non-heap-allocated type
|
||||
// TODO: Const-qualify this function
|
||||
std::unique_ptr<int[]> RWindow::getSize() {
|
||||
XGetWindowAttributes(display,window,&windowAttributes);
|
||||
std::unique_ptr<int[]> size = std::make_unique<int[]>(2);
|
||||
size[0] = windowAttributes.width;
|
||||
size[1] = windowAttributes.height;
|
||||
return size;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
MouseButtonDownEvent RWindow::getEvent(MouseButton buttoncode) {
|
||||
/*for (auto & ev : eventLog) {
|
||||
if (auto *e = dynamic_cast<MouseButtonDownEvent *>(ev)) {
|
||||
if (e->button == buttoncode) { return *e;}
|
||||
}
|
||||
// TODO: use int2D, std::pair<int, int>, or vector2 instead!!!
|
||||
//I'm unsure why this doesn't work as you'd expect.
|
||||
// TODO: Const-qualify this function
|
||||
std::unique_ptr<int[]> RWindow::getPos() {
|
||||
XGetWindowAttributes(display,window,&windowAttributes);
|
||||
std::unique_ptr<int[]> pos = std::make_unique<int[]>(2);
|
||||
pos[0] = windowAttributes.x;
|
||||
pos[1] = windowAttributes.y;
|
||||
return pos;
|
||||
}
|
||||
return EmptyMouseButtonDownEvent;*/
|
||||
}
|
||||
|
||||
void RWindow::glSwapBuffers() {
|
||||
glXSwapBuffers(display,window);
|
||||
}
|
||||
void RWindow::setPos(int x, int y) {
|
||||
XMoveWindow(display, window, x, y);
|
||||
}
|
||||
|
||||
bool RWindow::isResizable() const {
|
||||
return this->getFlag(RWindowFlags::RESIZABLE);
|
||||
}
|
||||
bool RWindow::keyDown(X11Scancode scancode) {
|
||||
return currentKeyboard.PressedKeys[GetKeyFromX11Scancode(scancode)];
|
||||
/*for (auto & ev : eventLog) {
|
||||
if (auto *e = dynamic_cast<KeyDownEvent *>(ev)) {
|
||||
if (e->key == scancode) { return true;}
|
||||
}
|
||||
}
|
||||
return false;*/
|
||||
}
|
||||
|
||||
bool RWindow::isAlive() const {
|
||||
return true;
|
||||
}
|
||||
KeyDownEvent RWindow::getEvent(X11Scancode scancode) {
|
||||
/*for (auto & ev : eventLog) {
|
||||
if (auto *e = dynamic_cast<KeyDownEvent *>(ev)) {
|
||||
if (e->key == scancode) { return *e;}
|
||||
}
|
||||
}*/
|
||||
//return EmptyKeyDownEvent;
|
||||
}
|
||||
|
||||
void RWindow::setResizable(bool resizable) {
|
||||
this->setFlag(RWindowFlags::RESIZABLE, resizable);
|
||||
}
|
||||
bool RWindow::mouseButtonDown(MouseButton buttoncode) {
|
||||
// TODO: Implement MouseButtonState
|
||||
/*for (auto & ev : eventLog) {
|
||||
if (auto *e = dynamic_cast<MouseButtonDownEvent *>(ev)) {
|
||||
if (e->button == buttoncode) { return true;}
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
RWindow::RWindow() : flags(false,false,false,false) {}
|
||||
MouseButtonDownEvent RWindow::getEvent(MouseButton buttoncode) {
|
||||
/*for (auto & ev : eventLog) {
|
||||
if (auto *e = dynamic_cast<MouseButtonDownEvent *>(ev)) {
|
||||
if (e->button == buttoncode) { return *e;}
|
||||
}
|
||||
}
|
||||
return EmptyMouseButtonDownEvent;*/
|
||||
}
|
||||
|
||||
void RWindow::setFullscreen(bool fs) {
|
||||
if (fs)
|
||||
fullscreen();
|
||||
else
|
||||
restoreFromFullscreen();
|
||||
}
|
||||
void RWindow::glSwapBuffers() {
|
||||
glXSwapBuffers(display,window);
|
||||
}
|
||||
|
||||
void RWindow::fullscreen() {
|
||||
fullscreenmode = true;
|
||||
bool RWindow::isResizable() const {
|
||||
return this->getFlag(RWindowFlags::RESIZABLE);
|
||||
}
|
||||
|
||||
XEvent xev;
|
||||
Atom wm_state = XInternAtom (display, "_NET_WM_STATE", true );
|
||||
Atom wm_fullscreen = XInternAtom (display, "_NET_WM_STATE_FULLSCREEN", true );
|
||||
bool RWindow::isAlive() const {
|
||||
return true;
|
||||
}
|
||||
|
||||
XChangeProperty(display, window, wm_state, XA_ATOM, 32,
|
||||
PropModeReplace, (unsigned char *)&wm_fullscreen, 1);
|
||||
memset(&xev, 0, sizeof(xev));
|
||||
xev.type = ClientMessage;
|
||||
xev.xclient.window = window;
|
||||
xev.xclient.message_type = wm_state;
|
||||
xev.xclient.format = 32;
|
||||
xev.xclient.data.l[0] = 1; // _NET_WM_STATE_ADD
|
||||
xev.xclient.data.l[1] = fullscreenmode;
|
||||
xev.xclient.data.l[2] = 0;
|
||||
XSendEvent(display, DefaultRootWindow(display), False,
|
||||
SubstructureNotifyMask | SubstructureRedirectMask, &xev);
|
||||
}
|
||||
void RWindow::setResizable(bool resizable) {
|
||||
this->setFlag(RWindowFlags::RESIZABLE, resizable);
|
||||
}
|
||||
|
||||
void RWindow::restoreFromFullscreen() {
|
||||
fullscreenmode = false;
|
||||
XEvent xev;
|
||||
Atom wm_state = XInternAtom(display, "_NET_WM_STATE", False);
|
||||
Atom fullscreen = XInternAtom(display, "_NET_WM_STATE_FULLSCREEN", False);
|
||||
memset(&xev, 0, sizeof(xev));
|
||||
xev.type = ClientMessage;
|
||||
xev.xclient.window = window;
|
||||
xev.xclient.message_type = wm_state;
|
||||
xev.xclient.format = 32;
|
||||
xev.xclient.data.l[0] = 0; // _NET_WM_STATE_REMOVE
|
||||
xev.xclient.data.l[1] = fullscreenmode;
|
||||
xev.xclient.data.l[2] = 0;
|
||||
XSendEvent(display, DefaultRootWindow(display), False,
|
||||
SubstructureNotifyMask | SubstructureRedirectMask, &xev);
|
||||
}
|
||||
RWindow::RWindow() : flags(false,false,false,false) {}
|
||||
|
||||
void RWindow::setVsyncEnabled(bool b) {
|
||||
PFNGLXSWAPINTERVALEXTPROC glXSwapIntervalEXT = nullptr;
|
||||
glXSwapIntervalEXT = (PFNGLXSWAPINTERVALEXTPROC)glXGetProcAddressARB((const GLubyte*)"glXSwapIntervalEXT");
|
||||
glXSwapIntervalEXT(display, None, b);
|
||||
}
|
||||
void RWindow::setFullscreen(bool fs) {
|
||||
if (fs)
|
||||
fullscreen();
|
||||
else
|
||||
restoreFromFullscreen();
|
||||
}
|
||||
|
||||
void RWindow::fullscreen() {
|
||||
fullscreenmode = true;
|
||||
|
||||
XEvent xev;
|
||||
Atom wm_state = XInternAtom (display, "_NET_WM_STATE", true );
|
||||
Atom wm_fullscreen = XInternAtom (display, "_NET_WM_STATE_FULLSCREEN", true );
|
||||
|
||||
XChangeProperty(display, window, wm_state, XA_ATOM, 32,
|
||||
PropModeReplace, (unsigned char *)&wm_fullscreen, 1);
|
||||
memset(&xev, 0, sizeof(xev));
|
||||
xev.type = ClientMessage;
|
||||
xev.xclient.window = window;
|
||||
xev.xclient.message_type = wm_state;
|
||||
xev.xclient.format = 32;
|
||||
xev.xclient.data.l[0] = 1; // _NET_WM_STATE_ADD
|
||||
xev.xclient.data.l[1] = fullscreenmode;
|
||||
xev.xclient.data.l[2] = 0;
|
||||
XSendEvent(display, DefaultRootWindow(display), False,
|
||||
SubstructureNotifyMask | SubstructureRedirectMask, &xev);
|
||||
}
|
||||
|
||||
void RWindow::restoreFromFullscreen() {
|
||||
fullscreenmode = false;
|
||||
XEvent xev;
|
||||
Atom wm_state = XInternAtom(display, "_NET_WM_STATE", False);
|
||||
Atom fullscreen = XInternAtom(display, "_NET_WM_STATE_FULLSCREEN", False);
|
||||
memset(&xev, 0, sizeof(xev));
|
||||
xev.type = ClientMessage;
|
||||
xev.xclient.window = window;
|
||||
xev.xclient.message_type = wm_state;
|
||||
xev.xclient.format = 32;
|
||||
xev.xclient.data.l[0] = 0; // _NET_WM_STATE_REMOVE
|
||||
xev.xclient.data.l[1] = fullscreenmode;
|
||||
xev.xclient.data.l[2] = 0;
|
||||
XSendEvent(display, DefaultRootWindow(display), False,
|
||||
SubstructureNotifyMask | SubstructureRedirectMask, &xev);
|
||||
}
|
||||
|
||||
void RWindow::setVsyncEnabled(bool b) {
|
||||
PFNGLXSWAPINTERVALEXTPROC glXSwapIntervalEXT = nullptr;
|
||||
glXSwapIntervalEXT = (PFNGLXSWAPINTERVALEXTPROC)glXGetProcAddressARB((const GLubyte*)"glXSwapIntervalEXT");
|
||||
glXSwapIntervalEXT(display, None, b);
|
||||
}
|
||||
|
||||
}
|
Reference in New Issue
Block a user