7f1794e48f
Naiive & Slow (But correct) implementation of OutlineRoundedRect. Needs to be performance-improved to a contiguous line loop.
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2024-10-16 13:19:42 -04:00
cc504c65ec
copy construct RenderTarget.
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Prerelease-36
2024-10-13 16:37:51 -04:00
bb4a80e36d
Copy texture without readbacks.
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2024-10-13 09:45:24 -04:00
5d981e64fc
Merge remote-tracking branch 'origin/master'
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2024-10-11 13:29:59 -04:00
5b19d26b79
Implement rounding on DrawString input coordinates (Crisp text rendering even when users pass in non-integer values, however, still need to account for non-integer scaling).
2024-10-11 13:29:53 -04:00
8e834f9c5a
glad update
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Only use the GL_ARB extension because it'll be more widely supported than EXT.
Prerelease-35
2024-10-10 22:09:21 -04:00
dbdb4f7ec1
I'll try this I guess idk.
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2024-10-10 19:34:34 -04:00
39c7c7ac0d
Fix using RenderTargets on a texture that has mipmaps.
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Also better mipmap generation.
2024-10-10 13:12:18 -04:00
e155d272bb
Update to latest everything
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2024-10-10 12:28:45 -04:00
2ee5015d61
Update RenderTarget.cpp
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Whoopsies
2024-10-09 23:08:17 -04:00
4484fd482f
Update JGL.cpp
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Fix memory error
2024-10-09 22:54:41 -04:00
97573e28a9
Multi-Sample-Anti-Alias.
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2024-10-09 22:22:24 -04:00
0417c37460
Render Targets Update.
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Allow rendering onto a texture that's been loaded already.
Make DrawSprite commands work regardless of if the texture was loaded in inverted or not.
You however cannot draw onto a texture which is upside-down in vram because your draw commands would be positioned incorrectly.
2024-10-08 18:25:31 -04:00
0a757407d8
Update CMakeLists.txt
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Don't link libJGL.so to event.
2024-10-08 12:13:42 -04:00
308b0dc854
Improve memory safety.
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Also fixed a case where we didn't reset the GL state correctly 🤷
2024-10-06 23:03:50 -04:00
5f367efc28
Ability to resize render targets.
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2024-10-06 00:01:06 -04:00
b4c29315f4
Improve memory safety of VRamList
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Copying it around is slow and you wouldn't do it. But incase some idiot actually does so it doesn't break everything.
2024-10-05 20:14:46 -04:00
Redacted
a568faa701
Update .gitea/workflows/buildtest.yml
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2024-10-04 23:30:47 -04:00
9d89abb2b8
UpdateData in VRamList & QOL changes.
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2024-10-04 22:50:57 -04:00
6e8185e2cd
Fixed a memory error & unfinished lighting wrapper.
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Prerelease-34
2024-10-02 22:38:29 -04:00
8fcfbddd44
Small performance optimizations.
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2024-09-21 13:31:42 -04:00
4d761e874e
Update main.cpp
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2024-09-19 19:49:29 -04:00
131ce4c78e
Check for graphics driver support.
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2024-09-19 19:39:07 -04:00
e712a5aaa3
RenderTarget GetData
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Async GetData is todo
2024-09-19 19:15:04 -04:00
b86377a092
Get VBO data back from the GPU.
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Prerelease-33
2024-09-19 10:55:13 -04:00
5fc4914180
fix logger
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2024-09-17 23:19:55 -04:00
58e432b9c3
Make logging fit to standard
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2024-09-17 23:17:19 -04:00
41fa634da1
"VRam List" wrapped for VBO (useful later)
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2024-09-17 14:36:32 -04:00
9d6d256e80
fix for windoze
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2024-09-14 22:27:20 -04:00
0e22bc721a
Positioning & Rotation bugfixes.
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Make it such that a sprites "origin" doesn't effect the position. It is only the point at which transformations are done about.
2024-09-14 21:28:32 -04:00
881d031f3c
Render Target for J2D
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2024-09-13 13:24:20 -04:00
9e3e0c949f
Bugfix + Begin work on RenderTarget
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Fixed an issue that'd sometimes cause declaring a new texture to change to that texture.
2024-09-12 19:20:29 -04:00
1526a101c3
J3D::DrawString is now fast.
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2024-09-11 20:36:46 -04:00
f6e8875eb9
~ 5% speedup for font-rendering overall
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This is probably the last speedup for this.
2024-09-11 18:33:29 -04:00
9903fc19c9
Mirror Sprite and Cleanup
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2024-09-11 09:50:52 -04:00
e809b1b665
Rotate sprite & sub-sprite about origin
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Prerelease-32
2024-09-08 21:52:49 -04:00
d15b3f660d
J3D draw string draw_back_face
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2024-09-05 11:50:12 -04:00
ff2a8ab787
Refactor & undo shader commits AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
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2024-09-05 11:20:57 -04:00
55160044b6
Fix cmake_minimum_required using rebitch
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2024-08-26 19:46:51 -04:00
04a4cbd54d
Add Attributes to Shader.
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2024-08-24 23:27:10 -04:00
f96a3851a1
Update engine components
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2024-08-24 10:58:37 -04:00
4996288163
More work on shader support.
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2024-08-23 19:50:41 -04:00
f3c2fd5e93
Initial shader class & restructure
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2024-08-23 12:25:46 -04:00
6650af4fc4
Framerate test (Press 1)
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2024-08-22 19:27:31 -04:00
1d8823b046
Outline Polygon
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2024-08-22 11:55:56 -04:00
c0b65818c8
DrawPartialSprite
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2024-08-22 10:58:20 -04:00
32de87229e
Update Texture.h
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Prerelease-31
2024-08-21 20:59:25 -04:00
3759affa5d
Fix texture
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2024-08-21 20:36:31 -04:00
8ce9a08951
Resize fix
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2024-08-21 13:20:42 -04:00
ec964dbee1
Wondows :(
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2024-08-08 00:14:24 -04:00