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79 Commits

Author SHA1 Message Date
48091496d5 Overlooked a stupid in refresh_rate calculation.
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2024-09-30 23:41:39 -04:00
c202ca5c84 Migrate timekeeping-related member variables to protected scope.
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2024-09-30 23:35:06 -04:00
c5f94b7c49 More small refactors.
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2024-09-26 12:38:58 -04:00
b351577a20 Refactors
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2024-09-26 00:39:05 -05:00
fb3a77e2e3 Implement timekeeping for OnRefresh, fix duplicate event firing.
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2024-09-24 21:40:00 -04:00
b96dd03af1 Update window.cpp
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Only ask X11 where the cursor is once per frame.
2024-09-21 12:38:19 -04:00
3e99394b6f Performance speedup.
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2024-09-20 13:35:07 -04:00
5b10e55f83 Update window.cpp
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speedup for resize event.
2024-09-20 08:44:38 -04:00
c0dc56bc8c Update main.cpp
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fix for msvc
2024-09-14 22:11:50 -04:00
a62c576d14 event and jlog update
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2024-09-12 20:54:42 -04:00
92b567e48f fix https://git.redacted.cc/Redacted/ReWindow.git using rebitch
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2024-08-26 19:48:17 -04:00
maxine
3617d610ea Merge pull request 'brokenbullshit' (#12) from brokenbullshit into main
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Reviewed-on: #12
2024-08-23 11:01:00 -04:00
9500681420 fixed to use new JLog and Event APIs. New ReWindow specific logger too. Should be able to toggle it on and off in programs that use ReWindow as a dependency and still have other loggers working.
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2024-08-23 11:02:03 -04:00
bf41652336 Update CMakeLists.txt
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Still broken but closer I guess.
2024-08-22 12:45:54 -04:00
68ae72e6be broken SHIT
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2024-08-22 12:00:26 -04:00
a4b68a5abc Update display.cpp
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both displays
2024-08-13 13:21:22 -04:00
1345669c32 Add Aspect ratio output
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2024-08-13 12:52:57 -04:00
9d51ac0026 Test Info Output Format
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2024-08-13 12:48:27 -04:00
edb2e29246 poll for graphics modes.
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2024-08-13 12:41:29 -04:00
bed600d4d4 Make resizing on windows actually send the event.
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2024-08-10 23:43:15 -04:00
acf66ae909 When the cursor is hidden, Still show it on the title bar (WINDOWS)
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2024-08-09 19:01:38 -04:00
c319acfffb Set cursor visible (Linux)
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2024-08-08 20:43:27 -04:00
9b810101a4 Set cursor visible (windows)
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2024-08-08 20:26:25 -04:00
4c616d68af make it actually work kkthx
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2024-08-08 14:49:08 -04:00
4571016c4c Update window.h
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2024-08-08 14:33:14 -04:00
a8c85a29dd idk
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2024-08-08 14:24:15 -04:00
483b5dadad WINDOZEEEEEEEEEEEEEEEEEEEEEEEEEEEE
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2024-08-07 23:49:11 -04:00
9565bfeef9 Merge remote-tracking branch 'origin/main'
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2024-08-05 18:28:35 -04:00
e1fc2f289f Migrated to J3ML 2.4 2024-08-05 18:28:30 -04:00
7bc90af3d5 Update
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2024-08-05 13:35:39 -04:00
d9ee8ebedc Update window.cpp
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2024-08-05 11:58:29 -04:00
94e61aa2ea Changed MouseButton::operator==() to compare buttons via their ButtonIndices instead of CharCodes
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2024-07-30 16:41:37 -04:00
c95ad0ee0d Accidentally lost invokation of OnMouseMoveEvent, so we're re-adding it.
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2024-07-30 15:02:45 -04:00
3b3d1ba197 should be all deps for ubuntu
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2024-07-29 20:19:04 -04:00
1542224ffc Merge remote-tracking branch 'refs/remotes/origin/main'
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reci shit
2024-07-29 20:15:03 -04:00
8d92abdecf use ubuntu names 2024-07-29 20:14:51 -04:00
9247472a13 use ubuntu names
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2024-07-29 20:08:42 -04:00
7e5d85c88a Merge pull request 'Input Class Refactoring' (#11) from litandbased_refactors into main
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Reviewed-on: #11
2024-07-29 20:08:00 -04:00
7dad83bbc1 reci test
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2024-07-29 20:07:32 -04:00
c18fd72b74 reci test
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2024-07-29 20:06:36 -04:00
663109da75 reci 2024-07-29 20:02:52 -04:00
c7a2b42f1d Implement operator == on MouseButton class 2024-07-29 19:53:50 -04:00
1f81c0b843 More small refactoring 2024-07-29 18:54:56 -04:00
c25983a87d Random refactoring of the input systems. 2024-07-29 18:22:23 -04:00
1b02dcc364 Small oopsie. 2024-07-17 00:44:10 -04:00
254f991c49 Made sure all event raisers were implemented, implemented getLastKnownResize() 2024-07-17 00:41:56 -04:00
b4c4827c9c Adding dev notes and documenting the public API. 2024-07-15 13:01:27 -04:00
ebf939d747 Add missing keys 2024-07-03 12:15:17 -04:00
04c82df9c5 Fix window resize on windows 2024-07-02 12:41:32 -04:00
2f0cedcd04 Windows smh 2024-07-01 14:58:55 -04:00
a215d9f398 Merge branch 'latest' of https://git.redacted.cc/Redacted/ReWindow into latest 2024-06-28 19:39:41 -04:00
a3697cd022 Refactor 2024-06-28 19:39:20 -04:00
68a1f52515 Refactor 2024-06-28 19:32:45 -04:00
Redacted
8f8eabfe47 Update CMakeLists.txt 2024-06-26 23:27:20 -04:00
Redacted
a4ec53fdd9 Update CMakeLists.txt 2024-06-26 23:25:18 -04:00
c0ecb08a3b Update window.cpp
Fix use after free
2024-06-21 16:24:38 -04:00
7d2921f598 Started adding DEBUG logging to library code. Wrote RWindowFlagToStr function for better logging capabilities. 2024-06-19 16:15:29 -04:00
850fe4aabb Redid some log formatting. 2024-06-19 15:02:51 -04:00
80904cf4b1 Added DEBUG logging to main.cpp. Implemented getWidth and getSize for RWindow. 2024-06-19 14:59:17 -04:00
b6bb00e0de Updated to use jlog prerelease-8. Adjusted as necessary. 2024-06-19 13:58:47 -04:00
cb03a67f17 fix OnKeyDown 2024-06-18 21:19:38 -04:00
Redacted
f8f9e78dab Update CMakeLists.txt 2024-06-18 14:30:34 -04:00
214c3e72fd Update window.cpp
key repeat fix
2024-06-18 14:03:25 -04:00
f6b9bae45f Winblows keydown & keyup 2024-06-18 10:38:17 -07:00
074f0235c0 Merge branch 'windows-test' 2024-06-18 02:25:38 -04:00
adec224701 Push 2024-06-18 01:15:23 -04:00
5b8788f94f Restructure 2024-06-17 22:50:38 -04:00
56fdc3d90b gut 2024-06-17 22:15:20 -04:00
3adef96da7 initial 2024-06-16 23:35:10 -07:00
2956c0b350 Initial commit 2024-06-16 20:39:13 -07:00
50a7e2cfe1 Fix "ISO C++ 11 does not allow converting from string literal to char*" 2024-06-16 21:52:15 -04:00
10a63d738c Update main.cpp 2024-06-16 20:47:54 -04:00
maxbyte9p
b914e9b563 updated CMakeLists.txt to use jlog prerelease-3. Made input event logging use SDEBUG from jlog prerelease-3 2024-06-15 21:17:04 -04:00
maxbyte9p
4fb237f11a Incorporated jlog for input event logging. Side mouse button reading possibly having issues. 2024-06-14 16:23:21 -04:00
maxbyte9p
dfbf018807 made CharCode char* for printing the funny unicode arrows for arrow keys 2024-06-14 15:19:26 -04:00
ee5b2f18cd lol 2024-06-11 20:12:32 -04:00
4336b2bfc9 Revert "Maybe?"
This reverts commit 4d587f9448.
2024-06-11 20:12:03 -04:00
4d587f9448 Maybe? 2024-06-11 20:02:22 -04:00
maxbyte9p
b73cc46ecb Gamepad scancodes harvested from some Xbox controller clone. 2024-06-07 16:15:27 -04:00
33 changed files with 1917 additions and 1352 deletions

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@@ -0,0 +1,23 @@
name: Run ReCI Build Test
run-name: Run ReCI Build Test For ${{ gitea.repository }}.
on: [push]
jobs:
Explore-Gitea-Actions:
runs-on: ubuntu-22.04
env:
RECI_GIT: https://git.redacted.cc/maxine/ReCI
RECI: /RECI
steps:
- run: echo "The job was automatically triggered by a ${{ gitea.event_name }} event."
- run: echo "This job is now running on a ${{ runner.os }} server hosted by Gitea!"
- run: echo "The name of your branch is ${{ gitea.ref }} and your repository is ${{ gitea.repository }}."
- name: Check out repository code
uses: actions/checkout@v3
- run: echo "The ${{ gitea.repository }} repository has been cloned to the runner."
- run: echo "The workflow is now ready to run your tests on the runner."
- run: echo "Install toolchain and run ReCI build test"
- run: apt-get update && apt-get install -y lua5.3 git && git clone $RECI_GIT $RECI
- run: lua $RECI/reci.lua -f $RECI/scripts/buildtools.reci -f reci/scripts/builddeps.reci -f $RECI/scripts/buildtest.reci
- run: echo this exists so I can run the reci test
- run: echo "This job's status is ${{ job.status }}."

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@@ -1,4 +1,4 @@
cmake_minimum_required(VERSION 3.20)
cmake_minimum_required(VERSION 3.18..3.27)
project(ReWindowLibrary
VERSION 1.0
LANGUAGES CXX
@@ -14,31 +14,40 @@ set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_CURRENT_SOURCE_DIR}/cmake")
# Enable Package Managers
include(cmake/CPM.cmake)
include(cmake/CPM.cmake)
CPMAddPackage(
NAME J3ML
URL https://git.redacted.cc/josh/j3ml/archive/Release-7.zip
URL https://git.redacted.cc/josh/j3ml/archive/Release-3.1.zip
)
CPMAddPackage(
NAME Event
URL https://git.redacted.cc/josh/Event/archive/Release-6.zip
URL https://git.redacted.cc/josh/Event/archive/Release-12.zip
)
CPMAddPackage(
NAME jlog
URL https://git.redacted.cc/josh/jlog/archive/Prerelease-16.zip
)
find_package(OpenGL REQUIRED)
include_directories(${OPENGL_INCLUDE_DIRS})
include_directories(${J3ML_SOURCE_DIR}/include)
include_directories(${jlog_SOURCE_DIR}/include)
file(GLOB_RECURSE HEADERS "include/*.h" "include/*.hpp")
file(GLOB_RECURSE HEADERS "include/logger/*.h" "include/logger/*.hpp")
if(UNIX AND NOT APPLE)
file(GLOB_RECURSE SOURCES "src/rewindow/*.cpp" "src/linux/*.cpp")
file(GLOB_RECURSE SOURCES "src/types/*.cpp" "src/platform/linux/*.cpp" "src/platform/shared/*.cpp" "src/logger/*.cpp" )
endif()
if(WIN32)
file(GLOB_RECURSE SOURCES "src/rewindow/*.cpp" "src/windows/*.cpp")
file(GLOB_RECURSE SOURCES "src/types/*.cpp" "src/platform/windows/*.cpp" "src/platform/shared/*.cpp" "src/logger/*.cpp")
endif()
include_directories("include")
@@ -57,25 +66,16 @@ target_include_directories(ReWindowLibrary PUBLIC ${Event_SOURCE_DIR}/include)
set_target_properties(ReWindowLibrary PROPERTIES LINKER_LANGUAGE CXX)
if(UNIX AND NOT APPLE)
target_link_libraries(ReWindowLibrary PUBLIC X11)
target_link_libraries(ReWindowLibrary PUBLIC ${OPENGL_LIBRARIES})
target_link_libraries(ReWindowLibrary PUBLIC J3ML)
target_link_libraries(ReWindowLibrary PUBLIC Event)
target_link_libraries(ReWindowLibrary PUBLIC X11 Xrandr J3ML Event jlog ${OPENGL_LIBRARIES})
target_link_libraries(ReWindowLibrary PUBLIC)
add_executable(ReWindowLibraryDemo main.cpp)
#target_include_directories(ReWindowLibraryDemo PRIVATE ${JGL_SOURCE_DIR}/include)
target_link_libraries(ReWindowLibraryDemo PUBLIC ReWindowLibrary)
#target_link_libraries(ReWindowLibraryDemo PRIVATE JGL)
endif()
if(WIN32)
#target_compile_options(ReWindowLibrary PRIVATE -Wno-multichar)
target_link_libraries(ReWindowLibrary PUBLIC ${OPENGL_LIBRARIES})
target_link_libraries(ReWindowLibrary PUBLIC J3ML)
target_link_libraries(ReWindowLibrary PUBLIC Event)
target_compile_options(ReWindowLibrary PUBLIC /utf-8)
target_link_libraries(ReWindowLibrary PUBLIC J3ML Event jlog ${OPENGL_LIBRARIES})
add_executable(ReWindowLibraryDemo main.cpp)
#target_compile_options(ReWindowLibraryDemo PRIVATE)
target_link_libraries(ReWindowLibraryDemo PUBLIC ReWindowLibrary)
endif()
endif()

View File

@@ -11,7 +11,8 @@ A library which allows easily creating and managing a window and it's events ac
Install dependencies
```bash
dnf install cmake make gcc-g++ libX11 libX11-devel
Fedora/RHEL: dnf install cmake make gcc-g++ libX11 libX11-devel mesa-libGL-devel
Ubuntu/Debian: apt-get install cmake make gcc g++ libx11-6 libx11-dev libgl-dev libxrandr-dev
```
Clone the repository
@@ -30,4 +31,4 @@ Run it
```bash
./ReWindowDemo
```
```

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@@ -1,98 +0,0 @@
# This is the CMakeCache file.
# For build in directory: d:/Work/ReWindow/build
# It was generated by CMake: C:/Program Files/CMake/bin/cmake.exe
# You can edit this file to change values found and used by cmake.
# If you do not want to change any of the values, simply exit the editor.
# If you do want to change a value, simply edit, save, and exit the editor.
# The syntax for the file is as follows:
# KEY:TYPE=VALUE
# KEY is the name of a variable in the cache.
# TYPE is a hint to GUIs for the type of VALUE, DO NOT EDIT TYPE!.
# VALUE is the current value for the KEY.
########################
# EXTERNAL cache entries
########################
//Value Computed by CMake.
CMAKE_FIND_PACKAGE_REDIRECTS_DIR:STATIC=D:/Work/ReWindow/build/CMakeFiles/pkgRedirects
//Program used to build from makefiles.
CMAKE_MAKE_PROGRAM:STRING=nmake
//Value Computed by CMake
CMAKE_PROJECT_DESCRIPTION:STATIC=
//Value Computed by CMake
CMAKE_PROJECT_HOMEPAGE_URL:STATIC=
//Value Computed by CMake
CMAKE_PROJECT_NAME:STATIC=ReWindowLibrary
//Value Computed by CMake
CMAKE_PROJECT_VERSION:STATIC=1.0
//Value Computed by CMake
CMAKE_PROJECT_VERSION_MAJOR:STATIC=1
//Value Computed by CMake
CMAKE_PROJECT_VERSION_MINOR:STATIC=0
//Value Computed by CMake
CMAKE_PROJECT_VERSION_PATCH:STATIC=
//Value Computed by CMake
CMAKE_PROJECT_VERSION_TWEAK:STATIC=
//Value Computed by CMake
ReWindowLibrary_BINARY_DIR:STATIC=D:/Work/ReWindow/build
//Value Computed by CMake
ReWindowLibrary_IS_TOP_LEVEL:STATIC=ON
//Value Computed by CMake
ReWindowLibrary_SOURCE_DIR:STATIC=D:/Work/ReWindow
########################
# INTERNAL cache entries
########################
//This is the directory where this CMakeCache.txt was created
CMAKE_CACHEFILE_DIR:INTERNAL=d:/Work/ReWindow/build
//Major version of cmake used to create the current loaded cache
CMAKE_CACHE_MAJOR_VERSION:INTERNAL=3
//Minor version of cmake used to create the current loaded cache
CMAKE_CACHE_MINOR_VERSION:INTERNAL=29
//Patch version of cmake used to create the current loaded cache
CMAKE_CACHE_PATCH_VERSION:INTERNAL=2
//Path to CMake executable.
CMAKE_COMMAND:INTERNAL=C:/Program Files/CMake/bin/cmake.exe
//Path to cpack program executable.
CMAKE_CPACK_COMMAND:INTERNAL=C:/Program Files/CMake/bin/cpack.exe
//Path to ctest program executable.
CMAKE_CTEST_COMMAND:INTERNAL=C:/Program Files/CMake/bin/ctest.exe
//Path to cache edit program executable.
CMAKE_EDIT_COMMAND:INTERNAL=C:/Program Files/CMake/bin/cmake-gui.exe
//Name of external makefile project generator.
CMAKE_EXTRA_GENERATOR:INTERNAL=
//Name of generator.
CMAKE_GENERATOR:INTERNAL=NMake Makefiles
//Generator instance identifier.
CMAKE_GENERATOR_INSTANCE:INTERNAL=
//Name of generator platform.
CMAKE_GENERATOR_PLATFORM:INTERNAL=
//Name of generator toolset.
CMAKE_GENERATOR_TOOLSET:INTERNAL=
//Source directory with the top level CMakeLists.txt file for this
// project
CMAKE_HOME_DIRECTORY:INTERNAL=D:/Work/ReWindow
//ADVANCED property for variable: CMAKE_MAKE_PROGRAM
CMAKE_MAKE_PROGRAM-ADVANCED:INTERNAL=1
//number of local generators
CMAKE_NUMBER_OF_MAKEFILES:INTERNAL=1
//Platform information initialized
CMAKE_PLATFORM_INFO_INITIALIZED:INTERNAL=1
//Path to CMake installation.
CMAKE_ROOT:INTERNAL=C:/Program Files/CMake/share/cmake-3.29

View File

@@ -1,15 +0,0 @@
set(CMAKE_HOST_SYSTEM "Windows-10.0.15063")
set(CMAKE_HOST_SYSTEM_NAME "Windows")
set(CMAKE_HOST_SYSTEM_VERSION "10.0.15063")
set(CMAKE_HOST_SYSTEM_PROCESSOR "AMD64")
set(CMAKE_SYSTEM "Windows-10.0.15063")
set(CMAKE_SYSTEM_NAME "Windows")
set(CMAKE_SYSTEM_VERSION "10.0.15063")
set(CMAKE_SYSTEM_PROCESSOR "AMD64")
set(CMAKE_CROSSCOMPILING "FALSE")
set(CMAKE_SYSTEM_LOADED 1)

View File

@@ -1,11 +0,0 @@
---
events:
-
kind: "message-v1"
backtrace:
- "C:/Program Files/CMake/share/cmake-3.29/Modules/CMakeDetermineSystem.cmake:205 (message)"
- "CMakeLists.txt:2 (project)"
message: |
The system is: Windows - 10.0.15063 - AMD64
...

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@@ -1 +0,0 @@
# This file is generated by cmake for dependency checking of the CMakeCache.txt file

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@@ -0,0 +1,57 @@
// @file GamepadScancodes.h
// @
#pragma once
/*
* These scancodes were obtained from some knockoff Xbox controller from PowerA.
* I expect these to be fairly generic, so it's a good base to start from.
*
* Something to keep in mind is the seperation here. On Linux linux/joystick.h
* is used to read controller inputs. It's a generic driver/library/whatever the
* fuck it's called.
*
* 2 constants are defined in linux/joystick.h
*
* JS_EVENT_BUTTON
* JS_EVENT_AXIS
*
* This is why I made seperate enum classes. Both the Axis and the Button scancode
* count start from 0x00. Having this seperation is easier to work with.
*
* I may write a program in the future to let us harvest scancodes from controllers.
* I hacked up some C code to get the scancodes for this one without the annoying
* stick drift spamming the screen, so with a little more work I could probably turn
* it into a generic test program
*
* P.S Windows is gonna make this slightly more annoying and different from what I've
* seen.
*
* - Maxine
*/
enum class GamepadScancode_AXIS {
ABS_X = 0x00, // Xbox Left Thumbstick Axis
ABS_Y = 0x01, // <-'
ABS_Z = 0x02, // Xbox Left Trigger Axis
ABS_RX = 0x03, // Xbox Right Thumbstick Axis
ABS_RY = 0x04, // <-'
ABS_RZ = 0x05, // Xbox Right Trigger Axis (I know strange ain't it?)
ABS_HAT0X = 0x06, // Xbox DPad Axis (The Dpad is basically seen as a 3rd thumbstick)
ABS_HAT0Y = 0x07, // <-'
}
enum class GamepadScancode_BTN {
BTN_SOUTH = 0x00 // Xbox A Button
BTN_EAST = 0x01 // Xbox B Button
BTN_WEST = 0x02 // Xbox X Button
BTN_NORTH = 0x03 // Xbox Y Button
BTN_TL = 0x04, // Xbox Left Bumper
BTN_TR = 0x05, // Xbox Right Bumper
BTN_START = 0x06, // Xbox Start Button
BTN_SELECT = 0x07, // Xbox Select Button
BTN_HOME = 0x08, // Xbox Home/Logo Button
BTN_THUMBL = 0x09, // Xbox Left Thumstick Button
BTN_THUMBR = 0x0a, // Xbox Right Thumbstick Button
}

View File

@@ -1,95 +1,107 @@
#pragma once
enum class WindowsScancode {
Nothing = 0,
ESCAPE = 0x01,
ONE = 0x02,
TWO = 0x03,
THREE = 0x04,
FOUR = 0x05,
FIVE = 0x06,
SIX = 0x07,
SEVEN = 0x08,
EIGHT = 0x09,
NINE = 0x0A,
ZERO = 0x0B,
MINUS = 0x0C,
EQUALS = 0x0D,
BACKSPACE = 0x0E,
TAB = 0x0F,
Q = 0x10,
W = 0x11,
E = 0x12,
R = 0x13,
T = 0x14,
Y = 0x15,
U = 0x16,
I = 0x17,
O = 0x18,
P = 0x19,
LEFT_BRACKET = 0x1A,
RIGHT_BRACKET = 0x1B,
ENTER = 0x1C,
CTRL = 0x1D,
A = 0x1E,
S = 0x1F,
D = 0x20,
F = 0x21,
G = 0x22,
H = 0x23,
J = 0x24,
K = 0x25,
L = 0x26,
SEMICOLON = 0x27,
SINGLEQUOTE = 0x28,
GRAVE = 0x29,
LEFT_SHIFT = 0x2A,
BACKSLASH = 0x2B,
Z = 0x2C,
X = 0x2D,
C = 0x2E,
V = 0x2F,
B = 0x30,
N = 0x30,
M = 0x32,
COMMA = 0x33,
PERIOD = 0x34,
SLASH = 0x35,
RIGHT_SHIFT = 0x36,
PRINTSCREEN = 0x37,
ALT = 0x38,
SPACE = 0x39,
CAPS_LOCK = 0x3A,
F1 = 0x3B,
F2 = 0x3C,
F3 = 0x3D,
F4 = 0x3E,
F5 = 0x3F,
F6 = 0x40,
F7 = 0x41,
F8 = 0x42,
F9 = 0x43,
F10 = 0x44,
NUM_LOCK = 0x45,
SCROLL_LOCK = 0x46,
HOME = 0x47,
UP_ARROW = 0x48,
LEFT_ARROW,
DOWN_ARROW,
RIGHT_ARROW,
PAGE_UP = 0x49,
NUMPAD_MINUS = 0x4A,
NUMPAD_4 = 0x4B,
NUMPAD_5 = 0x4C,
NUMPAD_6 = 0x4D,
NUMPAD_PLUS = 0x4E,
NUMPAD_ONE = 0x4F,
NUMPAD_TWO = 0x50,
NUMPAD_THREE = 0x51,
NUMPAD_ZERO = 0x52,
DELETE = 0x53,
F11 = 0x85,
F12 = 0x86, // FIX
ESCAPE = 0x1B, // VK_ESCAPE
ONE = 0x31, // '1'
TWO = 0x32, // '2'
THREE = 0x33, // '3'
FOUR = 0x34, // '4'
FIVE = 0x35, // '5'
SIX = 0x36, // '6'
SEVEN = 0x37, // '7'
EIGHT = 0x38, // '8'
NINE = 0x39, // '9'
ZERO = 0x30, // '0'
MINUS = 0xBD, // VK_OEM_MINUS
EQUALS = 0xBB, // VK_OEM_PLUS
BACKSPACE = 0x08, // VK_BACK
TAB = 0x09, // VK_TAB
Q = 0x51, // 'Q'
W = 0x57, // 'W'
E = 0x45, // 'E'
R = 0x52, // 'R'
T = 0x54, // 'T'
Y = 0x59, // 'Y'
U = 0x55, // 'U'
I = 0x49, // 'I'
O = 0x4F, // 'O'
P = 0x50, // 'P'
LEFT_BRACKET = 0xDB, // VK_OEM_4
RIGHT_BRACKET = 0xDD, // VK_OEM_6
ENTER = 0x0D, // VK_RETURN
CTRL = 0x11, // VK_CONTROL
A = 0x41, // 'A'
S = 0x53, // 'S'
D = 0x44, // 'D'
F = 0x46, // 'F'
G = 0x47, // 'G'
H = 0x48, // 'H'
J = 0x4A, // 'J'
K = 0x4B, // 'K'
L = 0x4C, // 'L'
SEMICOLON = 0xBA, // VK_OEM_1
SINGLEQUOTE = 0xDE, // VK_OEM_7
GRAVE = 0xC0, // VK_OEM_3
LEFT_SHIFT = 0x10, // VK_LSHIFT
BACKSLASH = 0xDC, // VK_OEM_5
Z = 0x5A, // 'Z'
X = 0x58, // 'X'
C = 0x43, // 'C'
V = 0x56, // 'V'
B = 0x42, // 'B'
N = 0x4E, // 'N'
M = 0x4D, // 'M'
PERIOD = 0xBE, // VK_OEM_PERIOD
SLASH = 0xBF, // VK_OEM_2
RIGHT_SHIFT = 0xA1, // VK_RSHIFT
PRINTSCREEN = 0x2C, // VK_SNAPSHOT
ALT = 0x12, // VK_MENU
SPACE = 0x20, // VK_SPACE
CAPS_LOCK = 0x14, // VK_CAPITAL
F1 = 0x70, // VK_F1
F2 = 0x71, // VK_F2
F3 = 0x72, // VK_F3
F4 = 0x73, // VK_F4
F5 = 0x74, // VK_F5
F6 = 0x75, // VK_F6
F7 = 0x76, // VK_F7
F8 = 0x77, // VK_F8
F9 = 0x78, // VK_F9
F10 = 0x79, // VK_F10
NUM_LOCK = 0x90, // VK_NUMLOCK
SCROLL_LOCK = 0x91, // VK_SCROLL
HOME = 0x24, // VK_HOME
UP_ARROW = 0x26, // VK_UP
PAGE_UP = 0x21, // VK_PRIOR
LEFT_ARROW = 0x25, // VK_LEFT
DOWN_ARROW = 0x28, // VK_DOWN
RIGHT_ARROW = 0x27, // VK_RIGHT
END = 0x23, // VK_END
PAGE_DOWN = 0x22, // VK_NEXT
INSERT = 0x2D, // VK_INSERT
DEL = 0x2E, // VK_DELETE
F11 = 0x7A, // VK_F11
F12 = 0x7B, // VK_F12
NUMPAD_ZERO = 0x60, // VK_NUMPAD0
NUMPAD_ONE = 0x61, // VK_NUMPAD1
NUMPAD_TWO = 0x62, // VK_NUMPAD2
NUMPAD_THREE = 0x63, // VK_NUMPAD3
NUMPAD_FOUR = 0x64, // VK_NUMPAD4
NUMPAD_FIVE = 0x65, // VK_NUMPAD5
NUMPAD_SIX = 0x66, // VK_NUMPAD6
NUMPAD_SEVEN = 0x67, // VK_NUMPAD7
NUMPAD_EIGHT = 0x68, // VK_NUMPAD8
NUMPAD_NINE = 0x69, // VK_NUMPAD9
NUMPAD_PLUS = 0x6B, // VK_ADD
NUMPAD_MINUS = 0x6D, // VK_SUBTRACT
NUMPAD_ASTERISK = 0x6A,
NUMPAD_SLASH = 0x6F,
NUMPAD_PERIOD = 0x6E, // VK_DECIMAL
NUMPAD_ENTER = 0x0D, // VK_RETURN
SUPER = 0x5B,
COMMA = 0xBC,
MENU = 93,
BREAK = 0x13
};

View File

@@ -24,9 +24,10 @@ enum class X11Scancode {
PAGEUP = 112,
PAGEDOWN = 117,
HOME = 110,
MENU = 135,
END = 115,
INSERT = 118,
DELETE = 119,
DEL = 119,
UP = 111,
DOWN = 116,
LEFT = 113,

View File

@@ -0,0 +1,10 @@
#pragma once
#include "jlog/Logger.hpp"
namespace ReWindow::Logger {
using namespace jlog;
extern GenericLogger Fatal;
extern GenericLogger Debug;
}

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@@ -0,0 +1,39 @@
#pragma once
#include <vector>
#include <J3ML/J3ML.hpp>
namespace ReWindow {
class FullscreenGraphicsMode;
class Display;
}
///A given graphics mode that a display supports.
///Upon startup, We'll poll the display server for this.
class ReWindow::FullscreenGraphicsMode {
private:
u32 width;
u32 height;
short refresh_rate;
public:
FullscreenGraphicsMode() = default;
FullscreenGraphicsMode(u32 width, u32 height, short refresh_rate);
[[nodiscard]] u32 getWidth() const;
[[nodiscard]] u32 getHeight() const;
[[nodiscard]] float getRefreshRate() const;
};
///Refers to a particular monitor the user has.
class ReWindow::Display {
private:
///* The graphics mode of the display when our program was started. The primary use for this
///* is so that if the user has selected a different mode in-game we can restore the old mode upon exit. *///
FullscreenGraphicsMode default_graphics_mode{};
///All graphics modes that a given display supports.
std::vector<FullscreenGraphicsMode> graphics_modes;
public:
Display() = default;
Display(const FullscreenGraphicsMode& default_graphics_mode, const std::vector<FullscreenGraphicsMode>& graphics_modes);
FullscreenGraphicsMode getDefaultGraphicsMode();
std::vector<FullscreenGraphicsMode> getGraphicsModes();
static std::vector<Display> getDisplaysFromWindowManager();
};

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@@ -0,0 +1,26 @@
/// ReWindowLibrary
/// A C++20 Library for creating and managing windows in a platform-independent manner
/// Developed and Maintained by the boys @ Redacted Software.
/// (c) 2024 Redacted Software
/// This work is dedicated to the public domain.
/// @file gamepad.h
/// @desc A class that models the functionality of a gamepad / controller device.
/// @edit 2024-07-29
#pragma once
namespace ReWindow
{
class InputDevice {}; // TODO: Remember to break InputDevice into it's own file and not define it twice!!!
class Gamepad : public InputDevice
{
};
class XboxGamepad : public Gamepad {};
class PS4Gamepad : public Gamepad {};
}

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@@ -0,0 +1,75 @@
/// ReWindowLibrary
/// A C++20 Library for creating and managing windows in a platform-independent manner
/// Developed and Maintained by the boys @ Redacted Software.
/// (c) 2024 Redacted Software
/// This work is dedicated to the public domain.
/// @file gamepadbutton.h
/// @desc GamepadButton class and enumerations to define standard buttons found on a Gamepad
/// @edit 2024-07-29
#include <string>
#include <J3ML/LinearAlgebra.hpp>
class GamepadButton {
protected:
std::string mnemonic_btn_code;
public:
explicit GamepadButton(const std::string& mnemonic) : mnemonic_btn_code(mnemonic) { }
[[nodiscard]] std::string GetMnemonicButtonCode() const { return mnemonic_btn_code; }
/// Compares two GamepadButtons by their mnemonic button codes, not their activation state.
bool operator ==(const GamepadButton& rhs) const;
};
class GamepadTrigger {
public:
/// Returns a float value between 0-1 representing how much the trigger has been pushed in by.
/// (0 being unpressed, 1 being fully pressed)
float GetActuation() const;
/// TODO: Might be more appropriate in the Gamepad class representation.
void SetActuationThreshold(float minimum = 0.01f) const;
};
class GamepadThumbstick
{
public:
/// Returns a Vector2 value representing the x,y coordinates of the joystick, with 0,0 being the center (at rest).
/// This vector ranges from length = 0 to length = 1 (i.e. the unit circle).
[[nodiscard]] Vector2 GetPosition() const;
/// Sets the deadzone range of the thumbstick.
/// Deadzone controls how far the stick must be moved before any movement is actually reported.
/// This is because the thumbstick at-rest will often still report movement.
/// If gamecode is architected to use the thumbstick position as a direction, without factoring in magnitude, this would cause problems.
void SetDeadzone(float minimum = 0.01f) const;
};
using J3ML::LinearAlgebra::Vector2;
namespace GamepadButtons {
static const GamepadButton X {"X"};
static const GamepadButton Y {"Y"};
static const GamepadButton A {"A"};
static const GamepadButton B {"B"};
static const auto Triangle = Y;
static const auto Square = X;
static const auto Circle = A;
static const auto Cross = B;
static const GamepadButton LeftBumper {"LB"};
static const GamepadButton RightBumper {"RB"};
}
namespace GamepadTriggers
{
static const GamepadTrigger Left;
static const GamepadTrigger Right;
}

View File

@@ -3,198 +3,153 @@
#pragma once
#include <vector>
#include <J3ML/LinearAlgebra/Vector2.h>
#include <stdexcept>
#include <iostream>
#include <string>
#include <rewindow/data/X11Scancodes.h>
#include <rewindow/data/WindowsScancodes.h>
#include <J3ML/LinearAlgebra.hpp>
#if __linux__
#include <X11/X.h>
#endif
#include "rewindow/data/X11Scancodes.h"
#include "rewindow/data/WindowsScancodes.h"
using J3ML::LinearAlgebra::Vector2;
class Key
{
private:
static std::vector<Key> keyboard;
//CLion on Linux falsely marks this as being wrong.
static inline std::vector<Key> keyboard{};
public:
static std::vector<Key> GetKeyboard();
Key();
Key(char charcode, X11Scancode scancode, WindowsScancode wSc);
char CharCode;
Key(const char* charcode, X11Scancode scancode, WindowsScancode wSc);
const char* CharCode;
X11Scancode x11ScanCode;
WindowsScancode winScanCode;
bool operator==(const Key& rhs) const;
bool operator<(const Key& rhs) const;
Key(const Key&) = default;
};
namespace Keys {
// TODO: Encode both Uppercase and Lowercase version for each keymap
static const Key Escape {'\b', X11Scancode::ESCAPE, WindowsScancode::ESCAPE};
static const Key F1 {'\u000f', X11Scancode::F1, WindowsScancode::F1};
static const Key F2 {'\u000f', X11Scancode::F2, WindowsScancode::F2};
static const Key F3 {'\u000f', X11Scancode::F3, WindowsScancode::F3};
static const Key F4 {'\u000f', X11Scancode::F4, WindowsScancode::F4};
static const Key F5 {'\u000f', X11Scancode::F5, WindowsScancode::F5};
static const Key F6 {'\u000f', X11Scancode::F6, WindowsScancode::F6};
static const Key F7 {'\u000f', X11Scancode::F7, WindowsScancode::F7};
static const Key F8 {'\u000f', X11Scancode::F8, WindowsScancode::F8};
static const Key F9 {'\u000f', X11Scancode::F9, WindowsScancode::F9};
static const Key F10 {'\u000f', X11Scancode::F10, WindowsScancode::F10};
static const Key F11 {'\u000f', X11Scancode::F11, WindowsScancode::F11};
static const Key F12 {'\u000f', X11Scancode::F12, WindowsScancode::F12};
static const Key Escape {"ESC", X11Scancode::ESCAPE, WindowsScancode::ESCAPE};
static const Key F1 {"F1", X11Scancode::F1, WindowsScancode::F1};
static const Key F2 {"F2", X11Scancode::F2, WindowsScancode::F2};
static const Key F3 {"F3", X11Scancode::F3, WindowsScancode::F3};
static const Key F4 {"F4", X11Scancode::F4, WindowsScancode::F4};
static const Key F5 {"F5", X11Scancode::F5, WindowsScancode::F5};
static const Key F6 {"F6", X11Scancode::F6, WindowsScancode::F6};
static const Key F7 {"F7", X11Scancode::F7, WindowsScancode::F7};
static const Key F8 {"F8", X11Scancode::F8, WindowsScancode::F8};
static const Key F9 {"F9", X11Scancode::F9, WindowsScancode::F9};
static const Key F10 {"F10", X11Scancode::F10, WindowsScancode::F10};
static const Key F11 {"F11", X11Scancode::F11, WindowsScancode::F11};
static const Key F12 {"F12", X11Scancode::F12, WindowsScancode::F12};
static const Key Print {"PRINT", X11Scancode::PRINT, WindowsScancode::PRINTSCREEN};
static const Key ScrollLock {"SCROLL_LOCK", X11Scancode::SCROLL_LOCK, WindowsScancode::SCROLL_LOCK};
static const Key Break {"BREAK", X11Scancode::BREAK, WindowsScancode::BREAK};
static const Key NumPad1 {'\b', X11Scancode::KP_1, WindowsScancode::NUMPAD_ONE};
static const Key NumPad2 {'\b', X11Scancode::KP_2, WindowsScancode::NUMPAD_TWO};
static const Key NumPad3 {'\b', X11Scancode::KP_3, WindowsScancode::NUMPAD_THREE};
static const Key NumPad4 {'\b', X11Scancode::KP_4, WindowsScancode::NUMPAD_ONE};
static const Key NumPad5 {'\b', X11Scancode::KP_5, WindowsScancode::NUMPAD_ONE};
static const Key NumPad6 {'\b', X11Scancode::KP_6, WindowsScancode::NUMPAD_ONE};
static const Key NumPad7 {'\b', X11Scancode::KP_7, WindowsScancode::NUMPAD_ONE};
static const Key NumPad8 {'\b', X11Scancode::KP_8, WindowsScancode::NUMPAD_ONE};
static const Key NumPad9 {'\b', X11Scancode::KP_9, WindowsScancode::NUMPAD_ONE};
static const Key NumPad0 {'\b', X11Scancode::KP_0, WindowsScancode::NUMPAD_ONE};
//TODO On Windows, Return & KP_RETURN are the same thing.
static const Key NumPadReturn {"KP_↵", X11Scancode::KP_RETURN, WindowsScancode::NUMPAD_ENTER};
static const Key NumPadPlus {"KP_+", X11Scancode::KP_PLUS, WindowsScancode::NUMPAD_PLUS};
static const Key NumPadMinus {"KP_-", X11Scancode::KP_MINUS, WindowsScancode::NUMPAD_MINUS};
static const Key NumPadAsterisk {"KP_*", X11Scancode::KP_ASTERISK, WindowsScancode::NUMPAD_ASTERISK};
static const Key NumPadForwardSlash {"KP_/", X11Scancode::KP_SLASH, WindowsScancode::NUMPAD_SLASH};
static const Key NumPadPeriod {"KP_.", X11Scancode::KP_PERIOD, WindowsScancode::NUMPAD_PERIOD};
static const Key NumPadNumLock {"KP_NUMLOCK", X11Scancode::KP_NUMLOCK, WindowsScancode::NUM_LOCK};
static const Key One {'1', X11Scancode::ONE, WindowsScancode::ONE};
static const Key Two {'2', X11Scancode::TWO, WindowsScancode::TWO};
static const Key Three {'3', X11Scancode::THREE, WindowsScancode::THREE};
static const Key Four {'4', X11Scancode::FOUR, WindowsScancode::FOUR};
static const Key Five {'5', X11Scancode::FIVE, WindowsScancode::FIVE};
static const Key Six {'6', X11Scancode::SIX, WindowsScancode::SIX};
static const Key Seven {'7', X11Scancode::SEVEN, WindowsScancode::SEVEN};
static const Key Eight {'8', X11Scancode::EIGHT, WindowsScancode::EIGHT};
static const Key Nine {'9', X11Scancode::NINE, WindowsScancode::NINE};
static const Key Zero {'0', X11Scancode::ZERO, WindowsScancode::ZERO};
static const Key NumPad1 {"KP_1", X11Scancode::KP_1, WindowsScancode::NUMPAD_ONE};
static const Key NumPad2 {"KP_2", X11Scancode::KP_2, WindowsScancode::NUMPAD_TWO};
static const Key NumPad3 {"KP_3", X11Scancode::KP_3, WindowsScancode::NUMPAD_THREE};
static const Key NumPad4 {"KP_4", X11Scancode::KP_4, WindowsScancode::NUMPAD_FOUR};
static const Key NumPad5 {"KP_5", X11Scancode::KP_5, WindowsScancode::NUMPAD_FIVE};
static const Key NumPad6 {"KP_6", X11Scancode::KP_6, WindowsScancode::NUMPAD_SIX};
static const Key NumPad7 {"KP_7", X11Scancode::KP_7, WindowsScancode::NUMPAD_SEVEN};
static const Key NumPad8 {"kP_8", X11Scancode::KP_8, WindowsScancode::NUMPAD_EIGHT};
static const Key NumPad9 {"KP_9", X11Scancode::KP_9, WindowsScancode::NUMPAD_NINE};
static const Key NumPad0 {"KP_0", X11Scancode::KP_0, WindowsScancode::NUMPAD_ZERO};
static const Key Q {'Q', X11Scancode::Q, WindowsScancode::Q};
static const Key W {'W', X11Scancode::W, WindowsScancode::W};
static const Key E {'E', X11Scancode::E, WindowsScancode::E};
static const Key R {'R', X11Scancode::R, WindowsScancode::R};
static const Key T {'T', X11Scancode::T, WindowsScancode::T};
static const Key Y {'Y', X11Scancode::Y, WindowsScancode::Y};
static const Key U {'U', X11Scancode::U, WindowsScancode::U};
static const Key I {'I', X11Scancode::I, WindowsScancode::I};
static const Key O {'O', X11Scancode::O, WindowsScancode::O};
static const Key P {'P', X11Scancode::P, WindowsScancode::P};
static const Key A {'A', X11Scancode::A, WindowsScancode::A};
static const Key S {'S', X11Scancode::S, WindowsScancode::S};
static const Key D {'D', X11Scancode::D, WindowsScancode::D};
static const Key F {'F', X11Scancode::F, WindowsScancode::F};
static const Key G {'G', X11Scancode::G, WindowsScancode::G};
static const Key H {'H', X11Scancode::H, WindowsScancode::H};
static const Key J {'J', X11Scancode::J, WindowsScancode::J};
static const Key K {'K', X11Scancode::K, WindowsScancode::K};
static const Key L {'L', X11Scancode::L, WindowsScancode::L};
static const Key Semicolon {';', X11Scancode::SEMICOLON, WindowsScancode::SEMICOLON};
static const Key SingeQuote {'\'', X11Scancode::SINGLEQUOTE, WindowsScancode::SEMICOLON};
static const Key Enter {'\n', X11Scancode::RETURN, WindowsScancode::ENTER};
//static const Key KeyPadEnter {'\n', X11Scancode::KP_RETURN};
static const Key Minus {'-', X11Scancode::MINUS, WindowsScancode::MINUS};
//static const Key KeyPadMinus {'-', X11Scancode::KP_MINUS};
static const Key Equals {'=', X11Scancode::EQUALS, WindowsScancode::EQUALS};
static const Key Z {'Z', X11Scancode::Z, WindowsScancode::Z};
static const Key X {'X', X11Scancode::X, WindowsScancode::X};
static const Key C {'C', X11Scancode::C, WindowsScancode::C};
static const Key V {'V', X11Scancode::V, WindowsScancode::V};
static const Key B {'B', X11Scancode::B, WindowsScancode::B};
static const Key N {'N', X11Scancode::N, WindowsScancode::N};
static const Key M {'M', X11Scancode::M, WindowsScancode::M};
static const Key Period {'.', X11Scancode::PERIOD, WindowsScancode::PERIOD};
static const Key ForwardSlash {'/', X11Scancode::SLASH, WindowsScancode::SLASH};
static const Key BackSlash {'\\', X11Scancode::BACKSLASH, WindowsScancode::BACKSLASH};
static const Key Grave {"`", X11Scancode::GRAVE, WindowsScancode::GRAVE};
static const Key One {"1", X11Scancode::ONE, WindowsScancode::ONE};
static const Key Two {"2", X11Scancode::TWO, WindowsScancode::TWO};
static const Key Three {"3", X11Scancode::THREE, WindowsScancode::THREE};
static const Key Four {"4", X11Scancode::FOUR, WindowsScancode::FOUR};
static const Key Five {"5", X11Scancode::FIVE, WindowsScancode::FIVE};
static const Key Six {"6", X11Scancode::SIX, WindowsScancode::SIX};
static const Key Seven {"7", X11Scancode::SEVEN, WindowsScancode::SEVEN};
static const Key Eight {"8", X11Scancode::EIGHT, WindowsScancode::EIGHT};
static const Key Nine {"9", X11Scancode::NINE, WindowsScancode::NINE};
static const Key Zero {"0", X11Scancode::ZERO, WindowsScancode::ZERO};
static const Key Minus {"-", X11Scancode::MINUS, WindowsScancode::MINUS};
static const Key Equals {"+", X11Scancode::EQUALS, WindowsScancode::EQUALS};
static const Key Backspace {"", X11Scancode::BACKSPACE, WindowsScancode::BACKSPACE};
static const Key Space {' ', X11Scancode::SPACE, WindowsScancode::SPACE};
static const Key Tab {"", X11Scancode::TAB, WindowsScancode::TAB};
static const Key Q {"Q", X11Scancode::Q, WindowsScancode::Q};
static const Key W {"W", X11Scancode::W, WindowsScancode::W};
static const Key E {"E", X11Scancode::E, WindowsScancode::E};
static const Key R {"R", X11Scancode::R, WindowsScancode::R};
static const Key T {"T", X11Scancode::T, WindowsScancode::T};
static const Key Y {"Y", X11Scancode::Y, WindowsScancode::Y};
static const Key U {"U", X11Scancode::U, WindowsScancode::U};
static const Key I {"I", X11Scancode::I, WindowsScancode::I};
static const Key O {"O", X11Scancode::O, WindowsScancode::O};
static const Key P {"P", X11Scancode::P, WindowsScancode::P};
static const Key LeftBracket {"[", X11Scancode::OPENING_SQUARE_BRACKET, WindowsScancode::LEFT_BRACKET};
static const Key RightBracket {"]", X11Scancode::CLOSING_SQUARE_BRACKET, WindowsScancode::RIGHT_BRACKET};
static const Key BackSlash {"\\", X11Scancode::BACKSLASH, WindowsScancode::BACKSLASH};
static const Key LControl {'\\', X11Scancode::LEFT_CTRL, WindowsScancode::CTRL};
static const Key RControl {'\\', X11Scancode::RIGHT_CONTROL, WindowsScancode::CTRL};
static const Key CapsLock = {"CAPS", X11Scancode::CAPSLOCK, WindowsScancode::CAPS_LOCK};
static const Key A {"A", X11Scancode::A, WindowsScancode::A};
static const Key S {"S", X11Scancode::S, WindowsScancode::S};
static const Key D {"D", X11Scancode::D, WindowsScancode::D};
static const Key F {"F", X11Scancode::F, WindowsScancode::F};
static const Key G {"G", X11Scancode::G, WindowsScancode::G};
static const Key H {"H", X11Scancode::H, WindowsScancode::H};
static const Key J {"J", X11Scancode::J, WindowsScancode::J};
static const Key K {"K", X11Scancode::K, WindowsScancode::K};
static const Key L {"L", X11Scancode::L, WindowsScancode::L};
static const Key Semicolon {";", X11Scancode::SEMICOLON, WindowsScancode::SEMICOLON};
static const Key SingeQuote {"\'", X11Scancode::SINGLEQUOTE, WindowsScancode::SINGLEQUOTE};
static const Key Return {"", X11Scancode::RETURN, WindowsScancode::ENTER};
static const Key LAlt {'\\', X11Scancode::LEFT_ALT, WindowsScancode::ALT};
static const Key RAlt {'\\', X11Scancode::RIGHT_ALT, WindowsScancode::ALT};
static const Key LeftShift {"", X11Scancode::LEFT_SHIFT, WindowsScancode::LEFT_SHIFT};
static const Key Z {"Z", X11Scancode::Z, WindowsScancode::Z};
static const Key X {"X", X11Scancode::X, WindowsScancode::X};
static const Key C {"C", X11Scancode::C, WindowsScancode::C};
static const Key V {"V", X11Scancode::V, WindowsScancode::V};
static const Key B {"B", X11Scancode::B, WindowsScancode::B};
static const Key N {"N", X11Scancode::N, WindowsScancode::N};
static const Key M {"M", X11Scancode::M, WindowsScancode::M};
static const Key Comma = {",", X11Scancode::COMMA, WindowsScancode::COMMA};
static const Key Period {".", X11Scancode::PERIOD, WindowsScancode::PERIOD};
static const Key ForwardSlash {"/", X11Scancode::SLASH, WindowsScancode::SLASH};
static const Key LShift {'\\', X11Scancode::LEFT_SHIFT, WindowsScancode::LEFT_SHIFT};
static const Key RShift {'\\', X11Scancode::RIGHT_SHIFT, WindowsScancode::RIGHT_SHIFT};
static const Key LeftControl {"LCTRL", X11Scancode::LEFT_CTRL, WindowsScancode::CTRL};
static const Key Super {"", X11Scancode::SUPER, WindowsScancode::SUPER};
static const Key LeftAlt {"🄰", X11Scancode::LEFT_ALT, WindowsScancode::ALT};
static const Key Space {" ", X11Scancode::SPACE, WindowsScancode::SPACE};
static const Key RightAlt {"R🄰", X11Scancode::RIGHT_ALT, WindowsScancode::ALT};
static const Key Menu = {"", X11Scancode::MENU, WindowsScancode::MENU};
static const Key RightControl {"RCTRL", X11Scancode::RIGHT_CONTROL, WindowsScancode::CTRL};
static const Key RightShift {"R⇧", X11Scancode::RIGHT_SHIFT, WindowsScancode::RIGHT_SHIFT};
// TODO: Get the right character codes for these
static const Key UpArrow {'\u000a', X11Scancode::UP, WindowsScancode::UP_ARROW};
static const Key DownArrow {'\u000a', X11Scancode::DOWN, WindowsScancode::DOWN_ARROW};
static const Key LeftArrow {'\u000a', X11Scancode::LEFT, WindowsScancode::LEFT_ARROW};
static const Key RightArrow {'\u000a', X11Scancode::RIGHT, WindowsScancode::RIGHT_ARROW};
static const Key Insert {"INSERT", X11Scancode::INSERT, WindowsScancode::INSERT};
static const Key Home {"HOME", X11Scancode::HOME, WindowsScancode::HOME};
static const Key PageUp {"PAGEUP", X11Scancode::PAGEUP, WindowsScancode::PAGE_UP};
static const Key Delete {"DELETE", X11Scancode::DEL, WindowsScancode::DEL};
static const Key End {"End", X11Scancode::END, WindowsScancode::END};
static const Key PageDown {"PAGEDOWN", X11Scancode::PAGEDOWN, WindowsScancode::PAGE_DOWN};
static const Key Super {'\000a', X11Scancode::SUPER, WindowsScancode::Nothing};
static const Key Backspace {'\b', X11Scancode::BACKSPACE, WindowsScancode::BACKSPACE};
static const Key UpArrow {reinterpret_cast<const char*>(u8""), X11Scancode::UP, WindowsScancode::UP_ARROW};
static const Key DownArrow {reinterpret_cast<const char*>(u8""), X11Scancode::DOWN, WindowsScancode::DOWN_ARROW};
static const Key LeftArrow {reinterpret_cast<const char*>(u8""), X11Scancode::LEFT, WindowsScancode::LEFT_ARROW};
static const Key RightArrow {reinterpret_cast<const char*>(u8""), X11Scancode::RIGHT, WindowsScancode::RIGHT_ARROW};
static const Key LeftBracket {'[', X11Scancode::OPENING_SQUARE_BRACKET, WindowsScancode::LEFT_BRACKET};
static const Key RightBracket {']', X11Scancode::CLOSING_SQUARE_BRACKET, WindowsScancode::RIGHT_BRACKET};
}
class GamepadButton {};
class MouseButton {};
using J3ML::LinearAlgebra::Vector2;
class InputService {
public:
static Vector2 GetLeftJoystick();
static Vector2 GetRightJoystick();
};
namespace GamepadButtons {
static const GamepadButton X;
static const GamepadButton Y;
static const GamepadButton A;
static const GamepadButton B;
}
namespace MouseButtons
{
static const MouseButton Left;
static const MouseButton Right;
static const MouseButton Middle;
static const MouseButton Side1;
static const MouseButton Side2;
}
#if __linux__
static MouseButton GetMouseButtonFromXButton(unsigned int button) {
switch(button) {
case Button1: return MouseButtons::Left;
case Button2: return MouseButtons::Right;
case Button3: return MouseButtons::Middle;
case Button4: return MouseButtons::Side1;
case Button5: return MouseButtons::Side2;
default:
{
throw std::runtime_error("Undefined XButtonCode: " + button);
break;
}
}
}
static Key GetKeyFromX11Scancode(X11Scancode code) {
for (auto& key : Key::GetKeyboard()) {
if (key.x11ScanCode == code)
return key;
}
std::cout << "Unavaliable Scancode: " + std::to_string((int)code) << std::endl;
return Keys::Space;
}
#else
static Key GetKeyFromWindowsScancode(WindowsScancode code) {
for (auto& key : Key::GetKeyboard()) {
if (key.winScanCode == code)
return key;
}
std::cout << "Unavaliable Scancode: " + std::to_string((int)code) << std::endl;
return Keys::Space;
}
#endif
Key GetKeyFromX11Scancode(X11Scancode code);
Key GetKeyFromWindowsScancode(WindowsScancode code);

View File

@@ -0,0 +1,22 @@
/// ReWindowLibrary
/// A C++20 Library for creating and managing windows in a platform-independent manner
/// Developed and Maintained by the boys @ Redacted Software.
/// (c) 2024 Redacted Software
/// This work is dedicated to the public domain.
/// @file keyboard.h
/// @desc A class that models the functionality of a keyboard device.
/// @edit 2024-07-29
#pragma once
namespace ReWindow
{
class InputDevice {};
class Keyboard : public InputDevice
{
};
}

View File

@@ -0,0 +1,26 @@
/// ReWindowLibrary
/// A C++20 Library for creating and managing windows in a platform-independent manner
/// Developed and Maintained by the boys @ Redacted Software.
/// (c) 2024 Redacted Software
/// This work is dedicated to the public domain.
/// @file keyboard.h
/// @desc A class that models the functionality of a mouse / pointer device.
/// @edit 2024-07-29
#pragma once
namespace ReWindow
{
class InputDevice {}; // TODO: Remember to break InputDevice into it's own file and not define it twice!!!
class Pointer : public InputDevice {};
class Mouse : public Pointer
{
};
}

View File

@@ -0,0 +1,38 @@
/// ReWindowLibrary
/// A C++20 Library for creating and managing windows in a platform-independent manner
/// Developed and Maintained by the boys @ Redacted Software.
/// (c) 2024 Redacted Software
/// This work is dedicated to the public domain.
/// @file mousebutton.hpp
/// @desc MouseButton class and defined MouseButtons.
/// @edit 2024-07-29
#pragma once
class MouseButton {
public:
MouseButton();
explicit MouseButton(const char* charcode, unsigned int index);
const char* CharCode;
unsigned int ButtonIndex;
bool operator == (const MouseButton& mb) const;
};
namespace MouseButtons
{
static const MouseButton Left {"l", 1};
static const MouseButton Right {"r", 2};
static const MouseButton Middle {"m", 3};
static const MouseButton MWheelUp {"1", 4};
static const MouseButton MWheelDown {"2", 5};
static const MouseButton Mouse4 {"4", 8};
static const MouseButton Mouse5 {"5", 9};
static const MouseButton Unimplemented {"u", 0};
}
MouseButton GetMouseButtonFromXButton(unsigned int button);

View File

@@ -1,27 +1,15 @@
#pragma once
#include <cstdint>
#include <vector>
#include <memory>
#include <Event.h>
#include <functional>
#include <EventConnection.h> // TODO: Fix this shit to where we don't need to include both files they should just be bundled together
#include <map>
#include <thread>
#include <rewindow/types/key.h>
#if WIN32
#include <windows.h>
#include <windowsx.h>
#include <wingdi.h>
#endif
#if __linux__
#include <X11/Xlib.h>
#include <X11/Xutil.h>
#include <GL/gl.h>
#include <GL/glx.h>
#endif
#include <rewindow/types/cursors.h>
#include <rewindow/types/mousebutton.h>
#include <rewindow/types/gamepadbutton.h>
#include <J3ML/LinearAlgebra.hpp>
using namespace std::chrono_literals;
using precision_clock = std::chrono::high_resolution_clock;
@@ -36,6 +24,8 @@ enum class RWindowFlags: uint8_t {
MAX_FLAG
};
std::string RWindowFlagToStr(RWindowFlags flag);
enum class RenderingAPI: uint8_t {
OPENGL = 0,
//Vulkan is unimplemented.
@@ -63,8 +53,7 @@ namespace ReWindow
};
const RWindowEvent EmptyRWindowEvent;
namespace WindowEvents
{
namespace WindowEvents {
class KeyboardState {
public:
std::map<Key, bool> PressedKeys;
@@ -88,6 +77,7 @@ namespace ReWindow
KeyboardEvent(Key key, KeyState state) : RWindowEvent(), key(key), state(state) {}
};
class MouseEvent : public RWindowEvent {};
class GamepadEvent : public RWindowEvent {};
class MouseMoveEvent : public MouseEvent {
@@ -114,11 +104,16 @@ namespace ReWindow
class MouseButtonDownEvent : public MouseEvent {
public:
MouseButton Button;
MouseButtonDownEvent() = default;
MouseButtonDownEvent(MouseButton Button) : MouseEvent() {}
};
class MouseButtonUpEvent : public MouseEvent {
public:
MouseButton Button;
MouseButtonUpEvent() = default;
MouseButtonUpEvent(MouseButton Button) : MouseEvent() {}
};
class WindowResizeRequestEvent : public RWindowEvent
@@ -130,24 +125,40 @@ namespace ReWindow
using namespace WindowEvents;
/// General To Do List
/// TODO: Clean up public API to express the cross-platform, multi-graphics-mode ethos of this project.
///
class RWindow {
public:
/// We keep and support both mechanisms for extending behavior to suit:
/// 1. Derived windows with added functionality.
/// 2. Binding functions to a pre-existing window.
#pragma region Callbacks
/// Bindable Non-intrusive event handlers
/// Use these when you can't override the base window class
Event<> OnOpenEvent;
Event<> OnClosingEvent;
Event<RWindowEvent> OnFocusLostEvent;
Event<RWindowEvent> OnFocusGainEvent;
Event<float> OnRefreshEvent;
Event<WindowResizeRequestEvent> OnResizeRequestEvent;
Event<KeyDownEvent> OnKeyDownEvent;
Event<KeyDownEvent> OnKeyDownEvent;
Event<KeyUpEvent> OnKeyUpEvent;
Event<MouseMoveEvent> OnMouseMoveEvent;
Event<MouseButtonDownEvent> OnMouseButtonDownEvent;
Event<MouseButtonUpEvent> OnMouseButtonUpEvent;
#pragma endregion
#pragma region Overrides
/// Intrusive virtual methods intended to be overridden in a derived class.
/// Do not stuff any logic into these. Someone WILL override it and forget to call the base.
/// Called upon the window requesting to open.
virtual void OnOpen() {}
/// Called right before the window closes.
virtual void OnClosing() {}
virtual void OnFocusLost(const RWindowEvent& e) {}
virtual void OnFocusGain(const RWindowEvent& e) {}
virtual void OnRefresh(float elapsed) {}
@@ -160,108 +171,164 @@ namespace ReWindow
virtual void OnMouseButtonUp(const MouseButtonUpEvent&) {}
#pragma endregion
/// The default constructor sets a default size and window title.
RWindow();
/// Constructs a window by explicitly setting title, width and height.
RWindow(const std::string& title, int width, int height);
/// Constructs a window as above with the additional argument of explicitly setting which render API is to be used.
RWindow(const std::string& title, int width, int height, RenderingAPI renderer);
Vector2 GetMouseCoordinates() const {
return getCursorPos();
}
/// Returns a Vector2 representing mouse coordinates relative to the top-left corner of the window.
Vector2 GetMouseCoordinates() const;
void liftKey (Key key) {
currentKeyboard.PressedKeys[key] = false;
auto event = ReWindow::WindowEvents::KeyUpEvent(key);
OnKeyUp(event);
}
void pressKey (Key key) {
currentKeyboard.PressedKeys[key] = true;
auto eventData = KeyDownEvent(key);
OnKeyDown(eventData);
}
#ifndef __linux___
//RWindow(HINSTANCE hInst);
void setRect (int nx, int ny, int nw, int nh) {
setPos(nx, ny);
width = nw;
height = nh;
}
#endif
/// Sets which rendering API is to be used with this window.
void setRenderer(RenderingAPI api);
/// Initializes all state with the window manager and rendering API, then opens the window.
void Open();
/// Cleans up and closes the window without destroying the handle.
void Close();
void CloseAndReopenInPlace();
// TODO: Must be implemented from scratch as a Motif Window in x11
void MessageBox();
void MessageBox(); // TODO: Must be implemented from scratch as a Motif Window in x11
bool isFocused() const;
bool isFullscreen() const;
bool isResizable() const;
bool isVsyncEnabled() const;
/// Returns whether the window currently has mouse and/or keyboard focus.
[[nodiscard]] bool isFocused() const;
[[nodiscard]] bool isFullscreen() const;
[[nodiscard]] bool isResizable() const;
[[nodiscard]] bool isVsyncEnabled() const;
bool isAlive() const;
[[nodiscard]] bool isAlive() const; // TODO: Always returns true.
void setMouseVisible(bool visible);
void setMouseLocked();
void setMouseCenter();
void restoreMouseFromLastCenter(); // Feels nicer for users
bool isKeyDown(Key key) const;
bool isMouseButtonDown(MouseButton button) const;
[[nodiscard]] bool isKeyDown(Key key) const;
[[nodiscard]] bool isMouseButtonDown(MouseButton button) const;
void setFullscreen(bool fs);
void setResizable(bool resizable);
void setVsyncEnabled(bool);
void setTitle(const std::string& title);
std::string getTitle() const;
[[nodiscard]] std::string getTitle() const;
[[nodiscard]] int getWidth() const; // Honestly no idea if we'll keep these or still go with getSize.
[[nodiscard]] int getHeight() const; // getSize wasn't working for me for logging. -maxine
void setSizeWithoutEvent(const Vector2& size); //AAAAAHHHHHHHHH WINDOZE MAKING THINGS DIFFICULT :/ - Redacted.
// TODO: Move out of public API, consumers should use setFullscreen()
void fullscreen();
// TODO: Move out of public API, consumers should use setFullscreen()
void restoreFromFullscreen();
// TODO: Josh hates parameter-flags, it's not 1995 :/
bool getFlag(RWindowFlags flag) const;
// TODO: Josh hates parameter-flags, it's not 1995 :/
void setFlag(RWindowFlags flag, bool state);
//void init(RenderingAPI api, const char* title, int width, int height, bool vsync);
/// Tells the underlying window manager to destroy this window and drop the handle.
/// The window, in theory, can not be re-opened after this.
/// TODO: Create a destructor and move to there?
/// TODO: What's the semantic difference between this and Close()?
void destroyWindow();
/// Reads events from the underlying window manager.
/// TODO: Move out of public API, consumers should call refresh or ideally an update() call.
void pollEvents();
/// Updates the window and handles timing internally.
void refresh();
void setSize(int width, int height);
void setSize(const Vector2& size);
/// Returns the position of the window's top-left corner relative to the display
Vector2 getPos() const;
// I want to know why this is made platform specific. Is that even necessary? -maxine
// Because each OS / WM implements it with a different API. - josh
// If we stored ourselves a copy (accurately) of the window's size, we could implement it into the shared layer
// But this is at BEST, unreliable.
Vector2 getSize() const;
/// Returns the position of the "renderable area" of the window relative to it's top left corner.
/// (used to account for the width or the border & title bar).
Vector2 getPositionOfRenderableArea() const;
void setPos(int x, int y);
void setPos(const Vector2& pos);
Vector2 getCursorPos() const;
/// Pull the window to the top, such that it is displayed on top of everything else.
/// NOTE: The implementation is window-manager defined, and thus there is no guarantee of it always working.
void raise() const;
/// Push the window lower, such that it is effectively hidden behind other windows.
/// NOTE: The implementation is window-manager defined, and thus there is no guarantee of it always working.
void lower() const;
void setCursorStyle(CursorStyle style) const;
void setCursorCustomIcon() const;
void setCursorLocked();
void setCursorCenter();
void restoreCursorFromLastCenter(); // Feels nicer for users
///Hides the cursor when it's inside of our window.
///Useful for 3D game camera.
void setCursorVisible(bool cursor_enable);
bool getCursorVisible();
/// Calls OpenGL's SwapBuffers routine.
/// NOTE: This is only used when the underlying rendering API is set to OpenGL.
static void glSwapBuffers();
//Initialize to false because it's not guaranteed that they will be cleared first
Vector2 getLastKnownResize() const;
void setLastKnownWindowSize(const Vector2& size);
protected:
float delta_time;
float refresh_rate;
int refresh_count;
bool cursor_visible = true;
Vector2 lastKnownWindowSize {0, 0};
bool flags[5];
std::vector<RWindowEvent> eventLog;
KeyboardState currentKeyboard; // Current Frame's Keyboard State
KeyboardState previousKeyboard; // Previous Frame's Keyboard State
bool fullscreenmode = false;
std::string title;
int width;
int height;
RenderingAPI renderer;
bool open = false;
bool resizable;
Vector2 mouse_coords = {0, 0};
Vector2 last_mouse_coords = {0, 0};
private:
Vector2 lastKnownWindowSize {0, 0};
bool flags[5];
std::vector<RWindowEvent> eventLog;
KeyboardState currentKeyboard; // Current Frame's Keyboard State
KeyboardState previousKeyboard; // Previous Frame's Keyboard State
bool fullscreenmode = false;
std::string title;
#ifndef __linux__
int x;
int y;
#endif
int width;
int height;
RenderingAPI renderer;
bool open = false;
bool resizable;
};
class WindowsImplementationRWindow: public RWindow {
};
/// Returns the most accurate and recent available mouse coordinates.
/// @note Call this version at most **once** per-frame. It polls the X-Window server and therefore is quite slow.
/// @see getCursorPos();
Vector2 GetAccurateMouseCoordinates() const;
class X11ImplementationRWindow: public RWindow {
};
/// Executes event handlers for keyboard rele;ase events.
void processKeyRelease (Key key);
/// Executes event handlers for keyboard press events.
void processKeyPress (Key key);
/// Executes event handlers for window close events.
/// @note This will be invoked **before** the window-close procedure begins.
void processOnClose();
/// Executes event handlers for window open events.
/// @note This will be invoked **after** the window-open procedure completes.
void processOnOpen();
/// Executes event handlers for mouse press events.
void processMousePress(MouseButton btn);
/// Executes event handlers for mouse release events.
void processMouseRelease(MouseButton btn);
/// Executes event handlers for window focus events.
void processFocusIn();
/// Executes event handlers for window unfocus events.
void processFocusOut();
void processMouseMove(Vector2 last_pos, Vector2 new_pos);
private:
};
}

124
main.cpp
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@@ -1,6 +1,14 @@
#include <iostream>
#include <rewindow/types/window.h>
#include <rewindow/types/display.h>
#include <rewindow/logger/logger.h>
//aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa Windows :/
#if _WIN32
#include <windows.h>
#endif
#include <GL/gl.h>
Vector2 mouse_pos;
@@ -11,31 +19,20 @@ std::ostream& operator<<(std::ostream& os, const Vector2& v) {
class MyWindow : public ReWindow::RWindow {
public:
MyWindow(const std::string& title, int w, int h) : ReWindow::RWindow(title, w, h)
{}
MyWindow(const std::string& title, int w, int h) : ReWindow::RWindow(title, w, h) {}
void OnMouseMove(const ReWindow::MouseMoveEvent& e) override {
}
void OnMouseMove(const ReWindow::MouseMoveEvent& e) override {}
void OnKeyDown(const ReWindow::KeyDownEvent& e) override {
}
void OnKeyDown(const ReWindow::KeyDownEvent& e) override {}
void OnRefresh(float elapsed) override {
glSwapBuffers ();
auto pos = getCursorPos ();
glClearColor(255, 0, 0, 255);
glClear(GL_COLOR_BUFFER_BIT);
glSwapBuffers();
auto pos = GetMouseCoordinates();
//std::cout << pos.x << ", " << pos.y << std::endl;
#if __linux__
if (isKeyDown(Keys::L)) {
this->setCursorStyle (ReWindow::Cursors::Pencil);
}
else this->setCursorStyle (ReWindow::Cursors::Default);
#else
if (isKeyDown (Keys::L)) {
this->setCursorStyle (ReWindow::Cursors::Cross);
}
else this->setCursorStyle (ReWindow::Cursors::Arrow);
#endif
RWindow::OnRefresh(elapsed);
}
bool OnResizeRequest(const ReWindow::WindowResizeRequestEvent& e) override {
@@ -44,26 +41,65 @@ class MyWindow : public ReWindow::RWindow {
}
};
#if __linux__
int main() {
auto* window = new MyWindow("Test Window", 600, 480);
jlog::Debug(std::format("New window '{}' created. width={} height={}", window->getTitle(), window->getWidth(), window->getHeight()));
window->setRenderer(RenderingAPI::OPENGL);
jlog::Debug(std::format("Rendering API OPENGL set for window '{}'", window->getTitle()));
window->Open();
jlog::Debug(std::format("Opened window '{}'", window->getTitle()));
// TODO: Cannot set flags until after window is open
// Make this work somehow
jlog::Debug("TODO: Cannot set flags until after window is open");
window->setFullscreen(false);
window->setVsyncEnabled(false);
window->setResizable(false);
window->setVsyncEnabled(true);
window->setResizable(true);
window->setCursorVisible(false);
window->OnKeyDownEvent += [&] (ReWindow::KeyDownEvent e)
{
if (e.key == Keys::LeftArrow)
{
std::cout << "Left Arrow Hit" << std::endl;
}
/*
std::vector<ReWindow::Display> d = ReWindow::Display::getDisplaysFromWindowManager();
for (ReWindow::Display& display : d) {
auto w = display.getDefaultGraphicsMode().getWidth();
auto h = display.getDefaultGraphicsMode().getHeight();
auto r = display.getDefaultGraphicsMode().getRefreshRate();
auto aspect = (float)w/(float)h;
std::cout << "Default: ";
std::cout << std::format("Mode ({},{}) @ {}hz Ratio {}", w, h, r, aspect) << std::endl;
for (ReWindow::FullscreenGraphicsMode& fgm : display.getGraphicsModes()) {
w = fgm.getWidth();
h = fgm.getHeight();
r = fgm.getRefreshRate();
auto aspect = (float)w/(float)h;
std::cout << std::format("Mode ({},{}) @ {}hz Ratio {}", w, h, r, aspect) << std::endl;
}
}
*/
ReWindow::Logger::Debug(std::format("Window '{}' flags: IN_FOCUS={} FULLSCREEN={} RESIZEABLE={} VSYNC={} QUIT={}",
window->getTitle(),
window->getFlag(RWindowFlags::IN_FOCUS),
window->getFlag(RWindowFlags::FULLSCREEN),
window->getFlag(RWindowFlags::RESIZABLE),
window->getFlag(RWindowFlags::VSYNC),
window->getFlag(RWindowFlags::QUIT)));
window->OnKeyDownEvent += [&] (ReWindow::KeyDownEvent e) {
jlog::Debug(e.key.CharCode);
};
window->OnMouseButtonDownEvent += [&] (ReWindow::MouseButtonDownEvent e) {
jlog::Debug(e.Button.CharCode);
};
while (window->isAlive()) {
@@ -72,31 +108,17 @@ int main() {
}
}
#endif
#ifdef WIN32
/*
//Windows :(
#ifdef _WIN32
#ifndef UNICODE
#define UNICODE
#endif
#include <windows.h>
int wmain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR pCmdLine, int nCmdShow) {
auto* window = new MyWindow ("Test Window", 600, 480);
window->raise ();
window->OnKeyDownEvent += [&] (ReWindow::KeyDownEvent e) {
if (e.key == Keys::LeftArrow) {
std::cout << "Left Arrow Hit" << std::endl;
}
};
while (window->isAlive()) {
window->pollEvents();
window->refresh();
extern "C" {
int wmain(int argc, wchar_t* argv[]) {
return main();
}
return 0;
}
#endif
#endif
*/

View File

@@ -0,0 +1 @@
Main:new("Install build dependencies", "apt-get install -yq libx11-6 libx11-dev libgl-dev")

View File

@@ -1,411 +0,0 @@
#include <iostream>
#include <rewindow/types/window.h>
#include <rewindow/data/WindowsScancodes.h>
#include <X11/Xlib.h>
#include <X11/Xutil.h>
#include <X11/Xatom.h>
#include <X11/cursorfont.h>
#include <cstdlib>
#include <cstring>
#include <thread>
#include "rewindow/types/cursors.h"
#include "../../include/rewindow/types/window.h"
// TODO: Move all "global" members to be instantiated class members of Window
// Doing this would break the intended "Platform-Specific" Encapsulation
// So should we do derived platform-specific subclasses?
// The intended goal of the ReWindow class is a one-stop object that handles window management on **ALL** platforms
Window window;
XEvent xev;
Display* display = XOpenDisplay(nullptr);
int defaultScreen = DefaultScreen(display);
XVisualInfo* visual;
XSetWindowAttributes xSetWindowAttributes;
XWindowAttributes windowAttributes;
Atom wmDeleteWindow;
// Make it start as floating because fuck tiling WMs
Atom windowTypeAtom;
Atom windowTypeUtilityAtom;
XSizeHints hints;
GLXContext glContext;
namespace ReWindow {
RWindow::RWindow() {
title = "ReWindow Application";
width = 640;
height = 480;
//RWindow::singleton = this;
}
RWindow::RWindow(const std::string& title, int width, int height) : flags(false,false,false,false) {
this->title = title;
this->width = width;
this->height = height;
//RWindow::singleton = this;
}
RWindow::RWindow(const std::string& title, int width, int height, RenderingAPI renderer) :
title(title), width(width), height(height), renderer(renderer)
{
//RWindow::singleton = this;
}
void RWindow::raise() const { XRaiseWindow(display, window); }
void RWindow::lower() const { XLowerWindow(display, window); }
void RWindow::destroyWindow() {
XDestroySubwindows(display, window);
XAutoRepeatOn(display);
XDestroyWindow(display, window);
delete this;
}
void RWindow::refresh() {
// TODO: Implement refresh time keeping
OnRefresh(0.f);
// TODO: Check if mouse coords have changed, only then fire OnMouseMove event
Vector2 mouse_coords = getCursorPos();
auto eventData = MouseMoveEvent(mouse_coords);
OnMouseMove(eventData);
std::this_thread::sleep_for(1ms);
}
bool RWindow::getFlag(RWindowFlags flag) const
{
if (flags[(int)flag])
return true;
return false;
}
void RWindow::setFlag(RWindowFlags flag, bool state) {
XGetWindowAttributes(display,window,&windowAttributes);
flags[(int) flag] = state;
//Once you've done this you cannot make it resizable again.
if (flag == RWindowFlags::RESIZABLE && !state) {
hints.flags = PMinSize | PMaxSize;
hints.min_width = hints.max_width = windowAttributes.width;
hints.min_height = hints.max_height = windowAttributes.height;
XSetWMNormalHints(display, window, &hints);
}
}
void RWindow::pollEvents() {
while(XPending(display)) {
XNextEvent(display, &xev);
if (xev.type == ClientMessage) {
if (xev.xclient.message_type == XInternAtom(display, "WM_PROTOCOLS", False) &&
static_cast<Atom>(xev.xclient.data.l[0]) == wmDeleteWindow) {
destroyWindow();
exit(0);
}
}
if (xev.type == FocusIn) {
XAutoRepeatOff(display);
//focusGained.Invoke();
RWindowEvent event {};
OnFocusGain(event);
setFlag(RWindowFlags::IN_FOCUS, true);
}
if (xev.type == FocusOut) {
XAutoRepeatOn(display);
//focusLost.Invoke();
RWindowEvent event {};
OnFocusLost(event);
setFlag(RWindowFlags::IN_FOCUS, false);
}
if (xev.type == KeyRelease) {
auto scancode = (X11Scancode) xev.xkey.keycode;
auto key = GetKeyFromX11Scancode(scancode);
liftKey (key);
}
if (xev.type == KeyPress) {
auto scancode = (X11Scancode) xev.xkey.keycode;
auto key = GetKeyFromX11Scancode(scancode);
pressKey (key);
//eventLog.push_back(eventData);
}
if (xev.type == ButtonRelease) {
MouseButton button = GetMouseButtonFromXButton(xev.xbutton.button);
auto eventData = MouseButtonUpEvent();
eventData.Button = button;
OnMouseButtonUp(eventData);
}
if (xev.type == ButtonPress)
{
MouseButton button = GetMouseButtonFromXButton(xev.xbutton.button);
auto eventData = MouseButtonDownEvent();
eventData.Button = button;
OnMouseButtonDown(eventData);
}
if (xev.type == Expose) {
}
// NOTE: This event is functionally useless, as it only informs of the very beginning and end of a mouse movement.
if (xev.type == MotionNotify)
{
//auto eventData = MouseMoveEvent(xev.xmotion.x, xev.xmotion.y);
//OnMouseMove(eventData);
}
if (xev.type == ResizeRequest)
{
auto eventData = WindowResizeRequestEvent();
lastKnownWindowSize = eventData.Size;
eventData.Size = {(float)xev.xresizerequest.width, (float)xev.xresizerequest.height};
lastKnownWindowSize = eventData.Size;
OnResizeRequest(eventData);
}
}
previousKeyboard = currentKeyboard;
}
// Might make the window go off the screen on some window managers.
void RWindow::setSize(int newWidth, int newHeight)
{
if (!getFlag(RWindowFlags::RESIZABLE))
return;
this->width = newWidth;
this->height = newHeight;
XResizeWindow(display, window, width, height);
}
void RWindow::setSize(const Vector2& size)
{
this->width = size.x;
this->height = size.y;
this->setSize(size.x, size.y);
}
Vector2 RWindow::getCursorPos() const {
Window root = XDefaultRootWindow(display);
Window root_return;
Window child_return;
int root_x_ret;
int root_y_ret;
int win_x_ret;
int win_y_ret;
uint32_t mask_return;
unsigned m;
bool mouseAvailable = XQueryPointer(display, window, &root_return, &child_return, &root_x_ret, &root_y_ret, &win_x_ret, &win_y_ret, &mask_return);
if (mouseAvailable)
{
// TODO: process retrieved mouse coordinates
// TODO: normalize coordinates from displaySpace to windowSpace
// TODO: fire mouse movement event
//std::cout << win_x_ret << ", " << win_y_ret << std::endl;
// TODO: Compensate for height of window TitleBar + window border width
float window_border_width = 2;
float window_titlebar_height = 18;
Vector2 mouse_coords_raw = {(float)win_x_ret+window_border_width, (float)win_y_ret+window_titlebar_height};
auto window_pos = getPos();
return mouse_coords_raw - window_pos;
}
return Vector2::Zero;
}
// TODO: implement integer vector2/3 types
Vector2 RWindow::getSize() const
{
XGetWindowAttributes(display,window,&windowAttributes);
return {(float)windowAttributes.width, (float)windowAttributes.height};
}
// TODO: implement integer vector2/3 types
Vector2 RWindow::getPos() const
{
XGetWindowAttributes(display,window,&windowAttributes);
return {(float)windowAttributes.x, (float)windowAttributes.y};
}
void RWindow::setPos(int x, int y)
{
XMoveWindow(display, window, x, y);
}
void RWindow::setPos(const Vector2& pos)
{
this->setPos(pos.x, pos.y);
}
void RWindow::glSwapBuffers() {
glXSwapBuffers(display,window);
}
bool RWindow::isResizable() const {
return this->getFlag(RWindowFlags::RESIZABLE);
}
bool RWindow::isAlive() const {
return true;
}
void RWindow::setResizable(bool resizable) {
this->resizable = resizable;
this->setFlag(RWindowFlags::RESIZABLE, resizable);
}
void RWindow::setFullscreen(bool fs) {
if (fs)
fullscreen();
else
restoreFromFullscreen();
}
void RWindow::fullscreen() {
fullscreenmode = true;
XEvent xev;
Atom wm_state = XInternAtom (display, "_NET_WM_STATE", true );
Atom wm_fullscreen = XInternAtom (display, "_NET_WM_STATE_FULLSCREEN", true );
XChangeProperty(display, window, wm_state, XA_ATOM, 32,
PropModeReplace, (unsigned char *)&wm_fullscreen, 1);
memset(&xev, 0, sizeof(xev));
xev.type = ClientMessage;
xev.xclient.window = window;
xev.xclient.message_type = wm_state;
xev.xclient.format = 32;
xev.xclient.data.l[0] = 1; // _NET_WM_STATE_ADD
xev.xclient.data.l[1] = fullscreenmode;
xev.xclient.data.l[2] = 0;
XSendEvent(display, DefaultRootWindow(display), False,
SubstructureNotifyMask | SubstructureRedirectMask, &xev);
}
void RWindow::restoreFromFullscreen() {
fullscreenmode = false;
XEvent xev;
Atom wm_state = XInternAtom(display, "_NET_WM_STATE", False);
Atom fullscreen = XInternAtom(display, "_NET_WM_STATE_FULLSCREEN", False);
memset(&xev, 0, sizeof(xev));
xev.type = ClientMessage;
xev.xclient.window = window;
xev.xclient.message_type = wm_state;
xev.xclient.format = 32;
xev.xclient.data.l[0] = 0; // _NET_WM_STATE_REMOVE
xev.xclient.data.l[1] = fullscreenmode;
xev.xclient.data.l[2] = 0;
XSendEvent(display, DefaultRootWindow(display), False,
SubstructureNotifyMask | SubstructureRedirectMask, &xev);
}
void RWindow::setVsyncEnabled(bool b) {
PFNGLXSWAPINTERVALEXTPROC glXSwapIntervalEXT;
glXSwapIntervalEXT = (PFNGLXSWAPINTERVALEXTPROC)glXGetProcAddressARB((const GLubyte*)"glXSwapIntervalEXT");
glXSwapIntervalEXT(display, window, b);
}
bool RWindow::isFullscreen() const {
return fullscreenmode;
}
void RWindow::setCursorStyle(CursorStyle style) const {
u32 x11_cursor_resolved_enum = static_cast<u32>(style.X11Cursor);
Cursor c = XCreateFontCursor(display, x11_cursor_resolved_enum);
XDefineCursor(display, window, c);
}
void RWindow::Open() {
xSetWindowAttributes.border_pixel = BlackPixel(display, defaultScreen);
xSetWindowAttributes.background_pixel = BlackPixel(display, defaultScreen);
xSetWindowAttributes.override_redirect = True;
xSetWindowAttributes.event_mask = ExposureMask;
//setVsyncEnabled(vsync);
if (renderer == RenderingAPI::OPENGL)
{
GLint glAttributes[] = {GLX_RGBA, GLX_DEPTH_SIZE, 24, GLX_DOUBLEBUFFER, None};
visual = glXChooseVisual(display, defaultScreen, glAttributes);
glContext = glXCreateContext(display, visual, nullptr, GL_TRUE);
}
xSetWindowAttributes.colormap = XCreateColormap(display, RootWindow(display, defaultScreen), visual->visual,
AllocNone);
window = XCreateWindow(display, RootWindow(display, defaultScreen), 0, 0, width, height, 0, visual->depth,
InputOutput, visual->visual, CWBackPixel | CWColormap | CWBorderPixel | NoEventMask,
&xSetWindowAttributes);
// Set window to floating because fucking tiling WMs
windowTypeAtom = XInternAtom(display, "_NET_WM_WINDOW_TYPE", False);
windowTypeUtilityAtom = XInternAtom(display, "_NET_WM_WINDOW_TYPE_UTILITY", False);
XChangeProperty(display, window, windowTypeAtom, XA_ATOM, 32, PropModeReplace,
(unsigned char *)&windowTypeUtilityAtom, 1);
//
XSelectInput(display, window,
ExposureMask | KeyPressMask | KeyReleaseMask | ButtonPressMask | ButtonReleaseMask |
PointerMotionMask |
PointerMotionHintMask | FocusChangeMask | StructureNotifyMask | SubstructureRedirectMask |
SubstructureNotifyMask | CWColormap | ResizeRequest | ResizeRedirectMask);
XMapWindow(display, window);
XStoreName(display, window, title.c_str());
wmDeleteWindow = XInternAtom(display, "WM_DELETE_WINDOW", False);
XSetWMProtocols(display, window, &wmDeleteWindow, 1);
if (renderer == RenderingAPI::OPENGL)
{
glXMakeCurrent(display, window, glContext);
}
//setVsyncEnabled(vsync);
open = true;
}
void RWindow::setTitle(const std::string &title) {
this->title = title;
XStoreName(display, window, title.c_str());
}
std::string RWindow::getTitle() const {
return this->title;
}
bool RWindow::isKeyDown(Key key) const {
if (!currentKeyboard.PressedKeys.contains(key))
return false;
return currentKeyboard.PressedKeys.at(key);
}
// TODO: Implement MouseButton map
bool RWindow::isMouseButtonDown(MouseButton button) const
{
return false;
}
void RWindow::setRenderer(RenderingAPI api) {
renderer = api;
}
// TODO: Implement ControllerButton map
}

7
src/logger/logger.cpp Normal file
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#include "rewindow/logger/logger.h"
namespace ReWindow::Logger {
using namespace jlog;
GenericLogger Fatal {"ReWindow::fatal", GlobalLogFile, Colors::Reds::Crimson, Colors::Gray, Colors::Gray, Colors::Reds::Crimson, Colors::White};
GenericLogger Debug {"ReWindow::debug", GlobalLogFile, Colors::Purples::Purple, Colors::Gray, Colors::Gray, Colors::Purples::Purple, Colors::White};
}

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#include <rewindow/types/display.h>
#include <X11/X.h>
#include <X11/Xlib.h>
#include <X11/extensions/Xrandr.h>
#include <stdexcept>
using namespace ReWindow;
std::vector<ReWindow::Display> ReWindow::Display::getDisplaysFromWindowManager() {
std::vector<ReWindow::Display> result;
_XDisplay* display = XOpenDisplay(nullptr);
if (!display)
throw std::runtime_error("There isn't an X11 root display????");
Window root_window = DefaultRootWindow(display);
XRRScreenResources* screen_resources = XRRGetScreenResources(display, root_window);
if (!screen_resources)
throw std::runtime_error("Failed to get screen resources.");
for (int i = 0; i < screen_resources->noutput; i++) {
RROutput output = screen_resources->outputs[i];
XRROutputInfo* output_info = XRRGetOutputInfo(display, screen_resources, output);
if (output_info->connection == RR_Connected) {
ReWindow::Display d;
XRRCrtcInfo* crtc_info = XRRGetCrtcInfo(display, screen_resources, output_info->crtc);
if (!crtc_info)
throw std::runtime_error("Failed to get CRT info.");
u32 default_width = (u32) crtc_info->width;
u32 default_height = (u32) crtc_info->height;
short default_refresh_rate = 0;
for (int k = 0; k < screen_resources->nmode; k++) {
if (screen_resources->modes[k].id == crtc_info->mode) {
XRRModeInfo mode_info = screen_resources->modes[k];
double refresh_rate;
if (mode_info.hTotal > 0 && mode_info.vTotal > 0)
refresh_rate = mode_info.dotClock / (double)(mode_info.hTotal * mode_info.vTotal),
default_refresh_rate = (short)refresh_rate;
d.default_graphics_mode = {default_width, default_height, default_refresh_rate};
break;
}
}
for (int j = 0; j < output_info->nmode; j++) {
RRMode mode = output_info->modes[j];
for (int k = 0; k < screen_resources->nmode; k++) {
if (screen_resources->modes[k].id == mode) {
XRRModeInfo mode_info = screen_resources->modes[k];
// Calculate refresh rate from the mode's dot clock
double refresh_rate = 0.0;
if (mode_info.hTotal > 0 && mode_info.vTotal > 0)
refresh_rate = mode_info.dotClock / (double)(mode_info.hTotal * mode_info.vTotal);
d.graphics_modes.emplace_back((u32) mode_info.width,(u32) mode_info.height,(short) refresh_rate);
}
}
}
XRRFreeCrtcInfo(crtc_info);
result.push_back(d);
}
XRRFreeOutputInfo(output_info);
}
XRRFreeScreenResources(screen_resources);
XCloseDisplay(display);
return result;
}

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#include <X11/Xlib.h>
#include <X11/Xutil.h>
#include <X11/Xatom.h>
#include <GL/glx.h>
#include <cstdlib>
#include <cstring>
#include <rewindow/types/window.h>
#include <rewindow/types/cursors.h>
#include <J3ML/J3ML.hpp>
#include <rewindow/logger/logger.h>
// TODO: Move all "global" members to be instantiated class members of Window
// Doing this would break the intended "Platform-Specific" Encapsulation
// So should we do derived platform-specific subclasses?
// The intended goal of the ReWindow class is a one-stop object that handles window management on **ALL** platforms
Window window;
XEvent xev;
Display* display = XOpenDisplay(nullptr);
int defaultScreen = DefaultScreen(display);
XVisualInfo* visual;
XSetWindowAttributes xSetWindowAttributes;
XWindowAttributes windowAttributes;
Atom wmDeleteWindow;
// Make it start as floating because fuck tiling WMs
Atom windowTypeAtom;
Atom windowTypeUtilityAtom;
XSizeHints hints;
GLXContext glContext;
Cursor invisible_cursor = 0;
Vector2 render_area_position = {0, 0};
Vector2 position = {0, 0};
bool should_poll_x_for_mouse_pos = true;
using namespace ReWindow;
void RWindow::raise() const {
Logger::Debug(std::format("Raising window '{}'", this->title));
// Get the position of the renderable area relative to the rest of the window.
XGetWindowAttributes(display, window, &windowAttributes);
render_area_position = { (float) windowAttributes.x, (float) windowAttributes.y };
XRaiseWindow(display, window);
}
void RWindow::lower() const
{
Logger::Debug(std::format("Lowering window '{}'", this->title));
XLowerWindow(display, window);
}
void RWindow::destroyWindow() {
Logger::Debug(std::format("Destroying window '{}'", this->title));
XDestroySubwindows(display, window);
Logger::Debug(std::format("Destroyed window '{}'", this->title));
XDestroyWindow(display, window);
delete this;
}
void RWindow::refresh() {
auto begin_frame = std::chrono::high_resolution_clock::now();
OnRefresh(delta_time);
// Only call once and cache the result.
mouse_coords = GetAccurateMouseCoordinates();
/// TODO: Implement optional minimum epsilon to trigger a Mouse Update.
if (mouse_coords != last_mouse_coords) {
processMouseMove(last_mouse_coords, mouse_coords);
last_mouse_coords = mouse_coords;
}
auto end_frame = std::chrono::high_resolution_clock::now();
auto frame_time = end_frame - begin_frame;
int frame_time_ms = std::chrono::duration_cast<std::chrono::milliseconds>(frame_time).count();
float frame_time_s = frame_time_ms / 1000.f;
delta_time = frame_time_ms;
refresh_rate = 1.f / delta_time;
refresh_count++;
//std::this_thread::sleep_for(1ms);
}
void RWindow::setCursorVisible(bool cursor_enable) {
cursor_visible = cursor_enable;
if (invisible_cursor == 0) {
Pixmap blank_pixmap = XCreatePixmap(display, window, 1, 1, 1);
XColor dummy; dummy.pixel = 0; dummy.red = 0; dummy.flags = 0;
invisible_cursor = XCreatePixmapCursor(display, blank_pixmap, blank_pixmap, &dummy, &dummy, 0, 0);
XFreePixmap(display, blank_pixmap);
}
if (!cursor_enable)
XDefineCursor(display, window, invisible_cursor);
if (cursor_enable)
XUndefineCursor(display, window);
}
void RWindow::setFlag(RWindowFlags flag, bool state) {
XGetWindowAttributes(display,window,&windowAttributes);
flags[(int) flag] = state;
//Once you've done this you cannot make it resizable again.
if (flag == RWindowFlags::RESIZABLE && !state) {
Logger::Debug("Once you've done this you cannot make it resizable again.");
hints.flags = PMinSize | PMaxSize;
hints.min_width = hints.max_width = windowAttributes.width;
hints.min_height = hints.max_height = windowAttributes.height;
XSetWMNormalHints(display, window, &hints);
}
Logger::Debug(std::format("Set flag '{}' to state '{}' for window '{}'", RWindowFlagToStr(flag), state, this->title));
}
void RWindow::pollEvents() {
while(XPending(display)) {
XNextEvent(display, &xev);
if (xev.type == ClientMessage)
Logger::Debug(std::format("Recieved event '{}'", "ClientMessage"));
if (xev.xclient.message_type == XInternAtom(display, "WM_PROTOCOLS", False) && static_cast<Atom>(xev.xclient.data.l[0]) == wmDeleteWindow) {
processOnClose();
destroyWindow();
system("xset r on");
exit(0);
}
if (xev.type == FocusIn) {
Logger::Debug(std::format("Recieved event '{}'", "FocusIn"));
XAutoRepeatOff(display);
setFlag(RWindowFlags::IN_FOCUS, true);
if (!cursor_visible)
XDefineCursor(display, window, invisible_cursor);
// Get the position of the renderable area relative to the rest of the window.
XGetWindowAttributes(display, window, &windowAttributes);
render_area_position = { (float) windowAttributes.x, (float) windowAttributes.y };
processFocusIn();
}
if (xev.type == FocusOut) {
Logger::Debug(std::format("Recieved event '{}'", "FocusOut"));
XAutoRepeatOn(display);
setFlag(RWindowFlags::IN_FOCUS, false);
if (!cursor_visible)
XUndefineCursor(display, window);
processFocusOut();
}
if (xev.type == KeyRelease) {
Logger::Debug(std::format("Recieved event '{}'", "KeyRelease"));
auto scancode = (X11Scancode) xev.xkey.keycode;
auto key = GetKeyFromX11Scancode(scancode);
processKeyRelease(key);
}
if (xev.type == KeyPress) {
Logger::Debug(std::format("Recieved event '{}'", "KeyPress"));
auto scancode = (X11Scancode) xev.xkey.keycode;
auto key = GetKeyFromX11Scancode(scancode);
processKeyPress(key);
}
if (xev.type == ButtonRelease) {
Logger::Debug(std::format("Recieved event '{}'", "ButtonRelease"));
MouseButton button = GetMouseButtonFromXButton(xev.xbutton.button);
processMouseRelease(button);
}
if (xev.type == ButtonPress) {
MouseButton button = GetMouseButtonFromXButton(xev.xbutton.button);
Logger::Debug(std::format("Window event: MouseButtonPress {}", button.CharCode));
processMousePress(button);
}
if (xev.type == Expose)
{
Logger::Debug(std::format("Recieved event '{}'", "Expose"));
}
// NOTE: This event is functionally useless, as it only informs of the very beginning and end of a mouse movement.
if (xev.type == MotionNotify)
{
Logger::Debug(std::format("Recieved event '{}'", "MotionNotify"));
}
if (xev.type == ConfigureNotify) {
if (this->width != xev.xconfigurerequest.width || this->height != xev.xconfigurerequest.height) {
Logger::Debug(std::format("Recieved event '{}'", "ResizeRequest"));
this->width = xev.xconfigurerequest.width;
this->height = xev.xconfigurerequest.height;
auto eventData = WindowResizeRequestEvent();
eventData.Size = { (float) xev.xconfigurerequest.width, (float) xev.xconfigurerequest.height };
lastKnownWindowSize = eventData.Size;
OnResizeRequest(eventData);
OnResizeRequestEvent(eventData);
}
//Window Moved.
if (position.x != xev.xconfigurerequest.x || position.y != xev.xconfigurerequest.y)
position = { (float) xev.xconfigurerequest.x, (float) xev.xconfigurerequest.y };
}
}
previousKeyboard = currentKeyboard;
}
// Might make the window go off the screen on some window managers.
void RWindow::setSize(int newWidth, int newHeight) {
if (!getFlag(RWindowFlags::RESIZABLE)) return;
this->width = newWidth;
this->height = newHeight;
XResizeWindow(display, window, newWidth, newHeight);
XFlush(display);
Logger::Debug(std::format("Set size for window '{}'. width={} height={}", this->title, newWidth, newHeight));
}
Vector2 RWindow::GetAccurateMouseCoordinates() const {
Window root_return, child_return;
int root_x_ret, root_y_ret;
int win_x_ret, win_y_ret;
uint32_t mask_return;
// This seems to be relative to the top left corner of the renderable area.
bool mouseAvailable = XQueryPointer(display, window, &root_return, &child_return, &root_x_ret, &root_y_ret, &win_x_ret, &win_y_ret, &mask_return);
if (mouseAvailable) {
// TODO: normalize coordinates from displaySpace to windowSpace
// TODO: fire mouse movement event
Vector2 m_coords = { (float) win_x_ret, (float) win_y_ret };
return m_coords;
}
return Vector2::Zero;
}
// TODO: implement integer vector2/3 types
Vector2 RWindow::getSize() const {
return {(float) this->width, (float) this->height};
}
Vector2 RWindow::getLastKnownResize() const
{
return lastKnownWindowSize;
}
// TODO: implement integer vector2/3 types
Vector2 RWindow::getPos() const {
return position;
}
void RWindow::setPos(int x, int y) {
XMoveWindow(display, window, x, y);
position = { (float) x, (float) y };
}
void RWindow::setPos(const Vector2& pos) {
setPos(pos.x, pos.y);
}
void RWindow::glSwapBuffers() {
glXSwapBuffers(display,window);
}
bool RWindow::isResizable() const {
return getFlag(RWindowFlags::RESIZABLE);
}
void RWindow::fullscreen() {
Logger::Debug(std::format("Fullscreening window '{}'", this->title));
fullscreenmode = true;
XEvent xev;
Atom wm_state = XInternAtom(display, "_NET_WM_STATE", true);
Atom wm_fullscreen = XInternAtom(display, "_NET_WM_STATE_FULLSCREEN", true);
XChangeProperty(display, window, wm_state, XA_ATOM, 32, PropModeReplace, (unsigned char *)&wm_fullscreen, 1);
memset(&xev, 0, sizeof(xev));
xev.type = ClientMessage;
xev.xclient.window = window;
xev.xclient.message_type = wm_state;
xev.xclient.format = 32;
xev.xclient.data.l[0] = 1; // _NET_WM_STATE_ADD
xev.xclient.data.l[1] = fullscreenmode;
xev.xclient.data.l[2] = 0;
XSendEvent(display, DefaultRootWindow(display), False, SubstructureNotifyMask | SubstructureRedirectMask, &xev);
Logger::Debug(std::format("Fullscreened window '{}'", this->title));
}
void RWindow::restoreFromFullscreen() {
Logger::Debug(std::format("Restoring window '{}' from fullscreen", this->title));
fullscreenmode = false;
XEvent xev;
Atom wm_state = XInternAtom(display, "_NET_WM_STATE", False);
Atom fullscreen = XInternAtom(display, "_NET_WM_STATE_FULLSCREEN", False);
memset(&xev, 0, sizeof(xev));
xev.type = ClientMessage;
xev.xclient.window = window;
xev.xclient.message_type = wm_state;
xev.xclient.format = 32;
xev.xclient.data.l[0] = 0; // _NET_WM_STATE_REMOVE
xev.xclient.data.l[1] = fullscreenmode;
xev.xclient.data.l[2] = 0;
XSendEvent(display, DefaultRootWindow(display), False, SubstructureNotifyMask | SubstructureRedirectMask, &xev);
Logger::Debug(std::format("Restored window '{}' from fullscreen", this->title));
}
void RWindow::setVsyncEnabled(bool b) {
PFNGLXSWAPINTERVALEXTPROC glXSwapIntervalEXT;
glXSwapIntervalEXT = (PFNGLXSWAPINTERVALEXTPROC)glXGetProcAddressARB((const GLubyte*)"glXSwapIntervalEXT");
glXSwapIntervalEXT(display, window, b);
}
bool RWindow::isFullscreen() const {
return fullscreenmode;
}
void RWindow::setCursorStyle(CursorStyle style) const {
u32 x11_cursor_resolved_enum = static_cast<u32>(style.X11Cursor);
Cursor c = XCreateFontCursor(display, x11_cursor_resolved_enum);
XDefineCursor(display, window, c);
}
void RWindow::Open() {
xSetWindowAttributes.border_pixel = BlackPixel(display, defaultScreen);
xSetWindowAttributes.background_pixel = BlackPixel(display, defaultScreen);
xSetWindowAttributes.override_redirect = True;
xSetWindowAttributes.event_mask = ExposureMask;
//setVsyncEnabled(vsync);
if (renderer == RenderingAPI::OPENGL) {
GLint glAttributes[] = {GLX_RGBA, GLX_DEPTH_SIZE, 24, GLX_DOUBLEBUFFER, None};
visual = glXChooseVisual(display, defaultScreen, glAttributes);
glContext = glXCreateContext(display, visual, nullptr, GL_TRUE);
}
xSetWindowAttributes.colormap = XCreateColormap(display, RootWindow(display, defaultScreen), visual->visual, AllocNone);
window = XCreateWindow(display, RootWindow(display, defaultScreen), 0, 0, width, height, 0, visual->depth,
InputOutput, visual->visual, CWBackPixel | CWColormap | CWBorderPixel | NoEventMask,
&xSetWindowAttributes);
// Set window to floating because fucking tiling WMs
windowTypeAtom = XInternAtom(display, "_NET_WM_WINDOW_TYPE", False);
windowTypeUtilityAtom = XInternAtom(display, "_NET_WM_WINDOW_TYPE_UTILITY", False);
XChangeProperty(display, window, windowTypeAtom, XA_ATOM, 32, PropModeReplace,
(unsigned char *)&windowTypeUtilityAtom, 1);
//
XSelectInput(display, window,
ExposureMask | KeyPressMask | KeyReleaseMask | ButtonPressMask | ButtonReleaseMask |
PointerMotionMask |
PointerMotionHintMask | FocusChangeMask | StructureNotifyMask | SubstructureRedirectMask |
SubstructureNotifyMask | CWColormap);
XMapWindow(display, window);
XStoreName(display, window, title.c_str());
wmDeleteWindow = XInternAtom(display, "WM_DELETE_WINDOW", False);
XSetWMProtocols(display, window, &wmDeleteWindow, 1);
if (renderer == RenderingAPI::OPENGL)
glXMakeCurrent(display, window, glContext);
// Get the position of the renderable area relative to the rest of the window.
XGetWindowAttributes(display, window, &windowAttributes);
render_area_position = { (float) windowAttributes.x, (float) windowAttributes.y };
open = true;
processOnOpen();
}
void RWindow::setTitle(const std::string &title) {
this->title = title;
XStoreName(display, window, title.c_str());
}
// TODO: Implement MouseButton map
bool RWindow::isMouseButtonDown(MouseButton button) const {
return false;
}
Vector2 RWindow::getPositionOfRenderableArea() const {
return render_area_position;
}
// TODO: Implement ControllerButton map

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#include <rewindow/types/display.h>
using namespace ReWindow;
FullscreenGraphicsMode::FullscreenGraphicsMode(u32 width, u32 height, short refresh_rate) {
this->width = width;
this->height = height;
this->refresh_rate = refresh_rate;
}
u32 FullscreenGraphicsMode::getWidth() const {
return width;
}
u32 FullscreenGraphicsMode::getHeight() const {
return height;
}
float FullscreenGraphicsMode::getRefreshRate() const {
return refresh_rate;
}
FullscreenGraphicsMode Display::getDefaultGraphicsMode() {
return default_graphics_mode;
}
std::vector<FullscreenGraphicsMode> Display::getGraphicsModes() {
return graphics_modes;
}
Display::Display(const FullscreenGraphicsMode& default_graphics_mode, const std::vector<FullscreenGraphicsMode>& graphics_modes) {
this->default_graphics_mode = default_graphics_mode;
this->graphics_modes = graphics_modes;
}

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#include <rewindow/types/window.h>
#include "rewindow/logger/logger.h"
std::string RWindowFlagToStr(RWindowFlags flag) {
switch (flag) {
case RWindowFlags::IN_FOCUS: return "IN_FOCUS";
case RWindowFlags::FULLSCREEN: return "FULLSCREEN";
case RWindowFlags::RESIZABLE: return "RESIZEABLE";
case RWindowFlags::VSYNC: return "VSYNC";
case RWindowFlags::QUIT: return "QUIT";
case RWindowFlags::MAX_FLAG: return "MAX_FLAG";
default:
return "unimplemented flag";
}
};
using namespace ReWindow;
RWindow::RWindow() {
title = "ReWindow Application";
width = 640;
height = 480;
//RWindow::singleton = this;
}
RWindow::RWindow(const std::string& title, int width, int height) : flags{false,false,false,false} {
this->title = title;
this->width = width;
this->height = height;
//RWindow::singleton = this;
}
RWindow::RWindow(const std::string& title, int width, int height, RenderingAPI renderer) :
title(title), width(width), height(height), renderer(renderer) {}
Vector2 RWindow::GetMouseCoordinates() const {
return mouse_coords;
}
bool RWindow::getFlag(RWindowFlags flag) const {
return flags[(int) flag];
}
bool RWindow::isAlive() const {
return true;
}
void RWindow::setResizable(bool resizable) {
this->resizable = resizable;
this->setFlag(RWindowFlags::RESIZABLE, resizable);
}
void RWindow::setFullscreen(bool fs) {
if (fs)
fullscreen();
else
restoreFromFullscreen();
}
void RWindow::processFocusIn()
{
RWindowEvent event {};
OnFocusGain(event);
OnFocusGainEvent(event);
}
void RWindow::processFocusOut()
{
RWindowEvent event {};
OnFocusLost(event);
OnFocusLostEvent(event);
}
void RWindow::processMousePress(MouseButton btn)
{
auto eventData = MouseButtonDownEvent(btn);
OnMouseButtonDownEvent(eventData);
OnMouseButtonDown(eventData);
}
void RWindow::processMouseMove(Vector2 last_pos, Vector2 new_pos)
{
auto eventData = MouseMoveEvent(new_pos);
OnMouseMove(eventData);
OnMouseMoveEvent(eventData);
}
void RWindow::processMouseRelease(MouseButton btn)
{
auto eventData = MouseButtonUpEvent(btn);
OnMouseButtonUpEvent(eventData);
OnMouseButtonUp(eventData);
}
void RWindow::processKeyRelease(Key key) {
currentKeyboard.PressedKeys[key] = false;
auto event = KeyUpEvent(key);
OnKeyUp(event);
OnKeyUpEvent(key);
}
std::string RWindow::getTitle() const {
return this->title;
}
/*
Vector2 RWindow::getSize() const
{
return {this->width, this->height};
}
*/
int RWindow::getWidth() const
{
return this->width;
}
int RWindow::getHeight() const
{
return this->height;
}
void RWindow::setSizeWithoutEvent(const Vector2& size) {
width = size.x;
height = size.y;
}
void RWindow::setLastKnownWindowSize(const Vector2& size) {
lastKnownWindowSize = size;
}
void RWindow::setRenderer(RenderingAPI api) {
renderer = api;
}
void RWindow::setSize(const Vector2& size) {
this->width = size.x;
this->height = size.y;
this->setSize(size.x, size.y);
}
bool RWindow::isKeyDown(Key key) const {
for (const auto& pair : currentKeyboard.PressedKeys)
if (pair.first == key && pair.second)
return true;
return false;
}
void RWindow::processKeyPress(Key key) {
currentKeyboard.PressedKeys[key] = true;
auto eventData = KeyDownEvent(key);
OnKeyDown(eventData);
OnKeyDownEvent(key);
}
void RWindow::processOnClose()
{
OnClosing();
OnClosingEvent();
}
void RWindow::processOnOpen()
{
OnOpen();
OnOpenEvent();
}
void RWindow::Close() {
/// TODO: Implement closing the window without destroying the handle.
processOnClose();
}

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#include <Windows.h>
#include <gl/GL.h>
#include <rewindow/types/window.h>
using namespace ReWindow;
bool fullscreenmode = false;
bool open = false;
HINSTANCE hInstance = GetModuleHandle(nullptr);
HWND hwnd;
HDC hdc;
HGLRC glContext;
void raise() { SetWindowPos(hwnd, HWND_TOP, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE); }
void lower() { SetWindowPos(hwnd, HWND_BOTTOM, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE); }
void RWindow::setFlag(RWindowFlags flag, bool state) {
flags[(int) flag] = state;
if (flag == RWindowFlags::RESIZABLE && !state) {
RECT rect;
GetWindowRect(hwnd, &rect);
LONG style = GetWindowLong(hwnd, GWL_STYLE);
style &= ~(WS_THICKFRAME | WS_MAXIMIZEBOX);
SetWindowLong(hwnd, GWL_STYLE, style);
SetWindowPos(hwnd, nullptr, rect.left, rect.top, rect.right - rect.left, rect.bottom - rect.top, SWP_FRAMECHANGED | SWP_NOZORDER | SWP_NOOWNERZORDER);
}
}
void RWindow::pollEvents() {
MSG msg;
while (PeekMessage(&msg, nullptr, 0, 0, PM_REMOVE)) {
TranslateMessage(&msg);
DispatchMessage(&msg);
}
}
void RWindow::setSize(int newWidth, int newHeight) {
if (!getFlag(RWindowFlags::RESIZABLE)) return;
this->width = newWidth;
this->height = newHeight;
SetWindowPos(hwnd, nullptr, 0, 0, width, height, SWP_NOMOVE | SWP_NOZORDER);
}
Vector2 RWindow::getCursorPos() const {
POINT point;
GetCursorPos(&point);
ScreenToClient(hwnd, &point);
return { (float)point.x, (float)point.y };
}
void RWindow::setCursorVisible(bool cursor_enable) {
cursor_visible = cursor_enable;
}
bool RWindow::getCursorVisible() {
return cursor_visible;
}
Vector2 RWindow::getSize() const {
RECT rect;
GetClientRect(hwnd, &rect);
return { (float)(rect.right - rect.left), (float)(rect.bottom - rect.top) };
}
void RWindow::setPos(int x, int y) {
SetWindowPos(hwnd, nullptr, x, y, 0, 0, SWP_NOSIZE | SWP_NOZORDER);
}
void RWindow::setPos(const Vector2& pos) {
setPos(pos.x, pos.y);
}
void RWindow::fullscreen() {
// Implement fullscreen
SetWindowLong(hwnd, GWL_STYLE, GetWindowLong(hwnd, GWL_STYLE) & ~WS_OVERLAPPEDWINDOW);
SetWindowPos(hwnd, HWND_TOP, 0, 0, GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN), SWP_FRAMECHANGED | SWP_NOOWNERZORDER);
}
void RWindow::restoreFromFullscreen() {
// Implement restore from fullscreen
SetWindowLong(hwnd, GWL_STYLE, GetWindowLong(hwnd, GWL_STYLE) | WS_OVERLAPPEDWINDOW);
SetWindowPos(hwnd, nullptr, 0, 0, width, height, SWP_FRAMECHANGED | SWP_NOZORDER | SWP_NOOWNERZORDER);
}
void RWindow::setVsyncEnabled(bool b) {
typedef BOOL(WINAPI* PFNWGLSWAPINTERVALEXTPROC)(int interval);
auto wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC) wglGetProcAddress("wglSwapIntervalEXT");
if (wglSwapIntervalEXT)
wglSwapIntervalEXT(b ? 1 : 0);
}
bool RWindow::isFullscreen() const {
return fullscreenmode;
}
RWindow* eWindow = nullptr;
KeyboardState* pKeyboard = nullptr;
KeyboardState* cKeyboard = nullptr;
//Event loop.
LRESULT CALLBACK WindowProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam) {
switch (uMsg) {
case WM_CLOSE: {
DestroyWindow(hwnd);
}
case WM_DESTROY: {
exit(0);
}
case WM_SIZE: {
eWindow->setSizeWithoutEvent({(float) LOWORD(lParam), (float) HIWORD(lParam)});
auto eventData = WindowResizeRequestEvent();
eventData.Size = {(float) eWindow->getWidth(), (float) eWindow->getHeight()};
eWindow->setLastKnownWindowSize({(float) eWindow->getWidth(), (float) eWindow->getHeight()});
eWindow->OnResizeRequest(eventData);
eWindow->OnResizeRequestEvent(eventData);
//Just to be absolutely sure the OpenGL viewport resizes along with the window.
glViewport(0, 0, eWindow->getWidth(), eWindow->getHeight());
break;
}
case WM_SETFOCUS: {
RWindowEvent event {};
eWindow->OnFocusGain(event);
eWindow->OnFocusGainEvent(event);
eWindow->setFlag(RWindowFlags::IN_FOCUS, true);
break;
}
case WM_KILLFOCUS: {
RWindowEvent event {};
eWindow->OnFocusLost(event);
eWindow->OnFocusLostEvent(event);
eWindow->setFlag(RWindowFlags::IN_FOCUS, false);
break;
}
case WM_SETCURSOR: {
if (LOWORD(lParam) == HTCLIENT && eWindow->getCursorVisible() == false)
SetCursor(nullptr);
break;
}
case WM_KEYDOWN: {
auto key = GetKeyFromWindowsScancode((WindowsScancode) wParam);
//Key repeat fix.
if (!pKeyboard->PressedKeys[key]) {
eWindow->OnKeyDownEvent(key);
eWindow->OnKeyDown(key);
eWindow->pressKey(key);
}
break;
}
case WM_KEYUP: {
auto key = GetKeyFromWindowsScancode((WindowsScancode) wParam);
eWindow->OnKeyUpEvent(key);
eWindow->OnKeyUp(key);
eWindow->liftKey(key);
break;
}
//Mouse Buttons.
case WM_MOUSEWHEEL: {
auto eventData = MouseButtonDownEvent();
int wheel_delta = GET_WHEEL_DELTA_WPARAM(wParam);
//If the wheel delta is positive it's MWheelUp, Negative is MWheelDown.
if (wheel_delta > 0)
eventData.Button = MouseButtons::MWheelUp,
eWindow->OnMouseButtonDownEvent(eventData),
eWindow->OnMouseButtonDown(eventData);
else
eventData.Button = MouseButtons::MWheelDown,
eWindow->OnMouseButtonDownEvent(eventData),
eWindow->OnMouseButtonDown(eventData);
break;
}
case WM_LBUTTONDOWN: {
auto eventData = MouseButtonDownEvent();
eventData.Button = MouseButtons::Left;
eWindow->OnMouseButtonDownEvent(eventData);
eWindow->OnMouseButtonDown(eventData);
break;
}
case WM_LBUTTONUP: {
auto eventData = MouseButtonUpEvent();
eventData.Button = MouseButtons::Left;
eWindow->OnMouseButtonUpEvent(eventData);
eWindow->OnMouseButtonUp(eventData);
break;
}
case WM_RBUTTONDOWN: {
auto eventData = MouseButtonDownEvent();
eventData.Button = MouseButtons::Right;
eWindow->OnMouseButtonDownEvent(eventData);
eWindow->OnMouseButtonDown(eventData);
break;
}
case WM_RBUTTONUP: {
auto eventData = MouseButtonUpEvent();
eventData.Button = MouseButtons::Right;
eWindow->OnMouseButtonUpEvent(eventData);
eWindow->OnMouseButtonUp(eventData);
break;
}
case WM_MBUTTONDOWN: {
auto eventData = MouseButtonDownEvent();
eventData.Button = MouseButtons::Middle;
eWindow->OnMouseButtonDownEvent(eventData);
eWindow->OnMouseButtonDown(eventData);
break;
}
case WM_MBUTTONUP: {
auto eventData = MouseButtonUpEvent();
eventData.Button = MouseButtons::Middle;
eWindow->OnMouseButtonUpEvent(eventData);
eWindow->OnMouseButtonUp(eventData);
break;
}
case WM_XBUTTONDOWN: {
WORD button = GET_XBUTTON_WPARAM(wParam);
auto eventData = MouseButtonDownEvent();
if (button == XBUTTON1)
eventData.Button = MouseButtons::Mouse4,
eWindow->OnMouseButtonDownEvent(eventData),
eWindow->OnMouseButtonDown(eventData);
if (button == XBUTTON2)
eventData.Button = MouseButtons::Mouse5,
eWindow->OnMouseButtonDownEvent(eventData),
eWindow->OnMouseButtonDown(eventData);
break;
}
case WM_XBUTTONUP: {
WORD button = GET_XBUTTON_WPARAM(wParam);
auto eventData = MouseButtonUpEvent();
if (button == XBUTTON1)
eventData.Button = MouseButtons::Mouse4,
eWindow->OnMouseButtonUpEvent(eventData),
eWindow->OnMouseButtonUp(eventData);
if (button == XBUTTON2)
eventData.Button = MouseButtons::Mouse5,
eWindow->OnMouseButtonUpEvent(eventData),
eWindow->OnMouseButtonUp(eventData);
break;
}
//This is the same as "Motion Notify" in the X Window System.
case WM_MOUSEMOVE:
break;
}
if (pKeyboard != nullptr && cKeyboard != nullptr)
pKeyboard = cKeyboard;
return DefWindowProc(hwnd, uMsg, wParam, lParam);
}
void RWindow::setCursorStyle(CursorStyle style) const {}
void RWindow::Open() {
eWindow = this;
pKeyboard = &previousKeyboard;
cKeyboard = &currentKeyboard;
WNDCLASS wc = { };
wc.lpfnWndProc = WindowProc;
wc.hInstance = hInstance;
wc.lpszClassName = "RWindowClass";
RegisterClass(&wc);
hwnd = CreateWindowEx(
0,
"RWindowClass",
title.c_str(),
WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, CW_USEDEFAULT, width, height,
nullptr,
nullptr,
hInstance,
nullptr
);
if (renderer == RenderingAPI::OPENGL) {
PIXELFORMATDESCRIPTOR pfd = {
sizeof(PIXELFORMATDESCRIPTOR),
1,
PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER,
PFD_TYPE_RGBA,
24,
0, 0, 0, 0, 0, 0,
0,
0,
0,
0, 0, 0, 0,
24,
8,
0,
PFD_MAIN_PLANE,
0,
0, 0, 0
};
hdc = GetDC(hwnd);
int pixelFormat = ChoosePixelFormat(hdc, &pfd);
SetPixelFormat(hdc, pixelFormat, &pfd);
glContext = wglCreateContext(hdc);
wglMakeCurrent(hdc, glContext);
}
ShowWindow(hwnd, SW_SHOW);
open = true;
}
void RWindow::glSwapBuffers() {
SwapBuffers(hdc);
}
void RWindow::refresh() {
// TODO: Implement refresh time keeping
OnRefresh(0.f);
// TODO: Check if mouse coords have changed, only then fire OnMouseMove event
Vector2 mouse_coords = getCursorPos();
auto eventData = MouseMoveEvent(mouse_coords);
OnMouseMove(eventData);
}

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@@ -1,24 +0,0 @@
#include <rewindow/types/key.h>
std::vector<Key> Key::keyboard = {};
std::vector<Key> Key::GetKeyboard() { return keyboard; }
Key::Key() {
keyboard.push_back(*this);
}
Key::Key(char charcode, X11Scancode scancode, WindowsScancode sc)
: CharCode(charcode), x11ScanCode(scancode), winScanCode(sc)
{
keyboard.push_back(*this);
}
bool Key::operator==(const Key &rhs) const {
return (this->CharCode == rhs.CharCode);
}
bool Key::operator<(const Key &rhs) const {
return (this->CharCode < rhs.CharCode);
}

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#include <rewindow/types/gamepadbutton.h>
bool GamepadButton::operator==(const GamepadButton &rhs) const {
return this->GetMnemonicButtonCode() == rhs.GetMnemonicButtonCode();
}
void GamepadThumbstick::SetDeadzone(float minimum) const {
}

46
src/types/key.cpp Normal file
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#include <rewindow/types/key.h>
//#include <rewindow/logger.h>
//std::vector<Key> Key::keyboard = {};
std::vector<Key> Key::GetKeyboard() { return keyboard; }
Key::Key() {
keyboard.push_back(*this);
}
Key::Key(const char* charcode, X11Scancode scancode, WindowsScancode sc)
: CharCode(charcode), x11ScanCode(scancode), winScanCode(sc)
{
//TODO doing this is what crashes the program.
keyboard.push_back(*this);
}
bool Key::operator==(const Key &rhs) const {
//This is not a good workaround.
return (this->x11ScanCode == rhs.x11ScanCode);
}
bool Key::operator<(const Key &rhs) const {
return (this->CharCode < rhs.CharCode);
}
Key GetKeyFromX11Scancode(X11Scancode code) {
for (const auto& key : Key::GetKeyboard())
if (key.x11ScanCode == code)
return key;
std::cout << "Unavaliable Scancode: " + std::to_string((int)code) << std::endl;
return Keys::Space;
}
Key GetKeyFromWindowsScancode(WindowsScancode code) {
for (const auto& key : Key::GetKeyboard())
if (key.winScanCode == code)
return key;
std::cout << "Unavaliable Scancode: " + std::to_string((int) code) << std::endl;
return Keys::Space;
}

33
src/types/mousebutton.cpp Normal file
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#include <rewindow/types/mousebutton.h>
#include <string>
#include "rewindow/logger/logger.h"
MouseButton::MouseButton() {
}
MouseButton::MouseButton(const char* charcode, unsigned int index) {
this->CharCode = charcode;
this->ButtonIndex = index;
}
bool MouseButton::operator==(const MouseButton &mb) const {
return (mb.ButtonIndex == this->ButtonIndex);
}
MouseButton GetMouseButtonFromXButton(unsigned int button) {
switch(button) {
case 1: return MouseButtons::Left;
case 2: return MouseButtons::Middle;
case 3: return MouseButtons::Right;
case 4: return MouseButtons::MWheelUp;
case 5: return MouseButtons::MWheelDown;
//For *whatever* reason. These aren't in X.h
case 8: return MouseButtons::Mouse4;
case 9: return MouseButtons::Mouse5;
default: {
ReWindow::Logger::Fatal("Undefined XButtonCode: " + std::to_string((int) button));
return MouseButtons::Unimplemented;
}
}
}

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@@ -1,389 +0,0 @@
#include <rewindow/types/window.h>
#include <rewindow/types/cursors.h>
#include <GL/gl.h>
typedef BOOL (APIENTRY* PFNWGLSWAPINTERVALEXTPROC)(int interval);
LRESULT CALLBACK ReWindowProc (HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam) {
ReWindow::RWindow* subject = (ReWindow::RWindow*) GetWindowLongPtrA (hwnd, GWLP_USERDATA);
switch (uMsg) {
case WM_DESTROY:
PostQuitMessage (0);
break;
case WM_SETFOCUS: {
ReWindow::RWindowEvent event {};
subject->OnFocusGain (event);
subject->setFlag (RWindowFlags::IN_FOCUS, true);
break;
}
case WM_KILLFOCUS: {
ReWindow::RWindowEvent event {};
subject->OnFocusLost (event);
subject->setFlag (RWindowFlags::IN_FOCUS, false);
break;
}
case WM_KEYDOWN: {
auto key = GetKeyFromWindowsScancode ((WindowsScancode) wParam);
subject->pressKey (key);
break;
}
case WM_KEYUP: {
auto key = GetKeyFromWindowsScancode ((WindowsScancode) wParam);
subject->liftKey (key);
break;
}
case WM_LBUTTONDOWN: {
auto event = ReWindow::WindowEvents::MouseButtonDownEvent();
event.Button = MouseButtons::Left;
subject->OnMouseButtonDown(event);
break;
}
case WM_RBUTTONDOWN: {
auto event = ReWindow::WindowEvents::MouseButtonDownEvent();
event.Button = MouseButtons::Right;
subject->OnMouseButtonDown(event);
break;
}
case WM_MBUTTONDOWN: {
auto event = ReWindow::WindowEvents::MouseButtonDownEvent();
event.Button = MouseButtons::Middle;
subject->OnMouseButtonDown(event);
break;
}
case WM_LBUTTONUP: {
auto event = ReWindow::WindowEvents::MouseButtonUpEvent();
event.Button = MouseButtons::Left;
subject->OnMouseButtonUp(event);
break;
}
case WM_RBUTTONUP: {
auto event = ReWindow::WindowEvents::MouseButtonUpEvent();
event.Button = MouseButtons::Right;
subject->OnMouseButtonUp(event);
break;
}
case WM_MBUTTONUP: {
auto event = ReWindow::WindowEvents::MouseButtonUpEvent();
event.Button = MouseButtons::Middle;
subject->OnMouseButtonUp(event);
break;
}
case WM_MOUSEMOVE: {
auto event = ReWindow::WindowEvents::MouseMoveEvent (GET_X_LPARAM (lParam), GET_Y_LPARAM (lParam));
subject->OnMouseMove(event);
break;
}
case WM_SHOWWINDOW:
if (wParam) {
// as for Expose event in linux
}
break;
case WM_WINDOWPOSCHANGED: {
WINDOWPOS *pos = (WINDOWPOS *) lParam;
subject->setRect (pos->x, pos->y, pos->cx, pos->cy);
auto event = ReWindow::WindowEvents::WindowResizeRequestEvent();
event.Size = {(float) pos->cx, (float) pos->cy};
subject->OnResizeRequest (event);
break;
}
default:
return DefWindowProcA (hwnd, uMsg, wParam, lParam);
}
return TRUE;
}
static HWND hwnd = NULL;
static HDC hdc = NULL;
static ATOM reClass = 0;
static HGLRC glrc = NULL;
static DEVMODEA mode;
void registerClass () {
if (!reClass) {
HINSTANCE module = GetModuleHandleA (NULL);
WNDCLASSA rewc = {CS_HREDRAW | CS_VREDRAW,
ReWindowProc, 0, 0, module, NULL, LoadCursor (NULL, IDC_ARROW),
(HBRUSH) GetStockObject (BLACK_BRUSH), NULL, "ReWindowClass"
};
reClass = RegisterClassA (&rewc);
}
}
ReWindow::RWindow::RWindow() {
registerClass ();
for (int num = 0; num < (int) RWindowFlags::MAX_FLAG; ++num) {
flags[num] = false;
}
hwnd = CreateWindowA ("ReWindowClass", "ReWindow", WS_TILEDWINDOW,
CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT,
NULL, NULL, NULL, 0);
SetWindowLongPtrA (hwnd, GWLP_USERDATA, (LONG_PTR) this);
}
ReWindow::RWindow::RWindow (const std::string& title, int width, int height) {
registerClass ();
for (int num = 0; num < (int) RWindowFlags::MAX_FLAG; ++num) {
flags[num] = false;
}
hwnd = CreateWindowA ("ReWindowClass", title.c_str (), WS_TILEDWINDOW,
CW_USEDEFAULT, CW_USEDEFAULT, width, height,
NULL, NULL, NULL, 0);
SetWindowLongPtrA (hwnd, GWLP_USERDATA, (LONG_PTR) this);
}
void ReWindow::RWindow::raise() const {
SetForegroundWindow (hwnd);
SetActiveWindow (hwnd);
SetWindowPos (hwnd, HWND_TOP, 0, 0, 0, 0, SWP_SHOWWINDOW | SWP_NOMOVE | SWP_NOSIZE);
ShowWindow (hwnd, SW_SHOW);
// Redraw to prevent the window blank
RedrawWindow (hwnd, NULL, 0, RDW_FRAME | RDW_INVALIDATE | RDW_ALLCHILDREN);
}
void ReWindow::RWindow::lower() const {
ShowWindow (hwnd, SW_MINIMIZE);
}
void ReWindow::RWindow::destroyWindow() {
if (hwnd) {
if (hdc) {
if (glrc) {
wglMakeCurrent (NULL, NULL);
wglDeleteContext (glrc);
}
ReleaseDC (hwnd, hdc);
}
DestroyWindow (hwnd);
}
delete this;
}
void ReWindow::RWindow::refresh() {
// TODO: Implement refresh time keeping
OnRefresh (0.f);
// TODO: Check if mouse coords have changed, only then fire OnMouseMove event
Vector2 mouse_coords = getCursorPos();
auto eventData = MouseMoveEvent(mouse_coords);
OnMouseMove(eventData);
std::this_thread::sleep_for(1ms);
}
bool ReWindow::RWindow::getFlag (RWindowFlags flag) const {
return (flags[(int) flag]);
}
void ReWindow::RWindow::setFlag (RWindowFlags flag, bool state) {
DWORD style = GetWindowLongA (hwnd, GWL_STYLE);
flags[(int) flag] = state;
if (flag == RWindowFlags::RESIZABLE) {
if (style & WS_THICKFRAME) {
if (!state) {
style &= ~WS_THICKFRAME;
SetWindowLongA (hwnd, GWL_STYLE, style);
}
}
else {
if (state) {
style |= WS_THICKFRAME;
SetWindowLongA (hwnd, GWL_STYLE, style);
}
}
}
}
void ReWindow::RWindow::pollEvents() {
MSG msg;
while (PeekMessage (&msg, NULL, 0, 0, PM_REMOVE)) {
if (msg.message == WM_QUIT) {
setFlag (RWindowFlags::QUIT, true);
}
TranslateMessage (&msg);
DispatchMessage (&msg);
}
}
// Might make the window go off the screen on some window managers.
void ReWindow::RWindow::setSize (int w, int h) {
if (!getFlag (RWindowFlags::RESIZABLE)) return;
MoveWindow (hwnd, x, y, w, h, TRUE);
}
void ReWindow::RWindow::setSize(const Vector2& size) {
if (!getFlag (RWindowFlags::RESIZABLE)) return;
MoveWindow (hwnd, x, y, size.x, size.y, TRUE);
}
Vector2 ReWindow::RWindow::getCursorPos() const {
POINT pos;
GetCursorPos (&pos);
// TODO: normalize coordinates from displaySpace to windowSpace
// TODO: fire mouse movement event
//std::cout << win_x_ret << ", " << win_y_ret << std::endl;
// TODO: Compensate for height of window TitleBar + window border width
Vector2 mouse_coords_raw = {(float) pos.x, (float) pos.y};
auto window_pos = getPos();
return mouse_coords_raw - window_pos;
}
// TODO: implement integer vector2/3 types
Vector2 ReWindow::RWindow::getSize() const {
return {(float) width, (float) height};
}
// TODO: implement integer vector2/3 types
Vector2 ReWindow::RWindow::getPos() const {
return Vector2 ((float) x, (float) y);
}
void ReWindow::RWindow::setPos(int nx, int ny) {
MoveWindow (hwnd, nx, ny, width, height, TRUE);
}
void ReWindow::RWindow::setPos(const Vector2& pos) {
MoveWindow (hwnd, pos.x, pos.y, width, height, TRUE);
}
void ReWindow::RWindow::glSwapBuffers() {
SwapBuffers (hdc);
}
bool ReWindow::RWindow::isResizable() const {
return this->getFlag (RWindowFlags::RESIZABLE);
}
bool ReWindow::RWindow::isAlive() const {
return !getFlag (RWindowFlags::QUIT);
}
void ReWindow::RWindow::setResizable(bool resizable) {
this->resizable = resizable;
this->setFlag(RWindowFlags::RESIZABLE, resizable);
}
void ReWindow::RWindow::setFullscreen(bool fs) {
if (fs) {
fullscreen();
}
else restoreFromFullscreen();
}
void ReWindow::RWindow::fullscreen() {
DEVMODEA screen = {sizeof (DEVMODEA)};
screen.dmBitsPerPel = 32;
screen.dmPelsWidth = width;
screen.dmPelsHeight = height;
screen.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
if (ChangeDisplaySettingsA (&screen, 0) == DISP_CHANGE_SUCCESSFUL) {
fullscreenmode = true;
}
}
void ReWindow::RWindow::restoreFromFullscreen() {
if (ChangeDisplaySettingsA (&mode, 0) == DISP_CHANGE_SUCCESSFUL) {
fullscreenmode = false;
}
}
void ReWindow::RWindow::setVsyncEnabled (bool b) {
PFNWGLSWAPINTERVALEXTPROC wglSwapIntervalEXT;
wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC)wglGetProcAddress("wglSwapIntervalEXT");
wglSwapIntervalEXT(b);
}
bool ReWindow::RWindow::isFullscreen() const {
return fullscreenmode;
}
void ReWindow::RWindow::setCursorStyle (CursorStyle style) const {
int idcs[] ={32512, 32513, 32514, 325123, 32649, 32650};
SetClassLongPtr (hwnd, GCLP_HCURSOR, (LONG_PTR) LoadCursor (NULL, MAKEINTRESOURCE (idcs[style.WindowsCursor])));
}
void ReWindow::RWindow::Open() {
if (hwnd) {
hdc = GetDC (hwnd);
PIXELFORMATDESCRIPTOR pfd = {
sizeof (PIXELFORMATDESCRIPTOR),
1, PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER | PFD_DRAW_TO_WINDOW,
PFD_TYPE_RGBA, 24, 0, 0, 0, 0, 0, 0, 8, 0, 0, 0, 0, 0, 0, 32,
0, 0, PFD_MAIN_PLANE, 0, 0, 0, 0
};
int ipf = ChoosePixelFormat (hdc, &pfd);
if (ipf) {
SetPixelFormat (hdc, ipf, &pfd);
glrc = wglCreateContext (hdc);
if (glrc) {
wglMakeCurrent (hdc, glrc);
EnumDisplaySettingsA (NULL, ENUM_CURRENT_SETTINGS, &mode);
open = true;
}
}
}
}
void ReWindow::RWindow::setTitle (const std::string &title) {
this->title = title;
SetWindowTextA (hwnd, title.c_str ());
}
std::string ReWindow::RWindow::getTitle () const {
return this->title;
}
bool ReWindow::RWindow::isKeyDown (Key key) const {
auto find = currentKeyboard.PressedKeys.find (key);
if (find != currentKeyboard.PressedKeys.end ()) {
return currentKeyboard.PressedKeys.at (key);
}
return false;
}
// TODO: Implement MouseButton map
bool ReWindow::RWindow::isMouseButtonDown(MouseButton button) const {
return false;
}
void ReWindow::RWindow::setRenderer (RenderingAPI api) {
renderer = api;
}