Compare commits
60 Commits
Prerelease
...
Prerelease
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23
.gitea/workflows/buildtest.yml
Normal file
23
.gitea/workflows/buildtest.yml
Normal file
@@ -0,0 +1,23 @@
|
||||
name: Run ReCI Build Test
|
||||
run-name: Run ReCI Build Test For ${{ gitea.repository }}.
|
||||
on: [push]
|
||||
|
||||
jobs:
|
||||
Explore-Gitea-Actions:
|
||||
runs-on: ubuntu-22.04
|
||||
env:
|
||||
RECI_GIT: https://git.redacted.cc/maxine/ReCI
|
||||
RECI: /RECI
|
||||
steps:
|
||||
- run: echo "The job was automatically triggered by a ${{ gitea.event_name }} event."
|
||||
- run: echo "This job is now running on a ${{ runner.os }} server hosted by Gitea!"
|
||||
- run: echo "The name of your branch is ${{ gitea.ref }} and your repository is ${{ gitea.repository }}."
|
||||
- name: Check out repository code
|
||||
uses: actions/checkout@v3
|
||||
- run: echo "The ${{ gitea.repository }} repository has been cloned to the runner."
|
||||
- run: echo "The workflow is now ready to run your tests on the runner."
|
||||
- run: echo "Install toolchain and run ReCI build test"
|
||||
- run: apt-get update && apt-get install -y lua5.3 git && git clone $RECI_GIT $RECI
|
||||
- run: lua $RECI/reci.lua -f $RECI/scripts/buildtools.reci -f reci/scripts/builddeps.reci -f $RECI/scripts/buildtest.reci
|
||||
- run: echo this exists so I can run the reci test
|
||||
- run: echo "This job's status is ${{ job.status }}."
|
@@ -1,4 +1,4 @@
|
||||
cmake_minimum_required(VERSION 3.20)
|
||||
cmake_minimum_required(VERSION 3.18..3.27)
|
||||
project(ReWindowLibrary
|
||||
VERSION 1.0
|
||||
LANGUAGES CXX
|
||||
@@ -14,21 +14,21 @@ set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_CURRENT_SOURCE_DIR}/cmake")
|
||||
|
||||
|
||||
# Enable Package Managers
|
||||
include(cmake/CPM.cmake)
|
||||
include(cmake/CPM.cmake)
|
||||
|
||||
CPMAddPackage(
|
||||
NAME J3ML
|
||||
URL https://git.redacted.cc/josh/j3ml/archive/Release-2.1.zip
|
||||
URL https://git.redacted.cc/josh/j3ml/archive/Release-3.1.zip
|
||||
)
|
||||
|
||||
CPMAddPackage(
|
||||
NAME Event
|
||||
URL https://git.redacted.cc/josh/Event/archive/Release-6.zip
|
||||
URL https://git.redacted.cc/josh/Event/archive/Release-12.zip
|
||||
)
|
||||
|
||||
CPMAddPackage(
|
||||
NAME jlog
|
||||
URL https://git.redacted.cc/josh/jlog/archive/Prerelease-7.zip
|
||||
URL https://git.redacted.cc/josh/jlog/archive/Prerelease-16.zip
|
||||
)
|
||||
|
||||
find_package(OpenGL REQUIRED)
|
||||
@@ -39,12 +39,15 @@ include_directories(${jlog_SOURCE_DIR}/include)
|
||||
|
||||
file(GLOB_RECURSE HEADERS "include/*.h" "include/*.hpp")
|
||||
|
||||
file(GLOB_RECURSE HEADERS "include/logger/*.h" "include/logger/*.hpp")
|
||||
|
||||
if(UNIX AND NOT APPLE)
|
||||
file(GLOB_RECURSE SOURCES "src/rewindow/*.cpp" "src/platform/linux/*.cpp" "src/platform/shared/*.cpp")
|
||||
|
||||
file(GLOB_RECURSE SOURCES "src/types/*.cpp" "src/platform/linux/*.cpp" "src/platform/shared/*.cpp" "src/logger/*.cpp" )
|
||||
endif()
|
||||
|
||||
if(WIN32)
|
||||
file(GLOB_RECURSE SOURCES "src/rewindow/*.cpp" "src/platform/windows/*.cpp" "src/platform/shared/*.cpp")
|
||||
file(GLOB_RECURSE SOURCES "src/types/*.cpp" "src/platform/windows/*.cpp" "src/platform/shared/*.cpp" "src/logger/*.cpp")
|
||||
endif()
|
||||
|
||||
include_directories("include")
|
||||
@@ -63,7 +66,7 @@ target_include_directories(ReWindowLibrary PUBLIC ${Event_SOURCE_DIR}/include)
|
||||
set_target_properties(ReWindowLibrary PROPERTIES LINKER_LANGUAGE CXX)
|
||||
|
||||
if(UNIX AND NOT APPLE)
|
||||
target_link_libraries(ReWindowLibrary PUBLIC X11 J3ML Event jlog ${OPENGL_LIBRARIES})
|
||||
target_link_libraries(ReWindowLibrary PUBLIC X11 Xrandr J3ML Event jlog ${OPENGL_LIBRARIES})
|
||||
target_link_libraries(ReWindowLibrary PUBLIC)
|
||||
|
||||
add_executable(ReWindowLibraryDemo main.cpp)
|
||||
@@ -71,8 +74,8 @@ if(UNIX AND NOT APPLE)
|
||||
endif()
|
||||
|
||||
if(WIN32)
|
||||
target_compile_options(ReWindowLibrary PUBLIC /utf-8)
|
||||
target_link_libraries(ReWindowLibrary PUBLIC J3ML Event jlog ${OPENGL_LIBRARIES})
|
||||
|
||||
add_executable(ReWindowLibraryDemo main.cpp)
|
||||
target_link_libraries(ReWindowLibraryDemo PUBLIC ReWindowLibrary)
|
||||
endif()
|
||||
endif()
|
||||
|
@@ -11,7 +11,8 @@ A library which allows easily creating and managing a window and it's events ac
|
||||
Install dependencies
|
||||
|
||||
```bash
|
||||
dnf install cmake make gcc-g++ libX11 libX11-devel
|
||||
Fedora/RHEL: dnf install cmake make gcc-g++ libX11 libX11-devel mesa-libGL-devel
|
||||
Ubuntu/Debian: apt-get install cmake make gcc g++ libx11-6 libx11-dev libgl-dev libxrandr-dev
|
||||
```
|
||||
|
||||
Clone the repository
|
||||
@@ -30,4 +31,4 @@ Run it
|
||||
|
||||
```bash
|
||||
./ReWindowDemo
|
||||
```
|
||||
```
|
||||
|
@@ -1,7 +1,7 @@
|
||||
#pragma once
|
||||
|
||||
enum class WindowsScancode {
|
||||
Nothing = 0,
|
||||
Nothing = 0,
|
||||
ESCAPE = 0x1B, // VK_ESCAPE
|
||||
ONE = 0x31, // '1'
|
||||
TWO = 0x32, // '2'
|
||||
@@ -43,7 +43,7 @@ enum class WindowsScancode {
|
||||
SEMICOLON = 0xBA, // VK_OEM_1
|
||||
SINGLEQUOTE = 0xDE, // VK_OEM_7
|
||||
GRAVE = 0xC0, // VK_OEM_3
|
||||
LEFT_SHIFT = 0xA0, // VK_LSHIFT
|
||||
LEFT_SHIFT = 0x10, // VK_LSHIFT
|
||||
BACKSLASH = 0xDC, // VK_OEM_5
|
||||
Z = 0x5A, // 'Z'
|
||||
X = 0x58, // 'X'
|
||||
@@ -52,7 +52,6 @@ enum class WindowsScancode {
|
||||
B = 0x42, // 'B'
|
||||
N = 0x4E, // 'N'
|
||||
M = 0x4D, // 'M'
|
||||
COMMA = 0xBC, // VK_OEM_COMMA
|
||||
PERIOD = 0xBE, // VK_OEM_PERIOD
|
||||
SLASH = 0xBF, // VK_OEM_2
|
||||
RIGHT_SHIFT = 0xA1, // VK_RSHIFT
|
||||
@@ -97,6 +96,12 @@ enum class WindowsScancode {
|
||||
NUMPAD_NINE = 0x69, // VK_NUMPAD9
|
||||
NUMPAD_PLUS = 0x6B, // VK_ADD
|
||||
NUMPAD_MINUS = 0x6D, // VK_SUBTRACT
|
||||
NUMPAD_DECIMAL = 0x6E, // VK_DECIMAL
|
||||
NUMPAD_ENTER = 0x0D // VK_RETURN
|
||||
NUMPAD_ASTERISK = 0x6A,
|
||||
NUMPAD_SLASH = 0x6F,
|
||||
NUMPAD_PERIOD = 0x6E, // VK_DECIMAL
|
||||
NUMPAD_ENTER = 0x0D, // VK_RETURN
|
||||
SUPER = 0x5B,
|
||||
COMMA = 0xBC,
|
||||
MENU = 93,
|
||||
BREAK = 0x13
|
||||
};
|
@@ -24,6 +24,7 @@ enum class X11Scancode {
|
||||
PAGEUP = 112,
|
||||
PAGEDOWN = 117,
|
||||
HOME = 110,
|
||||
MENU = 135,
|
||||
END = 115,
|
||||
INSERT = 118,
|
||||
DEL = 119,
|
||||
|
10
include/rewindow/logger/logger.h
Normal file
10
include/rewindow/logger/logger.h
Normal file
@@ -0,0 +1,10 @@
|
||||
#pragma once
|
||||
|
||||
#include "jlog/Logger.hpp"
|
||||
|
||||
namespace ReWindow::Logger {
|
||||
using namespace jlog;
|
||||
|
||||
extern GenericLogger Fatal;
|
||||
extern GenericLogger Debug;
|
||||
}
|
39
include/rewindow/types/display.h
Normal file
39
include/rewindow/types/display.h
Normal file
@@ -0,0 +1,39 @@
|
||||
#pragma once
|
||||
#include <vector>
|
||||
#include <J3ML/J3ML.hpp>
|
||||
|
||||
namespace ReWindow {
|
||||
class FullscreenGraphicsMode;
|
||||
class Display;
|
||||
}
|
||||
|
||||
///A given graphics mode that a display supports.
|
||||
///Upon startup, We'll poll the display server for this.
|
||||
class ReWindow::FullscreenGraphicsMode {
|
||||
private:
|
||||
u32 width;
|
||||
u32 height;
|
||||
short refresh_rate;
|
||||
public:
|
||||
FullscreenGraphicsMode() = default;
|
||||
FullscreenGraphicsMode(u32 width, u32 height, short refresh_rate);
|
||||
[[nodiscard]] u32 getWidth() const;
|
||||
[[nodiscard]] u32 getHeight() const;
|
||||
[[nodiscard]] float getRefreshRate() const;
|
||||
};
|
||||
|
||||
///Refers to a particular monitor the user has.
|
||||
class ReWindow::Display {
|
||||
private:
|
||||
///* The graphics mode of the display when our program was started. The primary use for this
|
||||
///* is so that if the user has selected a different mode in-game we can restore the old mode upon exit. *///
|
||||
FullscreenGraphicsMode default_graphics_mode{};
|
||||
///All graphics modes that a given display supports.
|
||||
std::vector<FullscreenGraphicsMode> graphics_modes;
|
||||
public:
|
||||
Display() = default;
|
||||
Display(const FullscreenGraphicsMode& default_graphics_mode, const std::vector<FullscreenGraphicsMode>& graphics_modes);
|
||||
FullscreenGraphicsMode getDefaultGraphicsMode();
|
||||
std::vector<FullscreenGraphicsMode> getGraphicsModes();
|
||||
static std::vector<Display> getDisplaysFromWindowManager();
|
||||
};
|
26
include/rewindow/types/gamepad.h
Normal file
26
include/rewindow/types/gamepad.h
Normal file
@@ -0,0 +1,26 @@
|
||||
/// ReWindowLibrary
|
||||
/// A C++20 Library for creating and managing windows in a platform-independent manner
|
||||
/// Developed and Maintained by the boys @ Redacted Software.
|
||||
/// (c) 2024 Redacted Software
|
||||
/// This work is dedicated to the public domain.
|
||||
|
||||
/// @file gamepad.h
|
||||
/// @desc A class that models the functionality of a gamepad / controller device.
|
||||
/// @edit 2024-07-29
|
||||
|
||||
#pragma once
|
||||
|
||||
namespace ReWindow
|
||||
{
|
||||
|
||||
class InputDevice {}; // TODO: Remember to break InputDevice into it's own file and not define it twice!!!
|
||||
|
||||
class Gamepad : public InputDevice
|
||||
{
|
||||
|
||||
};
|
||||
|
||||
|
||||
class XboxGamepad : public Gamepad {};
|
||||
class PS4Gamepad : public Gamepad {};
|
||||
}
|
75
include/rewindow/types/gamepadbutton.h
Normal file
75
include/rewindow/types/gamepadbutton.h
Normal file
@@ -0,0 +1,75 @@
|
||||
/// ReWindowLibrary
|
||||
/// A C++20 Library for creating and managing windows in a platform-independent manner
|
||||
/// Developed and Maintained by the boys @ Redacted Software.
|
||||
/// (c) 2024 Redacted Software
|
||||
/// This work is dedicated to the public domain.
|
||||
|
||||
/// @file gamepadbutton.h
|
||||
/// @desc GamepadButton class and enumerations to define standard buttons found on a Gamepad
|
||||
/// @edit 2024-07-29
|
||||
|
||||
#include <string>
|
||||
#include <J3ML/LinearAlgebra.hpp>
|
||||
|
||||
class GamepadButton {
|
||||
protected:
|
||||
std::string mnemonic_btn_code;
|
||||
public:
|
||||
explicit GamepadButton(const std::string& mnemonic) : mnemonic_btn_code(mnemonic) { }
|
||||
[[nodiscard]] std::string GetMnemonicButtonCode() const { return mnemonic_btn_code; }
|
||||
|
||||
/// Compares two GamepadButtons by their mnemonic button codes, not their activation state.
|
||||
bool operator ==(const GamepadButton& rhs) const;
|
||||
};
|
||||
|
||||
class GamepadTrigger {
|
||||
public:
|
||||
|
||||
/// Returns a float value between 0-1 representing how much the trigger has been pushed in by.
|
||||
/// (0 being unpressed, 1 being fully pressed)
|
||||
float GetActuation() const;
|
||||
|
||||
/// TODO: Might be more appropriate in the Gamepad class representation.
|
||||
void SetActuationThreshold(float minimum = 0.01f) const;
|
||||
};
|
||||
|
||||
class GamepadThumbstick
|
||||
{
|
||||
public:
|
||||
/// Returns a Vector2 value representing the x,y coordinates of the joystick, with 0,0 being the center (at rest).
|
||||
/// This vector ranges from length = 0 to length = 1 (i.e. the unit circle).
|
||||
[[nodiscard]] Vector2 GetPosition() const;
|
||||
|
||||
|
||||
/// Sets the deadzone range of the thumbstick.
|
||||
/// Deadzone controls how far the stick must be moved before any movement is actually reported.
|
||||
/// This is because the thumbstick at-rest will often still report movement.
|
||||
/// If gamecode is architected to use the thumbstick position as a direction, without factoring in magnitude, this would cause problems.
|
||||
void SetDeadzone(float minimum = 0.01f) const;
|
||||
};
|
||||
|
||||
|
||||
|
||||
using J3ML::LinearAlgebra::Vector2;
|
||||
|
||||
namespace GamepadButtons {
|
||||
static const GamepadButton X {"X"};
|
||||
static const GamepadButton Y {"Y"};
|
||||
static const GamepadButton A {"A"};
|
||||
static const GamepadButton B {"B"};
|
||||
|
||||
static const auto Triangle = Y;
|
||||
static const auto Square = X;
|
||||
static const auto Circle = A;
|
||||
static const auto Cross = B;
|
||||
|
||||
|
||||
static const GamepadButton LeftBumper {"LB"};
|
||||
static const GamepadButton RightBumper {"RB"};
|
||||
}
|
||||
|
||||
namespace GamepadTriggers
|
||||
{
|
||||
static const GamepadTrigger Left;
|
||||
static const GamepadTrigger Right;
|
||||
}
|
@@ -3,19 +3,13 @@
|
||||
#pragma once
|
||||
|
||||
#include <vector>
|
||||
#include <J3ML/LinearAlgebra/Vector2.h>
|
||||
#include <jlog/jlog.hpp>
|
||||
#include <stdexcept>
|
||||
#include <iostream>
|
||||
#if __linux__
|
||||
#include <X11/X.h>
|
||||
#endif
|
||||
|
||||
#include <string>
|
||||
#include <rewindow/data/X11Scancodes.h>
|
||||
#include <rewindow/data/WindowsScancodes.h>
|
||||
#include <J3ML/LinearAlgebra.hpp>
|
||||
|
||||
using J3ML::LinearAlgebra::Vector2;
|
||||
|
||||
class Key
|
||||
{
|
||||
@@ -37,31 +31,44 @@ public:
|
||||
|
||||
namespace Keys {
|
||||
// TODO: Encode both Uppercase and Lowercase version for each keymap
|
||||
static const Key Escape {"\b", X11Scancode::ESCAPE, WindowsScancode::ESCAPE};
|
||||
static const Key F1 {"\u000f", X11Scancode::F1, WindowsScancode::F1};
|
||||
static const Key F2 {"\u000f", X11Scancode::F2, WindowsScancode::F2};
|
||||
static const Key F3 {"\u000f", X11Scancode::F3, WindowsScancode::F3};
|
||||
static const Key F4 {"\u000f", X11Scancode::F4, WindowsScancode::F4};
|
||||
static const Key F5 {"\u000f", X11Scancode::F5, WindowsScancode::F5};
|
||||
static const Key F6 {"\u000f", X11Scancode::F6, WindowsScancode::F6};
|
||||
static const Key F7 {"\u000f", X11Scancode::F7, WindowsScancode::F7};
|
||||
static const Key F8 {"\u000f", X11Scancode::F8, WindowsScancode::F8};
|
||||
static const Key F9 {"\u000f", X11Scancode::F9, WindowsScancode::F9};
|
||||
static const Key F10 {"\u000f", X11Scancode::F10, WindowsScancode::F10};
|
||||
static const Key F11 {"\u000f", X11Scancode::F11, WindowsScancode::F11};
|
||||
static const Key F12 {"\u000f", X11Scancode::F12, WindowsScancode::F12};
|
||||
static const Key Escape {"ESC", X11Scancode::ESCAPE, WindowsScancode::ESCAPE};
|
||||
static const Key F1 {"F1", X11Scancode::F1, WindowsScancode::F1};
|
||||
static const Key F2 {"F2", X11Scancode::F2, WindowsScancode::F2};
|
||||
static const Key F3 {"F3", X11Scancode::F3, WindowsScancode::F3};
|
||||
static const Key F4 {"F4", X11Scancode::F4, WindowsScancode::F4};
|
||||
static const Key F5 {"F5", X11Scancode::F5, WindowsScancode::F5};
|
||||
static const Key F6 {"F6", X11Scancode::F6, WindowsScancode::F6};
|
||||
static const Key F7 {"F7", X11Scancode::F7, WindowsScancode::F7};
|
||||
static const Key F8 {"F8", X11Scancode::F8, WindowsScancode::F8};
|
||||
static const Key F9 {"F9", X11Scancode::F9, WindowsScancode::F9};
|
||||
static const Key F10 {"F10", X11Scancode::F10, WindowsScancode::F10};
|
||||
static const Key F11 {"F11", X11Scancode::F11, WindowsScancode::F11};
|
||||
static const Key F12 {"F12", X11Scancode::F12, WindowsScancode::F12};
|
||||
static const Key Print {"PRINT", X11Scancode::PRINT, WindowsScancode::PRINTSCREEN};
|
||||
static const Key ScrollLock {"SCROLL_LOCK", X11Scancode::SCROLL_LOCK, WindowsScancode::SCROLL_LOCK};
|
||||
static const Key Break {"BREAK", X11Scancode::BREAK, WindowsScancode::BREAK};
|
||||
|
||||
static const Key NumPad1 {"\b", X11Scancode::KP_1, WindowsScancode::NUMPAD_ONE};
|
||||
static const Key NumPad2 {"\b", X11Scancode::KP_2, WindowsScancode::NUMPAD_TWO};
|
||||
static const Key NumPad3 {"\b", X11Scancode::KP_3, WindowsScancode::NUMPAD_THREE};
|
||||
static const Key NumPad4 {"\b", X11Scancode::KP_4, WindowsScancode::NUMPAD_FOUR};
|
||||
static const Key NumPad5 {"\b", X11Scancode::KP_5, WindowsScancode::NUMPAD_FIVE};
|
||||
static const Key NumPad6 {"\b", X11Scancode::KP_6, WindowsScancode::NUMPAD_SIX};
|
||||
static const Key NumPad7 {"\b", X11Scancode::KP_7, WindowsScancode::NUMPAD_SEVEN};
|
||||
static const Key NumPad8 {"\b", X11Scancode::KP_8, WindowsScancode::NUMPAD_EIGHT};
|
||||
static const Key NumPad9 {"\b", X11Scancode::KP_9, WindowsScancode::NUMPAD_NINE};
|
||||
static const Key NumPad0 {"\b", X11Scancode::KP_0, WindowsScancode::NUMPAD_ZERO};
|
||||
//TODO On Windows, Return & KP_RETURN are the same thing.
|
||||
static const Key NumPadReturn {"KP_↵", X11Scancode::KP_RETURN, WindowsScancode::NUMPAD_ENTER};
|
||||
static const Key NumPadPlus {"KP_+", X11Scancode::KP_PLUS, WindowsScancode::NUMPAD_PLUS};
|
||||
static const Key NumPadMinus {"KP_-", X11Scancode::KP_MINUS, WindowsScancode::NUMPAD_MINUS};
|
||||
static const Key NumPadAsterisk {"KP_*", X11Scancode::KP_ASTERISK, WindowsScancode::NUMPAD_ASTERISK};
|
||||
static const Key NumPadForwardSlash {"KP_/", X11Scancode::KP_SLASH, WindowsScancode::NUMPAD_SLASH};
|
||||
static const Key NumPadPeriod {"KP_.", X11Scancode::KP_PERIOD, WindowsScancode::NUMPAD_PERIOD};
|
||||
static const Key NumPadNumLock {"KP_NUMLOCK", X11Scancode::KP_NUMLOCK, WindowsScancode::NUM_LOCK};
|
||||
|
||||
static const Key NumPad1 {"KP_1", X11Scancode::KP_1, WindowsScancode::NUMPAD_ONE};
|
||||
static const Key NumPad2 {"KP_2", X11Scancode::KP_2, WindowsScancode::NUMPAD_TWO};
|
||||
static const Key NumPad3 {"KP_3", X11Scancode::KP_3, WindowsScancode::NUMPAD_THREE};
|
||||
static const Key NumPad4 {"KP_4", X11Scancode::KP_4, WindowsScancode::NUMPAD_FOUR};
|
||||
static const Key NumPad5 {"KP_5", X11Scancode::KP_5, WindowsScancode::NUMPAD_FIVE};
|
||||
static const Key NumPad6 {"KP_6", X11Scancode::KP_6, WindowsScancode::NUMPAD_SIX};
|
||||
static const Key NumPad7 {"KP_7", X11Scancode::KP_7, WindowsScancode::NUMPAD_SEVEN};
|
||||
static const Key NumPad8 {"kP_8", X11Scancode::KP_8, WindowsScancode::NUMPAD_EIGHT};
|
||||
static const Key NumPad9 {"KP_9", X11Scancode::KP_9, WindowsScancode::NUMPAD_NINE};
|
||||
static const Key NumPad0 {"KP_0", X11Scancode::KP_0, WindowsScancode::NUMPAD_ZERO};
|
||||
|
||||
static const Key Grave {"`", X11Scancode::GRAVE, WindowsScancode::GRAVE};
|
||||
static const Key One {"1", X11Scancode::ONE, WindowsScancode::ONE};
|
||||
static const Key Two {"2", X11Scancode::TWO, WindowsScancode::TWO};
|
||||
static const Key Three {"3", X11Scancode::THREE, WindowsScancode::THREE};
|
||||
@@ -72,7 +79,11 @@ namespace Keys {
|
||||
static const Key Eight {"8", X11Scancode::EIGHT, WindowsScancode::EIGHT};
|
||||
static const Key Nine {"9", X11Scancode::NINE, WindowsScancode::NINE};
|
||||
static const Key Zero {"0", X11Scancode::ZERO, WindowsScancode::ZERO};
|
||||
static const Key Minus {"-", X11Scancode::MINUS, WindowsScancode::MINUS};
|
||||
static const Key Equals {"+", X11Scancode::EQUALS, WindowsScancode::EQUALS};
|
||||
static const Key Backspace {"⌫", X11Scancode::BACKSPACE, WindowsScancode::BACKSPACE};
|
||||
|
||||
static const Key Tab {"⇥", X11Scancode::TAB, WindowsScancode::TAB};
|
||||
static const Key Q {"Q", X11Scancode::Q, WindowsScancode::Q};
|
||||
static const Key W {"W", X11Scancode::W, WindowsScancode::W};
|
||||
static const Key E {"E", X11Scancode::E, WindowsScancode::E};
|
||||
@@ -83,6 +94,11 @@ namespace Keys {
|
||||
static const Key I {"I", X11Scancode::I, WindowsScancode::I};
|
||||
static const Key O {"O", X11Scancode::O, WindowsScancode::O};
|
||||
static const Key P {"P", X11Scancode::P, WindowsScancode::P};
|
||||
static const Key LeftBracket {"[", X11Scancode::OPENING_SQUARE_BRACKET, WindowsScancode::LEFT_BRACKET};
|
||||
static const Key RightBracket {"]", X11Scancode::CLOSING_SQUARE_BRACKET, WindowsScancode::RIGHT_BRACKET};
|
||||
static const Key BackSlash {"\\", X11Scancode::BACKSLASH, WindowsScancode::BACKSLASH};
|
||||
|
||||
static const Key CapsLock = {"CAPS", X11Scancode::CAPSLOCK, WindowsScancode::CAPS_LOCK};
|
||||
static const Key A {"A", X11Scancode::A, WindowsScancode::A};
|
||||
static const Key S {"S", X11Scancode::S, WindowsScancode::S};
|
||||
static const Key D {"D", X11Scancode::D, WindowsScancode::D};
|
||||
@@ -93,12 +109,10 @@ namespace Keys {
|
||||
static const Key K {"K", X11Scancode::K, WindowsScancode::K};
|
||||
static const Key L {"L", X11Scancode::L, WindowsScancode::L};
|
||||
static const Key Semicolon {";", X11Scancode::SEMICOLON, WindowsScancode::SEMICOLON};
|
||||
static const Key SingeQuote {"\"", X11Scancode::SINGLEQUOTE, WindowsScancode::SINGLEQUOTE};
|
||||
static const Key Enter {"\n", X11Scancode::RETURN, WindowsScancode::ENTER};
|
||||
//static const Key KeyPadEnter {"\n", X11Scancode::KP_RETURN};
|
||||
static const Key Minus {"-", X11Scancode::MINUS, WindowsScancode::MINUS};
|
||||
//static const Key KeyPadMinus {"-", X11Scancode::KP_MINUS};
|
||||
static const Key Equals {"=", X11Scancode::EQUALS, WindowsScancode::EQUALS};
|
||||
static const Key SingeQuote {"\'", X11Scancode::SINGLEQUOTE, WindowsScancode::SINGLEQUOTE};
|
||||
static const Key Return {"↵", X11Scancode::RETURN, WindowsScancode::ENTER};
|
||||
|
||||
static const Key LeftShift {"⇧", X11Scancode::LEFT_SHIFT, WindowsScancode::LEFT_SHIFT};
|
||||
static const Key Z {"Z", X11Scancode::Z, WindowsScancode::Z};
|
||||
static const Key X {"X", X11Scancode::X, WindowsScancode::X};
|
||||
static const Key C {"C", X11Scancode::C, WindowsScancode::C};
|
||||
@@ -106,105 +120,36 @@ namespace Keys {
|
||||
static const Key B {"B", X11Scancode::B, WindowsScancode::B};
|
||||
static const Key N {"N", X11Scancode::N, WindowsScancode::N};
|
||||
static const Key M {"M", X11Scancode::M, WindowsScancode::M};
|
||||
static const Key Comma = {",", X11Scancode::COMMA, WindowsScancode::COMMA};
|
||||
static const Key Period {".", X11Scancode::PERIOD, WindowsScancode::PERIOD};
|
||||
static const Key ForwardSlash {"/", X11Scancode::SLASH, WindowsScancode::SLASH};
|
||||
static const Key BackSlash {"\\", X11Scancode::BACKSLASH, WindowsScancode::BACKSLASH};
|
||||
|
||||
static const Key LeftControl {"LCTRL", X11Scancode::LEFT_CTRL, WindowsScancode::CTRL};
|
||||
static const Key Super {"❖", X11Scancode::SUPER, WindowsScancode::SUPER};
|
||||
static const Key LeftAlt {"🄰", X11Scancode::LEFT_ALT, WindowsScancode::ALT};
|
||||
static const Key Space {" ", X11Scancode::SPACE, WindowsScancode::SPACE};
|
||||
static const Key RightAlt {"R🄰", X11Scancode::RIGHT_ALT, WindowsScancode::ALT};
|
||||
static const Key Menu = {"▤", X11Scancode::MENU, WindowsScancode::MENU};
|
||||
static const Key RightControl {"RCTRL", X11Scancode::RIGHT_CONTROL, WindowsScancode::CTRL};
|
||||
static const Key RightShift {"R⇧", X11Scancode::RIGHT_SHIFT, WindowsScancode::RIGHT_SHIFT};
|
||||
|
||||
static const Key LControl {"\\", X11Scancode::LEFT_CTRL, WindowsScancode::CTRL};
|
||||
static const Key RControl {"\\", X11Scancode::RIGHT_CONTROL, WindowsScancode::CTRL};
|
||||
static const Key Insert {"INSERT", X11Scancode::INSERT, WindowsScancode::INSERT};
|
||||
static const Key Home {"HOME", X11Scancode::HOME, WindowsScancode::HOME};
|
||||
static const Key PageUp {"PAGEUP", X11Scancode::PAGEUP, WindowsScancode::PAGE_UP};
|
||||
static const Key Delete {"DELETE", X11Scancode::DEL, WindowsScancode::DEL};
|
||||
static const Key End {"End", X11Scancode::END, WindowsScancode::END};
|
||||
static const Key PageDown {"PAGEDOWN", X11Scancode::PAGEDOWN, WindowsScancode::PAGE_DOWN};
|
||||
|
||||
static const Key LAlt {"\\", X11Scancode::LEFT_ALT, WindowsScancode::ALT};
|
||||
static const Key RAlt {"\\", X11Scancode::RIGHT_ALT, WindowsScancode::ALT};
|
||||
static const Key UpArrow {reinterpret_cast<const char*>(u8"↑"), X11Scancode::UP, WindowsScancode::UP_ARROW};
|
||||
static const Key DownArrow {reinterpret_cast<const char*>(u8"↓"), X11Scancode::DOWN, WindowsScancode::DOWN_ARROW};
|
||||
static const Key LeftArrow {reinterpret_cast<const char*>(u8"←"), X11Scancode::LEFT, WindowsScancode::LEFT_ARROW};
|
||||
static const Key RightArrow {reinterpret_cast<const char*>(u8"→"), X11Scancode::RIGHT, WindowsScancode::RIGHT_ARROW};
|
||||
|
||||
static const Key LShift {"\\", X11Scancode::LEFT_SHIFT, WindowsScancode::LEFT_SHIFT};
|
||||
static const Key RShift {"\\", X11Scancode::RIGHT_SHIFT, WindowsScancode::RIGHT_SHIFT};
|
||||
|
||||
// TODO: Get the right character codes for these
|
||||
static const Key UpArrow { "\u2191", X11Scancode::UP, WindowsScancode::UP_ARROW};
|
||||
static const Key DownArrow {"\u2193", X11Scancode::DOWN, WindowsScancode::DOWN_ARROW};
|
||||
static const Key LeftArrow {"\u2190", X11Scancode::LEFT, WindowsScancode::LEFT_ARROW};
|
||||
static const Key RightArrow {"\u2192", X11Scancode::RIGHT, WindowsScancode::RIGHT_ARROW};
|
||||
|
||||
static const Key Super {"\000a", X11Scancode::SUPER, WindowsScancode::Nothing};
|
||||
static const Key Backspace {"\b", X11Scancode::BACKSPACE, WindowsScancode::BACKSPACE};
|
||||
|
||||
static const Key LeftBracket {"[", X11Scancode::OPENING_SQUARE_BRACKET, WindowsScancode::LEFT_BRACKET};
|
||||
static const Key RightBracket {"]", X11Scancode::CLOSING_SQUARE_BRACKET, WindowsScancode::RIGHT_BRACKET};
|
||||
}
|
||||
|
||||
class GamepadButton {};
|
||||
class MouseButton {
|
||||
public:
|
||||
MouseButton();
|
||||
explicit MouseButton(const char* charcode);
|
||||
const char* CharCode;
|
||||
};
|
||||
|
||||
using J3ML::LinearAlgebra::Vector2;
|
||||
|
||||
class InputService {
|
||||
public:
|
||||
static Vector2 GetLeftJoystick();
|
||||
static Vector2 GetRightJoystick();
|
||||
};
|
||||
|
||||
namespace GamepadButtons {
|
||||
static const GamepadButton X;
|
||||
static const GamepadButton Y;
|
||||
static const GamepadButton A;
|
||||
static const GamepadButton B;
|
||||
}
|
||||
|
||||
namespace MouseButtons
|
||||
{
|
||||
static const MouseButton Left {"l"};
|
||||
static const MouseButton Right {"r"};
|
||||
static const MouseButton Middle {"m"};
|
||||
static const MouseButton MWheelUp {"1"};
|
||||
static const MouseButton MWheelDown {"2"};
|
||||
static const MouseButton Mouse4 {"4"};
|
||||
static const MouseButton Mouse5 {"5"};
|
||||
static const MouseButton Unimplemented {"u"};
|
||||
}
|
||||
|
||||
#if __linux__
|
||||
static MouseButton GetMouseButtonFromXButton(unsigned int button) {
|
||||
switch(button) {
|
||||
case Button1: return MouseButtons::Left;
|
||||
case Button2: return MouseButtons::Middle;
|
||||
case Button3: return MouseButtons::Right;
|
||||
case Button4: return MouseButtons::MWheelUp;
|
||||
case Button5: return MouseButtons::MWheelDown;
|
||||
//For *whatever* reason. These aren't in X.h
|
||||
case 8: return MouseButtons::Mouse4;
|
||||
case 9: return MouseButtons::Mouse5;
|
||||
default: {
|
||||
FATAL("Undefined XButtonCode: " + std::to_string((int) button))
|
||||
return MouseButtons::Unimplemented;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static Key GetKeyFromX11Scancode(X11Scancode code) {
|
||||
for (auto& key : Key::GetKeyboard())
|
||||
if (key.x11ScanCode == code)
|
||||
return key;
|
||||
|
||||
std::cout << "Unavaliable Scancode: " + std::to_string((int)code) << std::endl;
|
||||
return Keys::Space;
|
||||
}
|
||||
#endif
|
||||
|
||||
#if _WIN32
|
||||
static Key GetKeyFromWindowsScancode(WindowsScancode code) {
|
||||
for (const auto& key : Key::GetKeyboard())
|
||||
if (key.winScanCode == code)
|
||||
return key;
|
||||
|
||||
std::cout << "Unavaliable Scancode: " + std::to_string((int) code) << std::endl;
|
||||
return Keys::Space;
|
||||
}
|
||||
#endif
|
||||
Key GetKeyFromX11Scancode(X11Scancode code);
|
||||
Key GetKeyFromWindowsScancode(WindowsScancode code);
|
22
include/rewindow/types/keyboard.h
Normal file
22
include/rewindow/types/keyboard.h
Normal file
@@ -0,0 +1,22 @@
|
||||
/// ReWindowLibrary
|
||||
/// A C++20 Library for creating and managing windows in a platform-independent manner
|
||||
/// Developed and Maintained by the boys @ Redacted Software.
|
||||
/// (c) 2024 Redacted Software
|
||||
/// This work is dedicated to the public domain.
|
||||
|
||||
/// @file keyboard.h
|
||||
/// @desc A class that models the functionality of a keyboard device.
|
||||
/// @edit 2024-07-29
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
namespace ReWindow
|
||||
{
|
||||
class InputDevice {};
|
||||
|
||||
class Keyboard : public InputDevice
|
||||
{
|
||||
|
||||
};
|
||||
}
|
26
include/rewindow/types/mouse.h
Normal file
26
include/rewindow/types/mouse.h
Normal file
@@ -0,0 +1,26 @@
|
||||
/// ReWindowLibrary
|
||||
/// A C++20 Library for creating and managing windows in a platform-independent manner
|
||||
/// Developed and Maintained by the boys @ Redacted Software.
|
||||
/// (c) 2024 Redacted Software
|
||||
/// This work is dedicated to the public domain.
|
||||
|
||||
/// @file keyboard.h
|
||||
/// @desc A class that models the functionality of a mouse / pointer device.
|
||||
/// @edit 2024-07-29
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
namespace ReWindow
|
||||
{
|
||||
|
||||
class InputDevice {}; // TODO: Remember to break InputDevice into it's own file and not define it twice!!!
|
||||
|
||||
class Pointer : public InputDevice {};
|
||||
|
||||
|
||||
class Mouse : public Pointer
|
||||
{
|
||||
|
||||
};
|
||||
}
|
38
include/rewindow/types/mousebutton.h
Normal file
38
include/rewindow/types/mousebutton.h
Normal file
@@ -0,0 +1,38 @@
|
||||
/// ReWindowLibrary
|
||||
/// A C++20 Library for creating and managing windows in a platform-independent manner
|
||||
/// Developed and Maintained by the boys @ Redacted Software.
|
||||
/// (c) 2024 Redacted Software
|
||||
/// This work is dedicated to the public domain.
|
||||
|
||||
/// @file mousebutton.hpp
|
||||
/// @desc MouseButton class and defined MouseButtons.
|
||||
/// @edit 2024-07-29
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
class MouseButton {
|
||||
public:
|
||||
MouseButton();
|
||||
explicit MouseButton(const char* charcode, unsigned int index);
|
||||
const char* CharCode;
|
||||
unsigned int ButtonIndex;
|
||||
bool operator == (const MouseButton& mb) const;
|
||||
};
|
||||
|
||||
|
||||
namespace MouseButtons
|
||||
{
|
||||
static const MouseButton Left {"l", 1};
|
||||
static const MouseButton Right {"r", 2};
|
||||
static const MouseButton Middle {"m", 3};
|
||||
static const MouseButton MWheelUp {"1", 4};
|
||||
static const MouseButton MWheelDown {"2", 5};
|
||||
static const MouseButton Mouse4 {"4", 8};
|
||||
static const MouseButton Mouse5 {"5", 9};
|
||||
static const MouseButton Unimplemented {"u", 0};
|
||||
}
|
||||
|
||||
MouseButton GetMouseButtonFromXButton(unsigned int button);
|
||||
|
||||
|
@@ -2,25 +2,14 @@
|
||||
#include <cstdint>
|
||||
#include <vector>
|
||||
#include <Event.h>
|
||||
#include <functional>
|
||||
#include <EventConnection.h> // TODO: Fix this shit to where we don't need to include both files they should just be bundled together
|
||||
#include <map>
|
||||
#include <thread>
|
||||
#include <rewindow/types/key.h>
|
||||
|
||||
#if WIN32
|
||||
#include <windows.h>
|
||||
#include <windowsx.h>
|
||||
#include <wingdi.h>
|
||||
#endif
|
||||
|
||||
#if __linux__
|
||||
#include <X11/Xlib.h>
|
||||
#include <X11/Xutil.h>
|
||||
#include <GL/gl.h>
|
||||
#include <GL/glx.h>
|
||||
#endif
|
||||
|
||||
#include <rewindow/types/cursors.h>
|
||||
#include <rewindow/types/mousebutton.h>
|
||||
#include <rewindow/types/gamepadbutton.h>
|
||||
#include <J3ML/LinearAlgebra.hpp>
|
||||
|
||||
using namespace std::chrono_literals;
|
||||
using precision_clock = std::chrono::high_resolution_clock;
|
||||
@@ -35,6 +24,8 @@ enum class RWindowFlags: uint8_t {
|
||||
MAX_FLAG
|
||||
};
|
||||
|
||||
std::string RWindowFlagToStr(RWindowFlags flag);
|
||||
|
||||
enum class RenderingAPI: uint8_t {
|
||||
OPENGL = 0,
|
||||
//Vulkan is unimplemented.
|
||||
@@ -113,12 +104,16 @@ namespace ReWindow
|
||||
class MouseButtonDownEvent : public MouseEvent {
|
||||
public:
|
||||
MouseButton Button;
|
||||
|
||||
MouseButtonDownEvent() = default;
|
||||
MouseButtonDownEvent(MouseButton Button) : MouseEvent() {}
|
||||
};
|
||||
|
||||
class MouseButtonUpEvent : public MouseEvent {
|
||||
public:
|
||||
MouseButton Button;
|
||||
MouseButtonUpEvent() = default;
|
||||
MouseButtonUpEvent(MouseButton Button) : MouseEvent() {}
|
||||
};
|
||||
|
||||
class WindowResizeRequestEvent : public RWindowEvent
|
||||
@@ -130,24 +125,40 @@ namespace ReWindow
|
||||
|
||||
using namespace WindowEvents;
|
||||
|
||||
|
||||
/// General To Do List
|
||||
/// TODO: Clean up public API to express the cross-platform, multi-graphics-mode ethos of this project.
|
||||
///
|
||||
|
||||
class RWindow {
|
||||
public:
|
||||
|
||||
/// We keep and support both mechanisms for extending behavior to suit:
|
||||
/// 1. Derived windows with added functionality.
|
||||
/// 2. Binding functions to a pre-existing window.
|
||||
#pragma region Callbacks
|
||||
/// Bindable Non-intrusive event handlers
|
||||
/// Use these when you can't override the base window class
|
||||
Event<> OnOpenEvent;
|
||||
Event<> OnClosingEvent;
|
||||
Event<RWindowEvent> OnFocusLostEvent;
|
||||
Event<RWindowEvent> OnFocusGainEvent;
|
||||
Event<float> OnRefreshEvent;
|
||||
Event<WindowResizeRequestEvent> OnResizeRequestEvent;
|
||||
Event<KeyDownEvent> OnKeyDownEvent;
|
||||
Event<KeyDownEvent> OnKeyDownEvent;
|
||||
Event<KeyUpEvent> OnKeyUpEvent;
|
||||
Event<MouseMoveEvent> OnMouseMoveEvent;
|
||||
Event<MouseButtonDownEvent> OnMouseButtonDownEvent;
|
||||
Event<MouseButtonUpEvent> OnMouseButtonUpEvent;
|
||||
#pragma endregion
|
||||
|
||||
#pragma region Overrides
|
||||
/// Intrusive virtual methods intended to be overridden in a derived class.
|
||||
/// Do not stuff any logic into these. Someone WILL override it and forget to call the base.
|
||||
|
||||
/// Called upon the window requesting to open.
|
||||
virtual void OnOpen() {}
|
||||
/// Called right before the window closes.
|
||||
virtual void OnClosing() {}
|
||||
virtual void OnFocusLost(const RWindowEvent& e) {}
|
||||
virtual void OnFocusGain(const RWindowEvent& e) {}
|
||||
virtual void OnRefresh(float elapsed) {}
|
||||
@@ -160,98 +171,164 @@ namespace ReWindow
|
||||
virtual void OnMouseButtonUp(const MouseButtonUpEvent&) {}
|
||||
#pragma endregion
|
||||
|
||||
/// The default constructor sets a default size and window title.
|
||||
RWindow();
|
||||
/// Constructs a window by explicitly setting title, width and height.
|
||||
RWindow(const std::string& title, int width, int height);
|
||||
/// Constructs a window as above with the additional argument of explicitly setting which render API is to be used.
|
||||
RWindow(const std::string& title, int width, int height, RenderingAPI renderer);
|
||||
|
||||
Vector2 GetMouseCoordinates() const {
|
||||
return getCursorPos();
|
||||
}
|
||||
/// Returns a Vector2 representing mouse coordinates relative to the top-left corner of the window.
|
||||
Vector2 GetMouseCoordinates() const;
|
||||
|
||||
void liftKey (Key key) {
|
||||
currentKeyboard.PressedKeys[key] = false;
|
||||
auto event = ReWindow::WindowEvents::KeyUpEvent(key);
|
||||
OnKeyUp(event);
|
||||
}
|
||||
|
||||
void pressKey (Key key) {
|
||||
currentKeyboard.PressedKeys[key] = true;
|
||||
auto eventData = KeyDownEvent(key);
|
||||
OnKeyDown(eventData);
|
||||
}
|
||||
#ifndef __linux___
|
||||
void setRect (int nx, int ny, int nw, int nh) {
|
||||
setPos(nx, ny);
|
||||
width = nw;
|
||||
height = nh;
|
||||
}
|
||||
#endif
|
||||
/// Sets which rendering API is to be used with this window.
|
||||
void setRenderer(RenderingAPI api);
|
||||
|
||||
/// Initializes all state with the window manager and rendering API, then opens the window.
|
||||
void Open();
|
||||
|
||||
/// Cleans up and closes the window without destroying the handle.
|
||||
void Close();
|
||||
|
||||
void CloseAndReopenInPlace();
|
||||
|
||||
// TODO: Must be implemented from scratch as a Motif Window in x11
|
||||
void MessageBox();
|
||||
void MessageBox(); // TODO: Must be implemented from scratch as a Motif Window in x11
|
||||
|
||||
bool isFocused() const;
|
||||
bool isFullscreen() const;
|
||||
bool isResizable() const;
|
||||
bool isVsyncEnabled() const;
|
||||
/// Returns whether the window currently has mouse and/or keyboard focus.
|
||||
[[nodiscard]] bool isFocused() const;
|
||||
[[nodiscard]] bool isFullscreen() const;
|
||||
[[nodiscard]] bool isResizable() const;
|
||||
[[nodiscard]] bool isVsyncEnabled() const;
|
||||
|
||||
bool isAlive() const;
|
||||
[[nodiscard]] bool isAlive() const; // TODO: Always returns true.
|
||||
|
||||
void setMouseVisible(bool visible);
|
||||
void setMouseLocked();
|
||||
void setMouseCenter();
|
||||
void restoreMouseFromLastCenter(); // Feels nicer for users
|
||||
|
||||
bool isKeyDown(Key key) const;
|
||||
bool isMouseButtonDown(MouseButton button) const;
|
||||
[[nodiscard]] bool isKeyDown(Key key) const;
|
||||
[[nodiscard]] bool isMouseButtonDown(MouseButton button) const;
|
||||
|
||||
void setFullscreen(bool fs);
|
||||
void setResizable(bool resizable);
|
||||
void setVsyncEnabled(bool);
|
||||
void setTitle(const std::string& title);
|
||||
std::string getTitle() const;
|
||||
[[nodiscard]] std::string getTitle() const;
|
||||
[[nodiscard]] int getWidth() const; // Honestly no idea if we'll keep these or still go with getSize.
|
||||
[[nodiscard]] int getHeight() const; // getSize wasn't working for me for logging. -maxine
|
||||
void setSizeWithoutEvent(const Vector2& size); //AAAAAHHHHHHHHH WINDOZE MAKING THINGS DIFFICULT :/ - Redacted.
|
||||
// TODO: Move out of public API, consumers should use setFullscreen()
|
||||
void fullscreen();
|
||||
// TODO: Move out of public API, consumers should use setFullscreen()
|
||||
void restoreFromFullscreen();
|
||||
|
||||
// TODO: Josh hates parameter-flags, it's not 1995 :/
|
||||
bool getFlag(RWindowFlags flag) const;
|
||||
// TODO: Josh hates parameter-flags, it's not 1995 :/
|
||||
void setFlag(RWindowFlags flag, bool state);
|
||||
//void init(RenderingAPI api, const char* title, int width, int height, bool vsync);
|
||||
|
||||
/// Tells the underlying window manager to destroy this window and drop the handle.
|
||||
/// The window, in theory, can not be re-opened after this.
|
||||
/// TODO: Create a destructor and move to there?
|
||||
/// TODO: What's the semantic difference between this and Close()?
|
||||
void destroyWindow();
|
||||
|
||||
/// Reads events from the underlying window manager.
|
||||
/// TODO: Move out of public API, consumers should call refresh or ideally an update() call.
|
||||
void pollEvents();
|
||||
|
||||
/// Updates the window and handles timing internally.
|
||||
void refresh();
|
||||
void setSize(int width, int height);
|
||||
void setSize(const Vector2& size);
|
||||
/// Returns the position of the window's top-left corner relative to the display
|
||||
Vector2 getPos() const;
|
||||
// I want to know why this is made platform specific. Is that even necessary? -maxine
|
||||
// Because each OS / WM implements it with a different API. - josh
|
||||
// If we stored ourselves a copy (accurately) of the window's size, we could implement it into the shared layer
|
||||
// But this is at BEST, unreliable.
|
||||
Vector2 getSize() const;
|
||||
|
||||
/// Returns the position of the "renderable area" of the window relative to it's top left corner.
|
||||
/// (used to account for the width or the border & title bar).
|
||||
Vector2 getPositionOfRenderableArea() const;
|
||||
|
||||
void setPos(int x, int y);
|
||||
void setPos(const Vector2& pos);
|
||||
Vector2 getCursorPos() const;
|
||||
|
||||
/// Pull the window to the top, such that it is displayed on top of everything else.
|
||||
/// NOTE: The implementation is window-manager defined, and thus there is no guarantee of it always working.
|
||||
void raise() const;
|
||||
/// Push the window lower, such that it is effectively hidden behind other windows.
|
||||
/// NOTE: The implementation is window-manager defined, and thus there is no guarantee of it always working.
|
||||
void lower() const;
|
||||
void setCursorStyle(CursorStyle style) const;
|
||||
void setCursorCustomIcon() const;
|
||||
|
||||
void setCursorLocked();
|
||||
void setCursorCenter();
|
||||
void restoreCursorFromLastCenter(); // Feels nicer for users
|
||||
|
||||
///Hides the cursor when it's inside of our window.
|
||||
///Useful for 3D game camera.
|
||||
void setCursorVisible(bool cursor_enable);
|
||||
bool getCursorVisible();
|
||||
|
||||
/// Calls OpenGL's SwapBuffers routine.
|
||||
/// NOTE: This is only used when the underlying rendering API is set to OpenGL.
|
||||
static void glSwapBuffers();
|
||||
Vector2 getLastKnownResize() const;
|
||||
void setLastKnownWindowSize(const Vector2& size);
|
||||
protected:
|
||||
float delta_time;
|
||||
float refresh_rate;
|
||||
int refresh_count;
|
||||
bool cursor_visible = true;
|
||||
Vector2 lastKnownWindowSize {0, 0};
|
||||
bool flags[5];
|
||||
std::vector<RWindowEvent> eventLog;
|
||||
KeyboardState currentKeyboard; // Current Frame's Keyboard State
|
||||
KeyboardState previousKeyboard; // Previous Frame's Keyboard State
|
||||
bool fullscreenmode = false;
|
||||
std::string title;
|
||||
int width;
|
||||
int height;
|
||||
RenderingAPI renderer;
|
||||
bool open = false;
|
||||
bool resizable;
|
||||
|
||||
Vector2 mouse_coords = {0, 0};
|
||||
Vector2 last_mouse_coords = {0, 0};
|
||||
private:
|
||||
Vector2 lastKnownWindowSize {0, 0};
|
||||
bool flags[5];
|
||||
std::vector<RWindowEvent> eventLog;
|
||||
KeyboardState currentKeyboard; // Current Frame's Keyboard State
|
||||
KeyboardState previousKeyboard; // Previous Frame's Keyboard State
|
||||
bool fullscreenmode = false;
|
||||
std::string title;
|
||||
#ifndef __linux__
|
||||
int x;
|
||||
int y;
|
||||
#endif
|
||||
int width;
|
||||
int height;
|
||||
RenderingAPI renderer;
|
||||
bool open = false;
|
||||
bool resizable;
|
||||
};
|
||||
|
||||
|
||||
/// Returns the most accurate and recent available mouse coordinates.
|
||||
/// @note Call this version at most **once** per-frame. It polls the X-Window server and therefore is quite slow.
|
||||
/// @see getCursorPos();
|
||||
Vector2 GetAccurateMouseCoordinates() const;
|
||||
|
||||
/// Executes event handlers for keyboard rele;ase events.
|
||||
void processKeyRelease (Key key);
|
||||
/// Executes event handlers for keyboard press events.
|
||||
void processKeyPress (Key key);
|
||||
/// Executes event handlers for window close events.
|
||||
/// @note This will be invoked **before** the window-close procedure begins.
|
||||
void processOnClose();
|
||||
/// Executes event handlers for window open events.
|
||||
/// @note This will be invoked **after** the window-open procedure completes.
|
||||
void processOnOpen();
|
||||
/// Executes event handlers for mouse press events.
|
||||
void processMousePress(MouseButton btn);
|
||||
/// Executes event handlers for mouse release events.
|
||||
void processMouseRelease(MouseButton btn);
|
||||
/// Executes event handlers for window focus events.
|
||||
void processFocusIn();
|
||||
/// Executes event handlers for window unfocus events.
|
||||
void processFocusOut();
|
||||
|
||||
void processMouseMove(Vector2 last_pos, Vector2 new_pos);
|
||||
|
||||
private:
|
||||
|
||||
|
||||
|
||||
};
|
||||
}
|
68
main.cpp
68
main.cpp
@@ -1,7 +1,14 @@
|
||||
#include <iostream>
|
||||
#include <rewindow/types/window.h>
|
||||
#include <jlog/jlog.hpp>
|
||||
#include <rewindow/types/display.h>
|
||||
#include <rewindow/logger/logger.h>
|
||||
|
||||
//aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa Windows :/
|
||||
#if _WIN32
|
||||
#include <windows.h>
|
||||
#endif
|
||||
|
||||
#include <GL/gl.h>
|
||||
|
||||
Vector2 mouse_pos;
|
||||
|
||||
@@ -19,9 +26,13 @@ class MyWindow : public ReWindow::RWindow {
|
||||
void OnKeyDown(const ReWindow::KeyDownEvent& e) override {}
|
||||
|
||||
void OnRefresh(float elapsed) override {
|
||||
glClearColor(255, 0, 0, 255);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
glSwapBuffers();
|
||||
auto pos = getCursorPos();
|
||||
auto pos = GetMouseCoordinates();
|
||||
//std::cout << pos.x << ", " << pos.y << std::endl;
|
||||
|
||||
RWindow::OnRefresh(elapsed);
|
||||
}
|
||||
|
||||
bool OnResizeRequest(const ReWindow::WindowResizeRequestEvent& e) override {
|
||||
@@ -32,22 +43,63 @@ class MyWindow : public ReWindow::RWindow {
|
||||
|
||||
int main() {
|
||||
auto* window = new MyWindow("Test Window", 600, 480);
|
||||
jlog::Debug(std::format("New window '{}' created. width={} height={}", window->getTitle(), window->getWidth(), window->getHeight()));
|
||||
|
||||
window->setRenderer(RenderingAPI::OPENGL);
|
||||
jlog::Debug(std::format("Rendering API OPENGL set for window '{}'", window->getTitle()));
|
||||
|
||||
window->Open();
|
||||
jlog::Debug(std::format("Opened window '{}'", window->getTitle()));
|
||||
|
||||
// TODO: Cannot set flags until after window is open
|
||||
// Make this work somehow
|
||||
jlog::Debug("TODO: Cannot set flags until after window is open");
|
||||
window->setFullscreen(false);
|
||||
window->setVsyncEnabled(false);
|
||||
window->setResizable(false);
|
||||
window->setVsyncEnabled(true);
|
||||
window->setResizable(true);
|
||||
window->setCursorVisible(false);
|
||||
|
||||
/*
|
||||
std::vector<ReWindow::Display> d = ReWindow::Display::getDisplaysFromWindowManager();
|
||||
for (ReWindow::Display& display : d) {
|
||||
|
||||
auto w = display.getDefaultGraphicsMode().getWidth();
|
||||
auto h = display.getDefaultGraphicsMode().getHeight();
|
||||
auto r = display.getDefaultGraphicsMode().getRefreshRate();
|
||||
|
||||
auto aspect = (float)w/(float)h;
|
||||
|
||||
std::cout << "Default: ";
|
||||
std::cout << std::format("Mode ({},{}) @ {}hz Ratio {}", w, h, r, aspect) << std::endl;
|
||||
|
||||
for (ReWindow::FullscreenGraphicsMode& fgm : display.getGraphicsModes()) {
|
||||
w = fgm.getWidth();
|
||||
h = fgm.getHeight();
|
||||
r = fgm.getRefreshRate();
|
||||
|
||||
auto aspect = (float)w/(float)h;
|
||||
|
||||
std::cout << std::format("Mode ({},{}) @ {}hz Ratio {}", w, h, r, aspect) << std::endl;
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
ReWindow::Logger::Debug(std::format("Window '{}' flags: IN_FOCUS={} FULLSCREEN={} RESIZEABLE={} VSYNC={} QUIT={}",
|
||||
window->getTitle(),
|
||||
window->getFlag(RWindowFlags::IN_FOCUS),
|
||||
window->getFlag(RWindowFlags::FULLSCREEN),
|
||||
window->getFlag(RWindowFlags::RESIZABLE),
|
||||
window->getFlag(RWindowFlags::VSYNC),
|
||||
window->getFlag(RWindowFlags::QUIT)));
|
||||
|
||||
|
||||
window->OnKeyDownEvent += [&] (ReWindow::KeyDownEvent e) {
|
||||
SDEBUG(e.key.CharCode);
|
||||
jlog::Debug(e.key.CharCode);
|
||||
};
|
||||
|
||||
|
||||
window->OnMouseButtonDownEvent += [&] (ReWindow::MouseButtonDownEvent e) {
|
||||
SDEBUG(e.Button.CharCode);
|
||||
jlog::Debug(e.Button.CharCode);
|
||||
};
|
||||
|
||||
while (window->isAlive()) {
|
||||
@@ -56,6 +108,7 @@ int main() {
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
//Windows :(
|
||||
#ifdef _WIN32
|
||||
#ifndef UNICODE
|
||||
@@ -67,4 +120,5 @@ extern "C" {
|
||||
return main();
|
||||
}
|
||||
}
|
||||
#endif
|
||||
#endif
|
||||
*/
|
1
reci/scripts/builddeps.reci
Normal file
1
reci/scripts/builddeps.reci
Normal file
@@ -0,0 +1 @@
|
||||
Main:new("Install build dependencies", "apt-get install -yq libx11-6 libx11-dev libgl-dev")
|
7
src/logger/logger.cpp
Normal file
7
src/logger/logger.cpp
Normal file
@@ -0,0 +1,7 @@
|
||||
#include "rewindow/logger/logger.h"
|
||||
|
||||
namespace ReWindow::Logger {
|
||||
using namespace jlog;
|
||||
GenericLogger Fatal {"ReWindow::fatal", GlobalLogFile, Colors::Reds::Crimson, Colors::Gray, Colors::Gray, Colors::Reds::Crimson, Colors::White};
|
||||
GenericLogger Debug {"ReWindow::debug", GlobalLogFile, Colors::Purples::Purple, Colors::Gray, Colors::Gray, Colors::Purples::Purple, Colors::White};
|
||||
}
|
74
src/platform/linux/display.cpp
Normal file
74
src/platform/linux/display.cpp
Normal file
@@ -0,0 +1,74 @@
|
||||
#include <rewindow/types/display.h>
|
||||
#include <X11/X.h>
|
||||
#include <X11/Xlib.h>
|
||||
#include <X11/extensions/Xrandr.h>
|
||||
#include <stdexcept>
|
||||
|
||||
using namespace ReWindow;
|
||||
|
||||
std::vector<ReWindow::Display> ReWindow::Display::getDisplaysFromWindowManager() {
|
||||
std::vector<ReWindow::Display> result;
|
||||
_XDisplay* display = XOpenDisplay(nullptr);
|
||||
|
||||
if (!display)
|
||||
throw std::runtime_error("There isn't an X11 root display????");
|
||||
|
||||
Window root_window = DefaultRootWindow(display);
|
||||
XRRScreenResources* screen_resources = XRRGetScreenResources(display, root_window);
|
||||
|
||||
if (!screen_resources)
|
||||
throw std::runtime_error("Failed to get screen resources.");
|
||||
|
||||
for (int i = 0; i < screen_resources->noutput; i++) {
|
||||
RROutput output = screen_resources->outputs[i];
|
||||
XRROutputInfo* output_info = XRRGetOutputInfo(display, screen_resources, output);
|
||||
|
||||
if (output_info->connection == RR_Connected) {
|
||||
ReWindow::Display d;
|
||||
XRRCrtcInfo* crtc_info = XRRGetCrtcInfo(display, screen_resources, output_info->crtc);
|
||||
|
||||
if (!crtc_info)
|
||||
throw std::runtime_error("Failed to get CRT info.");
|
||||
|
||||
u32 default_width = (u32) crtc_info->width;
|
||||
u32 default_height = (u32) crtc_info->height;
|
||||
short default_refresh_rate = 0;
|
||||
|
||||
for (int k = 0; k < screen_resources->nmode; k++) {
|
||||
if (screen_resources->modes[k].id == crtc_info->mode) {
|
||||
XRRModeInfo mode_info = screen_resources->modes[k];
|
||||
double refresh_rate;
|
||||
|
||||
if (mode_info.hTotal > 0 && mode_info.vTotal > 0)
|
||||
refresh_rate = mode_info.dotClock / (double)(mode_info.hTotal * mode_info.vTotal),
|
||||
default_refresh_rate = (short)refresh_rate;
|
||||
|
||||
d.default_graphics_mode = {default_width, default_height, default_refresh_rate};
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
for (int j = 0; j < output_info->nmode; j++) {
|
||||
RRMode mode = output_info->modes[j];
|
||||
for (int k = 0; k < screen_resources->nmode; k++) {
|
||||
if (screen_resources->modes[k].id == mode) {
|
||||
XRRModeInfo mode_info = screen_resources->modes[k];
|
||||
// Calculate refresh rate from the mode's dot clock
|
||||
double refresh_rate = 0.0;
|
||||
if (mode_info.hTotal > 0 && mode_info.vTotal > 0)
|
||||
refresh_rate = mode_info.dotClock / (double)(mode_info.hTotal * mode_info.vTotal);
|
||||
|
||||
d.graphics_modes.emplace_back((u32) mode_info.width,(u32) mode_info.height,(short) refresh_rate);
|
||||
}
|
||||
}
|
||||
}
|
||||
XRRFreeCrtcInfo(crtc_info);
|
||||
result.push_back(d);
|
||||
}
|
||||
XRRFreeOutputInfo(output_info);
|
||||
}
|
||||
|
||||
XRRFreeScreenResources(screen_resources);
|
||||
XCloseDisplay(display);
|
||||
return result;
|
||||
}
|
@@ -1,12 +1,13 @@
|
||||
#include <rewindow/types/window.h>
|
||||
#include <rewindow/types/cursors.h>
|
||||
#include <J3ML/J3ML.h>
|
||||
#include <X11/Xlib.h>
|
||||
#include <X11/Xutil.h>
|
||||
#include <X11/Xatom.h>
|
||||
#include <GL/glx.h>
|
||||
#include <cstdlib>
|
||||
#include <cstring>
|
||||
#include <thread>
|
||||
#include <rewindow/types/window.h>
|
||||
#include <rewindow/types/cursors.h>
|
||||
#include <J3ML/J3ML.hpp>
|
||||
#include <rewindow/logger/logger.h>
|
||||
|
||||
|
||||
|
||||
@@ -28,28 +29,86 @@ Atom windowTypeAtom;
|
||||
Atom windowTypeUtilityAtom;
|
||||
XSizeHints hints;
|
||||
GLXContext glContext;
|
||||
Cursor invisible_cursor = 0;
|
||||
|
||||
Vector2 render_area_position = {0, 0};
|
||||
Vector2 position = {0, 0};
|
||||
bool should_poll_x_for_mouse_pos = true;
|
||||
|
||||
|
||||
using namespace ReWindow;
|
||||
|
||||
void RWindow::raise() const { XRaiseWindow(display, window); }
|
||||
void RWindow::lower() const { XLowerWindow(display, window); }
|
||||
void RWindow::raise() const {
|
||||
Logger::Debug(std::format("Raising window '{}'", this->title));
|
||||
|
||||
// Get the position of the renderable area relative to the rest of the window.
|
||||
XGetWindowAttributes(display, window, &windowAttributes);
|
||||
render_area_position = { (float) windowAttributes.x, (float) windowAttributes.y };
|
||||
|
||||
XRaiseWindow(display, window);
|
||||
}
|
||||
|
||||
void RWindow::lower() const
|
||||
{
|
||||
Logger::Debug(std::format("Lowering window '{}'", this->title));
|
||||
XLowerWindow(display, window);
|
||||
}
|
||||
|
||||
void RWindow::destroyWindow() {
|
||||
Logger::Debug(std::format("Destroying window '{}'", this->title));
|
||||
XDestroySubwindows(display, window);
|
||||
Logger::Debug(std::format("Destroyed window '{}'", this->title));
|
||||
XDestroyWindow(display, window);
|
||||
delete this;
|
||||
}
|
||||
|
||||
void RWindow::refresh() {
|
||||
// TODO: Implement refresh time keeping
|
||||
OnRefresh(0.f);
|
||||
|
||||
// TODO: Check if mouse coords have changed, only then fire OnMouseMove event
|
||||
Vector2 mouse_coords = getCursorPos();
|
||||
auto begin_frame = std::chrono::high_resolution_clock::now();
|
||||
|
||||
auto eventData = MouseMoveEvent(mouse_coords);
|
||||
OnMouseMove(eventData);
|
||||
std::this_thread::sleep_for(1ms);
|
||||
|
||||
OnRefresh(delta_time);
|
||||
|
||||
// Only call once and cache the result.
|
||||
mouse_coords = GetAccurateMouseCoordinates();
|
||||
|
||||
/// TODO: Implement optional minimum epsilon to trigger a Mouse Update.
|
||||
if (mouse_coords != last_mouse_coords) {
|
||||
processMouseMove(last_mouse_coords, mouse_coords);
|
||||
last_mouse_coords = mouse_coords;
|
||||
}
|
||||
|
||||
auto end_frame = std::chrono::high_resolution_clock::now();
|
||||
|
||||
auto frame_time = end_frame - begin_frame;
|
||||
int frame_time_ms = std::chrono::duration_cast<std::chrono::milliseconds>(frame_time).count();
|
||||
float frame_time_s = frame_time_ms / 1000.f;
|
||||
delta_time = frame_time_ms;
|
||||
|
||||
refresh_rate = 1.f / delta_time;
|
||||
|
||||
|
||||
refresh_count++;
|
||||
|
||||
|
||||
//std::this_thread::sleep_for(1ms);
|
||||
}
|
||||
|
||||
void RWindow::setCursorVisible(bool cursor_enable) {
|
||||
cursor_visible = cursor_enable;
|
||||
|
||||
if (invisible_cursor == 0) {
|
||||
Pixmap blank_pixmap = XCreatePixmap(display, window, 1, 1, 1);
|
||||
XColor dummy; dummy.pixel = 0; dummy.red = 0; dummy.flags = 0;
|
||||
invisible_cursor = XCreatePixmapCursor(display, blank_pixmap, blank_pixmap, &dummy, &dummy, 0, 0);
|
||||
XFreePixmap(display, blank_pixmap);
|
||||
}
|
||||
|
||||
if (!cursor_enable)
|
||||
XDefineCursor(display, window, invisible_cursor);
|
||||
|
||||
if (cursor_enable)
|
||||
XUndefineCursor(display, window);
|
||||
}
|
||||
|
||||
void RWindow::setFlag(RWindowFlags flag, bool state) {
|
||||
@@ -57,11 +116,13 @@ void RWindow::setFlag(RWindowFlags flag, bool state) {
|
||||
flags[(int) flag] = state;
|
||||
//Once you've done this you cannot make it resizable again.
|
||||
if (flag == RWindowFlags::RESIZABLE && !state) {
|
||||
Logger::Debug("Once you've done this you cannot make it resizable again.");
|
||||
hints.flags = PMinSize | PMaxSize;
|
||||
hints.min_width = hints.max_width = windowAttributes.width;
|
||||
hints.min_height = hints.max_height = windowAttributes.height;
|
||||
XSetWMNormalHints(display, window, &hints);
|
||||
}
|
||||
Logger::Debug(std::format("Set flag '{}' to state '{}' for window '{}'", RWindowFlagToStr(flag), state, this->title));
|
||||
}
|
||||
|
||||
void RWindow::pollEvents() {
|
||||
@@ -69,242 +130,285 @@ void RWindow::pollEvents() {
|
||||
XNextEvent(display, &xev);
|
||||
|
||||
if (xev.type == ClientMessage)
|
||||
if (xev.xclient.message_type == XInternAtom(display, "WM_PROTOCOLS", False) && static_cast<Atom>(xev.xclient.data.l[0]) == wmDeleteWindow) {
|
||||
destroyWindow();
|
||||
system("xset r on");
|
||||
exit(0);
|
||||
}
|
||||
Logger::Debug(std::format("Recieved event '{}'", "ClientMessage"));
|
||||
|
||||
if (xev.xclient.message_type == XInternAtom(display, "WM_PROTOCOLS", False) && static_cast<Atom>(xev.xclient.data.l[0]) == wmDeleteWindow) {
|
||||
|
||||
processOnClose();
|
||||
destroyWindow();
|
||||
system("xset r on");
|
||||
exit(0);
|
||||
}
|
||||
|
||||
if (xev.type == FocusIn) {
|
||||
Logger::Debug(std::format("Recieved event '{}'", "FocusIn"));
|
||||
XAutoRepeatOff(display);
|
||||
//focusGained.Invoke();
|
||||
RWindowEvent event {};
|
||||
OnFocusGain(event);
|
||||
setFlag(RWindowFlags::IN_FOCUS, true);
|
||||
|
||||
if (!cursor_visible)
|
||||
XDefineCursor(display, window, invisible_cursor);
|
||||
|
||||
// Get the position of the renderable area relative to the rest of the window.
|
||||
XGetWindowAttributes(display, window, &windowAttributes);
|
||||
render_area_position = { (float) windowAttributes.x, (float) windowAttributes.y };
|
||||
processFocusIn();
|
||||
}
|
||||
|
||||
if (xev.type == FocusOut) {
|
||||
XAutoRepeatOn(display);
|
||||
//focusLost.Invoke();
|
||||
RWindowEvent event {};
|
||||
OnFocusLost(event);
|
||||
setFlag(RWindowFlags::IN_FOCUS, false);
|
||||
}
|
||||
Logger::Debug(std::format("Recieved event '{}'", "FocusOut"));
|
||||
XAutoRepeatOn(display);
|
||||
|
||||
if (xev.type == KeyRelease) {
|
||||
auto scancode = (X11Scancode) xev.xkey.keycode;
|
||||
auto key = GetKeyFromX11Scancode(scancode);
|
||||
OnKeyUpEvent(key);
|
||||
OnKeyUpEvent(key);
|
||||
liftKey(key);
|
||||
}
|
||||
setFlag(RWindowFlags::IN_FOCUS, false);
|
||||
if (!cursor_visible)
|
||||
XUndefineCursor(display, window);
|
||||
|
||||
if (xev.type == KeyPress) {
|
||||
auto scancode = (X11Scancode) xev.xkey.keycode;
|
||||
auto key = GetKeyFromX11Scancode(scancode);
|
||||
OnKeyDownEvent(key);
|
||||
OnKeyDown(key);
|
||||
pressKey(key);
|
||||
//eventLog.push_back(eventData);
|
||||
}
|
||||
processFocusOut();
|
||||
}
|
||||
|
||||
if (xev.type == ButtonRelease) {
|
||||
MouseButton button = GetMouseButtonFromXButton(xev.xbutton.button);
|
||||
auto eventData = MouseButtonUpEvent();
|
||||
eventData.Button = button;
|
||||
if (xev.type == KeyRelease) {
|
||||
Logger::Debug(std::format("Recieved event '{}'", "KeyRelease"));
|
||||
auto scancode = (X11Scancode) xev.xkey.keycode;
|
||||
auto key = GetKeyFromX11Scancode(scancode);
|
||||
processKeyRelease(key);
|
||||
}
|
||||
|
||||
OnMouseButtonUp(eventData);
|
||||
}
|
||||
if (xev.type == KeyPress) {
|
||||
Logger::Debug(std::format("Recieved event '{}'", "KeyPress"));
|
||||
auto scancode = (X11Scancode) xev.xkey.keycode;
|
||||
auto key = GetKeyFromX11Scancode(scancode);
|
||||
processKeyPress(key);
|
||||
}
|
||||
|
||||
if (xev.type == ButtonPress) {
|
||||
MouseButton button = GetMouseButtonFromXButton(xev.xbutton.button);
|
||||
auto eventData = MouseButtonDownEvent(button);
|
||||
eventData.Button = button;
|
||||
if (xev.type == ButtonRelease) {
|
||||
Logger::Debug(std::format("Recieved event '{}'", "ButtonRelease"));
|
||||
MouseButton button = GetMouseButtonFromXButton(xev.xbutton.button);
|
||||
|
||||
OnMouseButtonDownEvent(eventData);
|
||||
OnMouseButtonDown(eventData);
|
||||
}
|
||||
processMouseRelease(button);
|
||||
}
|
||||
|
||||
if (xev.type == Expose) {}
|
||||
if (xev.type == ButtonPress) {
|
||||
MouseButton button = GetMouseButtonFromXButton(xev.xbutton.button);
|
||||
|
||||
// NOTE: This event is functionally useless, as it only informs of the very beginning and end of a mouse movement.
|
||||
if (xev.type == MotionNotify) {}
|
||||
Logger::Debug(std::format("Window event: MouseButtonPress {}", button.CharCode));
|
||||
|
||||
processMousePress(button);
|
||||
}
|
||||
|
||||
if (xev.type == Expose)
|
||||
{
|
||||
Logger::Debug(std::format("Recieved event '{}'", "Expose"));
|
||||
}
|
||||
|
||||
// NOTE: This event is functionally useless, as it only informs of the very beginning and end of a mouse movement.
|
||||
if (xev.type == MotionNotify)
|
||||
{
|
||||
Logger::Debug(std::format("Recieved event '{}'", "MotionNotify"));
|
||||
}
|
||||
|
||||
if (xev.type == ConfigureNotify) {
|
||||
if (this->width != xev.xconfigurerequest.width || this->height != xev.xconfigurerequest.height) {
|
||||
Logger::Debug(std::format("Recieved event '{}'", "ResizeRequest"));
|
||||
|
||||
this->width = xev.xconfigurerequest.width;
|
||||
this->height = xev.xconfigurerequest.height;
|
||||
|
||||
if (xev.type == ResizeRequest) {
|
||||
auto eventData = WindowResizeRequestEvent();
|
||||
eventData.Size = { (float) xev.xconfigurerequest.width, (float) xev.xconfigurerequest.height };
|
||||
lastKnownWindowSize = eventData.Size;
|
||||
eventData.Size = {(float)xev.xresizerequest.width, (float)xev.xresizerequest.height};
|
||||
lastKnownWindowSize = eventData.Size;
|
||||
|
||||
OnResizeRequest(eventData);
|
||||
OnResizeRequestEvent(eventData);
|
||||
}
|
||||
|
||||
//Window Moved.
|
||||
if (position.x != xev.xconfigurerequest.x || position.y != xev.xconfigurerequest.y)
|
||||
position = { (float) xev.xconfigurerequest.x, (float) xev.xconfigurerequest.y };
|
||||
}
|
||||
|
||||
previousKeyboard = currentKeyboard;
|
||||
}
|
||||
previousKeyboard = currentKeyboard;
|
||||
}
|
||||
|
||||
|
||||
// Might make the window go off the screen on some window managers.
|
||||
void RWindow::setSize(int newWidth, int newHeight) {
|
||||
if (!getFlag(RWindowFlags::RESIZABLE)) return;
|
||||
|
||||
this->width = newWidth;
|
||||
this->height = newHeight;
|
||||
XResizeWindow(display, window, newWidth, newHeight);
|
||||
XFlush(display);
|
||||
Logger::Debug(std::format("Set size for window '{}'. width={} height={}", this->title, newWidth, newHeight));
|
||||
}
|
||||
|
||||
Vector2 RWindow::GetAccurateMouseCoordinates() const {
|
||||
|
||||
Window root_return, child_return;
|
||||
int root_x_ret, root_y_ret;
|
||||
int win_x_ret, win_y_ret;
|
||||
uint32_t mask_return;
|
||||
|
||||
// This seems to be relative to the top left corner of the renderable area.
|
||||
bool mouseAvailable = XQueryPointer(display, window, &root_return, &child_return, &root_x_ret, &root_y_ret, &win_x_ret, &win_y_ret, &mask_return);
|
||||
|
||||
if (mouseAvailable) {
|
||||
// TODO: normalize coordinates from displaySpace to windowSpace
|
||||
// TODO: fire mouse movement event
|
||||
Vector2 m_coords = { (float) win_x_ret, (float) win_y_ret };
|
||||
return m_coords;
|
||||
}
|
||||
return Vector2::Zero;
|
||||
}
|
||||
|
||||
// TODO: implement integer vector2/3 types
|
||||
Vector2 RWindow::getSize() const {
|
||||
return {(float) this->width, (float) this->height};
|
||||
}
|
||||
|
||||
Vector2 RWindow::getLastKnownResize() const
|
||||
{
|
||||
return lastKnownWindowSize;
|
||||
}
|
||||
|
||||
// TODO: implement integer vector2/3 types
|
||||
Vector2 RWindow::getPos() const {
|
||||
return position;
|
||||
}
|
||||
|
||||
void RWindow::setPos(int x, int y) {
|
||||
XMoveWindow(display, window, x, y);
|
||||
position = { (float) x, (float) y };
|
||||
}
|
||||
|
||||
void RWindow::setPos(const Vector2& pos) {
|
||||
setPos(pos.x, pos.y);
|
||||
}
|
||||
|
||||
|
||||
void RWindow::glSwapBuffers() {
|
||||
glXSwapBuffers(display,window);
|
||||
}
|
||||
|
||||
bool RWindow::isResizable() const {
|
||||
return getFlag(RWindowFlags::RESIZABLE);
|
||||
}
|
||||
|
||||
void RWindow::fullscreen() {
|
||||
Logger::Debug(std::format("Fullscreening window '{}'", this->title));
|
||||
fullscreenmode = true;
|
||||
|
||||
XEvent xev;
|
||||
Atom wm_state = XInternAtom(display, "_NET_WM_STATE", true);
|
||||
Atom wm_fullscreen = XInternAtom(display, "_NET_WM_STATE_FULLSCREEN", true);
|
||||
|
||||
XChangeProperty(display, window, wm_state, XA_ATOM, 32, PropModeReplace, (unsigned char *)&wm_fullscreen, 1);
|
||||
memset(&xev, 0, sizeof(xev));
|
||||
xev.type = ClientMessage;
|
||||
xev.xclient.window = window;
|
||||
xev.xclient.message_type = wm_state;
|
||||
xev.xclient.format = 32;
|
||||
xev.xclient.data.l[0] = 1; // _NET_WM_STATE_ADD
|
||||
xev.xclient.data.l[1] = fullscreenmode;
|
||||
xev.xclient.data.l[2] = 0;
|
||||
XSendEvent(display, DefaultRootWindow(display), False, SubstructureNotifyMask | SubstructureRedirectMask, &xev);
|
||||
Logger::Debug(std::format("Fullscreened window '{}'", this->title));
|
||||
}
|
||||
|
||||
void RWindow::restoreFromFullscreen() {
|
||||
Logger::Debug(std::format("Restoring window '{}' from fullscreen", this->title));
|
||||
fullscreenmode = false;
|
||||
XEvent xev;
|
||||
Atom wm_state = XInternAtom(display, "_NET_WM_STATE", False);
|
||||
Atom fullscreen = XInternAtom(display, "_NET_WM_STATE_FULLSCREEN", False);
|
||||
memset(&xev, 0, sizeof(xev));
|
||||
xev.type = ClientMessage;
|
||||
xev.xclient.window = window;
|
||||
xev.xclient.message_type = wm_state;
|
||||
xev.xclient.format = 32;
|
||||
xev.xclient.data.l[0] = 0; // _NET_WM_STATE_REMOVE
|
||||
xev.xclient.data.l[1] = fullscreenmode;
|
||||
xev.xclient.data.l[2] = 0;
|
||||
XSendEvent(display, DefaultRootWindow(display), False, SubstructureNotifyMask | SubstructureRedirectMask, &xev);
|
||||
Logger::Debug(std::format("Restored window '{}' from fullscreen", this->title));
|
||||
}
|
||||
|
||||
void RWindow::setVsyncEnabled(bool b) {
|
||||
PFNGLXSWAPINTERVALEXTPROC glXSwapIntervalEXT;
|
||||
glXSwapIntervalEXT = (PFNGLXSWAPINTERVALEXTPROC)glXGetProcAddressARB((const GLubyte*)"glXSwapIntervalEXT");
|
||||
glXSwapIntervalEXT(display, window, b);
|
||||
}
|
||||
|
||||
bool RWindow::isFullscreen() const {
|
||||
return fullscreenmode;
|
||||
}
|
||||
|
||||
void RWindow::setCursorStyle(CursorStyle style) const {
|
||||
u32 x11_cursor_resolved_enum = static_cast<u32>(style.X11Cursor);
|
||||
Cursor c = XCreateFontCursor(display, x11_cursor_resolved_enum);
|
||||
XDefineCursor(display, window, c);
|
||||
}
|
||||
|
||||
void RWindow::Open() {
|
||||
xSetWindowAttributes.border_pixel = BlackPixel(display, defaultScreen);
|
||||
xSetWindowAttributes.background_pixel = BlackPixel(display, defaultScreen);
|
||||
xSetWindowAttributes.override_redirect = True;
|
||||
xSetWindowAttributes.event_mask = ExposureMask;
|
||||
//setVsyncEnabled(vsync);
|
||||
if (renderer == RenderingAPI::OPENGL) {
|
||||
GLint glAttributes[] = {GLX_RGBA, GLX_DEPTH_SIZE, 24, GLX_DOUBLEBUFFER, None};
|
||||
visual = glXChooseVisual(display, defaultScreen, glAttributes);
|
||||
glContext = glXCreateContext(display, visual, nullptr, GL_TRUE);
|
||||
}
|
||||
|
||||
// Might make the window go off the screen on some window managers.
|
||||
void RWindow::setSize(int newWidth, int newHeight) {
|
||||
if (!getFlag(RWindowFlags::RESIZABLE)) return;
|
||||
xSetWindowAttributes.colormap = XCreateColormap(display, RootWindow(display, defaultScreen), visual->visual, AllocNone);
|
||||
|
||||
this->width = newWidth;
|
||||
this->height = newHeight;
|
||||
XResizeWindow(display, window, width, height);
|
||||
}
|
||||
|
||||
Vector2 RWindow::getCursorPos() const {
|
||||
Window root = XDefaultRootWindow(display);
|
||||
Window root_return;
|
||||
Window child_return;
|
||||
int root_x_ret;
|
||||
int root_y_ret;
|
||||
int win_x_ret;
|
||||
int win_y_ret;
|
||||
uint32_t mask_return;
|
||||
unsigned m;
|
||||
bool mouseAvailable = XQueryPointer(display, window, &root_return, &child_return, &root_x_ret, &root_y_ret, &win_x_ret, &win_y_ret, &mask_return);
|
||||
|
||||
if (mouseAvailable) {
|
||||
// TODO: process retrieved mouse coordinates
|
||||
// TODO: normalize coordinates from displaySpace to windowSpace
|
||||
// TODO: fire mouse movement event
|
||||
//std::cout << win_x_ret << ", " << win_y_ret << std::endl;
|
||||
// TODO: Compensate for height of window TitleBar + window border width
|
||||
float window_border_width = 2;
|
||||
float window_titlebar_height = 18;
|
||||
Vector2 mouse_coords_raw = {(float)win_x_ret+window_border_width, (float)win_y_ret+window_titlebar_height};
|
||||
auto window_pos = getPos();
|
||||
return mouse_coords_raw - window_pos;
|
||||
}
|
||||
return Vector2::Zero;
|
||||
}
|
||||
|
||||
// TODO: implement integer vector2/3 types
|
||||
Vector2 RWindow::getSize() const {
|
||||
XGetWindowAttributes(display,window,&windowAttributes);
|
||||
return {(float)windowAttributes.width, (float)windowAttributes.height};
|
||||
}
|
||||
|
||||
// TODO: implement integer vector2/3 types
|
||||
Vector2 RWindow::getPos() const {
|
||||
XGetWindowAttributes(display,window,&windowAttributes);
|
||||
return {(float)windowAttributes.x, (float)windowAttributes.y};
|
||||
}
|
||||
|
||||
void RWindow::setPos(int x, int y) {
|
||||
XMoveWindow(display, window, x, y);
|
||||
}
|
||||
|
||||
void RWindow::setPos(const Vector2& pos) {
|
||||
this->setPos(pos.x, pos.y);
|
||||
}
|
||||
|
||||
|
||||
void RWindow::glSwapBuffers() {
|
||||
glXSwapBuffers(display,window);
|
||||
}
|
||||
|
||||
bool RWindow::isResizable() const {
|
||||
return this->getFlag(RWindowFlags::RESIZABLE);
|
||||
}
|
||||
|
||||
void RWindow::fullscreen() {
|
||||
fullscreenmode = true;
|
||||
|
||||
XEvent xev;
|
||||
Atom wm_state = XInternAtom(display, "_NET_WM_STATE", true);
|
||||
Atom wm_fullscreen = XInternAtom(display, "_NET_WM_STATE_FULLSCREEN", true);
|
||||
|
||||
XChangeProperty(display, window, wm_state, XA_ATOM, 32, PropModeReplace, (unsigned char *)&wm_fullscreen, 1);
|
||||
memset(&xev, 0, sizeof(xev));
|
||||
xev.type = ClientMessage;
|
||||
xev.xclient.window = window;
|
||||
xev.xclient.message_type = wm_state;
|
||||
xev.xclient.format = 32;
|
||||
xev.xclient.data.l[0] = 1; // _NET_WM_STATE_ADD
|
||||
xev.xclient.data.l[1] = fullscreenmode;
|
||||
xev.xclient.data.l[2] = 0;
|
||||
XSendEvent(display, DefaultRootWindow(display), False, SubstructureNotifyMask | SubstructureRedirectMask, &xev);
|
||||
}
|
||||
|
||||
void RWindow::restoreFromFullscreen() {
|
||||
fullscreenmode = false;
|
||||
XEvent xev;
|
||||
Atom wm_state = XInternAtom(display, "_NET_WM_STATE", False);
|
||||
Atom fullscreen = XInternAtom(display, "_NET_WM_STATE_FULLSCREEN", False);
|
||||
memset(&xev, 0, sizeof(xev));
|
||||
xev.type = ClientMessage;
|
||||
xev.xclient.window = window;
|
||||
xev.xclient.message_type = wm_state;
|
||||
xev.xclient.format = 32;
|
||||
xev.xclient.data.l[0] = 0; // _NET_WM_STATE_REMOVE
|
||||
xev.xclient.data.l[1] = fullscreenmode;
|
||||
xev.xclient.data.l[2] = 0;
|
||||
XSendEvent(display, DefaultRootWindow(display), False, SubstructureNotifyMask | SubstructureRedirectMask, &xev);
|
||||
}
|
||||
|
||||
void RWindow::setVsyncEnabled(bool b) {
|
||||
PFNGLXSWAPINTERVALEXTPROC glXSwapIntervalEXT;
|
||||
glXSwapIntervalEXT = (PFNGLXSWAPINTERVALEXTPROC)glXGetProcAddressARB((const GLubyte*)"glXSwapIntervalEXT");
|
||||
glXSwapIntervalEXT(display, window, b);
|
||||
}
|
||||
|
||||
bool RWindow::isFullscreen() const {
|
||||
return fullscreenmode;
|
||||
}
|
||||
|
||||
void RWindow::setCursorStyle(CursorStyle style) const {
|
||||
u32 x11_cursor_resolved_enum = static_cast<u32>(style.X11Cursor);
|
||||
Cursor c = XCreateFontCursor(display, x11_cursor_resolved_enum);
|
||||
XDefineCursor(display, window, c);
|
||||
}
|
||||
|
||||
void RWindow::Open() {
|
||||
xSetWindowAttributes.border_pixel = BlackPixel(display, defaultScreen);
|
||||
xSetWindowAttributes.background_pixel = BlackPixel(display, defaultScreen);
|
||||
xSetWindowAttributes.override_redirect = True;
|
||||
xSetWindowAttributes.event_mask = ExposureMask;
|
||||
//setVsyncEnabled(vsync);
|
||||
if (renderer == RenderingAPI::OPENGL) {
|
||||
GLint glAttributes[] = {GLX_RGBA, GLX_DEPTH_SIZE, 24, GLX_DOUBLEBUFFER, None};
|
||||
visual = glXChooseVisual(display, defaultScreen, glAttributes);
|
||||
glContext = glXCreateContext(display, visual, nullptr, GL_TRUE);
|
||||
}
|
||||
|
||||
xSetWindowAttributes.colormap = XCreateColormap(display, RootWindow(display, defaultScreen), visual->visual, AllocNone);
|
||||
|
||||
window = XCreateWindow(display, RootWindow(display, defaultScreen), 0, 0, width, height, 0, visual->depth,
|
||||
InputOutput, visual->visual, CWBackPixel | CWColormap | CWBorderPixel | NoEventMask,
|
||||
&xSetWindowAttributes);
|
||||
// Set window to floating because fucking tiling WMs
|
||||
windowTypeAtom = XInternAtom(display, "_NET_WM_WINDOW_TYPE", False);
|
||||
windowTypeUtilityAtom = XInternAtom(display, "_NET_WM_WINDOW_TYPE_UTILITY", False);
|
||||
XChangeProperty(display, window, windowTypeAtom, XA_ATOM, 32, PropModeReplace,
|
||||
window = XCreateWindow(display, RootWindow(display, defaultScreen), 0, 0, width, height, 0, visual->depth,
|
||||
InputOutput, visual->visual, CWBackPixel | CWColormap | CWBorderPixel | NoEventMask,
|
||||
&xSetWindowAttributes);
|
||||
// Set window to floating because fucking tiling WMs
|
||||
windowTypeAtom = XInternAtom(display, "_NET_WM_WINDOW_TYPE", False);
|
||||
windowTypeUtilityAtom = XInternAtom(display, "_NET_WM_WINDOW_TYPE_UTILITY", False);
|
||||
XChangeProperty(display, window, windowTypeAtom, XA_ATOM, 32, PropModeReplace,
|
||||
(unsigned char *)&windowTypeUtilityAtom, 1);
|
||||
//
|
||||
XSelectInput(display, window,
|
||||
ExposureMask | KeyPressMask | KeyReleaseMask | ButtonPressMask | ButtonReleaseMask |
|
||||
PointerMotionMask |
|
||||
PointerMotionHintMask | FocusChangeMask | StructureNotifyMask | SubstructureRedirectMask |
|
||||
SubstructureNotifyMask | CWColormap | ResizeRequest | ResizeRedirectMask);
|
||||
XMapWindow(display, window);
|
||||
XStoreName(display, window, title.c_str());
|
||||
wmDeleteWindow = XInternAtom(display, "WM_DELETE_WINDOW", False);
|
||||
XSetWMProtocols(display, window, &wmDeleteWindow, 1);
|
||||
//
|
||||
XSelectInput(display, window,
|
||||
ExposureMask | KeyPressMask | KeyReleaseMask | ButtonPressMask | ButtonReleaseMask |
|
||||
PointerMotionMask |
|
||||
PointerMotionHintMask | FocusChangeMask | StructureNotifyMask | SubstructureRedirectMask |
|
||||
SubstructureNotifyMask | CWColormap);
|
||||
XMapWindow(display, window);
|
||||
XStoreName(display, window, title.c_str());
|
||||
wmDeleteWindow = XInternAtom(display, "WM_DELETE_WINDOW", False);
|
||||
XSetWMProtocols(display, window, &wmDeleteWindow, 1);
|
||||
|
||||
if (renderer == RenderingAPI::OPENGL)
|
||||
glXMakeCurrent(display, window, glContext);
|
||||
open = true;
|
||||
}
|
||||
if (renderer == RenderingAPI::OPENGL)
|
||||
glXMakeCurrent(display, window, glContext);
|
||||
|
||||
void RWindow::setTitle(const std::string &title) {
|
||||
this->title = title;
|
||||
XStoreName(display, window, title.c_str());
|
||||
}
|
||||
// Get the position of the renderable area relative to the rest of the window.
|
||||
XGetWindowAttributes(display, window, &windowAttributes);
|
||||
render_area_position = { (float) windowAttributes.x, (float) windowAttributes.y };
|
||||
open = true;
|
||||
|
||||
// TODO: Implement MouseButton map
|
||||
bool RWindow::isMouseButtonDown(MouseButton button) const {
|
||||
return false;
|
||||
}
|
||||
|
||||
// TODO: Implement ControllerButton map
|
||||
processOnOpen();
|
||||
}
|
||||
|
||||
void RWindow::setTitle(const std::string &title) {
|
||||
this->title = title;
|
||||
XStoreName(display, window, title.c_str());
|
||||
}
|
||||
|
||||
// TODO: Implement MouseButton map
|
||||
bool RWindow::isMouseButtonDown(MouseButton button) const {
|
||||
return false;
|
||||
}
|
||||
|
||||
Vector2 RWindow::getPositionOfRenderableArea() const {
|
||||
return render_area_position;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
// TODO: Implement ControllerButton map
|
||||
|
||||
|
34
src/platform/shared/display.cpp
Normal file
34
src/platform/shared/display.cpp
Normal file
@@ -0,0 +1,34 @@
|
||||
#include <rewindow/types/display.h>
|
||||
|
||||
using namespace ReWindow;
|
||||
|
||||
FullscreenGraphicsMode::FullscreenGraphicsMode(u32 width, u32 height, short refresh_rate) {
|
||||
this->width = width;
|
||||
this->height = height;
|
||||
this->refresh_rate = refresh_rate;
|
||||
}
|
||||
|
||||
u32 FullscreenGraphicsMode::getWidth() const {
|
||||
return width;
|
||||
}
|
||||
|
||||
u32 FullscreenGraphicsMode::getHeight() const {
|
||||
return height;
|
||||
}
|
||||
|
||||
float FullscreenGraphicsMode::getRefreshRate() const {
|
||||
return refresh_rate;
|
||||
}
|
||||
|
||||
FullscreenGraphicsMode Display::getDefaultGraphicsMode() {
|
||||
return default_graphics_mode;
|
||||
}
|
||||
|
||||
std::vector<FullscreenGraphicsMode> Display::getGraphicsModes() {
|
||||
return graphics_modes;
|
||||
}
|
||||
|
||||
Display::Display(const FullscreenGraphicsMode& default_graphics_mode, const std::vector<FullscreenGraphicsMode>& graphics_modes) {
|
||||
this->default_graphics_mode = default_graphics_mode;
|
||||
this->graphics_modes = graphics_modes;
|
||||
}
|
@@ -1,4 +1,17 @@
|
||||
#include <rewindow/types/window.h>
|
||||
#include <rewindow/types/window.h>
|
||||
#include "rewindow/logger/logger.h"
|
||||
std::string RWindowFlagToStr(RWindowFlags flag) {
|
||||
switch (flag) {
|
||||
case RWindowFlags::IN_FOCUS: return "IN_FOCUS";
|
||||
case RWindowFlags::FULLSCREEN: return "FULLSCREEN";
|
||||
case RWindowFlags::RESIZABLE: return "RESIZEABLE";
|
||||
case RWindowFlags::VSYNC: return "VSYNC";
|
||||
case RWindowFlags::QUIT: return "QUIT";
|
||||
case RWindowFlags::MAX_FLAG: return "MAX_FLAG";
|
||||
default:
|
||||
return "unimplemented flag";
|
||||
}
|
||||
};
|
||||
|
||||
using namespace ReWindow;
|
||||
|
||||
@@ -19,7 +32,13 @@ RWindow::RWindow(const std::string& title, int width, int height) : flags{false,
|
||||
RWindow::RWindow(const std::string& title, int width, int height, RenderingAPI renderer) :
|
||||
title(title), width(width), height(height), renderer(renderer) {}
|
||||
|
||||
bool RWindow::getFlag(RWindowFlags flag) const {return flags[(int)flag];}
|
||||
Vector2 RWindow::GetMouseCoordinates() const {
|
||||
return mouse_coords;
|
||||
}
|
||||
|
||||
bool RWindow::getFlag(RWindowFlags flag) const {
|
||||
return flags[(int) flag];
|
||||
}
|
||||
|
||||
bool RWindow::isAlive() const {
|
||||
return true;
|
||||
@@ -37,10 +56,79 @@ void RWindow::setFullscreen(bool fs) {
|
||||
restoreFromFullscreen();
|
||||
}
|
||||
|
||||
void RWindow::processFocusIn()
|
||||
{
|
||||
RWindowEvent event {};
|
||||
OnFocusGain(event);
|
||||
OnFocusGainEvent(event);
|
||||
}
|
||||
|
||||
void RWindow::processFocusOut()
|
||||
{
|
||||
RWindowEvent event {};
|
||||
OnFocusLost(event);
|
||||
OnFocusLostEvent(event);
|
||||
}
|
||||
|
||||
void RWindow::processMousePress(MouseButton btn)
|
||||
{
|
||||
auto eventData = MouseButtonDownEvent(btn);
|
||||
OnMouseButtonDownEvent(eventData);
|
||||
OnMouseButtonDown(eventData);
|
||||
}
|
||||
|
||||
void RWindow::processMouseMove(Vector2 last_pos, Vector2 new_pos)
|
||||
{
|
||||
auto eventData = MouseMoveEvent(new_pos);
|
||||
OnMouseMove(eventData);
|
||||
OnMouseMoveEvent(eventData);
|
||||
}
|
||||
|
||||
void RWindow::processMouseRelease(MouseButton btn)
|
||||
{
|
||||
auto eventData = MouseButtonUpEvent(btn);
|
||||
OnMouseButtonUpEvent(eventData);
|
||||
OnMouseButtonUp(eventData);
|
||||
}
|
||||
|
||||
void RWindow::processKeyRelease(Key key) {
|
||||
currentKeyboard.PressedKeys[key] = false;
|
||||
auto event = KeyUpEvent(key);
|
||||
OnKeyUp(event);
|
||||
OnKeyUpEvent(key);
|
||||
}
|
||||
|
||||
|
||||
std::string RWindow::getTitle() const {
|
||||
return this->title;
|
||||
}
|
||||
|
||||
/*
|
||||
Vector2 RWindow::getSize() const
|
||||
{
|
||||
return {this->width, this->height};
|
||||
}
|
||||
*/
|
||||
|
||||
int RWindow::getWidth() const
|
||||
{
|
||||
return this->width;
|
||||
}
|
||||
|
||||
int RWindow::getHeight() const
|
||||
{
|
||||
return this->height;
|
||||
}
|
||||
|
||||
void RWindow::setSizeWithoutEvent(const Vector2& size) {
|
||||
width = size.x;
|
||||
height = size.y;
|
||||
}
|
||||
|
||||
void RWindow::setLastKnownWindowSize(const Vector2& size) {
|
||||
lastKnownWindowSize = size;
|
||||
}
|
||||
|
||||
void RWindow::setRenderer(RenderingAPI api) {
|
||||
renderer = api;
|
||||
}
|
||||
@@ -56,4 +144,29 @@ bool RWindow::isKeyDown(Key key) const {
|
||||
if (pair.first == key && pair.second)
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
void RWindow::processKeyPress(Key key) {
|
||||
currentKeyboard.PressedKeys[key] = true;
|
||||
auto eventData = KeyDownEvent(key);
|
||||
OnKeyDown(eventData);
|
||||
OnKeyDownEvent(key);
|
||||
}
|
||||
|
||||
void RWindow::processOnClose()
|
||||
{
|
||||
OnClosing();
|
||||
OnClosingEvent();
|
||||
}
|
||||
|
||||
void RWindow::processOnOpen()
|
||||
{
|
||||
OnOpen();
|
||||
OnOpenEvent();
|
||||
}
|
||||
|
||||
|
||||
void RWindow::Close() {
|
||||
/// TODO: Implement closing the window without destroying the handle.
|
||||
processOnClose();
|
||||
}
|
@@ -1,11 +1,12 @@
|
||||
#include <rewindow/types/window.h>
|
||||
#include <Windows.h>
|
||||
#include <gl/GL.h>
|
||||
#include <rewindow/types/window.h>
|
||||
|
||||
using namespace ReWindow;
|
||||
|
||||
bool fullscreenmode = false;
|
||||
bool open = false;
|
||||
HINSTANCE hInstance = GetModuleHandle(NULL);
|
||||
HINSTANCE hInstance = GetModuleHandle(nullptr);
|
||||
HWND hwnd;
|
||||
HDC hdc;
|
||||
HGLRC glContext;
|
||||
@@ -18,7 +19,9 @@ void RWindow::setFlag(RWindowFlags flag, bool state) {
|
||||
if (flag == RWindowFlags::RESIZABLE && !state) {
|
||||
RECT rect;
|
||||
GetWindowRect(hwnd, &rect);
|
||||
SetWindowLong(hwnd, GWL_STYLE, GetWindowLong(hwnd, GWL_STYLE) & ~WS_THICKFRAME);
|
||||
LONG style = GetWindowLong(hwnd, GWL_STYLE);
|
||||
style &= ~(WS_THICKFRAME | WS_MAXIMIZEBOX);
|
||||
SetWindowLong(hwnd, GWL_STYLE, style);
|
||||
SetWindowPos(hwnd, nullptr, rect.left, rect.top, rect.right - rect.left, rect.bottom - rect.top, SWP_FRAMECHANGED | SWP_NOZORDER | SWP_NOOWNERZORDER);
|
||||
}
|
||||
}
|
||||
@@ -33,7 +36,6 @@ void RWindow::pollEvents() {
|
||||
|
||||
void RWindow::setSize(int newWidth, int newHeight) {
|
||||
if (!getFlag(RWindowFlags::RESIZABLE)) return;
|
||||
|
||||
this->width = newWidth;
|
||||
this->height = newHeight;
|
||||
SetWindowPos(hwnd, nullptr, 0, 0, width, height, SWP_NOMOVE | SWP_NOZORDER);
|
||||
@@ -46,6 +48,15 @@ Vector2 RWindow::getCursorPos() const {
|
||||
return { (float)point.x, (float)point.y };
|
||||
}
|
||||
|
||||
void RWindow::setCursorVisible(bool cursor_enable) {
|
||||
cursor_visible = cursor_enable;
|
||||
}
|
||||
|
||||
bool RWindow::getCursorVisible() {
|
||||
return cursor_visible;
|
||||
}
|
||||
|
||||
|
||||
Vector2 RWindow::getSize() const {
|
||||
RECT rect;
|
||||
GetClientRect(hwnd, &rect);
|
||||
@@ -74,8 +85,7 @@ void RWindow::restoreFromFullscreen() {
|
||||
|
||||
void RWindow::setVsyncEnabled(bool b) {
|
||||
typedef BOOL(WINAPI* PFNWGLSWAPINTERVALEXTPROC)(int interval);
|
||||
PFNWGLSWAPINTERVALEXTPROC wglSwapIntervalEXT = nullptr;
|
||||
wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC) wglGetProcAddress("wglSwapIntervalEXT");
|
||||
auto wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC) wglGetProcAddress("wglSwapIntervalEXT");
|
||||
|
||||
if (wglSwapIntervalEXT)
|
||||
wglSwapIntervalEXT(b ? 1 : 0);
|
||||
@@ -88,39 +98,182 @@ bool RWindow::isFullscreen() const {
|
||||
RWindow* eWindow = nullptr;
|
||||
KeyboardState* pKeyboard = nullptr;
|
||||
KeyboardState* cKeyboard = nullptr;
|
||||
|
||||
//Event loop.
|
||||
LRESULT CALLBACK WindowProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam) {
|
||||
switch (uMsg) {
|
||||
case WM_CLOSE:
|
||||
DestroyWindow(hwnd);
|
||||
case WM_DESTROY:
|
||||
exit(0);
|
||||
case WM_SIZE:
|
||||
break;
|
||||
case WM_KEYDOWN: {
|
||||
auto key = GetKeyFromWindowsScancode((WindowsScancode) wParam);
|
||||
//Key repeat fix.
|
||||
if (!pKeyboard->PressedKeys[key]) {
|
||||
eWindow->OnKeyDownEvent(key);
|
||||
eWindow->OnKeyDown(key);
|
||||
eWindow->pressKey(key);
|
||||
case WM_CLOSE: {
|
||||
DestroyWindow(hwnd);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case WM_KEYUP: {
|
||||
auto key = GetKeyFromWindowsScancode((WindowsScancode) wParam);
|
||||
eWindow->OnKeyUpEvent(key);
|
||||
eWindow->OnKeyUp(key);
|
||||
eWindow->liftKey(key);
|
||||
break;
|
||||
}
|
||||
case WM_LBUTTONDOWN:
|
||||
break;
|
||||
case WM_LBUTTONUP:
|
||||
|
||||
case WM_DESTROY: {
|
||||
exit(0);
|
||||
}
|
||||
|
||||
case WM_SIZE: {
|
||||
eWindow->setSizeWithoutEvent({(float) LOWORD(lParam), (float) HIWORD(lParam)});
|
||||
auto eventData = WindowResizeRequestEvent();
|
||||
eventData.Size = {(float) eWindow->getWidth(), (float) eWindow->getHeight()};
|
||||
eWindow->setLastKnownWindowSize({(float) eWindow->getWidth(), (float) eWindow->getHeight()});
|
||||
eWindow->OnResizeRequest(eventData);
|
||||
eWindow->OnResizeRequestEvent(eventData);
|
||||
//Just to be absolutely sure the OpenGL viewport resizes along with the window.
|
||||
glViewport(0, 0, eWindow->getWidth(), eWindow->getHeight());
|
||||
break;
|
||||
}
|
||||
|
||||
case WM_SETFOCUS: {
|
||||
RWindowEvent event {};
|
||||
eWindow->OnFocusGain(event);
|
||||
eWindow->OnFocusGainEvent(event);
|
||||
|
||||
eWindow->setFlag(RWindowFlags::IN_FOCUS, true);
|
||||
break;
|
||||
}
|
||||
|
||||
case WM_KILLFOCUS: {
|
||||
RWindowEvent event {};
|
||||
eWindow->OnFocusLost(event);
|
||||
eWindow->OnFocusLostEvent(event);
|
||||
|
||||
eWindow->setFlag(RWindowFlags::IN_FOCUS, false);
|
||||
break;
|
||||
}
|
||||
|
||||
case WM_SETCURSOR: {
|
||||
if (LOWORD(lParam) == HTCLIENT && eWindow->getCursorVisible() == false)
|
||||
SetCursor(nullptr);
|
||||
break;
|
||||
}
|
||||
|
||||
case WM_KEYDOWN: {
|
||||
auto key = GetKeyFromWindowsScancode((WindowsScancode) wParam);
|
||||
//Key repeat fix.
|
||||
if (!pKeyboard->PressedKeys[key]) {
|
||||
eWindow->OnKeyDownEvent(key);
|
||||
eWindow->OnKeyDown(key);
|
||||
eWindow->pressKey(key);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case WM_KEYUP: {
|
||||
auto key = GetKeyFromWindowsScancode((WindowsScancode) wParam);
|
||||
eWindow->OnKeyUpEvent(key);
|
||||
eWindow->OnKeyUp(key);
|
||||
eWindow->liftKey(key);
|
||||
break;
|
||||
}
|
||||
|
||||
//Mouse Buttons.
|
||||
case WM_MOUSEWHEEL: {
|
||||
auto eventData = MouseButtonDownEvent();
|
||||
int wheel_delta = GET_WHEEL_DELTA_WPARAM(wParam);
|
||||
|
||||
//If the wheel delta is positive it's MWheelUp, Negative is MWheelDown.
|
||||
if (wheel_delta > 0)
|
||||
eventData.Button = MouseButtons::MWheelUp,
|
||||
eWindow->OnMouseButtonDownEvent(eventData),
|
||||
eWindow->OnMouseButtonDown(eventData);
|
||||
|
||||
else
|
||||
eventData.Button = MouseButtons::MWheelDown,
|
||||
eWindow->OnMouseButtonDownEvent(eventData),
|
||||
eWindow->OnMouseButtonDown(eventData);
|
||||
break;
|
||||
}
|
||||
|
||||
case WM_LBUTTONDOWN: {
|
||||
auto eventData = MouseButtonDownEvent();
|
||||
eventData.Button = MouseButtons::Left;
|
||||
|
||||
eWindow->OnMouseButtonDownEvent(eventData);
|
||||
eWindow->OnMouseButtonDown(eventData);
|
||||
break;
|
||||
}
|
||||
|
||||
case WM_LBUTTONUP: {
|
||||
auto eventData = MouseButtonUpEvent();
|
||||
eventData.Button = MouseButtons::Left;
|
||||
|
||||
eWindow->OnMouseButtonUpEvent(eventData);
|
||||
eWindow->OnMouseButtonUp(eventData);
|
||||
break;
|
||||
}
|
||||
|
||||
case WM_RBUTTONDOWN: {
|
||||
auto eventData = MouseButtonDownEvent();
|
||||
eventData.Button = MouseButtons::Right;
|
||||
|
||||
eWindow->OnMouseButtonDownEvent(eventData);
|
||||
eWindow->OnMouseButtonDown(eventData);
|
||||
break;
|
||||
}
|
||||
|
||||
case WM_RBUTTONUP: {
|
||||
auto eventData = MouseButtonUpEvent();
|
||||
eventData.Button = MouseButtons::Right;
|
||||
|
||||
eWindow->OnMouseButtonUpEvent(eventData);
|
||||
eWindow->OnMouseButtonUp(eventData);
|
||||
break;
|
||||
}
|
||||
|
||||
case WM_MBUTTONDOWN: {
|
||||
auto eventData = MouseButtonDownEvent();
|
||||
eventData.Button = MouseButtons::Middle;
|
||||
|
||||
eWindow->OnMouseButtonDownEvent(eventData);
|
||||
eWindow->OnMouseButtonDown(eventData);
|
||||
break;
|
||||
}
|
||||
|
||||
case WM_MBUTTONUP: {
|
||||
auto eventData = MouseButtonUpEvent();
|
||||
eventData.Button = MouseButtons::Middle;
|
||||
|
||||
eWindow->OnMouseButtonUpEvent(eventData);
|
||||
eWindow->OnMouseButtonUp(eventData);
|
||||
break;
|
||||
}
|
||||
|
||||
case WM_XBUTTONDOWN: {
|
||||
WORD button = GET_XBUTTON_WPARAM(wParam);
|
||||
auto eventData = MouseButtonDownEvent();
|
||||
|
||||
if (button == XBUTTON1)
|
||||
eventData.Button = MouseButtons::Mouse4,
|
||||
eWindow->OnMouseButtonDownEvent(eventData),
|
||||
eWindow->OnMouseButtonDown(eventData);
|
||||
|
||||
if (button == XBUTTON2)
|
||||
eventData.Button = MouseButtons::Mouse5,
|
||||
eWindow->OnMouseButtonDownEvent(eventData),
|
||||
eWindow->OnMouseButtonDown(eventData);
|
||||
break;
|
||||
}
|
||||
|
||||
case WM_XBUTTONUP: {
|
||||
WORD button = GET_XBUTTON_WPARAM(wParam);
|
||||
auto eventData = MouseButtonUpEvent();
|
||||
|
||||
if (button == XBUTTON1)
|
||||
eventData.Button = MouseButtons::Mouse4,
|
||||
eWindow->OnMouseButtonUpEvent(eventData),
|
||||
eWindow->OnMouseButtonUp(eventData);
|
||||
|
||||
if (button == XBUTTON2)
|
||||
eventData.Button = MouseButtons::Mouse5,
|
||||
eWindow->OnMouseButtonUpEvent(eventData),
|
||||
eWindow->OnMouseButtonUp(eventData);
|
||||
break;
|
||||
}
|
||||
|
||||
//This is the same as "Motion Notify" in the X Window System.
|
||||
case WM_MOUSEMOVE:
|
||||
break;
|
||||
break;
|
||||
}
|
||||
|
||||
if (pKeyboard != nullptr && cKeyboard != nullptr)
|
||||
pKeyboard = cKeyboard;
|
||||
|
||||
@@ -138,7 +291,6 @@ void RWindow::Open() {
|
||||
wc.hInstance = hInstance;
|
||||
wc.lpszClassName = "RWindowClass";
|
||||
RegisterClass(&wc);
|
||||
|
||||
hwnd = CreateWindowEx(
|
||||
0,
|
||||
"RWindowClass",
|
||||
@@ -195,5 +347,4 @@ void RWindow::refresh() {
|
||||
|
||||
auto eventData = MouseMoveEvent(mouse_coords);
|
||||
OnMouseMove(eventData);
|
||||
std::this_thread::sleep_for(1ms);
|
||||
}
|
9
src/types/gamepadbutton.cpp
Normal file
9
src/types/gamepadbutton.cpp
Normal file
@@ -0,0 +1,9 @@
|
||||
#include <rewindow/types/gamepadbutton.h>
|
||||
|
||||
bool GamepadButton::operator==(const GamepadButton &rhs) const {
|
||||
return this->GetMnemonicButtonCode() == rhs.GetMnemonicButtonCode();
|
||||
}
|
||||
|
||||
void GamepadThumbstick::SetDeadzone(float minimum) const {
|
||||
|
||||
}
|
@@ -1,5 +1,5 @@
|
||||
#include <rewindow/types/key.h>
|
||||
#include <memory>
|
||||
//#include <rewindow/logger.h>
|
||||
//std::vector<Key> Key::keyboard = {};
|
||||
|
||||
std::vector<Key> Key::GetKeyboard() { return keyboard; }
|
||||
@@ -15,12 +15,7 @@ Key::Key(const char* charcode, X11Scancode scancode, WindowsScancode sc)
|
||||
keyboard.push_back(*this);
|
||||
}
|
||||
|
||||
MouseButton::MouseButton() {
|
||||
}
|
||||
|
||||
MouseButton::MouseButton(const char* charcode) {
|
||||
this->CharCode = charcode;
|
||||
}
|
||||
|
||||
bool Key::operator==(const Key &rhs) const {
|
||||
//This is not a good workaround.
|
||||
@@ -29,4 +24,23 @@ bool Key::operator==(const Key &rhs) const {
|
||||
|
||||
bool Key::operator<(const Key &rhs) const {
|
||||
return (this->CharCode < rhs.CharCode);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
Key GetKeyFromX11Scancode(X11Scancode code) {
|
||||
for (const auto& key : Key::GetKeyboard())
|
||||
if (key.x11ScanCode == code)
|
||||
return key;
|
||||
std::cout << "Unavaliable Scancode: " + std::to_string((int)code) << std::endl;
|
||||
return Keys::Space;
|
||||
}
|
||||
|
||||
Key GetKeyFromWindowsScancode(WindowsScancode code) {
|
||||
for (const auto& key : Key::GetKeyboard())
|
||||
if (key.winScanCode == code)
|
||||
return key;
|
||||
|
||||
std::cout << "Unavaliable Scancode: " + std::to_string((int) code) << std::endl;
|
||||
return Keys::Space;
|
||||
}
|
33
src/types/mousebutton.cpp
Normal file
33
src/types/mousebutton.cpp
Normal file
@@ -0,0 +1,33 @@
|
||||
#include <rewindow/types/mousebutton.h>
|
||||
#include <string>
|
||||
#include "rewindow/logger/logger.h"
|
||||
|
||||
MouseButton::MouseButton() {
|
||||
}
|
||||
|
||||
MouseButton::MouseButton(const char* charcode, unsigned int index) {
|
||||
this->CharCode = charcode;
|
||||
this->ButtonIndex = index;
|
||||
}
|
||||
|
||||
bool MouseButton::operator==(const MouseButton &mb) const {
|
||||
return (mb.ButtonIndex == this->ButtonIndex);
|
||||
}
|
||||
|
||||
|
||||
MouseButton GetMouseButtonFromXButton(unsigned int button) {
|
||||
switch(button) {
|
||||
case 1: return MouseButtons::Left;
|
||||
case 2: return MouseButtons::Middle;
|
||||
case 3: return MouseButtons::Right;
|
||||
case 4: return MouseButtons::MWheelUp;
|
||||
case 5: return MouseButtons::MWheelDown;
|
||||
//For *whatever* reason. These aren't in X.h
|
||||
case 8: return MouseButtons::Mouse4;
|
||||
case 9: return MouseButtons::Mouse5;
|
||||
default: {
|
||||
ReWindow::Logger::Fatal("Undefined XButtonCode: " + std::to_string((int) button));
|
||||
return MouseButtons::Unimplemented;
|
||||
}
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user