56 Commits

Author SHA1 Message Date
0ef7ec2a7f Migrate to latest ReWindow and JGL 2025-01-28 18:35:34 -05:00
0cd3fbfc17 Bugfixes for Slider and Window widget. 2025-01-28 18:11:35 -05:00
e7e469864f Cleanup & Stater
Make it so when you modify any element of the text that would necessitate redrawing the text we do.
2025-01-21 11:07:22 -05:00
0f00cfa48d Merge branch 'render_targets_for_text' 2025-01-20 20:49:42 -05:00
c9a9c6aeb5 Fixed.
Update to latest JGL & check if bounds is zero because that breaks *everything* to do with RenderTargets.
2025-01-20 20:49:21 -05:00
355e9f975e Edits to ScrollingRect. 2025-01-19 13:54:20 -05:00
5293a845ad ???? 2025-01-19 01:58:59 -05:00
a31ee731d2 Merge remote-tracking branch 'origin/master' 2025-01-16 00:07:26 -05:00
389f266722 Fixed some functions, will check into the rest in the morning. 2025-01-16 00:07:07 -05:00
Redacted
e32bce6b50 Update CMakeLists.txt 2025-01-15 23:02:08 -05:00
93632faaed Text Input Form Autocomplete text. 2025-01-09 13:19:20 -05:00
e11b8c8c50 Text Input Form OnReturn event. 2025-01-08 15:35:14 -05:00
2e0d75391e Text Input Form proper cursor behavior. 2025-01-08 13:53:11 -05:00
bc8ba3ed02 Implementing Text Input Form and it's features. 2025-01-07 19:09:37 -05:00
9867f49ebf Fix issue with default-initialization of fonts as garbage data in JUI. 2024-12-09 18:07:32 -05:00
c5766aa358 Merge remote-tracking branch 'origin/master' 2024-12-09 17:40:23 -05:00
3d22d683bc Migrate to latest JGL. 2024-12-09 17:40:16 -05:00
432a5990ce Roll back to code from prelease-41. Fix segfault later 2024-12-09 13:12:35 -05:00
2a7b562b8f Remove NonFree fonts 2024-12-04 15:31:47 -05:00
936c1902d0 Set sane default members on Hoverable 2024-12-04 15:05:07 -05:00
e8eb018959 Partially Completed Edits xddd 2024-12-04 14:41:53 -05:00
465d7052b7 pushing 2024-12-04 14:30:48 -05:00
ff84118b10 Fuck 2024-11-25 20:10:45 -05:00
9b3bf93ea1 Current State 2024-11-25 17:51:41 -05:00
0ffb750f82 Oops 2024-11-25 16:35:13 -06:00
423dc188cd Incremental Improvements 2024-11-22 16:45:14 -05:00
3a062a2709 Implement ZIndex draw sorting. 2024-11-22 16:02:55 -05:00
146b8190b0 Another Segfault 2024-11-21 13:40:01 -05:00
1cb0c1299a Segmentation fault on file->OnClickEvent callback 2024-11-21 12:40:48 -05:00
3ad9c615b6 Merge remote-tracking branch 'origin/master'
# Conflicts:
#	include/JUI/Widgets/Button.hpp
2024-11-19 19:15:33 -05:00
19e066c835 Several minor changes 2024-11-19 19:15:18 -05:00
7f38836a12 Update Button.hpp 2024-11-13 15:51:31 -05:00
d2acf6f7ba Update CMakeLists.txt 2024-11-13 15:18:10 -05:00
3e636a5821 Implement LayoutOrder getter and setter on VerticalListLayout and HorizontalListLayout 2024-11-01 00:20:39 -04:00
8318c5ed35 Implementing boilerplate :)! x2 2024-10-31 15:12:07 -04:00
a5f2564139 Implementing boilerplate :)! 2024-10-31 15:11:56 -04:00
0ce539862c Minor adjustments, add file stubs for classes to come! 2024-10-31 14:49:18 -04:00
e7a00bbd9b Moved TextButton to it's own class 2024-10-31 14:48:47 -04:00
f84d3c7f16 Extra doxygen annotations on Widget 2024-10-31 14:48:28 -04:00
9f7fd8e142 Add jlog instance for logging specifically from the UI layer 2024-10-31 14:48:09 -04:00
1361655557 Annotation for Image & ImageBase, add files for ImageRect class 2024-10-31 14:47:39 -04:00
081f948dc9 Small adjustments to Clickable logic. 2024-10-31 14:46:31 -04:00
50ed453f64 Implemented first-iteration slider class 2024-10-31 14:46:06 -04:00
dcf65516cc Doxygen annotation added to Button class 2024-10-31 12:55:27 -04:00
8a9ceb87e2 Partial Work 2024-10-28 18:53:24 -04:00
07c3433dd7 Fixed Rect outline pixel misalignment. 2024-10-28 16:29:29 -04:00
9453a57616 Implement Button Color changing logic 2024-10-28 16:05:42 -04:00
781c9882d4 Sending Up Work 2024-10-23 14:16:54 -04:00
63ff2e6ef2 Current Working State 2024-10-14 20:42:05 -04:00
53a1d7bd9c Refactoring in progress x2 2024-10-13 17:52:33 -04:00
ca75a143d3 Laptop work 2024-10-12 20:52:28 -05:00
07725ded44 Refactoring in progress 2024-10-12 19:35:17 -04:00
67fa678ca6 Refactored Hoverable 2024-10-12 00:55:22 -04:00
1065933fcb Refactoring and cleaning up sections. 2024-10-11 15:08:37 -04:00
cfce294bf2 Migrate to latest dependency releases, and fixed breaking changes. 2024-10-11 11:45:27 -04:00
48aaff669e Migrate to latest dependency releases, and fixed breaking changes. 2024-10-11 11:45:23 -04:00
72 changed files with 2656 additions and 939 deletions

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@@ -31,29 +31,34 @@ endif()
set_target_properties(JUI PROPERTIES LINKER_LANGUAGE CXX)
CPMAddPackage(
NAME jlog
URL https://git.redacted.cc/josh/jlog/archive/Prerelease-17.zip
)
CPMAddPackage(
NAME mcolor
URL https://git.redacted.cc/maxine/mcolor/archive/Prerelease-5.zip
)
CPMAddPackage(
NAME Event
URL https://git.redacted.cc/josh/Event/archive/Release-10.zip
URL https://git.redacted.cc/josh/Event/archive/Release-12.zip
)
CPMAddPackage(
NAME J3ML
URL https://git.redacted.cc/josh/j3ml/archive/Release-3.1.zip
)
CPMAddPackage(
NAME jlog
URL https://git.redacted.cc/josh/jlog/archive/Prerelease-12.zip
URL https://git.redacted.cc/josh/j3ml/archive/3.4.5.zip
)
CPMAddPackage(
NAME ReWindow
URL https://git.redacted.cc/Redacted/ReWindow/archive/Prerelease-13.zip
URL https://git.redacted.cc/Redacted/ReWindow/archive/Prerelease-32.zip
)
CPMAddPackage(
NAME JGL
URL https://git.redacted.cc/josh/JGL/archive/Prerelease-32.zip
URL https://git.redacted.cc/josh/JGL/archive/Prerelease-47.zip
)
target_include_directories(JUI PUBLIC ${Event_SOURCE_DIR}/include)
@@ -65,7 +70,7 @@ target_include_directories(JUI PUBLIC ${ReWindow_SOURCE_DIR}/include)
install(TARGETS ${PROJECT_NAME} DESTINATION lib/${PROJECT_NAME})
install(FILES ${JUI_HEADERS} DESTINATION include/${PROJECT_NAME})
target_link_libraries(JUI PUBLIC Event J3ML jlog ReWindowLibrary JGL)
target_link_libraries(JUI PUBLIC Event J3ML jlog ReWindow JGL)
add_executable(RedactedJUIDemo main.cpp)
target_link_libraries(RedactedJUIDemo PUBLIC JUI)

View File

@@ -27,6 +27,8 @@ Provided widgets include Scene, Rect, Text, TextRect, Button, TextButton, TextIn
Browse the src/Demos directories for examples of building and interacting with things in JUI.
## Dependencies
## Documentation
Documentation is automatically generated from latest commit and is hosted at https://doc.redacted.cc/jui .

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@@ -19,19 +19,30 @@ using J3ML::LinearAlgebra::Vector2;
namespace JUI
{
/// The ImageBase class is an object that handles managing and rendering a texture reference.
/// This class is used as a mixin on widgets that must render images. i.e. Image class
class ImageBase
{
public:
/// The default constructor initializes this ImageBase with a null pointer texture.
ImageBase();
ImageBase(JGL::Texture* texture);
/// This constructor initializes this ImageBase with a JGL::Texture pointer.
explicit ImageBase(JGL::Texture* texture);
public:
[[nodiscard]] JGL::Texture* Content() const { return texture;}
[[nodiscard]] Color4 Color() const { return image_color;}
[[nodiscard]] Vector2 Scale() const { return scale;}
[[nodiscard]] Vector2 Origin() const { return origin;}
/// Returns the texture pointer held by this object.
[[nodiscard]] JGL::Texture* Content() const;
/// Returns the color of this object. The texture is rendered with this color.
[[nodiscard]] Color4 Color() const;
/// Returns the scale factor of this object. The texture is scaled with this value.
[[nodiscard]] Vector2 Scale() const;
/// Returns the origin factor of this object. The texture's origin is determined by this value.
[[nodiscard]] Vector2 Origin() const;
void SetContent(JGL::Texture* content);
/// Sets the texture of this object.
void Content(JGL::Texture* content);
/// Sets the color of this object.
void Color(const Color4& newColor);
/// Sets the scale factor of this object.
void Scale(const Vector2& newScale);
void Origin(const Vector2& newOrigin);
public:

View File

@@ -9,7 +9,6 @@
/// @desc Base class for container objects. Container objects lay out widgets in a certain order.
/// @edit 2024-08-02
#pragma once
#include <JUI/Base/Widget.hpp>

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@@ -13,7 +13,7 @@
#include <J3ML/LinearAlgebra.hpp>
#include <Event.h>
#include <EventConnection.h>
#include <Color4.hpp>
namespace JUI
@@ -36,12 +36,16 @@ namespace JUI
//Event<Vector2> MousePress;
//Event<Vector2, bool> MouseRelease;
public:
void SetCornerRounding(float radius);
void SetCornerRounding(float tlRadius, float trRadius, float blRadius, float brRadius);
void SetCornerRoundingTL(float radius);
void SetCornerRoundingTR(float radius);
void SetCornerRoundingBL(float radius);
void SetCornerRoundingBR(float radius);
void CornerRounding(float radius);
float CornerRounding() const;
// TODO: Implement per-corner rounding in JGL::Outline/FillRect
//void CornerRounding(float tlRadius, float trRadius, float blRadius, float brRadius);
//void CornerRoundingTL(float radius);
//void CornerRoundingTR(float radius);
//void CornerRoundingBL(float radius);
//void CornerRoundingBR(float radius);
void SetClipsDescendants(bool clipping);
void BGColor(const Color4& col);
@@ -52,21 +56,20 @@ namespace JUI
Color4 BGColor() const;
Color4 GetBorderColor() const;
float GetBorderWidth() const;
BorderMode GetBorderMode() const;
enum BorderMode BorderMode() const;
void SetBorderMode(const BorderMode& mode)
{
border_mode = mode;
}
void BorderMode(const enum BorderMode& mode);
bool GetClipsDescendants() const;
void SetBorderStyling(const Color4& color, float width);
void Draw(const Vector2& pos, const Vector2& size);
void Draw(const Color4& bgColor, const Color4& fgColor, const Vector2& pos, const Vector2& size);
protected:
BorderMode border_mode = BorderMode::Middle;
enum BorderMode border_mode = BorderMode::Middle;
bool mouse_press_debounce;
bool mouse_inside_debounce;
float border_width = 1.f;

View File

@@ -1,23 +1,27 @@
/// Josh's User Interface Library
/// A C++20 Library for creating, styling, and rendering of a UI/UX widgets.
/// Developed and Maintained by Josh O'Leary @ Redacted Software.
/// Special Thanks to William Tomasine II and Maxine Hayes.
/// (c) 2024 Redacted Software
/// This work is dedicated to the public domain.
/// @file TextBase.hpp
/// @desc Demo Program Entry Point
/// @edit 2024-11-16
#pragma once
#include <J3ML/LinearAlgebra.hpp>
#include <Color4.hpp>
#include <JGL/JGL.h>
#include <JGL/types/Font.h>
using J3ML::LinearAlgebra::Vector2;
namespace JUI
{
/// Enumerations for alignment of text within a desired "Box".
namespace TextAlign {
enum class H { Left, Center, Right }; // Horizontal
enum class V { Top, Center, Bottom }; // Vertical
}
namespace JUI {
class TextBase;
/// How should a text widget behave when it's text runs out of room?
enum class TextOverflowMode
{
enum class TextOverflowMode {
WRAP, /// Wraps at the nearest 'word', or otherwise appropriate stop in text.
WRAP_ANYWHERE, /// Wraps the text anywhere.
TRUNCATE, /// Cuts the text off and suffixes '...' to indicate the lack of the full intended message.
@@ -25,93 +29,104 @@ namespace JUI
TRUNCATE_NO_DOTS, /// Cuts the text off at the first appropriate break in text.
TRUNCATE_ANYWHERE_NO_DOTS /// Cuts the text off at any point in the string.
};
}
/// TextBase class, implements core mechanics of drawing text in JUI, and is used by Text Widget class.
class TextBase {
public:
TextBase();
/// Enumerations for alignment of text within a desired "Box".
namespace JUI::TextAlign {
// Horizontal
enum class H { Left, Center, Right };
// Vertical
enum class V { Top, Center, Bottom };
}
[[nodiscard]] std::string GetContent() const;
[[nodiscard]] Color4 GetTextColor() const;
[[nodiscard]] Color4 GetOutlineColor() const;
[[nodiscard]] TextAlign::H GetHorizontalTextAlign() const;
[[nodiscard]] TextAlign::V GetVerticalTextAlign() const;
/// TextBase class, implements core mechanics of drawing text in JUI, and is used by Text Widget class.
class JUI::TextBase {
private:
bool state_redraw = true;
protected:
RenderTarget* text_canvas;
std::string content = "Sample Text";
Color4 text_color = {255,255,255};
float text_outline = 1.f;
Color4 outline_color = {255,255,255};
bool word_wrap = false;
TextAlign::H h_align = TextAlign::H::Left;
TextAlign::V v_align = TextAlign::V::Top;
TextOverflowMode overflow_mode;
JGL::Font set_font = JGL::Fonts::Jupiteroid;
u32 text_size = 12;
protected:
// I don't know why this function even exists, or why it was public. It lets you circumvent
// the whole purpose of storing the state things are in :/ - Redacted.
void Draw(const Vector2& abs_pos, const Vector2& abs_size, const std::string& content, uint size, const Color4& color);
TextOverflowMode GetOverflowMode() const;
/// Renders the aligned text string within a bounding-box specified by abs_pos (top-left corner), and abs_size.
/// @see Widget::Draw(), Text::Draw().
void Draw(const Vector2& abs_pos, const Vector2& abs_size);
public:
[[nodiscard]] std::string GetContent() const;
[[nodiscard]] Color4 GetTextColor() const;
[[nodiscard]] Color4 GetOutlineColor() const;
[[nodiscard]] TextAlign::H GetHorizontalTextAlign() const;
[[nodiscard]] TextAlign::V GetVerticalTextAlign() const;
TextOverflowMode GetOverflowMode() const;
[[nodiscard]] Vector2 GetTextBounds();
[[nodiscard]] Vector2 GetTextPosition() const;
[[nodiscard]] JGL::Font GetFont() const;
[[nodiscard]] u32 GetTextSize() const;
public:
void Update(float delta);
void SetWordWrap(bool wrap);
void SetOverflowMode(const TextOverflowMode& mode);
void SetTextSize(u32 size);
void SetFont(const JGL::Font& font);
void SetContent(const std::string& content);
void SetTextColor(const Color4& color);
void SetOutlineColor(const Color4& color);
/// Returns the
[[nodiscard]] Vector2 GetTextBounds() const;
[[nodiscard]] Vector2 GetTextPosition() const;
[[nodiscard]] JGL::Font GetFont() const;
[[nodiscard]] u32 GetTextSize() const;
/// Set the horizontal alignment of this text widget in relation to it's parent,
/// while keeping the text retained inside the parent widget's bounds.
/// @see TextAlign::H
void SetHorizontalTextAlign(const TextAlign::H& align);
void SetOverflowMode(const TextOverflowMode& mode);
/// Set the vertical alignment of this text widget in relation to it's parent,
/// while keeping the text retained inside the parent widget's bounds.
/// @see TextAlign::V
void SetVerticalTextAlign(const TextAlign::V& align);
void SetTextSize(u32 size);
/// Sets the horizontal and vertical alignment of this text widget.
/// @see TextAlign::H and TextAlign::V.
void SetTextAlign(const TextAlign::H& h_align, const TextAlign::V& v_align);
void SetFont(const JGL::Font& font);
/// Aligns the text of this widget to the left-hand-side of the parent's bounding box.
/// @see SetHorizontalTextAlign, TextAlign::H
void AlignLeft();
void SetContent(const std::string& content);
/// Aligns the text of this widget to the right-hand-side of the parent's bounding box.
/// @see SetHorizontalTextAlign, TextAlign::H
void AlignRight();
void SetTextColor(const Color4& color);
/// Aligns the text of this widget to the top of the parent's bounding box.
/// @see SetVerticalTextAlign, TextAlign::V
void AlignTop();
void SetOutlineColor(const Color4& color);
/// Aligns the text of this widget to the bottom of the parent's bounding box.
/// @see SetVerticalTextAlign, TextAlign::V
void AlignBottom();
/// Set the horizontal alignment of this text widget in relation to it's parent,
/// while keeping the text retained inside the parent widget's bounds.
/// @see TextAlign::H
void SetHorizontalTextAlign(const TextAlign::H& align);
/// Set the vertical alignment of this text widget in relation to it's parent,
/// while keeping the text retained inside the parent widget's bounds.
/// @see TextAlign::V
void SetVerticalTextAlign(const TextAlign::V& align);
/// Centers the text of this widget in relation to the parent's bounding box.
/// @see SetHorizontalTextAlign, SetVerticalTextAlign, TextAlign enums
void AlignCenterBoth();
/// Sets the horizontal and vertical alignment of this text widget.
/// @see TextAlign::H and TextAlign::V.
void SetTextAlign(const TextAlign::H& h_align, const TextAlign::V& v_align);
/// Alias for AlignCenterBoth().
void Center();
/// Aligns the text of this widget to the left-hand-side of the parent's bounding box.
/// @see SetHorizontalTextAlign, TextAlign::H
void AlignLeft();
/// Aligns the text of this widget to the right-hand-side of the parent's bounding box.
/// @see SetHorizontalTextAlign, TextAlign::H
void AlignRight();
/// Aligns the text of this widget to the top of the parent's bounding box.
/// @see SetVerticalTextAlign, TextAlign::V
void AlignTop();
/// Aligns the text of this widget to the bottom of the parent's bounding box.
/// @see SetVerticalTextAlign, TextAlign::V
void AlignBottom();
/// Centers the text of this widget in relation to the parent's bounding box.
/// @see SetHorizontalTextAlign, SetVerticalTextAlign, TextAlign enums
void AlignCenterBoth();
/// Alias for AlignCenterBoth().
void Center();
/// Aligns the text of this widget to the horizontal center of the parent's bounding box.
void AlignCenterHorizontally();
/// Aligns the text of this widget to the vertical center of the parent's bounding box.
void AlignCenterVertically();
/// Aligns the text of this widget to the horizontal center of the parent's bounding box.
void AlignCenterHorizontally();
void Update(float delta);;
/// Renders the aligned text string within a bounding-box specified by abs_pos (top-left corner), and abs_size.
/// @see Widget::Draw(), Text::Draw().
void Draw(const Vector2& abs_pos, const Vector2& abs_size);
void SetWordWrap(bool wrap);
protected:
std::string content = "Sample Text";
Color4 text_color = {255,255,255,255};
float text_outline;
Color4 outline_color = {255,255,255,255};
bool word_wrap = false;
TextAlign::H h_align = TextAlign::H::Left;
TextAlign::V v_align = TextAlign::V::Top;
TextOverflowMode overflow_mode;
JGL::Font set_font;
u32 text_size;
};
}
/// Aligns the text of this widget to the vertical center of the parent's bounding box.
void AlignCenterVertically();
public:
~TextBase() { delete text_canvas; };
TextBase() : set_font(JGL::Fonts::Jupiteroid), state_redraw(true), text_canvas(new RenderTarget({1, 1}, {0, 0, 0, 0})) {};
};

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@@ -7,25 +7,48 @@
/// @file Widget.hpp
/// @desc Base Widget Class - All JUI widgets extend their behavior from this class.
/// @edit 2024-07-31
/// @edit 2024-10-11
#pragma once
#include <Event.h>
#include <EventConnection.h>
#include <string>
#include <vector>
#include "J3ML/LinearAlgebra.hpp"
#include "JUI/UDim2.hpp"
#include <J3ML/LinearAlgebra.hpp>
#include <JUI/UDim2.hpp>
#include <Color3.hpp>
#include <Color4.hpp>
#include <JGL/JGL.h>
#include <ReWindow/types/Key.h>
using namespace JGL;
namespace JUI
{
class ITween {};
template <typename T>
class Tween : public ITween
{
public:
std::function<T(void)> getter;
std::function<void(T)> setter;
float lifetime = 5;
float progress = 0;
T goal;
void Update(float dt)
{
}
};
/// Support Lerp/Tween of the following types:
/// int, float, UDim, UDim2, Color4, Vector2,
/// An enumeration for mouse buttons, used by JUI to decouple from external systems.
/// Some boilerplate is required in order to get input mechanisms up and running. See the demo files for reference.
enum class MouseButton {
Left = 1,
Middle = 2,
@@ -35,8 +58,9 @@ namespace JUI
using namespace J3ML::Math;
using namespace J3ML::LinearAlgebra;
/// Widget class is the base for all JUI elements.
/// Widgets exist in a tree hierarchy where each object has one parent, and an arbitrary number of children.
/// Widget is the base class for all JUI elements and represents any object that can be in the tree hierarchy.
/// Some widgets are expressly used for layout, and therefore do not strictly speaking 'Appear' on screen.
/// Widgets exist in a tree hierarchy where each object has one parent, and an arbitrary number of children. No circular references are allowed.
class Widget
{
public:
@@ -67,15 +91,35 @@ namespace JUI
public:
template <typename T>
void TweenTo(std::function<T()> getter, std::function<void(T)> setter, T goal) { }
/*template <>
void TweenTo(std::function<float()> getter, std::function<void(float)> setter, float goal) { }
template <>
void TweenTo(std::function<UDim()> getter, std::function<void(UDim)> setter, UDim goal) { }
template <>
void TweenTo(std::function<UDim2()> getter, std::function<void(UDim2)> setter, UDim2 goal) { }*/
void TweenFromTo(std::function<UDim2(void)> getter, std::function<void(UDim2)> setter, UDim2 start, UDim2 goal) {
}
/// Adds a given widget to this widget's list of children.
/// @return The widget in question.
Widget* Add(Widget* newChild);
/// Returns true if this object is an ancestor to the given widget.
bool IsAncestorOf(Widget* descendant) const;
/// Returns true if this object is a descendant of the given widget.
bool IsDescendantOf(Widget* ancestor) const;
/// Returns the first child widget that has the given symbolic name, Otherwise, a nullpointer is returned
/// TODO: Use std::optional here and anywhere else a nullptr could be returned.
Widget* FindFirstChild(const std::string& name);
/// Returns the first child widget that has the given symbolic name
std::optional<Widget*> FindFirstChild(const std::string& name);
/// Returns a flat list of all nodes that are lower in the hierarchy list.
std::vector<Widget*> GetDescendants();
@@ -90,16 +134,16 @@ namespace JUI
[[nodiscard]] virtual Vector2 GetAbsolutePosition() const;
[[nodiscard]] virtual float GetAbsoluteRotation() const;
/// Returns the parent of this widget
/// TODO: Use std::optional here and anywhere else a nullptr could be returned.
/// Returns the parent of this widget, or a nullptr if there is no parent.
/// @see GetFamilyTreeRoot().
Widget* GetParent() const;
/// Returns the menu-coordinates that are used to position this widget in relation to its parent.
/// @see class UDim2, Position(const UDim2&),
[[nodiscard]] UDim2 Position() const;
/// Retrieves this widgets z-index. This value determines the order in which a widget
/// renders to the screen relative to other Widgets.
/// Returns the Z-Index of this widget.
/// This value determines the order in which a widget renders to the screen relative to other Widgets.
/// @note This applies in ascending priority order,
/// meaning lower values are rendered first, placing higher values on top of lower values.
/// @note The range of valid values is -MAX_INT to MAX_INT.
@@ -109,23 +153,23 @@ namespace JUI
/// Sets this widgets z-index.
/// @see ZIndex().
void SetZIndex(int zindex);
void ZIndex(int);
/// Returns the menu-coordinates that are used to size this widget in relation to its parent.
/// @see SetSize(), class UDim2
/// @see Size(), class UDim2
[[nodiscard]] UDim2 Size() const;
/// Sets the widgets pixel and scalar position using a combined data type.
/// This position is centered around the object's anchor point.
/// @see Position(), SetAnchorPoint(), GetAnchorPoint(), class UDim2.
void SetPosition(const UDim2 &pos);
/// @see Position(), AnchorPoint(), AnchorPoint(), class UDim2.
void Position(const UDim2&);
/// Sets this widget's pixel and scalar size using a combined data type.
/// @see Size(), class UDim2.
void SetSize(const UDim2 &s);
void Size(const UDim2&);
/// Sets the parent object of this widget. Positioning and sizing of a widget is relative to it's parent.
void SetParent(Widget*);
void Parent(Widget*);
/// Returns true if this widget is a 'descendant' of the specified potential ancestor. Otherwise returns false.
bool IsDescendantOf(Widget *ancestor);
@@ -134,93 +178,130 @@ namespace JUI
bool IsAncestorOf(Widget *descendant);
/// Determines the origin point of a Widget, relative to it's absolute size.
[[nodiscard]] Vector2 GetAnchorPoint() const;
[[nodiscard]] Vector2 AnchorPoint() const;
/// Returns the padding factor on the left of this widget.
/// @see SetPaddingLeft(), class UDim.
[[nodiscard]] UDim GetPaddingLeft() const;
/// Padding refers to spacing on the inside of elements, while margin is spacing outside the element.
/// @see PaddingLeft(), class UDim.
[[nodiscard]] UDim PaddingLeft() const;
/// Returns the padding factor on the top of this widget.
/// @see SetPaddingTop(), class UDim.
[[nodiscard]] UDim GetPaddingTop() const;
/// Padding refers to spacing on the inside of elements, while margin is spacing outside the element.
/// @see PaddingTop(), class UDim.
[[nodiscard]] UDim PaddingTop() const;
/// Returns the padding factor on the right of this widget.
/// @see SetPaddingRight(), class UDim.
[[nodiscard]] UDim GetPaddingRight() const;
/// Padding refers to spacing on the inside of elements, while margin is spacing outside the element.
/// @see PaddingRight(), class UDim.
[[nodiscard]] UDim PaddingRight() const;
/// Returns the padding factor on the bottom of this widget.
/// @see SetPaddingBottom(), class UDim.
[[nodiscard]] UDim GetPaddingBottom() const;
/// Padding refers to spacing on the inside of elements, while margin is spacing outside the element.
/// @see PaddingBottom(), class UDim.
[[nodiscard]] UDim PaddingBottom() const;
void SetPaddingLeft(const UDim &pad_left);
void SetPaddingTop(const UDim &pad_top);
void SetPaddingRight(const UDim &pad_right);
void SetPaddingBottom(const UDim &pad_bottom);
/// Sets the padding factor on the left of this widget.
/// Padding refers to spacing on the inside of elements, while margin is spacing outside the element.
/// @see PaddingLeft(), class UDim.
void PaddingLeft(const UDim &pad_left);
/// Sets the padding factor on the top of this widget.
/// Padding refers to spacing on the inside of elements, while margin is spacing outside the element.
/// @see PaddingLeft(), class UDim.
void PaddingTop(const UDim &pad_top);
/// Sets the padding factor on the right of this widget.
/// Padding refers to spacing on the inside of elements, while margin is spacing outside the element.
/// @see PaddingLeft(), class UDim.
void PaddingRight(const UDim &pad_right);
/// Sets the padding factor on the bottom of this widget.
/// Padding refers to spacing on the inside of elements, while margin is spacing outside the element.
/// @see PaddingLeft(), class UDim.
void PaddingBottom(const UDim &pad_bottom);
/// Sets the padding factor on the four respective sides of this widget.
/// Padding refers to spacing on the inside of elements, while margin is spacing outside the element.
/// @param left
/// @param top
/// @param right
/// @param bottom
void Padding(const UDim& left, const UDim& top, const UDim& right, const UDim& bottom);
void SetPadding(const UDim& left, const UDim& top, const UDim& right, const UDim& bottom);
void SetPadding(const UDim& padding);
/// Sets the same padding factor on all four sides of this widget.
/// Padding refers to spacing on the inside of elements, while margin is spacing outside the element.
void Padding(const UDim& padding);
/// Returns the margin factor on the left of this widget.
[[nodiscard]] UDim GetMarginLeft() const;
[[nodiscard]] UDim MarginLeft() const;
/// Returns the margin factor on the top of this widget.
[[nodiscard]] UDim GetMarginTop() const;
[[nodiscard]] UDim MarginTop() const;
/// Returns the margin factor on the right of this widget.
[[nodiscard]] UDim GetMarginRight() const;
[[nodiscard]] UDim MarginRight() const;
/// Returns the margin factor on the bottom of this widget.
[[nodiscard]] UDim GetMarginBottom() const;
[[nodiscard]] UDim MarginBottom() const;
/// Sets the amount (in Pixels + Scale) to apply margin on the left-side of the widget.
/// @see UDim, SetMargin()
void SetMarginLeft(const UDim &ml);
/// @see UDim, Margin()
void MarginLeft(const UDim &ml);
/// Sets the amount (in Pixels + Scale) to apply margin on the top-side of the widget.
/// @see UDim, SetMargin()
void SetMarginTop(const UDim &mt);
/// @see UDim, Margin()
void MarginTop(const UDim &mt);
/// Sets the amount (in Pixels + Scale) to apply margin on the right-side of the widget.
/// @see UDim, SetMargin()
void SetMarginRight(const UDim &mr);
/// @see UDim, Margin()
void MarginRight(const UDim &mr);
/// Sets the amount (in Pixels + Scale) to apply margin on the bottom-side of the widget.
/// @see UDim, SetMargin()
void SetMarginBottom(const UDim &mb);
/// @see UDim, Margin()
void MarginBottom(const UDim &mb);
/// Sets the margin factor of each side of the widget.
/// @param left The amount of margin to apply on the left. (Pixels, Scale)
/// @param top The amount of margin to apply on the top.
/// @param right The amount of margin to apply on the right.
/// @param bottom The amount of margin to apply on the bottom.
void SetMargin(const UDim& left, const UDim& top, const UDim& right, const UDim& bottom);
void Margin(const UDim& left, const UDim& top, const UDim& right, const UDim& bottom);
/// Sets the margin factor on all four sides of this widget to the same value.
/// @see SetMargin(const UDim&, const UDim&, const UDim&, const UDim&).
void SetMargin(const UDim& margin);
/// @see Margin(const UDim&, const UDim&, const UDim&, const UDim&).
void Margin(const UDim& margin);
/// Returns this widgets mnemonic name.
/// Widgets can optionally be assigned a name that can be used to retrieve it from a widget tree node.
/// @see GetName().
[[nodiscard]] std::string GetName() const;
/// @see Name().
[[nodiscard]] std::string Name() const;
/// Sets this widgets mnemonic name.
/// Widgets can optionally be assigned a name that can be used to retrieve it from a widget tree node.
/// @see GetName().
void SetName(const std::string &new_name);
/// @see Name().
void Name(const std::string &new_name);
/// Returns whether the widget is to be rendered.
/// This function does not indicate whether the widget is **actually seeable** on-screen.
/// @see SetVisible().
/// @see Visible().
[[nodiscard]] bool IsVisible() const;
/// Sets whether the widget is to be rendered. Children are also not rendered if disabled.
/// @see IsVisible().
void SetVisible(bool enabled);
void Visible(bool enabled);
/// Returns the first ancestor in this widgets hierarchy that does not have its own parent.
/// In a well-formed JUI menu, this **should** always be a Scene.
Widget* GetFamilyTreeRoot() const;
/// Returns whether or not the mouse is inside this widget's approximate bounding-box.
bool IsMouseInside() const;
void SetAnchorPoint(const Vector2 &point);
void AnchorPoint(const Vector2 &point);
/// Returns the complete bounding box around this instance that will be rendered onto.
/// This differs from AbsolutePosition and AbsoluteSize in that they are computed for positioning elements relative to each other.
/// Only this method represents the full bounding box of the widget.
[[nodiscard]] virtual AABB2D GetActualRenderBounds() const;
void SetViewportSize(const Vector2& vps);
public:
// TODO: Consider calling J2D::Begin here.
virtual void PreDraw() {}
virtual void PostDraw() {}
// TODO: Consider calling J2D::End here.
virtual void InnerDraw() {}
/// Renders the widget to the current OpenGL Context using JGL.
/// The user should call this on their Scene instances only. JUI will handle the rest.
virtual void Draw();
@@ -237,18 +318,24 @@ namespace JUI
/// The user should call this on their Scene instances only. JUI will handle the rest.
/// See ReWindowIntegrationDemo for an example.
virtual void ObserveMouseInput(MouseButton btn, bool pressed);
/// Informs a widget that a key has been pressed or released.
/// This is designed in such a way that the end-user can plug this into their existing code.
/// The user should call this on their Scene instances only. JUI will handle the rest.
/// See ReWindowIntegrationDemo for an example.
virtual void ObserveKeyInput(Key key, bool pressed);
protected:
void DrawChildWidgets();
void UpdateChildWidgets(float delta);
protected:
MouseButton mbtn;
bool mb_state;
bool prev_mb_state;
bool mb_state = false;
bool prev_mb_state = false;
//int last_known_mouse_button;
//bool last_known_mouse_button_state;
Vector2 last_known_mouse_pos;
UDim2 position;
UDim2 size;
Vector2 last_known_mouse_pos = {0,0};
UDim2 position = {0_px, 0_px};
UDim2 size = {50_px, 50_px};
Widget* parent = nullptr;
std::vector<Widget*> children;
float rotation = 0;
@@ -266,97 +353,23 @@ namespace JUI
bool visible = true;
Widget* next = nullptr;
Widget* prev = nullptr;
int zindex = 0;
Vector2 viewport_size{0,0};
/// Returns the amount of pixels this widget will be padded by from the top-left.
/// Generally, the widget will be shrunk and moved over by this amount, relative to the parent.
Vector2 GetAbsolutePaddingTopLeft() const;
/// Returns the amount of pixels this widget will be padded by from bottom-right.
/// Generally, the widget will be shrunk by twice this amount, relative to the parent.
Vector2 GetAbsolutePaddingBottomRight() const;
Vector2 GetAbsoluteMarginTopLeft();
Vector2 GetAbsoluteMarginBottomRight();
};
/// A mixin helper class that provides behavior for hoverable objects.
/// A hoverable object pays attention to when the mouse enters and leaves it's bounds.
class Hoverable {
public:
Event<Vector2> OnHoverEvent;
Event<Vector2> OnExitEvent;
public:
bool IsHovered() const { return hovered; };
public:
virtual void OnHover(const Vector2& MousePos) {
OnHoverEvent.Invoke(MousePos);
};
virtual void OnExit(const Vector2& MousePos) {
OnExitEvent.Invoke(MousePos);
};
void Update(const Vector2& m_pos, float delta)
{
if (IsHovered() && !hover_debounce) {
OnHover(m_pos);
hover_debounce = true;
}
if (!IsHovered() && hover_debounce) {
OnExit(m_pos);
hover_debounce = false;
}
}
protected:
bool hovered;
bool hover_debounce;
};
/// A mixin helper class that provides behavior and events for clickable widgets.
class Clickable
{
public:
Event<Vector2, MouseButton> OnClickEvent;
Event<Vector2, MouseButton, bool> OnReleaseEvent;
public:
bool IsClicked() const { return clicked; };
void SetClicked(bool manual_click)
{
clicked = manual_click;
}
public:
virtual void OnClick(const Vector2& MousePos, const MouseButton& MouseButton) {
OnClickEvent.Invoke(MousePos, MouseButton);
};
virtual void OnRelease(const Vector2& MousePos, const MouseButton& MouseButton, bool MouseStillOver) {
OnReleaseEvent.Invoke(MousePos, MouseButton, MouseStillOver);
};
void Update(const Vector2& mpos, const MouseButton& btn, bool hovering)
{
}
protected:
bool clicked = false;
bool click_debounce = false;
};
/// A mixin helper class that provides behavior and events for a binary-state togglable widget.
class Toggleable {
public:
Event<> OnToggleEvent;
Event<> OnToggleOnEvent;
Event<> OnToggleOffEvent;
public:
virtual void OnToggleOn() {
OnToggleOnEvent.Invoke();
}
virtual void OnToggleOff() {
OnToggleOffEvent.Invoke();
}
virtual void Update() {
OnToggleEvent.Invoke();
toggled = !toggled;
if (toggled) {
OnToggleOn();
} else {
OnToggleOff();
}
}
protected:
bool toggled = false;
};
}

View File

@@ -1,8 +1,8 @@
//
// Created by dawsh on 7/10/24.
//
#pragma once
#ifndef JUI_HPP
#define JUI_HPP
#include <jlog/Logger.hpp>
#endif //JUI_HPP
namespace JUI
{
extern jlog::GenericLogger UILogs;
}

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@@ -0,0 +1,38 @@
/// Josh's User Interface Library
/// A C++20 Library for creating, styling, and rendering of a UI/UX widgets.
/// Developed and Maintained by Josh O'Leary @ Redacted Software.
/// Special Thanks to William Tomasine II and Maxine Hayes.
/// (c) 2024 Redacted Software
/// This work is dedicated to the public domain.
/// @file ScrollingRect.hpp
/// @desc Scrolling Rectangle Widget
/// @edit 2024-10-11
#pragma once
#include <J3ML/LinearAlgebra/Vector2.hpp>
#include <JUI/Base/Widget.hpp>
namespace JUI
{
/// A mixin helper class that provides behavior and events for clickable widgets.
class Clickable
{
public:
Event<Vector2, MouseButton> OnClickEvent;
Event<Vector2, MouseButton, bool> OnReleaseEvent;
public:
[[nodiscard]] bool IsClicked() const { return clicked; };
void SetClicked(bool manual_click);
public:
virtual void OnClick(const Vector2& MousePos, const MouseButton& MouseButton);;
virtual void OnRelease(const Vector2& MousePos, const MouseButton& MouseButton, bool MouseStillOver);;
void Update(const Vector2& mpos, const MouseButton& btn, bool hovering);
protected:
bool clicked = false;
bool click_debounce = false;
};
}

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@@ -0,0 +1,18 @@
/// Josh's User Interface Library
/// A C++20 Library for creating, styling, and rendering of a UI/UX widgets.
/// Developed and Maintained by Josh O'Leary @ Redacted Software.
/// Special Thanks to William Tomasine II and Maxine Hayes.
/// (c) 2024 Redacted Software
/// This work is dedicated to the public domain.
/// @file ScrollingRect.hpp
/// @desc Scrolling Rectangle Widget
/// @edit 2024-10-11
#pragma once
namespace JUI
{
/// A mixin helper class that enables a widget to be docked into a DockingStation.
class Dockable {};
}

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@@ -0,0 +1,40 @@
/// Josh's User Interface Library
/// A C++20 Library for creating, styling, and rendering of a UI/UX widgets.
/// Developed and Maintained by Josh O'Leary @ Redacted Software.
/// Special Thanks to William Tomasine II and Maxine Hayes.
/// (c) 2024 Redacted Software
/// This work is dedicated to the public domain.
/// @file ScrollingRect.hpp
/// @desc Scrolling Rectangle Widget
/// @edit 2024-10-11
#pragma once
#include <Event.h>
#include <J3ML/LinearAlgebra/Vector2.hpp>
namespace JUI
{
/// A mixin helper class that enables a widget to be dragged around by the mouse.
class Draggable {
public:
Event<> OnDragBegan;
Event<> OnDragEnded;
bool Dragging() const { return dragging;}
virtual void SetDrag(bool b) {
this->dragging = b;
}
virtual void StartDragging(const Vector2& point)
{
initial_drag_offset = point;
}
virtual void StopDragging() {}
virtual void Update(float delta) {}
protected:
bool dragging = false;
Vector2 initial_drag_offset = {0, 0};
};
}

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@@ -0,0 +1,42 @@
/// Josh's User Interface Library
/// A C++20 Library for creating, styling, and rendering of a UI/UX widgets.
/// Developed and Maintained by Josh O'Leary @ Redacted Software.
/// Special Thanks to William Tomasine II and Maxine Hayes.
/// (c) 2024 Redacted Software
/// This work is dedicated to the public domain.
/// @file Hoverable.hpp
/// @desc Hoverable Mixin Helper Class - Added to widgets that should have special behavior when hovered by the mouse.
/// @edit 2024-10-11
#pragma once
#include <J3ML/LinearAlgebra/Vector2.hpp>
#include <Event.h>
#include <JUI/Widgets/Tooltip.hpp>
namespace JUI
{
/// A mixin helper class that provides behavior for hoverable objects.
/// A hoverable object pays attention to when the mouse enters and leaves it's bounds.
class Hoverable {
public:
Event<Vector2> OnHoverEvent;
Event<Vector2> OnExitEvent;
public:
bool IsHovered() const { return hovered; };
public:
virtual void OnHover(const Vector2& MousePos);
virtual void OnExit(const Vector2& MousePos);
void Update(const Vector2& m_pos, float delta);
virtual void SetTooltip(const std::string& content, float delay) {}
protected:
Tooltip* tooltip = nullptr;
float tooltip_threshold = 0.f;
float tooltip_limit = 0.125f;
bool hovered = false;
bool hover_debounce = false;
};
}

View File

@@ -0,0 +1,34 @@
/// Josh's User Interface Library
/// A C++20 Library for creating, styling, and rendering of a UI/UX widgets.
/// Developed and Maintained by Josh O'Leary @ Redacted Software.
/// Special Thanks to William Tomasine II and Maxine Hayes.
/// (c) 2024 Redacted Software
/// This work is dedicated to the public domain.
/// @file Resizable.hpp
/// @desc Resizable Mixin Helper class
/// @edit 2024-10-11
#pragma once
#include <Event.h>
#include <J3ML/LinearAlgebra/Vector2.hpp>
namespace JUI
{
/// A mixin helper class that enables a widget to be resized by the mouse.
class Resizable {
public:
Event<> OnDragBegan;
Event<> OnDragEnded;
[[nodiscard]] bool Resizing() const;
virtual void SetResize(bool b);
virtual void StartResizing(const Vector2& point);
virtual void StopResizing();
virtual void Update(float delta);
protected:
bool resizing = false;
Vector2 initial_resize_offset = {0, 0};
};
}

View File

@@ -0,0 +1,32 @@
/// Josh's User Interface Library
/// A C++20 Library for creating, styling, and rendering of a UI/UX widgets.
/// Developed and Maintained by Josh O'Leary @ Redacted Software.
/// Special Thanks to William Tomasine II and Maxine Hayes.
/// (c) 2024 Redacted Software
/// This work is dedicated to the public domain.
/// @file Toggleable.hpp
/// @desc Toggleable Mixin Helper Class - Added to widgets that should have special behavior when hovered by the mouse.
/// @edit 2024-10-11
#pragma once
#include <Event.h>
namespace JUI
{
/// A mixin helper class that provides behavior and events for a binary-state togglable widget.
class Toggleable {
public:
Event<> OnToggleEvent;
Event<> OnToggleOnEvent;
Event<> OnToggleOffEvent;
public:
virtual void OnToggleOn();
virtual void OnToggleOff();
virtual void Update();
protected:
bool toggled = false;
};
}

View File

@@ -11,13 +11,14 @@
#pragma once
#include "JUI/Base/Widget.hpp"
#include "JUI/Base/RectBase.hpp"
#include "JUI/Base/TextBase.hpp"
#include <JUI/Base/Widget.hpp>
#include <JUI/Base/RectBase.hpp>
#include <JUI/Base/TextBase.hpp>
#include <JUI/Mixins/Clickable.hpp>
#include <JUI/Mixins/Hoverable.hpp>
namespace JUI
{
enum class ButtonState
{
Base,
@@ -26,49 +27,98 @@ namespace JUI
Disabled
};
//class Button : public Widget, public RectBase, public Clickable, public Hoverable
class Button : public Widget, public RectBase, public Clickable, public Hoverable
/// The Button class is a basic rect widget that accepts mouse inputs, and provides event hooks.
/// The button also provides built-in automatic coloring based on it's current state, which are listed above.
class Button : public Rect, public Clickable, public Hoverable
{
public:
Event<> OnEnabled;
Event<> OnDisabled;
public:
Button();
explicit Button(Widget* parent);
~Button() override {};
public:
// TODO: These suffice for now as a proof-of-concept
// But I want more sophisticated style-animation support
// for the various states of the button
Color4 GetHoveredBGColor() const;
Color4 GetBaseBGColor() const;
Color4 GetPressedBGColor() const;
Color4 GetDisabledBGColor() const;
Color4 GetHoveredBorderColor() const;
Color4 GetBaseBorderColor() const;
Color4 GetPressedBorderColor() const;
Color4 GetDisabledBorderColor() const;
/// Returns the background color of this object when the mouse is hovering this button.
/// @note Setting BGColor and BorderColor directly on this class is not recommended, as it will be overwritten.
[[nodiscard]] Color4 HoveredBGColor() const;
/// Returns the background color of this object at rest.
/// @note Setting BGColor and BorderColor directly on this class is not recommended, as it will be overwritten.
[[nodiscard]] Color4 BaseBGColor() const;
/// Returns the background color of this object when it is clicked.
/// @note Setting BGColor and BorderColor directly on this class is not recommended, as it will be overwritten.
[[nodiscard]] Color4 PressedBGColor() const;
/// Returns the background color of this object when it is disabled.
/// @note Setting BGColor and BorderColor directly on this class is not recommended, as it will be overwritten.
[[nodiscard]] Color4 DisabledBGColor() const;
/// Returns the border color of this object when it is hovered.
/// @note Setting BGColor and BorderColor directly on this class is not recommended, as it will be overwritten.
[[nodiscard]] Color4 HoveredBorderColor() const;
/// Returns the border color of this object at rest.
/// @note Setting BGColor and BorderColor directly on this class is not recommended, as it will be overwritten.
[[nodiscard]] Color4 BaseBorderColor() const;
/// Returns the border color of this object when it is clicked.
/// @note Setting BGColor and BorderColor directly on this class is not recommended, as it will be overwritten.
[[nodiscard]] Color4 PressedBorderColor() const;
/// Returns the border color of this object when it is disabled.
/// @note Setting BGColor and BorderColor directly on this class is not recommended, as it will be overwritten.
[[nodiscard]] Color4 DisabledBorderColor() const;
bool IsEnabled() const;
/// Sets the background color of this object when the mouse is hovering.
void HoveredBGColor(const Color4& color);
/// Sets the background color of this object at rest.
void BaseBGColor(const Color4& color);
/// Sets the background color of this object when it is clicked.
void PressedBGColor(const Color4& color);
/// Sets the background color of this object when it is disabled.
void DisabledBGColor(const Color4& color);
/// Sets the border color of this object when the mouse is hovering.
void HoveredBorderColor(const Color4& color);
/// Sets the border color of this object at rest.
void BaseBorderColor(const Color4& color);
/// Sets the border color of this object when it is clicked.
void PressedBorderColor(const Color4& color);
/// Sets the border color of this object when it is disabled.
void DisabledBorderColor(const Color4& color);
void BGColors(const Color4& base, const Color4& hover, const Color4& pressed, const Color4& disabled = Colors::Gray);
void BorderColors(const Color4& base, const Color4& hover, const Color4& pressed, const Color4& disabled = Colors::Gray);
/// Returns whether is button is interactable. If enabled, it will listen to mouse events and react accordingly.
bool Enabled() const;
/// Returns whether is button is interactable. If enabled, it will listen to mouse events and react accordingly.
bool Disabled() const;
/// Sets the interactable state of this button.
void SetEnabled(bool enabled);
void Draw() override;
/// Disables this button. Mouse events will be ignored and the button will grey-out.
void Disable();
/// Enables this button. @see Disable, SetEnabled
void Enable();
void Update(float delta) override;
void GotoHoverColor();
void OnClick(const Vector2& mouse_pos, const MouseButton& btn) override;
void OnRelease(const Vector2& mouse_pos, const MouseButton& bnt, bool still_hovering) override;
void OnHover(const J3ML::LinearAlgebra::Vector2 &MousePos) override;
void OnExit(const J3ML::LinearAlgebra::Vector2 &MousePos) override;
void SetTooltip(const std::string &content, float delay = 0.2f) override;
protected:
bool disabled = false;
Color4 hover_bg = Colors::Blues::SkyBlue;
Color4 hover_border = Colors::Blues::DarkSlateBlue;
Color4 pressed_bg = Colors::Blues::DarkSlateBlue;
Color4 pressed_border = Colors::Blues::SkyBlue;;
Color4 disabled_bg = Colors::Gray;
Color4 disabled_border = Colors::Gray;
Color4 base_bg = Colors::White;
Color4 base_border = Colors::Black;
void UpdateVisualState();
};
class TextButton : public Button, public TextBase {
public:
TextButton();
explicit TextButton(Widget* parent);
~TextButton() override {};
void Update(float delta) override;
void Draw() override;
};
}

View File

@@ -1,8 +1,24 @@
//
// Created by dawsh on 8/1/24.
//
/// Josh's User Interface Library
/// A C++20 Library for creating, styling, and rendering of a UI/UX widgets.
/// Developed and Maintained by Josh O'Leary @ Redacted Software.
/// Special Thanks to William Tomasine II and Maxine Hayes.
/// (c) 2024 Redacted Software
/// This work is dedicated to the public domain.
#ifndef JUI_CANVAS_HPP
#define JUI_CANVAS_HPP
/// @file Canvas.hpp
/// @desc A 2D drawable canvas widget.
/// @edit 2024-11-27
#endif //JUI_CANVAS_HPP
#pragma once
#include <JUI/Widgets/Rect.hpp>
namespace JUI
{
class Canvas : public Rect
{
public:
protected:
private:
};
}

View File

@@ -1,8 +1,106 @@
//
// Created by dawsh on 8/5/24.
//
/// Josh's User Interface Library
/// A C++20 Library for creating, styling, and rendering of a UI/UX widgets.
/// Developed and Maintained by Josh O'Leary @ Redacted Software.
/// Special Thanks to William Tomasine II and Maxine Hayes.
/// (c) 2024 Redacted Software
/// This work is dedicated to the public domain.
#ifndef JUI_CHECKBOX_HPP
#define JUI_CHECKBOX_HPP
/// @file Checkbox.hpp
/// @desc It's a checkbox.
/// @edit 2024-10-28
#endif //JUI_CHECKBOX_HPP
#pragma once
#include <JUI/Base/Widget.hpp>
#include <JUI/Widgets/Rect.hpp>
#include "JUI/Mixins/Clickable.hpp"
#include "JUI/Mixins/Hoverable.hpp"
#include "Button.hpp"
#include "JUI/Base/ImageBase.hpp"
namespace JUI
{
class Checkbox : public Button {
public:
Checkbox() : Button() {
}
explicit Checkbox(Widget *parent) : Checkbox()
{
this->Parent(parent);
}
void Update(float delta) override
{
Button::Update(delta);
}
void OnRelease(const J3ML::LinearAlgebra::Vector2 &mouse_pos, const JUI::MouseButton &bnt, bool still_hovering) override
{
Button::OnRelease(mouse_pos, bnt, still_hovering);
checked = !checked;
}
void InnerDraw() override
{
Rect::InnerDraw();
if (checked)
{
J2D::Begin();
Vector2 check_padding = {2, 2};
RectBase::Draw(check_color, check_color, GetAbsolutePosition()+check_padding, GetAbsoluteSize()-(check_padding*2));
J2D::End();
}
}
void Draw() override
{
if (!visible)
return;
J2D::Begin();
Vector2 abs_pos = GetAbsolutePosition();
Vector2 abs_size = GetAbsoluteSize();
auto root_size = GetFamilyTreeRoot()->GetAbsoluteSize();
GLint *old_scissor_bounds;
bool clip_was_enabled;
if (clips_descendants) {
clip_was_enabled = glIsEnabled(GL_SCISSOR_TEST);
if (clip_was_enabled)
glGetIntegerv(GL_SCISSOR_BOX, old_scissor_bounds);
float presumed_screen_height = 600;
glScissor(abs_pos.x, presumed_screen_height-abs_size.y-abs_pos.y, abs_size.x, abs_size.y);
glEnable(GL_SCISSOR_TEST);
}
RectBase::Draw(abs_pos, abs_size);
// Draw Child Elements with scissor clipping still active
Widget::Draw();
// Returns clip to previous state
if (clips_descendants)
{
//glScissor(old_scissor_bounds[0], old_scissor_bounds[1], old_scissor_bounds[2], old_scissor_bounds[3]);
if (!clip_was_enabled) {}
glDisable(GL_SCISSOR_TEST);
}
J2D::End();
}
protected:
bool checked;
Color4 check_color = Colors::Red;
private:
};
}

View File

@@ -0,0 +1,5 @@
#pragma once
namespace JUI
{
}

View File

@@ -1,8 +0,0 @@
//
// Created by dawsh on 8/1/24.
//
#ifndef JUI_CONTEXTMENU_HPP
#define JUI_CONTEXTMENU_HPP
#endif //JUI_CONTEXTMENU_HPP

View File

@@ -0,0 +1,19 @@
#pragma once
namespace JUI
{
/// DialogWindow is a special case of Window which is intended to be opened over all other widgets, and present a message or option to the user.
class DialogWindow
{
};
/// Sample cases:
/// Single Option Dialog
/// Multi Option Dialog
/// File Picker Dialog
/// Font Chooser Dialog
/// Text Entry Dialog
}

View File

@@ -15,9 +15,41 @@
namespace JUI
{
// TODO: TableLayout class?
/// A GridLayout lays out sibling UI elements in multiple rows within the parent UI element.
class GridLayout : public LayoutContainer
{
public:
GridLayout() : LayoutContainer() {
}
explicit GridLayout(Widget* parent) : GridLayout()
{
this->Parent(parent);
}
~GridLayout() override {}
void ApplyLayout() override
{
int consumed_w;
int consumed_h;
int cells;
// TODO: Implement widget.LayoutOrder and sort by that number.
for (auto& child_widget : children)
{
}
}
protected:
UDim2 cell_padding;
UDim2 cell_size;
int max_cells;
bool start_from_left;
private:
};
}

View File

@@ -7,7 +7,7 @@
/// @file Image.hpp
/// @desc A widget that contains and renders an image provided by JGL.
/// @edit 2024-08-05
/// @edit 2024-10-31
#pragma once
@@ -16,11 +16,21 @@
namespace JUI
{
/// The image class contains and renders an image provided by JGL.
/// By default, this class renders it's image to fill the parent widget.
/// For a self-contained image rectangle, see ImageRect.hpp
class Image : public Widget, public ImageBase
{
public:
/// The default constructor initializes the image with a nullptr texture.
Image();
/// Constructs a new image by explicitly setting the parent Widget.
explicit Image(Widget* parent);
/// Constructs a new image by explicitly setting both the parent Widget and the texture.
/// @param parent
/// @param tex
explicit Image(Widget* parent, JGL::Texture* tex);
~Image() override {}

View File

@@ -0,0 +1,25 @@
/// Josh's User Interface Library
/// A C++20 Library for creating, styling, and rendering of a UI/UX widgets.
/// Developed and Maintained by Josh O'Leary @ Redacted Software.
/// Special Thanks to William Tomasine II and Maxine Hayes.
/// (c) 2024 Redacted Software
/// This work is dedicated to the public domain.
/// @file ImageRect.hpp
/// @desc A widget that contains and renders an image provided by JGL, within a rectangular frame.
/// @edit 2024-08-05
#pragma once
#include <JUI/Widgets/Rect.hpp>
#include <JUI/Base/ImageBase.hpp>
namespace JUI
{
class ImageRect: public Rect, public ImageBase
{
};
}

View File

@@ -0,0 +1,8 @@
//
// Created by dawsh on 11/24/24.
//
#ifndef LISTBOX_HPP
#define LISTBOX_HPP
#endif //LISTBOX_HPP

View File

@@ -9,7 +9,6 @@
/// @desc Clickable Button widget.
/// @edit 2024-08-02
#pragma once
#include <JUI/Base/LayoutContainer.hpp>
@@ -30,60 +29,31 @@ namespace JUI
enum class V { TOP, BOTTOM };
}
/// Lays child elements out in a vertical descending list.
/// Child element positions are overriden by this widget.
/// Lays child elements out in a vertical list.
/// Child element positions are overridden by this widget.
class VerticalListLayout : public ListLayout
{
public:
VerticalListLayout();
explicit VerticalListLayout(Widget* parent);
void ApplyLayout() override
{
int consumed_height = 0;
for (auto& child_widget : children)
{
// TODO: Implement widget.LayoutOrder property
// TODO: Sort children by LayoutOrder
consumed_height += pad_top.Pixels;
child_widget->SetPosition({0, consumed_height, 0, 0});
consumed_height += child_widget->GetAbsoluteSize().y;
consumed_height += pad_bottom.Pixels;
}
}
void ApplyLayout() override;
void LayoutOrder(LayoutOrder::V order);
[[nodiscard]] LayoutOrder::V LayoutOrder() const;
protected:
LayoutOrder::V layout = LayoutOrder::V::TOP;
};
/// Lays child elements out in a horizontal list.
/// Child element positions are overridden by this widget.
class HorizontalListLayout : public ListLayout
{
public:
HorizontalListLayout();
explicit HorizontalListLayout(Widget* parent);
void ApplyLayout() override
{
if (layout == LayoutOrder::H::LEFT)
{
int consumed_width = 0;
for (auto &child_widget : children)
{
consumed_width += pad_left.Pixels;
child_widget->SetPosition({consumed_width, 0, 0, 0});
consumed_width += child_widget->GetAbsoluteSize().x;
consumed_width += pad_right.Pixels;
}
}
if (layout == LayoutOrder::H::RIGHT)
{
int consumed_width = this->GetAbsoluteSize().x;
for (auto &child_widget : children)
{
consumed_width -= pad_left.Pixels;
child_widget->SetPosition({consumed_width, 0, 0, 0});
consumed_width -= child_widget->GetAbsoluteSize().x;
consumed_width -= pad_right.Pixels;
}
}
}
void ApplyLayout() override;
void LayoutOrder(LayoutOrder::H order);
[[nodiscard]] LayoutOrder::H LayoutOrder() const;
protected:
LayoutOrder::H layout = LayoutOrder::H::LEFT;
};

View File

@@ -1,8 +1,19 @@
//
// Created by dawsh on 8/1/24.
//
#pragma once
#ifndef JUI_NINESLICEIMAGE_HPP
#define JUI_NINESLICEIMAGE_HPP
#include <JUI/Base/Widget.hpp>
#include <JUI/Widgets/Rect.hpp>
#endif //JUI_NINESLICEIMAGE_HPP
namespace JUI
{
class NineSliceImage
{
};
class NineSliceRect : public Rect, public NineSliceImage
{
};
}

View File

@@ -1,8 +1,7 @@
//
// Created by dawsh on 8/1/24.
//
#pragma once
#ifndef JUI_PROGRESSBAR_HPP
#define JUI_PROGRESSBAR_HPP
#endif //JUI_PROGRESSBAR_HPP
namespace JUI
{
}

View File

@@ -11,6 +11,7 @@
#include <JUI/Widgets/Button.hpp>
#include <JUI/Mixins/Toggleable.hpp>
namespace JUI
{

View File

@@ -13,6 +13,7 @@
#include <JUI/Base/Widget.hpp>
#include <JUI/Base/RectBase.hpp>
#include <J3ML/Geometry/AABB2D.hpp>
namespace JUI {
@@ -27,10 +28,18 @@ namespace JUI {
~Rect() override {}
bool IsMouseInside() const;
AABB2D GetActualRenderBounds() const override;
public:
void PreDraw() override;
void InnerDraw() override;
void PostDraw() override;
void Draw() override;
void Update(float delta) override;
protected:
GLint old_scissor_bounds[4];
bool clip_was_enabled;
};
}

View File

@@ -1,15 +1,25 @@
/// Josh's User Interface Library
/// A C++20 Library for creating, styling, and rendering of a UI/UX widgets.
/// Developed and Maintained by Josh O'Leary @ Redacted Software.
/// Special Thanks to William Tomasine II and Maxine Hayes.
/// (c) 2024 Redacted Software
/// This work is dedicated to the public domain.
/// @file Scene.hpp
/// @desc Scene class - The root class of a menu that contains child elements.
/// @edit 2024-10-11
#pragma once
#include <JUI/Base/Widget.hpp>
namespace JUI
{
// TODO: SceneSizingBehavior - FillToWindow, CustomSized
///
class Scene : public Widget {
public:
Scene();
~Scene() override {}
void Draw() override;
void SetViewportSize(int w, int h);
Event<Vector2> MouseMoved;
@@ -20,7 +30,5 @@ namespace JUI
[[nodiscard]] Vector2 GetAbsoluteSize() const override;
protected:
int viewport_w;
int viewport_h;
};
}

View File

@@ -1,8 +1,48 @@
//
// Created by dawsh on 8/1/24.
//
/// Josh's User Interface Library
/// A C++20 Library for creating, styling, and rendering of a UI/UX widgets.
/// Developed and Maintained by Josh O'Leary @ Redacted Software.
/// Special Thanks to William Tomasine II and Maxine Hayes.
/// (c) 2024 Redacted Software
/// This work is dedicated to the public domain.
#ifndef JUI_SCROLLINGRECT_HPP
#define JUI_SCROLLINGRECT_HPP
/// @file ScrollingRect.hpp
/// @desc Scrolling Rectangle Widget
/// @edit 2024-10-11
#endif //JUI_SCROLLINGRECT_HPP
#pragma once
#include <JUI/Widgets/Rect.hpp>
namespace JUI {
class ScrollingRect;
}
/// A Rectangle Widget which has a larger renderable area than the visible area.
class JUI::ScrollingRect : public Rect {
protected:
bool scrollbar_visible = true;
float scrollbar_width = 12;
Color4 scrollbar_color = Colors::Whites::Azure;
float scroll = 0;
Vector2i canvas_size {200, 200};
JGL::RenderTarget* canvas = nullptr;
protected:
/* This isn't public because nothing should ever
* have to do this from the outside. -Redacted */
void RecomputeRenderTarget();
public:
JGL::RenderTarget* GetCanvas() { return canvas; }
[[nodiscard]] Vector2i CanvasSize() const { return canvas_size; }
[[nodiscard]] float ScrollPos() const { return scroll; }
[[nodiscard]] Vector2 CanvasPosition() const;
// TODO scrolling in either direction. Assuming vertical scroll for now.
Vector2 CanvasAbsolutePosition() const;
Vector2 CanvasAbsoluteSize() const;
public:
void ScrollPos(float pos) { scroll = pos; }
void CanvasSize(const Vector2i& new_size);
void InnerDraw() override;
void Draw() override;
public:
~ScrollingRect() override { delete canvas; }
ScrollingRect() : canvas(new RenderTarget(canvas_size, {0, 0, 0, 0})) {};
explicit ScrollingRect(Widget* parent) : Rect(parent), canvas(new RenderTarget(canvas_size, {0, 0, 0, 0})) {};
};

View File

@@ -5,6 +5,68 @@
/// (c) 2024 Redacted Software
/// This work is dedicated to the public domain.
/// @file Widget.hpp
/// @desc Base Widget Class - All JUI widgets extend their behavior from this class.
/// @edit 2024-07-31
/// @file Slider.hpp
/// @desc Slider widget class header.
/// @edit 2024-10-31
#pragma once
#include "Button.hpp"
#include "Rect.hpp"
#include "JUI/Mixins/Draggable.hpp"
namespace JUI
{
template<typename T>
T roundMultiple( T value, T multiple )
{
if (multiple == 0) return value;
return static_cast<T>(std::round(static_cast<double>(value)/static_cast<double>(multiple))*static_cast<double>(multiple));
}
/// A slider is a widget with a handle which can be pulled back and forth to change the value.
class Slider : public Rect, public Clickable, public Hoverable
{
public:
Event<float> ValueChanged;
Slider() = default;
explicit Slider(JUI::Widget* parent);
[[nodiscard]] float Minimum() const;
[[nodiscard]] float Maximum() const;
[[nodiscard]] float Interval() const;
[[nodiscard]] float CurrentValue() const;
[[nodiscard]] Color4 ScrubberColor() const;
[[nodiscard]] float ScrubberWidth() const;
[[nodiscard]] float Range() const;
void Minimum(float min);
void Maximum(float max);
void Interval(float inter);
void CurrentValue(float value);
void ScrubberColor(const Color4& color);
void ScrubberWidth(float width);
void OnClick(const J3ML::LinearAlgebra::Vector2 &MousePos, const JUI::MouseButton &MouseButton) override;
void OnRelease(const J3ML::LinearAlgebra::Vector2 &MousePos, const JUI::MouseButton &MouseButton, bool MouseStillOver) override;
void OnHover(const J3ML::LinearAlgebra::Vector2 &MousePos) override;
void OnExit(const J3ML::LinearAlgebra::Vector2 &MousePos) override;
void Update(float delta) override;
void Draw() override;
protected:
float minimum = 0;
float maximum = 1;
float interval = 0.1;
float current;
bool dragging;
float scrubber_width = 20;
Color4 scrubber_color;
private:
};
}

View File

@@ -0,0 +1,7 @@
#pragma once
namespace JUI
{
}

View File

@@ -6,8 +6,8 @@
namespace JUI
{
/// A Text Widget
/// @see TextBase.hpp
/// A Widget that displays text within the bounds of it's parent widget.
/// @see TextRect.hpp, TextBase.hpp
class Text : public Widget, public TextBase
{
public:

View File

@@ -1,9 +1,27 @@
/// Josh's User Interface Library
/// A C++20 Library for creating, styling, and rendering of a UI/UX widgets.
/// Developed and Maintained by Josh O'Leary @ Redacted Software.
/// Special Thanks to William Tomasine II and Maxine Hayes.
/// (c) 2024 Redacted Software
/// This work is dedicated to the public domain.
/// @file TextButton.hpp
/// @desc Button class with text. @see Button, Text
/// @edit 2024-10-31
#pragma once
#include <JUI/Widgets/Button.hpp>
namespace JUI
{
class TextButton : public Button, public TextBase
{
/// Text-displaying button widget.
class TextButton : public Button, public TextBase {
public:
TextButton();
explicit TextButton(Widget* parent);
~TextButton() override {};
void Update(float delta) override;
void Draw() override;
};
}

View File

@@ -9,10 +9,64 @@
/// @desc A box that accepts user keyboard input.
/// @edit 2024-08-02
#pragma once
#include <JUI/Mixins/Clickable.hpp>
#include "TextRect.hpp"
namespace JUI
{
class TextInputForm : public TextRect, public Clickable
{
public:
Event<> OnSelect;
Event<> OnDeselect;
Event<std::string> OnReturn;
TextInputForm();
explicit TextInputForm(Widget* parent);
void Update(float elapsed) override;
void InnerDraw() override;
void Draw() override;
void ObserveKeyInput(Key key, bool pressed) override;
void ObserveMouseInput(MouseButton btn, bool pressed) override;
void ObserveMouseMovement(const Vector2 &latest_known_pos) override;
[[nodiscard]] std::string GetAutocompleteText() const;
void SetAutoCompleteText(const std::string& text);
[[nodiscard]] Color4 GetAutocompleteTextColor() const;
void SetAutocompleteTextColor(const Color4& color);
[[nodiscard]] bool HideAutocompleteOnSelect() const;
void SetHideAutocompleteOnSelect(bool hide);
[[nodiscard]] bool AutocompleteTextEnabled() const;
void SetAutocompleteTextEnabled(bool enabled);
// TODO: Implement selection of part of input text.
Color4 GetSelectionColor() const;
void SetSelectionColor(const Color4& color);
bool HasSelection() const;
std::string GetSelectedText() const;
bool HasFocus() const;
void SetFocused(bool focused);
void GrabFocus();
void DropFocus();
std::vector<char> GetBlacklist() const { return blacklist;}
protected:
bool clear_text_on_return;
bool focused = false;
bool selection_enabled;
bool selection_active;
int selection_start_index;
int selection_end_index;
int cursor_position = 0;
std::string input_buffer;
float cursor_blink_time = 0.f;
Color4 autocomplete_color = Colors::Black;
std::string autocomplete_text = "Hello World";
bool hide_autocomplete_on_select = true;
bool autocomplete_text_enabled = true;
std::vector<char> blacklist;
private:
};
}

View File

@@ -11,9 +11,17 @@ namespace JUI {
TextRect(Widget* parent);
void Update(float delta) override;
void Draw() override;
[[nodiscard]] bool FitText() const { return fit_text; }
void FitText(bool on) { fit_text = on; }
bool AutoFitSizeToText() const { return fit_size_to_text; }
void AutoFitSizeToText(bool resize){ fit_size_to_text = resize; }
bool TextWrap() const;
void TextWrap(bool enable) const;
void InnerDraw() override;
protected:
bool fit_text = false;
bool fit_size_to_text = false;
bool wrap_text = false;
};
}

View File

@@ -0,0 +1,25 @@
#pragma once
#include <JUI/Widgets/TextRect.hpp>
namespace JUI
{
class Tooltip : public TextRect
{
public:
Tooltip() : TextRect()
{
}
explicit Tooltip(Widget* parent) : Tooltip()
{
this->Parent(parent);
this->AutoFitSizeToText(true);
}
~Tooltip() override {};
protected:
};
}

View File

@@ -0,0 +1,99 @@
#pragma once
namespace JUI
{
class ContextMenu : public Rect {
public:
ContextMenu() : Rect() {
this->BGColor(Colors::White);
this->Margin(2_px);
this->Size({200, 200, 0, 0});
layout = new VerticalListLayout(this);
}
explicit ContextMenu(Widget* parent) : ContextMenu()
{
this->Parent(parent);
}
void SetFont(const JGL::Font& use_my_font)
{
font = use_my_font;
}
TextButton* AddItem(const std::string &name)
{
auto* line_item = new TextButton(layout);
line_item->SetFont(font);
line_item->SetContent(name);
line_item->SetTextSize(16);
line_item->SetTextColor(Colors::Black);
line_item->Size({0, 20, 1, 0});
return line_item;
}
protected:
VerticalListLayout* layout;
JGL::Font font;
private:
};
class UtilityBar : public Rect
{
public:
UtilityBar() : Rect()
{
// TODO: Make a note that all JGL::Font members on widgets need to be initialized to JGL::Fonts::Jupiteroid inside the constructor.
font = JGL::Fonts::Jupiteroid;
this->Size({0, 20, 1, 0});
this->Position({0,0,0,0});
this->BGColor(Colors::White);
this->BorderColor(Colors::Blues::CornflowerBlue);
this->SetBorderWidth(2);
this->Margin(2_px);
this->BorderMode(BorderMode::Outline);
layout = new HorizontalListLayout(this);
//layout->PaddingLeft(2_px);
layout->PaddingRight(2_px);
//layout->PaddingRight(2_px);
}
explicit UtilityBar(Widget* parent) : UtilityBar() {
this->Parent(parent);
}
TextButton* AddSubmenu(const std::string& name)
{
auto btn = AddButton(name);
return btn;
}
TextButton* AddButton(const std::string& name)
{
auto str_width = font.MeasureString(name, 14);
auto* btn = new TextButton(layout);
btn->SetFont(font);
btn->SetTextSize(14);
btn->SetTextColor(Colors::Black);
btn->Size({static_cast<int>(str_width.x)+16, 0, 0, 1});
btn->SetBorderWidth(0.f);
btn->SetContent(name);
return btn;
}
void SetFont(const JGL::Font& use_my_font)
{
font = use_my_font;
}
protected:
HorizontalListLayout* layout;
JGL::Font font;
private:
};
}

View File

@@ -1,6 +1,14 @@
//
// Created by dawsh on 8/1/24.
//
/// Josh's User Interface Library
/// A C++20 Library for creating, styling, and rendering of a UI/UX widgets.
/// Developed and Maintained by Josh O'Leary @ Redacted Software.
/// Special Thanks to William Tomasine II and Maxine Hayes.
/// (c) 2024 Redacted Software
/// This work is dedicated to the public domain.
/// @file Viewport.hpp
/// @desc A rectangular window that contains a 'viewport' to a
/// @edit 2024-10-31
#ifndef JUI_VIEWPORT_HPP
#define JUI_VIEWPORT_HPP

View File

@@ -13,96 +13,73 @@
#include <J3ML/LinearAlgebra.hpp>
#include <JUI/Base/Widget.hpp>
#include <JUI/Base/RectBase.hpp>
#include <JUI/Widgets/Rect.hpp>
#include <JUI/Widgets/Text.hpp>
#include <JUI/Widgets/Button.hpp>
#include <JUI/Mixins/Draggable.hpp>
#include <JUI/Mixins/Resizable.hpp>
#include <JUI/Mixins/Dockable.hpp>
#include <JUI/Mixins/Hoverable.hpp>
#include <JUI/Mixins/Clickable.hpp>
#include <JUI/Widgets/TextButton.hpp>
namespace JUI
{
using J3ML::LinearAlgebra::Vector2;
/// A mixin helper class that enables a widget to be dragged around by the mouse.
class Draggable {
public:
Event<> OnDragBegan;
Event<> OnDragEnded;
bool Dragging() const { return dragging;}
virtual void SetDrag(bool b) {
this->dragging = b;
}
virtual void StartDragging(const Vector2& point)
{
initial_drag_offset = point;
}
virtual void StopDragging() {}
virtual void Update(float delta) {}
protected:
bool dragging = false;
Vector2 initial_drag_offset = {0, 0};
};
/// A mixin helper class that enables a widget to be resized by the mouse.
class Resizable {
public:
Event<> OnDragBegan;
Event<> OnDragEnded;
bool Resizing() const { return resizing;}
virtual void SetResize(bool b) {
this->resizing = b;
}
virtual void StartResizing(const Vector2& point)
{
initial_resize_offset = point;
}
virtual void StopResizing() {}
virtual void Update(float delta) {}
protected:
bool resizing = false;
Vector2 initial_resize_offset = {0, 0};
};
/// A mixin helper class that enables a widget to be docked into a DockingStation.
class Dockable {};
/// TODO: Scope out.
class DockingStation {};
/// A container widget class, with title bar and buttons,
/// which can be dragged around, resized, and docked into other applicable widgets.
class Window : public Widget, RectBase, public Clickable, public Hoverable, public Draggable, public Resizable, public Dockable
class Window : public Widget, public RectBase, public Clickable, public Hoverable, public Draggable, public Resizable, public Dockable
{
public:
/// The default constructor sets a default style for this Window.
Window();
/// Construct a window widget by specifying it's parent.
Window(Widget* parent);
/// Returns the minimum size (in x,y pixels) that the Window widget is allowed to be.
[[nodiscard]] Vector2 MinSize() const;
/// Returns the maximum size (in x,y pixels) that the Window widget is allowed to be.
[[nodiscard]] Vector2 MaxSize() const;
/// Returns the current size (in x,y pixels) of the Window widget.
[[nodiscard]] Vector2 CurrentSize() const;
/// Returns the minimum size (in x,y pixels) that the Window widget is allowed to be.
[[nodiscard]] Vector2 MinSize() const;
/// Sets the minimum size (in x,y pixels) that the Window widget is allowed to be.
void MinSize(const Vector2& constraint);
/// Returns the maximum size (in x,y pixels) that the Window widget is allowed to be.
[[nodiscard]] Vector2 MaxSize() const;
/// Sets the maximum size (in x,y pixels) that the Window widget is allowed to be.
void MaxSize(const Vector2& constraint);
/// Returns the height (in pixels) of the Window's titlebar.
// TODO: Decide if this will auto-scale with the titlebar's text height, or the other way around.
int TitlebarHeight() const;
/// Returns the text displayed as the Window's title.
[[nodiscard]] std::string Title() const;
void SetTitle(const std::string& title);
/// Returns whether dragging the window about with the mouse is enabled.
/// @see class Draggable.
bool IsDraggable() const;
void SetDraggable(bool value);
/// Returns whether this Window is able to be 'Docked' into another widget.
/// @see class Dockable.
bool IsDockable() const;
void SetDockable(bool value);
/// Returns whether resizing the window via right-click is enabled.
/// @see class Resizable
bool IsResizable() const;
void SetResizable(bool value);
/// Returns a pointer to the Text Widget that is used to render the title bar's text.
Text* GetTitleInstance();
/// Returns a pointer to the Rect Widget that is used to layout the title bar contents.
@@ -112,7 +89,11 @@ namespace JUI
/// Returns a pointer to the Exit Button Widget.
TextButton* GetExitButtonInstance();
/// Sets the font used by the title-bar text on this Window.
void SetTitleFont(const Font& f);
/// Toggles whether this window is actively being dragged by the mouse.
/// @see class Draggable.
void SetDrag(bool d) override;
@@ -135,10 +116,10 @@ namespace JUI
//bool resizing = false;
bool draggable = true;
bool dockable = false;
int titlebar_height = 16;
int titlebar_height = 20;
int title_font_size = 16;
Vector2 max_size;
Vector2 min_size; //= {30, 30};
UDim2 size_when_restart_began;
};
}

305
main.cpp
View File

@@ -19,10 +19,14 @@
#include <JUI/Widgets/ListLayout.hpp>
#include <JUI/Widgets/TextRect.hpp>
#include <JUI/Widgets/Image.hpp>
#include <rewindow/types/window.h>
#include <jlog/Logger.hpp>
#include <JUI/Widgets/Slider.hpp>
#include <JUI/Widgets/ScrollingRect.hpp>
#include <JUI/Widgets/UtilityBar.hpp>
#include <JUI/Widgets/Checkbox.hpp>
#include <JUI/Widgets/TextInputForm.hpp>
#include <ReWindow/types/Window.h>
#include <ReWindow/Logger.h>
JGL::Font FreeSans;
JUI::Scene* scene;
JGL::Texture* sample_texture;
@@ -31,18 +35,102 @@ JUI::Scene* CreateScene() {
Scene *root = new Scene();
auto* topbar = new UtilityBar(root);
topbar->ZIndex(3);
auto* file = topbar->AddButton("File");
file->SetTooltip("This Dick Nigga", 0.5f);
file->OnClickEvent += [&, root, file] (Vector2 pos, JUI::MouseButton btn)
{
auto* ctx_menu = new ContextMenu(root);
ctx_menu->Position(UDim2(0,20,0,0));
ctx_menu->AddItem("A");
ctx_menu->AddItem("B");
ctx_menu->AddItem("c");
ctx_menu->ZIndex(3);
ctx_menu->MouseExit += [ctx_menu] (Vector2 _)
{
ctx_menu->Visible(false);
ctx_menu->Parent(nullptr);
// TODO: Collect
};
};
topbar->AddButton("Edit");
auto* view = topbar->AddButton("View");
topbar->AddButton("Help");
//auto* horizontal = new HorizontalListLayout(root);
//horizontal->ZIndex(1);
auto* sizer_1 = new Rect(root);
//sizer_1->ZIndex(4);
sizer_1->Size({0,-24,0.2f, 1.f});
sizer_1->Position({0, 24, 0, 0});
sizer_1->BGColor(Colors::Grays::Gainsboro);
auto* s1_vert = new VerticalListLayout(sizer_1);
auto* button = new TextButton(s1_vert);
//button->Position({5, 105, 0, 0});
button->Size({0, 35, 1, 0});
button->SetTextColor(Colors::Black);
button->SetContent("Button");
button->AlignLeft();
button->Padding(5_px);
auto* button2 = new TextButton(s1_vert);
//button2->Position({5, 105, 0, 0});
button2->Size({0, 35, 1, 0});
button2->SetTextColor(Colors::Black);
button2->SetContent("Button");
button2->AlignCenterHorizontally();
auto* button3 = new TextButton(s1_vert);
//button2->Position({5, 105, 0, 0});
button3->Size({0, 35, 1, 0});
button3->SetTextColor(Colors::Black);
button3->SetContent("Button");
button3->AlignRight();
auto* checkbox_container = new Rect(s1_vert);
checkbox_container->Size({0, 35, 1, 0});
auto* checkbox_horiz = new HorizontalListLayout(checkbox_container);
auto* check1 = new Checkbox(checkbox_horiz);
auto* input_form = new TextInputForm(s1_vert);
input_form->Size({0,30, 1, 0});
input_form->SetContent("");
input_form->SetTextSize(14);
//auto* main_wnd = new Window(root);
//auto* left = new HorizontalListLayout();
//auto* btn = new TextButton(root);
/*
auto* JUI = new TextRect(root);
JUI->SetClipsDescendants(true);
JUI->SetFont(FreeSans);
JUI->SetTextSize(48);
JUI->SetTextColor({32, 48, 192});
JUI->SetContent("Josh User Interface");
JUI->AlignBottom();
JUI->AlignCenterHorizontally();
JUI->SetAnchorPoint(Vector2(0.5f, 0.5f));
JUI->SetPosition({50_percent, 50_percent});
//JUI->SetSize({30_percent, 10_percent});
JUI->AnchorPoint(Vector2(0.5f, 0.5f));
JUI->Position({50_percent, 50_percent});
//JUI->Size({30_percent, 10_percent});
JUI->FitText(true);
JUI->SetPadding(20_px);
JUI->Padding(20_px);
JUI->BGColor({64, 64, 64, 128});
JUI->SetBorderWidth(2);
JUI->BorderColor({255, 255, 255, 128});
@@ -51,28 +139,31 @@ JUI::Scene* CreateScene() {
Redacted->SetTextSize(32);
Redacted->SetTextColor({255, 255, 255});
Redacted->SetContent("Redacted Software Group");
Redacted->SetPosition({50_percent, 60_percent});
//Redacted->SetSize({30_percent, 10_percent});
Redacted->Position({50_percent, 60_percent});
//Redacted->Size({30_percent, 10_percent});
Redacted->AlignCenterHorizontally();
Redacted->AlignTop();
Redacted->SetAnchorPoint(Vector2(0.5f, .5f));
Redacted->AnchorPoint(Vector2(0.5f, .5f));
Redacted->FitText(true);
Redacted->SetPadding(10_px);
Redacted->Padding(10_px);
Redacted->BGColor({32, 48, 192});
Redacted->SetBorderWidth(1);
Redacted->BorderColor({64, 64, 64});
//auto* scrollRect = new ScrollingRect(root);
// Rect //
Rect *rect_element = new Rect(root);
rect_element->SetName("JimBob");
rect_element->Name("JimBob");
//Rect* element = new Rect(root);
//rect_element->SetName("JimBob");
//rect_element->Name("JimBob");
//element->BGColor({0,255,0});
rect_element->BGColor({0, 64, 0});
rect_element->SetSize({0, 0, 0.1f, 0.2f});
rect_element->Size({0, 0, 0.1f, 0.2f});
rect_element->SetClipsDescendants(true);
rect_element->BorderColor({255, 255, 255});
rect_element->SetBorderWidth(2.f);
@@ -88,117 +179,102 @@ JUI::Scene* CreateScene() {
// End Rect //
Slider* slide = new Slider(root);
slide->Size({200, 40, 0, 0});
slide->BGColor({255, 255, 0});
slide->Position({0, 0, 0.125, 0.125});
// Button //
RadioButton *button_element = new RadioButton(root);
button_element->SetName("BobJim");
button_element->BGColor({0, 0, 64});
button_element->SetSize({0, 0, 0.1f, 0.1f});
button_element->SetClipsDescendants(true);
button_element->BorderColor({255, 255, 255});
Button *button_element = new Button(root);
button_element->Name("BobJim");
button_element->BaseBGColor({64, 0, 64});
button_element->PressedBGColor({0, 64, 64});
button_element->Size({0, 0, 0.1f, 0.1f});
button_element->Position({0,0,0.25f,0.25f});
//button_element->SetClipsDescendants(true);
button_element->BaseBorderColor({255, 255, 255});
button_element->SetBorderWidth(2.f);
auto bpos = rect_element->Size();
//exit(1);
button_element->SetPosition(
{bpos.X.Pixels, bpos.Y.Pixels, bpos.X.Scale - 0.2f, 0}); // I don't know how to use sx and sy - maxine
button_element->OnToggleOnEvent += [rect_element] () {
rect_element->BGColor({64, 0, 0});
};
button_element->OnToggleOffEvent += [rect_element] () {
rect_element->BGColor({0, 64, 0});
};
button_element->OnToggleEvent += [button_element] () {
Color4 incbg = button_element->BGColor();
//button_element->Position(
// {bpos.X.Pixels, bpos.Y.Pixels, bpos.X.Scale - 0.2f, 0}); // I don't know how to use sx and sy - maxine
//button_element->OnToggleOnEvent += [rect_element] () {
// rect_element->BGColor({64, 0, 0});
//};
//button_element->OnToggleOffEvent += [rect_element] () {
// rect_element->BGColor({0, 64, 0});
//};
//button_element->OnToggleEvent += [button_element] () {
// Color4 incbg = button_element->BGColor();
// Once an overflow occurs it will reset anyway
// Thanks computer science
if (incbg.b < 255)
incbg.b += 10;
button_element->BGColor(incbg);
};
// if (incbg.b < 255)
// incbg.b += 10;
// button_element->BGColor(incbg);
//};
Text* btntext = new Text(button_element);
btntext->SetContent("I AM BUTTON");
btntext->SetFont(FreeSans);
btntext->SetTextSize(8);
btntext->SetTextColor({255, 0, 0});
// End Button //
*/
// Window //
JUI::Window* win_element = new JUI::Window(root);
win_element->SetTitleFont(FreeSans);
win_element->SetSize({50_percent, 50_percent});
win_element->SetTitle("JUI Example Window Widget");
//win_element->SetPadding(1_px);
auto* win_element = new JUI::Window(root);
win_element->CornerRounding(5);
win_element->Size({50_percent, 50_percent});
win_element->SetTitle("Window Widget");
//win_element->Padding(1_px);
// End Window //
auto darkie = new JUI::Image(win_element->GetViewportInstance(), sample_texture);
darkie->FitImageToParent(true);
darkie->Color({255,255,255,128});
auto list = new VerticalListLayout(win_element->GetViewportInstance());
list->SetPadding(10_px);
list->Padding(10_px);
TextRect* a = new TextRect(list);
a->SetTextSize(16);
a->SetFont(FreeSans);
a->SetSize({0, 20, 1, 0});
a->Size({0, 20, 1, 0});
//a->FitText(true);
a->Center();
a->SetContent("Greetings. This is the JUI demo program!");
a->SetContent("This is a virtual window.");
TextRect* b = new TextRect(list);
b->SetTextSize(16);
b->SetContent("JUI is my home-coded game menu building toolkit.");
b->SetContent("You can drag it around via left-click, and resize via right-click.");
//b->FitText(true);
b->SetSize({0, 20, 1, 0});
b->Size({0, 20, 1, 0});
b->Center();
b->SetFont(FreeSans);
TextRect* c = new TextRect(list);
c->SetTextSize(16);
c->SetContent("Settings");
//c->FitText(true);
c->SetSize({0, 20, 1, 0});
c->Center();
c->SetFont(FreeSans);
TextRect* d = new TextRect(list);
d->SetTextSize(16);
d->SetContent("Exit");
//d->FitText(true);
d->SetSize({0, 20, 1, 0});
d->Center();
d->SetFont(FreeSans);
Text *text = new Text(rect_element);
text->SetContent("YO MAMA");
text->SetFont(FreeSans);
text->SetTextSize(48);
text->SetTextColor({255, 0, 0});
auto darkie = new Image(win_element->GetViewportInstance(), sample_texture);
darkie->FitImageToParent(true);
darkie->Color({255,255,255,128});
root->SetViewportSize(800, 600);
root->SetViewportSize({800, 600});
return root;
}
class JUIDevelopmentTestWindow : public ReWindow::RWindow {
class JUIDevelopmentTestWindow : public ReWindow::OpenGLWindow {
public:
void initGL() {
gladLoadGL();
JGL::Update(getSize());
JGL::InitTextEngine();
auto size = GetSize();
auto vec_size = Vector2(size.x, size.y);
bool result = JGL::Init(vec_size, 0.f, 0.f);
JGL::Update(vec_size);
glClearColor(0.f, 0.f, 0.f, 0.f);
// TODO: Delete when we update to the next release of JGL
glPixelStorei(GL_UNPACK_ALIGNMENT, 1); // NOTE: This MUST be called for text rendering to work properly!!!
}
void Update()
void Update(float elapsed)
{
scene->Update(0.f);
scene->Update(elapsed);
}
void Draw()
@@ -206,17 +282,19 @@ public:
scene->Draw();
}
JUIDevelopmentTestWindow(const std::string& title, int w, int h) : ReWindow::RWindow(title, w, h) {}
JUIDevelopmentTestWindow(const std::string& title, int w, int h) : ReWindow::OpenGLWindow(title, w, h, 2, 1) {}
void OnRefresh(float elapsed) override {
Update();
JGL::Update(getSize());
scene->SetViewportSize(getSize().x, getSize().y);
Update(elapsed);
auto size = GetSize();
Vector2 vSize = Vector2(size.x, size.y);
JGL::Update(vSize);
scene->SetViewportSize(vSize);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
Draw();
this->glSwapBuffers();
this->SwapBuffers();
}
@@ -226,40 +304,65 @@ public:
return true;
}
void OnMouseButtonUp(const ReWindow::MouseButtonUpEvent &) override
{
}
void OnMouseButtonDown(const ReWindow::MouseButtonDownEvent &) override
{
}
void OnMouseMove(const ReWindow::MouseMoveEvent &) override
{
}
void OnKeyDown(const ReWindow::KeyDownEvent &) override
{
}
//bool OnResizeRequest(const ReWindow::WindowResizeRequestEvent &e) override {}
JUIDevelopmentTestWindow() : ReWindow::RWindow() {}
//JUIDevelopmentTestWindow() : ReWindow::OpenGLWindow() {}
};
int main()
{
using namespace ReWindow;
// TODO: Find out new jlog api for silencing specific loggers.
ReWindow::Logger::Debug.EnableConsole(false);
auto* window = new JUIDevelopmentTestWindow("Test Window", 800, 600);
window->setRenderer(RenderingAPI::OPENGL);
//window->SetRenderer(RenderingAPI::OPENGL);
window->Open();
window->initGL();
window->setFullscreen(false);
window->setVsyncEnabled(false);
window->setResizable(true);
window->SetFullscreen(false);
window->SetVsyncEnabled(false);
window->SetResizable(true);
JGL::Update({800, 600});
FreeSans = JGL::Font("assets/fonts/FreeSans.ttf");
sample_texture = new JGL::Texture("assets/ld.png");
scene = CreateScene();
window->OnResizeRequestEvent += [&] (ReWindow::WindowResizeRequestEvent e){
Vector2 size = e.Size;//window->getLastKnownResize();
scene->SetViewportSize(size.x, size.y);
Vector2 size = Vector2(e.Size.x, e.Size.y);//window->getLastKnownResize();
scene->SetViewportSize(size);
std::cout << size.x << "," << size.y << std::endl;
JGL::Update(size);
};
window->OnMouseMoveEvent += [&] (MouseMoveEvent e)
{
scene->ObserveMouseMovement(e.Position);
scene->ObserveMouseMovement(Vector2(e.Position.x, e.Position.y));
};
window->OnMouseButtonUpEvent += [&] (MouseButtonUpEvent e) {
@@ -283,13 +386,17 @@ int main()
window->OnMouseButtonDownEvent += [&] (MouseButtonDownEvent e) {};
window->OnKeyDownEvent += [&] (KeyDownEvent e) {};
window->OnKeyDownEvent += [&] (KeyDownEvent e) {
scene->ObserveKeyInput(e.key, true);
};
window->OnKeyUpEvent += [&] (KeyUpEvent e) {};
window->OnKeyUpEvent += [&] (KeyUpEvent e) {
scene->ObserveKeyInput(e.key, false);
};
while (window->isAlive()) {
window->pollEvents();
window->refresh();
while (window->IsAlive()) {
//window->PollEvents();
window->ManagedRefresh();
}
return 0;
}

View File

@@ -14,7 +14,7 @@ namespace JUI
ImageBase::ImageBase()
{
this->texture = nullptr;
}
ImageBase::ImageBase(JGL::Texture* tex) : ImageBase()
@@ -22,7 +22,7 @@ namespace JUI
this->texture = tex;
}
void ImageBase::SetContent(JGL::Texture *content) {
void ImageBase::Content(JGL::Texture *content) {
this->texture = content;
}
@@ -31,5 +31,13 @@ namespace JUI
void ImageBase::Scale(const Vector2 &newScale) { scale = newScale;}
void ImageBase::Origin(const Vector2 &newOrigin) { origin = newOrigin; }
JGL::Texture *ImageBase::Content() const { return texture;}
Color4 ImageBase::Color() const { return image_color;}
Vector2 ImageBase::Scale() const { return scale;}
Vector2 ImageBase::Origin() const { return origin;}
}

View File

@@ -5,7 +5,7 @@ namespace JUI
LayoutContainer::LayoutContainer() {}
LayoutContainer::LayoutContainer(Widget* parent) {
this->SetParent(parent);
this->Parent(parent);
}
void LayoutContainer::Update(float delta)

View File

@@ -27,22 +27,56 @@ namespace JUI {
SetBorderWidth(width);
}
void RectBase::Draw(const Vector2 &abs_pos, const Vector2 &abs_size) {
// Background rect
void RectBase::Draw(const Vector2& abs_pos, const Vector2& abs_size)
{
Draw(bg_color, border_color, abs_pos, abs_size);
}
void RectBase::Draw(const Color4& bgColor, const Color4& borderColor, const Vector2 &abs_pos, const Vector2 &abs_size) {
J2D::Begin();
J2D::FillRect(bg_color, abs_pos, abs_size);
// Outline rect
// Background rect
if (corner_rounding_radius > 0)
J2D::FillRoundedRect(bgColor, abs_pos, abs_size, corner_rounding_radius);
else
J2D::FillRect(bgColor, abs_pos, abs_size);
Vector2 border_offset = {border_width/2, border_width/2};
// Outline rect - compute the size change to fit the border accurately.
Vector2 border_offset = {0, 0};
if (border_mode == BorderMode::Inset)
border_offset = {-border_width/2.f, -border_width/2.f};
if (border_mode == BorderMode::Middle)
border_offset = {0, 0};
if (border_mode == BorderMode::Outline)
border_offset = {border_width/2.f, border_width/2.f};
// Draw the outline.
if (border_width > 0)
{
if (corner_rounding_radius > 0)
J2D::OutlineRoundedRect(borderColor, abs_pos - border_offset, abs_size + (border_offset*2), corner_rounding_radius, border_width);
else
J2D::OutlineRect(borderColor, abs_pos - border_offset, abs_size + (border_offset*2), border_width);
}
// TODO: implement border_mode behavior when rendering here.
if (corner_rounding_radius >= 0)
J2D::OutlineRect(border_color, abs_pos - border_offset, abs_size + (border_offset*2), border_width);
J2D::End();
}
void RectBase::BorderMode(const enum BorderMode &mode) {
border_mode = mode;
}
BorderMode RectBase::BorderMode() const { return border_mode; }
void RectBase::CornerRounding(float radius) {
corner_rounding_radius = radius;
}
float RectBase::CornerRounding() const { return corner_rounding_radius; }
}

View File

@@ -1,124 +1,129 @@
#include <JUI/Base/TextBase.hpp>
#include "JGL/JGL.h"
#include <JGL/JGL.h>
using namespace JUI;
void TextBase::SetContent(const std::string& content) { this->content = content; state_redraw = true; }
namespace JUI {
void TextBase::SetContent(const std::string &content) { this->content = content; }
void TextBase::SetTextColor(const Color4& color) { this->text_color = color; state_redraw = true; }
void TextBase::SetTextColor(const Color4 &color) { this->text_color = color; }
void TextBase::SetOutlineColor(const Color4& color) { this->outline_color = color; }
void TextBase::SetOutlineColor(const Color4 &color) { this->outline_color = color; }
void TextBase::SetHorizontalTextAlign(const TextAlign::H& align) { this->h_align = align;}
void TextBase::SetHorizontalTextAlign(const TextAlign::H &align) { this->h_align = align;}
void TextBase::SetVerticalTextAlign(const TextAlign::V& align) { this->v_align = align; }
void TextBase::SetVerticalTextAlign(const TextAlign::V &align) { this->v_align = align; }
void TextBase::SetTextAlign(const TextAlign::H &h_align, const TextAlign::V &v_align) {
SetHorizontalTextAlign(h_align);
SetVerticalTextAlign(v_align);
}
void TextBase::AlignLeft() { SetHorizontalTextAlign(TextAlign::H::Left);}
void TextBase::AlignRight() { SetHorizontalTextAlign(TextAlign::H::Right);}
void TextBase::AlignTop() {SetVerticalTextAlign(TextAlign::V::Top);}
void TextBase::AlignBottom() {SetVerticalTextAlign(TextAlign::V::Bottom);}
void TextBase::AlignCenterBoth() {
SetVerticalTextAlign(TextAlign::V::Center);
SetHorizontalTextAlign(TextAlign::H::Center);
}
void TextBase::Center() { AlignCenterBoth(); }
void TextBase::AlignCenterHorizontally() {
SetHorizontalTextAlign(TextAlign::H::Center);
}
void TextBase::AlignCenterVertically() {
SetVerticalTextAlign(TextAlign::V::Center);
}
void TextBase::SetWordWrap(bool wrap) { word_wrap = wrap; }
void TextBase::Draw(const Vector2 &abs_pos, const Vector2 &abs_size) {
// Calculate how much to origin the text based on alignment.
float align_x = abs_pos.x;
float align_y = abs_pos.y;
auto bounds = this->GetFont().MeasureString(this->content, this->text_size);
if (h_align == TextAlign::H::Left) {
// Render from left-side of boundary.
align_x = abs_pos.x;
}
if (h_align == TextAlign::H::Center) {
// Render from horizontal center, origin by half of the text's width.
align_x = abs_pos.x + (abs_size.x / 2) - (bounds.x / 2);
}
if (h_align == TextAlign::H::Right) {
// Render from right-side of boundary, origin by text width.
align_x = abs_pos.x + abs_size.x - bounds.x;
}
if (v_align == TextAlign::V::Top) {
// Render from top of boundary.
align_y = abs_pos.y;
}
if (v_align == TextAlign::V::Center) {
// Render from vertical center, origin by half of the text's height.
align_y = abs_pos.y + (abs_size.y / 2) - (bounds.y / 2);
}
if (v_align == TextAlign::V::Bottom) {
// Render from bottom of boundary, origin by the text's height.
align_y = abs_pos.y + abs_size.y - bounds.y;
}
// Now we render.
float scale = 1.f;
JGL::J2D::Begin();
JGL::J2D::DrawString(
this->text_color,
this->content,
align_x, align_y,
scale,
this->text_size,
this->set_font);
JGL::J2D::End();
}
std::string TextBase::GetContent() const { return content;}
Color4 TextBase::GetTextColor() const { return text_color;}
Color4 TextBase::GetOutlineColor() const { return outline_color;}
TextAlign::H TextBase::GetHorizontalTextAlign() const { return h_align;}
TextAlign::V TextBase::GetVerticalTextAlign() const {return v_align;}
Vector2 TextBase::GetTextBounds() const { return GetFont().MeasureString(content, text_size); }
JGL::Font TextBase::GetFont() const { return set_font;}
u32 TextBase::GetTextSize() const { return text_size; }
void TextBase::SetFont(const JGL::Font &font) {
set_font = font;
}
TextBase::TextBase() {}
void TextBase::SetTextSize(u32 size) {
text_size = size;
}
void TextBase::Update(float delta) {}
void TextBase::SetTextAlign(const TextAlign::H& h_align, const TextAlign::V& v_align) {
SetHorizontalTextAlign(h_align);
SetVerticalTextAlign(v_align);
}
void TextBase::AlignLeft() { SetHorizontalTextAlign(TextAlign::H::Left); }
void TextBase::AlignRight() { SetHorizontalTextAlign(TextAlign::H::Right); }
void TextBase::AlignTop() { SetVerticalTextAlign(TextAlign::V::Top); }
void TextBase::AlignBottom() { SetVerticalTextAlign(TextAlign::V::Bottom); }
void TextBase::AlignCenterBoth() {
SetVerticalTextAlign(TextAlign::V::Center);
SetHorizontalTextAlign(TextAlign::H::Center);
}
void TextBase::Center() { AlignCenterBoth(); }
void TextBase::AlignCenterHorizontally() {
SetHorizontalTextAlign(TextAlign::H::Center);
}
void TextBase::AlignCenterVertically() {
SetVerticalTextAlign(TextAlign::V::Center);
}
void TextBase::SetWordWrap(bool wrap) { word_wrap = wrap; }
void TextBase::Draw(const Vector2& abs_pos, const Vector2& abs_size, const std::string& content, uint size, const Color4& color) {
// Calculate how much to origin the text based on alignment.
float align_x = abs_pos.x;
float align_y = abs_pos.y;
auto bounds = this->GetFont().MeasureString(content, size);
// Do nothing if there is no text.
if (bounds.x == 0 || bounds.y == 0)
return;
// Render from left-side of boundary.
if (h_align == TextAlign::H::Left)
align_x = abs_pos.x;
// Render from horizontal center, origin by half of the text's width.
if (h_align == TextAlign::H::Center)
align_x = abs_pos.x + (abs_size.x / 2) - (bounds.x / 2);
// Render from right-side of boundary, origin by text width.
if (h_align == TextAlign::H::Right)
align_x = abs_pos.x + abs_size.x - bounds.x;
// Render from top of boundary.
if (v_align == TextAlign::V::Top)
align_y = abs_pos.y;
// Render from vertical center, origin by half of the text's height.
if (v_align == TextAlign::V::Center)
align_y = abs_pos.y + (abs_size.y / 2) - (bounds.y / 2);
// Render from bottom of boundary, origin by the text's height.
if (v_align == TextAlign::V::Bottom)
align_y = abs_pos.y + abs_size.y - bounds.y;
float scale = 1.f;
bool use_render_target = false;
// Has to be checked because this function lets you pass in parameters instead
// of using the ones we have saved. Which again, defeats the point. - Redacted.
if (content == this->content) {
// if Render Target needs updating.
if (state_redraw) {
text_canvas->Resize({(int) bounds.x, (int) bounds.y});
J2D::Begin(text_canvas, true);
J2D::DrawString(color, content, 0, 0, scale, size, this->set_font);
J2D::End();
state_redraw = false;
}
use_render_target = true;
}
Vector2 text_pos = {align_x, align_y};
J2D::Begin();
J2D::OutlineRect(color, text_pos, bounds);
use_render_target ? J2D::DrawRenderTarget(text_canvas, {align_x, align_y})
: J2D::DrawString(color, content, align_x, align_y, scale, size, this->set_font);
J2D::End();
}
void TextBase::Draw(const Vector2& abs_pos, const Vector2& abs_size) {
Draw(abs_pos, abs_size, this->content, this->text_size, this->text_color);
}
std::string TextBase::GetContent() const { return content; }
Color4 TextBase::GetTextColor() const { return text_color; }
Color4 TextBase::GetOutlineColor() const { return outline_color; }
TextAlign::H TextBase::GetHorizontalTextAlign() const { return h_align; }
TextAlign::V TextBase::GetVerticalTextAlign() const { return v_align; }
Vector2 TextBase::GetTextBounds() { return GetFont().MeasureString(content, text_size); }
JGL::Font TextBase::GetFont() const { return set_font; }
u32 TextBase::GetTextSize() const { return text_size; }
void TextBase::SetFont(const JGL::Font& font) {
set_font = font;
state_redraw = true;
}
void TextBase::SetTextSize(u32 size) {
text_size = size;
state_redraw = true;
}
void TextBase::Update(float delta) {}

View File

@@ -1,6 +1,6 @@
#include "JUI/Base/Widget.hpp"
#include <JUI/Base/Widget.hpp>
#include <jlog/Logger.hpp>
#include <J3ML/Geometry/AABB2D.hpp>
namespace JUI {
@@ -11,26 +11,32 @@ namespace JUI {
Widget::Widget(Widget* parent) : Widget()
{
this->SetParent(parent);
this->Parent(parent);
this->TweenTo<UDim2>([this] { return Size();},
[this](UDim2 s) { Size(s);},
{0,0,0,0});
}
void Widget::SetParent(Widget* parent) {
void Widget::Parent(Widget* newParent) {
// hold a reference to this so it doesn't get collected as we're working.
Widget* oldParent = this->parent;
// New parent is old parent, do nothing, maybe raise a warning.
if (parent == oldParent)
if (newParent == oldParent)
return;
// Don't allow for an instance to be parented to itself
if (this == parent)
if (this == newParent)
throw std::runtime_error("Cannot parent a widget to itself.");
// You're trying to break the linearity of the object hierarchy by creating a circle in the graph.
if (this->IsAncestorOf(parent))
if (this->IsAncestorOf(newParent))
throw std::runtime_error("Cannot create circular reference.");
for (Widget* ancestor: this->GetAncestors()) {
if (oldParent && !ancestor->IsAncestorOf(parent) && parent != ancestor) {
if (oldParent && !ancestor->IsAncestorOf(newParent) && newParent != ancestor) {
ancestor->DescendantRemoved(this);
for (Widget* descendant : this->GetDescendants()) {
ancestor->DescendantRemoved(descendant);
@@ -41,21 +47,21 @@ namespace JUI {
// Remove ourselves from our parent (if we have one)
if (this->parent) {
// this->parent->ChildRemoved(this)
std::erase(parent->children, this);
std::erase(this->parent->children, this);
}
// Update our old parent to the new one
this->parent = parent;
this->parent = newParent;
// If our parent is set to nullptr, we can't update it's vector of children
if (!parent) return;
if (!newParent) return;
// Add ourselves to our new parent's list of children
parent->children.emplace_back(this);
newParent->children.emplace_back(this);
//newParent->ChildAdded(this);
for (Widget* ancestor : this->GetAncestors()) {
if (!oldParent || (!oldParent->IsDescendantOf(parent) && oldParent != ancestor)) {
if (!oldParent || (!oldParent->IsDescendantOf(newParent) && oldParent != ancestor)) {
// Don't fire unless an instance is actually a new descendant
ancestor->DescendantAdded(this);
for (Widget* descendant: this->GetDescendants()) {
@@ -88,65 +94,68 @@ namespace JUI {
return false;
}
Vector2 Widget::GetAnchorPoint() const {
Vector2 Widget::AnchorPoint() const {
return anchor_point;
}
UDim Widget::GetPaddingLeft() const { return pad_left;}
UDim Widget::GetPaddingTop() const { return pad_top;}
UDim Widget::GetPaddingRight() const { return pad_right;}
UDim Widget::GetPaddingBottom() const { return pad_bottom;}
UDim Widget::PaddingLeft() const { return pad_left;}
UDim Widget::PaddingTop() const { return pad_top;}
UDim Widget::PaddingRight() const { return pad_right;}
UDim Widget::PaddingBottom() const { return pad_bottom;}
void Widget::SetPaddingLeft (const UDim& pl) { pad_left = pl;}
void Widget::SetPaddingTop (const UDim& pt) { pad_top = pt;}
void Widget::SetPaddingRight (const UDim& pr) { pad_right = pr;}
void Widget::SetPaddingBottom(const UDim& pb) { pad_bottom = pb;}
void Widget::PaddingLeft (const UDim& pad_left) { this->pad_left = pad_left; }
void Widget::PaddingTop (const UDim& pad_top) { this->pad_top = pad_top; }
void Widget::PaddingRight (const UDim& pad_right) { this->pad_right = pad_right; }
void Widget::PaddingBottom(const UDim& pad_bottom) { this->pad_bottom = pad_bottom; }
void Widget::SetPadding(const UDim &left, const UDim &top, const UDim &right, const UDim &bottom) {
SetPaddingLeft(left);
SetPaddingTop(top);
SetPaddingRight(right);
SetPaddingBottom(bottom);
void Widget::Padding(const UDim &left, const UDim &top, const UDim &right, const UDim &bottom) {
PaddingLeft(left);
PaddingTop(top);
PaddingRight(right);
PaddingBottom(bottom);
}
void Widget::SetPadding(const UDim &padding) {
SetPadding(padding, padding, padding, padding);
void Widget::Padding(const UDim &padding) {
Padding(padding, padding, padding, padding);
}
UDim Widget::GetMarginLeft () const { return margin_left;}
UDim Widget::GetMarginTop () const { return margin_top;}
UDim Widget::GetMarginRight () const { return margin_right;}
UDim Widget::GetMarginBottom() const { return margin_bottom;}
UDim Widget::MarginLeft () const { return margin_left;}
UDim Widget::MarginTop () const { return margin_top;}
UDim Widget::MarginRight () const { return margin_right;}
UDim Widget::MarginBottom() const { return margin_bottom;}
void Widget::SetMarginLeft(const UDim& ml) { margin_left = ml;}
void Widget::SetMarginTop(const UDim& mt) { margin_top = mt;}
void Widget::SetMarginRight(const UDim& mr) { margin_right = mr;}
void Widget::SetMarginBottom(const UDim& mb) { margin_bottom = mb;}
void Widget::MarginLeft(const UDim& ml) { margin_left = ml;}
void Widget::MarginTop(const UDim& mt) { margin_top = mt;}
void Widget::MarginRight(const UDim& mr) { margin_right = mr;}
void Widget::MarginBottom(const UDim& mb) { margin_bottom = mb;}
void Widget::SetMargin(const UDim &left, const UDim &top, const UDim &right, const UDim &bottom) {
SetMarginLeft(left);
SetMarginTop(top);
SetMarginRight(right);
SetMarginBottom(bottom);
void Widget::Margin(const UDim &left, const UDim &top, const UDim &right, const UDim &bottom) {
MarginLeft(left);
MarginTop(top);
MarginRight(right);
MarginBottom(bottom);
}
void Widget::SetMargin(const UDim &margin) {
SetMargin(margin, margin, margin, margin);
void Widget::Margin(const UDim &margin) {
Margin(margin, margin, margin, margin);
}
std::string Widget::GetName() const { return name; }
void Widget::SetName(const std::string& new_name) { name = new_name;}
std::string Widget::Name() const { return name; }
void Widget::Name(const std::string& new_name) { name = new_name;}
bool Widget::IsVisible() const { return visible; }
void Widget::SetVisible(bool enabled) { visible = enabled;}
void Widget::Visible(bool enabled) { visible = enabled;}
Widget* Widget::GetParent() const { return parent;}
Widget* Widget::GetParent() const {
return parent;
}
UDim2 Widget::Position() const { return position; }
void Widget::SetPosition(const UDim2& pos) { position = pos; }
void Widget::Position(const UDim2& pos) { position = pos; }
UDim2 Widget::Size() const { return size;}
void Widget::SetSize(const UDim2& s) { size = s; }
void Widget::Size(const UDim2& s) { size = s; }
float Widget::GetAbsoluteRotation() const {
// TODO: implement rotation correctly!!
@@ -174,9 +183,90 @@ namespace JUI {
return ancestors;
}
/*float Widget::GetAbsoluteMarginLeft()
{
}
float Widget::GetAbsoluteMarginRight()
{
}
float Widget::GetAbsoluteMarginTop()
{
}
float Widget::GetAbsoluteMarginBottom()
{
}
float Widget::GetAbsolutePaddingLeft()
{
}
float Widget::GetAbsolutePaddingRight()
{
}
float Widget::GetAbsolutePaddingTop()
{
}
float Widget::GetAbsolutePaddingBottom()
{
}*/
Vector2 Widget::GetAbsolutePaddingTopLeft() const {
auto parent_abs_size = this->GetParent()->GetAbsoluteSize();
UDim padding_h = parent->PaddingLeft();
UDim padding_v = parent->PaddingTop();
float padding_x = padding_h.Pixels + (padding_h.Scale * parent_abs_size.x);
float padding_y = padding_v.Pixels + (padding_v.Scale * parent_abs_size.y);
return {padding_x, padding_y};
}
Vector2 Widget::GetAbsoluteMarginTopLeft()
{
// TODO: Implement correctly.
return {0,0};
}
Vector2 Widget::GetAbsolutePaddingBottomRight() const {
UDim padding_h = parent->PaddingLeft() + parent->PaddingRight();
float final_pad_x = padding_h.Pixels + (padding_h.Scale * parent->GetAbsoluteSize().x);
UDim padding_v = parent->PaddingTop() + parent->PaddingBottom();
float final_pad_y = padding_v.Pixels + (padding_v.Scale * parent->GetAbsoluteSize().y);
Vector2 padding = {final_pad_x, final_pad_y};
return padding;
}
Vector2 Widget::GetAbsoluteMarginBottomRight()
{
// TODO: Implement correctly.
return {0,0};
}
Vector2 Widget::GetAbsolutePosition() const {
if (this->parent == nullptr)
return {0,0};
auto child_pos_scale = this->Position().GetScale();
auto child_pos_pixels = this->Position().GetPixels();
auto parent_abs_size = this->GetParent()->GetAbsoluteSize();
@@ -184,16 +274,9 @@ namespace JUI {
auto abs_size = GetAbsoluteSize();
auto anchor_offset = abs_size * GetAnchorPoint();
UDim padding_h = parent->GetPaddingLeft();
UDim padding_v = parent->GetPaddingTop();
float calculated_padding_x = padding_h.Pixels + (padding_h.Scale * parent_abs_size.x);
float calculated_padding_y = padding_v.Pixels + (padding_v.Scale * parent_abs_size.y);
Vector2 padding_offset = {calculated_padding_x, calculated_padding_y};
auto anchor_offset = abs_size * AnchorPoint();
Vector2 padding_offset = GetAbsolutePaddingTopLeft();
Vector2 absolute_position =
parent_abs_pos + child_pos_pixels + (parent_abs_size * child_pos_scale) + padding_offset;
@@ -201,35 +284,30 @@ namespace JUI {
return absolute_position - anchor_offset;
}
// TODO: implement padding shrinking abs_size
Vector2 Widget::GetAbsoluteSize() const {
if (this->GetParent() == nullptr)
return {0,0};
Vector2 child_size_scale = this->Size().GetScale();
Vector2 child_size_px = this->Size().GetPixels();
Vector2 parent_abs_size = this->GetParent()->GetAbsoluteSize();
UDim padding_h = parent->GetPaddingLeft() + parent->GetPaddingRight();
float final_pad_x = padding_h.Pixels + (padding_h.Scale * parent->GetAbsoluteSize().x);
UDim padding_v = parent->GetPaddingTop() + parent->GetPaddingBottom();
float final_pad_y = padding_v.Pixels + (padding_v.Scale * parent->GetAbsoluteSize().y);
Vector2 pad_size_reduction = {final_pad_x, final_pad_y};
Vector2 pad_size_reduction = GetAbsolutePaddingBottomRight();
Vector2 abs_size = child_size_px + (parent_abs_size * child_size_scale) - pad_size_reduction;
// TODO: Take into account constraints on widgets.
return abs_size;
}
// TODO: Consider std::optional
Widget* Widget::FindFirstChild(const std::string& search_name) {
std::optional<Widget*> Widget::FindFirstChild(const std::string& search_name) {
for (auto& child : children) {
if (child->GetName() == search_name)
if (child->Name() == search_name)
return child;
}
return nullptr;
return std::nullopt;
}
@@ -237,6 +315,10 @@ namespace JUI {
if (!visible)
return;
PreDraw();
InnerDraw();
PostDraw();
DrawChildWidgets();
}
@@ -245,7 +327,12 @@ namespace JUI {
UpdateChildWidgets(delta);
}
struct {
bool operator()(Widget* a, Widget* b) const { return a->ZIndex() < b->ZIndex();}
} zIndexSort;
void Widget::DrawChildWidgets() {
std::sort(children.begin(), children.end(), zIndexSort);
for (auto child : children) {
child->Draw();
}
@@ -297,6 +384,13 @@ namespace JUI {
}
}
void Widget::ObserveKeyInput(Key key, bool pressed) {
for (Widget* child : children) {
child->ObserveKeyInput(key, pressed);
}
}
bool Widget::IsAncestorOf(Widget *descendant) const {
if (descendant == nullptr)
return false;
@@ -322,12 +416,29 @@ namespace JUI {
}
Widget *Widget::Add(Widget *newChild) {
newChild->SetParent(this);
newChild->Parent(this);
return newChild;
}
void Widget::SetAnchorPoint(const Vector2& point) {
void Widget::AnchorPoint(const Vector2& point) {
anchor_point = point;
}
int Widget::ZIndex() const { return zindex;}
void Widget::ZIndex(int new_zindex) { zindex = new_zindex; }
AABB2D Widget::GetActualRenderBounds() const {
return {GetAbsolutePosition(), GetAbsoluteSize()};
}
void Widget::SetViewportSize(const Vector2 &vps) {
viewport_size = vps;
for(auto& child : children)
{
child->SetViewportSize(viewport_size);
}
}
}

View File

@@ -1,3 +1,9 @@
//
// Created by dawsh on 7/10/24.
//
#include <JUI/JUI.hpp>
namespace JUI
{
std::ofstream GlobalLogFile("latest.log", std::ios_base::app);
jlog::GenericLogger UILogs {"JUI", GlobalLogFile, Colors::Green, Colors::Gray, Colors::Gray, Colors::Green, Colors::White};
}

View File

@@ -0,0 +1,20 @@
#include <JUI/Mixins/Clickable.hpp>
void JUI::Clickable::Update(const Vector2 &mpos, const JUI::MouseButton &btn, bool hovering) {
}
void JUI::Clickable::OnRelease(const Vector2 &MousePos, const JUI::MouseButton &MouseButton, bool MouseStillOver) {
clicked = false;
OnReleaseEvent.Invoke(MousePos, MouseButton, MouseStillOver);
}
void JUI::Clickable::OnClick(const Vector2 &MousePos, const JUI::MouseButton &MouseButton) {
clicked = true;
OnClickEvent.Invoke(MousePos, MouseButton);
}
void JUI::Clickable::SetClicked(bool manual_click) {
clicked = manual_click;
}

View File

@@ -0,0 +1 @@
#include <JUI/Mixins/Dockable.hpp>

View File

@@ -0,0 +1 @@
#include <JUI/Mixins/Draggable.hpp>

View File

@@ -0,0 +1,37 @@
#include <JUI/Mixins/Hoverable.hpp>
void JUI::Hoverable::OnHover(const Vector2 &MousePos) {
OnHoverEvent.Invoke(MousePos);
}
void JUI::Hoverable::OnExit(const Vector2 &MousePos) {
OnExitEvent.Invoke(MousePos);
tooltip_threshold = 0;
}
void JUI::Hoverable::Update(const Vector2 &m_pos, float delta) {
if (tooltip != nullptr)
{
if (IsHovered()) {
tooltip->Visible(true);
tooltip->Position(UDim2::FromPixels(m_pos.x, m_pos.y));
} else {
tooltip->Visible(false);
}
}
if (IsHovered() && !hover_debounce) {
OnHover(m_pos);
hover_debounce = true;
}
if (!IsHovered() && hover_debounce) {
OnExit(m_pos);
hover_debounce = false;
}
}

View File

@@ -0,0 +1,15 @@
#include <JUI/Mixins/Resizable.hpp>
void JUI::Resizable::SetResize(bool b) {
this->resizing = b;
}
void JUI::Resizable::StartResizing(const Vector2 &point) {
initial_resize_offset = point;
}
void JUI::Resizable::StopResizing() {}
void JUI::Resizable::Update(float delta) {}
bool JUI::Resizable::Resizing() const { return resizing; }

View File

@@ -0,0 +1,20 @@
#include <JUI/Mixins/Toggleable.hpp>
void JUI::Toggleable::OnToggleOn() {
OnToggleOnEvent.Invoke();
}
void JUI::Toggleable::OnToggleOff() {
OnToggleOffEvent.Invoke();
}
void JUI::Toggleable::Update() {
OnToggleEvent.Invoke();
toggled = !toggled;
if (toggled) {
OnToggleOn();
} else {
OnToggleOff();
}
}

View File

@@ -4,64 +4,54 @@
namespace JUI
{
Button::Button(): Widget() {}
Button::Button(Widget *parent): Clickable() {
this->SetParent(parent);
};
void Button::Draw() {
if (!visible)
return;
J2D::Begin();
Vector2 abs_pos = GetAbsolutePosition();
Vector2 abs_size = GetAbsoluteSize();
auto root_size = GetFamilyTreeRoot()->GetAbsoluteSize();
GLint *old_scissor_bounds;
bool clip_was_enabled;
// TODO: Re-enable clipping
if (clips_descendants) {
clip_was_enabled = glIsEnabled(GL_SCISSOR_TEST);
if (clip_was_enabled)
glGetIntegerv(GL_SCISSOR_BOX, old_scissor_bounds);
float presumed_screen_height = 600;
glScissor(abs_pos.x, presumed_screen_height-abs_size.y-abs_pos.y, abs_size.x, abs_size.y);
glEnable(GL_SCISSOR_TEST);
}
RectBase::Draw(abs_pos, abs_size);
// Draw Child Elements with scissor clipping still active
Widget::Draw();
// Returns clip to previous state
if (clips_descendants)
{
//glScissor(old_scissor_bounds[0], old_scissor_bounds[1], old_scissor_bounds[2], old_scissor_bounds[3]);
if (!clip_was_enabled) {}
glDisable(GL_SCISSOR_TEST);
}
J2D::End();
Button::Button(): Rect(), Clickable() {
BGColor(BaseBGColor());
BorderColor(BaseBorderColor());
}
Button::Button(Widget *parent): Button() {
this->Parent(parent);
};
void Button::OnClick(const Vector2& mouse_pos, const MouseButton& btn)
{
if (disabled)
return;
Clickable::OnClick(mouse_pos, btn);
clicked = true;
//BGColor(PressedBGColor());
//BorderColor(PressedBorderColor());
}
void Button::OnRelease(const J3ML::LinearAlgebra::Vector2 &mouse_pos, const JUI::MouseButton &btn,
bool still_hovering) {
if (disabled)
return;
Clickable::OnRelease(mouse_pos, btn, still_hovering);
clicked = false;
//BGColor(BaseBGColor());
//BorderColor(BaseBorderColor());
}
void Button::UpdateVisualState()
{
if (Disabled()) {
BGColor(DisabledBGColor());
BorderColor(DisabledBorderColor());
} else if (IsClicked()) {
BGColor(PressedBGColor());
BorderColor(PressedBorderColor());
} else if (IsHovered()) {
BGColor(HoveredBGColor());
BorderColor(HoveredBorderColor());
} else {
BGColor(BaseBGColor());
BorderColor(BaseBorderColor());
}
}
void Button::Update(float delta) {
@@ -81,23 +71,123 @@ namespace JUI
OnRelease(last_known_mouse_pos, mbtn, IsHovered());
}
UpdateVisualState();
prev_mb_state = mb_state;
}
TextButton::TextButton() : Button(), TextBase() {}
TextButton::TextButton(Widget* parent) : TextButton() {
this->SetParent(parent);
void Button::Enable() {
SetEnabled(true);
}
void TextButton::Update(float delta) {
Button::Update(delta);
TextBase::Update(delta);
void Button::Disable() {
SetEnabled(false);
}
void TextButton::Draw() {
Button::Draw();
TextBase::Draw(this->GetAbsolutePosition(), this->GetAbsoluteSize());
bool Button::Enabled() const {
return !disabled;
}
bool Button::Disabled() const {
return disabled;
}
void Button::SetEnabled(bool enabled) {
// if state actually changed
if (disabled != enabled)
return;
if (disabled)
OnDisabled.Invoke();
else
OnEnabled.Invoke();
disabled = !enabled;
BGColor(DisabledBGColor());
BorderColor(DisabledBorderColor());
}
void Button::OnHover(const Vector2 &MousePos) {
Hoverable::OnHover(MousePos);
if (Disabled() || IsClicked())
return;
//BGColor(HoveredBGColor());
//BorderColor(HoveredBorderColor());
}
void Button::OnExit(const Vector2 &MousePos) {
Hoverable::OnExit(MousePos);
if (Disabled() || IsClicked())
return;
//BGColor(BaseBGColor());
//BorderColor(BaseBorderColor());
}
Color4 Button::HoveredBGColor() const { return hover_bg; }
Color4 Button::BaseBGColor() const { return base_bg; }
Color4 Button::PressedBGColor() const { return pressed_bg; }
Color4 Button::DisabledBGColor() const { return disabled_bg;}
Color4 Button::HoveredBorderColor() const { return hover_border;}
Color4 Button::BaseBorderColor() const { return base_border;}
Color4 Button::PressedBorderColor() const { return pressed_border;}
Color4 Button::DisabledBorderColor() const { return disabled_border;}
void Button::HoveredBGColor(const Color4 &color) { hover_bg = color;}
void Button::BaseBGColor(const Color4 &color) { base_bg = color;}
void Button::PressedBGColor(const Color4 &color) { pressed_bg = color;}
void Button::DisabledBGColor(const Color4 &color) { disabled_bg = color;}
void Button::HoveredBorderColor(const Color4 &color) { hover_border = color;}
void Button::BaseBorderColor(const Color4 &color) {base_border = color; }
void Button::PressedBorderColor(const Color4 &color) { pressed_border = color;}
void Button::DisabledBorderColor(const Color4 &color) { disabled_border = color; }
void Button::BorderColors(const Color4 &base, const Color4 &hover, const Color4 &pressed, const Color4 &disabled) {
BaseBorderColor(base);
HoveredBorderColor(hover);
PressedBorderColor(pressed);
DisabledBGColor(disabled);
UpdateVisualState();
}
void Button::BGColors(const Color4 &base, const Color4 &hover, const Color4 &pressed, const Color4 &disabled) {
BaseBGColor(base);
HoveredBGColor(hover);
PressedBGColor(pressed);
DisabledBGColor(disabled);
UpdateVisualState();
}
void Button::SetTooltip(const std::string &content, float delay) {
tooltip_limit = delay;
// TODO: Verify this is okay to do:
tooltip = new Tooltip(this);
tooltip->SetContent(content);
tooltip->ZIndex(5);
tooltip->Visible(false);
}
}

View File

@@ -0,0 +1,2 @@
#include <JUI/Widgets/Canvas.hpp>

View File

@@ -0,0 +1,8 @@
#include <JUI/Widgets/Checkbox.hpp>
namespace JUI
{
}

View File

@@ -9,12 +9,12 @@ namespace JUI
Image::Image(Widget* parent) : Image()
{
SetParent(parent);
Parent(parent);
}
Image::Image(Widget *parent, JGL::Texture *tex) : Widget(), ImageBase(tex)
{
this->SetParent(parent);
this->Parent(parent);
}
Vector2 Image::GetAbsoluteSize() const {

View File

@@ -0,0 +1,2 @@
#include <JUI/Widgets/ImageRect.hpp>

View File

@@ -8,13 +8,86 @@ namespace JUI
VerticalListLayout::VerticalListLayout() : ListLayout() {}
VerticalListLayout::VerticalListLayout(Widget* parent) : VerticalListLayout()
{
this->SetParent(parent);
this->Parent(parent);
}
void VerticalListLayout::ApplyLayout() {
if (layout == LayoutOrder::V::TOP)
{
int consumed_height = 0;
for (auto& child_widget : children)
{
// TODO: Implement widget.LayoutOrder property
// TODO: Sort children by LayoutOrder
consumed_height += pad_top.Pixels;
child_widget->Position({0, consumed_height, 0, 0});
consumed_height += child_widget->GetAbsoluteSize().y;
consumed_height += pad_bottom.Pixels;
}
}
if (layout == LayoutOrder::V::BOTTOM)
{
int consumed_height = this->GetAbsoluteSize().y;
for (auto& child_widget : children)
{
// TODO: Implement widget.LayoutOrder property
// TODO: Sort children by LayoutOrder
consumed_height -= pad_top.Pixels;
consumed_height -= child_widget->GetAbsoluteSize().y;
child_widget->Position({0, consumed_height, 0, 0});
consumed_height -= pad_bottom.Pixels;
}
}
}
void VerticalListLayout::LayoutOrder(LayoutOrder::V order) {
layout = order;
}
LayoutOrder::V VerticalListLayout::LayoutOrder() const { return layout;}
HorizontalListLayout::HorizontalListLayout() : ListLayout() {}
HorizontalListLayout::HorizontalListLayout(Widget* parent) : HorizontalListLayout() {
SetParent(parent);
Parent(parent);
}
void HorizontalListLayout::ApplyLayout() {
// TODO: Implement widget.LayoutOrder and sort by that number.
if (layout == LayoutOrder::H::LEFT)
{
int consumed_width = 0;
for (auto &child_widget : children)
{
consumed_width += pad_left.Pixels;
child_widget->Position({consumed_width, 0, 0, 0});
consumed_width += child_widget->GetAbsoluteSize().x;
consumed_width += pad_right.Pixels;
}
}
if (layout == LayoutOrder::H::RIGHT)
{
int consumed_width = this->GetAbsoluteSize().x;
for (auto &child_widget : children)
{
consumed_width -= pad_left.Pixels;
consumed_width -= child_widget->GetAbsoluteSize().x;
child_widget->Position({consumed_width, 0, 0, 0});
consumed_width -= pad_right.Pixels;
}
}
}
void HorizontalListLayout::LayoutOrder(LayoutOrder::H order) {
layout = order;
}
LayoutOrder::H HorizontalListLayout::LayoutOrder() const {
return layout;
}
}

View File

@@ -1,3 +1,4 @@
#include <JUI/Mixins/Toggleable.hpp>
#include <JUI/Widgets/RadioButton.hpp>
namespace JUI
@@ -5,7 +6,7 @@ namespace JUI
RadioButton::RadioButton() : Button(), Toggleable() {}
RadioButton::RadioButton(Widget* parent) : RadioButton() {
this->SetParent(parent);
this->Parent(parent);
}

View File

@@ -1,56 +1,56 @@
#include "JGL/JGL.h"
#include "JUI/Widgets/Rect.hpp"
#include <JGL/JGL.h>
#include <JUI/Widgets/Rect.hpp>
#include <jlog/Logger.hpp>
namespace JUI {
Rect::Rect(): Widget(), RectBase() {}
Rect::Rect(Widget *parent): Rect() {
this->SetParent(parent);
this->Parent(parent);
}
void Rect::Draw() {
if (!visible)
return;
J2D::Begin();
void Rect::PreDraw()
{
Vector2 abs_pos = GetAbsolutePosition();
Vector2 abs_size = GetAbsoluteSize();
auto root_size = GetFamilyTreeRoot()->GetAbsoluteSize();
GLint *old_scissor_bounds;
bool clip_was_enabled;
// TODO: Re-enable clipping
if (clips_descendants) {
clip_was_enabled = glIsEnabled(GL_SCISSOR_TEST);
if (clip_was_enabled)
glGetIntegerv(GL_SCISSOR_BOX, old_scissor_bounds);
float presumed_screen_height = 600;
float presumed_screen_height = viewport_size.y;
glScissor(abs_pos.x, presumed_screen_height-abs_size.y-abs_pos.y, abs_size.x, abs_size.y);
glEnable(GL_SCISSOR_TEST);
}
}
RectBase::Draw(abs_pos, abs_size);
// Draw Child Elements with scissor clipping still active
Widget::Draw();
void Rect::PostDraw()
{
// Returns clip to previous state
if (clips_descendants)
{
//glScissor(old_scissor_bounds[0], old_scissor_bounds[1], old_scissor_bounds[2], old_scissor_bounds[3]);
glScissor(old_scissor_bounds[0], old_scissor_bounds[1], old_scissor_bounds[2], old_scissor_bounds[3]);
if (!clip_was_enabled) {}
glDisable(GL_SCISSOR_TEST);
glDisable(GL_SCISSOR_TEST);
}
J2D::End();
}
void Rect::InnerDraw()
{
J2D::Begin();
RectBase::Draw(GetAbsolutePosition(), GetAbsoluteSize());
J2D::End();
// Draw Child Elements with scissor clipping still active
//Widget::DrawChildWidgets();
}
void Rect::Update(float delta) {
if (IsMouseInside() && !mouse_inside_debounce)
@@ -68,18 +68,24 @@ namespace JUI {
Widget::Update(delta);
}
bool Rect::IsMouseInside() const {
float x = last_known_mouse_pos.x;
float y = last_known_mouse_pos.y;
auto pos = GetAbsolutePosition();
auto size = GetAbsoluteSize();
AABB2D Rect::GetActualRenderBounds() const {
//DEBUG(std::format("X {} {} Y {} {}", x,pos.x, y,pos.y));
Vector2 border = {border_width, border_width};
if (x > pos.x && y > pos.y && x < pos.x + size.x && y < pos.y + size.y){
return true;
}
return false;
if (border_mode == BorderMode::Inset)
return { GetAbsolutePosition(), GetAbsoluteSize()};
if (border_mode == BorderMode::Outline)
return {GetAbsolutePosition() - border, GetAbsoluteSize() + border};
if (border_mode == BorderMode::Middle)
return { GetAbsolutePosition() - (border/2), GetAbsoluteSize() + (border/2)};
return { GetAbsolutePosition(), GetAbsoluteSize()};
}
void Rect::Draw() {
Widget::Draw();
}
}

View File

@@ -5,17 +5,12 @@ namespace JUI {
Vector2 Scene::GetAbsolutePosition() const { return {0,0};}
Vector2 Scene::GetAbsoluteSize() const { return {(float)viewport_w,(float)viewport_h};}
Vector2 Scene::GetAbsoluteSize() const { return viewport_size;}
void Scene::Draw() {
Widget::Draw();
}
void Scene::SetViewportSize(int w, int h) {
viewport_w = w;
viewport_h = h;
}
void Scene::Update(float delta) {
Widget::Update(delta);
}

View File

@@ -1,7 +1,25 @@
#include <JUI/Widgets/ScrollingRect.hpp>
namespace JUI
{
using namespace JUI;
}
void ScrollingRect::RecomputeRenderTarget() {
Rect::PreDraw();
InnerDraw();
Rect::PostDraw();
}
void ScrollingRect::Draw() {
J2D::Begin();
J2D::DrawRenderTarget(canvas, CanvasPosition());
// TODO sub_texture_size would be the size of the visible area.
J2D::DrawPartialRenderTarget(canvas, GetAbsolutePosition(), {0, scroll}, {});
J2D::End();
}
Vector2 ScrollingRect::CanvasPosition() const {
return {GetAbsolutePosition().x, GetAbsolutePosition().y + scroll};
}
// Wouldn't inner draw actually render everything onto the RenderTarget?
void ScrollingRect::InnerDraw() {}

View File

@@ -4,4 +4,115 @@
namespace JUI
{
Slider::Slider(JUI::Widget *parent)
{
this->Parent(parent);
}
void Slider::OnClick(const Vector2 &MousePos, const MouseButton &MouseButton) {
Clickable::OnClick(MousePos, MouseButton);
dragging = true;
}
void Slider::OnRelease(const Vector2 &MousePos, const MouseButton &MouseButton, bool MouseStillOver) {
Clickable::OnRelease(MousePos, MouseButton, MouseStillOver);
dragging = false;
}
void Slider::OnHover(const Vector2 &MousePos) {
Hoverable::OnHover(MousePos);
}
void Slider::OnExit(const Vector2 &MousePos) {
Hoverable::OnExit(MousePos);
}
void Slider::Update(float delta) {
bool selected = Rect::IsMouseInside();
hovered = IsMouseInside();
Hoverable::Update(last_known_mouse_pos, delta);
// TODO: This is duplicated between here and Window.cpp
// Will be abstracted away into Clickable shortly.
if (IsHovered() && mb_state && !prev_mb_state)
{
OnClick(last_known_mouse_pos, mbtn);
}
if (IsClicked() && !mb_state)
{
OnRelease(last_known_mouse_pos, mbtn, IsHovered());
}
prev_mb_state = mb_state;
if (dragging)
{
float range = maximum - minimum;
Vector2 mouse = last_known_mouse_pos;
float slider_abs_left = this->GetAbsolutePosition().x;
float slider_abs_right = (this->GetAbsolutePosition().x + this->GetAbsoluteSize().x) - scrubber_width;
float slider_total_width = this->GetAbsoluteSize().x - scrubber_width;
float scrubberP = Math::Clamp(mouse.x, slider_abs_left, slider_abs_right);
float offset = scrubberP - slider_abs_left;
float percentage = offset / slider_total_width;
float translated = Math::Clamp(roundMultiple(percentage * Range(), interval), 0.f, Range());
float value = translated + minimum;
if (current != value)
ValueChanged(value);
current = value;
//std::cout << "slider value: " << value << std::endl;
}
Rect::Update(delta);
}
void Slider::Draw() {
//scrubber->Draw();
Rect::Draw();
Vector2 pos = {
current * (GetAbsoluteSize().x - scrubber_width) + GetAbsolutePosition().x
,GetAbsolutePosition().y
};
/// TODO: Implement internal padding on scrubber element?
J2D::Begin();
JGL::J2D::FillRect(Colors::Gray, pos, {scrubber_width, GetAbsoluteSize().y});
J2D::End();
}
float Slider::Minimum() const { return minimum; }
float Slider::Maximum() const { return maximum; }
float Slider::Interval() const { return interval; }
float Slider::CurrentValue() const { return current; }
Color4 Slider::ScrubberColor() const { return scrubber_color; }
float Slider::ScrubberWidth() const { return scrubber_width; }
float Slider::Range() const { return maximum - minimum; }
void Slider::Minimum(float min) { minimum = min; }
void Slider::Maximum(float max) { maximum = max; }
void Slider::Interval(float inter) { interval = inter; }
void Slider::CurrentValue(float value) { current = value; }
void Slider::ScrubberColor(const Color4 &color) { scrubber_color = color;}
void Slider::ScrubberWidth(float width) { scrubber_width = width;}
}

View File

@@ -6,7 +6,7 @@ namespace JUI {
Text::Text(Widget* parent) : Text()
{
this->SetParent(parent);
this->Parent(parent);
}
Text::~Text() {}

View File

@@ -1,3 +1,20 @@
//
// Created by dawsh on 7/16/24.
//
#include <JUI/Widgets/TextButton.hpp>
namespace JUI
{
TextButton::TextButton() : Button(), TextBase() {}
TextButton::TextButton(Widget* parent) : TextButton() {
this->Parent(parent);
}
void TextButton::Update(float delta) {
Button::Update(delta);
TextBase::Update(delta);
}
void TextButton::Draw() {
Button::Draw();
// TODO: Factor in padding here.
TextBase::Draw(this->GetAbsolutePosition()+GetAbsolutePaddingTopLeft(), this->GetAbsoluteSize()-GetAbsolutePaddingBottomRight());
}
}

View File

@@ -0,0 +1,216 @@
#include <JUI/Widgets/TextInputForm.hpp>
#include <ReWindow/InputService.h>
namespace JUI {
TextInputForm::TextInputForm() : TextRect(), Clickable() { }
TextInputForm::TextInputForm(Widget* parent) : TextInputForm() {
this->Parent(parent);
}
void TextInputForm::ObserveMouseMovement(const Vector2 &latest_known_pos) {
Widget::ObserveMouseMovement(latest_known_pos);
}
std::string TextInputForm::GetAutocompleteText() const { return autocomplete_text;}
void TextInputForm::SetAutoCompleteText(const std::string &text) { autocomplete_text = text;}
Color4 TextInputForm::GetAutocompleteTextColor() const { return autocomplete_color; }
void TextInputForm::SetAutocompleteTextColor(const Color4 &color) { autocomplete_color = color; }
bool TextInputForm::HideAutocompleteOnSelect() const { return hide_autocomplete_on_select; }
void TextInputForm::SetHideAutocompleteOnSelect(bool hide) { hide_autocomplete_on_select = hide; }
bool TextInputForm::AutocompleteTextEnabled() const { return autocomplete_text_enabled; }
void TextInputForm::SetAutocompleteTextEnabled(bool enabled) { autocomplete_text_enabled = enabled; }
void TextInputForm::ObserveMouseInput(MouseButton btn, bool pressed) {
Widget::ObserveMouseInput(btn, pressed);
if (pressed && btn == MouseButton::Left) {
if (IsMouseInside()) {
if (!focused) {
OnSelect.Invoke();
}
focused = true;
}
else {
if (focused)
OnDeselect.Invoke();
focused = false;
}
}
}
void TextInputForm::InnerDraw()
{
Rect::InnerDraw();
Vector2 abs_pos = this->GetAbsolutePosition();
Vector2 abs_size = this->GetAbsoluteSize();
// TODO: Apply this everywhere..
Vector2 pad_shifts_pos_by = {
pad_left.Pixels + (pad_left.Scale * abs_size.x),
pad_top.Pixels + (pad_left.Scale * abs_size.y)
};
Vector2 pad_shrinks_size_by = {
pad_right.Pixels + (pad_left.Scale * abs_size.x),
pad_bottom.Pixels + (pad_right.Scale * abs_size.y)
};
Vector2 pos = abs_pos + pad_shifts_pos_by;
Vector2 size = abs_pos - (pad_shrinks_size_by*2.f);
if (!focused || !hide_autocomplete_on_select)
TextBase::Draw(pos, size, autocomplete_text, this->text_size, autocomplete_color);
TextBase::Draw(pos, size);
//TextRect::InnerDraw();
}
void TextInputForm::Draw() {
TextRect::Draw();
}
void TextInputForm::Update(float elapsed) {
TextRect::Update(elapsed);
// TODO: Make cursor actually blink
if (focused) {
cursor_blink_time += elapsed;
if (cursor_blink_time > 1.f)
cursor_blink_time = 0.f;
if (cursor_blink_time > 0.5f) {
std::string result = input_buffer;
result.insert(cursor_position, 1, '|');
SetContent(result);
} else {
SetContent(input_buffer);
}
}
}
std::string uppercase(const std::string& input) {
std::string s = input;
std::ranges::transform(s, s.begin(), ::toupper);
return s;
}
std::string lowercase(const std::string& input) {
std::string s = input;
std::ranges::transform(s, s.begin(), ::tolower);
return s;
}
void TextInputForm::ObserveKeyInput(Key key, bool pressed) {
Widget::ObserveKeyInput(key, pressed);
if (!pressed)
return;
if (!focused)
return;
// TODO: Text Selection
// TODO: Support Copy
// TODO: Support Paste
// TODO: Support Cut
// TODO: Support insert at cursor
// TODO: Simulate key repeat.
if (key == Keys::Return || key == Keys::NumPadReturn) {
OnReturn.Invoke(input_buffer);
if (clear_text_on_return) {
input_buffer = "";
cursor_position = 0;
}
return;
}
if (key == Keys::LeftArrow) {
if (cursor_position > 0)
cursor_position -= 1;
return;
}
if (key == Keys::RightArrow) {
if (cursor_position < input_buffer.length() - 1)
cursor_position += 1;
return;
}
if (InputService::IsKeyDown(Keys::LeftControl)) {
if (key == Keys::C) {
// TODO: Implement Copy
return;
}
if (key == Keys::V) {
// TODO: Implement Paste
return;
}
if (key == Keys::X) {
// TODO: Implement Cut
cursor_position = 0; // TODO: Set to size of pasted content.
return;
}
//input_buffer = input_buffer.insert(cursor_position, uppercase( key.Mnemonic));
//return;
}
if (key == Keys::LeftShift || key == Keys::RightShift || key == Keys::LeftControl || key == Keys::RightControl
|| key == Keys::LeftAlt || key == Keys::RightAlt || key == Keys::Super || key == Keys::Escape
|| key == Keys::F1 || key == Keys::F2 || key == Keys::F3 || key == Keys::F4 || key == Keys::F5 || key == Keys::F6
|| key == Keys::F7 || key == Keys::F8 || key == Keys::F9 || key == Keys::F10 || key == Keys::F11 || key == Keys::F12) {
return;
}
if (key == Keys::Backspace) {
if (cursor_position > 0) {
input_buffer = input_buffer.erase(cursor_position-1, 1);
//input_buffer = input_buffer.substr(0, input_buffer.length()-1);
cursor_position--;
}
} else {
if (InputService::IsKeyDown(Keys::LeftShift) || InputService::IsKeyDown(Keys::RightShift)) {
input_buffer = input_buffer.insert(cursor_position, uppercase( key.Mnemonic));
cursor_position++;
} else {
input_buffer = input_buffer.insert(cursor_position, lowercase( key.Mnemonic));
cursor_position++;
}
//SetContent(GetContent() + key.Mnemonic);
}
}
bool TextInputForm::HasFocus() const { return focused; }
void TextInputForm::SetFocused(bool focused) { this->focused = focused;}
void TextInputForm::GrabFocus() { SetFocused(true); }
void TextInputForm::DropFocus() { SetFocused(false); }
}

View File

@@ -3,12 +3,12 @@
namespace JUI {
TextRect::TextRect() : Rect(), TextBase() {}
TextRect::TextRect(Widget* parent) : TextRect() {
this->SetParent(parent);
this->Parent(parent);
}
void TextRect::Update(float delta) {
if (fit_text)
if (fit_size_to_text)
{
Vector2 abs_pos = this->GetAbsolutePosition();
@@ -39,11 +39,9 @@ namespace JUI {
}
void TextRect::Draw() {
Rect::Draw();
void TextRect::InnerDraw()
{
Rect::InnerDraw();
Vector2 abs_pos = this->GetAbsolutePosition();
Vector2 abs_size = this->GetAbsoluteSize();
@@ -60,6 +58,11 @@ namespace JUI {
TextBase::Draw(abs_pos + pad_shifts_pos_by, abs_size - pad_shrinks_size_by*2);
}
void TextRect::Draw() {
Rect::Draw();
}
}

View File

@@ -0,0 +1 @@
#include <JUI/Widgets/Tooltip.hpp>

View File

@@ -6,33 +6,13 @@
namespace JUI
{
Window::Window() : Widget(), Clickable(), Hoverable(), RectBase(), Draggable(), Resizable(), Dockable() {
this->SetPosition({200, 200, 0, 0});
this->SetSize({400, 200, 0, 0});
this->Position({200, 200, 0, 0});
this->Size({400, 200, 0, 0});
min_size = {400, 200};
this->BGColor({0,0,0,0});
this->BGColor({64,64,64,255});
this->BorderColor({92,92,192});
this->SetBorderWidth(2);
this->SetBorderMode(BorderMode::Outline);
//this->OnHoverEvent += [&] (Vector2 MousePos) {
//};
//this->OnExitEvent += [&] (Vector2 MousePos) {
// hovered;
//};
/*
this->OnClickEvent += [&] (Vector2 dummy, MouseButton btn) {
if (draggable && btn == MouseButton::Left) {
DEBUG("Window draggable")
SetDrag(true);
}
if (resizable && btn == MouseButton::Right)
DEBUG("Window resizable")
};
*/
this->BorderMode(BorderMode::Middle);
// TODO: Move out of Event callback
this->OnReleaseEvent += [&] (Vector2 dummy, MouseButton btn, bool dummy3) {
@@ -42,64 +22,62 @@ namespace JUI
};
Viewport = new Rect(this);
Viewport->SetName("Viewport");
Viewport->BGColor({64,64,64, 255});
Viewport->SetSize({0, -20, 1, 1});
Viewport->SetPosition({0,20,0,0});
// TODO: Viewport->SetAnchorPoint({0.f, 0.f});
//Viewport->BorderColor({128, 128, 128, 255});
//Viewport->SetBorderWidth(1);
//Viewport->SetPadding(1_px);
Viewport->Name("Viewport");
Viewport->BGColor({64,64,64, 0});
Viewport->Size({0, -20, 1, 1});
Viewport->Position({0, 20, 0, 0});
// TODO: Viewport->AnchorPoint({0.f, 0.f});
Viewport->BorderColor({128, 128, 128, 255});
Viewport->SetBorderWidth(0);
//Viewport->Padding(1_px);
// TODO: Viewport->SetBorderRadius(0);
Topbar = new Rect(this);
Topbar->SetPosition({0_px, 0_px});
Topbar->SetSize({100_percent, 20_px});
Topbar->Position({0_px, 0_px});
Topbar->Size({100_percent, UDim(titlebar_height, 0)});
Topbar->BGColor({92,92,192, 255});
//Topbar->BorderColor({128, 128, 128, 255});
//Topbar->SetBorderWidth(1);
Topbar->BorderColor({128, 128, 128, 0});
Topbar->SetBorderWidth(0);
TitleLabel = new Text(Topbar);
TitleLabel->Center();
TitleLabel->SetContent(title);
TitleLabel->SetTextSize(titlebar_height);
TitleLabel->SetTextSize(title_font_size);
// TODO: auto* list = new HorizontalListLayout(Topbar);
// TODO: exit_btn
exit_btn = new TextButton(Topbar);
//exit_btn->SetAnchorPoint({1.f, 0.f});
//exit_btn->SetSize({30_px, 100_percent});
exit_btn->SetSize({titlebar_height, titlebar_height, 0, 0});
//exit_btn->AnchorPoint({1.f, 0.f});
//exit_btn->Size({30_px, 100_percent});
exit_btn->Size({titlebar_height, titlebar_height, 0, 0});
//exit_btn->BorderColor({128, 128, 128, 255});
//exit_btn->SetBaseColor({192, 64, 64, 255});
//exit_btn->SetHoverColor({255, 0, 0, 255});
//exit_btn->BGColor({192, 64, 64, 255});
exit_btn->SetContent("X");
exit_btn->BGColor({92,92,192, 255});
//JGL::Font FreeSans
exit_btn->BaseBGColor({92,92,192, 255});
exit_btn->BGColor(exit_btn->BaseBGColor());
exit_btn->BorderColors({0,0,0,0}, {0,0,0,0}, {0,0,0,0}, {0,0,0,0});
exit_btn->BorderColor({0,0,0,0});
exit_btn->SetBorderWidth(0.f);
//exit_btn_text->SetFont(TitleLabel->GetFont());
exit_btn->SetTextSize(titlebar_height);
exit_btn->SetTextSize(title_font_size);
exit_btn->SetTextColor({255, 0, 0});
//exit_btn->Center();
exit_btn->Center();
exit_btn->OnClickEvent += [&] (auto... _) {
this->SetVisible(false);
this->Visible(false);
};
jlog::Debug(std::format("{} {} {} {}", Topbar->Size().X.Pixels, Topbar->Size().Y.Pixels, Topbar->Size().X.Scale,
Topbar->Size().Y.Scale));
//min_size = exit_btn->GetSize() + Topbar->GetSize() + TitleLabel->Size();
//= Topbar->GetSize();//+ exit_btn->Size();
// TODO: fs_btn
}
Window::Window(Widget* parent) : Window() {
this->SetParent(parent);
this->Parent(parent);
}
Vector2 Window::MinSize() const { return min_size; }
@@ -137,10 +115,10 @@ namespace JUI
Clickable::OnClick(mouse_pos, btn);
clicked = true;
if (draggable && btn == MouseButton::Left)
if (draggable && btn == MouseButton::Left && GetTitleInstance()->IsMouseInside())
this->SetDrag(true);
if (resizable && btn == MouseButton::Right) {
if (resizable && btn == MouseButton::Right && GetTitleInstance()->IsMouseInside()) {
this->StartResizing(last_known_mouse_pos);
this->SetResize(true);
size_when_restart_began = Size();
@@ -160,9 +138,9 @@ namespace JUI
void Window::Update(float delta) {
if (dragging) {
jlog::Debug(std::format("mpos {} {}", last_known_mouse_pos.x, last_known_mouse_pos.y));
//jlog::Debug(std::format("mpos {} {}", last_known_mouse_pos.x, last_known_mouse_pos.y));
Vector2 mpos = last_known_mouse_pos - initial_drag_offset;
this->SetPosition(UDim2{(int)mpos.x, (int)mpos.y, 0,0});
this->Position(UDim2{(int) mpos.x, (int) mpos.y, 0, 0});
}
if (resizing) {
@@ -170,7 +148,7 @@ namespace JUI
Vector2 resize_amt = mpos - initial_resize_offset;
SetSize(size_when_restart_began + UDim2(resize_amt.x, resize_amt.y, 0, 0));
Size(size_when_restart_began + UDim2(resize_amt.x, resize_amt.y, 0, 0));
Vector2 abs_size = this->GetAbsoluteSize();
@@ -178,14 +156,14 @@ namespace JUI
if (abs_size.x < min_size.x)
{
float needed_amt_to_resize = min_size.x - abs_size.x;
SetSize(Size() + UDim2(needed_amt_to_resize, 0, 0, 0));
Size(Size() + UDim2(needed_amt_to_resize, 0, 0, 0));
}
// Clamp Y-axis.
if (abs_size.y < min_size.y)
{
float needed_amt_to_resize = min_size.y - abs_size.y;
SetSize(Size() + UDim2(0, needed_amt_to_resize, 0, 0));
Size(Size() + UDim2(0, needed_amt_to_resize, 0, 0));
}
}
@@ -220,4 +198,28 @@ namespace JUI
void Window::SetTitle(const std::string &title) {
GetTitleInstance()->SetContent(title);
}
void Window::MinSize(const Vector2 &constraint) {
min_size = constraint;
}
void Window::MaxSize(const Vector2 &constraint) {
max_size = constraint;
}
void Window::SetDraggable(bool value) {
draggable = value;
}
void Window::SetDockable(bool value) {
dockable = value;
}
void Window::SetResizable(bool value) {
resizable = value;
}
TextButton *Window::GetExitButtonInstance() {
return exit_btn;
}
}