10 Commits

Author SHA1 Message Date
9453a57616 Implement Button Color changing logic 2024-10-28 16:05:42 -04:00
781c9882d4 Sending Up Work 2024-10-23 14:16:54 -04:00
63ff2e6ef2 Current Working State 2024-10-14 20:42:05 -04:00
53a1d7bd9c Refactoring in progress x2 2024-10-13 17:52:33 -04:00
ca75a143d3 Laptop work 2024-10-12 20:52:28 -05:00
07725ded44 Refactoring in progress 2024-10-12 19:35:17 -04:00
67fa678ca6 Refactored Hoverable 2024-10-12 00:55:22 -04:00
1065933fcb Refactoring and cleaning up sections. 2024-10-11 15:08:37 -04:00
cfce294bf2 Migrate to latest dependency releases, and fixed breaking changes. 2024-10-11 11:45:27 -04:00
48aaff669e Migrate to latest dependency releases, and fixed breaking changes. 2024-10-11 11:45:23 -04:00
40 changed files with 874 additions and 391 deletions

View File

@@ -33,27 +33,27 @@ set_target_properties(JUI PROPERTIES LINKER_LANGUAGE CXX)
CPMAddPackage(
NAME Event
URL https://git.redacted.cc/josh/Event/archive/Release-10.zip
URL https://git.redacted.cc/josh/Event/archive/Release-12.zip
)
CPMAddPackage(
NAME J3ML
URL https://git.redacted.cc/josh/j3ml/archive/Release-3.1.zip
URL https://git.redacted.cc/josh/j3ml/archive/Release-3.2.zip
)
CPMAddPackage(
NAME jlog
URL https://git.redacted.cc/josh/jlog/archive/Prerelease-12.zip
URL https://git.redacted.cc/josh/jlog/archive/Prerelease-16.zip
)
CPMAddPackage(
NAME ReWindow
URL https://git.redacted.cc/Redacted/ReWindow/archive/Prerelease-13.zip
URL https://git.redacted.cc/Redacted/ReWindow/archive/Prerelease-21.zip
)
CPMAddPackage(
NAME JGL
URL https://git.redacted.cc/josh/JGL/archive/Prerelease-32.zip
URL https://git.redacted.cc/josh/JGL/archive/Prerelease-37.zip
)
target_include_directories(JUI PUBLIC ${Event_SOURCE_DIR}/include)

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@@ -27,6 +27,8 @@ Provided widgets include Scene, Rect, Text, TextRect, Button, TextButton, TextIn
Browse the src/Demos directories for examples of building and interacting with things in JUI.
## Dependencies
## Documentation
Documentation is automatically generated from latest commit and is hosted at https://doc.redacted.cc/jui .

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@@ -13,7 +13,7 @@
#include <J3ML/LinearAlgebra.hpp>
#include <Event.h>
#include <EventConnection.h>
#include <Color4.hpp>
namespace JUI
@@ -36,12 +36,16 @@ namespace JUI
//Event<Vector2> MousePress;
//Event<Vector2, bool> MouseRelease;
public:
void SetCornerRounding(float radius);
void SetCornerRounding(float tlRadius, float trRadius, float blRadius, float brRadius);
void SetCornerRoundingTL(float radius);
void SetCornerRoundingTR(float radius);
void SetCornerRoundingBL(float radius);
void SetCornerRoundingBR(float radius);
void CornerRounding(float radius);
float CornerRounding() const;
// TODO: Implement per-corner rounding in JGL::Outline/FillRect
//void CornerRounding(float tlRadius, float trRadius, float blRadius, float brRadius);
//void CornerRoundingTL(float radius);
//void CornerRoundingTR(float radius);
//void CornerRoundingBL(float radius);
//void CornerRoundingBR(float radius);
void SetClipsDescendants(bool clipping);
void BGColor(const Color4& col);
@@ -52,12 +56,9 @@ namespace JUI
Color4 BGColor() const;
Color4 GetBorderColor() const;
float GetBorderWidth() const;
BorderMode GetBorderMode() const;
enum BorderMode BorderMode() const;
void SetBorderMode(const BorderMode& mode)
{
border_mode = mode;
}
void BorderMode(const enum BorderMode& mode);
bool GetClipsDescendants() const;
@@ -66,7 +67,7 @@ namespace JUI
void Draw(const Vector2& pos, const Vector2& size);
protected:
BorderMode border_mode = BorderMode::Middle;
enum BorderMode border_mode = BorderMode::Middle;
bool mouse_press_debounce;
bool mouse_inside_debounce;
float border_width = 1.f;

View File

@@ -7,20 +7,19 @@
/// @file Widget.hpp
/// @desc Base Widget Class - All JUI widgets extend their behavior from this class.
/// @edit 2024-07-31
/// @edit 2024-10-11
#pragma once
#include <Event.h>
#include <EventConnection.h>
#include <string>
#include <vector>
#include "J3ML/LinearAlgebra.hpp"
#include "JUI/UDim2.hpp"
#include <J3ML/LinearAlgebra.hpp>
#include <JUI/UDim2.hpp>
#include <Color3.hpp>
#include <Color4.hpp>
#include <JGL/JGL.h>
using namespace JGL;
namespace JUI
@@ -73,9 +72,8 @@ namespace JUI
bool IsAncestorOf(Widget* descendant) const;
bool IsDescendantOf(Widget* ancestor) const;
/// Returns the first child widget that has the given symbolic name, Otherwise, a nullpointer is returned
/// TODO: Use std::optional here and anywhere else a nullptr could be returned.
Widget* FindFirstChild(const std::string& name);
/// Returns the first child widget that has the given symbolic name
std::optional<Widget*> FindFirstChild(const std::string& name);
/// Returns a flat list of all nodes that are lower in the hierarchy list.
std::vector<Widget*> GetDescendants();
@@ -98,8 +96,8 @@ namespace JUI
/// @see class UDim2, Position(const UDim2&),
[[nodiscard]] UDim2 Position() const;
/// Retrieves this widgets z-index. This value determines the order in which a widget
/// renders to the screen relative to other Widgets.
/// Returns the Z-Index of this widget.
/// This value determines the order in which a widget renders to the screen relative to other Widgets.
/// @note This applies in ascending priority order,
/// meaning lower values are rendered first, placing higher values on top of lower values.
/// @note The range of valid values is -MAX_INT to MAX_INT.
@@ -109,23 +107,23 @@ namespace JUI
/// Sets this widgets z-index.
/// @see ZIndex().
void SetZIndex(int zindex);
void ZIndex(int);
/// Returns the menu-coordinates that are used to size this widget in relation to its parent.
/// @see SetSize(), class UDim2
/// @see Size(), class UDim2
[[nodiscard]] UDim2 Size() const;
/// Sets the widgets pixel and scalar position using a combined data type.
/// This position is centered around the object's anchor point.
/// @see Position(), SetAnchorPoint(), GetAnchorPoint(), class UDim2.
void SetPosition(const UDim2 &pos);
/// @see Position(), AnchorPoint(), AnchorPoint(), class UDim2.
void Position(const UDim2&);
/// Sets this widget's pixel and scalar size using a combined data type.
/// @see Size(), class UDim2.
void SetSize(const UDim2 &s);
void Size(const UDim2&);
/// Sets the parent object of this widget. Positioning and sizing of a widget is relative to it's parent.
void SetParent(Widget*);
void Parent(Widget*);
/// Returns true if this widget is a 'descendant' of the specified potential ancestor. Otherwise returns false.
bool IsDescendantOf(Widget *ancestor);
@@ -134,83 +132,81 @@ namespace JUI
bool IsAncestorOf(Widget *descendant);
/// Determines the origin point of a Widget, relative to it's absolute size.
[[nodiscard]] Vector2 GetAnchorPoint() const;
[[nodiscard]] Vector2 AnchorPoint() const;
/// Returns the padding factor on the left of this widget.
/// @see SetPaddingLeft(), class UDim.
[[nodiscard]] UDim GetPaddingLeft() const;
/// @see PaddingLeft(), class UDim.
[[nodiscard]] UDim PaddingLeft() const;
/// Returns the padding factor on the top of this widget.
/// @see SetPaddingTop(), class UDim.
[[nodiscard]] UDim GetPaddingTop() const;
/// @see PaddingTop(), class UDim.
[[nodiscard]] UDim PaddingTop() const;
/// Returns the padding factor on the right of this widget.
/// @see SetPaddingRight(), class UDim.
[[nodiscard]] UDim GetPaddingRight() const;
/// @see PaddingRight(), class UDim.
[[nodiscard]] UDim PaddingRight() const;
/// Returns the padding factor on the bottom of this widget.
/// @see SetPaddingBottom(), class UDim.
[[nodiscard]] UDim GetPaddingBottom() const;
/// @see PaddingBottom(), class UDim.
[[nodiscard]] UDim PaddingBottom() const;
void SetPaddingLeft(const UDim &pad_left);
void SetPaddingTop(const UDim &pad_top);
void SetPaddingRight(const UDim &pad_right);
void SetPaddingBottom(const UDim &pad_bottom);
void PaddingLeft(const UDim &pad_left);
void PaddingTop(const UDim &pad_top);
void PaddingRight(const UDim &pad_right);
void PaddingBottom(const UDim &pad_bottom);
void SetPadding(const UDim& left, const UDim& top, const UDim& right, const UDim& bottom);
void Padding(const UDim& left, const UDim& top, const UDim& right, const UDim& bottom);
void SetPadding(const UDim& padding);
void Padding(const UDim& padding);
/// Returns the margin factor on the left of this widget.
[[nodiscard]] UDim GetMarginLeft() const;
[[nodiscard]] UDim MarginLeft() const;
/// Returns the margin factor on the top of this widget.
[[nodiscard]] UDim GetMarginTop() const;
[[nodiscard]] UDim MarginTop() const;
/// Returns the margin factor on the right of this widget.
[[nodiscard]] UDim GetMarginRight() const;
[[nodiscard]] UDim MarginRight() const;
/// Returns the margin factor on the bottom of this widget.
[[nodiscard]] UDim GetMarginBottom() const;
[[nodiscard]] UDim MarginBottom() const;
/// Sets the amount (in Pixels + Scale) to apply margin on the left-side of the widget.
/// @see UDim, SetMargin()
void SetMarginLeft(const UDim &ml);
/// @see UDim, Margin()
void MarginLeft(const UDim &ml);
/// Sets the amount (in Pixels + Scale) to apply margin on the top-side of the widget.
/// @see UDim, SetMargin()
void SetMarginTop(const UDim &mt);
/// @see UDim, Margin()
void MarginTop(const UDim &mt);
/// Sets the amount (in Pixels + Scale) to apply margin on the right-side of the widget.
/// @see UDim, SetMargin()
void SetMarginRight(const UDim &mr);
/// @see UDim, Margin()
void MarginRight(const UDim &mr);
/// Sets the amount (in Pixels + Scale) to apply margin on the bottom-side of the widget.
/// @see UDim, SetMargin()
void SetMarginBottom(const UDim &mb);
/// @see UDim, Margin()
void MarginBottom(const UDim &mb);
/// Sets the margin factor of each side of the widget.
/// @param left The amount of margin to apply on the left. (Pixels, Scale)
/// @param top The amount of margin to apply on the top.
/// @param right The amount of margin to apply on the right.
/// @param bottom The amount of margin to apply on the bottom.
void SetMargin(const UDim& left, const UDim& top, const UDim& right, const UDim& bottom);
void Margin(const UDim& left, const UDim& top, const UDim& right, const UDim& bottom);
/// Sets the margin factor on all four sides of this widget to the same value.
/// @see SetMargin(const UDim&, const UDim&, const UDim&, const UDim&).
void SetMargin(const UDim& margin);
/// @see Margin(const UDim&, const UDim&, const UDim&, const UDim&).
void Margin(const UDim& margin);
/// Returns this widgets mnemonic name.
/// Widgets can optionally be assigned a name that can be used to retrieve it from a widget tree node.
/// @see GetName().
[[nodiscard]] std::string GetName() const;
/// @see Name().
[[nodiscard]] std::string Name() const;
/// Sets this widgets mnemonic name.
/// Widgets can optionally be assigned a name that can be used to retrieve it from a widget tree node.
/// @see GetName().
void SetName(const std::string &new_name);
/// @see Name().
void Name(const std::string &new_name);
/// Returns whether the widget is to be rendered.
/// This function does not indicate whether the widget is **actually seeable** on-screen.
/// @see SetVisible().
/// @see Visible().
[[nodiscard]] bool IsVisible() const;
/// Sets whether the widget is to be rendered. Children are also not rendered if disabled.
/// @see IsVisible().
void SetVisible(bool enabled);
void Visible(bool enabled);
/// Returns the first ancestor in this widgets hierarchy that does not have its own parent.
/// In a well-formed JUI menu, this **should** always be a Scene.
@@ -218,7 +214,9 @@ namespace JUI
bool IsMouseInside() const;
void SetAnchorPoint(const Vector2 &point);
void AnchorPoint(const Vector2 &point);
[[nodiscard]] virtual AABB2D GetActualRenderBounds() const;
public:
/// Renders the widget to the current OpenGL Context using JGL.
@@ -266,97 +264,10 @@ namespace JUI
bool visible = true;
Widget* next = nullptr;
Widget* prev = nullptr;
int zindex;
};
/// A mixin helper class that provides behavior for hoverable objects.
/// A hoverable object pays attention to when the mouse enters and leaves it's bounds.
class Hoverable {
public:
Event<Vector2> OnHoverEvent;
Event<Vector2> OnExitEvent;
public:
bool IsHovered() const { return hovered; };
public:
virtual void OnHover(const Vector2& MousePos) {
OnHoverEvent.Invoke(MousePos);
};
virtual void OnExit(const Vector2& MousePos) {
OnExitEvent.Invoke(MousePos);
};
void Update(const Vector2& m_pos, float delta)
{
if (IsHovered() && !hover_debounce) {
OnHover(m_pos);
hover_debounce = true;
}
if (!IsHovered() && hover_debounce) {
OnExit(m_pos);
hover_debounce = false;
}
}
protected:
bool hovered;
bool hover_debounce;
};
/// A mixin helper class that provides behavior and events for clickable widgets.
class Clickable
{
public:
Event<Vector2, MouseButton> OnClickEvent;
Event<Vector2, MouseButton, bool> OnReleaseEvent;
public:
bool IsClicked() const { return clicked; };
void SetClicked(bool manual_click)
{
clicked = manual_click;
}
public:
virtual void OnClick(const Vector2& MousePos, const MouseButton& MouseButton) {
OnClickEvent.Invoke(MousePos, MouseButton);
};
virtual void OnRelease(const Vector2& MousePos, const MouseButton& MouseButton, bool MouseStillOver) {
OnReleaseEvent.Invoke(MousePos, MouseButton, MouseStillOver);
};
void Update(const Vector2& mpos, const MouseButton& btn, bool hovering)
{
}
protected:
bool clicked = false;
bool click_debounce = false;
};
/// A mixin helper class that provides behavior and events for a binary-state togglable widget.
class Toggleable {
public:
Event<> OnToggleEvent;
Event<> OnToggleOnEvent;
Event<> OnToggleOffEvent;
public:
virtual void OnToggleOn() {
OnToggleOnEvent.Invoke();
}
virtual void OnToggleOff() {
OnToggleOffEvent.Invoke();
}
virtual void Update() {
OnToggleEvent.Invoke();
toggled = !toggled;
if (toggled) {
OnToggleOn();
} else {
OnToggleOff();
}
}
protected:
bool toggled = false;
};
}

View File

@@ -0,0 +1,38 @@
/// Josh's User Interface Library
/// A C++20 Library for creating, styling, and rendering of a UI/UX widgets.
/// Developed and Maintained by Josh O'Leary @ Redacted Software.
/// Special Thanks to William Tomasine II and Maxine Hayes.
/// (c) 2024 Redacted Software
/// This work is dedicated to the public domain.
/// @file ScrollingRect.hpp
/// @desc Scrolling Rectangle Widget
/// @edit 2024-10-11
#pragma once
#include <J3ML/LinearAlgebra/Vector2.hpp>
#include <JUI/Base/Widget.hpp>
namespace JUI
{
/// A mixin helper class that provides behavior and events for clickable widgets.
class Clickable
{
public:
Event<Vector2, MouseButton> OnClickEvent;
Event<Vector2, MouseButton, bool> OnReleaseEvent;
public:
bool IsClicked() const { return clicked; };
void SetClicked(bool manual_click);
public:
virtual void OnClick(const Vector2& MousePos, const MouseButton& MouseButton);;
virtual void OnRelease(const Vector2& MousePos, const MouseButton& MouseButton, bool MouseStillOver);;
void Update(const Vector2& mpos, const MouseButton& btn, bool hovering);
protected:
bool clicked = false;
bool click_debounce = false;
};
}

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@@ -0,0 +1,18 @@
/// Josh's User Interface Library
/// A C++20 Library for creating, styling, and rendering of a UI/UX widgets.
/// Developed and Maintained by Josh O'Leary @ Redacted Software.
/// Special Thanks to William Tomasine II and Maxine Hayes.
/// (c) 2024 Redacted Software
/// This work is dedicated to the public domain.
/// @file ScrollingRect.hpp
/// @desc Scrolling Rectangle Widget
/// @edit 2024-10-11
#pragma once
namespace JUI
{
/// A mixin helper class that enables a widget to be docked into a DockingStation.
class Dockable {};
}

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@@ -0,0 +1,40 @@
/// Josh's User Interface Library
/// A C++20 Library for creating, styling, and rendering of a UI/UX widgets.
/// Developed and Maintained by Josh O'Leary @ Redacted Software.
/// Special Thanks to William Tomasine II and Maxine Hayes.
/// (c) 2024 Redacted Software
/// This work is dedicated to the public domain.
/// @file ScrollingRect.hpp
/// @desc Scrolling Rectangle Widget
/// @edit 2024-10-11
#pragma once
#include <Event.h>
#include <J3ML/LinearAlgebra/Vector2.hpp>
namespace JUI
{
/// A mixin helper class that enables a widget to be dragged around by the mouse.
class Draggable {
public:
Event<> OnDragBegan;
Event<> OnDragEnded;
bool Dragging() const { return dragging;}
virtual void SetDrag(bool b) {
this->dragging = b;
}
virtual void StartDragging(const Vector2& point)
{
initial_drag_offset = point;
}
virtual void StopDragging() {}
virtual void Update(float delta) {}
protected:
bool dragging = false;
Vector2 initial_drag_offset = {0, 0};
};
}

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@@ -0,0 +1,37 @@
/// Josh's User Interface Library
/// A C++20 Library for creating, styling, and rendering of a UI/UX widgets.
/// Developed and Maintained by Josh O'Leary @ Redacted Software.
/// Special Thanks to William Tomasine II and Maxine Hayes.
/// (c) 2024 Redacted Software
/// This work is dedicated to the public domain.
/// @file Hoverable.hpp
/// @desc Hoverable Mixin Helper Class - Added to widgets that should have special behavior when hovered by the mouse.
/// @edit 2024-10-11
#pragma once
#include <J3ML/LinearAlgebra/Vector2.hpp>
#include <Event.h>
namespace JUI
{
/// A mixin helper class that provides behavior for hoverable objects.
/// A hoverable object pays attention to when the mouse enters and leaves it's bounds.
class Hoverable {
public:
Event<Vector2> OnHoverEvent;
Event<Vector2> OnExitEvent;
public:
bool IsHovered() const { return hovered; };
public:
virtual void OnHover(const Vector2& MousePos);;
virtual void OnExit(const Vector2& MousePos);;
void Update(const Vector2& m_pos, float delta);
protected:
bool hovered;
bool hover_debounce;
};
}

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@@ -0,0 +1,34 @@
/// Josh's User Interface Library
/// A C++20 Library for creating, styling, and rendering of a UI/UX widgets.
/// Developed and Maintained by Josh O'Leary @ Redacted Software.
/// Special Thanks to William Tomasine II and Maxine Hayes.
/// (c) 2024 Redacted Software
/// This work is dedicated to the public domain.
/// @file Resizable.hpp
/// @desc Resizable Mixin Helper class
/// @edit 2024-10-11
#pragma once
#include <Event.h>
#include <J3ML/LinearAlgebra/Vector2.hpp>
namespace JUI
{
/// A mixin helper class that enables a widget to be resized by the mouse.
class Resizable {
public:
Event<> OnDragBegan;
Event<> OnDragEnded;
[[nodiscard]] bool Resizing() const;
virtual void SetResize(bool b);
virtual void StartResizing(const Vector2& point);
virtual void StopResizing();
virtual void Update(float delta);
protected:
bool resizing = false;
Vector2 initial_resize_offset = {0, 0};
};
}

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@@ -0,0 +1,21 @@
#pragma once
#include <Event.h>
namespace JUI
{
/// A mixin helper class that provides behavior and events for a binary-state togglable widget.
class Toggleable {
public:
Event<> OnToggleEvent;
Event<> OnToggleOnEvent;
Event<> OnToggleOffEvent;
public:
virtual void OnToggleOn();
virtual void OnToggleOff();
virtual void Update();
protected:
bool toggled = false;
};
}

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@@ -11,13 +11,14 @@
#pragma once
#include "JUI/Base/Widget.hpp"
#include "JUI/Base/RectBase.hpp"
#include "JUI/Base/TextBase.hpp"
#include <JUI/Base/Widget.hpp>
#include <JUI/Base/RectBase.hpp>
#include <JUI/Base/TextBase.hpp>
#include <JUI/Mixins/Clickable.hpp>
#include <JUI/Mixins/Hoverable.hpp>
namespace JUI
{
enum class ButtonState
{
Base,
@@ -30,37 +31,58 @@ namespace JUI
//class Button : public Widget, public RectBase, public Clickable, public Hoverable
class Button : public Widget, public RectBase, public Clickable, public Hoverable
{
public:
Event<> OnEnabled;
Event<> OnDisabled;
public:
Button();
explicit Button(Widget* parent);
~Button() override {};
public:
// TODO: These suffice for now as a proof-of-concept
// But I want more sophisticated style-animation support
// for the various states of the button
Color4 GetHoveredBGColor() const;
Color4 GetBaseBGColor() const;
Color4 GetPressedBGColor() const;
Color4 GetDisabledBGColor() const;
Color4 GetHoveredBorderColor() const;
Color4 GetBaseBorderColor() const;
Color4 GetPressedBorderColor() const;
Color4 GetDisabledBorderColor() const;
Color4 HoveredBGColor() const;
Color4 BaseBGColor() const;
Color4 PressedBGColor() const;
Color4 DisabledBGColor() const;
bool IsEnabled() const;
Color4 HoveredBorderColor() const;
Color4 BaseBorderColor() const;
Color4 PressedBorderColor() const;
Color4 DisabledBorderColor() const;
void HoveredBGColor(const Color4& color);
void BaseBGColor(const Color4& color);
void PressedBGColor(const Color4& color);
void DisabledBGColor(const Color4& color);
void HoveredBorderColor(const Color4& color);
void BaseBorderColor(const Color4& color);
void PressedBorderColor(const Color4& color);
void DisabledBorderColor(const Color4& color);
bool Enabled() const;
bool Disabled() const;
void SetEnabled(bool enabled);
void Disable();
void Enable();
void Draw() override;
void Update(float delta) override;
void GotoHoverColor();
void OnClick(const Vector2& mouse_pos, const MouseButton& btn) override;
void OnRelease(const Vector2& mouse_pos, const MouseButton& bnt, bool still_hovering) override;
void OnHover(const J3ML::LinearAlgebra::Vector2 &MousePos) override;
void OnExit(const J3ML::LinearAlgebra::Vector2 &MousePos) override;
protected:
bool disabled;
Color4 hover_bg;
Color4 hover_border;
Color4 pressed_bg;
Color4 pressed_border;
Color4 disabled_bg;
Color4 disabled_border;
Color4 base_bg;
Color4 base_border;
};
class TextButton : public Button, public TextBase {

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@@ -1,8 +1,32 @@
//
// Created by dawsh on 8/5/24.
//
/// Josh's User Interface Library
/// A C++20 Library for creating, styling, and rendering of a UI/UX widgets.
/// Developed and Maintained by Josh O'Leary @ Redacted Software.
/// Special Thanks to William Tomasine II and Maxine Hayes.
/// (c) 2024 Redacted Software
/// This work is dedicated to the public domain.
#ifndef JUI_CHECKBOX_HPP
#define JUI_CHECKBOX_HPP
/// @file Checkbox.hpp
/// @desc It's a checkbox.
/// @edit 2024-10-28
#endif //JUI_CHECKBOX_HPP
#pragma once
#include <JUI/Base/Widget.hpp>
#include <JUI/Widgets/Rect.hpp>
#include "JUI/Mixins/Clickable.hpp"
namespace JUI
{
class Checkbox : public Rect, public Clickable
{
public:
Checkbox();
explicit Checkbox(Widget* parent);
//bool
protected:
private:
};
}

View File

@@ -46,7 +46,7 @@ namespace JUI
// TODO: Implement widget.LayoutOrder property
// TODO: Sort children by LayoutOrder
consumed_height += pad_top.Pixels;
child_widget->SetPosition({0, consumed_height, 0, 0});
child_widget->Position({0, consumed_height, 0, 0});
consumed_height += child_widget->GetAbsoluteSize().y;
consumed_height += pad_bottom.Pixels;
}
@@ -66,7 +66,7 @@ namespace JUI
for (auto &child_widget : children)
{
consumed_width += pad_left.Pixels;
child_widget->SetPosition({consumed_width, 0, 0, 0});
child_widget->Position({consumed_width, 0, 0, 0});
consumed_width += child_widget->GetAbsoluteSize().x;
consumed_width += pad_right.Pixels;
}
@@ -78,7 +78,7 @@ namespace JUI
for (auto &child_widget : children)
{
consumed_width -= pad_left.Pixels;
child_widget->SetPosition({consumed_width, 0, 0, 0});
child_widget->Position({consumed_width, 0, 0, 0});
consumed_width -= child_widget->GetAbsoluteSize().x;
consumed_width -= pad_right.Pixels;
}

View File

@@ -1,8 +1,19 @@
//
// Created by dawsh on 8/1/24.
//
#pragma once
#ifndef JUI_NINESLICEIMAGE_HPP
#define JUI_NINESLICEIMAGE_HPP
#include <JUI/Base/Widget.hpp>
#include <JUI/Widgets/Rect.hpp>
#endif //JUI_NINESLICEIMAGE_HPP
namespace JUI
{
class NineSliceImage
{
};
class NineSliceRect : public Rect, public NineSliceImage
{
};
}

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@@ -11,6 +11,7 @@
#include <JUI/Widgets/Button.hpp>
#include <JUI/Mixins/Toggleable.hpp>
namespace JUI
{

View File

@@ -13,6 +13,7 @@
#include <JUI/Base/Widget.hpp>
#include <JUI/Base/RectBase.hpp>
#include <J3ML/Geometry/AABB2D.hpp>
namespace JUI {
@@ -28,6 +29,10 @@ namespace JUI {
~Rect() override {}
bool IsMouseInside() const;
AABB2D GetActualRenderBounds() const override;
public:
void Draw() override;
void Update(float delta) override;

View File

@@ -1,9 +1,20 @@
/// Josh's User Interface Library
/// A C++20 Library for creating, styling, and rendering of a UI/UX widgets.
/// Developed and Maintained by Josh O'Leary @ Redacted Software.
/// Special Thanks to William Tomasine II and Maxine Hayes.
/// (c) 2024 Redacted Software
/// This work is dedicated to the public domain.
/// @file Scene.hpp
/// @desc Scene class - The root class of a menu that contains child elements.
/// @edit 2024-10-11
#pragma once
#include <JUI/Base/Widget.hpp>
namespace JUI
{
// TODO: SceneSizingBehavior - FillToWindow, CustomSized
///
class Scene : public Widget {
public:
Scene();

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@@ -1,8 +1,26 @@
//
// Created by dawsh on 8/1/24.
//
/// Josh's User Interface Library
/// A C++20 Library for creating, styling, and rendering of a UI/UX widgets.
/// Developed and Maintained by Josh O'Leary @ Redacted Software.
/// Special Thanks to William Tomasine II and Maxine Hayes.
/// (c) 2024 Redacted Software
/// This work is dedicated to the public domain.
#ifndef JUI_SCROLLINGRECT_HPP
#define JUI_SCROLLINGRECT_HPP
/// @file ScrollingRect.hpp
/// @desc Scrolling Rectangle Widget
/// @edit 2024-10-11
#endif //JUI_SCROLLINGRECT_HPP
#pragma once
#include <JUI/Widgets/Rect.hpp>
namespace JUI
{
class ScrollingRect : public Rect
{
public:
protected:
Vector2 canvas_size;
private:
};
}

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@@ -7,4 +7,37 @@
/// @file Widget.hpp
/// @desc Base Widget Class - All JUI widgets extend their behavior from this class.
/// @edit 2024-07-31
/// @edit 2024-07-31
#pragma once
#include "Button.hpp"
#include "Rect.hpp"
#include "JUI/Mixins/Draggable.hpp"
namespace JUI
{
class Scrubber : public Rect, public Draggable
{
};
class Slider : public Rect, public Clickable
{
public:
Slider() = default;
explicit Slider(JUI::Widget* parent);
Scrubber* ScrubberInstance() { return scrubber;}
protected:
private:
float minimum;
float maximum;
float interval;
Scrubber* scrubber;
};
}

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@@ -13,96 +13,73 @@
#include <J3ML/LinearAlgebra.hpp>
#include <JUI/Base/Widget.hpp>
#include <JUI/Base/RectBase.hpp>
#include <JUI/Widgets/Rect.hpp>
#include <JUI/Widgets/Text.hpp>
#include <JUI/Widgets/Button.hpp>
#include <JUI/Mixins/Draggable.hpp>
#include <JUI/Mixins/Resizable.hpp>
#include <JUI/Mixins/Dockable.hpp>
#include <JUI/Mixins/Hoverable.hpp>
#include <JUI/Mixins/Clickable.hpp>
namespace JUI
{
using J3ML::LinearAlgebra::Vector2;
/// A mixin helper class that enables a widget to be dragged around by the mouse.
class Draggable {
public:
Event<> OnDragBegan;
Event<> OnDragEnded;
bool Dragging() const { return dragging;}
virtual void SetDrag(bool b) {
this->dragging = b;
}
virtual void StartDragging(const Vector2& point)
{
initial_drag_offset = point;
}
virtual void StopDragging() {}
virtual void Update(float delta) {}
protected:
bool dragging = false;
Vector2 initial_drag_offset = {0, 0};
};
/// A mixin helper class that enables a widget to be resized by the mouse.
class Resizable {
public:
Event<> OnDragBegan;
Event<> OnDragEnded;
bool Resizing() const { return resizing;}
virtual void SetResize(bool b) {
this->resizing = b;
}
virtual void StartResizing(const Vector2& point)
{
initial_resize_offset = point;
}
virtual void StopResizing() {}
virtual void Update(float delta) {}
protected:
bool resizing = false;
Vector2 initial_resize_offset = {0, 0};
};
/// A mixin helper class that enables a widget to be docked into a DockingStation.
class Dockable {};
/// TODO: Scope out.
class DockingStation {};
/// A container widget class, with title bar and buttons,
/// which can be dragged around, resized, and docked into other applicable widgets.
class Window : public Widget, RectBase, public Clickable, public Hoverable, public Draggable, public Resizable, public Dockable
class Window : public Widget, public RectBase, public Clickable, public Hoverable, public Draggable, public Resizable, public Dockable
{
public:
/// The default constructor sets a default style for this Window.
Window();
/// Construct a window widget by specifying it's parent.
Window(Widget* parent);
/// Returns the minimum size (in x,y pixels) that the Window widget is allowed to be.
[[nodiscard]] Vector2 MinSize() const;
/// Returns the maximum size (in x,y pixels) that the Window widget is allowed to be.
[[nodiscard]] Vector2 MaxSize() const;
/// Returns the current size (in x,y pixels) of the Window widget.
[[nodiscard]] Vector2 CurrentSize() const;
/// Returns the minimum size (in x,y pixels) that the Window widget is allowed to be.
[[nodiscard]] Vector2 MinSize() const;
/// Sets the minimum size (in x,y pixels) that the Window widget is allowed to be.
void MinSize(const Vector2& constraint);
/// Returns the maximum size (in x,y pixels) that the Window widget is allowed to be.
[[nodiscard]] Vector2 MaxSize() const;
/// Sets the maximum size (in x,y pixels) that the Window widget is allowed to be.
void MaxSize(const Vector2& constraint);
/// Returns the height (in pixels) of the Window's titlebar.
// TODO: Decide if this will auto-scale with the titlebar's text height, or the other way around.
int TitlebarHeight() const;
/// Returns the text displayed as the Window's title.
[[nodiscard]] std::string Title() const;
void SetTitle(const std::string& title);
/// Returns whether dragging the window about with the mouse is enabled.
/// @see class Draggable.
bool IsDraggable() const;
void SetDraggable(bool value);
/// Returns whether this Window is able to be 'Docked' into another widget.
/// @see class Dockable.
bool IsDockable() const;
void SetDockable(bool value);
/// Returns whether resizing the window via right-click is enabled.
/// @see class Resizable
bool IsResizable() const;
void SetResizable(bool value);
/// Returns a pointer to the Text Widget that is used to render the title bar's text.
Text* GetTitleInstance();
/// Returns a pointer to the Rect Widget that is used to layout the title bar contents.
@@ -112,7 +89,11 @@ namespace JUI
/// Returns a pointer to the Exit Button Widget.
TextButton* GetExitButtonInstance();
/// Sets the font used by the title-bar text on this Window.
void SetTitleFont(const Font& f);
/// Toggles whether this window is actively being dragged by the mouse.
/// @see class Draggable.
void SetDrag(bool d) override;

102
main.cpp
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@@ -19,6 +19,7 @@
#include <JUI/Widgets/ListLayout.hpp>
#include <JUI/Widgets/TextRect.hpp>
#include <JUI/Widgets/Image.hpp>
#include <JUI/Widgets/Slider.hpp>
#include <rewindow/types/window.h>
#include <jlog/Logger.hpp>
@@ -38,11 +39,11 @@ JUI::Scene* CreateScene() {
JUI->SetContent("Josh User Interface");
JUI->AlignBottom();
JUI->AlignCenterHorizontally();
JUI->SetAnchorPoint(Vector2(0.5f, 0.5f));
JUI->SetPosition({50_percent, 50_percent});
//JUI->SetSize({30_percent, 10_percent});
JUI->AnchorPoint(Vector2(0.5f, 0.5f));
JUI->Position({50_percent, 50_percent});
//JUI->Size({30_percent, 10_percent});
JUI->FitText(true);
JUI->SetPadding(20_px);
JUI->Padding(20_px);
JUI->BGColor({64, 64, 64, 128});
JUI->SetBorderWidth(2);
JUI->BorderColor({255, 255, 255, 128});
@@ -51,13 +52,13 @@ JUI::Scene* CreateScene() {
Redacted->SetTextSize(32);
Redacted->SetTextColor({255, 255, 255});
Redacted->SetContent("Redacted Software Group");
Redacted->SetPosition({50_percent, 60_percent});
//Redacted->SetSize({30_percent, 10_percent});
Redacted->Position({50_percent, 60_percent});
//Redacted->Size({30_percent, 10_percent});
Redacted->AlignCenterHorizontally();
Redacted->AlignTop();
Redacted->SetAnchorPoint(Vector2(0.5f, .5f));
Redacted->AnchorPoint(Vector2(0.5f, .5f));
Redacted->FitText(true);
Redacted->SetPadding(10_px);
Redacted->Padding(10_px);
Redacted->BGColor({32, 48, 192});
Redacted->SetBorderWidth(1);
Redacted->BorderColor({64, 64, 64});
@@ -65,14 +66,14 @@ JUI::Scene* CreateScene() {
// Rect //
Rect *rect_element = new Rect(root);
rect_element->SetName("JimBob");
rect_element->Name("JimBob");
//Rect* element = new Rect(root);
//rect_element->SetName("JimBob");
//rect_element->Name("JimBob");
//element->BGColor({0,255,0});
rect_element->BGColor({0, 64, 0});
rect_element->SetSize({0, 0, 0.1f, 0.2f});
rect_element->Size({0, 0, 0.1f, 0.2f});
rect_element->SetClipsDescendants(true);
rect_element->BorderColor({255, 255, 255});
rect_element->SetBorderWidth(2.f);
@@ -90,32 +91,35 @@ JUI::Scene* CreateScene() {
// Button //
RadioButton *button_element = new RadioButton(root);
button_element->SetName("BobJim");
button_element->BGColor({0, 0, 64});
button_element->SetSize({0, 0, 0.1f, 0.1f});
button_element->SetClipsDescendants(true);
button_element->BorderColor({255, 255, 255});
Button *button_element = new Button(root);
button_element->Name("BobJim");
button_element->BaseBGColor({64, 0, 64});
button_element->PressedBGColor({0, 64, 64});
button_element->Size({0, 0, 0.1f, 0.1f});
button_element->Position({0,0,0.25f,0.25f});
//button_element->SetClipsDescendants(true);
button_element->BaseBorderColor({255, 255, 255});
button_element->SetBorderWidth(2.f);
auto bpos = rect_element->Size();
//exit(1);
button_element->SetPosition(
{bpos.X.Pixels, bpos.Y.Pixels, bpos.X.Scale - 0.2f, 0}); // I don't know how to use sx and sy - maxine
button_element->OnToggleOnEvent += [rect_element] () {
rect_element->BGColor({64, 0, 0});
};
button_element->OnToggleOffEvent += [rect_element] () {
rect_element->BGColor({0, 64, 0});
};
button_element->OnToggleEvent += [button_element] () {
Color4 incbg = button_element->BGColor();
//button_element->Position(
// {bpos.X.Pixels, bpos.Y.Pixels, bpos.X.Scale - 0.2f, 0}); // I don't know how to use sx and sy - maxine
//button_element->OnToggleOnEvent += [rect_element] () {
// rect_element->BGColor({64, 0, 0});
//};
//button_element->OnToggleOffEvent += [rect_element] () {
// rect_element->BGColor({0, 64, 0});
//};
//button_element->OnToggleEvent += [button_element] () {
// Color4 incbg = button_element->BGColor();
// Once an overflow occurs it will reset anyway
// Thanks computer science
if (incbg.b < 255)
incbg.b += 10;
button_element->BGColor(incbg);
};
// if (incbg.b < 255)
// incbg.b += 10;
// button_element->BGColor(incbg);
//};
Text* btntext = new Text(button_element);
btntext->SetContent("I AM BUTTON");
btntext->SetFont(FreeSans);
@@ -126,19 +130,20 @@ JUI::Scene* CreateScene() {
// Window //
JUI::Window* win_element = new JUI::Window(root);
win_element->SetTitleFont(FreeSans);
win_element->SetSize({50_percent, 50_percent});
win_element->CornerRounding(5);
win_element->Size({50_percent, 50_percent});
win_element->SetTitle("JUI Example Window Widget");
//win_element->SetPadding(1_px);
//win_element->Padding(1_px);
// End Window //
auto list = new VerticalListLayout(win_element->GetViewportInstance());
list->SetPadding(10_px);
list->Padding(10_px);
TextRect* a = new TextRect(list);
a->SetTextSize(16);
a->SetFont(FreeSans);
a->SetSize({0, 20, 1, 0});
a->Size({0, 20, 1, 0});
//a->FitText(true);
a->Center();
a->SetContent("Greetings. This is the JUI demo program!");
@@ -148,7 +153,7 @@ JUI::Scene* CreateScene() {
b->SetTextSize(16);
b->SetContent("JUI is my home-coded game menu building toolkit.");
//b->FitText(true);
b->SetSize({0, 20, 1, 0});
b->Size({0, 20, 1, 0});
b->Center();
b->SetFont(FreeSans);
@@ -156,7 +161,7 @@ JUI::Scene* CreateScene() {
c->SetTextSize(16);
c->SetContent("Settings");
//c->FitText(true);
c->SetSize({0, 20, 1, 0});
c->Size({0, 20, 1, 0});
c->Center();
c->SetFont(FreeSans);
@@ -164,7 +169,7 @@ JUI::Scene* CreateScene() {
d->SetTextSize(16);
d->SetContent("Exit");
//d->FitText(true);
d->SetSize({0, 20, 1, 0});
d->Size({0, 20, 1, 0});
d->Center();
d->SetFont(FreeSans);
@@ -174,12 +179,16 @@ JUI::Scene* CreateScene() {
text->SetTextSize(48);
text->SetTextColor({255, 0, 0});
auto darkie = new Image(win_element->GetViewportInstance(), sample_texture);
auto darkie = new JUI::Image(win_element->GetViewportInstance(), sample_texture);
darkie->FitImageToParent(true);
darkie->Color({255,255,255,128});
root->SetViewportSize(800, 600);
//Slider* slider = new JUI::Slider(root);
return root;
}
@@ -226,6 +235,21 @@ public:
return true;
}
void OnMouseButtonUp(const ReWindow::WindowEvents::MouseButtonUpEvent &) override
{
}
void OnMouseButtonDown(const ReWindow::WindowEvents::MouseButtonDownEvent &) override
{
}
void OnMouseMove(const ReWindow::WindowEvents::MouseMoveEvent &) override
{
}
//bool OnResizeRequest(const ReWindow::WindowResizeRequestEvent &e) override {}
JUIDevelopmentTestWindow() : ReWindow::RWindow() {}
};

View File

@@ -5,7 +5,7 @@ namespace JUI
LayoutContainer::LayoutContainer() {}
LayoutContainer::LayoutContainer(Widget* parent) {
this->SetParent(parent);
this->Parent(parent);
}
void LayoutContainer::Update(float delta)

View File

@@ -30,19 +30,45 @@ namespace JUI {
void RectBase::Draw(const Vector2 &abs_pos, const Vector2 &abs_size) {
// Background rect
J2D::Begin();
J2D::FillRect(bg_color, abs_pos, abs_size);
if (corner_rounding_radius > 0)
J2D::FillRoundedRect(bg_color, abs_pos, abs_size, corner_rounding_radius);
else
J2D::FillRect(bg_color, abs_pos, abs_size);
// Outline rect
Vector2 border_offset = {border_width/2, border_width/2};
Vector2 border_offset = {0, 0};
if (border_mode == BorderMode::Inset)
border_offset = {0, 0};
if (border_mode == BorderMode::Middle)
border_offset = {border_width/2, border_width/2};
if (border_mode == BorderMode::Outline)
border_offset = {border_width, border_width};
// TODO: implement border_mode behavior when rendering here.
if (corner_rounding_radius >= 0)
if (corner_rounding_radius > 0)
J2D::OutlineRoundedRect(border_color, abs_pos - border_offset, abs_size + (border_offset*2), corner_rounding_radius, border_width);
else
J2D::OutlineRect(border_color, abs_pos - border_offset, abs_size + (border_offset*2), border_width);
J2D::End();
}
void RectBase::BorderMode(const enum BorderMode &mode) {
border_mode = mode;
}
BorderMode RectBase::BorderMode() const { return border_mode; }
void RectBase::CornerRounding(float radius) {
corner_rounding_radius = radius;
}
float RectBase::CornerRounding() const { return corner_rounding_radius; }
}

View File

@@ -1,6 +1,6 @@
#include "JUI/Base/Widget.hpp"
#include <JUI/Base/Widget.hpp>
#include <jlog/Logger.hpp>
#include <J3ML/Geometry/AABB2D.hpp>
namespace JUI {
@@ -11,26 +11,26 @@ namespace JUI {
Widget::Widget(Widget* parent) : Widget()
{
this->SetParent(parent);
this->Parent(parent);
}
void Widget::SetParent(Widget* parent) {
void Widget::Parent(Widget* newParent) {
// hold a reference to this so it doesn't get collected as we're working.
Widget* oldParent = this->parent;
// New parent is old parent, do nothing, maybe raise a warning.
if (parent == oldParent)
if (newParent == oldParent)
return;
// Don't allow for an instance to be parented to itself
if (this == parent)
if (this == newParent)
throw std::runtime_error("Cannot parent a widget to itself.");
// You're trying to break the linearity of the object hierarchy by creating a circle in the graph.
if (this->IsAncestorOf(parent))
if (this->IsAncestorOf(newParent))
throw std::runtime_error("Cannot create circular reference.");
for (Widget* ancestor: this->GetAncestors()) {
if (oldParent && !ancestor->IsAncestorOf(parent) && parent != ancestor) {
if (oldParent && !ancestor->IsAncestorOf(newParent) && newParent != ancestor) {
ancestor->DescendantRemoved(this);
for (Widget* descendant : this->GetDescendants()) {
ancestor->DescendantRemoved(descendant);
@@ -41,21 +41,21 @@ namespace JUI {
// Remove ourselves from our parent (if we have one)
if (this->parent) {
// this->parent->ChildRemoved(this)
std::erase(parent->children, this);
std::erase(newParent->children, this);
}
// Update our old parent to the new one
this->parent = parent;
this->parent = newParent;
// If our parent is set to nullptr, we can't update it's vector of children
if (!parent) return;
if (!newParent) return;
// Add ourselves to our new parent's list of children
parent->children.emplace_back(this);
newParent->children.emplace_back(this);
//newParent->ChildAdded(this);
for (Widget* ancestor : this->GetAncestors()) {
if (!oldParent || (!oldParent->IsDescendantOf(parent) && oldParent != ancestor)) {
if (!oldParent || (!oldParent->IsDescendantOf(newParent) && oldParent != ancestor)) {
// Don't fire unless an instance is actually a new descendant
ancestor->DescendantAdded(this);
for (Widget* descendant: this->GetDescendants()) {
@@ -88,65 +88,65 @@ namespace JUI {
return false;
}
Vector2 Widget::GetAnchorPoint() const {
Vector2 Widget::AnchorPoint() const {
return anchor_point;
}
UDim Widget::GetPaddingLeft() const { return pad_left;}
UDim Widget::GetPaddingTop() const { return pad_top;}
UDim Widget::GetPaddingRight() const { return pad_right;}
UDim Widget::GetPaddingBottom() const { return pad_bottom;}
UDim Widget::PaddingLeft() const { return pad_left;}
UDim Widget::PaddingTop() const { return pad_top;}
UDim Widget::PaddingRight() const { return pad_right;}
UDim Widget::PaddingBottom() const { return pad_bottom;}
void Widget::SetPaddingLeft (const UDim& pl) { pad_left = pl;}
void Widget::SetPaddingTop (const UDim& pt) { pad_top = pt;}
void Widget::SetPaddingRight (const UDim& pr) { pad_right = pr;}
void Widget::SetPaddingBottom(const UDim& pb) { pad_bottom = pb;}
void Widget::PaddingLeft (const UDim& pad_left) { this->pad_left = pad_left; }
void Widget::PaddingTop (const UDim& pad_top) { this->pad_top = pad_top; }
void Widget::PaddingRight (const UDim& pad_right) { this->pad_right = pad_right; }
void Widget::PaddingBottom(const UDim& pad_bottom) { this->pad_bottom = pad_bottom; }
void Widget::SetPadding(const UDim &left, const UDim &top, const UDim &right, const UDim &bottom) {
SetPaddingLeft(left);
SetPaddingTop(top);
SetPaddingRight(right);
SetPaddingBottom(bottom);
void Widget::Padding(const UDim &left, const UDim &top, const UDim &right, const UDim &bottom) {
PaddingLeft(left);
PaddingTop(top);
PaddingRight(right);
PaddingBottom(bottom);
}
void Widget::SetPadding(const UDim &padding) {
SetPadding(padding, padding, padding, padding);
void Widget::Padding(const UDim &padding) {
Padding(padding, padding, padding, padding);
}
UDim Widget::GetMarginLeft () const { return margin_left;}
UDim Widget::GetMarginTop () const { return margin_top;}
UDim Widget::GetMarginRight () const { return margin_right;}
UDim Widget::GetMarginBottom() const { return margin_bottom;}
UDim Widget::MarginLeft () const { return margin_left;}
UDim Widget::MarginTop () const { return margin_top;}
UDim Widget::MarginRight () const { return margin_right;}
UDim Widget::MarginBottom() const { return margin_bottom;}
void Widget::SetMarginLeft(const UDim& ml) { margin_left = ml;}
void Widget::SetMarginTop(const UDim& mt) { margin_top = mt;}
void Widget::SetMarginRight(const UDim& mr) { margin_right = mr;}
void Widget::SetMarginBottom(const UDim& mb) { margin_bottom = mb;}
void Widget::MarginLeft(const UDim& ml) { margin_left = ml;}
void Widget::MarginTop(const UDim& mt) { margin_top = mt;}
void Widget::MarginRight(const UDim& mr) { margin_right = mr;}
void Widget::MarginBottom(const UDim& mb) { margin_bottom = mb;}
void Widget::SetMargin(const UDim &left, const UDim &top, const UDim &right, const UDim &bottom) {
SetMarginLeft(left);
SetMarginTop(top);
SetMarginRight(right);
SetMarginBottom(bottom);
void Widget::Margin(const UDim &left, const UDim &top, const UDim &right, const UDim &bottom) {
MarginLeft(left);
MarginTop(top);
MarginRight(right);
MarginBottom(bottom);
}
void Widget::SetMargin(const UDim &margin) {
SetMargin(margin, margin, margin, margin);
void Widget::Margin(const UDim &margin) {
Margin(margin, margin, margin, margin);
}
std::string Widget::GetName() const { return name; }
void Widget::SetName(const std::string& new_name) { name = new_name;}
std::string Widget::Name() const { return name; }
void Widget::Name(const std::string& new_name) { name = new_name;}
bool Widget::IsVisible() const { return visible; }
void Widget::SetVisible(bool enabled) { visible = enabled;}
void Widget::Visible(bool enabled) { visible = enabled;}
Widget* Widget::GetParent() const { return parent;}
UDim2 Widget::Position() const { return position; }
void Widget::SetPosition(const UDim2& pos) { position = pos; }
void Widget::Position(const UDim2& pos) { position = pos; }
UDim2 Widget::Size() const { return size;}
void Widget::SetSize(const UDim2& s) { size = s; }
void Widget::Size(const UDim2& s) { size = s; }
float Widget::GetAbsoluteRotation() const {
// TODO: implement rotation correctly!!
@@ -184,10 +184,10 @@ namespace JUI {
auto abs_size = GetAbsoluteSize();
auto anchor_offset = abs_size * GetAnchorPoint();
auto anchor_offset = abs_size * AnchorPoint();
UDim padding_h = parent->GetPaddingLeft();
UDim padding_v = parent->GetPaddingTop();
UDim padding_h = parent->PaddingLeft();
UDim padding_v = parent->PaddingTop();
float calculated_padding_x = padding_h.Pixels + (padding_h.Scale * parent_abs_size.x);
float calculated_padding_y = padding_v.Pixels + (padding_v.Scale * parent_abs_size.y);
@@ -208,10 +208,10 @@ namespace JUI {
Vector2 parent_abs_size = this->GetParent()->GetAbsoluteSize();
UDim padding_h = parent->GetPaddingLeft() + parent->GetPaddingRight();
UDim padding_h = parent->PaddingLeft() + parent->PaddingRight();
float final_pad_x = padding_h.Pixels + (padding_h.Scale * parent->GetAbsoluteSize().x);
UDim padding_v = parent->GetPaddingTop() + parent->GetPaddingBottom();
UDim padding_v = parent->PaddingTop() + parent->PaddingBottom();
float final_pad_y = padding_v.Pixels + (padding_v.Scale * parent->GetAbsoluteSize().y);
Vector2 pad_size_reduction = {final_pad_x, final_pad_y};
@@ -223,13 +223,12 @@ namespace JUI {
}
// TODO: Consider std::optional
Widget* Widget::FindFirstChild(const std::string& search_name) {
std::optional<Widget*> Widget::FindFirstChild(const std::string& search_name) {
for (auto& child : children) {
if (child->GetName() == search_name)
if (child->Name() == search_name)
return child;
}
return nullptr;
return std::nullopt;
}
@@ -322,12 +321,21 @@ namespace JUI {
}
Widget *Widget::Add(Widget *newChild) {
newChild->SetParent(this);
newChild->Parent(this);
return newChild;
}
void Widget::SetAnchorPoint(const Vector2& point) {
void Widget::AnchorPoint(const Vector2& point) {
anchor_point = point;
}
// TODO: Implement Z-Index sorting in render routine.
int Widget::ZIndex() const { return zindex;}
void Widget::ZIndex(int new_zindex) { zindex = new_zindex; }
AABB2D Widget::GetActualRenderBounds() const {
return {GetAbsolutePosition(), GetAbsoluteSize()};
}
}

View File

@@ -0,0 +1,17 @@
#include <JUI/Mixins/Clickable.hpp>
void JUI::Clickable::Update(const Vector2 &mpos, const JUI::MouseButton &btn, bool hovering) {
}
void JUI::Clickable::OnRelease(const Vector2 &MousePos, const JUI::MouseButton &MouseButton, bool MouseStillOver) {
OnReleaseEvent.Invoke(MousePos, MouseButton, MouseStillOver);
}
void JUI::Clickable::OnClick(const Vector2 &MousePos, const JUI::MouseButton &MouseButton) {
OnClickEvent.Invoke(MousePos, MouseButton);
}
void JUI::Clickable::SetClicked(bool manual_click) {
clicked = manual_click;
}

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@@ -0,0 +1 @@
#include <JUI/Mixins/Dockable.hpp>

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@@ -0,0 +1 @@
#include <JUI/Mixins/Draggable.hpp>

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@@ -0,0 +1,21 @@
#include <JUI/Mixins/Hoverable.hpp>
void JUI::Hoverable::OnHover(const Vector2 &MousePos) {
OnHoverEvent.Invoke(MousePos);
}
void JUI::Hoverable::OnExit(const Vector2 &MousePos) {
OnExitEvent.Invoke(MousePos);
}
void JUI::Hoverable::Update(const Vector2 &m_pos, float delta) {
if (IsHovered() && !hover_debounce) {
OnHover(m_pos);
hover_debounce = true;
}
if (!IsHovered() && hover_debounce) {
OnExit(m_pos);
hover_debounce = false;
}
}

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@@ -0,0 +1,15 @@
#include <JUI/Mixins/Resizable.hpp>
void JUI::Resizable::SetResize(bool b) {
this->resizing = b;
}
void JUI::Resizable::StartResizing(const Vector2 &point) {
initial_resize_offset = point;
}
void JUI::Resizable::StopResizing() {}
void JUI::Resizable::Update(float delta) {}
bool JUI::Resizable::Resizing() const { return resizing; }

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@@ -0,0 +1,20 @@
#include <JUI/Mixins/Toggleable.hpp>
void JUI::Toggleable::OnToggleOn() {
OnToggleOnEvent.Invoke();
}
void JUI::Toggleable::OnToggleOff() {
OnToggleOffEvent.Invoke();
}
void JUI::Toggleable::Update() {
OnToggleEvent.Invoke();
toggled = !toggled;
if (toggled) {
OnToggleOn();
} else {
OnToggleOff();
}
}

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@@ -7,7 +7,7 @@ namespace JUI
Button::Button(): Widget() {}
Button::Button(Widget *parent): Clickable() {
this->SetParent(parent);
this->Parent(parent);
};
void Button::Draw() {
@@ -54,14 +54,27 @@ namespace JUI
void Button::OnClick(const Vector2& mouse_pos, const MouseButton& btn)
{
if (disabled)
return;
Clickable::OnClick(mouse_pos, btn);
clicked = true;
BGColor(PressedBGColor());
BorderColor(PressedBorderColor());
}
void Button::OnRelease(const J3ML::LinearAlgebra::Vector2 &mouse_pos, const JUI::MouseButton &btn,
bool still_hovering) {
if (disabled)
return;
Clickable::OnRelease(mouse_pos, btn, still_hovering);
clicked = false;
BGColor(BaseBGColor());
BorderColor(BaseBorderColor());
}
void Button::Update(float delta) {
@@ -86,9 +99,95 @@ namespace JUI
prev_mb_state = mb_state;
}
void Button::Enable() {
SetEnabled(true);
}
void Button::Disable() {
SetEnabled(false);
}
bool Button::Enabled() const {
return !disabled;
}
bool Button::Disabled() const {
return disabled;
}
void Button::SetEnabled(bool enabled) {
// if state actually changed
if (disabled != enabled)
return;
if (disabled)
OnDisabled.Invoke();
else
OnEnabled.Invoke();
disabled = !enabled;
BGColor(DisabledBGColor());
BorderColor(DisabledBorderColor());
}
void Button::OnHover(const Vector2 &MousePos) {
Hoverable::OnHover(MousePos);
if (Disabled() || IsClicked())
return;
BGColor(HoveredBGColor());
BorderColor(HoveredBorderColor());
}
void Button::OnExit(const Vector2 &MousePos) {
Hoverable::OnExit(MousePos);
if (Disabled() || IsClicked())
return;
BGColor(BaseBGColor());
BorderColor(BaseBorderColor());
}
Color4 Button::HoveredBGColor() const { return hover_bg; }
Color4 Button::BaseBGColor() const { return base_bg; }
Color4 Button::PressedBGColor() const { return pressed_bg; }
Color4 Button::DisabledBGColor() const { return disabled_bg;}
Color4 Button::HoveredBorderColor() const { return hover_border;}
Color4 Button::BaseBorderColor() const { return base_border;}
Color4 Button::PressedBorderColor() const { return pressed_border;}
Color4 Button::DisabledBorderColor() const { return disabled_border;}
void Button::HoveredBGColor(const Color4 &color) { hover_bg = color;}
void Button::BaseBGColor(const Color4 &color) { base_bg = color;}
void Button::PressedBGColor(const Color4 &color) { pressed_bg = color;}
void Button::DisabledBGColor(const Color4 &color) { disabled_bg = color;}
void Button::HoveredBorderColor(const Color4 &color) { hover_border = color;}
void Button::BaseBorderColor(const Color4 &color) {base_border = color; }
void Button::PressedBorderColor(const Color4 &color) { pressed_border = color;}
void Button::DisabledBorderColor(const Color4 &color) { disabled_border = color; }
TextButton::TextButton() : Button(), TextBase() {}
TextButton::TextButton(Widget* parent) : TextButton() {
this->SetParent(parent);
this->Parent(parent);
}
void TextButton::Update(float delta) {

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@@ -0,0 +1 @@
#include <JUI/Widgets/Checkbox.hpp>

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@@ -9,12 +9,12 @@ namespace JUI
Image::Image(Widget* parent) : Image()
{
SetParent(parent);
Parent(parent);
}
Image::Image(Widget *parent, JGL::Texture *tex) : Widget(), ImageBase(tex)
{
this->SetParent(parent);
this->Parent(parent);
}
Vector2 Image::GetAbsoluteSize() const {

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@@ -8,13 +8,13 @@ namespace JUI
VerticalListLayout::VerticalListLayout() : ListLayout() {}
VerticalListLayout::VerticalListLayout(Widget* parent) : VerticalListLayout()
{
this->SetParent(parent);
this->Parent(parent);
}
HorizontalListLayout::HorizontalListLayout() : ListLayout() {}
HorizontalListLayout::HorizontalListLayout(Widget* parent) : HorizontalListLayout() {
SetParent(parent);
Parent(parent);
}
}

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@@ -1,3 +1,4 @@
#include <JUI/Mixins/Toggleable.hpp>
#include <JUI/Widgets/RadioButton.hpp>
namespace JUI
@@ -5,7 +6,7 @@ namespace JUI
RadioButton::RadioButton() : Button(), Toggleable() {}
RadioButton::RadioButton(Widget* parent) : RadioButton() {
this->SetParent(parent);
this->Parent(parent);
}

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@@ -1,12 +1,12 @@
#include "JGL/JGL.h"
#include "JUI/Widgets/Rect.hpp"
#include <JGL/JGL.h>
#include <JUI/Widgets/Rect.hpp>
#include <jlog/Logger.hpp>
namespace JUI {
Rect::Rect(): Widget(), RectBase() {}
Rect::Rect(Widget *parent): Rect() {
this->SetParent(parent);
this->Parent(parent);
}
void Rect::Draw() {
@@ -82,6 +82,22 @@ namespace JUI {
return false;
}
AABB2D Rect::GetActualRenderBounds() const {
Vector2 border = {border_width, border_width};
if (border_mode == BorderMode::Inset)
return { GetAbsolutePosition(), GetAbsoluteSize()};
if (border_mode == BorderMode::Outline)
return {GetAbsolutePosition() - border, GetAbsoluteSize() + border};
if (border_mode == BorderMode::Middle)
return { GetAbsolutePosition() - (border/2), GetAbsoluteSize() + (border/2)};
return { GetAbsolutePosition(), GetAbsoluteSize()};
}
}

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@@ -4,4 +4,8 @@
namespace JUI
{
Slider::Slider(JUI::Widget *parent)
{
this->Parent(parent);
}
}

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@@ -6,7 +6,7 @@ namespace JUI {
Text::Text(Widget* parent) : Text()
{
this->SetParent(parent);
this->Parent(parent);
}
Text::~Text() {}

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@@ -3,7 +3,7 @@
namespace JUI {
TextRect::TextRect() : Rect(), TextBase() {}
TextRect::TextRect(Widget* parent) : TextRect() {
this->SetParent(parent);
this->Parent(parent);
}
void TextRect::Update(float delta) {

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@@ -6,13 +6,13 @@
namespace JUI
{
Window::Window() : Widget(), Clickable(), Hoverable(), RectBase(), Draggable(), Resizable(), Dockable() {
this->SetPosition({200, 200, 0, 0});
this->SetSize({400, 200, 0, 0});
this->Position({200, 200, 0, 0});
this->Size({400, 200, 0, 0});
min_size = {400, 200};
this->BGColor({0,0,0,0});
this->BorderColor({92,92,192});
this->SetBorderWidth(2);
this->SetBorderMode(BorderMode::Outline);
this->BorderMode(BorderMode::Outline);
//this->OnHoverEvent += [&] (Vector2 MousePos) {
@@ -42,22 +42,23 @@ namespace JUI
};
Viewport = new Rect(this);
Viewport->SetName("Viewport");
Viewport->Name("Viewport");
Viewport->BGColor({64,64,64, 255});
Viewport->SetSize({0, -20, 1, 1});
Viewport->SetPosition({0,20,0,0});
// TODO: Viewport->SetAnchorPoint({0.f, 0.f});
//Viewport->BorderColor({128, 128, 128, 255});
Viewport->Size({0, -20, 1, 1});
Viewport->Position({0, 20, 0, 0});
// TODO: Viewport->AnchorPoint({0.f, 0.f});
Viewport->BorderColor({128, 128, 128, 255});
//Viewport->SetBorderWidth(1);
//Viewport->SetPadding(1_px);
//Viewport->Padding(1_px);
// TODO: Viewport->SetBorderRadius(0);
Topbar = new Rect(this);
Topbar->SetPosition({0_px, 0_px});
Topbar->SetSize({100_percent, 20_px});
Topbar->Position({0_px, 0_px});
Topbar->Size({100_percent, 20_px});
Topbar->BGColor({92,92,192, 255});
//Topbar->BorderColor({128, 128, 128, 255});
Topbar->BorderColor({128, 128, 128, 0});
//Topbar->SetBorderWidth(1);
TitleLabel = new Text(Topbar);
@@ -70,9 +71,9 @@ namespace JUI
// TODO: exit_btn
exit_btn = new TextButton(Topbar);
//exit_btn->SetAnchorPoint({1.f, 0.f});
//exit_btn->SetSize({30_px, 100_percent});
exit_btn->SetSize({titlebar_height, titlebar_height, 0, 0});
//exit_btn->AnchorPoint({1.f, 0.f});
//exit_btn->Size({30_px, 100_percent});
exit_btn->Size({titlebar_height, titlebar_height, 0, 0});
//exit_btn->BorderColor({128, 128, 128, 255});
//exit_btn->SetBaseColor({192, 64, 64, 255});
//exit_btn->SetHoverColor({255, 0, 0, 255});
@@ -86,7 +87,7 @@ namespace JUI
//exit_btn->Center();
exit_btn->OnClickEvent += [&] (auto... _) {
this->SetVisible(false);
this->Visible(false);
};
jlog::Debug(std::format("{} {} {} {}", Topbar->Size().X.Pixels, Topbar->Size().Y.Pixels, Topbar->Size().X.Scale,
@@ -99,7 +100,7 @@ namespace JUI
}
Window::Window(Widget* parent) : Window() {
this->SetParent(parent);
this->Parent(parent);
}
Vector2 Window::MinSize() const { return min_size; }
@@ -162,7 +163,7 @@ namespace JUI
if (dragging) {
jlog::Debug(std::format("mpos {} {}", last_known_mouse_pos.x, last_known_mouse_pos.y));
Vector2 mpos = last_known_mouse_pos - initial_drag_offset;
this->SetPosition(UDim2{(int)mpos.x, (int)mpos.y, 0,0});
this->Position(UDim2{(int) mpos.x, (int) mpos.y, 0, 0});
}
if (resizing) {
@@ -170,7 +171,7 @@ namespace JUI
Vector2 resize_amt = mpos - initial_resize_offset;
SetSize(size_when_restart_began + UDim2(resize_amt.x, resize_amt.y, 0, 0));
Size(size_when_restart_began + UDim2(resize_amt.x, resize_amt.y, 0, 0));
Vector2 abs_size = this->GetAbsoluteSize();
@@ -178,14 +179,14 @@ namespace JUI
if (abs_size.x < min_size.x)
{
float needed_amt_to_resize = min_size.x - abs_size.x;
SetSize(Size() + UDim2(needed_amt_to_resize, 0, 0, 0));
Size(Size() + UDim2(needed_amt_to_resize, 0, 0, 0));
}
// Clamp Y-axis.
if (abs_size.y < min_size.y)
{
float needed_amt_to_resize = min_size.y - abs_size.y;
SetSize(Size() + UDim2(0, needed_amt_to_resize, 0, 0));
Size(Size() + UDim2(0, needed_amt_to_resize, 0, 0));
}
}
@@ -220,4 +221,24 @@ namespace JUI
void Window::SetTitle(const std::string &title) {
GetTitleInstance()->SetContent(title);
}
void Window::MinSize(const Vector2 &constraint) {
min_size = constraint;
}
void Window::MaxSize(const Vector2 &constraint) {
max_size = constraint;
}
void Window::SetDraggable(bool value) {
draggable = value;
}
void Window::SetDockable(bool value) {
dockable = value;
}
void Window::SetResizable(bool value) {
resizable = value;
}
}