Refactoring in progress
This commit is contained in:
@@ -7,19 +7,19 @@
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/// @file Widget.hpp
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/// @desc Base Widget Class - All JUI widgets extend their behavior from this class.
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/// @edit 2024-07-31
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/// @edit 2024-10-11
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#pragma once
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#include <Event.h>
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#include <string>
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#include <vector>
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#include "J3ML/LinearAlgebra.hpp"
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#include "JUI/UDim2.hpp"
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#include <J3ML/LinearAlgebra.hpp>
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#include <JUI/UDim2.hpp>
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#include <Color3.hpp>
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#include <Color4.hpp>
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#include <JGL/JGL.h>
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using namespace JGL;
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namespace JUI
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@@ -72,7 +72,7 @@ namespace JUI
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bool IsAncestorOf(Widget* descendant) const;
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bool IsDescendantOf(Widget* ancestor) const;
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/// Returns the first child widget that has the given symbolic name, Otherwise, a nullpointer is returned
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/// Returns the first child widget that has the given symbolic name
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std::optional<Widget*> FindFirstChild(const std::string& name);
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/// Returns a flat list of all nodes that are lower in the hierarchy list.
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@@ -96,8 +96,8 @@ namespace JUI
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/// @see class UDim2, Position(const UDim2&),
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[[nodiscard]] UDim2 Position() const;
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/// Retrieves this widgets z-index. This value determines the order in which a widget
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/// renders to the screen relative to other Widgets.
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/// Returns the Z-Index of this widget.
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/// This value determines the order in which a widget renders to the screen relative to other Widgets.
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/// @note This applies in ascending priority order,
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/// meaning lower values are rendered first, placing higher values on top of lower values.
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/// @note The range of valid values is -MAX_INT to MAX_INT.
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@@ -107,23 +107,23 @@ namespace JUI
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/// Sets this widgets z-index.
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/// @see ZIndex().
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void SetZIndex(int zindex);
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void ZIndex(int);
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/// Returns the menu-coordinates that are used to size this widget in relation to its parent.
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/// @see SetSize(), class UDim2
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/// @see Size(), class UDim2
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[[nodiscard]] UDim2 Size() const;
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/// Sets the widgets pixel and scalar position using a combined data type.
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/// This position is centered around the object's anchor point.
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/// @see Position(), SetAnchorPoint(), GetAnchorPoint(), class UDim2.
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void SetPosition(const UDim2 &pos);
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/// @see Position(), AnchorPoint(), AnchorPoint(), class UDim2.
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void Position(const UDim2&);
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/// Sets this widget's pixel and scalar size using a combined data type.
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/// @see Size(), class UDim2.
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void SetSize(const UDim2 &s);
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void Size(const UDim2&);
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/// Sets the parent object of this widget. Positioning and sizing of a widget is relative to it's parent.
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void SetParent(Widget*);
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void Parent(Widget*);
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/// Returns true if this widget is a 'descendant' of the specified potential ancestor. Otherwise returns false.
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bool IsDescendantOf(Widget *ancestor);
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@@ -132,82 +132,81 @@ namespace JUI
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bool IsAncestorOf(Widget *descendant);
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/// Determines the origin point of a Widget, relative to it's absolute size.
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[[nodiscard]] Vector2 GetAnchorPoint() const;
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[[nodiscard]] Vector2 AnchorPoint() const;
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/// Returns the padding factor on the left of this widget.
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/// @see SetPaddingLeft(), class UDim.
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[[nodiscard]] UDim GetPaddingLeft() const;
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/// @see PaddingLeft(), class UDim.
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[[nodiscard]] UDim PaddingLeft() const;
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/// Returns the padding factor on the top of this widget.
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/// @see SetPaddingTop(), class UDim.
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[[nodiscard]] UDim GetPaddingTop() const;
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/// @see PaddingTop(), class UDim.
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[[nodiscard]] UDim PaddingTop() const;
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/// Returns the padding factor on the right of this widget.
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/// @see SetPaddingRight(), class UDim.
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[[nodiscard]] UDim GetPaddingRight() const;
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/// @see PaddingRight(), class UDim.
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[[nodiscard]] UDim PaddingRight() const;
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/// Returns the padding factor on the bottom of this widget.
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/// @see SetPaddingBottom(), class UDim.
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[[nodiscard]] UDim GetPaddingBottom() const;
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/// @see PaddingBottom(), class UDim.
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[[nodiscard]] UDim PaddingBottom() const;
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void SetPaddingLeft(const UDim &pad_left);
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void SetPaddingTop(const UDim &pad_top);
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void SetPaddingRight(const UDim &pad_right);
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void SetPaddingBottom(const UDim &pad_bottom);
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void PaddingLeft(const UDim &pad_left);
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void PaddingTop(const UDim &pad_top);
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void PaddingRight(const UDim &pad_right);
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void PaddingBottom(const UDim &pad_bottom);
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void SetPadding(const UDim& left, const UDim& top, const UDim& right, const UDim& bottom);
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void Padding(const UDim& left, const UDim& top, const UDim& right, const UDim& bottom);
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void SetPadding(const UDim& padding);
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void Padding(const UDim& padding);
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/// Returns the margin factor on the left of this widget.
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[[nodiscard]] UDim GetMarginLeft() const;
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[[nodiscard]] UDim MarginLeft() const;
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/// Returns the margin factor on the top of this widget.
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[[nodiscard]] UDim GetMarginTop() const;
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[[nodiscard]] UDim MarginTop() const;
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/// Returns the margin factor on the right of this widget.
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[[nodiscard]] UDim GetMarginRight() const;
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[[nodiscard]] UDim MarginRight() const;
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/// Returns the margin factor on the bottom of this widget.
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[[nodiscard]] UDim GetMarginBottom() const;
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[[nodiscard]] UDim MarginBottom() const;
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/// Sets the amount (in Pixels + Scale) to apply margin on the left-side of the widget.
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/// @see UDim, SetMargin()
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void SetMarginLeft(const UDim &ml);
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/// @see UDim, Margin()
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void MarginLeft(const UDim &ml);
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/// Sets the amount (in Pixels + Scale) to apply margin on the top-side of the widget.
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/// @see UDim, SetMargin()
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void SetMarginTop(const UDim &mt);
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/// @see UDim, Margin()
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void MarginTop(const UDim &mt);
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/// Sets the amount (in Pixels + Scale) to apply margin on the right-side of the widget.
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/// @see UDim, SetMargin()
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void SetMarginRight(const UDim &mr);
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/// @see UDim, Margin()
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void MarginRight(const UDim &mr);
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/// Sets the amount (in Pixels + Scale) to apply margin on the bottom-side of the widget.
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/// @see UDim, SetMargin()
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void SetMarginBottom(const UDim &mb);
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/// @see UDim, Margin()
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void MarginBottom(const UDim &mb);
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/// Sets the margin factor of each side of the widget.
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/// @param left The amount of margin to apply on the left. (Pixels, Scale)
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/// @param top The amount of margin to apply on the top.
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/// @param right The amount of margin to apply on the right.
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/// @param bottom The amount of margin to apply on the bottom.
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void SetMargin(const UDim& left, const UDim& top, const UDim& right, const UDim& bottom);
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void Margin(const UDim& left, const UDim& top, const UDim& right, const UDim& bottom);
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/// Sets the margin factor on all four sides of this widget to the same value.
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/// @see SetMargin(const UDim&, const UDim&, const UDim&, const UDim&).
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void SetMargin(const UDim& margin);
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/// @see Margin(const UDim&, const UDim&, const UDim&, const UDim&).
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void Margin(const UDim& margin);
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/// Returns this widgets mnemonic name.
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/// Widgets can optionally be assigned a name that can be used to retrieve it from a widget tree node.
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/// @see GetName().
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[[nodiscard]] std::string GetName() const;
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/// @see Name().
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[[nodiscard]] std::string Name() const;
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/// Sets this widgets mnemonic name.
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/// Widgets can optionally be assigned a name that can be used to retrieve it from a widget tree node.
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/// @see GetName().
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void SetName(const std::string &new_name);
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/// @see Name().
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void Name(const std::string &new_name);
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/// Returns whether the widget is to be rendered.
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/// This function does not indicate whether the widget is **actually seeable** on-screen.
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/// @see SetVisible().
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/// @see Visible().
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[[nodiscard]] bool IsVisible() const;
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/// Sets whether the widget is to be rendered. Children are also not rendered if disabled.
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/// @see IsVisible().
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void SetVisible(bool enabled);
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void Visible(bool enabled);
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/// Returns the first ancestor in this widgets hierarchy that does not have its own parent.
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@@ -216,7 +215,7 @@ namespace JUI
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bool IsMouseInside() const;
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void SetAnchorPoint(const Vector2 &point);
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void AnchorPoint(const Vector2 &point);
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public:
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/// Renders the widget to the current OpenGL Context using JGL.
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@@ -264,97 +263,10 @@ namespace JUI
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bool visible = true;
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Widget* next = nullptr;
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Widget* prev = nullptr;
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int zindex;
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};
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/// A mixin helper class that provides behavior for hoverable objects.
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/// A hoverable object pays attention to when the mouse enters and leaves it's bounds.
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class Hoverable {
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public:
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Event<Vector2> OnHoverEvent;
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Event<Vector2> OnExitEvent;
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public:
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bool IsHovered() const { return hovered; };
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public:
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virtual void OnHover(const Vector2& MousePos) {
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OnHoverEvent.Invoke(MousePos);
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};
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virtual void OnExit(const Vector2& MousePos) {
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OnExitEvent.Invoke(MousePos);
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};
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void Update(const Vector2& m_pos, float delta)
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{
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if (IsHovered() && !hover_debounce) {
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OnHover(m_pos);
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hover_debounce = true;
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}
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if (!IsHovered() && hover_debounce) {
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OnExit(m_pos);
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hover_debounce = false;
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}
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}
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protected:
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bool hovered;
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bool hover_debounce;
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};
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/// A mixin helper class that provides behavior and events for clickable widgets.
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class Clickable
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{
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public:
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Event<Vector2, MouseButton> OnClickEvent;
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Event<Vector2, MouseButton, bool> OnReleaseEvent;
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public:
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bool IsClicked() const { return clicked; };
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void SetClicked(bool manual_click)
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{
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clicked = manual_click;
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}
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public:
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virtual void OnClick(const Vector2& MousePos, const MouseButton& MouseButton) {
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OnClickEvent.Invoke(MousePos, MouseButton);
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};
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virtual void OnRelease(const Vector2& MousePos, const MouseButton& MouseButton, bool MouseStillOver) {
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OnReleaseEvent.Invoke(MousePos, MouseButton, MouseStillOver);
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};
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void Update(const Vector2& mpos, const MouseButton& btn, bool hovering)
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{
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}
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protected:
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bool clicked = false;
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bool click_debounce = false;
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};
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/// A mixin helper class that provides behavior and events for a binary-state togglable widget.
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class Toggleable {
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public:
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Event<> OnToggleEvent;
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Event<> OnToggleOnEvent;
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Event<> OnToggleOffEvent;
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public:
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virtual void OnToggleOn() {
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OnToggleOnEvent.Invoke();
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}
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virtual void OnToggleOff() {
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OnToggleOffEvent.Invoke();
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}
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virtual void Update() {
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OnToggleEvent.Invoke();
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toggled = !toggled;
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if (toggled) {
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OnToggleOn();
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} else {
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OnToggleOff();
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}
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}
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protected:
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bool toggled = false;
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};
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}
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@@ -11,7 +11,28 @@
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#pragma once
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#include <J3ML/LinearAlgebra/Vector2.hpp>
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#include <JUI/Base/Widget.hpp>
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namespace JUI
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{
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/// A mixin helper class that provides behavior and events for clickable widgets.
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class Clickable
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{
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public:
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Event<Vector2, MouseButton> OnClickEvent;
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Event<Vector2, MouseButton, bool> OnReleaseEvent;
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public:
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bool IsClicked() const { return clicked; };
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void SetClicked(bool manual_click);
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public:
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virtual void OnClick(const Vector2& MousePos, const MouseButton& MouseButton);;
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virtual void OnRelease(const Vector2& MousePos, const MouseButton& MouseButton, bool MouseStillOver);;
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void Update(const Vector2& mpos, const MouseButton& btn, bool hovering);
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protected:
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bool clicked = false;
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bool click_debounce = false;
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};
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}
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21
include/JUI/Mixins/Toggleable.hpp
Normal file
21
include/JUI/Mixins/Toggleable.hpp
Normal file
@@ -0,0 +1,21 @@
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#pragma once
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#include <Event.h>
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namespace JUI
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{
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/// A mixin helper class that provides behavior and events for a binary-state togglable widget.
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class Toggleable {
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public:
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Event<> OnToggleEvent;
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Event<> OnToggleOnEvent;
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Event<> OnToggleOffEvent;
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public:
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virtual void OnToggleOn();
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virtual void OnToggleOff();
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virtual void Update();
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protected:
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bool toggled = false;
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};
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}
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@@ -11,13 +11,14 @@
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#pragma once
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#include "JUI/Base/Widget.hpp"
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#include "JUI/Base/RectBase.hpp"
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#include "JUI/Base/TextBase.hpp"
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#include <JUI/Base/Widget.hpp>
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#include <JUI/Base/RectBase.hpp>
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#include <JUI/Base/TextBase.hpp>
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#include <JUI/Mixins/Clickable.hpp>
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#include <JUI/Mixins/Hoverable.hpp>
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namespace JUI
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{
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enum class ButtonState
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{
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Base,
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@@ -36,9 +37,7 @@ namespace JUI
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explicit Button(Widget* parent);
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~Button() override {};
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public:
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// TODO: These suffice for now as a proof-of-concept
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// But I want more sophisticated style-animation support
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// for the various states of the button
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Color4 GetHoveredBGColor() const;
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Color4 GetBaseBGColor() const;
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Color4 GetPressedBGColor() const;
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|
@@ -46,7 +46,7 @@ namespace JUI
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// TODO: Implement widget.LayoutOrder property
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// TODO: Sort children by LayoutOrder
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consumed_height += pad_top.Pixels;
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child_widget->SetPosition({0, consumed_height, 0, 0});
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child_widget->Position({0, consumed_height, 0, 0});
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consumed_height += child_widget->GetAbsoluteSize().y;
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consumed_height += pad_bottom.Pixels;
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}
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@@ -66,7 +66,7 @@ namespace JUI
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for (auto &child_widget : children)
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{
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consumed_width += pad_left.Pixels;
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child_widget->SetPosition({consumed_width, 0, 0, 0});
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child_widget->Position({consumed_width, 0, 0, 0});
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consumed_width += child_widget->GetAbsoluteSize().x;
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consumed_width += pad_right.Pixels;
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}
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@@ -78,7 +78,7 @@ namespace JUI
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for (auto &child_widget : children)
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{
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consumed_width -= pad_left.Pixels;
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child_widget->SetPosition({consumed_width, 0, 0, 0});
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child_widget->Position({consumed_width, 0, 0, 0});
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consumed_width -= child_widget->GetAbsoluteSize().x;
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consumed_width -= pad_right.Pixels;
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}
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|
@@ -1,9 +1,20 @@
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/// Josh's User Interface Library
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/// A C++20 Library for creating, styling, and rendering of a UI/UX widgets.
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/// Developed and Maintained by Josh O'Leary @ Redacted Software.
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/// Special Thanks to William Tomasine II and Maxine Hayes.
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/// (c) 2024 Redacted Software
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/// This work is dedicated to the public domain.
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/// @file Scene.hpp
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/// @desc Scene class - The root class of a menu that contains child elements.
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/// @edit 2024-10-11
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#pragma once
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#include <JUI/Base/Widget.hpp>
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namespace JUI
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{
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// TODO: SceneSizingBehavior - FillToWindow, CustomSized
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///
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class Scene : public Widget {
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public:
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Scene();
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|
@@ -13,14 +13,15 @@
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#include <J3ML/LinearAlgebra.hpp>
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#include <JUI/Base/Widget.hpp>
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#include <JUI/Base/RectBase.hpp>
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#include <JUI/Widgets/Rect.hpp>
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#include <JUI/Widgets/Text.hpp>
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#include <JUI/Widgets/Button.hpp>
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#include "JUI/Mixins/Draggable.hpp"
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#include "JUI/Mixins/Resizable.hpp"
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#include "JUI/Mixins/Dockable.hpp"
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#include <JUI/Mixins/Draggable.hpp>
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#include <JUI/Mixins/Resizable.hpp>
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#include <JUI/Mixins/Dockable.hpp>
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#include <JUI/Mixins/Hoverable.hpp>
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#include <JUI/Mixins/Clickable.hpp>
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namespace JUI
|
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{
|
||||
|
42
main.cpp
42
main.cpp
@@ -38,11 +38,11 @@ JUI::Scene* CreateScene() {
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JUI->SetContent("Josh User Interface");
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JUI->AlignBottom();
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JUI->AlignCenterHorizontally();
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JUI->SetAnchorPoint(Vector2(0.5f, 0.5f));
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JUI->SetPosition({50_percent, 50_percent});
|
||||
//JUI->SetSize({30_percent, 10_percent});
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||||
JUI->AnchorPoint(Vector2(0.5f, 0.5f));
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JUI->Position({50_percent, 50_percent});
|
||||
//JUI->Size({30_percent, 10_percent});
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||||
JUI->FitText(true);
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||||
JUI->SetPadding(20_px);
|
||||
JUI->Padding(20_px);
|
||||
JUI->BGColor({64, 64, 64, 128});
|
||||
JUI->SetBorderWidth(2);
|
||||
JUI->BorderColor({255, 255, 255, 128});
|
||||
@@ -51,13 +51,13 @@ JUI::Scene* CreateScene() {
|
||||
Redacted->SetTextSize(32);
|
||||
Redacted->SetTextColor({255, 255, 255});
|
||||
Redacted->SetContent("Redacted Software Group");
|
||||
Redacted->SetPosition({50_percent, 60_percent});
|
||||
//Redacted->SetSize({30_percent, 10_percent});
|
||||
Redacted->Position({50_percent, 60_percent});
|
||||
//Redacted->Size({30_percent, 10_percent});
|
||||
Redacted->AlignCenterHorizontally();
|
||||
Redacted->AlignTop();
|
||||
Redacted->SetAnchorPoint(Vector2(0.5f, .5f));
|
||||
Redacted->AnchorPoint(Vector2(0.5f, .5f));
|
||||
Redacted->FitText(true);
|
||||
Redacted->SetPadding(10_px);
|
||||
Redacted->Padding(10_px);
|
||||
Redacted->BGColor({32, 48, 192});
|
||||
Redacted->SetBorderWidth(1);
|
||||
Redacted->BorderColor({64, 64, 64});
|
||||
@@ -65,14 +65,14 @@ JUI::Scene* CreateScene() {
|
||||
|
||||
// Rect //
|
||||
Rect *rect_element = new Rect(root);
|
||||
rect_element->SetName("JimBob");
|
||||
rect_element->Name("JimBob");
|
||||
|
||||
//Rect* element = new Rect(root);
|
||||
|
||||
//rect_element->SetName("JimBob");
|
||||
//rect_element->Name("JimBob");
|
||||
//element->BGColor({0,255,0});
|
||||
rect_element->BGColor({0, 64, 0});
|
||||
rect_element->SetSize({0, 0, 0.1f, 0.2f});
|
||||
rect_element->Size({0, 0, 0.1f, 0.2f});
|
||||
rect_element->SetClipsDescendants(true);
|
||||
rect_element->BorderColor({255, 255, 255});
|
||||
rect_element->SetBorderWidth(2.f);
|
||||
@@ -91,16 +91,16 @@ JUI::Scene* CreateScene() {
|
||||
|
||||
// Button //
|
||||
RadioButton *button_element = new RadioButton(root);
|
||||
button_element->SetName("BobJim");
|
||||
button_element->Name("BobJim");
|
||||
button_element->BGColor({0, 0, 64});
|
||||
button_element->SetSize({0, 0, 0.1f, 0.1f});
|
||||
button_element->Size({0, 0, 0.1f, 0.1f});
|
||||
button_element->SetClipsDescendants(true);
|
||||
button_element->BorderColor({255, 255, 255});
|
||||
button_element->SetBorderWidth(2.f);
|
||||
auto bpos = rect_element->Size();
|
||||
|
||||
//exit(1);
|
||||
button_element->SetPosition(
|
||||
button_element->Position(
|
||||
{bpos.X.Pixels, bpos.Y.Pixels, bpos.X.Scale - 0.2f, 0}); // I don't know how to use sx and sy - maxine
|
||||
button_element->OnToggleOnEvent += [rect_element] () {
|
||||
rect_element->BGColor({64, 0, 0});
|
||||
@@ -126,19 +126,19 @@ JUI::Scene* CreateScene() {
|
||||
// Window //
|
||||
JUI::Window* win_element = new JUI::Window(root);
|
||||
win_element->SetTitleFont(FreeSans);
|
||||
win_element->SetSize({50_percent, 50_percent});
|
||||
win_element->Size({50_percent, 50_percent});
|
||||
win_element->SetTitle("JUI Example Window Widget");
|
||||
//win_element->SetPadding(1_px);
|
||||
//win_element->Padding(1_px);
|
||||
// End Window //
|
||||
|
||||
|
||||
auto list = new VerticalListLayout(win_element->GetViewportInstance());
|
||||
list->SetPadding(10_px);
|
||||
list->Padding(10_px);
|
||||
|
||||
TextRect* a = new TextRect(list);
|
||||
a->SetTextSize(16);
|
||||
a->SetFont(FreeSans);
|
||||
a->SetSize({0, 20, 1, 0});
|
||||
a->Size({0, 20, 1, 0});
|
||||
//a->FitText(true);
|
||||
a->Center();
|
||||
a->SetContent("Greetings. This is the JUI demo program!");
|
||||
@@ -148,7 +148,7 @@ JUI::Scene* CreateScene() {
|
||||
b->SetTextSize(16);
|
||||
b->SetContent("JUI is my home-coded game menu building toolkit.");
|
||||
//b->FitText(true);
|
||||
b->SetSize({0, 20, 1, 0});
|
||||
b->Size({0, 20, 1, 0});
|
||||
b->Center();
|
||||
b->SetFont(FreeSans);
|
||||
|
||||
@@ -156,7 +156,7 @@ JUI::Scene* CreateScene() {
|
||||
c->SetTextSize(16);
|
||||
c->SetContent("Settings");
|
||||
//c->FitText(true);
|
||||
c->SetSize({0, 20, 1, 0});
|
||||
c->Size({0, 20, 1, 0});
|
||||
c->Center();
|
||||
c->SetFont(FreeSans);
|
||||
|
||||
@@ -164,7 +164,7 @@ JUI::Scene* CreateScene() {
|
||||
d->SetTextSize(16);
|
||||
d->SetContent("Exit");
|
||||
//d->FitText(true);
|
||||
d->SetSize({0, 20, 1, 0});
|
||||
d->Size({0, 20, 1, 0});
|
||||
d->Center();
|
||||
d->SetFont(FreeSans);
|
||||
|
||||
|
@@ -5,7 +5,7 @@ namespace JUI
|
||||
LayoutContainer::LayoutContainer() {}
|
||||
|
||||
LayoutContainer::LayoutContainer(Widget* parent) {
|
||||
this->SetParent(parent);
|
||||
this->Parent(parent);
|
||||
}
|
||||
|
||||
void LayoutContainer::Update(float delta)
|
||||
|
@@ -11,26 +11,26 @@ namespace JUI {
|
||||
|
||||
Widget::Widget(Widget* parent) : Widget()
|
||||
{
|
||||
this->SetParent(parent);
|
||||
this->Parent(parent);
|
||||
}
|
||||
|
||||
void Widget::SetParent(Widget* parent) {
|
||||
void Widget::Parent(Widget* newParent) {
|
||||
// hold a reference to this so it doesn't get collected as we're working.
|
||||
Widget* oldParent = this->parent;
|
||||
|
||||
// New parent is old parent, do nothing, maybe raise a warning.
|
||||
if (parent == oldParent)
|
||||
if (newParent == oldParent)
|
||||
return;
|
||||
|
||||
// Don't allow for an instance to be parented to itself
|
||||
if (this == parent)
|
||||
if (this == newParent)
|
||||
throw std::runtime_error("Cannot parent a widget to itself.");
|
||||
// You're trying to break the linearity of the object hierarchy by creating a circle in the graph.
|
||||
if (this->IsAncestorOf(parent))
|
||||
if (this->IsAncestorOf(newParent))
|
||||
throw std::runtime_error("Cannot create circular reference.");
|
||||
|
||||
for (Widget* ancestor: this->GetAncestors()) {
|
||||
if (oldParent && !ancestor->IsAncestorOf(parent) && parent != ancestor) {
|
||||
if (oldParent && !ancestor->IsAncestorOf(newParent) && newParent != ancestor) {
|
||||
ancestor->DescendantRemoved(this);
|
||||
for (Widget* descendant : this->GetDescendants()) {
|
||||
ancestor->DescendantRemoved(descendant);
|
||||
@@ -41,21 +41,21 @@ namespace JUI {
|
||||
// Remove ourselves from our parent (if we have one)
|
||||
if (this->parent) {
|
||||
// this->parent->ChildRemoved(this)
|
||||
std::erase(parent->children, this);
|
||||
std::erase(newParent->children, this);
|
||||
}
|
||||
|
||||
// Update our old parent to the new one
|
||||
this->parent = parent;
|
||||
this->parent = newParent;
|
||||
|
||||
// If our parent is set to nullptr, we can't update it's vector of children
|
||||
if (!parent) return;
|
||||
if (!newParent) return;
|
||||
|
||||
// Add ourselves to our new parent's list of children
|
||||
parent->children.emplace_back(this);
|
||||
newParent->children.emplace_back(this);
|
||||
//newParent->ChildAdded(this);
|
||||
|
||||
for (Widget* ancestor : this->GetAncestors()) {
|
||||
if (!oldParent || (!oldParent->IsDescendantOf(parent) && oldParent != ancestor)) {
|
||||
if (!oldParent || (!oldParent->IsDescendantOf(newParent) && oldParent != ancestor)) {
|
||||
// Don't fire unless an instance is actually a new descendant
|
||||
ancestor->DescendantAdded(this);
|
||||
for (Widget* descendant: this->GetDescendants()) {
|
||||
@@ -88,65 +88,65 @@ namespace JUI {
|
||||
return false;
|
||||
}
|
||||
|
||||
Vector2 Widget::GetAnchorPoint() const {
|
||||
Vector2 Widget::AnchorPoint() const {
|
||||
return anchor_point;
|
||||
}
|
||||
|
||||
UDim Widget::GetPaddingLeft() const { return pad_left;}
|
||||
UDim Widget::GetPaddingTop() const { return pad_top;}
|
||||
UDim Widget::GetPaddingRight() const { return pad_right;}
|
||||
UDim Widget::GetPaddingBottom() const { return pad_bottom;}
|
||||
UDim Widget::PaddingLeft() const { return pad_left;}
|
||||
UDim Widget::PaddingTop() const { return pad_top;}
|
||||
UDim Widget::PaddingRight() const { return pad_right;}
|
||||
UDim Widget::PaddingBottom() const { return pad_bottom;}
|
||||
|
||||
void Widget::SetPaddingLeft (const UDim& pl) { pad_left = pl;}
|
||||
void Widget::SetPaddingTop (const UDim& pt) { pad_top = pt;}
|
||||
void Widget::SetPaddingRight (const UDim& pr) { pad_right = pr;}
|
||||
void Widget::SetPaddingBottom(const UDim& pb) { pad_bottom = pb;}
|
||||
void Widget::PaddingLeft (const UDim& pad_left) { pad_left = pad_left;}
|
||||
void Widget::PaddingTop (const UDim& pad_top) { pad_top = pad_top;}
|
||||
void Widget::PaddingRight (const UDim& pad_right) { pad_right = pad_right;}
|
||||
void Widget::PaddingBottom(const UDim& pad_bottom) { pad_bottom = pad_bottom;}
|
||||
|
||||
void Widget::SetPadding(const UDim &left, const UDim &top, const UDim &right, const UDim &bottom) {
|
||||
SetPaddingLeft(left);
|
||||
SetPaddingTop(top);
|
||||
SetPaddingRight(right);
|
||||
SetPaddingBottom(bottom);
|
||||
void Widget::Padding(const UDim &left, const UDim &top, const UDim &right, const UDim &bottom) {
|
||||
PaddingLeft(left);
|
||||
PaddingTop(top);
|
||||
PaddingRight(right);
|
||||
PaddingBottom(bottom);
|
||||
}
|
||||
|
||||
void Widget::SetPadding(const UDim &padding) {
|
||||
SetPadding(padding, padding, padding, padding);
|
||||
void Widget::Padding(const UDim &padding) {
|
||||
Padding(padding, padding, padding, padding);
|
||||
}
|
||||
|
||||
UDim Widget::GetMarginLeft () const { return margin_left;}
|
||||
UDim Widget::GetMarginTop () const { return margin_top;}
|
||||
UDim Widget::GetMarginRight () const { return margin_right;}
|
||||
UDim Widget::GetMarginBottom() const { return margin_bottom;}
|
||||
UDim Widget::MarginLeft () const { return margin_left;}
|
||||
UDim Widget::MarginTop () const { return margin_top;}
|
||||
UDim Widget::MarginRight () const { return margin_right;}
|
||||
UDim Widget::MarginBottom() const { return margin_bottom;}
|
||||
|
||||
void Widget::SetMarginLeft(const UDim& ml) { margin_left = ml;}
|
||||
void Widget::SetMarginTop(const UDim& mt) { margin_top = mt;}
|
||||
void Widget::SetMarginRight(const UDim& mr) { margin_right = mr;}
|
||||
void Widget::SetMarginBottom(const UDim& mb) { margin_bottom = mb;}
|
||||
void Widget::MarginLeft(const UDim& ml) { margin_left = ml;}
|
||||
void Widget::MarginTop(const UDim& mt) { margin_top = mt;}
|
||||
void Widget::MarginRight(const UDim& mr) { margin_right = mr;}
|
||||
void Widget::MarginBottom(const UDim& mb) { margin_bottom = mb;}
|
||||
|
||||
void Widget::SetMargin(const UDim &left, const UDim &top, const UDim &right, const UDim &bottom) {
|
||||
SetMarginLeft(left);
|
||||
SetMarginTop(top);
|
||||
SetMarginRight(right);
|
||||
SetMarginBottom(bottom);
|
||||
void Widget::Margin(const UDim &left, const UDim &top, const UDim &right, const UDim &bottom) {
|
||||
MarginLeft(left);
|
||||
MarginTop(top);
|
||||
MarginRight(right);
|
||||
MarginBottom(bottom);
|
||||
}
|
||||
|
||||
void Widget::SetMargin(const UDim &margin) {
|
||||
SetMargin(margin, margin, margin, margin);
|
||||
void Widget::Margin(const UDim &margin) {
|
||||
Margin(margin, margin, margin, margin);
|
||||
}
|
||||
|
||||
std::string Widget::GetName() const { return name; }
|
||||
void Widget::SetName(const std::string& new_name) { name = new_name;}
|
||||
std::string Widget::Name() const { return name; }
|
||||
void Widget::Name(const std::string& new_name) { name = new_name;}
|
||||
|
||||
bool Widget::IsVisible() const { return visible; }
|
||||
void Widget::SetVisible(bool enabled) { visible = enabled;}
|
||||
void Widget::Visible(bool enabled) { visible = enabled;}
|
||||
|
||||
Widget* Widget::GetParent() const { return parent;}
|
||||
|
||||
UDim2 Widget::Position() const { return position; }
|
||||
void Widget::SetPosition(const UDim2& pos) { position = pos; }
|
||||
void Widget::Position(const UDim2& pos) { position = pos; }
|
||||
|
||||
UDim2 Widget::Size() const { return size;}
|
||||
void Widget::SetSize(const UDim2& s) { size = s; }
|
||||
void Widget::Size(const UDim2& s) { size = s; }
|
||||
|
||||
float Widget::GetAbsoluteRotation() const {
|
||||
// TODO: implement rotation correctly!!
|
||||
@@ -184,10 +184,10 @@ namespace JUI {
|
||||
|
||||
auto abs_size = GetAbsoluteSize();
|
||||
|
||||
auto anchor_offset = abs_size * GetAnchorPoint();
|
||||
auto anchor_offset = abs_size * AnchorPoint();
|
||||
|
||||
UDim padding_h = parent->GetPaddingLeft();
|
||||
UDim padding_v = parent->GetPaddingTop();
|
||||
UDim padding_h = parent->PaddingLeft();
|
||||
UDim padding_v = parent->PaddingTop();
|
||||
|
||||
float calculated_padding_x = padding_h.Pixels + (padding_h.Scale * parent_abs_size.x);
|
||||
float calculated_padding_y = padding_v.Pixels + (padding_v.Scale * parent_abs_size.y);
|
||||
@@ -208,10 +208,10 @@ namespace JUI {
|
||||
|
||||
Vector2 parent_abs_size = this->GetParent()->GetAbsoluteSize();
|
||||
|
||||
UDim padding_h = parent->GetPaddingLeft() + parent->GetPaddingRight();
|
||||
UDim padding_h = parent->PaddingLeft() + parent->PaddingRight();
|
||||
float final_pad_x = padding_h.Pixels + (padding_h.Scale * parent->GetAbsoluteSize().x);
|
||||
|
||||
UDim padding_v = parent->GetPaddingTop() + parent->GetPaddingBottom();
|
||||
UDim padding_v = parent->PaddingTop() + parent->PaddingBottom();
|
||||
float final_pad_y = padding_v.Pixels + (padding_v.Scale * parent->GetAbsoluteSize().y);
|
||||
|
||||
Vector2 pad_size_reduction = {final_pad_x, final_pad_y};
|
||||
@@ -225,7 +225,7 @@ namespace JUI {
|
||||
|
||||
std::optional<Widget*> Widget::FindFirstChild(const std::string& search_name) {
|
||||
for (auto& child : children) {
|
||||
if (child->GetName() == search_name)
|
||||
if (child->Name() == search_name)
|
||||
return child;
|
||||
}
|
||||
return std::nullopt;
|
||||
@@ -321,12 +321,17 @@ namespace JUI {
|
||||
}
|
||||
|
||||
Widget *Widget::Add(Widget *newChild) {
|
||||
newChild->SetParent(this);
|
||||
newChild->Parent(this);
|
||||
return newChild;
|
||||
}
|
||||
|
||||
void Widget::SetAnchorPoint(const Vector2& point) {
|
||||
void Widget::AnchorPoint(const Vector2& point) {
|
||||
anchor_point = point;
|
||||
}
|
||||
|
||||
// TODO: Implement Z-Index sorting in render routine.
|
||||
int Widget::ZIndex() const { return zindex;}
|
||||
|
||||
void Widget::ZIndex(int new_zindex) { zindex = new_zindex; }
|
||||
|
||||
}
|
@@ -1,2 +1,17 @@
|
||||
#include <JUI/Mixins/Clickable.hpp>
|
||||
|
||||
void JUI::Clickable::Update(const Vector2 &mpos, const JUI::MouseButton &btn, bool hovering) {
|
||||
|
||||
}
|
||||
|
||||
void JUI::Clickable::OnRelease(const Vector2 &MousePos, const JUI::MouseButton &MouseButton, bool MouseStillOver) {
|
||||
OnReleaseEvent.Invoke(MousePos, MouseButton, MouseStillOver);
|
||||
}
|
||||
|
||||
void JUI::Clickable::OnClick(const Vector2 &MousePos, const JUI::MouseButton &MouseButton) {
|
||||
OnClickEvent.Invoke(MousePos, MouseButton);
|
||||
}
|
||||
|
||||
void JUI::Clickable::SetClicked(bool manual_click) {
|
||||
clicked = manual_click;
|
||||
}
|
||||
|
20
src/JUI/Mixins/Toggleable.cpp
Normal file
20
src/JUI/Mixins/Toggleable.cpp
Normal file
@@ -0,0 +1,20 @@
|
||||
#include <JUI/Mixins/Toggleable.hpp>
|
||||
|
||||
void JUI::Toggleable::OnToggleOn() {
|
||||
OnToggleOnEvent.Invoke();
|
||||
}
|
||||
|
||||
void JUI::Toggleable::OnToggleOff() {
|
||||
OnToggleOffEvent.Invoke();
|
||||
}
|
||||
|
||||
void JUI::Toggleable::Update() {
|
||||
OnToggleEvent.Invoke();
|
||||
toggled = !toggled;
|
||||
|
||||
if (toggled) {
|
||||
OnToggleOn();
|
||||
} else {
|
||||
OnToggleOff();
|
||||
}
|
||||
}
|
@@ -7,7 +7,7 @@ namespace JUI
|
||||
Button::Button(): Widget() {}
|
||||
|
||||
Button::Button(Widget *parent): Clickable() {
|
||||
this->SetParent(parent);
|
||||
this->Parent(parent);
|
||||
};
|
||||
|
||||
void Button::Draw() {
|
||||
@@ -88,7 +88,7 @@ namespace JUI
|
||||
|
||||
TextButton::TextButton() : Button(), TextBase() {}
|
||||
TextButton::TextButton(Widget* parent) : TextButton() {
|
||||
this->SetParent(parent);
|
||||
this->Parent(parent);
|
||||
}
|
||||
|
||||
void TextButton::Update(float delta) {
|
||||
|
@@ -9,12 +9,12 @@ namespace JUI
|
||||
|
||||
Image::Image(Widget* parent) : Image()
|
||||
{
|
||||
SetParent(parent);
|
||||
Parent(parent);
|
||||
}
|
||||
|
||||
Image::Image(Widget *parent, JGL::Texture *tex) : Widget(), ImageBase(tex)
|
||||
{
|
||||
this->SetParent(parent);
|
||||
this->Parent(parent);
|
||||
}
|
||||
|
||||
Vector2 Image::GetAbsoluteSize() const {
|
||||
|
@@ -8,13 +8,13 @@ namespace JUI
|
||||
VerticalListLayout::VerticalListLayout() : ListLayout() {}
|
||||
VerticalListLayout::VerticalListLayout(Widget* parent) : VerticalListLayout()
|
||||
{
|
||||
this->SetParent(parent);
|
||||
this->Parent(parent);
|
||||
}
|
||||
|
||||
HorizontalListLayout::HorizontalListLayout() : ListLayout() {}
|
||||
|
||||
|
||||
HorizontalListLayout::HorizontalListLayout(Widget* parent) : HorizontalListLayout() {
|
||||
SetParent(parent);
|
||||
Parent(parent);
|
||||
}
|
||||
}
|
@@ -5,7 +5,7 @@ namespace JUI
|
||||
|
||||
RadioButton::RadioButton() : Button(), Toggleable() {}
|
||||
RadioButton::RadioButton(Widget* parent) : RadioButton() {
|
||||
this->SetParent(parent);
|
||||
this->Parent(parent);
|
||||
}
|
||||
|
||||
|
||||
|
@@ -6,7 +6,7 @@ namespace JUI {
|
||||
Rect::Rect(): Widget(), RectBase() {}
|
||||
|
||||
Rect::Rect(Widget *parent): Rect() {
|
||||
this->SetParent(parent);
|
||||
this->Parent(parent);
|
||||
}
|
||||
|
||||
void Rect::Draw() {
|
||||
|
@@ -6,7 +6,7 @@ namespace JUI {
|
||||
|
||||
Text::Text(Widget* parent) : Text()
|
||||
{
|
||||
this->SetParent(parent);
|
||||
this->Parent(parent);
|
||||
}
|
||||
|
||||
Text::~Text() {}
|
||||
|
@@ -3,7 +3,7 @@
|
||||
namespace JUI {
|
||||
TextRect::TextRect() : Rect(), TextBase() {}
|
||||
TextRect::TextRect(Widget* parent) : TextRect() {
|
||||
this->SetParent(parent);
|
||||
this->Parent(parent);
|
||||
}
|
||||
|
||||
void TextRect::Update(float delta) {
|
||||
|
@@ -6,8 +6,8 @@
|
||||
namespace JUI
|
||||
{
|
||||
Window::Window() : Widget(), Clickable(), Hoverable(), RectBase(), Draggable(), Resizable(), Dockable() {
|
||||
this->SetPosition({200, 200, 0, 0});
|
||||
this->SetSize({400, 200, 0, 0});
|
||||
this->Position({200, 200, 0, 0});
|
||||
this->Size({400, 200, 0, 0});
|
||||
min_size = {400, 200};
|
||||
this->BGColor({0,0,0,0});
|
||||
this->BorderColor({92,92,192});
|
||||
@@ -42,20 +42,20 @@ namespace JUI
|
||||
};
|
||||
|
||||
Viewport = new Rect(this);
|
||||
Viewport->SetName("Viewport");
|
||||
Viewport->Name("Viewport");
|
||||
Viewport->BGColor({64,64,64, 255});
|
||||
Viewport->SetSize({0, -20, 1, 1});
|
||||
Viewport->SetPosition({0,20,0,0});
|
||||
// TODO: Viewport->SetAnchorPoint({0.f, 0.f});
|
||||
Viewport->Size({0, -20, 1, 1});
|
||||
Viewport->Position({0, 20, 0, 0});
|
||||
// TODO: Viewport->AnchorPoint({0.f, 0.f});
|
||||
//Viewport->BorderColor({128, 128, 128, 255});
|
||||
//Viewport->SetBorderWidth(1);
|
||||
//Viewport->SetPadding(1_px);
|
||||
//Viewport->Padding(1_px);
|
||||
|
||||
// TODO: Viewport->SetBorderRadius(0);
|
||||
|
||||
Topbar = new Rect(this);
|
||||
Topbar->SetPosition({0_px, 0_px});
|
||||
Topbar->SetSize({100_percent, 20_px});
|
||||
Topbar->Position({0_px, 0_px});
|
||||
Topbar->Size({100_percent, 20_px});
|
||||
Topbar->BGColor({92,92,192, 255});
|
||||
//Topbar->BorderColor({128, 128, 128, 255});
|
||||
//Topbar->SetBorderWidth(1);
|
||||
@@ -70,9 +70,9 @@ namespace JUI
|
||||
|
||||
// TODO: exit_btn
|
||||
exit_btn = new TextButton(Topbar);
|
||||
//exit_btn->SetAnchorPoint({1.f, 0.f});
|
||||
//exit_btn->SetSize({30_px, 100_percent});
|
||||
exit_btn->SetSize({titlebar_height, titlebar_height, 0, 0});
|
||||
//exit_btn->AnchorPoint({1.f, 0.f});
|
||||
//exit_btn->Size({30_px, 100_percent});
|
||||
exit_btn->Size({titlebar_height, titlebar_height, 0, 0});
|
||||
//exit_btn->BorderColor({128, 128, 128, 255});
|
||||
//exit_btn->SetBaseColor({192, 64, 64, 255});
|
||||
//exit_btn->SetHoverColor({255, 0, 0, 255});
|
||||
@@ -86,7 +86,7 @@ namespace JUI
|
||||
//exit_btn->Center();
|
||||
|
||||
exit_btn->OnClickEvent += [&] (auto... _) {
|
||||
this->SetVisible(false);
|
||||
this->Visible(false);
|
||||
};
|
||||
|
||||
jlog::Debug(std::format("{} {} {} {}", Topbar->Size().X.Pixels, Topbar->Size().Y.Pixels, Topbar->Size().X.Scale,
|
||||
@@ -99,7 +99,7 @@ namespace JUI
|
||||
}
|
||||
|
||||
Window::Window(Widget* parent) : Window() {
|
||||
this->SetParent(parent);
|
||||
this->Parent(parent);
|
||||
}
|
||||
|
||||
Vector2 Window::MinSize() const { return min_size; }
|
||||
@@ -162,7 +162,7 @@ namespace JUI
|
||||
if (dragging) {
|
||||
jlog::Debug(std::format("mpos {} {}", last_known_mouse_pos.x, last_known_mouse_pos.y));
|
||||
Vector2 mpos = last_known_mouse_pos - initial_drag_offset;
|
||||
this->SetPosition(UDim2{(int)mpos.x, (int)mpos.y, 0,0});
|
||||
this->Position(UDim2{(int) mpos.x, (int) mpos.y, 0, 0});
|
||||
}
|
||||
|
||||
if (resizing) {
|
||||
@@ -170,7 +170,7 @@ namespace JUI
|
||||
|
||||
Vector2 resize_amt = mpos - initial_resize_offset;
|
||||
|
||||
SetSize(size_when_restart_began + UDim2(resize_amt.x, resize_amt.y, 0, 0));
|
||||
Size(size_when_restart_began + UDim2(resize_amt.x, resize_amt.y, 0, 0));
|
||||
|
||||
Vector2 abs_size = this->GetAbsoluteSize();
|
||||
|
||||
@@ -178,14 +178,14 @@ namespace JUI
|
||||
if (abs_size.x < min_size.x)
|
||||
{
|
||||
float needed_amt_to_resize = min_size.x - abs_size.x;
|
||||
SetSize(Size() + UDim2(needed_amt_to_resize, 0, 0, 0));
|
||||
Size(Size() + UDim2(needed_amt_to_resize, 0, 0, 0));
|
||||
}
|
||||
|
||||
// Clamp Y-axis.
|
||||
if (abs_size.y < min_size.y)
|
||||
{
|
||||
float needed_amt_to_resize = min_size.y - abs_size.y;
|
||||
SetSize(Size() + UDim2(0, needed_amt_to_resize, 0, 0));
|
||||
Size(Size() + UDim2(0, needed_amt_to_resize, 0, 0));
|
||||
}
|
||||
|
||||
}
|
||||
|
Reference in New Issue
Block a user