2024-12-04 15:31:47 -05:00
2024-07-11 00:05:15 -04:00
2025-01-28 18:35:34 -05:00
2024-10-12 20:52:28 -05:00
2024-08-05 13:37:02 -04:00

Josh User Interface

Static Badge

Fourth Time's The Charm! (tm)

JUI is a C++20 Library for building interactive menus in OpenGL / Redacted3D.

It is expressly built with our Redacted3D engine in mind, but steps have been taken to support OpenGL generally.

Abstract

JUI provides a set of objects that we term Widgets. Widgets can be styled and laid out on-screen in relation to each other. Each widget has a single parent, and a list of child elements. Your root widget should be a Scene object.

Provided widgets include Scene, Rect, Text, TextRect, Button, TextButton, TextInputForms, Slider, Image, ImageRect, RadioButton

Features

Why use this instead of imgui?

Usage

Examples

JUI First Showcase

Browse the src/Demos directories for examples of building and interacting with things in JUI.

Dependencies

Documentation

Documentation is automatically generated from latest commit and is hosted at https://doc.redacted.cc/jui .

Contributing

Contributions to JUI are welcome! Feel free to file bug reports or feature requests by creating an Issue. Pull requests are also very welcome!

History

JUI started out as my menu toolkit for the LOVE2D framework many years ago. Between then and now I had re-implemented it twice, once for MonoGame Framework, and again in C++ for SDL2. Legacy versions are listed below.

JUI v1 - LOVE2D / Lua

JUI v2 - MonoGame / C#

JUI v3 - SDL2 / C++

License

JUI is expressly released without a license, under no restrictions. We dedicate all of our works to the public domain for the (hopeful) betterment of humanity.

Acknowledgements

JUI is developed and maintained by Joshua O'Leary from Redacted Software Group, and all the wonderful contributors.

Description
Josh's User Interface Toolkit re-implemented (for the 4th time...) in self-hosted Redacted Software fashion.
Readme 2.8 MiB
Prerelease-3 Latest
2024-10-01 03:45:52 -04:00
Languages
C++ 98.9%
CMake 1.1%