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2f7ed84e2a
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Added documentation to Chunk and Scene
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2025-01-06 18:49:18 -05:00 |
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a75043ef66
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Added documentation to Camera2D class
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2025-01-06 17:29:28 -05:00 |
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5d042e9353
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Add documentation
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2025-01-06 13:45:18 -06:00 |
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57ceb8adce
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Various Refactors
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2025-01-03 00:22:43 -05:00 |
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2ee33d4575
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Organizing & Documenting
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2025-01-01 11:18:46 -05:00 |
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59794655a0
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Fix Typo
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2024-12-31 10:06:12 -06:00 |
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24fa29408a
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Added water vs sand interaction.
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2024-12-31 10:05:56 -06:00 |
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14960eec4f
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Added player icon.
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2024-12-31 00:41:22 -05:00 |
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e3b8901bcd
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Added Sand, Water, Lava Tiles physics.
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2024-12-31 00:41:08 -05:00 |
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534ae32f36
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Added color variation to sand tiles.
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2024-12-27 15:30:24 -05:00 |
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929231f0ff
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Temporary default hotbar!!
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2024-12-27 15:26:53 -05:00 |
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3fb2db4fd4
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Implement initial test of entity physics, and entity vs terrain collision with high-density of colliders. (Decent performance w/o optimizations!)
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2024-12-27 14:38:22 -05:00 |
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2418ddfc46
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Integrated AssetService
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2024-12-27 14:37:30 -05:00 |
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cd2d119abb
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Moved AssetService class to Client package
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2024-12-27 14:37:19 -05:00 |
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e01bc5f7b8
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Fixed the tarded error.
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2024-12-26 14:52:04 -05:00 |
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52aad685d9
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I have no idea what this error means.
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2024-12-25 18:36:02 -05:00 |
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32d27767c3
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I have no idea what this error means.
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2024-12-25 16:51:22 -05:00 |
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8e8ad07d59
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Generator - Implementing parameters for various ore generations, refactoring and documenting functions.
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2024-12-22 06:57:29 -06:00 |
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88d7ead713
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Generator Refactor
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2024-12-22 05:45:10 -06:00 |
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b4860c14c9
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Merge remote-tracking branch 'origin/master'
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2024-12-21 01:12:19 -06:00 |
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d36818cf66
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Moved ClayVeinHiPass values into a single Vector2 value
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2024-12-21 02:10:53 -05:00 |
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0f38031c1e
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Made GetSkyColor functions static
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2024-12-21 01:43:39 -05:00 |
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44ec829aa0
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Tile Implementations 2
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2024-12-19 15:30:12 -06:00 |
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20e60ba613
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Implementing Sky Color
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2024-12-18 18:24:26 -05:00 |
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a656383741
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Finished what I was initially working on for ComputerTile
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2024-12-18 16:51:11 -05:00 |
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8529649dc2
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Changes by maxine
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2024-12-17 21:55:51 -05:00 |
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ede437eabd
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Changes by maxine
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2024-12-17 19:51:10 -05:00 |
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9875e5d0b0
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Generator features.
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2024-12-17 19:50:58 -05:00 |
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717182c35c
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Tile Implementations
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2024-12-17 15:20:59 -06:00 |
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fcd580cc3b
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Coding in tile features.
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2024-12-16 22:08:32 -05:00 |
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232aed317a
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Added tons of WIP game data.
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2024-12-14 04:58:12 -05:00 |
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96417bf66d
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Small changes
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2024-12-13 13:32:19 -05:00 |
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c64a21a1f1
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Creating world entity list, and appropriate memory management for it.
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2024-12-11 15:40:41 -06:00 |
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099782a17a
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Camera2D
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2024-12-11 11:04:16 -06:00 |
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f566b800fa
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Refactors 1
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2024-12-11 01:47:29 -05:00 |
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20e8081cab
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Hopefully final edits needed to fix the font loading issue!!!
Prerelease-1
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2024-12-09 18:11:08 -05:00 |
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2be802365d
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Fix ClientApp CMakeLists - assets folder should copy directly.
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2024-12-07 15:11:19 -05:00 |
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e1623bd5b2
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Several improvements, working on Game logging.
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2024-12-06 14:32:10 -05:00 |
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7b48d3e300
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Implement Autosaving, and RenderTarget reuse
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2024-12-06 11:57:51 -05:00 |
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294faeae4b
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Implement ThreadPool class for AsyncChunkRenderer
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2024-12-05 15:40:57 -06:00 |
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fa5b9a86fa
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Make steamworks SDK integration optional at compile time, see main CMakeLists.txt
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2024-12-05 14:59:55 -06:00 |
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472b55a108
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Created example structure for Tile and TileTrait system
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2024-12-04 21:50:21 -05:00 |
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b2cbd0ab49
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Migrate to latest ReJUI, Reorganize assets folder.
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2024-12-04 15:42:06 -05:00 |
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7658705c8a
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Current Status
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2024-12-04 15:03:28 -05:00 |
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9e31ec1eb1
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Optimization failure.
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2024-12-04 14:17:24 -05:00 |
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dfe9a0510e
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Performance issue in GetByNumeric(TileID)
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2024-12-04 13:51:54 -05:00 |
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f907a374c6
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CaveGame Edits -> Filling out TileID
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2024-12-04 12:54:54 -05:00 |
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5d2ddb40b9
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CaveGame Edits
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2024-12-04 04:58:45 -05:00 |
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c16ee6a1ec
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Draw with grass
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2024-12-03 22:23:34 -05:00 |
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53b43defd2
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Other random edits
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2024-12-03 20:22:25 -05:00 |
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