Added color variation to sand tiles.
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@@ -208,8 +208,6 @@ namespace CaveGame::ClientApp
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Vector2 transformed = game_ctx->world->camera.ScreenToWorld(GetMouseCoordinates());
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tile_draw(transformed.x, transformed.y, 2, game_ctx->GetHotbarTile());
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/*game_ctx->world->SetTile(transformed.x, transformed.y, Core::TileID::GRASS);
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@@ -246,7 +246,7 @@ namespace CaveGame::Core
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static const VineTile Vine {ID::VINE, "Vine", Colors::Greens::ForestGreen};
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static const Tile Sand {ID::SAND, "Sand", Colors::Yellows::PaleGoldenrod};
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static const Tile Sand {ID::SAND, "Sand", Colors::Yellows::PaleGoldenrod, {{238, 232, 170}, {232, 238, 160}, {218, 212, 175}}};
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static const Tile WhiteSand {ID::WHITE_SAND, "White Sand", Colors::Whites::SeaShell};
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static const Tile RedSand {ID::RED_SAND, "Red Sand", Colors::Reds::Firebrick};
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