Added color variation to sand tiles.

This commit is contained in:
2024-12-27 15:30:24 -05:00
parent 929231f0ff
commit 534ae32f36
2 changed files with 1 additions and 3 deletions

View File

@@ -208,8 +208,6 @@ namespace CaveGame::ClientApp
Vector2 transformed = game_ctx->world->camera.ScreenToWorld(GetMouseCoordinates());
tile_draw(transformed.x, transformed.y, 2, game_ctx->GetHotbarTile());
/*game_ctx->world->SetTile(transformed.x, transformed.y, Core::TileID::GRASS);

View File

@@ -246,7 +246,7 @@ namespace CaveGame::Core
static const VineTile Vine {ID::VINE, "Vine", Colors::Greens::ForestGreen};
static const Tile Sand {ID::SAND, "Sand", Colors::Yellows::PaleGoldenrod};
static const Tile Sand {ID::SAND, "Sand", Colors::Yellows::PaleGoldenrod, {{238, 232, 170}, {232, 238, 160}, {218, 212, 175}}};
static const Tile WhiteSand {ID::WHITE_SAND, "White Sand", Colors::Whites::SeaShell};
static const Tile RedSand {ID::RED_SAND, "Red Sand", Colors::Reds::Firebrick};