Moved ClayVeinHiPass values into a single Vector2 value

This commit is contained in:
2024-12-21 02:10:53 -05:00
parent 0f38031c1e
commit d36818cf66
2 changed files with 2 additions and 3 deletions

View File

@@ -30,8 +30,7 @@ namespace CaveGame::Core
static constexpr float SurfaceCaveShrinkDepth = 100;
static constexpr float SurfaceCaveShrinkFactor = 1.5f;
static constexpr float ClayVeinHiPassHScale = 200.f;
static constexpr float ClayVeinHiPassVScale = 205.f;
static constexpr Vector2 ClayVeinHiPassScale = {200.f, 205.f};
static constexpr float ClayVeinHiPassOffset = 0.f;
static constexpr float ClayVeinHiPassOutputScale = 2.2f;

View File

@@ -184,7 +184,7 @@ namespace CaveGame::Core
return TileID::DIRT;
}
// Chunks of clay
// This is actually faster??? - maxine