Moved ClayVeinHiPass values into a single Vector2 value
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@@ -30,8 +30,7 @@ namespace CaveGame::Core
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static constexpr float SurfaceCaveShrinkDepth = 100;
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static constexpr float SurfaceCaveShrinkFactor = 1.5f;
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static constexpr float ClayVeinHiPassHScale = 200.f;
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static constexpr float ClayVeinHiPassVScale = 205.f;
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static constexpr Vector2 ClayVeinHiPassScale = {200.f, 205.f};
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static constexpr float ClayVeinHiPassOffset = 0.f;
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static constexpr float ClayVeinHiPassOutputScale = 2.2f;
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@@ -184,7 +184,7 @@ namespace CaveGame::Core
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return TileID::DIRT;
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}
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// Chunks of clay
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// This is actually faster??? - maxine
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