Merge remote-tracking branch 'origin/master'
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@@ -64,9 +64,9 @@ namespace CaveGame::Client
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/// Checks for missing, or out-of-date, cached sprites of chunks, and renders them.
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void CheckCachedChunkSprites();
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Color4 GetSkyColorInterpolatedForTimeOfDay(float time);
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static Color4 GetSkyColorInterpolatedForTimeOfDay(float time);
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Color4 GetSkyColorBaseForTimeOfDay(float time);
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static Color4 GetSkyColorBaseForTimeOfDay(float time);
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void DrawSky();
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@@ -108,6 +108,8 @@ namespace CaveGame::Client {
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return Colors::White;
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else if (time >= 15*60)
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return Colors::White;
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return Colors::White;
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}
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void LocalWorld::DrawSky() {
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@@ -30,8 +30,7 @@ namespace CaveGame::Core
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static constexpr float SurfaceCaveShrinkDepth = 100;
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static constexpr float SurfaceCaveShrinkFactor = 1.5f;
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static constexpr float ClayVeinHiPassHScale = 200.f;
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static constexpr float ClayVeinHiPassVScale = 205.f;
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static constexpr Vector2 ClayVeinHiPassScale = {200.f, 205.f};
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static constexpr float ClayVeinHiPassOffset = 0.f;
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static constexpr float ClayVeinHiPassOutputScale = 2.2f;
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@@ -184,7 +184,7 @@ namespace CaveGame::Core
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return TileID::DIRT;
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}
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// Chunks of clay
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// This is actually faster??? - maxine
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