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64 Commits

Author SHA1 Message Date
ca459af9b1 Update OpenGLWindow.cpp
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Fix for our window not showing up in the window list on some floating window managers.
2025-05-29 11:47:34 -04:00
ffdafedb94 Fix OnClose not being called on Windows. Still doesn't work correctly on Linux (Are we handling the XEvent?)
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2025-05-22 17:25:38 -05:00
aebc6fcfd3 Fixed Windows MouseWheel Event being +120 or -120, we want +1 or -1
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2025-03-08 16:05:08 -05:00
0ba3618b3c Update OpenGLWindow.cpp
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Fixed a case where on some distros the OpenGL shared object is called something different.
2025-01-31 00:46:56 -05:00
778166c23f Cleanup
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2025-01-30 19:33:48 -05:00
8d4db443bd Get rid of the need for SetFlag
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2025-01-30 18:48:38 -05:00
0cfd66eb40 Fix Markdown error.
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2025-01-30 12:50:30 -05:00
c18fca517f Merge remote-tracking branch 'origin/josh-patch-1'
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2025-01-30 12:48:37 -05:00
515d428168 RWindow::IsVisible Windoze
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2025-01-30 00:43:05 -05:00
a77a8a3754 RWindow::IsVisible
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2025-01-29 22:34:00 -05:00
3fd2a8ce14 Update windows/Window.cpp
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On windows everything will be in the same cpp because their event loop is bad.
2025-01-29 13:01:52 -05:00
ffeb4a99e0 Update README.md
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2025-01-29 06:56:32 -05:00
d6c4c0b0f5 Shafted by Billy G again.
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2025-01-29 02:53:51 -05:00
83d23eb3f4 RWindow::MessageBox
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2025-01-29 01:41:21 -05:00
c0ee42b782 RWindow::Flash windows.
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2025-01-28 18:40:46 -05:00
1fec28b373 RWindow::Flash
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2025-01-28 18:00:12 -05:00
8f8f3304ba Update Window.cpp
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Get rid of the use of System to turn key repeat back on

*It was necessary before because of design shortcomings that seem to have been fixed*
2025-01-28 17:35:14 -05:00
d657315bab SoftwareRendered bool
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2025-01-28 10:45:53 -05:00
47a9340eff Remove the need to link to opengl32.dll directly.
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2025-01-27 17:08:51 -05:00
7593c5f2c7 Fix for windows.
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2025-01-27 11:55:19 -05:00
85d84c2828 Dirty trick to not expose platform specific variables.
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2025-01-27 11:40:26 -05:00
3d5fdbc9c6 Cleanup & incomplete Vulkan.
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2025-01-26 22:47:41 -05:00
ff8fee6e90 Fix for Windows.
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2025-01-26 20:08:03 -05:00
3c4777c525 Update Window.h
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2025-01-26 15:21:13 -05:00
Redacted
9707981cfd Update README.md
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2025-01-26 01:51:47 -05:00
Redacted
3b8763863a Update reci/scripts/builddeps.reci
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2025-01-26 01:49:00 -05:00
Redacted
bf7351ac8e Update .gitea/workflows/buildtest.yml
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2025-01-26 01:48:41 -05:00
a627b22ecb Improve compatability.
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Resolve functions we use for OpenGL at runtime so if your PC doesn't support that renderer you could still use a different one.
2025-01-26 01:37:17 -05:00
1062b471b2 Allow the user to specify the OpenGL version they want.
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2025-01-26 00:34:56 -05:00
abff453347 Refactor to better support more rendering apis
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2025-01-26 00:17:48 -05:00
8472bf754c Remove J3ML.
J3ML was only *really* used for pair of int or pair of float. So it was kindof a waste to bring in all of J3ML just for that. Took it out.
2025-01-25 21:57:54 -05:00
e39881f2dc update RWindow::Open
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Create the OpenGL Context without the debug flag if the system supports it (big performance gain)
2025-01-18 13:06:15 -05:00
830dd954a2 Fix for Windows.
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2025-01-15 22:58:20 -05:00
e764dcf5b8 Update to latest J3ML
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2025-01-10 19:54:16 -05:00
4b8479f1d3 Remove unused include
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2025-01-10 19:52:03 -05:00
f79164f89b Boilerplate clipboardservice namespace.
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2025-01-09 01:12:22 -05:00
a2ef397bdb Merge remote-tracking branch 'origin/main'
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2025-01-07 18:03:27 -05:00
6fd30ff25b Fixed subtle error with MouseButtonDownEvent. 2025-01-07 18:03:21 -05:00
8d8e14ef40 Refactor InputService to separate header file.
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2024-12-11 15:16:21 -06:00
ee408c2fe6 Merge remote-tracking branch 'origin/main'
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2024-12-11 11:03:47 -06:00
f50280824d Add inputservice.hpp 2024-12-11 11:03:34 -06:00
74d5f13c06 Temporary Input namespace which will become part of ReInput subproject later.
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2024-12-11 01:36:56 -05:00
1950aee948 Further cleanup (Not stable), WIP RenderingAPI refactor, WIP windows fixes.
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2024-12-06 15:22:04 -05:00
2d9f7e08b0 Refactored window finalization logic.
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2024-12-06 13:14:20 -05:00
561e806b5f Merge remote-tracking branch 'origin/main'
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2024-12-06 11:54:25 -05:00
fa807256af Actually Fixed IsKeyDown 2024-12-06 11:54:19 -05:00
b10a4d1d39 gamepad stuff
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2024-12-04 10:16:54 -05:00
a3adbb6266 Fix Mouse Button errors, implement MouseWheel events
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2024-12-03 21:24:50 -05:00
b75f44f1ee Fix IsMouseButtonDown infinite loop
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2024-12-03 19:39:58 -05:00
e4e860564c Fix RWindow::SetResizable on linux/X-server
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2024-12-03 19:19:51 -05:00
fb6825224f Fix RWindow::SetResizable on linux/X-server 2024-12-03 19:16:43 -05:00
6b9bf4c2cc Update window.cpp
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fix the types not being convertable on loonix
2024-12-01 17:36:56 -05:00
f25370cada Make it atleast start on Windows again.
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TODO fix the mouse buttons and keyboard input. They currently segfault the program.
2024-12-01 22:31:08 -05:00
f826b2a268 Other Minor Edits
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2024-11-04 11:56:13 -05:00
5dfa0fe114 Additional Commentary
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2024-11-01 15:44:06 -04:00
216b7218e6 Try and fix conflicts
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2024-11-01 14:12:39 -04:00
dc466e695f Merge remote-tracking branch 'origin/main'
# Conflicts:
#	include/rewindow/types/window.h
#	src/platform/shared/window.cpp
2024-11-01 14:08:46 -04:00
a4322c4b21 Refactoring RWindow class to support usage in ReCaveGame 2024-11-01 14:01:58 -04:00
db63cc2272 Update window.cpp
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2024-10-14 21:37:44 -04:00
1d9424a243 Merge branch 'main' of https://git.redacted.cc/Redacted/ReWindow
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2024-10-14 21:24:22 -04:00
2e0d84d559 getGraphicsDriverVendor 2024-10-14 21:24:20 -04:00
cc2cc6f7c1 Fix build error, migrate to new event delegation system.
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2024-10-11 11:39:39 -04:00
fb6ed84b76 Update to newest J3ML
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2024-10-10 12:21:53 -04:00
Redacted
3085ad21a9 Update .gitea/workflows/buildtest.yml
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2024-10-04 23:32:02 -04:00
44 changed files with 2659 additions and 1747 deletions

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@@ -17,7 +17,7 @@ jobs:
- run: echo "The ${{ gitea.repository }} repository has been cloned to the runner."
- run: echo "The workflow is now ready to run your tests on the runner."
- run: echo "Install toolchain and run ReCI build test"
- run: apt-get update && apt-get install -y lua5.3 git && git clone $RECI_GIT $RECI
- run: apt-get update && apt-get install -y lua5.3 git libxrandr-dev libvulkan-dev && git clone $RECI_GIT $RECI
- run: lua $RECI/reci.lua -f $RECI/scripts/buildtools.reci -f reci/scripts/builddeps.reci -f $RECI/scripts/buildtest.reci
- run: echo this exists so I can run the reci test
- run: echo "This job's status is ${{ job.status }}."

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@@ -1,5 +1,5 @@
cmake_minimum_required(VERSION 3.18..3.27)
project(ReWindowLibrary
project(ReWindow
VERSION 1.0
LANGUAGES CXX
)
@@ -16,11 +16,6 @@ set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_CURRENT_SOURCE_DIR}/cmake")
# Enable Package Managers
include(cmake/CPM.cmake)
CPMAddPackage(
NAME J3ML
URL https://git.redacted.cc/josh/j3ml/archive/Release-3.1.zip
)
CPMAddPackage(
NAME Event
URL https://git.redacted.cc/josh/Event/archive/Release-12.zip
@@ -31,8 +26,16 @@ CPMAddPackage(
URL https://git.redacted.cc/josh/jlog/archive/Prerelease-16.zip
)
find_package(OpenGL REQUIRED)
include_directories(${OPENGL_INCLUDE_DIRS})
#TODO dlopen these at runtime so if one isn't supported the program still works.
if (UNIX AND NOT APPLE)
include_directories(${Vulkan_INCLUDE_DIR})
endif()
if (WIN32)
include_directories(${VULKAN_SDK}/Include)
endif()
include_directories(${J3ML_SOURCE_DIR}/include)
include_directories(${jlog_SOURCE_DIR}/include)
@@ -43,39 +46,38 @@ file(GLOB_RECURSE HEADERS "include/logger/*.h" "include/logger/*.hpp")
if(UNIX AND NOT APPLE)
file(GLOB_RECURSE SOURCES "src/types/*.cpp" "src/platform/linux/*.cpp" "src/platform/shared/*.cpp" "src/logger/*.cpp" )
file(GLOB_RECURSE SOURCES "src/types/*.cpp" "src/platform/linux/*.cpp" "src/platform/shared/*.cpp" "src/ReWindow/*.cpp" )
endif()
if(WIN32)
file(GLOB_RECURSE SOURCES "src/types/*.cpp" "src/platform/windows/*.cpp" "src/platform/shared/*.cpp" "src/logger/*.cpp")
file(GLOB_RECURSE SOURCES "src/types/*.cpp" "src/platform/windows/*.cpp" "src/platform/shared/*.cpp" "src/ReWindow/*.cpp")
endif()
include_directories("include")
if(UNIX)
add_library(ReWindowLibrary SHARED ${SOURCES})
add_library(ReWindow SHARED ${SOURCES})
endif()
if(WIN32)
add_library(ReWindowLibrary STATIC ${SOURCES})
add_library(ReWindow STATIC ${SOURCES})
endif()
target_include_directories(ReWindowLibrary PUBLIC ${Event_SOURCE_DIR}/include)
target_include_directories(ReWindow PUBLIC ${Event_SOURCE_DIR}/include)
# Why god???
set_target_properties(ReWindowLibrary PROPERTIES LINKER_LANGUAGE CXX)
set_target_properties(ReWindow PROPERTIES LINKER_LANGUAGE CXX)
if(UNIX AND NOT APPLE)
target_link_libraries(ReWindowLibrary PUBLIC X11 Xrandr J3ML Event jlog ${OPENGL_LIBRARIES})
target_link_libraries(ReWindowLibrary PUBLIC)
add_executable(ReWindowLibraryDemo main.cpp)
target_link_libraries(ReWindowLibraryDemo PUBLIC ReWindowLibrary)
target_link_libraries(ReWindow PUBLIC X11 Event jlog)
target_link_libraries(ReWindow PUBLIC)
add_executable(ReWindowDemo main.cpp)
target_link_libraries(ReWindowDemo PUBLIC ReWindow)
endif()
if(WIN32)
target_compile_options(ReWindowLibrary PUBLIC /utf-8)
target_link_libraries(ReWindowLibrary PUBLIC J3ML Event jlog ${OPENGL_LIBRARIES})
add_executable(ReWindowLibraryDemo main.cpp)
target_link_libraries(ReWindowLibraryDemo PUBLIC ReWindowLibrary)
target_compile_options(ReWindow PUBLIC /utf-8)
target_link_libraries(ReWindow PUBLIC Event jlog)
add_executable(ReWindowDemo main.cpp)
target_link_libraries(ReWindowDemo PUBLIC ReWindow)
endif()

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@@ -1,34 +1,48 @@
# ReWindow
[![License: Unlicense](https://img.shields.io/badge/license-Unlicense-blue.svg)](http://unlicense.org/)
A library which allows easily creating and managing a window and it's events across multiple platforms *primarily for games*.
## Run Demo
Install dependencies
```bash
Fedora/RHEL: dnf install cmake make gcc-g++ libX11 libX11-devel mesa-libGL-devel
Ubuntu/Debian: apt-get install cmake make gcc g++ libx11-6 libx11-dev libgl-dev libxrandr-dev
```
Clone the repository
```bash
git clone https://git.redacted.cc/Redacted/ReWindow.git
```
Build
```bash
cd ReWindow && mkdir build && cd build && cmake .. && make
```
Run it
```bash
./ReWindowDemo
```
# ReWindow
[![License: Unlicense](https://img.shields.io/badge/license-Unlicense-blue.svg)](http://unlicense.org/)
A library which allows easily creating and managing a window and it's events across multiple platforms *primarily for games*.
## Features
- Window Creation - Create multiple windows at once. Windows can also create so-called `message-boxes`, which are technically windows too.
- Window Management - Change the state of the window, title, size, fullscreen mode, v-sync, and more.
- Window Events - Callback function hooks for reading user-input and window state events, such as exit, focus, etc.
- State of the Art C++20
- Supported Platforms: X11 on Linux, Windows
- Builds on ARM.
- One API supports all platforms.
- Supports OpenGL, Vulkan, Software Rendering(?)
- Public Domain.
- Lightweight AF.
- Painless integration with \<your favorite graphics API\>. (Ours is JGL!)
- Straightforward, well-documented source code and API.
- Packaged with InputService as a built-in, portable input API.
## Run Demo
Install dependencies
```bash
Fedora/RHEL: dnf install cmake make gcc-g++ libX11 libX11-devel mesa-libGL-devel vulkan-loader-devel
Ubuntu/Debian: apt-get install cmake make gcc g++ libx11-6 libx11-dev libgl-dev libvulkan-dev libxrandr-dev
```
Clone the repository
```bash
git clone https://git.redacted.cc/Redacted/ReWindow.git
```
Build
```bash
cd ReWindow && mkdir build && cd build && cmake .. && make
```
Run it
```bash
./ReWindowDemo
```

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@@ -0,0 +1,10 @@
#pragma once
/// X11 Clipboard API looked unhinged. So fuck it, use this system for now.
namespace ClipboardService
{
std::string GetClipboard(int historyIndex = 0);
void SetClipboard(const std::string& str, bool overwrites_last = false);
unsigned int GetClipboardHistorySize();
unsigned int GetClipboardHistoryMax();
}

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@@ -0,0 +1,23 @@
#pragma once
#include <Event.h>
#include <ReWindow/types/WindowEvents.h>
namespace InputService {
using namespace ReWindow;
inline Event<KeyboardEvent> OnKeyboardEvent;
inline Event<KeyboardEvent> OnKeyEvent;
inline Event<KeyDownEvent> OnKeyDown;
inline Event<KeyUpEvent> OnKeyUp;
inline Event<MouseMoveEvent> OnMouseEvent;
inline Event<MouseButtonEvent> OnMouseButtonEvent;
inline Event<MouseMoveEvent> OnMouseMove;
inline Event<MouseButtonDownEvent> OnMouseDown;
inline Event<MouseButtonUpEvent> OnMouseUp;
inline Event<MouseWheelEvent> OnMouseWheel;
bool IsKeyDown(const Key& key);
bool IsMouseButtonDown(const MouseButton& button);
IPair GetMousePosition();
IPair GetWindowSize();
};

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@@ -1,10 +1,13 @@
#pragma once
#include "jlog/Logger.hpp"
#include <jlog/Logger.hpp>
namespace ReWindow::Logger {
using namespace jlog;
extern GenericLogger Info;
extern GenericLogger Fatal;
extern GenericLogger Error;
extern GenericLogger Warning;
extern GenericLogger Debug;
}

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@@ -10,17 +10,18 @@
#pragma once
namespace ReWindow
{
namespace ReWindow {
class Gamepad;
class Xbox360Gamepad;
class XboxOneGamepad;
class PS4Gamepad;
class Ultimate8BitDoPro2Gamepad;
}
class InputDevice {}; // TODO: Remember to break InputDevice into it's own file and not define it twice!!!
class ReWindow::Gamepad {
public:
virtual ~Gamepad() = default;
};
class Gamepad : public InputDevice
{
};
class XboxGamepad : public Gamepad {};
class PS4Gamepad : public Gamepad {};
}
class ReWindow::XboxOneGamepad : public Gamepad {};
class ReWindow::PS4Gamepad : public Gamepad {};

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@@ -0,0 +1,105 @@
/// ReWindowLibrary
/// A C++20 Library for creating and managing windows in a platform-independent manner
/// Developed and Maintained by the boys @ Redacted Software.
/// (c) 2024 Redacted Software
/// This work is dedicated to the public domain.
/// @file gamepadbutton.h
/// @desc GamepadButton class and enumerations to define standard buttons found on a Gamepad
/// @edit 2024-07-29
#include <string>
#include <utility>
#include <ReWindow/types/Pair.h>
namespace ReWindow {
class GamepadButton;
class GamepadTrigger;
class GamepadThumbstick;
}
class ReWindow::GamepadButton {
protected:
std::string mnemonic_btn_code;
public:
explicit GamepadButton(std::string mnemonic) : mnemonic_btn_code(std::move(mnemonic)){}
[[nodiscard]] std::string GetMnemonicButtonCode() const;
/// Compares two GamepadButtons by their mnemonic button codes, not their activation state.
bool operator ==(const GamepadButton& rhs) const;
};
class ReWindow::GamepadTrigger {
protected:
std::string mnemonic_trigger_code;
/// A float value between 0 and 1 representing how much the trigger has been pushed in by.
float position = 0.0f;
/// The minimum possible movement of the trigger from the at-rest position.
/// Movements less than this won't count.
float dead_zone = 0.0f;
public:
void SetDeadzone(float minimum = 0.01f);
[[nodiscard]] float GetActuation() const;
public:
explicit GamepadTrigger(std::string mnemonic) : mnemonic_trigger_code(std::move(mnemonic)){}
};
class ReWindow::GamepadThumbstick {
protected:
std::string mnemonic_stick_code;
// X -1 is all the way left, X +1 is all the way right.
// Y -1 is all the way down, Y +1 is all the way up.
FPair position = {0.0f, 0.0f};
// The minimum possible movement from the center in any direction.
float dead_zone = 0.0f;
public:
[[nodiscard]] FPair GetPosition() const;
void SetDeadzone(float minimum = 0.01f);
public:
explicit GamepadThumbstick(std::string mnemonic) : mnemonic_stick_code(std::move(mnemonic)){}
};
namespace ReWindow::GamepadButtons {
static const GamepadButton Triangle("");
static const GamepadButton Square("");
static const GamepadButton Circle("");
static const GamepadButton Cross("X");
// If you like xbox :shrug:
static const GamepadButton Y = Triangle;
static const GamepadButton X = Square;
static const GamepadButton A = Cross;
static const GamepadButton B = Circle;
static const GamepadButton LButton("LB");
static const GamepadButton RButton("RB");
/* For controllers where L2 & R2 is a button or counts as one when pressed all the way down.
* Gamecube & PS2 controllers do this. - Redacted. */
static const GamepadButton LButton2("LB2");
static const GamepadButton RButton2("RB2");
// The buttons when you press in the sticks.
static const GamepadButton LButton3("LB3");
static const GamepadButton RButton3("RB3");
// Will eventually need to handle making it not possible to, for ex. Press left and right at the same time.
static const GamepadButton DPadUp("DPU");
static const GamepadButton DPadDown("DPD");
static const GamepadButton DPadLeft("DPL");
static const GamepadButton DPadRight("DPR");
static const GamepadButton Select("SEL");
static const GamepadButton Start("START");
}
namespace ReWindow::GamepadTriggers {
static const ReWindow::GamepadTrigger Left {"LT"};
static const ReWindow::GamepadTrigger Right {"RT"};
}
namespace ReWindow::GamepadThumbsticks {
static const GamepadThumbstick Left {"LS"};
static const GamepadThumbstick Right {"RS"};
}

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@@ -6,9 +6,8 @@
#include <stdexcept>
#include <iostream>
#include <string>
#include <rewindow/data/X11Scancodes.h>
#include <rewindow/data/WindowsScancodes.h>
#include <J3ML/LinearAlgebra.hpp>
#include <ReWindow/data/X11Scancodes.h>
#include <ReWindow/data/WindowsScancodes.h>
class Key
@@ -19,9 +18,9 @@ private:
public:
static std::vector<Key> GetKeyboard();
Key();
Key() = default;
Key(const char* charcode, X11Scancode scancode, WindowsScancode wSc);
const char* CharCode;
std::string Mnemonic;
X11Scancode x11ScanCode;
WindowsScancode winScanCode;
bool operator==(const Key& rhs) const;
@@ -147,7 +146,7 @@ namespace Keys {
}
enum class KeyState {Pressed, Released};

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@@ -0,0 +1,46 @@
/// ReWindowLibrary
/// A C++20 Library for creating and managing windows in a platform-independent manner
/// Developed and Maintained by the boys @ Redacted Software.
/// (c) 2024 Redacted Software
/// This work is dedicated to the public domain.
/// @file mousebutton.hpp
/// @desc MouseButton class and defined MouseButtons.
/// @edit 2024-07-29
#pragma once
#include <string>
class MouseButton {
public:
std::string Mnemonic;
unsigned int ButtonIndex;
MouseButton() = default;
explicit MouseButton(const std::string& charcode, unsigned int index);
bool operator == (const MouseButton& mb) const;
bool operator<(const MouseButton& rhs) const;
MouseButton(const MouseButton&) = default;
};
namespace MouseButtons
{
static const MouseButton Left ("L", 1);
static const MouseButton Right ("R", 2);
static const MouseButton Middle ("M", 3);
static const MouseButton Mouse4 ("4", 8);
static const MouseButton Mouse5 ("5", 9);
static const MouseButton Unimplemented ("?", 0);
/// NOTE: IsMouseButtonDown will not return correctly for the mouse-wheel-buttons, because the action is effectively instantaneous.
static const MouseButton MWheelUp ("U", 4);
/// NOTE: IsMouseButtonDown will not return correctly for the mouse-wheel-buttons, because the action is effectively instantaneous.
static const MouseButton MWheelDown ("D", 5);
}
MouseButton GetMouseButtonFromXButton(unsigned int button);

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@@ -0,0 +1,53 @@
#pragma once
namespace ReWindow {
class IPair;
class FPair;
}
class ReWindow::IPair {
public:
int x, y;
public:
IPair operator +(const IPair& rhs) const;
IPair operator -(const IPair& rhs) const;
IPair operator *(const IPair& rhs) const;
IPair operator /(const IPair& rhs) const;
public:
IPair& operator +=(const IPair& rhs);
IPair& operator -=(const IPair& rhs);
IPair& operator *=(const IPair& rhs);
IPair& operator /=(const IPair& rhs);
public:
bool operator ==(const IPair& rhs) const;
bool operator !=(const IPair& rhs) const;
public:
IPair(const IPair& rhs);
IPair() : x(0), y(0) {};
IPair(int x, int y) : x(x), y(y) {};
~IPair() = default;
};
class ReWindow::FPair {
public:
float x, y;
public:
FPair operator +(const FPair& rhs) const;
FPair operator -(const FPair& rhs) const;
FPair operator *(const FPair& rhs) const;
FPair operator /(const FPair& rhs) const;
public:
FPair& operator +=(const FPair& rhs);
FPair& operator -=(const FPair& rhs);
FPair& operator *=(const FPair& rhs);
FPair& operator /=(const FPair& rhs);
public:
bool operator ==(const FPair& rhs) const;
bool operator !=(const FPair& rhs) const;
public:
FPair(const FPair& rhs);
explicit FPair(const IPair& rhs);
FPair() : x(0), y(0) {};
FPair(float x, float y) : x(x), y(y) {};
~FPair() = default;
};

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@@ -0,0 +1,360 @@
#pragma once
#include <cstdint>
#include <vector>
#include <Event.h>
#include <map>
#include <thread>
#include <ReWindow/types/Key.h>
#include <ReWindow/types/Cursors.h>
#include <ReWindow/types/MouseButton.h>
#include <ReWindow/types/GamepadButton.h>
#include <ReWindow/types/Pair.h>
#include <ReWindow/types/WindowEvents.h>
#include <queue>
namespace ReWindow {
struct KeyboardState { std::map<Key, bool> PressedKeys; };
struct GamepadState { std::map<GamepadButton, bool> PressedButtons; };
class MouseState;
class RWindow;
class OpenGLWindow;
class VulkanWindow;
}
class ReWindow::MouseState {
public:
struct
{
bool LMB = false;
bool RMB = false;
bool MMB = false;
bool SideButton1 = false;
bool SideButton2 = false;
bool MWheelUp = false;
bool MWheelDown = false;
}
Buttons;
IPair Position;
int Wheel = 0;
public:
[[nodiscard]] bool IsDown(const MouseButton& btn) const;
void Set(const MouseButton& btn, bool state);
bool& operator[](const MouseButton& btn);
};
/// RWindow is a class implementation of a platform-independent window abstraction.
/// This library also provides abstractions for user-input devices, and their interaction with the window.
class ReWindow::RWindow {
protected:
class Platform;
Platform* platform;
inline static RWindow* extant;
int width = 1280;
int height = 720;
bool open = false; // Is the underlying OS-Window-Handle actually open.
bool resizable = true;
bool fullscreen_mode = false;
bool focused = true;
bool vsync = false;
bool cursor_visible = true;
bool closing = false;
float delta_time = 0.f;
float refresh_rate = 0.f;
unsigned int refresh_count = 0;
IPair render_area_position = {0, 0};
std::string title = "Redacted Window";
IPair lastKnownWindowSize {0, 0};
std::vector<RWindowEvent> eventLog; // history of all logged window events.
std::queue<RWindowEvent> eventQueue; //
MouseState currentMouse; // purrent frame mouse state.
MouseState previousMouse; // previous frame mouse state
// TODO: Why tf are these on the header and not just in the cpp?
float refresh_rate_prev_1 = 0.f;
float refresh_rate_prev_2 = 0.f;
float refresh_rate_prev_3 = 0.f;
float refresh_rate_prev_4 = 0.f;
float refresh_rate_prev_5 = 0.f;
float avg_refresh_rate = 0.0f;
/// Returns the most accurate and recent available mouse coordinates.
/// @note Call this version at most **once** per-frame. It polls the X-Window server and therefore is quite slow.
/// @see getCursorPos();
[[nodiscard]] IPair GetAccurateMouseCoordinates() const;
protected:
void LogEvent(const RWindowEvent& e) { eventLog.push_back(e);}
//void EnqueueEvent(const RWindowEvent& e) { eventQueue.push(e);}
[[nodiscard]] RWindowEvent GetLastEvent() const { return eventLog.back(); }
/// Requests the operating system to make the window fullscreen. Saves the previous window size as well.
void Fullscreen();
/// Requests the operating system to take the window out of fullscreen mode. Previously saved window size is restored, if possible.
void RestoreFromFullscreen();
public:
KeyboardState currentKeyboard; // current frame keyboard state.
KeyboardState previousKeyboard; // previous frame keyboard state.
/// The default constructor does not set any members, and are left uninitialized.
RWindow();
/// Constructs a window by explicitly setting the title, width, height, and optionally; rendering API, fullscreen, resizable, and vsync.
/// @param wTitle The window title text.
/// @param wWidth
/// @param wHeight
/// @param wFullscreen
/// @param wResizable
/// @param wVsync
explicit RWindow(const std::string& wTitle, int wWidth = 640, int wHeight = 480,
bool wFullscreen = false, bool wResizable = true, bool wVsync = false);
/// The destructor deallocates and cleans up any memory used by the RWindow program.
/// @note If the window handle is not already destroyed, it will be done here.
virtual ~RWindow();
static RWindow* GetExtant() { return extant; };
/// Bindables are provided for hooking into window instances conveniently, without the need to derive and override for simple use cases.
Event<> OnOpenEvent;
Event<> OnClosingEvent;
Event<RWindowEvent> OnFocusLostEvent;
Event<RWindowEvent> OnFocusGainEvent;
Event<float> OnRefreshEvent;
Event<WindowResizeRequestEvent> OnResizeRequestEvent;
Event<KeyDownEvent> OnKeyDownEvent;
Event<KeyUpEvent> OnKeyUpEvent;
Event<MouseMoveEvent> OnMouseMoveEvent;
Event<MouseButtonDownEvent> OnMouseButtonDownEvent;
Event<MouseButtonUpEvent> OnMouseButtonUpEvent;
Event<MouseWheelEvent> OnMouseWheelEvent;
/// These methods can also be overridden in derived classes.
/// Called upon the window requesting to open.
virtual void OnOpen() {}
/// Called right before the window closes.
virtual void OnClosing() {}
/// Called when the window loses focus.
virtual void OnFocusLost(const RWindowEvent& e) {}
/// Called when the window gains focus.
virtual void OnFocusGain(const RWindowEvent& e) {}
/// Called when the window is 'refreshed', in other words, a render pass is completed.
virtual void OnRefresh(float elapsed) {}
/// Called when a resize request has succeeded.
virtual void OnResizeSuccess() {}
/// Called when a resize request is sent to the operating system.
virtual bool OnResizeRequest(const WindowResizeRequestEvent& e) { return true;}
virtual void OnKeyDown(const KeyDownEvent&) {}
virtual void OnKeyUp(const KeyUpEvent&) {}
virtual void OnMouseMove(const MouseMoveEvent&) {}
virtual void OnMouseButtonDown(const MouseButtonDownEvent&) {}
virtual void OnMouseButtonUp(const MouseButtonUpEvent&) {}
virtual void OnMouseWheel(const MouseWheelEvent&) {}
/// Returns an IPair representing mouse coordinates relative to the top-left corner of the window.
/// This result is cached from the operating-system, and as such may be out-of-date.
/// @see GetAccurateMouseCoordinates().
[[nodiscard]] IPair GetMouseCoordinates() const;
[[nodiscard]] int GetMouseWheelPersistent() const { return currentMouse.Wheel; }
[[nodiscard]] bool IsOpen() const { return open; }
/// Returns whether the window is currently visible to the user.
// TODO On Linux, Some desktop environments don't always do this when switching workspaces.
[[nodiscard]] bool IsVisible() const;
[[nodiscard]] bool IsClosing() const { return closing; }
/// Returns whether the window currently has mouse and/or keyboard focus.
[[nodiscard]] bool IsFocused() const;
/// Returns whether the window is currently in Fullscreen.
// TODO: Support Fullscreen, FullscreenWindowed, and Windowed?
[[nodiscard]] bool IsFullscreen() const;
/// Returns whether the window can be resized.
[[nodiscard]] bool IsResizable() const;
/// Returns whether V-Sync is enabled.
[[nodiscard]] bool IsVsyncEnabled() const;
/// Returns whether the window is considered to be alive. Once dead, any logic loop should be terminated, and the cleanup procedure should run.
[[nodiscard]] bool IsAlive() const;
/// Returns whether the given key is currently being pressed.
[[nodiscard]] bool IsKeyDown(Key key) const;
/// Returns whether the given mouse button is currently being pressed.
[[nodiscard]] bool IsMouseButtonDown(const MouseButton &button) const;
[[nodiscard]] float GetDeltaTime() const;
/// Returns the approximate frames-per-second using delta time.
[[nodiscard]] float GetRefreshRate() const;
/// Returns the number of frames ran since the windows' creation.
[[nodiscard]] float GetRefreshCounter() const;
/// Cleans up and closes the window object.
void Close();
/// Closes the window immediately, potentially without allowing finalization to occur.
void ForceClose();
void ForceCloseAndTerminateProgram();
/** Display a small window with some text and an "OK" button.
* I tried un-defining the macro, Calling it in a lambda,
* Calling MessageBoxA, Putting the call to the MessageBox
* function in its own namespace and then calling that.
* It just wouldn't let me name it MessageBox - Redacted. */
/// @note Execution of the parent window is stopped while the message box is up.
void UniqueFunctionNameForMessageBoxBecauseMicrosoftUsesMacros(const std::string& title, const std::string& message);
/// Sets whether or not to make the window fullscreen.
/// @note This is implemented per-OS, and as such, it simply requests the OS to do what we want. No guarantee about follow-through can be given.
void SetFullscreen(bool fs);
/// Sets whether or not to make the window resizable.
/// @note This is implemented per-OS, and as such, it simply requests the OS to do what we want. No guarantee about follow-through can be given.
void SetResizable(bool resizable);
/// Sets the title of this window.
void SetTitle(const std::string& title);
[[nodiscard]] std::string GetTitle() const;
/// Returns the horizontal length of this window, in pixels.
[[nodiscard]] int GetWidth() const;
/// Returns the vertical length of this window, in pixels.
[[nodiscard]] int GetHeight() const;
/// This is unfortunately here because of the poor design of windows. Maybe once interfaces are done this won't be required anymore.
void SetSizeWithoutEvent(const IPair& size);
void SetLastKnownWindowSize(const IPair& size);
/// Tells the underlying window manager to destroy this window and drop the handle.
/// The window, in theory, can not be re-opened after this.
void DestroyOSWindowHandle();
/// Reads events from the operating system, and processes them accordingly.
/// TODO: Move out of public API, consumers should call Refresh or ideally an update() call.
void PollEvents();
/// Updates internal window state, similar to ManagedRefresh, but without accounting for any timekeeping. This is left up to the user.
void Refresh();
/// Updates the window and handles timing internally.
void ManagedRefresh();
/// Requests the operating system to change the window size.
/// @param width
/// @param height
void SetSize(int width, int height);
/// Requests the operating system to change the window size.
/// @param size
void SetSize(const IPair& size);
/// Returns the position of the window's top-left corner relative to the display
IPair GetPos() const;
/// Returns the known size of the window, in {x,y} pixel measurement.
IPair GetSize() const;
/// Returns the position of the "renderable area" of the window relative to it's top left corner.
/// (used to account for the width or the border & title bar).
IPair GetPositionOfRenderableArea() const;
/// Requests the operating system to move the window to the specified coordinates on the display.
/// @param x The horizontal screen position to place the window at.
/// @param y The vertical screen position to place the window at.
void SetPos(int x, int y);
/// Requests the operating system to move the window to the specified coordinates on the display.
/// @param pos A IPair representing the x,y coordinates of the desired window destination. Fractional values are ignored.
void SetPos(const IPair& pos);
/// Pull the window to the top, such that it is displayed on top of everything else.
/// NOTE: The implementation is defined per-OS, and thus there is no guarantee of it always working.
void Raise();
/// Push the window Lower, such that it is effectively hidden behind other windows.
/// NOTE: The implementation is defined per-OS, and thus there is no guarantee of it always working.
void Lower();
void SetCursorStyle(CursorStyle style) const;
void SetCursorCustomIcon() const;
void SetCursorLocked();
void SetCursorCenter();
void RestoreCursorFromLastCenter(); // Feels nicer for users
/// Hides the cursor when it's inside of our window. Useful for 3D game camera.
void SetCursorVisible(bool cursor_enable);
bool GetCursorVisible();
/// Returns the current time, represented as a high-resolution std::chrono alias.
static std::chrono::steady_clock::time_point GetTimestamp();
/// Computes elapsed time from a start-point and end-point.
float ComputeElapsedFrameTimeSeconds(std::chrono::steady_clock::time_point start, std::chrono::steady_clock::time_point end);
/// Updates internals to account for the latest calculated frame time.
void UpdateFrameTiming(float frame_time);
public:
/// These unfortunately *have* to be public because of the poor design of the windows event loop.
void processKeyRelease (Key key);
void processKeyPress (Key key);
/// @note This will be invoked **before** the window-close procedure begins.
void processOnClose();
/// @note This will be invoked **after** the window-open procedure completes.
void processOnOpen();
void processMousePress(const MouseButton& btn);
void processMouseRelease(const MouseButton& btn);
void processFocusIn();
void processFocusOut();
void processMouseMove(IPair last_pos, IPair new_pos);
void processMouseWheel(int scrolls);
/// Virtual functions which *must* be overridden based on the Renderer.
public:
virtual void SwapBuffers() = 0;
/// Sets whether or not to enable vertical synchronization.
/// @note This is implemented per-OS, and as such, it simply requests the OS to do what we want. No guarantee about follow-through can be given.
virtual void SetVsyncEnabled(bool state) = 0;
/// Returns the name of the developer of the user's graphics driver, if it can be determined.
virtual std::string GetGraphicsDriverVendor() = 0;
/// This function instructs the operating system to create the actual window, and give it to us to control.
/// Calling this function, therefore, creates the real 'window' object on the operating system.
[[nodiscard]] virtual bool Open() = 0;
/// Bring attention to the user, On X11 this flashes the entry for this window in the window list.
/// @note If the window is already in focus when this is called nothing happens.
void Flash();
/// @returns True if we are definitely running on a software renderer.
/// @note For some APIs this isn't typically possible.
[[nodiscard]] virtual bool SoftwareRendered() { return false; }
};
// TODO in the event that we can't find OpenGL or the Open() fails, have a way to say so without throwing an exception.
class ReWindow::OpenGLWindow : public RWindow {
protected:
uint8_t gl_major, gl_minor;
public:
void SwapBuffers() override;
void SetVsyncEnabled(bool state) override;
std::string GetGraphicsDriverVendor() override;
[[nodiscard]] bool Open() override;
[[nodiscard]] bool SoftwareRendered() override;
public:
OpenGLWindow(const std::string& title, int width, int height, uint8_t gl_major, uint8_t gl_minor);
};
class ReWindow::VulkanWindow : public RWindow {
public:
void SwapBuffers() override;
void SetVsyncEnabled(bool state) override;
std::string GetGraphicsDriverVendor() override;
[[nodiscard]] bool Open() override;
VulkanWindow(const std::string& title, int width, int height);
};

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@@ -0,0 +1,98 @@
#pragma once
#include <chrono>
#include <ReWindow/types/Key.h>
#include <ReWindow/types/MouseButton.h>
#include <ReWindow/types/Pair.h>
namespace ReWindow {
using namespace std::chrono_literals;
using precision_clock = std::chrono::high_resolution_clock;
using precision_timestamp = precision_clock::time_point;
class TimestampedEvent {
public:
precision_timestamp Timestamp;
explicit TimestampedEvent(precision_timestamp timestamp) : Timestamp(timestamp) {}
TimestampedEvent() : Timestamp(precision_clock::now())
{ }
};
class RWindowEvent : public TimestampedEvent {
public:
RWindowEvent() : TimestampedEvent() { }
};
class InputDeviceEvent : public RWindowEvent {
public:
InputDeviceEvent() : RWindowEvent() { }
};
class KeyboardEvent : public InputDeviceEvent {
public:
Key key;
KeyState state;
KeyboardEvent(const Key& key, KeyState state) : InputDeviceEvent(), key(key), state(state) {}
};
class MouseEvent : public InputDeviceEvent {};
class GamepadEvent : public InputDeviceEvent {};
class MouseButtonEvent : public MouseEvent {
public:
MouseButton Button;
bool Pressed; // TODO: replace with MouseButtonState enum
MouseButtonEvent() = default;
MouseButtonEvent(const MouseButton& button, bool pressed) : MouseEvent(), Button(button), Pressed(pressed) {}
};
class MouseButtonDownEvent : public MouseButtonEvent {
public:
MouseButtonDownEvent() = default;
explicit MouseButtonDownEvent(const MouseButton& button) : MouseButtonEvent(button, true) {}
};
class MouseButtonUpEvent : public MouseButtonEvent {
public:
MouseButtonUpEvent() = default;
explicit MouseButtonUpEvent(const MouseButton& button) : MouseButtonEvent(button, false) {}
};
class MouseMoveEvent : public MouseEvent {
public:
IPair Position;
IPair Delta;
MouseMoveEvent(const IPair &pos) : MouseEvent(), Position(pos)
{}
MouseMoveEvent(int x, int y) : MouseEvent(), Position(IPair(x, y))
{}
};
class KeyDownEvent : public KeyboardEvent {
public:
explicit KeyDownEvent(const Key& key) : KeyboardEvent(key, KeyState::Pressed) {}
};
class KeyUpEvent : public KeyboardEvent {
public:
explicit KeyUpEvent(const Key& key) : KeyboardEvent(key, KeyState::Released) {}
};
class MouseWheelEvent : public MouseEvent
{
public:
int WheelMovement;
MouseWheelEvent() = default;
MouseWheelEvent(int wheel) : MouseEvent(), WheelMovement(wheel) {}
};
class WindowResizeRequestEvent : public MouseButtonEvent
{
public:
IPair Size;
};
}

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@@ -1,39 +0,0 @@
#pragma once
#include <vector>
#include <J3ML/J3ML.hpp>
namespace ReWindow {
class FullscreenGraphicsMode;
class Display;
}
///A given graphics mode that a display supports.
///Upon startup, We'll poll the display server for this.
class ReWindow::FullscreenGraphicsMode {
private:
u32 width;
u32 height;
short refresh_rate;
public:
FullscreenGraphicsMode() = default;
FullscreenGraphicsMode(u32 width, u32 height, short refresh_rate);
[[nodiscard]] u32 getWidth() const;
[[nodiscard]] u32 getHeight() const;
[[nodiscard]] float getRefreshRate() const;
};
///Refers to a particular monitor the user has.
class ReWindow::Display {
private:
///* The graphics mode of the display when our program was started. The primary use for this
///* is so that if the user has selected a different mode in-game we can restore the old mode upon exit. *///
FullscreenGraphicsMode default_graphics_mode{};
///All graphics modes that a given display supports.
std::vector<FullscreenGraphicsMode> graphics_modes;
public:
Display() = default;
Display(const FullscreenGraphicsMode& default_graphics_mode, const std::vector<FullscreenGraphicsMode>& graphics_modes);
FullscreenGraphicsMode getDefaultGraphicsMode();
std::vector<FullscreenGraphicsMode> getGraphicsModes();
static std::vector<Display> getDisplaysFromWindowManager();
};

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@@ -1,75 +0,0 @@
/// ReWindowLibrary
/// A C++20 Library for creating and managing windows in a platform-independent manner
/// Developed and Maintained by the boys @ Redacted Software.
/// (c) 2024 Redacted Software
/// This work is dedicated to the public domain.
/// @file gamepadbutton.h
/// @desc GamepadButton class and enumerations to define standard buttons found on a Gamepad
/// @edit 2024-07-29
#include <string>
#include <J3ML/LinearAlgebra.hpp>
class GamepadButton {
protected:
std::string mnemonic_btn_code;
public:
explicit GamepadButton(const std::string& mnemonic) : mnemonic_btn_code(mnemonic) { }
[[nodiscard]] std::string GetMnemonicButtonCode() const { return mnemonic_btn_code; }
/// Compares two GamepadButtons by their mnemonic button codes, not their activation state.
bool operator ==(const GamepadButton& rhs) const;
};
class GamepadTrigger {
public:
/// Returns a float value between 0-1 representing how much the trigger has been pushed in by.
/// (0 being unpressed, 1 being fully pressed)
float GetActuation() const;
/// TODO: Might be more appropriate in the Gamepad class representation.
void SetActuationThreshold(float minimum = 0.01f) const;
};
class GamepadThumbstick
{
public:
/// Returns a Vector2 value representing the x,y coordinates of the joystick, with 0,0 being the center (at rest).
/// This vector ranges from length = 0 to length = 1 (i.e. the unit circle).
[[nodiscard]] Vector2 GetPosition() const;
/// Sets the deadzone range of the thumbstick.
/// Deadzone controls how far the stick must be moved before any movement is actually reported.
/// This is because the thumbstick at-rest will often still report movement.
/// If gamecode is architected to use the thumbstick position as a direction, without factoring in magnitude, this would cause problems.
void SetDeadzone(float minimum = 0.01f) const;
};
using J3ML::LinearAlgebra::Vector2;
namespace GamepadButtons {
static const GamepadButton X {"X"};
static const GamepadButton Y {"Y"};
static const GamepadButton A {"A"};
static const GamepadButton B {"B"};
static const auto Triangle = Y;
static const auto Square = X;
static const auto Circle = A;
static const auto Cross = B;
static const GamepadButton LeftBumper {"LB"};
static const GamepadButton RightBumper {"RB"};
}
namespace GamepadTriggers
{
static const GamepadTrigger Left;
static const GamepadTrigger Right;
}

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@@ -1,38 +0,0 @@
/// ReWindowLibrary
/// A C++20 Library for creating and managing windows in a platform-independent manner
/// Developed and Maintained by the boys @ Redacted Software.
/// (c) 2024 Redacted Software
/// This work is dedicated to the public domain.
/// @file mousebutton.hpp
/// @desc MouseButton class and defined MouseButtons.
/// @edit 2024-07-29
#pragma once
class MouseButton {
public:
MouseButton();
explicit MouseButton(const char* charcode, unsigned int index);
const char* CharCode;
unsigned int ButtonIndex;
bool operator == (const MouseButton& mb) const;
};
namespace MouseButtons
{
static const MouseButton Left {"l", 1};
static const MouseButton Right {"r", 2};
static const MouseButton Middle {"m", 3};
static const MouseButton MWheelUp {"1", 4};
static const MouseButton MWheelDown {"2", 5};
static const MouseButton Mouse4 {"4", 8};
static const MouseButton Mouse5 {"5", 9};
static const MouseButton Unimplemented {"u", 0};
}
MouseButton GetMouseButtonFromXButton(unsigned int button);

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@@ -1,344 +0,0 @@
#pragma once
#include <cstdint>
#include <vector>
#include <Event.h>
#include <EventConnection.h> // TODO: Fix this shit to where we don't need to include both files they should just be bundled together
#include <map>
#include <thread>
#include <rewindow/types/key.h>
#include <rewindow/types/cursors.h>
#include <rewindow/types/mousebutton.h>
#include <rewindow/types/gamepadbutton.h>
#include <J3ML/LinearAlgebra.hpp>
using namespace std::chrono_literals;
using precision_clock = std::chrono::high_resolution_clock;
using precision_timestamp = precision_clock::time_point;
enum class RWindowFlags: uint8_t {
IN_FOCUS,
FULLSCREEN,
RESIZABLE,
VSYNC,
QUIT,
MAX_FLAG
};
std::string RWindowFlagToStr(RWindowFlags flag);
enum class RenderingAPI: uint8_t {
OPENGL = 0,
//Vulkan is unimplemented.
VULKAN = 1,
};
enum class KeyState {Pressed, Released};
namespace ReWindow
{
using J3ML::LinearAlgebra::Vector2;
class TimestampedEvent {
private:
public:
precision_timestamp Timestamp;
TimestampedEvent() : Timestamp(precision_clock::now())
{ }
};
class RWindowEvent : public TimestampedEvent {
public:
RWindowEvent() : TimestampedEvent() { }
};
const RWindowEvent EmptyRWindowEvent;
namespace WindowEvents {
class KeyboardState {
public:
std::map<Key, bool> PressedKeys;
};
class GamepadState {
public:
std::map<GamepadButton, bool> PressedButtons;
};
class InputState {
public:
KeyboardState Keyboard;
GamepadState Gamepad;
};
class KeyboardEvent : public RWindowEvent {
public:
Key key;
KeyState state;
KeyboardEvent(Key key, KeyState state) : RWindowEvent(), key(key), state(state) {}
};
class MouseEvent : public RWindowEvent {};
class GamepadEvent : public RWindowEvent {};
class MouseMoveEvent : public MouseEvent {
public:
Vector2 Position;
Vector2 Delta;
MouseMoveEvent(const Vector2 &pos) : MouseEvent(), Position(pos)
{}
MouseMoveEvent(int x, int y) : MouseEvent(), Position(Vector2(x, y))
{}
};
class KeyDownEvent : public KeyboardEvent {
public:
KeyDownEvent(Key key) : KeyboardEvent(key, KeyState::Pressed) {}
};
class KeyUpEvent : public KeyboardEvent {
public:
KeyUpEvent(Key key) : KeyboardEvent(key, KeyState::Released) {}
};
class MouseButtonDownEvent : public MouseEvent {
public:
MouseButton Button;
MouseButtonDownEvent() = default;
MouseButtonDownEvent(MouseButton Button) : MouseEvent() {}
};
class MouseButtonUpEvent : public MouseEvent {
public:
MouseButton Button;
MouseButtonUpEvent() = default;
MouseButtonUpEvent(MouseButton Button) : MouseEvent() {}
};
class WindowResizeRequestEvent : public RWindowEvent
{
public:
Vector2 Size;
};
}
using namespace WindowEvents;
/// General To Do List
/// TODO: Clean up public API to express the cross-platform, multi-graphics-mode ethos of this project.
///
class RWindow {
public:
/// We keep and support both mechanisms for extending behavior to suit:
/// 1. Derived windows with added functionality.
/// 2. Binding functions to a pre-existing window.
#pragma region Callbacks
/// Bindable Non-intrusive event handlers
/// Use these when you can't override the base window class
Event<> OnOpenEvent;
Event<> OnClosingEvent;
Event<RWindowEvent> OnFocusLostEvent;
Event<RWindowEvent> OnFocusGainEvent;
Event<float> OnRefreshEvent;
Event<WindowResizeRequestEvent> OnResizeRequestEvent;
Event<KeyDownEvent> OnKeyDownEvent;
Event<KeyUpEvent> OnKeyUpEvent;
Event<MouseMoveEvent> OnMouseMoveEvent;
Event<MouseButtonDownEvent> OnMouseButtonDownEvent;
Event<MouseButtonUpEvent> OnMouseButtonUpEvent;
#pragma endregion
#pragma region Overrides
/// Intrusive virtual methods intended to be overridden in a derived class.
/// Do not stuff any logic into these. Someone WILL override it and forget to call the base.
/// Called upon the window requesting to open.
virtual void OnOpen() {}
/// Called right before the window closes.
virtual void OnClosing() {}
virtual void OnFocusLost(const RWindowEvent& e) {}
virtual void OnFocusGain(const RWindowEvent& e) {}
virtual void OnRefresh(float elapsed) {}
virtual void OnResizeSuccess() {}
virtual bool OnResizeRequest(const WindowResizeRequestEvent& e) { return true;}
virtual void OnKeyDown(const KeyDownEvent&) {}
virtual void OnKeyUp(const KeyUpEvent&) {}
virtual void OnMouseMove(const MouseMoveEvent&) {}
virtual void OnMouseButtonDown(const MouseButtonDownEvent&) {}
virtual void OnMouseButtonUp(const MouseButtonUpEvent&) {}
#pragma endregion
/// The default constructor sets a default size and window title.
RWindow();
/// Constructs a window by explicitly setting title, width and height.
RWindow(const std::string& title, int width, int height);
/// Constructs a window as above with the additional argument of explicitly setting which render API is to be used.
RWindow(const std::string& title, int width, int height, RenderingAPI renderer);
/// Returns a Vector2 representing mouse coordinates relative to the top-left corner of the window.
Vector2 GetMouseCoordinates() const;
/// Sets which rendering API is to be used with this window.
void setRenderer(RenderingAPI api);
/// Initializes all state with the window manager and rendering API, then opens the window.
void Open();
/// Cleans up and closes the window without destroying the handle.
void Close();
void CloseAndReopenInPlace();
void MessageBox(); // TODO: Must be implemented from scratch as a Motif Window in x11
/// Returns whether the window currently has mouse and/or keyboard focus.
[[nodiscard]] bool isFocused() const;
[[nodiscard]] bool isFullscreen() const;
[[nodiscard]] bool isResizable() const;
[[nodiscard]] bool isVsyncEnabled() const;
[[nodiscard]] bool isAlive() const; // TODO: Always returns true.
[[nodiscard]] bool isKeyDown(Key key) const;
[[nodiscard]] bool isMouseButtonDown(MouseButton button) const;
void setFullscreen(bool fs);
void setResizable(bool resizable);
void setVsyncEnabled(bool);
void setTitle(const std::string& title);
[[nodiscard]] std::string getTitle() const;
[[nodiscard]] int getWidth() const; // Honestly no idea if we'll keep these or still go with getSize.
[[nodiscard]] int getHeight() const; // getSize wasn't working for me for logging. -maxine
void setSizeWithoutEvent(const Vector2& size); //AAAAAHHHHHHHHH WINDOZE MAKING THINGS DIFFICULT :/ - Redacted.
// TODO: Move out of public API, consumers should use setFullscreen()
void fullscreen();
// TODO: Move out of public API, consumers should use setFullscreen()
void restoreFromFullscreen();
// TODO: Josh hates parameter-flags, it's not 1995 :/
bool getFlag(RWindowFlags flag) const;
// TODO: Josh hates parameter-flags, it's not 1995 :/
void setFlag(RWindowFlags flag, bool state);
//void init(RenderingAPI api, const char* title, int width, int height, bool vsync);
/// Tells the underlying window manager to destroy this window and drop the handle.
/// The window, in theory, can not be re-opened after this.
/// TODO: Create a destructor and move to there?
/// TODO: What's the semantic difference between this and Close()?
void destroyWindow();
/// Reads events from the underlying window manager.
/// TODO: Move out of public API, consumers should call refresh or ideally an update() call.
void pollEvents();
/// Updates the window and handles timing internally.
void refresh();
void setSize(int width, int height);
void setSize(const Vector2& size);
/// Returns the position of the window's top-left corner relative to the display
Vector2 getPos() const;
// I want to know why this is made platform specific. Is that even necessary? -maxine
// Because each OS / WM implements it with a different API. - josh
// If we stored ourselves a copy (accurately) of the window's size, we could implement it into the shared layer
// But this is at BEST, unreliable.
Vector2 getSize() const;
/// Returns the position of the "renderable area" of the window relative to it's top left corner.
/// (used to account for the width or the border & title bar).
Vector2 getPositionOfRenderableArea() const;
void setPos(int x, int y);
void setPos(const Vector2& pos);
Vector2 getCursorPos() const;
/// Pull the window to the top, such that it is displayed on top of everything else.
/// NOTE: The implementation is window-manager defined, and thus there is no guarantee of it always working.
void raise() const;
/// Push the window lower, such that it is effectively hidden behind other windows.
/// NOTE: The implementation is window-manager defined, and thus there is no guarantee of it always working.
void lower() const;
void setCursorStyle(CursorStyle style) const;
void setCursorCustomIcon() const;
void setCursorLocked();
void setCursorCenter();
void restoreCursorFromLastCenter(); // Feels nicer for users
///Hides the cursor when it's inside of our window.
///Useful for 3D game camera.
void setCursorVisible(bool cursor_enable);
bool getCursorVisible();
/// Calls OpenGL's SwapBuffers routine.
/// NOTE: This is only used when the underlying rendering API is set to OpenGL.
static void glSwapBuffers();
Vector2 getLastKnownResize() const;
void setLastKnownWindowSize(const Vector2& size);
protected:
float delta_time = 0.f;
float refresh_rate = 0.f;
unsigned int refresh_count = 0;
bool cursor_visible = true;
Vector2 lastKnownWindowSize {0, 0};
bool flags[5];
std::vector<RWindowEvent> eventLog;
KeyboardState currentKeyboard; // Current Frame's Keyboard State
KeyboardState previousKeyboard; // Previous Frame's Keyboard State
bool fullscreenmode = false;
std::string title = "Redacted Window";
int width = 1280;
int height = 720;
RenderingAPI renderer = RenderingAPI::OPENGL;
bool open = false;
bool resizable = true;
Vector2 mouse_coords = {0, 0};
Vector2 last_mouse_coords = {0, 0};
// TODO: Implement ringbuffer / circular vector class of some sort.
float refresh_rate_prev_1 = 0.f;
float refresh_rate_prev_2 = 0.f;
float refresh_rate_prev_3 = 0.f;
float refresh_rate_prev_4 = 0.f;
float refresh_rate_prev_5 = 0.f;
float avg_refresh_rate = 0.0f;
private:
/// Returns the most accurate and recent available mouse coordinates.
/// @note Call this version at most **once** per-frame. It polls the X-Window server and therefore is quite slow.
/// @see getCursorPos();
Vector2 GetAccurateMouseCoordinates() const;
/// Executes event handlers for keyboard rele;ase events.
void processKeyRelease (Key key);
/// Executes event handlers for keyboard press events.
void processKeyPress (Key key);
/// Executes event handlers for window close events.
/// @note This will be invoked **before** the window-close procedure begins.
void processOnClose();
/// Executes event handlers for window open events.
/// @note This will be invoked **after** the window-open procedure completes.
void processOnOpen();
/// Executes event handlers for mouse press events.
void processMousePress(MouseButton btn);
/// Executes event handlers for mouse release events.
void processMouseRelease(MouseButton btn);
/// Executes event handlers for window focus events.
void processFocusIn();
/// Executes event handlers for window unfocus events.
void processFocusOut();
void processMouseMove(Vector2 last_pos, Vector2 new_pos);
private:
};
}

158
main.cpp
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@@ -1,124 +1,88 @@
#include <iostream>
#include <rewindow/types/window.h>
#include <rewindow/types/display.h>
#include <rewindow/logger/logger.h>
#include <ReWindow/types/Window.h>
#include <ReWindow/Logger.h>
//aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa Windows :/
#if _WIN32
#include <windows.h>
#endif
#include <GL/gl.h>
Vector2 mouse_pos;
// TODO: Move to J3ML::LinearAlgebra::Vector2
std::ostream& operator<<(std::ostream& os, const Vector2& v) {
using namespace ReWindow;
std::ostream& operator<<(std::ostream& os, const IPair& v) {
return os << "{" << v.x << ", " << v.y << "}";
}
class MyWindow : public ReWindow::RWindow {
class MyWindow : public OpenGLWindow {
public:
MyWindow(const std::string& title, int w, int h) : ReWindow::RWindow(title, w, h) {}
MyWindow(const std::string& title, int w, int h) : OpenGLWindow(title, w, h, 2, 1) {}
void OnMouseMove(const ReWindow::MouseMoveEvent& e) override {}
void OnMouseMove(const MouseMoveEvent& e) override {}
void OnKeyDown(const ReWindow::KeyDownEvent& e) override {}
void OnKeyDown(const KeyDownEvent& e) override {}
void OnRefresh(float elapsed) override {
glClearColor(255, 0, 0, 255);
glClear(GL_COLOR_BUFFER_BIT);
glSwapBuffers();
auto pos = GetMouseCoordinates();
//std::cout << pos.x << ", " << pos.y << std::endl;
SwapBuffers();
if (IsMouseButtonDown(MouseButtons::Left))
std::cout << "Left Mouse Button" << std::endl;
if (IsMouseButtonDown(MouseButtons::Right))
std::cout << "Right Mouse Button" << std::endl;
if (IsMouseButtonDown(MouseButtons::Middle))
std::cout << "Middle Mouse Button" << std::endl;
if (IsMouseButtonDown(MouseButtons::Mouse4))
std::cout << "Mouse4 Mouse Button" << std::endl;
if (IsMouseButtonDown(MouseButtons::Mouse5))
std::cout << "Mouse5 Mouse Button" << std::endl;
if (IsKeyDown(Keys::N))
std::cout << "Gotteem" << std::endl;
RWindow::OnRefresh(elapsed);
}
bool OnResizeRequest(const ReWindow::WindowResizeRequestEvent& e) override {
std::cout << "resized to " << e.Size.x << ", " << e.Size.y << std::endl;
bool OnResizeRequest(const WindowResizeRequestEvent& e) override {
//std::cout << "resized to " << e.Size.x << ", " << e.Size.y << std::endl;
return true;
}
void OnMouseButtonDown(const MouseButtonDownEvent &e) override
{
//std::cout << "Overload Down: " << e.Button.Mnemonic << std::endl;
RWindow::OnMouseButtonDown(e);
}
void OnMouseButtonUp(const MouseButtonUpEvent &e) override
{
//std::cout << "Overload Up: " << e.Button.Mnemonic << std::endl;
RWindow::OnMouseButtonUp(e);
}
};
int main() {
auto* window = new MyWindow("Test Window", 600, 480);
jlog::Debug(std::format("New window '{}' created. width={} height={}", window->getTitle(), window->getWidth(), window->getHeight()));
Logger::Debug(std::format("New window '{}' created. width={} height={}", window->GetTitle(), window->GetWidth(), window->GetHeight()));
window->setRenderer(RenderingAPI::OPENGL);
jlog::Debug(std::format("Rendering API OPENGL set for window '{}'", window->getTitle()));
if (window->Open())
Logger::Debug(std::format("Opened window '{}'", window->GetTitle()));
window->Open();
jlog::Debug(std::format("Opened window '{}'", window->getTitle()));
// TODO: Cannot set flags until after window is open
// Make this work somehow
jlog::Debug("TODO: Cannot set flags until after window is open");
window->setFullscreen(false);
window->setVsyncEnabled(true);
window->setResizable(true);
window->setCursorVisible(false);
/*
std::vector<ReWindow::Display> d = ReWindow::Display::getDisplaysFromWindowManager();
for (ReWindow::Display& display : d) {
auto w = display.getDefaultGraphicsMode().getWidth();
auto h = display.getDefaultGraphicsMode().getHeight();
auto r = display.getDefaultGraphicsMode().getRefreshRate();
auto aspect = (float)w/(float)h;
std::cout << "Default: ";
std::cout << std::format("Mode ({},{}) @ {}hz Ratio {}", w, h, r, aspect) << std::endl;
for (ReWindow::FullscreenGraphicsMode& fgm : display.getGraphicsModes()) {
w = fgm.getWidth();
h = fgm.getHeight();
r = fgm.getRefreshRate();
auto aspect = (float)w/(float)h;
std::cout << std::format("Mode ({},{}) @ {}hz Ratio {}", w, h, r, aspect) << std::endl;
}
}
*/
ReWindow::Logger::Debug(std::format("Window '{}' flags: IN_FOCUS={} FULLSCREEN={} RESIZEABLE={} VSYNC={} QUIT={}",
window->getTitle(),
window->getFlag(RWindowFlags::IN_FOCUS),
window->getFlag(RWindowFlags::FULLSCREEN),
window->getFlag(RWindowFlags::RESIZABLE),
window->getFlag(RWindowFlags::VSYNC),
window->getFlag(RWindowFlags::QUIT)));
Logger::Debug("TODO: Cannot set flags until after window is open");
window->SetFullscreen(false);
window->SetVsyncEnabled(true);
window->SetResizable(true);
window->SetCursorVisible(false);
window->UniqueFunctionNameForMessageBoxBecauseMicrosoftUsesMacros("MessageBox", "Generic message from a ReWindow MessageBox.");
window->OnKeyDownEvent += [&] (ReWindow::KeyDownEvent e) {
jlog::Debug(e.key.CharCode);
};
Logger::Debug(std::format("Window '{}' flags: IN_FOCUS={} FULLSCREEN={} RESIZEABLE={} VSYNC={} QUIT={}",
window->GetTitle(), window->IsFocused(), window->IsFullscreen(),
window->IsResizable(), window->IsVsyncEnabled(), window->IsClosing()) );
window->OnMouseButtonDownEvent += [&] (ReWindow::MouseButtonDownEvent e) {
jlog::Debug(e.Button.CharCode);
};
window->OnKeyDownEvent += [&] (KeyDownEvent e) { jlog::Debug(e.key.Mnemonic); };
window->OnMouseButtonDownEvent += [&] (MouseButtonDownEvent e) { jlog::Debug(e.Button.Mnemonic + std::to_string(e.Button.ButtonIndex)); };
window->OnMouseWheelEvent += [&, window] (MouseWheelEvent e) { std::cout << window->GetMouseWheelPersistent() << std::endl; };
while (window->isAlive()) {
window->pollEvents();
window->refresh();
}
}
/*
//Windows :(
#ifdef _WIN32
#ifndef UNICODE
#define UNICODE
#endif
extern "C" {
int wmain(int argc, wchar_t* argv[]) {
return main();
}
}
#endif
*/
while (!window->IsClosing())
window->ManagedRefresh();
delete window;
}

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@@ -1 +1 @@
Main:new("Install build dependencies", "apt-get install -yq libx11-6 libx11-dev libgl-dev")
Main:new("Install build dependencies", "apt-get install -yq libx11-6 libx11-dev libgl-dev libvulkan-dev")

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@@ -0,0 +1,28 @@
#include <string>
#include <vector>
#include "ReWindow/ClipboardService.h"
std::vector<std::string> clipboard_history;
std::string clipboard;
namespace ClipboardService {
std::string GetClipboard(int historyIndex) {
if (historyIndex > 0) {
return clipboard_history[historyIndex - 1];
}
return clipboard;
}
void SetClipboard(const std::string& str, bool overwrites_last) {
if (!overwrites_last) {
clipboard_history.push_back(clipboard);
}
clipboard = str;
}
}

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#include "ReWindow/InputService.h"
#include "ReWindow/types/Window.h"
namespace InputService
{
bool IsKeyDown(const Key &key) {
return RWindow::GetExtant()->IsKeyDown(key);
}
bool IsMouseButtonDown(const MouseButton &button) {
return RWindow::GetExtant()->IsMouseButtonDown(button);
}
IPair GetMousePosition() {
return RWindow::GetExtant()->GetMouseCoordinates();
}
IPair GetWindowSize() {
return RWindow::GetExtant()->GetSize();
}
}

11
src/ReWindow/Logger.cpp Normal file
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#include "ReWindow/Logger.h"
namespace ReWindow::Logger {
using namespace jlog;
using namespace Colors;
GenericLogger Info {"ReWindow", GlobalLogFile, Gray, Gray, Gray, Gray};
GenericLogger Fatal {"ReWindow::Fatal", GlobalLogFile, Reds::Crimson, Gray, Gray, Reds::Crimson, White};
GenericLogger Debug {"ReWindow::Debug", GlobalLogFile, Purples::Purple, Gray, Gray, Purples::Purple, White};
GenericLogger Error {"ReWindow::Error", GlobalLogFile, Red, Gray, Gray, Gray};
}

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@@ -1,7 +0,0 @@
#include "rewindow/logger/logger.h"
namespace ReWindow::Logger {
using namespace jlog;
GenericLogger Fatal {"ReWindow::fatal", GlobalLogFile, Colors::Reds::Crimson, Colors::Gray, Colors::Gray, Colors::Reds::Crimson, Colors::White};
GenericLogger Debug {"ReWindow::debug", GlobalLogFile, Colors::Purples::Purple, Colors::Gray, Colors::Gray, Colors::Purples::Purple, Colors::White};
}

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#include <ReWindow/types/Window.h>
#include <ReWindow/Logger.h>
#include <GL/glx.h>
#include <dlfcn.h>
#include <X11/Xlib.h>
#include <X11/Xutil.h>
#include <X11/Xatom.h>
using namespace ReWindow;
class ReWindow::RWindow::Platform {
public:
Window window;
XEvent xev;
Display* display;
int defaultScreen;
XVisualInfo* visual;
XSetWindowAttributes xSetWindowAttributes;
XWindowAttributes windowAttributes;
Atom wmDeleteWindow;
Atom windowTypeAtom;
Atom windowTypeUtilityAtom;
XSizeHints hints;
Cursor invisible_cursor = 0;
XWMHints* wm_hints = nullptr;
GLXContext gl_context;
};
void* glx_lib = nullptr;
void* opengl_lib = nullptr;
namespace OpenGL {
bool constructor_success = false;
typedef const GLubyte *(*glGetString_t)(GLenum name);
glGetString_t glGetString = nullptr;
typedef Bool (*glXMakeCurrent_t)(Display *dpy, GLXDrawable drawable, GLXContext ctx);
glXMakeCurrent_t glXMakeCurrent = nullptr;
typedef void *(*glXGetProcAddressARB_t)(const GLubyte *procname);
glXGetProcAddressARB_t glXGetProcAddressARB = nullptr;
typedef void (*glXSwapBuffers_t)(Display *dpy, GLXDrawable drawable);
glXSwapBuffers_t glXSwapBuffers = nullptr;
typedef GLXContext (*glXCreateContext_t)(Display *dpy, XVisualInfo *vis, GLXContext shareList, Bool direct);
glXCreateContext_t glXCreateContext = nullptr;
typedef GLXFBConfig *(*glXChooseFBConfig_t)(Display *dpy, int screen, const int *attribList, int *nItems);
glXChooseFBConfig_t glXChooseFBConfig = nullptr;
typedef XVisualInfo *(*glXGetVisualFromFBConfig_t)(Display *dpy, GLXFBConfig config);
glXGetVisualFromFBConfig_t glXGetVisualFromFBConfig = nullptr;
typedef XVisualInfo *(*glXChooseVisual_t)(Display *dpy, int screen, const int *attribList);
glXChooseVisual_t glXChooseVisual = nullptr;
typedef GLXContext (*glXCreateContextAttribsARBProc)(Display *, GLXFBConfig, GLXContext, Bool, const int *);
}
// Used to determine if we should force our window to start as floating on tiling window managers.
[[nodiscard]] bool TilingWindowManager() {
const char* xdg_env = std::getenv("XDG_CURRENT_DESKTOP");
const char* session_env = std::getenv("DESKTOP_SESSION");
std::string xdg_current_desktop = xdg_env ? xdg_env : "";
std::string desktop_session = session_env ? session_env : "";
if (xdg_current_desktop == "i3" || desktop_session == "i3")
return true;
return false;
// TODO check for dwm & sway.
}
void OpenGLWindow::SwapBuffers() {
OpenGL::glXSwapBuffers(platform->display,platform->window);
}
void OpenGLWindow::SetVsyncEnabled(bool state) {
PFNGLXSWAPINTERVALEXTPROC glXSwapIntervalEXT;
glXSwapIntervalEXT = (PFNGLXSWAPINTERVALEXTPROC) OpenGL::glXGetProcAddressARB((const GLubyte *) "glXSwapIntervalEXT");
glXSwapIntervalEXT(platform->display, platform->window, state);
}
std::string OpenGLWindow::GetGraphicsDriverVendor() {
return std::string((const char*) OpenGL::glGetString(GL_VENDOR));
}
bool OpenGLWindow::Open() {
bool tiling = TilingWindowManager();
if (!OpenGL::constructor_success)
return false;
platform->display = XOpenDisplay(nullptr);
platform->defaultScreen = DefaultScreen(platform->display);
platform->xSetWindowAttributes.border_pixel = BlackPixel(platform->display, platform->defaultScreen);
platform->xSetWindowAttributes.background_pixel = BlackPixel(platform->display, platform->defaultScreen);
platform->xSetWindowAttributes.event_mask = ExposureMask;
if (tiling)
platform->xSetWindowAttributes.override_redirect = True;
auto glXCreateContextAttribsARB = (OpenGL::glXCreateContextAttribsARBProc) OpenGL::glXGetProcAddressARB((const GLubyte*)"glXCreateContextAttribsARB");
XVisualInfo* vi = nullptr;
// Fallback to the old way if you somehow don't have this.
if (!glXCreateContextAttribsARB) {
GLint glAttributes[] = {GLX_RGBA, GLX_DEPTH_SIZE, 24, GLX_DOUBLEBUFFER, None};
platform->visual = OpenGL::glXChooseVisual(platform->display, platform->defaultScreen, glAttributes);
platform->gl_context = OpenGL::glXCreateContext(platform->display, platform->visual, nullptr, GL_TRUE);
platform->window = XCreateWindow(platform->display, RootWindow(platform->display, platform->defaultScreen), 0, 0, width, height, 0, platform->visual->depth,
InputOutput, platform->visual->visual, CWBackPixel | CWColormap | CWBorderPixel | NoEventMask, &platform->xSetWindowAttributes);
Logger::Debug("Created OpenGL Context with glXCreateContext.");
if (!platform->window)
return false;
}
else {
static int visual_attributes[]
{
GLX_X_RENDERABLE, True, GLX_DRAWABLE_TYPE, GLX_WINDOW_BIT,
GLX_RENDER_TYPE, GLX_RGBA_BIT, GLX_X_VISUAL_TYPE, GLX_TRUE_COLOR,
GLX_RED_SIZE, 8, GLX_GREEN_SIZE, 8, GLX_BLUE_SIZE, 8,
GLX_ALPHA_SIZE, 8, GLX_DEPTH_SIZE, 24, GLX_STENCIL_SIZE, 8,
GLX_DOUBLEBUFFER, True, None
};
int fb_count;
GLXFBConfig* fb_configurations = OpenGL::glXChooseFBConfig(platform->display, platform->defaultScreen, visual_attributes, &fb_count);
if (!fb_configurations || fb_count == 0)
return false;
GLXFBConfig best_fbc = fb_configurations[0];
vi = OpenGL::glXGetVisualFromFBConfig(platform->display, best_fbc);
if (!vi)
return false;
platform->xSetWindowAttributes.colormap = XCreateColormap(platform->display, RootWindow(platform->display, vi->screen), vi->visual, AllocNone);
platform->window = XCreateWindow(platform->display, RootWindow(platform->display, vi->screen), 0, 0, width, height, 0, vi->depth, InputOutput,
vi->visual, CWBackPixel | CWColormap | CWBorderPixel, &platform->xSetWindowAttributes);
int context_attributes[] { GLX_CONTEXT_MAJOR_VERSION_ARB, gl_major, GLX_CONTEXT_MINOR_VERSION_ARB, gl_minor, None };
platform->gl_context = glXCreateContextAttribsARB(platform->display, best_fbc, nullptr, True, context_attributes);
XFree(fb_configurations);
Logger::Debug("Created OpenGL Context with glXCreateContextAttribsARB");
}
if (!platform->gl_context)
return false;
if (!OpenGL::glXMakeCurrent(platform->display, platform->window, platform->gl_context))
return false;
if (vi)
XFree(vi);
XSelectInput(platform->display, platform->window, ExposureMask | KeyPressMask | KeyReleaseMask | ButtonPressMask | ButtonReleaseMask | PointerMotionMask |
PointerMotionHintMask | FocusChangeMask | StructureNotifyMask | SubstructureRedirectMask | SubstructureNotifyMask | VisibilityChangeMask | CWColormap );
XMapWindow(platform->display, platform->window);
XStoreName(platform->display, platform->window, title.c_str());
if (tiling) {
platform->windowTypeAtom = XInternAtom(platform->display, "_NET_WM_WINDOW_TYPE", False);
platform->windowTypeUtilityAtom = XInternAtom(platform->display, "_NET_WM_WINDOW_TYPE_UTILITY", False);
XChangeProperty(platform->display, platform->window, platform->windowTypeAtom, XA_ATOM, 32, PropModeReplace,
(unsigned char *) &platform->windowTypeUtilityAtom, 1);
}
platform->wmDeleteWindow = XInternAtom(platform->display, "WM_DELETE_WINDOW", False);
XSetWMProtocols(platform->display, platform->window, &platform->wmDeleteWindow, 1);
XGetWindowAttributes(platform->display, platform->window, &platform->windowAttributes);
render_area_position = { platform->windowAttributes.x, platform->windowAttributes.y };
open = true;
processOnOpen();
return true;
}
OpenGLWindow::OpenGLWindow(const std::string& title, int width, int height, uint8_t gl_major, uint8_t gl_minor)
: gl_major(gl_major), gl_minor(gl_minor), RWindow(title, width, height) {
// Try this first.
glx_lib = dlopen("libGLX.so", RTLD_NOLOAD);
opengl_lib = dlopen("libOpenGL.so", RTLD_NOLOAD);
if (!glx_lib)
glx_lib = dlopen("libGLX.so", RTLD_LAZY);
if (!glx_lib)
glx_lib = dlopen("libGLX.so.0", RTLD_LAZY);
if (!opengl_lib)
opengl_lib = dlopen("libGL.so", RTLD_LAZY);
if (!opengl_lib)
opengl_lib = dlopen("libOpenGL.so", RTLD_LAZY);
if (!opengl_lib)
opengl_lib = dlopen("libOpenGL.so.0", RTLD_LAZY);
if (!opengl_lib)
opengl_lib = dlopen("libOpenGL.so.0.0.0", RTLD_LAZY);
if (!opengl_lib)
Logger::Error("libOpenGL.so couldn't be found in your LD_LIBRARY_PATH."),
OpenGL::constructor_success = false;
if (!glx_lib)
Logger::Error("libGLX.so couldn't be found in your LD_LIBRARY_PATH."),
OpenGL::constructor_success = false;
OpenGL::glGetString = (OpenGL::glGetString_t) dlsym(opengl_lib, "glGetString");
OpenGL::glXMakeCurrent = (OpenGL::glXMakeCurrent_t) dlsym(glx_lib, "glXMakeCurrent");
OpenGL::glXGetProcAddressARB = (OpenGL::glXGetProcAddressARB_t) dlsym(glx_lib, "glXGetProcAddressARB");
OpenGL::glXSwapBuffers = (OpenGL::glXSwapBuffers_t) dlsym(glx_lib, "glXSwapBuffers");
OpenGL::glXCreateContext = (OpenGL::glXCreateContext_t) dlsym(glx_lib, "glXCreateContext");
OpenGL::glXChooseFBConfig = (OpenGL::glXChooseFBConfig_t) dlsym(glx_lib, "glXChooseFBConfig");
OpenGL::glXGetVisualFromFBConfig = (OpenGL::glXGetVisualFromFBConfig_t) dlsym(glx_lib, "glXGetVisualFromFBConfig");
OpenGL::glXChooseVisual = (OpenGL::glXChooseVisual_t) dlsym(glx_lib, "glXChooseVisual");
OpenGL::constructor_success = true;
}
bool OpenGLWindow::SoftwareRendered() {
std::string renderer((const char*) OpenGL::glGetString(GL_RENDERER));
if (renderer.find("llvmpipe"))
return true;
if (renderer.find("softpipe"))
return true;
return false;
}

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#include <ReWindow/types/Window.h>
#include <ReWindow/Logger.h>
#include <dlfcn.h>
#include <set>
#include <X11/Xlib.h>
#include <X11/Xutil.h>
#include <X11/Xatom.h>
#include <vulkan/vulkan.h>
#include <vulkan/vulkan_xlib.h>
using namespace ReWindow;
class ReWindow::RWindow::Platform {
public:
Window window;
XEvent xev;
Display* display;
int defaultScreen;
XVisualInfo* visual;
XSetWindowAttributes xSetWindowAttributes;
XWindowAttributes windowAttributes;
Atom wmDeleteWindow;
Atom windowTypeAtom;
Atom windowTypeUtilityAtom;
XSizeHints hints;
Cursor invisible_cursor = 0;
XWMHints* wm_hints = nullptr;
};
namespace Vulkan {
bool constructor_success = false;
PFN_vkGetInstanceProcAddr vkGetInstanceProcAddr = nullptr;
PFN_vkCreateInstance vkCreateInstance = nullptr;
PFN_vkGetPhysicalDeviceProperties vkGetPhysicalDeviceProperties = nullptr;
PFN_vkEnumeratePhysicalDevices vkEnumeratePhysicalDevices = nullptr;
PFN_vkGetPhysicalDeviceQueueFamilyProperties vkGetPhysicalDeviceQueueFamilyProperties = nullptr;
PFN_vkGetDeviceQueue vkGetDeviceQueue = nullptr;
PFN_vkCreateDevice vkCreateDevice = nullptr;
PFN_vkCreateXlibSurfaceKHR vkCreateXlibSurfaceKHR = nullptr;
PFN_vkGetPhysicalDeviceSurfaceSupportKHR vkGetPhysicalDeviceSurfaceSupportKHR = nullptr;
}
void* vulkan_lib = nullptr;
VkInstance vulkan_context = nullptr;
VkApplicationInfo vulkan_application_info{};
VkSurfaceKHR vulkan_surface = nullptr;
VkDevice vulkan_logical_device = nullptr;
VkQueue vulkan_graphics_queue = nullptr;
VkQueue vulkan_present_queue = nullptr;
// Necessary because some functions aren't available until you have a context (Vulkan is weird).
void LoadVulkanInstancedFunctions(VkInstance vulkan_ctx) {
Vulkan::vkGetPhysicalDeviceProperties = (PFN_vkGetPhysicalDeviceProperties) Vulkan::vkGetInstanceProcAddr(vulkan_ctx, "vkGetPhysicalDeviceProperties");
Vulkan::vkEnumeratePhysicalDevices = (PFN_vkEnumeratePhysicalDevices) Vulkan::vkGetInstanceProcAddr(vulkan_ctx, "vkEnumeratePhysicalDevices");
Vulkan::vkGetPhysicalDeviceQueueFamilyProperties = (PFN_vkGetPhysicalDeviceQueueFamilyProperties) Vulkan::vkGetInstanceProcAddr(vulkan_ctx, "vkGetPhysicalDeviceQueueFamilyProperties");
Vulkan::vkGetDeviceQueue = (PFN_vkGetDeviceQueue) Vulkan::vkGetInstanceProcAddr(vulkan_ctx, "vkGetDeviceQueue");
Vulkan::vkCreateDevice = (PFN_vkCreateDevice) Vulkan::vkGetInstanceProcAddr(vulkan_ctx, "vkCreateDevice");
Vulkan::vkCreateXlibSurfaceKHR = (PFN_vkCreateXlibSurfaceKHR) Vulkan::vkGetInstanceProcAddr(vulkan_ctx, "vkCreateXlibSurfaceKHR");
Vulkan::vkGetPhysicalDeviceSurfaceSupportKHR = (PFN_vkGetPhysicalDeviceSurfaceSupportKHR) Vulkan::vkGetInstanceProcAddr(vulkan_ctx, "vkGetPhysicalDeviceSurfaceSupportKHR");
}
bool VulkanWindow::Open() {
if (!Vulkan::constructor_success)
return false;
platform->display = XOpenDisplay(nullptr);
platform->defaultScreen = DefaultScreen(platform->display);
platform->xSetWindowAttributes.border_pixel = BlackPixel(platform->display, platform->defaultScreen);
platform->xSetWindowAttributes.background_pixel = BlackPixel(platform->display, platform->defaultScreen);
platform->xSetWindowAttributes.override_redirect = True;
platform->xSetWindowAttributes.event_mask = ExposureMask;
vulkan_application_info.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO;
vulkan_application_info.pApplicationName = title.c_str();
vulkan_application_info.applicationVersion = VK_MAKE_VERSION(1, 0, 0);
vulkan_application_info.pEngineName = "";
vulkan_application_info.engineVersion = VK_MAKE_VERSION(1, 0, 0);
vulkan_application_info.apiVersion = VK_API_VERSION_1_0;
VkInstanceCreateInfo create_info{};
create_info.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
create_info.pApplicationInfo = &vulkan_application_info;
const char* extensions[] = { "VK_KHR_surface", "VK_KHR_xlib_surface" };
create_info.enabledExtensionCount = 2;
create_info.ppEnabledExtensionNames = extensions;
if (Vulkan::vkCreateInstance(&create_info, nullptr, &vulkan_context) != VK_SUCCESS) {
Logger::Error("Couldn't create Vulkan instance.");
return false;
}
LoadVulkanInstancedFunctions(vulkan_context);
XVisualInfo visual_info_t{};
visual_info_t.screen = platform->defaultScreen;
int visual_count;
XVisualInfo* vi = XGetVisualInfo(platform->display, VisualScreenMask, &visual_info_t, &visual_count);
if (!vi)
return false;
Colormap colormap = XCreateColormap(platform->display, RootWindow(platform->display, vi->screen), vi->visual, AllocNone);
platform->xSetWindowAttributes.colormap = colormap;
platform->window = XCreateWindow(platform->display, RootWindow(platform->display, vi->screen),
0, 0, width, height, 0, vi->depth, InputOutput,
vi->visual, CWBackPixel | CWColormap | CWBorderPixel, &platform->xSetWindowAttributes);
if (!platform->window) {
Logger::Error("Failed to create X11 window for Vulkan.");
return false;
}
XFree(vi);
VkXlibSurfaceCreateInfoKHR surface_create_info{};
surface_create_info.sType = VK_STRUCTURE_TYPE_XLIB_SURFACE_CREATE_INFO_KHR;
surface_create_info.dpy = platform->display;
surface_create_info.window = platform-> window;
if (Vulkan::vkCreateXlibSurfaceKHR(vulkan_context, &surface_create_info, nullptr, &vulkan_surface) != VK_SUCCESS) {
Logger::Error("Failed to create Vulkan X11 surface.");
return false;
}
unsigned int device_count = 0;
Vulkan::vkEnumeratePhysicalDevices(vulkan_context, &device_count, nullptr);
if (device_count == 0) {
Logger::Error("Opening the window as Vulkan but there isn't a Vulkan compatible graphics card?");
return false;
}
std::vector<VkPhysicalDevice> vulkan_devices(device_count);
Vulkan::vkEnumeratePhysicalDevices(vulkan_context, &device_count, vulkan_devices.data());
VkPhysicalDevice selected_device = VK_NULL_HANDLE;
int graphics_family = -1;
int present_family = -1;
for (const auto& d : vulkan_devices) {
unsigned int queue_family_count = 0;
Vulkan::vkGetPhysicalDeviceQueueFamilyProperties(d, &queue_family_count, nullptr);
std::vector<VkQueueFamilyProperties> queue_families(queue_family_count);
Vulkan::vkGetPhysicalDeviceQueueFamilyProperties(d, &queue_family_count, queue_families.data());
bool has_graphics = false;
bool has_present = false;
for (unsigned int i = 0; i < queue_family_count; i++) {
if (queue_families[i].queueFlags & VK_QUEUE_GRAPHICS_BIT) { has_graphics = true; graphics_family = i; }
VkBool32 present_support = false;
Vulkan::vkGetPhysicalDeviceSurfaceSupportKHR(d, i, vulkan_surface, &present_support);
if (present_support) { has_present = true; present_family = i; }
if (has_graphics && has_present) { selected_device = d; break; }
}
if (selected_device != VK_NULL_HANDLE)
break;
}
if (selected_device == VK_NULL_HANDLE) {
Logger::Error("There isn't a Vulkan device which supports rendering & presenting?");
return false;
}
VkPhysicalDeviceProperties device_properties;
Vulkan::vkGetPhysicalDeviceProperties(selected_device, &device_properties);
Logger::Debug("Vulkan continuing with selected device: " + std::string(device_properties.deviceName));
float queue_prio = 1.0f;
std::vector<VkDeviceQueueCreateInfo> queue_create_info;
std::set<unsigned int> unique_queue_families = { (unsigned int) graphics_family, (unsigned int) present_family};
for (unsigned int qf : unique_queue_families) {
VkDeviceQueueCreateInfo vdqci{};
vdqci.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
vdqci.queueFamilyIndex = qf;
vdqci.queueCount = 1;
vdqci.pQueuePriorities = &queue_prio;
queue_create_info.push_back(vdqci);
}
// TODO allow the user to specify this.
VkPhysicalDeviceFeatures enabled_features{};
VkDeviceCreateInfo device_create_info{};
device_create_info.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
device_create_info.queueCreateInfoCount = queue_create_info.size();
device_create_info.pQueueCreateInfos = queue_create_info.data();
device_create_info.pEnabledFeatures = &enabled_features;
// TODO allow the user to specify this.
std::vector<const char*> device_ext = {VK_KHR_SWAPCHAIN_EXTENSION_NAME};
device_create_info.enabledExtensionCount = device_ext.size();
device_create_info.ppEnabledExtensionNames = device_ext.data();
if (Vulkan::vkCreateDevice(selected_device, &device_create_info, nullptr, &vulkan_logical_device) != VK_SUCCESS) {
Logger::Error("Couldn't create the Vulkan logical device.");
return false;
}
Vulkan::vkGetDeviceQueue(vulkan_logical_device, graphics_family, 0, &vulkan_graphics_queue);
Vulkan::vkGetDeviceQueue(vulkan_logical_device, present_family, 0, &vulkan_present_queue);
XSelectInput(platform->display, platform->window, ExposureMask | KeyPressMask | KeyReleaseMask | ButtonPressMask | ButtonReleaseMask | PointerMotionMask |
PointerMotionHintMask | FocusChangeMask | StructureNotifyMask | SubstructureRedirectMask | SubstructureNotifyMask | VisibilityChangeMask | CWColormap );
XMapWindow(platform->display, platform->window);
XStoreName(platform->display, platform->window, title.c_str());
platform->windowTypeAtom = XInternAtom(platform->display, "_NET_WM_WINDOW_TYPE", False);
platform->windowTypeUtilityAtom = XInternAtom(platform->display, "_NET_WM_WINDOW_TYPE_UTILITY", False);
XChangeProperty(platform->display, platform->window, platform->windowTypeAtom, XA_ATOM, 32, PropModeReplace, (unsigned char*) &platform->windowTypeUtilityAtom, 1);
platform->wmDeleteWindow = XInternAtom(platform->display, "WM_DELETE_WINDOW", False);
XSetWMProtocols(platform->display, platform->window, &platform->wmDeleteWindow, 1);
XGetWindowAttributes(platform->display, platform->window, &platform->windowAttributes);
render_area_position = { platform->windowAttributes.x, platform->windowAttributes.y };
open = true;
processOnOpen();
return true;
}
void VulkanWindow::SwapBuffers() {
}
void VulkanWindow::SetVsyncEnabled(bool state) {
}
std::string VulkanWindow::GetGraphicsDriverVendor() {
}
VulkanWindow::VulkanWindow(const std::string& title, int width, int height) : RWindow(title, width, height) {
vulkan_lib = dlopen("libvulkan.so", RTLD_NOW | RTLD_LOCAL);
if (!vulkan_lib)
vulkan_lib = dlopen("libvulkan.so.1", RTLD_NOW | RTLD_LOCAL);
if (!vulkan_lib)
Logger::Debug("libvulkan.so couldn't be found in your LD_LIBRARY_PATH."),
Vulkan::constructor_success = false;
Vulkan::vkGetInstanceProcAddr = (PFN_vkGetInstanceProcAddr) dlsym(vulkan_lib,"vkGetInstanceProcAddr");
Vulkan::vkCreateInstance = (PFN_vkCreateInstance) Vulkan::vkGetInstanceProcAddr(NULL, "vkCreateInstance");
Vulkan::constructor_success = true;
}

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#include <cstring>
#include <ReWindow/types/Window.h>
#include <ReWindow/types/Cursors.h>
#include <ReWindow/Logger.h>
#include <X11/Xlib.h>
#include <X11/Xutil.h>
#include <X11/Xatom.h>
class ReWindow::RWindow::Platform {
public:
Window window;
XEvent xev;
Display* display;
int defaultScreen;
XVisualInfo* visual;
XSetWindowAttributes xSetWindowAttributes;
XWindowAttributes windowAttributes;
Atom wmDeleteWindow;
Atom windowTypeAtom;
Atom windowTypeUtilityAtom;
XSizeHints hints;
Cursor invisible_cursor = 0;
XWMHints* wm_hints = nullptr;
bool window_visible = true;
IPair position = {0, 0};
};
using namespace ReWindow;
void RWindow::Flash() {
if (IsFocused())
return;
if (platform->wm_hints == nullptr)
platform->wm_hints = XAllocWMHints();
platform->wm_hints->flags = XUrgencyHint;
XSetWMHints(platform->display, platform->window, platform->wm_hints);
}
RWindow::RWindow() {
platform = new Platform();
extant = this;
}
RWindow::RWindow(const std::string& wTitle, int wWidth, int wHeight, bool wFullscreen, bool wResizable, bool wVsync)
: title(wTitle), width(wWidth), height(wHeight), fullscreen_mode(wFullscreen), resizable(wResizable), vsync(wVsync)
{ platform = new Platform(); extant = this; }
void RWindow::Raise() {
Logger::Debug(std::format("Raising window '{}'", this->title));
// Get the position of the renderable area relative to the rest of the window.
XGetWindowAttributes(platform->display, platform->window, &platform->windowAttributes);
render_area_position = { platform->windowAttributes.x, platform->windowAttributes.y };
XRaiseWindow(platform->display, platform->window);
}
void RWindow::UniqueFunctionNameForMessageBoxBecauseMicrosoftUsesMacros(const std::string& window_title, const std::string& message) {
int padding = 10;
XFontStruct* font = XLoadQueryFont(platform->display, "6x13");
int text_width = XTextWidth(font, message.c_str(), message.size());
int button_text_width = XTextWidth(font, "OK", 2);
IPair button_size = {80, 30};
IPair dimensions = { std::max(text_width + 2 * padding, button_size.x + 2 * padding), 82};
IPair text_pos = {(dimensions.x - text_width) / 2, padding + font->ascent};
IPair button_pos = { (dimensions.x - button_size.x) / 2, text_pos.y + font->ascent + padding };
Window window = XCreateSimpleWindow(platform->display, RootWindow(platform->display, platform->defaultScreen),
100, 100, dimensions.x, dimensions.y, 1,
BlackPixel(platform->display, platform->defaultScreen),
WhitePixel(platform->display, platform->defaultScreen));
XStoreName(platform->display, window, window_title.c_str());
XSelectInput(platform->display, window, ExposureMask | ButtonPressMask);
// No resizing.
XSizeHints hints;
hints.flags = PMinSize | PMaxSize;
hints.min_width = hints.max_width = dimensions.x;
hints.min_height = hints.max_height = dimensions.y;
XSetWMNormalHints(platform->display, window, &hints);
XMapWindow(platform->display, window);
GC gc = XCreateGC(platform->display, window, 0, nullptr);
XSetForeground(platform->display, gc, BlackPixel(platform->display, platform->defaultScreen));
/* TODO positioning the window to be in the center of the parent window doesn't always work.
if (platform->window) {
XWindowAttributes parent_window_attributes;
XGetWindowAttributes(platform->display, platform->window, &parent_window_attributes);
XMoveWindow(platform->display, window, (parent_window_attributes.width - dimensions.x) / 2, (parent_window_attributes.height - dimensions.y) / 2);
}
*/
XEvent event;
while (true) {
XNextEvent(platform->display, &event);
if (event.type == Expose) {
XDrawString(platform->display, window, gc, text_pos.x, text_pos.y, message.c_str(), message.size());
XDrawString(platform->display, window, gc, button_pos.x + (button_size.x - button_text_width) / 2, button_pos.y + 20, "OK", 2);
XDrawRectangle(platform->display, window, gc, button_pos.x, button_pos.y, button_size.x, button_size.y);
}
else if (event.type == ButtonPress)
if (event.xbutton.x >= button_pos.x && event.xbutton.x <= button_pos.x + button_size.x
&& event.xbutton.y >= button_pos.y && event.xbutton.y <= button_pos.y + button_size.y)
break;
}
XFreeFont(platform->display, font);
XFreeGC(platform->display, gc);
XDestroyWindow(platform->display, window);
}
void RWindow::Lower()
{
Logger::Debug(std::format("Lowering window '{}'", this->title));
XLowerWindow(platform->display, platform->window);
}
void RWindow::DestroyOSWindowHandle() {
// Turn key repeat back on.
XAutoRepeatOn(platform->display);
Logger::Debug(std::format("Destroying sub-windows for window '{}'", this->title));
XDestroySubwindows(platform->display, platform->window);
Logger::Debug(std::format("Destroyed window '{}'", this->title));
XDestroyWindow(platform->display, platform->window);
XCloseDisplay(platform->display);
}
//void RWindow::
void RWindow::SetCursorVisible(bool cursor_enable) {
cursor_visible = cursor_enable;
if (platform->invisible_cursor == 0) {
Pixmap blank_pixmap = XCreatePixmap(platform->display, platform->window, 1, 1, 1);
XColor dummy; dummy.pixel = 0; dummy.red = 0; dummy.flags = 0;
platform->invisible_cursor = XCreatePixmapCursor(platform->display, blank_pixmap, blank_pixmap, &dummy, &dummy, 0, 0);
XFreePixmap(platform->display, blank_pixmap);
}
if (!cursor_enable)
XDefineCursor(platform->display, platform->window, platform->invisible_cursor);
if (cursor_enable)
XUndefineCursor(platform->display, platform->window);
}
void RWindow::SetResizable(bool sizable) {
XGetWindowAttributes(platform->display, platform->window, &platform->windowAttributes);
this->resizable = sizable;
if (!sizable) {
Logger::Debug("Once you've done this you cannot make it resizable again.");
platform->hints.flags = PMinSize | PMaxSize;
platform->hints.min_width = platform->hints.max_width = platform->windowAttributes.width;
platform->hints.min_height = platform->hints.max_height = platform->windowAttributes.height;
XSetWMNormalHints(platform->display, platform->window, &platform->hints);
}
}
void RWindow::PollEvents() {
while(XPending(platform->display)) {
XNextEvent(platform->display, &platform->xev);
if (platform->xev.type == ClientMessage)
Logger::Info(std::format("Event '{}'", "ClientMessage"));
if (platform->xev.xclient.message_type == XInternAtom(platform->display, "WM_PROTOCOLS", False) &&
static_cast<Atom>(platform->xev.xclient.data.l[0]) == platform->wmDeleteWindow) {
Close();
}
if (platform->xev.type == FocusIn) {
Logger::Debug(std::format("Event'{}'", "FocusIn"));
XAutoRepeatOff(platform->display);
if (platform->wm_hints) {
platform->wm_hints->flags &= ~XUrgencyHint;
XSetWMHints(platform->display, platform->window, platform->wm_hints);
XFree(platform->wm_hints);
}
if (!cursor_visible)
XDefineCursor(platform->display, platform->window, platform->invisible_cursor);
// Get the position of the renderable area relative to the rest of the window.
XGetWindowAttributes(platform->display, platform->window, &platform->windowAttributes);
render_area_position = {platform->windowAttributes.x, platform->windowAttributes.y};
processFocusIn();
focused = true;
}
if (platform->xev.type == FocusOut) {
Logger::Debug(std::format("Event '{}'", "FocusOut"));
XAutoRepeatOn(platform->display);
if (!cursor_visible)
XUndefineCursor(platform->display, platform->window);
processFocusOut();
focused = false;
}
if (platform->xev.type == KeyRelease) {
Logger::Debug(std::format("Event '{}'", "KeyRelease"));
auto scancode = (X11Scancode) platform->xev.xkey.keycode;
auto key = GetKeyFromX11Scancode(scancode);
processKeyRelease(key);
}
if (platform->xev.type == KeyPress) {
Logger::Debug(std::format("Event '{}'", "KeyPress"));
auto scancode = (X11Scancode) platform->xev.xkey.keycode;
auto key = GetKeyFromX11Scancode(scancode);
processKeyPress(key);
}
if (platform->xev.type == ButtonRelease) {
// Mouse Wheel fires both the ButtonPress and ButtonRelease instantaneously.
// Therefore, we handle it as a specific MouseWheel event rather than a MouseButton event,
// and only call on ButtonPress, otherwise it will appear to duplicate the mouse wheel scroll.
if (platform->xev.xbutton.button != 4 && platform->xev.xbutton.button != 5) {
MouseButton button = GetMouseButtonFromXButton(platform->xev.xbutton.button);
Logger::Debug(std::format("Event '{}'", "ButtonRelease"));
processMouseRelease(button);
}
}
if (platform->xev.type == ButtonPress) {
// Mouse Wheel fires both the ButtonPress and ButtonRelease instantaneously.
// Therefore, we handle it as a specific MouseWheel event rather than a MouseButton event,
// and only call on ButtonPress, otherwise it will appear to duplicate the mouse wheel scroll.
if (platform->xev.xbutton.button == 4) {
processMouseWheel(-1);
} else if (platform->xev.xbutton.button == 5) {
processMouseWheel(1);
} else {
MouseButton button = GetMouseButtonFromXButton(platform->xev.xbutton.button);
Logger::Debug(std::format("Event: MouseButtonPress {}", button.Mnemonic));
processMousePress(button);
}
}
if (platform->xev.type == Expose) {
Logger::Debug(std::format("Event '{}'", "Expose"));
}
// NOTE: This event is functionally useless, as it only informs of the very beginning and end of a mouse movement.
if (platform->xev.type == MotionNotify) {
Logger::Debug(std::format("Event '{}'", "MotionNotify"));
}
if (platform->xev.type == ConfigureNotify) {
if (this->width != platform->xev.xconfigurerequest.width ||
this->height != platform->xev.xconfigurerequest.height) {
Logger::Debug(std::format("Event '{}'", "ResizeRequest"));
this->width = platform->xev.xconfigurerequest.width;
this->height = platform->xev.xconfigurerequest.height;
auto eventData = WindowResizeRequestEvent();
eventData.Size = {platform->xev.xconfigurerequest.width, platform->xev.xconfigurerequest.height};
lastKnownWindowSize = eventData.Size;
OnResizeRequest(eventData);
OnResizeRequestEvent(eventData);
}
//Window Moved.
if (platform->position.x != platform->xev.xconfigurerequest.x || platform->position.y != platform->xev.xconfigurerequest.y)
platform->position = { platform->xev.xconfigurerequest.x, platform->xev.xconfigurerequest.y };
}
if (platform->xev.type == VisibilityNotify) {
if (platform->xev.xvisibility.state == VisibilityFullyObscured)
platform->window_visible = false;
else if (platform->xev.xvisibility.state == VisibilityUnobscured ||
platform->xev.xvisibility.state == VisibilityPartiallyObscured)
platform->window_visible = true;
}
}
previousKeyboard = currentKeyboard;
previousMouse.Buttons = currentMouse.Buttons;
}
// Might make the window go off the screen on some window managers.
void RWindow::SetSize(int newWidth, int newHeight) {
if (!resizable) return;
this->width = newWidth;
this->height = newHeight;
XResizeWindow(platform->display, platform->window, newWidth, newHeight);
XFlush(platform->display);
Logger::Info(std::format("Set size for '{}' to {} x {}", this->title, newWidth, newHeight));
}
IPair RWindow::GetAccurateMouseCoordinates() const {
Window root_return, child_return;
int root_x_ret, root_y_ret;
int win_x_ret, win_y_ret;
uint32_t mask_return;
// This seems to be relative to the top left corner of the renderable area.
bool mouseAvailable = XQueryPointer(platform->display, platform->window, &root_return, &child_return, &root_x_ret, &root_y_ret, &win_x_ret, &win_y_ret, &mask_return);
if (mouseAvailable) {
// TODO: normalize coordinates from platform->displaySpace to windowSpace
// TODO: fire mouse movement event
IPair m_coords = { win_x_ret, win_y_ret };
return m_coords;
}
return {};
}
bool RWindow::IsVisible() const {
return platform->window_visible;
}
IPair RWindow::GetSize() const {
return { this->width, this->height};
}
//IPair RWindow::getLastKnownResize() const
//{
// return lastKnownWindowSize;
//}
// TODO: implement integer IPair/3 types
IPair RWindow::GetPos() const {
return platform->position;
}
void RWindow::SetPos(int x, int y) {
XMoveWindow(platform->display, platform->window, x, y);
platform->position = {x, y};
}
void RWindow::SetPos(const IPair& pos) {
SetPos(pos.x, pos.y);
}
void RWindow::Fullscreen() {
Logger::Info(std::format("Fullscreening '{}'", this->title));
fullscreen_mode = true;
XEvent xev;
Atom wm_state = XInternAtom(platform->display, "_NET_WM_STATE", true);
Atom wm_fullscreen = XInternAtom(platform->display, "_NET_WM_STATE_FULLSCREEN", true);
XChangeProperty(platform->display, platform->window, wm_state, XA_ATOM, 32, PropModeReplace, (unsigned char *)&wm_fullscreen, 1);
memset(&xev, 0, sizeof(xev));
xev.type = ClientMessage;
xev.xclient.window = platform->window;
xev.xclient.message_type = wm_state;
xev.xclient.format = 32;
xev.xclient.data.l[0] = 1; // _NET_WM_STATE_ADD
xev.xclient.data.l[1] = fullscreen_mode;
xev.xclient.data.l[2] = 0;
XSendEvent(platform->display, DefaultRootWindow(platform->display), False, SubstructureNotifyMask | SubstructureRedirectMask, &xev);
Logger::Debug(std::format("Fullscreened '{}'", this->title));
}
void RWindow::RestoreFromFullscreen() {
Logger::Debug(std::format("Restoring '{}' from Fullscreen", this->title));
fullscreen_mode = false;
XEvent xev;
Atom wm_state = XInternAtom(platform->display, "_NET_WM_STATE", False);
Atom fullscreen = XInternAtom(platform->display, "_NET_WM_STATE_FULLSCREEN", False);
memset(&xev, 0, sizeof(xev));
xev.type = ClientMessage;
xev.xclient.window = platform->window;
xev.xclient.message_type = wm_state;
xev.xclient.format = 32;
xev.xclient.data.l[0] = 0; // _NET_WM_STATE_REMOVE
xev.xclient.data.l[1] = fullscreen_mode;
xev.xclient.data.l[2] = 0;
XSendEvent(platform->display, DefaultRootWindow(platform->display), False, SubstructureNotifyMask | SubstructureRedirectMask, &xev);
Logger::Debug(std::format("Restored '{}' from Fullscreen", this->title));
}
void RWindow::SetCursorStyle(CursorStyle style) const {
auto x11_cursor_resolved_enum = (unsigned int) style.X11Cursor;
Cursor c = XCreateFontCursor(platform->display, x11_cursor_resolved_enum);
XDefineCursor(platform->display, platform->window, c);
}
void RWindow::SetTitle(const std::string& title) {
this->title = title;
XStoreName(platform->display, platform->window, title.c_str());
}
IPair RWindow::GetPositionOfRenderableArea() const {
return render_area_position;
}

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@@ -1,74 +0,0 @@
#include <rewindow/types/display.h>
#include <X11/X.h>
#include <X11/Xlib.h>
#include <X11/extensions/Xrandr.h>
#include <stdexcept>
using namespace ReWindow;
std::vector<ReWindow::Display> ReWindow::Display::getDisplaysFromWindowManager() {
std::vector<ReWindow::Display> result;
_XDisplay* display = XOpenDisplay(nullptr);
if (!display)
throw std::runtime_error("There isn't an X11 root display????");
Window root_window = DefaultRootWindow(display);
XRRScreenResources* screen_resources = XRRGetScreenResources(display, root_window);
if (!screen_resources)
throw std::runtime_error("Failed to get screen resources.");
for (int i = 0; i < screen_resources->noutput; i++) {
RROutput output = screen_resources->outputs[i];
XRROutputInfo* output_info = XRRGetOutputInfo(display, screen_resources, output);
if (output_info->connection == RR_Connected) {
ReWindow::Display d;
XRRCrtcInfo* crtc_info = XRRGetCrtcInfo(display, screen_resources, output_info->crtc);
if (!crtc_info)
throw std::runtime_error("Failed to get CRT info.");
u32 default_width = (u32) crtc_info->width;
u32 default_height = (u32) crtc_info->height;
short default_refresh_rate = 0;
for (int k = 0; k < screen_resources->nmode; k++) {
if (screen_resources->modes[k].id == crtc_info->mode) {
XRRModeInfo mode_info = screen_resources->modes[k];
double refresh_rate;
if (mode_info.hTotal > 0 && mode_info.vTotal > 0)
refresh_rate = mode_info.dotClock / (double)(mode_info.hTotal * mode_info.vTotal),
default_refresh_rate = (short)refresh_rate;
d.default_graphics_mode = {default_width, default_height, default_refresh_rate};
break;
}
}
for (int j = 0; j < output_info->nmode; j++) {
RRMode mode = output_info->modes[j];
for (int k = 0; k < screen_resources->nmode; k++) {
if (screen_resources->modes[k].id == mode) {
XRRModeInfo mode_info = screen_resources->modes[k];
// Calculate refresh rate from the mode's dot clock
double refresh_rate = 0.0;
if (mode_info.hTotal > 0 && mode_info.vTotal > 0)
refresh_rate = mode_info.dotClock / (double)(mode_info.hTotal * mode_info.vTotal);
d.graphics_modes.emplace_back((u32) mode_info.width,(u32) mode_info.height,(short) refresh_rate);
}
}
}
XRRFreeCrtcInfo(crtc_info);
result.push_back(d);
}
XRRFreeOutputInfo(output_info);
}
XRRFreeScreenResources(screen_resources);
XCloseDisplay(display);
return result;
}

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@@ -1,418 +0,0 @@
#include <X11/Xlib.h>
#include <X11/Xutil.h>
#include <X11/Xatom.h>
#include <GL/glx.h>
#include <cstdlib>
#include <cstring>
#include <rewindow/types/window.h>
#include <rewindow/types/cursors.h>
#include <J3ML/J3ML.hpp>
#include <rewindow/logger/logger.h>
// TODO: Move all "global" members to be instantiated class members of Window
// Doing this would break the intended "Platform-Specific" Encapsulation
// So should we do derived platform-specific subclasses?
// The intended goal of the ReWindow class is a one-stop object that handles window management on **ALL** platforms
Window window;
XEvent xev;
Display* display = XOpenDisplay(nullptr);
int defaultScreen = DefaultScreen(display);
XVisualInfo* visual;
XSetWindowAttributes xSetWindowAttributes;
XWindowAttributes windowAttributes;
Atom wmDeleteWindow;
// Make it start as floating because fuck tiling WMs
Atom windowTypeAtom;
Atom windowTypeUtilityAtom;
XSizeHints hints;
GLXContext glContext;
Cursor invisible_cursor = 0;
Vector2 render_area_position = {0, 0};
Vector2 position = {0, 0};
bool should_poll_x_for_mouse_pos = true;
using namespace ReWindow;
void RWindow::raise() const {
Logger::Debug(std::format("Raising window '{}'", this->title));
// Get the position of the renderable area relative to the rest of the window.
XGetWindowAttributes(display, window, &windowAttributes);
render_area_position = { (float) windowAttributes.x, (float) windowAttributes.y };
XRaiseWindow(display, window);
}
void RWindow::lower() const
{
Logger::Debug(std::format("Lowering window '{}'", this->title));
XLowerWindow(display, window);
}
void RWindow::destroyWindow() {
Logger::Debug(std::format("Destroying window '{}'", this->title));
XDestroySubwindows(display, window);
Logger::Debug(std::format("Destroyed window '{}'", this->title));
XDestroyWindow(display, window);
delete this;
}
void RWindow::refresh() {
auto begin_frame = std::chrono::high_resolution_clock::now();
OnRefresh(delta_time);
// Only call once and cache the result.
mouse_coords = GetAccurateMouseCoordinates();
/// TODO: Implement optional minimum epsilon to trigger a Mouse Update.
if (mouse_coords != last_mouse_coords) {
processMouseMove(last_mouse_coords, mouse_coords);
last_mouse_coords = mouse_coords;
}
auto end_frame = std::chrono::high_resolution_clock::now();
auto frame_time = end_frame - begin_frame;
unsigned long int frame_time_us = std::chrono::duration_cast<std::chrono::microseconds>(frame_time).count();
double frame_time_s = frame_time_us / (1000.f * 1000.f);
delta_time = frame_time_s;
refresh_rate = 1.f / delta_time;
refresh_rate_prev_5 = refresh_rate_prev_4;
refresh_rate_prev_4 = refresh_rate_prev_3;
refresh_rate_prev_3 = refresh_rate_prev_2;
refresh_rate_prev_2 = refresh_rate_prev_1;
refresh_rate_prev_1 = refresh_rate;
avg_refresh_rate = (refresh_rate_prev_1 + refresh_rate_prev_2 + refresh_rate_prev_3 + refresh_rate_prev_4 + refresh_rate_prev_5) / 5.f;
refresh_count++;
}
void RWindow::setCursorVisible(bool cursor_enable) {
cursor_visible = cursor_enable;
if (invisible_cursor == 0) {
Pixmap blank_pixmap = XCreatePixmap(display, window, 1, 1, 1);
XColor dummy; dummy.pixel = 0; dummy.red = 0; dummy.flags = 0;
invisible_cursor = XCreatePixmapCursor(display, blank_pixmap, blank_pixmap, &dummy, &dummy, 0, 0);
XFreePixmap(display, blank_pixmap);
}
if (!cursor_enable)
XDefineCursor(display, window, invisible_cursor);
if (cursor_enable)
XUndefineCursor(display, window);
}
void RWindow::setFlag(RWindowFlags flag, bool state) {
XGetWindowAttributes(display,window,&windowAttributes);
flags[(int) flag] = state;
//Once you've done this you cannot make it resizable again.
if (flag == RWindowFlags::RESIZABLE && !state) {
Logger::Debug("Once you've done this you cannot make it resizable again.");
hints.flags = PMinSize | PMaxSize;
hints.min_width = hints.max_width = windowAttributes.width;
hints.min_height = hints.max_height = windowAttributes.height;
XSetWMNormalHints(display, window, &hints);
}
Logger::Debug(std::format("Set flag '{}' to state '{}' for window '{}'", RWindowFlagToStr(flag), state, this->title));
}
void RWindow::pollEvents() {
while(XPending(display)) {
XNextEvent(display, &xev);
if (xev.type == ClientMessage)
Logger::Debug(std::format("Recieved event '{}'", "ClientMessage"));
if (xev.xclient.message_type == XInternAtom(display, "WM_PROTOCOLS", False) && static_cast<Atom>(xev.xclient.data.l[0]) == wmDeleteWindow) {
processOnClose();
destroyWindow();
system("xset r on");
exit(0);
}
if (xev.type == FocusIn) {
Logger::Debug(std::format("Recieved event '{}'", "FocusIn"));
XAutoRepeatOff(display);
setFlag(RWindowFlags::IN_FOCUS, true);
if (!cursor_visible)
XDefineCursor(display, window, invisible_cursor);
// Get the position of the renderable area relative to the rest of the window.
XGetWindowAttributes(display, window, &windowAttributes);
render_area_position = { (float) windowAttributes.x, (float) windowAttributes.y };
processFocusIn();
}
if (xev.type == FocusOut) {
Logger::Debug(std::format("Recieved event '{}'", "FocusOut"));
XAutoRepeatOn(display);
setFlag(RWindowFlags::IN_FOCUS, false);
if (!cursor_visible)
XUndefineCursor(display, window);
processFocusOut();
}
if (xev.type == KeyRelease) {
Logger::Debug(std::format("Recieved event '{}'", "KeyRelease"));
auto scancode = (X11Scancode) xev.xkey.keycode;
auto key = GetKeyFromX11Scancode(scancode);
processKeyRelease(key);
}
if (xev.type == KeyPress) {
Logger::Debug(std::format("Recieved event '{}'", "KeyPress"));
auto scancode = (X11Scancode) xev.xkey.keycode;
auto key = GetKeyFromX11Scancode(scancode);
processKeyPress(key);
}
if (xev.type == ButtonRelease) {
Logger::Debug(std::format("Recieved event '{}'", "ButtonRelease"));
MouseButton button = GetMouseButtonFromXButton(xev.xbutton.button);
processMouseRelease(button);
}
if (xev.type == ButtonPress) {
MouseButton button = GetMouseButtonFromXButton(xev.xbutton.button);
Logger::Debug(std::format("Window event: MouseButtonPress {}", button.CharCode));
processMousePress(button);
}
if (xev.type == Expose)
{
Logger::Debug(std::format("Recieved event '{}'", "Expose"));
}
// NOTE: This event is functionally useless, as it only informs of the very beginning and end of a mouse movement.
if (xev.type == MotionNotify)
{
Logger::Debug(std::format("Recieved event '{}'", "MotionNotify"));
}
if (xev.type == ConfigureNotify) {
if (this->width != xev.xconfigurerequest.width || this->height != xev.xconfigurerequest.height) {
Logger::Debug(std::format("Recieved event '{}'", "ResizeRequest"));
this->width = xev.xconfigurerequest.width;
this->height = xev.xconfigurerequest.height;
auto eventData = WindowResizeRequestEvent();
eventData.Size = { (float) xev.xconfigurerequest.width, (float) xev.xconfigurerequest.height };
lastKnownWindowSize = eventData.Size;
OnResizeRequest(eventData);
OnResizeRequestEvent(eventData);
}
//Window Moved.
if (position.x != xev.xconfigurerequest.x || position.y != xev.xconfigurerequest.y)
position = { (float) xev.xconfigurerequest.x, (float) xev.xconfigurerequest.y };
}
}
previousKeyboard = currentKeyboard;
}
// Might make the window go off the screen on some window managers.
void RWindow::setSize(int newWidth, int newHeight) {
if (!getFlag(RWindowFlags::RESIZABLE)) return;
this->width = newWidth;
this->height = newHeight;
XResizeWindow(display, window, newWidth, newHeight);
XFlush(display);
Logger::Debug(std::format("Set size for window '{}'. width={} height={}", this->title, newWidth, newHeight));
}
Vector2 RWindow::GetAccurateMouseCoordinates() const {
Window root_return, child_return;
int root_x_ret, root_y_ret;
int win_x_ret, win_y_ret;
uint32_t mask_return;
// This seems to be relative to the top left corner of the renderable area.
bool mouseAvailable = XQueryPointer(display, window, &root_return, &child_return, &root_x_ret, &root_y_ret, &win_x_ret, &win_y_ret, &mask_return);
if (mouseAvailable) {
// TODO: normalize coordinates from displaySpace to windowSpace
// TODO: fire mouse movement event
Vector2 m_coords = { (float) win_x_ret, (float) win_y_ret };
return m_coords;
}
return Vector2::Zero;
}
// TODO: implement integer vector2/3 types
Vector2 RWindow::getSize() const {
return {(float) this->width, (float) this->height};
}
Vector2 RWindow::getLastKnownResize() const
{
return lastKnownWindowSize;
}
// TODO: implement integer vector2/3 types
Vector2 RWindow::getPos() const {
return position;
}
void RWindow::setPos(int x, int y) {
XMoveWindow(display, window, x, y);
position = { (float) x, (float) y };
}
void RWindow::setPos(const Vector2& pos) {
setPos(pos.x, pos.y);
}
void RWindow::glSwapBuffers() {
glXSwapBuffers(display,window);
}
bool RWindow::isResizable() const {
return getFlag(RWindowFlags::RESIZABLE);
}
void RWindow::fullscreen() {
Logger::Debug(std::format("Fullscreening window '{}'", this->title));
fullscreenmode = true;
XEvent xev;
Atom wm_state = XInternAtom(display, "_NET_WM_STATE", true);
Atom wm_fullscreen = XInternAtom(display, "_NET_WM_STATE_FULLSCREEN", true);
XChangeProperty(display, window, wm_state, XA_ATOM, 32, PropModeReplace, (unsigned char *)&wm_fullscreen, 1);
memset(&xev, 0, sizeof(xev));
xev.type = ClientMessage;
xev.xclient.window = window;
xev.xclient.message_type = wm_state;
xev.xclient.format = 32;
xev.xclient.data.l[0] = 1; // _NET_WM_STATE_ADD
xev.xclient.data.l[1] = fullscreenmode;
xev.xclient.data.l[2] = 0;
XSendEvent(display, DefaultRootWindow(display), False, SubstructureNotifyMask | SubstructureRedirectMask, &xev);
Logger::Debug(std::format("Fullscreened window '{}'", this->title));
}
void RWindow::restoreFromFullscreen() {
Logger::Debug(std::format("Restoring window '{}' from fullscreen", this->title));
fullscreenmode = false;
XEvent xev;
Atom wm_state = XInternAtom(display, "_NET_WM_STATE", False);
Atom fullscreen = XInternAtom(display, "_NET_WM_STATE_FULLSCREEN", False);
memset(&xev, 0, sizeof(xev));
xev.type = ClientMessage;
xev.xclient.window = window;
xev.xclient.message_type = wm_state;
xev.xclient.format = 32;
xev.xclient.data.l[0] = 0; // _NET_WM_STATE_REMOVE
xev.xclient.data.l[1] = fullscreenmode;
xev.xclient.data.l[2] = 0;
XSendEvent(display, DefaultRootWindow(display), False, SubstructureNotifyMask | SubstructureRedirectMask, &xev);
Logger::Debug(std::format("Restored window '{}' from fullscreen", this->title));
}
void RWindow::setVsyncEnabled(bool b) {
PFNGLXSWAPINTERVALEXTPROC glXSwapIntervalEXT;
glXSwapIntervalEXT = (PFNGLXSWAPINTERVALEXTPROC)glXGetProcAddressARB((const GLubyte*)"glXSwapIntervalEXT");
glXSwapIntervalEXT(display, window, b);
}
bool RWindow::isFullscreen() const {
return fullscreenmode;
}
void RWindow::setCursorStyle(CursorStyle style) const {
u32 x11_cursor_resolved_enum = static_cast<u32>(style.X11Cursor);
Cursor c = XCreateFontCursor(display, x11_cursor_resolved_enum);
XDefineCursor(display, window, c);
}
void RWindow::Open() {
xSetWindowAttributes.border_pixel = BlackPixel(display, defaultScreen);
xSetWindowAttributes.background_pixel = BlackPixel(display, defaultScreen);
xSetWindowAttributes.override_redirect = True;
xSetWindowAttributes.event_mask = ExposureMask;
//setVsyncEnabled(vsync);
if (renderer == RenderingAPI::OPENGL) {
GLint glAttributes[] = {GLX_RGBA, GLX_DEPTH_SIZE, 24, GLX_DOUBLEBUFFER, None};
visual = glXChooseVisual(display, defaultScreen, glAttributes);
glContext = glXCreateContext(display, visual, nullptr, GL_TRUE);
}
xSetWindowAttributes.colormap = XCreateColormap(display, RootWindow(display, defaultScreen), visual->visual, AllocNone);
window = XCreateWindow(display, RootWindow(display, defaultScreen), 0, 0, width, height, 0, visual->depth,
InputOutput, visual->visual, CWBackPixel | CWColormap | CWBorderPixel | NoEventMask,
&xSetWindowAttributes);
// Set window to floating because fucking tiling WMs
windowTypeAtom = XInternAtom(display, "_NET_WM_WINDOW_TYPE", False);
windowTypeUtilityAtom = XInternAtom(display, "_NET_WM_WINDOW_TYPE_UTILITY", False);
XChangeProperty(display, window, windowTypeAtom, XA_ATOM, 32, PropModeReplace,
(unsigned char *)&windowTypeUtilityAtom, 1);
//
XSelectInput(display, window,
ExposureMask | KeyPressMask | KeyReleaseMask | ButtonPressMask | ButtonReleaseMask |
PointerMotionMask |
PointerMotionHintMask | FocusChangeMask | StructureNotifyMask | SubstructureRedirectMask |
SubstructureNotifyMask | CWColormap);
XMapWindow(display, window);
XStoreName(display, window, title.c_str());
wmDeleteWindow = XInternAtom(display, "WM_DELETE_WINDOW", False);
XSetWMProtocols(display, window, &wmDeleteWindow, 1);
if (renderer == RenderingAPI::OPENGL)
glXMakeCurrent(display, window, glContext);
// Get the position of the renderable area relative to the rest of the window.
XGetWindowAttributes(display, window, &windowAttributes);
render_area_position = { (float) windowAttributes.x, (float) windowAttributes.y };
open = true;
processOnOpen();
}
void RWindow::setTitle(const std::string &title) {
this->title = title;
XStoreName(display, window, title.c_str());
}
// TODO: Implement MouseButton map
bool RWindow::isMouseButtonDown(MouseButton button) const {
return false;
}
Vector2 RWindow::getPositionOfRenderableArea() const {
return render_area_position;
}
// TODO: Implement ControllerButton map

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#include <ReWindow/types/Window.h>
#include <ReWindow/InputService.h>
#include <ReWindow/Logger.h>
using namespace ReWindow;
RWindow::~RWindow() {
if (open)
DestroyOSWindowHandle();
}
IPair RWindow::GetMouseCoordinates() const {
return currentMouse.Position;
}
bool RWindow::IsAlive() const {
return (!closing) && open;
}
void RWindow::SetFullscreen(bool fs) {
if (fs)
Fullscreen();
else
RestoreFromFullscreen();
}
#pragma region Event Processors Implementation
void RWindow::processFocusIn()
{
RWindowEvent event {};
OnFocusGain(event);
OnFocusGainEvent(event);
LogEvent(event);
}
void RWindow::processFocusOut()
{
RWindowEvent event {};
OnFocusLost(event);
OnFocusLostEvent(event);
LogEvent(event);
}
void RWindow::processMousePress(const MouseButton& btn)
{
currentMouse.Set(btn, true);
auto event = MouseButtonDownEvent(btn);
OnMouseButtonDown(event);
OnMouseButtonDownEvent(event);
InputService::OnMouseButtonEvent(MouseButtonEvent(btn, true));
InputService::OnMouseDown(event);
LogEvent(event);
}
void RWindow::processMouseMove(IPair last_pos, IPair new_pos)
{
currentMouse.Position = new_pos;
auto event = MouseMoveEvent(new_pos);
OnMouseMove(event);
OnMouseMoveEvent(event);
InputService::OnMouseMove(event);
LogEvent(event);
}
void RWindow::processMouseRelease(const MouseButton& btn)
{
currentMouse.Set(btn, false);
auto event = MouseButtonUpEvent(btn);
OnMouseButtonUp(event);
OnMouseButtonUpEvent(event);
InputService::OnMouseButtonEvent(MouseButtonEvent(btn, false));
InputService::OnMouseUp(event);
LogEvent(event);
}
void RWindow::processKeyRelease(Key key) {
currentKeyboard.PressedKeys[key] = false;
auto event = KeyUpEvent(key);
OnKeyUp(event);
OnKeyUpEvent(event);
InputService::OnKeyboardEvent(KeyboardEvent(key, KeyState::Released));
InputService::OnKeyEvent(KeyboardEvent(key, KeyState::Released));
InputService::OnKeyUp(event);
LogEvent(event);
}
void RWindow::processKeyPress(Key key) {
currentKeyboard.PressedKeys[key] = true;
auto event = KeyDownEvent(key);
OnKeyDown(event);
OnKeyDownEvent(event);
InputService::OnKeyDown(event);
InputService::OnKeyboardEvent(KeyboardEvent(key, KeyState::Pressed));
InputService::OnKeyEvent(KeyboardEvent(key, KeyState::Pressed));
LogEvent(event);
}
void RWindow::processOnClose()
{
auto event = RWindowEvent();
OnClosing();
OnClosingEvent();
LogEvent(event);
}
void RWindow::processOnOpen()
{
auto event = RWindowEvent();
OnOpen();
OnOpenEvent();
LogEvent(event);
}
#pragma endregion
std::string RWindow::GetTitle() const {
return this->title;
}
/*
IPair RWindow::GetSize() const
{
return {this->width, this->height};
}
*/
int RWindow::GetWidth() const
{
return this->width;
}
int RWindow::GetHeight() const
{
return this->height;
}
void RWindow::SetSizeWithoutEvent(const IPair& size) {
width = size.x;
height = size.y;
}
void RWindow::SetLastKnownWindowSize(const IPair& size) {
lastKnownWindowSize = size;
}
void RWindow::SetSize(const IPair& size) {
this->width = size.x;
this->height = size.y;
this->SetSize(size.x, size.y);
}
bool RWindow::IsKeyDown(Key key) const {
if (currentKeyboard.PressedKeys.contains(key))
return currentKeyboard.PressedKeys.at(key);
return false; // NOTE: Key may not be mapped!!
}
bool RWindow::IsMouseButtonDown(const MouseButton& button) const {
// TODO: Implement MouseButton map
return currentMouse.IsDown(button);
}
void RWindow::ManagedRefresh()
{
auto begin = GetTimestamp();
Refresh();
auto end = GetTimestamp();
float dt = ComputeElapsedFrameTimeSeconds(begin, end);
UpdateFrameTiming(dt);
}
void RWindow::Refresh() {
PollEvents();
OnRefresh(delta_time);
// Only call once and cache the result.
currentMouse.Position = GetAccurateMouseCoordinates();
/// TODO: Implement optional minimum epsilon to trigger a Mouse Update.
if (currentMouse.Position != previousMouse.Position) {
processMouseMove(previousMouse.Position, currentMouse.Position);
previousMouse.Position = currentMouse.Position;
}
}
float RWindow::ComputeElapsedFrameTimeSeconds(std::chrono::steady_clock::time_point start, std::chrono::steady_clock::time_point end) {
auto frame_time = end - start;
unsigned long int frame_time_us = std::chrono::duration_cast<std::chrono::microseconds>(frame_time).count();
float frame_time_s = frame_time_us / (1000.f * 1000.f);
return frame_time_s;
}
std::chrono::steady_clock::time_point RWindow::GetTimestamp() {
return std::chrono::steady_clock::now();
}
void RWindow::UpdateFrameTiming(float frame_time) {
delta_time = frame_time;
refresh_rate = 1.f / delta_time;
refresh_rate_prev_5 = refresh_rate_prev_4;
refresh_rate_prev_4 = refresh_rate_prev_3;
refresh_rate_prev_3 = refresh_rate_prev_2;
refresh_rate_prev_2 = refresh_rate_prev_1;
refresh_rate_prev_1 = refresh_rate;
avg_refresh_rate = (refresh_rate_prev_1 + refresh_rate_prev_2 + refresh_rate_prev_3 + refresh_rate_prev_4 + refresh_rate_prev_5) / 5.f;
refresh_count++;
}
void RWindow::processMouseWheel(int scrolls)
{
currentMouse.Wheel += scrolls;
auto ev = MouseWheelEvent(scrolls);
OnMouseWheel(ev);
OnMouseWheelEvent(ev);
previousMouse.Wheel = currentMouse.Wheel;
}
bool RWindow::IsResizable() const {
return resizable;
}
bool RWindow::IsFullscreen() const {
return fullscreen_mode;
}
bool RWindow::IsFocused() const {
return focused;
}
bool RWindow::IsVsyncEnabled() const {
return vsync;
}
float RWindow::GetDeltaTime() const { return delta_time; }
float RWindow::GetRefreshRate() const { return refresh_rate; }
float RWindow::GetRefreshCounter() const { return refresh_count; }
void RWindow::Close() {
closing = true;
processOnClose();
}
void RWindow::ForceClose() {
Close();
DestroyOSWindowHandle();
}
void RWindow::ForceCloseAndTerminateProgram() {
ForceClose();
exit(0);
}
bool MouseState::IsDown(const MouseButton &btn) const {
if (btn == MouseButtons::Left) return Buttons.LMB;
if (btn == MouseButtons::Right) return Buttons.RMB;
if (btn == MouseButtons::Middle) return Buttons.MMB;
if (btn == MouseButtons::Mouse4) return Buttons.SideButton1;
if (btn == MouseButtons::Mouse5) return Buttons.SideButton2;
//if (btn == MouseButtons::MWheelUp) return Buttons.MWheelUp;
//if (btn == MouseButtons::MWheelDown) return Buttons.MWheelDown;
return false; // Unknown button?
}
void MouseState::Set(const MouseButton& btn, bool state) {
if (btn == MouseButtons::Left) Buttons.LMB = state;
if (btn == MouseButtons::Right) Buttons.RMB = state;
if (btn == MouseButtons::Middle) Buttons.MMB = state;
if (btn == MouseButtons::Mouse4) Buttons.SideButton1 = state;
if (btn == MouseButtons::Mouse5) Buttons.SideButton2 = state;
//if (btn == MouseButtons::MWheelUp) Buttons.MWheelUp = state;
//if (btn == MouseButtons::MWheelDown) Buttons.MWheelDown = state;
}
bool &MouseState::operator [](const MouseButton &btn) {
if (btn == MouseButtons::Left) return Buttons.LMB;
if (btn == MouseButtons::Right) return Buttons.RMB;
if (btn == MouseButtons::Middle) return Buttons.MMB;
if (btn == MouseButtons::Mouse4) return Buttons.SideButton1;
if (btn == MouseButtons::Mouse5) return Buttons.SideButton2;
//if (btn == MouseButtons::MWheelUp) return Buttons.MWheelUp;
//if (btn == MouseButtons::MWheelDown) return Buttons.MWheelDown;
throw std::invalid_argument("Attempted to handle unmapped mouse button.");
}

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@@ -1,34 +0,0 @@
#include <rewindow/types/display.h>
using namespace ReWindow;
FullscreenGraphicsMode::FullscreenGraphicsMode(u32 width, u32 height, short refresh_rate) {
this->width = width;
this->height = height;
this->refresh_rate = refresh_rate;
}
u32 FullscreenGraphicsMode::getWidth() const {
return width;
}
u32 FullscreenGraphicsMode::getHeight() const {
return height;
}
float FullscreenGraphicsMode::getRefreshRate() const {
return refresh_rate;
}
FullscreenGraphicsMode Display::getDefaultGraphicsMode() {
return default_graphics_mode;
}
std::vector<FullscreenGraphicsMode> Display::getGraphicsModes() {
return graphics_modes;
}
Display::Display(const FullscreenGraphicsMode& default_graphics_mode, const std::vector<FullscreenGraphicsMode>& graphics_modes) {
this->default_graphics_mode = default_graphics_mode;
this->graphics_modes = graphics_modes;
}

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@@ -1,172 +0,0 @@
#include <rewindow/types/window.h>
#include "rewindow/logger/logger.h"
std::string RWindowFlagToStr(RWindowFlags flag) {
switch (flag) {
case RWindowFlags::IN_FOCUS: return "IN_FOCUS";
case RWindowFlags::FULLSCREEN: return "FULLSCREEN";
case RWindowFlags::RESIZABLE: return "RESIZEABLE";
case RWindowFlags::VSYNC: return "VSYNC";
case RWindowFlags::QUIT: return "QUIT";
case RWindowFlags::MAX_FLAG: return "MAX_FLAG";
default:
return "unimplemented flag";
}
};
using namespace ReWindow;
RWindow::RWindow() {
title = "ReWindow Application";
width = 640;
height = 480;
//RWindow::singleton = this;
}
RWindow::RWindow(const std::string& title, int width, int height) : flags{false,false,false,false} {
this->title = title;
this->width = width;
this->height = height;
//RWindow::singleton = this;
}
RWindow::RWindow(const std::string& title, int width, int height, RenderingAPI renderer) :
title(title), width(width), height(height), renderer(renderer) {}
Vector2 RWindow::GetMouseCoordinates() const {
return mouse_coords;
}
bool RWindow::getFlag(RWindowFlags flag) const {
return flags[(int) flag];
}
bool RWindow::isAlive() const {
return true;
}
void RWindow::setResizable(bool resizable) {
this->resizable = resizable;
this->setFlag(RWindowFlags::RESIZABLE, resizable);
}
void RWindow::setFullscreen(bool fs) {
if (fs)
fullscreen();
else
restoreFromFullscreen();
}
void RWindow::processFocusIn()
{
RWindowEvent event {};
OnFocusGain(event);
OnFocusGainEvent(event);
}
void RWindow::processFocusOut()
{
RWindowEvent event {};
OnFocusLost(event);
OnFocusLostEvent(event);
}
void RWindow::processMousePress(MouseButton btn)
{
auto eventData = MouseButtonDownEvent(btn);
OnMouseButtonDownEvent(eventData);
OnMouseButtonDown(eventData);
}
void RWindow::processMouseMove(Vector2 last_pos, Vector2 new_pos)
{
auto eventData = MouseMoveEvent(new_pos);
OnMouseMove(eventData);
OnMouseMoveEvent(eventData);
}
void RWindow::processMouseRelease(MouseButton btn)
{
auto eventData = MouseButtonUpEvent(btn);
OnMouseButtonUpEvent(eventData);
OnMouseButtonUp(eventData);
}
void RWindow::processKeyRelease(Key key) {
currentKeyboard.PressedKeys[key] = false;
auto event = KeyUpEvent(key);
OnKeyUp(event);
OnKeyUpEvent(key);
}
std::string RWindow::getTitle() const {
return this->title;
}
/*
Vector2 RWindow::getSize() const
{
return {this->width, this->height};
}
*/
int RWindow::getWidth() const
{
return this->width;
}
int RWindow::getHeight() const
{
return this->height;
}
void RWindow::setSizeWithoutEvent(const Vector2& size) {
width = size.x;
height = size.y;
}
void RWindow::setLastKnownWindowSize(const Vector2& size) {
lastKnownWindowSize = size;
}
void RWindow::setRenderer(RenderingAPI api) {
renderer = api;
}
void RWindow::setSize(const Vector2& size) {
this->width = size.x;
this->height = size.y;
this->setSize(size.x, size.y);
}
bool RWindow::isKeyDown(Key key) const {
for (const auto& pair : currentKeyboard.PressedKeys)
if (pair.first == key && pair.second)
return true;
return false;
}
void RWindow::processKeyPress(Key key) {
currentKeyboard.PressedKeys[key] = true;
auto eventData = KeyDownEvent(key);
OnKeyDown(eventData);
OnKeyDownEvent(key);
}
void RWindow::processOnClose()
{
OnClosing();
OnClosingEvent();
}
void RWindow::processOnOpen()
{
OnOpen();
OnOpenEvent();
}
void RWindow::Close() {
/// TODO: Implement closing the window without destroying the handle.
processOnClose();
}

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@@ -0,0 +1,386 @@
#include <Windows.h>
#include <gl/GL.h>
#include <ReWindow/types/Window.h>
#include <ReWindow/Logger.h>
class ReWindow::RWindow::Platform {
public:
HINSTANCE hInstance;
HWND hwnd;
HDC hdc;
};
using namespace ReWindow;
//bool local_fullscreen_mode = false;
bool local_focused = true;
//bool local_vsync = false;
//bool local_cursor_visible = true;
//bool local_closing = false;
void RWindow::PollEvents() {
MSG msg;
while (PeekMessage(&msg, nullptr, 0, 0, PM_REMOVE))
TranslateMessage(&msg),
DispatchMessage(&msg);
focused = local_focused;
}
LRESULT CALLBACK WindowProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam) {
auto* window = reinterpret_cast<RWindow*>( GetWindowLongPtr(hwnd, GWLP_USERDATA) );
switch (uMsg) {
case WM_CLOSE: {
window->processOnClose();
DestroyWindow(hwnd);
}
case WM_DESTROY: {
exit(0);
}
case WM_SIZE: {
window->SetSizeWithoutEvent({ LOWORD(lParam), HIWORD(lParam) });
auto eventData = WindowResizeRequestEvent();
eventData.Size = { window->GetWidth(), window->GetHeight() };
window->SetLastKnownWindowSize({ window->GetWidth(), window->GetHeight() });
// TODO: Implement eWindow->processOnResize()
window->OnResizeRequest(eventData);
window->OnResizeRequestEvent(eventData);
break;
}
case WM_SETFOCUS: {
window->processFocusIn();
local_focused = true;
// TODO actually check if it's flashing.
FLASHWINFO fi;
fi.cbSize = sizeof(FLASHWINFO);
fi.hwnd = hwnd;
fi.dwFlags = FLASHW_STOP;
fi.uCount = 0;
fi.dwTimeout = 0;
FlashWindowEx(&fi);
break;
}
case WM_KILLFOCUS: {
window->processFocusOut();
local_focused = false;
}
case WM_SETCURSOR: {
if (LOWORD(lParam) == HTCLIENT && window->GetCursorVisible() == false)
SetCursor(nullptr);
break;
}
case WM_KEYDOWN: {
auto key = GetKeyFromWindowsScancode((WindowsScancode) wParam);
//Key repeat fix.
if (!window->previousKeyboard.PressedKeys[key])
window->processKeyPress(key);
break;
}
case WM_KEYUP: {
auto key = GetKeyFromWindowsScancode((WindowsScancode) wParam);
window->processKeyRelease(key);
break;
}
//Mouse Buttons.
case WM_MOUSEWHEEL: {
int wheel_delta = GET_WHEEL_DELTA_WPARAM(wParam);
// Clamp to normalized range [+1 or -1].
// TODO: Test this and make sure sign is the same on both platforms for each direction.
wheel_delta = (wheel_delta > 0) : 1 ? -1;
// TODO: Determine sign of wheel_delta for each direction, (and on linux too), and document this.
window->processMouseWheel(wheel_delta);
break;
}
case WM_LBUTTONDOWN: {
window->processMousePress(MouseButtons::Left);
break;
}
case WM_LBUTTONUP: {
window->processMouseRelease(MouseButtons::Left);
break;
}
case WM_RBUTTONDOWN: {
window->processMousePress(MouseButtons::Right);
break;
}
case WM_RBUTTONUP: {
window->processMouseRelease(MouseButtons::Right);
break;
}
case WM_MBUTTONDOWN: {
window->processMousePress(MouseButtons::Middle);
break;
}
case WM_MBUTTONUP: {
window->processMouseRelease(MouseButtons::Middle);
break;
}
case WM_XBUTTONDOWN: {
WORD button = GET_XBUTTON_WPARAM(wParam);
if (button == XBUTTON1)
window->processMousePress(MouseButtons::Mouse4);
if (button == XBUTTON2)
window->processMousePress(MouseButtons::Mouse5);
break;
}
case WM_XBUTTONUP: {
WORD button = GET_XBUTTON_WPARAM(wParam);
if (button == XBUTTON1)
window->processMouseRelease(MouseButtons::Mouse4);
if (button == XBUTTON2)
window->processMouseRelease(MouseButtons::Mouse5);
break;
}
//This is the same as "Motion Notify" in the X Window System.
case WM_MOUSEMOVE:
break;
}
return DefWindowProc(hwnd, uMsg, wParam, lParam);
}
bool fullscreenmode = false;
bool open = false;
void RWindow::Raise() { SetWindowPos(platform->hwnd, HWND_TOP, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE); }
void RWindow::Lower() { SetWindowPos(platform->hwnd, HWND_BOTTOM, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE); }
//TODO somehow check if our window is entirely obscured by other windows.
bool RWindow::IsVisible() const {
if (!IsWindow(platform->hwnd))
return false;
if (IsIconic(platform->hwnd))
return false;
return true;
}
void RWindow::Flash() {
if (!focused) {
FLASHWINFO fi;
fi.cbSize = sizeof(FLASHWINFO);
fi.hwnd = platform->hwnd;
fi.dwFlags = FLASHW_ALL;
fi.uCount = 0;
fi.dwTimeout = 0;
FlashWindowEx(&fi);
}
}
void RWindow::DestroyOSWindowHandle() {
DestroyWindow(platform->hwnd);
}
void RWindow::SetResizable(bool resizable) {
if (!resizable) {
RECT rect;
GetWindowRect(platform->hwnd, &rect);
LONG style = GetWindowLong(platform->hwnd, GWL_STYLE);
style &= ~(WS_THICKFRAME | WS_MAXIMIZEBOX);
SetWindowLong(platform->hwnd, GWL_STYLE, style);
SetWindowPos(platform->hwnd, nullptr, rect.left, rect.top, rect.right - rect.left,
rect.bottom - rect.top, SWP_FRAMECHANGED | SWP_NOZORDER | SWP_NOOWNERZORDER);
}
}
void RWindow::SetSize(int newWidth, int newHeight) {
if (!resizable) return;
this->width = newWidth;
this->height = newHeight;
SetWindowPos(platform->hwnd, nullptr, 0, 0, width, height, SWP_NOMOVE | SWP_NOZORDER);
}
IPair RWindow::GetAccurateMouseCoordinates() const {
POINT point;
GetCursorPos(&point);
ScreenToClient(platform->hwnd, &point);
return { point.x, point.y };
}
void RWindow::SetCursorVisible(bool cursor_enable) {
cursor_visible = cursor_enable;
}
bool RWindow::GetCursorVisible() {
return cursor_visible;
}
IPair RWindow::GetSize() const {
RECT rect;
GetClientRect(platform->hwnd, &rect);
return { (rect.right - rect.left), (rect.bottom - rect.top) };
}
void RWindow::SetPos(int x, int y) {
SetWindowPos(platform->hwnd, nullptr, x, y, 0, 0, SWP_NOSIZE | SWP_NOZORDER);
}
void RWindow::SetPos(const IPair& pos) {
SetPos(pos.x, pos.y);
}
void RWindow::Fullscreen() {
// Implement fullscreen
SetWindowLong(platform->hwnd, GWL_STYLE, GetWindowLong(platform->hwnd, GWL_STYLE) & ~WS_OVERLAPPEDWINDOW);
SetWindowPos(platform->hwnd, HWND_TOP, 0, 0, GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN), SWP_FRAMECHANGED | SWP_NOOWNERZORDER);
}
void RWindow::RestoreFromFullscreen() {
// Implement restore from fullscreen
SetWindowLong(platform->hwnd, GWL_STYLE, GetWindowLong(platform->hwnd, GWL_STYLE) | WS_OVERLAPPEDWINDOW);
SetWindowPos(platform->hwnd, nullptr, 0, 0, width, height, SWP_FRAMECHANGED | SWP_NOZORDER | SWP_NOOWNERZORDER);
}
void RWindow::SetCursorStyle(CursorStyle style) const {}
RWindow::RWindow() {
extant = this;
platform = new Platform();
}
RWindow::RWindow(const std::string& wTitle, int wWidth, int wHeight,
bool wFullscreen, bool wResizable, bool wVsync) :
title(wTitle), width(wWidth), height(wHeight), fullscreen_mode(wFullscreen), resizable(wResizable),
vsync(wVsync) {
extant = this;
platform = new Platform();
}
void RWindow::UniqueFunctionNameForMessageBoxBecauseMicrosoftUsesMacros(const std::string& title, const std::string& message_box_text) {
MessageBox(nullptr, message_box_text.c_str(), title.c_str(), MB_OK);
}
HGLRC glContext;
HMODULE gl_lib = nullptr;
bool constructor_success = true;
namespace OpenGL {
typedef const GLubyte* (APIENTRY *GLGETSTRINGPROC)(GLenum name);
GLGETSTRINGPROC glGetString = nullptr;
typedef BOOL (WINAPI *WGLMAKECURRENTPROC)(HDC hdc, HGLRC hglrc);
WGLMAKECURRENTPROC wglMakeCurrent = nullptr;
typedef FARPROC (WINAPI *WGLGETPROCADDRPROC)(LPCSTR lpszProc);
WGLGETPROCADDRPROC wglGetProcAddress = nullptr;
typedef HGLRC (WINAPI *WGLCREATECONTEXTPROC)(HDC hdc);
WGLCREATECONTEXTPROC wglCreateContext = nullptr;
}
bool OpenGLWindow::Open() {
if (!constructor_success)
return false;
platform->hInstance = GetModuleHandle(nullptr);
WNDCLASS wc = { };
wc.lpfnWndProc = WindowProc;
wc.hInstance = platform->hInstance;
wc.lpszClassName = "RWindowClass";
RegisterClass(&wc);
platform->hwnd = CreateWindowEx(
0,
"RWindowClass",
title.c_str(),
WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, CW_USEDEFAULT, width, height,
nullptr,
nullptr,
platform->hInstance,
nullptr
);
SetWindowLongPtr(platform->hwnd, GWLP_USERDATA, reinterpret_cast<LONG_PTR>(this));
PIXELFORMATDESCRIPTOR pfd = {
sizeof(PIXELFORMATDESCRIPTOR),
1,
PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER,
PFD_TYPE_RGBA,
24,
0, 0, 0, 0, 0, 0,
0,
0,
0,
0, 0, 0, 0,
24,
8,
0,
PFD_MAIN_PLANE,
0,
0, 0, 0
};
platform->hdc = GetDC(platform->hwnd);
int pixelFormat = ChoosePixelFormat(platform->hdc, &pfd);
SetPixelFormat(platform->hdc, pixelFormat, &pfd);
glContext = OpenGL::wglCreateContext(platform->hdc);
OpenGL::wglMakeCurrent(platform->hdc, glContext);
ShowWindow(platform->hwnd, SW_SHOW);
open = true;
return true;
}
std::string OpenGLWindow::GetGraphicsDriverVendor() {
return std::string(reinterpret_cast<const char*>(OpenGL::glGetString(GL_VENDOR)));
}
void OpenGLWindow::SwapBuffers() {
::SwapBuffers(platform->hdc);
}
void OpenGLWindow::SetVsyncEnabled(bool b) {
typedef BOOL(WINAPI* PFNWGLSWAPINTERVALEXTPROC)(int interval);
auto wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC) OpenGL::wglGetProcAddress("wglSwapIntervalEXT");
if (wglSwapIntervalEXT)
wglSwapIntervalEXT(b ? 1 : 0);
}
bool OpenGLWindow::SoftwareRendered() {
std::string renderer(reinterpret_cast<const char*>(OpenGL::glGetString(GL_RENDERER)));
if (renderer.find("llvmpipe"))
return true;
if (renderer.find("softpipe"))
return true;
if (renderer.find("GDI Generic"))
return true;
if (GetGraphicsDriverVendor().find("Mesa"))
return true;
return false;
}
OpenGLWindow::OpenGLWindow(const std::string& title, int width, int height, uint8_t gl_major, uint8_t gl_minor)
: gl_major(gl_major), gl_minor(gl_minor), RWindow(title, width, height) {
gl_lib = LoadLibrary("opengl32.dll");
if (!gl_lib)
Logger::Error("opengl32.dll couldn't be found. If you have it, you can try putting it in the same directory as the executable."),
constructor_success = false;
OpenGL::glGetString = (OpenGL::GLGETSTRINGPROC) GetProcAddress(gl_lib, "glGetString");
OpenGL::wglMakeCurrent = (OpenGL::WGLMAKECURRENTPROC) GetProcAddress(gl_lib, "wglMakeCurrent");
OpenGL::wglGetProcAddress = (OpenGL::WGLGETPROCADDRPROC) GetProcAddress(gl_lib, "wglGetProcAddress");
OpenGL::wglCreateContext = (OpenGL::WGLCREATECONTEXTPROC) GetProcAddress(gl_lib, "wglCreateContext");
}

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@@ -1,350 +0,0 @@
#include <Windows.h>
#include <gl/GL.h>
#include <rewindow/types/window.h>
using namespace ReWindow;
bool fullscreenmode = false;
bool open = false;
HINSTANCE hInstance = GetModuleHandle(nullptr);
HWND hwnd;
HDC hdc;
HGLRC glContext;
void raise() { SetWindowPos(hwnd, HWND_TOP, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE); }
void lower() { SetWindowPos(hwnd, HWND_BOTTOM, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE); }
void RWindow::setFlag(RWindowFlags flag, bool state) {
flags[(int) flag] = state;
if (flag == RWindowFlags::RESIZABLE && !state) {
RECT rect;
GetWindowRect(hwnd, &rect);
LONG style = GetWindowLong(hwnd, GWL_STYLE);
style &= ~(WS_THICKFRAME | WS_MAXIMIZEBOX);
SetWindowLong(hwnd, GWL_STYLE, style);
SetWindowPos(hwnd, nullptr, rect.left, rect.top, rect.right - rect.left, rect.bottom - rect.top, SWP_FRAMECHANGED | SWP_NOZORDER | SWP_NOOWNERZORDER);
}
}
void RWindow::pollEvents() {
MSG msg;
while (PeekMessage(&msg, nullptr, 0, 0, PM_REMOVE)) {
TranslateMessage(&msg);
DispatchMessage(&msg);
}
}
void RWindow::setSize(int newWidth, int newHeight) {
if (!getFlag(RWindowFlags::RESIZABLE)) return;
this->width = newWidth;
this->height = newHeight;
SetWindowPos(hwnd, nullptr, 0, 0, width, height, SWP_NOMOVE | SWP_NOZORDER);
}
Vector2 RWindow::getCursorPos() const {
POINT point;
GetCursorPos(&point);
ScreenToClient(hwnd, &point);
return { (float)point.x, (float)point.y };
}
void RWindow::setCursorVisible(bool cursor_enable) {
cursor_visible = cursor_enable;
}
bool RWindow::getCursorVisible() {
return cursor_visible;
}
Vector2 RWindow::getSize() const {
RECT rect;
GetClientRect(hwnd, &rect);
return { (float)(rect.right - rect.left), (float)(rect.bottom - rect.top) };
}
void RWindow::setPos(int x, int y) {
SetWindowPos(hwnd, nullptr, x, y, 0, 0, SWP_NOSIZE | SWP_NOZORDER);
}
void RWindow::setPos(const Vector2& pos) {
setPos(pos.x, pos.y);
}
void RWindow::fullscreen() {
// Implement fullscreen
SetWindowLong(hwnd, GWL_STYLE, GetWindowLong(hwnd, GWL_STYLE) & ~WS_OVERLAPPEDWINDOW);
SetWindowPos(hwnd, HWND_TOP, 0, 0, GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN), SWP_FRAMECHANGED | SWP_NOOWNERZORDER);
}
void RWindow::restoreFromFullscreen() {
// Implement restore from fullscreen
SetWindowLong(hwnd, GWL_STYLE, GetWindowLong(hwnd, GWL_STYLE) | WS_OVERLAPPEDWINDOW);
SetWindowPos(hwnd, nullptr, 0, 0, width, height, SWP_FRAMECHANGED | SWP_NOZORDER | SWP_NOOWNERZORDER);
}
void RWindow::setVsyncEnabled(bool b) {
typedef BOOL(WINAPI* PFNWGLSWAPINTERVALEXTPROC)(int interval);
auto wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC) wglGetProcAddress("wglSwapIntervalEXT");
if (wglSwapIntervalEXT)
wglSwapIntervalEXT(b ? 1 : 0);
}
bool RWindow::isFullscreen() const {
return fullscreenmode;
}
RWindow* eWindow = nullptr;
KeyboardState* pKeyboard = nullptr;
KeyboardState* cKeyboard = nullptr;
//Event loop.
LRESULT CALLBACK WindowProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam) {
switch (uMsg) {
case WM_CLOSE: {
DestroyWindow(hwnd);
}
case WM_DESTROY: {
exit(0);
}
case WM_SIZE: {
eWindow->setSizeWithoutEvent({(float) LOWORD(lParam), (float) HIWORD(lParam)});
auto eventData = WindowResizeRequestEvent();
eventData.Size = {(float) eWindow->getWidth(), (float) eWindow->getHeight()};
eWindow->setLastKnownWindowSize({(float) eWindow->getWidth(), (float) eWindow->getHeight()});
eWindow->OnResizeRequest(eventData);
eWindow->OnResizeRequestEvent(eventData);
//Just to be absolutely sure the OpenGL viewport resizes along with the window.
glViewport(0, 0, eWindow->getWidth(), eWindow->getHeight());
break;
}
case WM_SETFOCUS: {
RWindowEvent event {};
eWindow->OnFocusGain(event);
eWindow->OnFocusGainEvent(event);
eWindow->setFlag(RWindowFlags::IN_FOCUS, true);
break;
}
case WM_KILLFOCUS: {
RWindowEvent event {};
eWindow->OnFocusLost(event);
eWindow->OnFocusLostEvent(event);
eWindow->setFlag(RWindowFlags::IN_FOCUS, false);
break;
}
case WM_SETCURSOR: {
if (LOWORD(lParam) == HTCLIENT && eWindow->getCursorVisible() == false)
SetCursor(nullptr);
break;
}
case WM_KEYDOWN: {
auto key = GetKeyFromWindowsScancode((WindowsScancode) wParam);
//Key repeat fix.
if (!pKeyboard->PressedKeys[key]) {
eWindow->OnKeyDownEvent(key);
eWindow->OnKeyDown(key);
eWindow->pressKey(key);
}
break;
}
case WM_KEYUP: {
auto key = GetKeyFromWindowsScancode((WindowsScancode) wParam);
eWindow->OnKeyUpEvent(key);
eWindow->OnKeyUp(key);
eWindow->liftKey(key);
break;
}
//Mouse Buttons.
case WM_MOUSEWHEEL: {
auto eventData = MouseButtonDownEvent();
int wheel_delta = GET_WHEEL_DELTA_WPARAM(wParam);
//If the wheel delta is positive it's MWheelUp, Negative is MWheelDown.
if (wheel_delta > 0)
eventData.Button = MouseButtons::MWheelUp,
eWindow->OnMouseButtonDownEvent(eventData),
eWindow->OnMouseButtonDown(eventData);
else
eventData.Button = MouseButtons::MWheelDown,
eWindow->OnMouseButtonDownEvent(eventData),
eWindow->OnMouseButtonDown(eventData);
break;
}
case WM_LBUTTONDOWN: {
auto eventData = MouseButtonDownEvent();
eventData.Button = MouseButtons::Left;
eWindow->OnMouseButtonDownEvent(eventData);
eWindow->OnMouseButtonDown(eventData);
break;
}
case WM_LBUTTONUP: {
auto eventData = MouseButtonUpEvent();
eventData.Button = MouseButtons::Left;
eWindow->OnMouseButtonUpEvent(eventData);
eWindow->OnMouseButtonUp(eventData);
break;
}
case WM_RBUTTONDOWN: {
auto eventData = MouseButtonDownEvent();
eventData.Button = MouseButtons::Right;
eWindow->OnMouseButtonDownEvent(eventData);
eWindow->OnMouseButtonDown(eventData);
break;
}
case WM_RBUTTONUP: {
auto eventData = MouseButtonUpEvent();
eventData.Button = MouseButtons::Right;
eWindow->OnMouseButtonUpEvent(eventData);
eWindow->OnMouseButtonUp(eventData);
break;
}
case WM_MBUTTONDOWN: {
auto eventData = MouseButtonDownEvent();
eventData.Button = MouseButtons::Middle;
eWindow->OnMouseButtonDownEvent(eventData);
eWindow->OnMouseButtonDown(eventData);
break;
}
case WM_MBUTTONUP: {
auto eventData = MouseButtonUpEvent();
eventData.Button = MouseButtons::Middle;
eWindow->OnMouseButtonUpEvent(eventData);
eWindow->OnMouseButtonUp(eventData);
break;
}
case WM_XBUTTONDOWN: {
WORD button = GET_XBUTTON_WPARAM(wParam);
auto eventData = MouseButtonDownEvent();
if (button == XBUTTON1)
eventData.Button = MouseButtons::Mouse4,
eWindow->OnMouseButtonDownEvent(eventData),
eWindow->OnMouseButtonDown(eventData);
if (button == XBUTTON2)
eventData.Button = MouseButtons::Mouse5,
eWindow->OnMouseButtonDownEvent(eventData),
eWindow->OnMouseButtonDown(eventData);
break;
}
case WM_XBUTTONUP: {
WORD button = GET_XBUTTON_WPARAM(wParam);
auto eventData = MouseButtonUpEvent();
if (button == XBUTTON1)
eventData.Button = MouseButtons::Mouse4,
eWindow->OnMouseButtonUpEvent(eventData),
eWindow->OnMouseButtonUp(eventData);
if (button == XBUTTON2)
eventData.Button = MouseButtons::Mouse5,
eWindow->OnMouseButtonUpEvent(eventData),
eWindow->OnMouseButtonUp(eventData);
break;
}
//This is the same as "Motion Notify" in the X Window System.
case WM_MOUSEMOVE:
break;
}
if (pKeyboard != nullptr && cKeyboard != nullptr)
pKeyboard = cKeyboard;
return DefWindowProc(hwnd, uMsg, wParam, lParam);
}
void RWindow::setCursorStyle(CursorStyle style) const {}
void RWindow::Open() {
eWindow = this;
pKeyboard = &previousKeyboard;
cKeyboard = &currentKeyboard;
WNDCLASS wc = { };
wc.lpfnWndProc = WindowProc;
wc.hInstance = hInstance;
wc.lpszClassName = "RWindowClass";
RegisterClass(&wc);
hwnd = CreateWindowEx(
0,
"RWindowClass",
title.c_str(),
WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, CW_USEDEFAULT, width, height,
nullptr,
nullptr,
hInstance,
nullptr
);
if (renderer == RenderingAPI::OPENGL) {
PIXELFORMATDESCRIPTOR pfd = {
sizeof(PIXELFORMATDESCRIPTOR),
1,
PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER,
PFD_TYPE_RGBA,
24,
0, 0, 0, 0, 0, 0,
0,
0,
0,
0, 0, 0, 0,
24,
8,
0,
PFD_MAIN_PLANE,
0,
0, 0, 0
};
hdc = GetDC(hwnd);
int pixelFormat = ChoosePixelFormat(hdc, &pfd);
SetPixelFormat(hdc, pixelFormat, &pfd);
glContext = wglCreateContext(hdc);
wglMakeCurrent(hdc, glContext);
}
ShowWindow(hwnd, SW_SHOW);
open = true;
}
void RWindow::glSwapBuffers() {
SwapBuffers(hdc);
}
void RWindow::refresh() {
// TODO: Implement refresh time keeping
OnRefresh(0.f);
// TODO: Check if mouse coords have changed, only then fire OnMouseMove event
Vector2 mouse_coords = getCursorPos();
auto eventData = MouseMoveEvent(mouse_coords);
OnMouseMove(eventData);
}

125
src/types/Pair.cpp Normal file
View File

@@ -0,0 +1,125 @@
#include <ReWindow/types/Pair.h>
#include <stdexcept>
using namespace ReWindow;
IPair& IPair::operator +=(const IPair& rhs) {
x += rhs.x;
y += rhs.y;
return *this;
}
IPair& IPair::operator -=(const IPair& rhs) {
x -= rhs.x;
y -= rhs.y;
return *this;
}
IPair& IPair::operator *=(const IPair& rhs) {
x *= rhs.x;
y *= rhs.y;
return *this;
}
IPair& IPair::operator /=(const IPair& rhs) {
if (rhs.x == 0 || rhs.y == 0)
throw std::invalid_argument("Division by zero in IPair::operator /=");
x /= rhs.x;
y /= rhs.y;
return *this;
}
IPair::IPair(const IPair& rhs) {
x = rhs.x;
y = rhs.y;
}
IPair IPair::operator +(const IPair& rhs) const {
return { x + rhs.x, y + rhs.y };
}
IPair IPair::operator -(const IPair& rhs) const {
return { x - rhs.x, y - rhs.y };
}
IPair IPair::operator *(const IPair& rhs) const {
return { x * rhs.x, y * rhs.y };
}
IPair IPair::operator /(const IPair& rhs) const {
if (rhs.x == 0 || rhs.y == 0)
throw std::invalid_argument("Division by zero in IPair::operator /");
return { x / rhs.x, y * rhs.y};
}
bool IPair::operator ==(const IPair& rhs) const {
return x == rhs.x && y == rhs.y;
}
bool IPair::operator !=(const IPair& rhs) const {
return !(*this == rhs);
}
FPair FPair::operator +(const FPair& rhs) const {
return { x + rhs.x, y + rhs.y };
}
FPair FPair::operator -(const FPair& rhs) const {
return {x - rhs.x, y - rhs.y };
}
FPair FPair::operator *(const FPair& rhs) const {
return { x * rhs.x, y * rhs.y };
}
FPair FPair::operator /(const FPair& rhs) const {
if (rhs.x == 0 || rhs.y == 0)
throw std::invalid_argument("Division by zero in FPair::operator /");
return { x / rhs.x, y / rhs.y};
}
FPair& FPair::operator +=(const FPair& rhs) {
x += rhs.x;
y += rhs.y;
return *this;
}
FPair& FPair::operator -=(const FPair& rhs) {
x -= rhs.x;
y -= rhs.y;
return *this;
}
FPair& FPair::operator *=(const FPair& rhs) {
x *= rhs.x;
y *= rhs.y;
return *this;
}
FPair& FPair::operator /=(const FPair& rhs) {
if (rhs.x == 0 || rhs.y == 0)
throw std::invalid_argument("Division by zero in FPair::operator /=");
x /= rhs.x;
y /= rhs.y;
return *this;
}
bool FPair::operator ==(const FPair& rhs) const {
return x == rhs.x && y == rhs.y;
}
bool FPair::operator !=(const FPair& rhs) const {
return !(*this == rhs);
}
FPair::FPair(const FPair& rhs) {
x = rhs.x;
y = rhs.y;
}
FPair::FPair(const IPair& rhs) {
x = rhs.x;
y = rhs.y;
}

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@@ -0,0 +1,7 @@
#include <ReWindow/types/WindowEvents.h>
namespace ReWindow
{
}

View File

@@ -1,9 +1,26 @@
#include <rewindow/types/gamepadbutton.h>
#include <ReWindow/types/GamepadButton.h>
bool GamepadButton::operator==(const GamepadButton &rhs) const {
using namespace ReWindow;
bool GamepadButton::operator ==(const GamepadButton &rhs) const {
return this->GetMnemonicButtonCode() == rhs.GetMnemonicButtonCode();
}
void GamepadThumbstick::SetDeadzone(float minimum) const {
std::string GamepadButton::GetMnemonicButtonCode() const {
return mnemonic_btn_code;
}
void GamepadThumbstick::SetDeadzone(float minimum) {
dead_zone = minimum;
}
FPair GamepadThumbstick::GetPosition() const {
return position;
}
void GamepadTrigger::SetDeadzone(float minimum) {
dead_zone = minimum;
}
float GamepadTrigger::GetActuation() const {
return position;
}

View File

@@ -1,29 +1,24 @@
#include <rewindow/types/key.h>
//#include <rewindow/logger.h>
#include <ReWindow/types/Key.h>
//std::vector<Key> Key::keyboard = {};
std::vector<Key> Key::GetKeyboard() { return keyboard; }
Key::Key() {
keyboard.push_back(*this);
}
Key::Key(const char* charcode, X11Scancode scancode, WindowsScancode sc)
: CharCode(charcode), x11ScanCode(scancode), winScanCode(sc)
: Mnemonic(charcode), x11ScanCode(scancode), winScanCode(sc)
{
//TODO doing this is what crashes the program.
keyboard.push_back(*this);
}
bool Key::operator==(const Key &rhs) const {
//This is not a good workaround.
return (this->x11ScanCode == rhs.x11ScanCode);
}
bool Key::operator<(const Key &rhs) const {
return (this->CharCode < rhs.CharCode);
return (this->Mnemonic < rhs.Mnemonic);
}

View File

@@ -1,12 +1,10 @@
#include <rewindow/types/mousebutton.h>
#include <ReWindow/types/MouseButton.h>
#include <string>
#include "rewindow/logger/logger.h"
#include <ReWindow/Logger.h>
MouseButton::MouseButton() {
}
MouseButton::MouseButton(const char* charcode, unsigned int index) {
this->CharCode = charcode;
MouseButton::MouseButton(const std::string& charcode, unsigned int index) {
this->Mnemonic = charcode;
this->ButtonIndex = index;
}
@@ -14,14 +12,18 @@ bool MouseButton::operator==(const MouseButton &mb) const {
return (mb.ButtonIndex == this->ButtonIndex);
}
bool MouseButton::operator<(const MouseButton &rhs) const {
return (this->ButtonIndex < rhs.ButtonIndex);
}
MouseButton GetMouseButtonFromXButton(unsigned int button) {
switch(button) {
case 1: return MouseButtons::Left;
case 2: return MouseButtons::Middle;
case 3: return MouseButtons::Right;
case 4: return MouseButtons::MWheelUp;
case 5: return MouseButtons::MWheelDown;
//case 4: return MouseButtons::MWheelUp;
//case 5: return MouseButtons::MWheelDown;
//For *whatever* reason. These aren't in X.h
case 8: return MouseButtons::Mouse4;
case 9: return MouseButtons::Mouse5;