Compare commits
25 Commits
Prerelease
...
Prerelease
Author | SHA1 | Date | |
---|---|---|---|
ee408c2fe6 | |||
f50280824d | |||
74d5f13c06 | |||
1950aee948 | |||
2d9f7e08b0 | |||
561e806b5f | |||
fa807256af | |||
b10a4d1d39 | |||
a3adbb6266 | |||
b75f44f1ee | |||
e4e860564c | |||
fb6825224f | |||
6b9bf4c2cc | |||
f25370cada | |||
f826b2a268 | |||
5dfa0fe114 | |||
216b7218e6 | |||
dc466e695f | |||
a4322c4b21 | |||
db63cc2272 | |||
1d9424a243 | |||
2e0d84d559 | |||
cc2cc6f7c1 | |||
fb6ed84b76 | |||
|
3085ad21a9 |
@@ -17,7 +17,7 @@ jobs:
|
||||
- run: echo "The ${{ gitea.repository }} repository has been cloned to the runner."
|
||||
- run: echo "The workflow is now ready to run your tests on the runner."
|
||||
- run: echo "Install toolchain and run ReCI build test"
|
||||
- run: apt-get update && apt-get install -y lua5.3 git && git clone $RECI_GIT $RECI
|
||||
- run: apt-get update && apt-get install -y lua5.3 git libxrandr-dev && git clone $RECI_GIT $RECI
|
||||
- run: lua $RECI/reci.lua -f $RECI/scripts/buildtools.reci -f reci/scripts/builddeps.reci -f $RECI/scripts/buildtest.reci
|
||||
- run: echo this exists so I can run the reci test
|
||||
- run: echo "This job's status is ${{ job.status }}."
|
||||
|
@@ -18,7 +18,7 @@ include(cmake/CPM.cmake)
|
||||
|
||||
CPMAddPackage(
|
||||
NAME J3ML
|
||||
URL https://git.redacted.cc/josh/j3ml/archive/Release-3.1.zip
|
||||
URL https://git.redacted.cc/josh/j3ml/archive/Release-3.2.zip
|
||||
)
|
||||
|
||||
CPMAddPackage(
|
||||
|
5
include/rewindow/inputservice.hpp
Normal file
5
include/rewindow/inputservice.hpp
Normal file
@@ -0,0 +1,5 @@
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||||
#pragma once
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||||
|
||||
namespace InputService {
|
||||
|
||||
};
|
@@ -4,7 +4,11 @@
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||||
|
||||
namespace ReWindow::Logger {
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||||
using namespace jlog;
|
||||
using Logger = GenericLogger;
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||||
|
||||
extern GenericLogger Fatal;
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||||
extern GenericLogger Debug;
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||||
extern Logger Info;
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||||
extern Logger Fatal;
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||||
extern Logger Error;
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||||
extern Logger Warning;
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||||
extern Logger Debug;
|
||||
}
|
||||
|
99
include/rewindow/types/WindowEvents.hpp
Normal file
99
include/rewindow/types/WindowEvents.hpp
Normal file
@@ -0,0 +1,99 @@
|
||||
#pragma once
|
||||
|
||||
#include <chrono>
|
||||
#include <rewindow/types/key.h>
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||||
#include <rewindow/types/mousebutton.h>
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|
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namespace ReWindow {
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||||
|
||||
using namespace std::chrono_literals;
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using precision_clock = std::chrono::high_resolution_clock;
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||||
using precision_timestamp = precision_clock::time_point;
|
||||
|
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class TimestampedEvent {
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public:
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precision_timestamp Timestamp;
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explicit TimestampedEvent(precision_timestamp timestamp) : Timestamp(timestamp) {}
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TimestampedEvent() : Timestamp(precision_clock::now())
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{ }
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};
|
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|
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class RWindowEvent : public TimestampedEvent {
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public:
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RWindowEvent() : TimestampedEvent() { }
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};
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|
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class InputDeviceEvent : public RWindowEvent {
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public:
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InputDeviceEvent() : RWindowEvent() { }
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};
|
||||
|
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class KeyboardEvent : public InputDeviceEvent {
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public:
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Key key;
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KeyState state;
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KeyboardEvent(const Key& key, KeyState state) : InputDeviceEvent(), key(key), state(state) {}
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};
|
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class MouseEvent : public InputDeviceEvent {};
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|
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class GamepadEvent : public InputDeviceEvent {};
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|
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class MouseButtonEvent : public MouseEvent {
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public:
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MouseButton Button;
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bool Pressed; // TODO: replace with MouseButtonState enum
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MouseButtonEvent() = default;
|
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MouseButtonEvent(const MouseButton& button, bool pressed) : MouseEvent(), Button(button), Pressed(pressed) {}
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||||
};
|
||||
|
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class MouseButtonDownEvent : public MouseButtonEvent {
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public:
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MouseButton Button;
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|
||||
MouseButtonDownEvent() = default;
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||||
MouseButtonDownEvent(const MouseButton& button) : MouseButtonEvent(button, true) {}
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||||
};
|
||||
|
||||
class MouseButtonUpEvent : public MouseButtonEvent {
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||||
public:
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||||
|
||||
MouseButtonUpEvent() = default;
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||||
MouseButtonUpEvent(const MouseButton& button) : MouseButtonEvent(button, true) {}
|
||||
};
|
||||
|
||||
class MouseMoveEvent : public MouseEvent {
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||||
public:
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||||
Vector2 Position;
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||||
Vector2 Delta;
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||||
MouseMoveEvent(const Vector2 &pos) : MouseEvent(), Position(pos)
|
||||
{}
|
||||
MouseMoveEvent(int x, int y) : MouseEvent(), Position(Vector2(x, y))
|
||||
{}
|
||||
};
|
||||
|
||||
class KeyDownEvent : public KeyboardEvent {
|
||||
public:
|
||||
explicit KeyDownEvent(const Key& key) : KeyboardEvent(key, KeyState::Pressed) {}
|
||||
};
|
||||
|
||||
class KeyUpEvent : public KeyboardEvent {
|
||||
public:
|
||||
explicit KeyUpEvent(const Key& key) : KeyboardEvent(key, KeyState::Released) {}
|
||||
};
|
||||
|
||||
class MouseWheelEvent : public MouseEvent
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||||
{
|
||||
public:
|
||||
int WheelMovement;
|
||||
MouseWheelEvent() = default;
|
||||
MouseWheelEvent(int wheel) : MouseEvent(), WheelMovement(wheel) {}
|
||||
};
|
||||
|
||||
|
||||
|
||||
class WindowResizeRequestEvent : public MouseButtonEvent
|
||||
{
|
||||
public:
|
||||
Vector2 Size;
|
||||
};
|
||||
}
|
@@ -10,17 +10,18 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
namespace ReWindow
|
||||
{
|
||||
namespace ReWindow {
|
||||
class Gamepad;
|
||||
class Xbox360Gamepad;
|
||||
class XboxOneGamepad;
|
||||
class PS4Gamepad;
|
||||
class Ultimate8BitDoPro2Gamepad;
|
||||
}
|
||||
|
||||
class InputDevice {}; // TODO: Remember to break InputDevice into it's own file and not define it twice!!!
|
||||
class ReWindow::Gamepad {
|
||||
public:
|
||||
virtual ~Gamepad() = default;
|
||||
};
|
||||
|
||||
class Gamepad : public InputDevice
|
||||
{
|
||||
|
||||
};
|
||||
|
||||
|
||||
class XboxGamepad : public Gamepad {};
|
||||
class PS4Gamepad : public Gamepad {};
|
||||
}
|
||||
class ReWindow::XboxOneGamepad : public Gamepad {};
|
||||
class ReWindow::PS4Gamepad : public Gamepad {};
|
@@ -9,67 +9,101 @@
|
||||
/// @edit 2024-07-29
|
||||
|
||||
#include <string>
|
||||
#include <utility>
|
||||
#include <J3ML/LinearAlgebra.hpp>
|
||||
namespace ReWindow {
|
||||
class GamepadButton;
|
||||
class GamepadTrigger;
|
||||
class GamepadThumbstick;
|
||||
}
|
||||
|
||||
class GamepadButton {
|
||||
class ReWindow::GamepadButton {
|
||||
protected:
|
||||
std::string mnemonic_btn_code;
|
||||
public:
|
||||
explicit GamepadButton(const std::string& mnemonic) : mnemonic_btn_code(mnemonic) { }
|
||||
[[nodiscard]] std::string GetMnemonicButtonCode() const { return mnemonic_btn_code; }
|
||||
explicit GamepadButton(std::string mnemonic) : mnemonic_btn_code(std::move(mnemonic)){}
|
||||
[[nodiscard]] std::string GetMnemonicButtonCode() const;
|
||||
|
||||
/// Compares two GamepadButtons by their mnemonic button codes, not their activation state.
|
||||
bool operator ==(const GamepadButton& rhs) const;
|
||||
};
|
||||
|
||||
class GamepadTrigger {
|
||||
class ReWindow::GamepadTrigger {
|
||||
protected:
|
||||
std::string mnemonic_trigger_code;
|
||||
/// A float value between 0 and 1 representing how much the trigger has been pushed in by.
|
||||
float position = 0.0f;
|
||||
|
||||
/// The minimum possible movement of the trigger from the at-rest position.
|
||||
/// Movements less than this won't count.
|
||||
float dead_zone = 0.0f;
|
||||
public:
|
||||
|
||||
/// Returns a float value between 0-1 representing how much the trigger has been pushed in by.
|
||||
/// (0 being unpressed, 1 being fully pressed)
|
||||
float GetActuation() const;
|
||||
|
||||
/// TODO: Might be more appropriate in the Gamepad class representation.
|
||||
void SetActuationThreshold(float minimum = 0.01f) const;
|
||||
void SetDeadzone(float minimum = 0.01f);
|
||||
[[nodiscard]] float GetActuation() const;
|
||||
public:
|
||||
explicit GamepadTrigger(std::string mnemonic) : mnemonic_trigger_code(std::move(mnemonic)){}
|
||||
};
|
||||
|
||||
class GamepadThumbstick
|
||||
{
|
||||
class ReWindow::GamepadThumbstick {
|
||||
protected:
|
||||
std::string mnemonic_stick_code;
|
||||
// X -1 is all the way left, X +1 is all the way right.
|
||||
// Y -1 is all the way down, Y +1 is all the way up.
|
||||
Vector2 position = {0.0f, 0.0f};
|
||||
|
||||
// The minimum possible movement from the center in any direction.
|
||||
float dead_zone = 0.0f;
|
||||
public:
|
||||
/// Returns a Vector2 value representing the x,y coordinates of the joystick, with 0,0 being the center (at rest).
|
||||
/// This vector ranges from length = 0 to length = 1 (i.e. the unit circle).
|
||||
[[nodiscard]] Vector2 GetPosition() const;
|
||||
|
||||
|
||||
/// Sets the deadzone range of the thumbstick.
|
||||
/// Deadzone controls how far the stick must be moved before any movement is actually reported.
|
||||
/// This is because the thumbstick at-rest will often still report movement.
|
||||
/// If gamecode is architected to use the thumbstick position as a direction, without factoring in magnitude, this would cause problems.
|
||||
void SetDeadzone(float minimum = 0.01f) const;
|
||||
void SetDeadzone(float minimum = 0.01f);
|
||||
public:
|
||||
explicit GamepadThumbstick(std::string mnemonic) : mnemonic_stick_code(std::move(mnemonic)){}
|
||||
};
|
||||
|
||||
|
||||
|
||||
using J3ML::LinearAlgebra::Vector2;
|
||||
|
||||
namespace GamepadButtons {
|
||||
static const GamepadButton X {"X"};
|
||||
static const GamepadButton Y {"Y"};
|
||||
static const GamepadButton A {"A"};
|
||||
static const GamepadButton B {"B"};
|
||||
namespace ReWindow::GamepadButtons {
|
||||
static const GamepadButton Triangle("△");
|
||||
static const GamepadButton Square("□");
|
||||
static const GamepadButton Circle("○");
|
||||
static const GamepadButton Cross("X");
|
||||
|
||||
static const auto Triangle = Y;
|
||||
static const auto Square = X;
|
||||
static const auto Circle = A;
|
||||
static const auto Cross = B;
|
||||
// If you like xbox :shrug:
|
||||
static const GamepadButton Y = Triangle;
|
||||
static const GamepadButton X = Square;
|
||||
static const GamepadButton A = Cross;
|
||||
static const GamepadButton B = Circle;
|
||||
|
||||
static const GamepadButton LButton("LB");
|
||||
static const GamepadButton RButton("RB");
|
||||
|
||||
static const GamepadButton LeftBumper {"LB"};
|
||||
static const GamepadButton RightBumper {"RB"};
|
||||
/* For controllers where L2 & R2 is a button or counts as one when pressed all the way down.
|
||||
* Gamecube & PS2 controllers do this. - Redacted. */
|
||||
static const GamepadButton LButton2("LB2");
|
||||
static const GamepadButton RButton2("RB2");
|
||||
|
||||
// The buttons when you press in the sticks.
|
||||
static const GamepadButton LButton3("LB3");
|
||||
static const GamepadButton RButton3("RB3");
|
||||
|
||||
// Will eventually need to handle making it not possible to, for ex. Press left and right at the same time.
|
||||
static const GamepadButton DPadUp("DPU");
|
||||
static const GamepadButton DPadDown("DPD");
|
||||
static const GamepadButton DPadLeft("DPL");
|
||||
static const GamepadButton DPadRight("DPR");
|
||||
|
||||
static const GamepadButton Select("SEL");
|
||||
static const GamepadButton Start("START");
|
||||
}
|
||||
|
||||
namespace GamepadTriggers
|
||||
{
|
||||
static const GamepadTrigger Left;
|
||||
static const GamepadTrigger Right;
|
||||
namespace ReWindow::GamepadTriggers {
|
||||
static const ReWindow::GamepadTrigger Left {"LT"};
|
||||
static const ReWindow::GamepadTrigger Right {"RT"};
|
||||
}
|
||||
|
||||
namespace ReWindow::GamepadThumbsticks {
|
||||
static const GamepadThumbstick Left {"LS"};
|
||||
static const GamepadThumbstick Right {"RS"};
|
||||
}
|
@@ -19,9 +19,9 @@ private:
|
||||
|
||||
public:
|
||||
static std::vector<Key> GetKeyboard();
|
||||
Key();
|
||||
Key() = default;
|
||||
Key(const char* charcode, X11Scancode scancode, WindowsScancode wSc);
|
||||
const char* CharCode;
|
||||
std::string Mnemonic;
|
||||
X11Scancode x11ScanCode;
|
||||
WindowsScancode winScanCode;
|
||||
bool operator==(const Key& rhs) const;
|
||||
@@ -147,7 +147,7 @@ namespace Keys {
|
||||
|
||||
}
|
||||
|
||||
|
||||
enum class KeyState {Pressed, Released};
|
||||
|
||||
|
||||
|
||||
|
@@ -10,27 +10,35 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <string>
|
||||
|
||||
class MouseButton {
|
||||
public:
|
||||
MouseButton();
|
||||
explicit MouseButton(const char* charcode, unsigned int index);
|
||||
const char* CharCode;
|
||||
std::string Mnemonic;
|
||||
unsigned int ButtonIndex;
|
||||
|
||||
MouseButton() = default;
|
||||
explicit MouseButton(const std::string& charcode, unsigned int index);
|
||||
|
||||
bool operator == (const MouseButton& mb) const;
|
||||
bool operator<(const MouseButton& rhs) const;
|
||||
MouseButton(const MouseButton&) = default;
|
||||
};
|
||||
|
||||
|
||||
namespace MouseButtons
|
||||
{
|
||||
static const MouseButton Left {"l", 1};
|
||||
static const MouseButton Right {"r", 2};
|
||||
static const MouseButton Middle {"m", 3};
|
||||
static const MouseButton MWheelUp {"1", 4};
|
||||
static const MouseButton MWheelDown {"2", 5};
|
||||
static const MouseButton Mouse4 {"4", 8};
|
||||
static const MouseButton Mouse5 {"5", 9};
|
||||
static const MouseButton Unimplemented {"u", 0};
|
||||
static const MouseButton Left ("L", 1);
|
||||
static const MouseButton Right ("R", 2);
|
||||
static const MouseButton Middle ("M", 3);
|
||||
static const MouseButton Mouse4 ("4", 8);
|
||||
static const MouseButton Mouse5 ("5", 9);
|
||||
static const MouseButton Unimplemented ("?", 0);
|
||||
|
||||
/// NOTE: IsMouseButtonDown will not return correctly for the mouse-wheel-buttons, because the action is effectively instantaneous.
|
||||
static const MouseButton MWheelUp ("U", 4);
|
||||
/// NOTE: IsMouseButtonDown will not return correctly for the mouse-wheel-buttons, because the action is effectively instantaneous.
|
||||
static const MouseButton MWheelDown ("D", 5);
|
||||
}
|
||||
|
||||
MouseButton GetMouseButtonFromXButton(unsigned int button);
|
||||
|
@@ -2,7 +2,6 @@
|
||||
#include <cstdint>
|
||||
#include <vector>
|
||||
#include <Event.h>
|
||||
#include <EventConnection.h> // TODO: Fix this shit to where we don't need to include both files they should just be bundled together
|
||||
#include <map>
|
||||
#include <thread>
|
||||
#include <rewindow/types/key.h>
|
||||
@@ -10,10 +9,10 @@
|
||||
#include <rewindow/types/mousebutton.h>
|
||||
#include <rewindow/types/gamepadbutton.h>
|
||||
#include <J3ML/LinearAlgebra.hpp>
|
||||
#include <rewindow/types/WindowEvents.hpp>
|
||||
#include <format>
|
||||
#include <queue>
|
||||
|
||||
using namespace std::chrono_literals;
|
||||
using precision_clock = std::chrono::high_resolution_clock;
|
||||
using precision_timestamp = precision_clock::time_point;
|
||||
|
||||
enum class RWindowFlags: uint8_t {
|
||||
IN_FOCUS,
|
||||
@@ -32,113 +31,146 @@ enum class RenderingAPI: uint8_t {
|
||||
VULKAN = 1,
|
||||
};
|
||||
|
||||
enum class KeyState {Pressed, Released};
|
||||
|
||||
namespace ReWindow
|
||||
{
|
||||
using J3ML::LinearAlgebra::Vector2;
|
||||
|
||||
class TimestampedEvent {
|
||||
private:
|
||||
class KeyboardState {
|
||||
public:
|
||||
std::map<Key, bool> PressedKeys;
|
||||
};
|
||||
|
||||
class GamepadState {
|
||||
public:
|
||||
std::map<GamepadButton, bool> PressedButtons;
|
||||
};
|
||||
|
||||
class MouseState {
|
||||
public:
|
||||
struct
|
||||
{
|
||||
bool LMB = false;
|
||||
bool RMB = false;
|
||||
bool MMB = false;
|
||||
bool SideButton1 = false;
|
||||
bool SideButton2 = false;
|
||||
bool MWheelUp = false;
|
||||
bool MWheelDown = false;
|
||||
} Buttons;
|
||||
|
||||
|
||||
Vector2 Position;
|
||||
int Wheel = 0;
|
||||
|
||||
[[nodiscard]] bool IsDown(const MouseButton& btn) const
|
||||
{
|
||||
if (btn == MouseButtons::Left) return Buttons.LMB;
|
||||
if (btn == MouseButtons::Right) return Buttons.RMB;
|
||||
if (btn == MouseButtons::Middle) return Buttons.MMB;
|
||||
if (btn == MouseButtons::Mouse4) return Buttons.SideButton1;
|
||||
if (btn == MouseButtons::Mouse5) return Buttons.SideButton2;
|
||||
//if (btn == MouseButtons::MWheelUp) return Buttons.MWheelUp;
|
||||
//if (btn == MouseButtons::MWheelDown) return Buttons.MWheelDown;
|
||||
|
||||
return false; // Unknown button?
|
||||
}
|
||||
|
||||
void Set(const MouseButton& btn, bool state)
|
||||
{
|
||||
if (btn == MouseButtons::Left) Buttons.LMB = state;
|
||||
if (btn == MouseButtons::Right) Buttons.RMB = state;
|
||||
if (btn == MouseButtons::Middle) Buttons.MMB = state;
|
||||
if (btn == MouseButtons::Mouse4) Buttons.SideButton1 = state;
|
||||
if (btn == MouseButtons::Mouse5) Buttons.SideButton2 = state;
|
||||
//if (btn == MouseButtons::MWheelUp) Buttons.MWheelUp = state;
|
||||
//if (btn == MouseButtons::MWheelDown) Buttons.MWheelDown = state;
|
||||
}
|
||||
|
||||
bool& operator[](const MouseButton& btn)
|
||||
{
|
||||
if (btn == MouseButtons::Left) return Buttons.LMB;
|
||||
if (btn == MouseButtons::Right) return Buttons.RMB;
|
||||
if (btn == MouseButtons::Middle) return Buttons.MMB;
|
||||
if (btn == MouseButtons::Mouse4) return Buttons.SideButton1;
|
||||
if (btn == MouseButtons::Mouse5) return Buttons.SideButton2;
|
||||
//if (btn == MouseButtons::MWheelUp) return Buttons.MWheelUp;
|
||||
//if (btn == MouseButtons::MWheelDown) return Buttons.MWheelDown;
|
||||
|
||||
throw std::runtime_error("Attempted to handle unmapped mouse button");
|
||||
}
|
||||
};
|
||||
|
||||
// TODO: Refactor RenderingAPI into a polymorphic class interface for greater reusability.
|
||||
class IRenderer {
|
||||
public:
|
||||
precision_timestamp Timestamp;
|
||||
TimestampedEvent() : Timestamp(precision_clock::now())
|
||||
{ }
|
||||
virtual void Initialize();
|
||||
virtual void SwapBuffers();
|
||||
virtual std::string GetDriverVendor();
|
||||
virtual void SetVsync(bool enabled);
|
||||
virtual void SetViewportSize(int width, int height);
|
||||
virtual void MakeCurrent();
|
||||
};
|
||||
|
||||
class RWindowEvent : public TimestampedEvent {
|
||||
public:
|
||||
RWindowEvent() : TimestampedEvent() { }
|
||||
};
|
||||
const RWindowEvent EmptyRWindowEvent;
|
||||
|
||||
namespace WindowEvents {
|
||||
class KeyboardState {
|
||||
public:
|
||||
std::map<Key, bool> PressedKeys;
|
||||
};
|
||||
|
||||
class GamepadState {
|
||||
public:
|
||||
std::map<GamepadButton, bool> PressedButtons;
|
||||
};
|
||||
|
||||
class InputState {
|
||||
public:
|
||||
KeyboardState Keyboard;
|
||||
GamepadState Gamepad;
|
||||
};
|
||||
|
||||
class KeyboardEvent : public RWindowEvent {
|
||||
public:
|
||||
Key key;
|
||||
KeyState state;
|
||||
KeyboardEvent(Key key, KeyState state) : RWindowEvent(), key(key), state(state) {}
|
||||
};
|
||||
class MouseEvent : public RWindowEvent {};
|
||||
|
||||
class GamepadEvent : public RWindowEvent {};
|
||||
|
||||
class MouseMoveEvent : public MouseEvent {
|
||||
public:
|
||||
Vector2 Position;
|
||||
Vector2 Delta;
|
||||
MouseMoveEvent(const Vector2 &pos) : MouseEvent(), Position(pos)
|
||||
{}
|
||||
MouseMoveEvent(int x, int y) : MouseEvent(), Position(Vector2(x, y))
|
||||
{}
|
||||
};
|
||||
|
||||
class KeyDownEvent : public KeyboardEvent {
|
||||
public:
|
||||
KeyDownEvent(Key key) : KeyboardEvent(key, KeyState::Pressed) {}
|
||||
};
|
||||
|
||||
class KeyUpEvent : public KeyboardEvent {
|
||||
public:
|
||||
KeyUpEvent(Key key) : KeyboardEvent(key, KeyState::Released) {}
|
||||
};
|
||||
class VulkanRenderBase : public IRenderer {};
|
||||
class GLRenderBase : public IRenderer {};
|
||||
class GLXRenderer : public GLRenderBase {};
|
||||
class WGLRenderer : public GLRenderBase {};
|
||||
|
||||
|
||||
class MouseButtonDownEvent : public MouseEvent {
|
||||
public:
|
||||
MouseButton Button;
|
||||
|
||||
MouseButtonDownEvent() = default;
|
||||
MouseButtonDownEvent(MouseButton Button) : MouseEvent() {}
|
||||
};
|
||||
|
||||
class MouseButtonUpEvent : public MouseEvent {
|
||||
public:
|
||||
MouseButton Button;
|
||||
MouseButtonUpEvent() = default;
|
||||
MouseButtonUpEvent(MouseButton Button) : MouseEvent() {}
|
||||
};
|
||||
|
||||
class WindowResizeRequestEvent : public RWindowEvent
|
||||
{
|
||||
public:
|
||||
Vector2 Size;
|
||||
};
|
||||
// Temporary static input service namespace, TODO: this will be refactored as part of ReInput later.
|
||||
namespace Input {
|
||||
inline Event<KeyboardEvent> OnKeyboardEvent;
|
||||
inline Event<KeyboardEvent> OnKeyEvent;
|
||||
inline Event<KeyDownEvent> OnKeyDown;
|
||||
inline Event<KeyUpEvent> OnKeyUp;
|
||||
inline Event<MouseMoveEvent> OnMouseEvent;
|
||||
inline Event<MouseButtonEvent> OnMouseButtonEvent;
|
||||
inline Event<MouseMoveEvent> OnMouseMove;
|
||||
inline Event<MouseButtonDownEvent> OnMouseDown;
|
||||
inline Event<MouseButtonUpEvent> OnMouseUp;
|
||||
inline Event<MouseWheelEvent> OnMouseWheel;
|
||||
bool IsKeyDown(const Key& key);
|
||||
bool IsMouseButtonDown(const MouseButton& button);
|
||||
Vector2 GetMousePosition();
|
||||
Vector2 GetWindowSize();
|
||||
}
|
||||
|
||||
using namespace WindowEvents;
|
||||
|
||||
|
||||
/// General To Do List
|
||||
/// TODO: Clean up public API to express the cross-platform, multi-graphics-mode ethos of this project.
|
||||
///
|
||||
|
||||
/// RWindow is a class implementation of a platform-independent window abstraction.
|
||||
/// This library also provides abstractions for user-input devices, and their interaction with the window.
|
||||
class RWindow {
|
||||
public:
|
||||
#pragma region Constructors
|
||||
/// The default constructor does not set any members, and are left uninitialized.
|
||||
RWindow() = default;
|
||||
/// Constructs a window by explicitly setting the title, width, height, and optionally; rendering API, fullscreen, resizable, and vsync.
|
||||
/// @param wTitle The window title text.
|
||||
/// @param wWidth
|
||||
/// @param wHeight
|
||||
/// @param wRenderer
|
||||
/// @param wFullscreen
|
||||
/// @param wResizable
|
||||
/// @param wVsync
|
||||
explicit RWindow(const std::string& wTitle, int wWidth = 640, int wHeight = 480,
|
||||
RenderingAPI wRenderer = RenderingAPI::OPENGL,
|
||||
bool wFullscreen = false,
|
||||
bool wResizable = true,
|
||||
bool wVsync = false);
|
||||
/// Constructs a window as above with the additional argument of explicitly setting which render API is to be used.
|
||||
|
||||
/// The destructor deallocates and cleans up any memory used by the RWindow program.
|
||||
/// @note If the window handle is not already destroyed, it will be done here.
|
||||
~RWindow();
|
||||
|
||||
#pragma endregion
|
||||
|
||||
#pragma region Static Accessors
|
||||
static RWindow* GetExtant();
|
||||
#pragma endregion
|
||||
|
||||
/// Bindables are provided for hooking into window instances conveniently, without the need to derive and override for simple use cases.
|
||||
#pragma region Bindable Events
|
||||
|
||||
/// We keep and support both mechanisms for extending behavior to suit:
|
||||
/// 1. Derived windows with added functionality.
|
||||
/// 2. Binding functions to a pre-existing window.
|
||||
#pragma region Callbacks
|
||||
/// Bindable Non-intrusive event handlers
|
||||
/// Use these when you can't override the base window class
|
||||
Event<> OnOpenEvent;
|
||||
Event<> OnClosingEvent;
|
||||
Event<RWindowEvent> OnFocusLostEvent;
|
||||
@@ -150,171 +182,274 @@ namespace ReWindow
|
||||
Event<MouseMoveEvent> OnMouseMoveEvent;
|
||||
Event<MouseButtonDownEvent> OnMouseButtonDownEvent;
|
||||
Event<MouseButtonUpEvent> OnMouseButtonUpEvent;
|
||||
Event<MouseWheelEvent> OnMouseWheelEvent;
|
||||
#pragma endregion
|
||||
|
||||
/// These methods can also be overridden in derived classes.
|
||||
#pragma region Overrides
|
||||
/// Intrusive virtual methods intended to be overridden in a derived class.
|
||||
/// Do not stuff any logic into these. Someone WILL override it and forget to call the base.
|
||||
|
||||
/// Called upon the window requesting to open.
|
||||
virtual void OnOpen() {}
|
||||
/// Called right before the window closes.
|
||||
virtual void OnClosing() {}
|
||||
/// Called when the window loses focus.
|
||||
virtual void OnFocusLost(const RWindowEvent& e) {}
|
||||
/// Called when the window gains focus.
|
||||
virtual void OnFocusGain(const RWindowEvent& e) {}
|
||||
/// Called when the window is 'refreshed', in other words, a render pass is completed.
|
||||
virtual void OnRefresh(float elapsed) {}
|
||||
/// Called when a resize request has succeeded.
|
||||
virtual void OnResizeSuccess() {}
|
||||
/// Called when a resize request is sent to the operating system.
|
||||
virtual bool OnResizeRequest(const WindowResizeRequestEvent& e) { return true;}
|
||||
virtual void OnKeyDown(const KeyDownEvent&) {}
|
||||
virtual void OnKeyUp(const KeyUpEvent&) {}
|
||||
virtual void OnMouseMove(const MouseMoveEvent&) {}
|
||||
virtual void OnMouseButtonDown(const MouseButtonDownEvent&) {}
|
||||
virtual void OnMouseButtonUp(const MouseButtonUpEvent&) {}
|
||||
virtual void OnMouseWheel(const MouseWheelEvent&) {}
|
||||
#pragma endregion
|
||||
|
||||
/// The default constructor sets a default size and window title.
|
||||
RWindow();
|
||||
/// Constructs a window by explicitly setting title, width and height.
|
||||
RWindow(const std::string& title, int width, int height);
|
||||
/// Constructs a window as above with the additional argument of explicitly setting which render API is to be used.
|
||||
RWindow(const std::string& title, int width, int height, RenderingAPI renderer);
|
||||
|
||||
/// Returns a Vector2 representing mouse coordinates relative to the top-left corner of the window.
|
||||
/// This result is cached from the operating-system, and as such may be out-of-date.
|
||||
/// @see GetAccurateMouseCoordinates().
|
||||
Vector2 GetMouseCoordinates() const;
|
||||
|
||||
/// Sets which rendering API is to be used with this window.
|
||||
void setRenderer(RenderingAPI api);
|
||||
int GetMouseWheelPersistent() const { return currentMouse.Wheel;}
|
||||
|
||||
/// Initializes all state with the window manager and rendering API, then opens the window.
|
||||
/// Sets which rendering API is to be used with this window.
|
||||
void SetRenderer(RenderingAPI api);
|
||||
|
||||
/// This function instructs the operating system to create the actual window, and give it to us to control.
|
||||
/// Calling this function, therefore, creates the real 'window' object on the operating system.
|
||||
void Open();
|
||||
|
||||
/// Cleans up and closes the window without destroying the handle.
|
||||
/// Tells the window that we want to close, without directly forcing it to. This gives us time to finalize any work we are performing.
|
||||
|
||||
[[nodiscard]] bool IsOpen() const { return open;}
|
||||
[[nodiscard]] bool IsClosing() const { return closing;}
|
||||
|
||||
|
||||
/// Cleans up and closes the window object.
|
||||
void Close();
|
||||
|
||||
/// Closes the window immediately, potentially without allowing finalization to occur.
|
||||
void ForceClose();
|
||||
|
||||
void ForceCloseAndTerminateProgram();
|
||||
|
||||
void CloseAndReopenInPlace();
|
||||
|
||||
void MessageBox(); // TODO: Must be implemented from scratch as a Motif Window in x11
|
||||
|
||||
/// Sends a request to the operating system to have this window somehow demand attention from the user.
|
||||
/// This is implemented per-operating system, and as such no guarantees about behavior can be made.
|
||||
void Flash();
|
||||
|
||||
/// Returns whether the window currently has mouse and/or keyboard focus.
|
||||
[[nodiscard]] bool isFocused() const;
|
||||
[[nodiscard]] bool isFullscreen() const;
|
||||
[[nodiscard]] bool isResizable() const;
|
||||
[[nodiscard]] bool isVsyncEnabled() const;
|
||||
[[nodiscard]] bool IsFocused() const;
|
||||
|
||||
[[nodiscard]] bool isAlive() const; // TODO: Always returns true.
|
||||
/// Returns whether the window is currently in Fullscreen.
|
||||
// TODO: Support Fullscreen, FullscreenWindowed, and Windowed?
|
||||
[[nodiscard]] bool IsFullscreen() const;
|
||||
|
||||
[[nodiscard]] bool isKeyDown(Key key) const;
|
||||
[[nodiscard]] bool isMouseButtonDown(MouseButton button) const;
|
||||
/// Returns whether the window can be resized.
|
||||
[[nodiscard]] bool IsResizable() const;
|
||||
|
||||
void setFullscreen(bool fs);
|
||||
void setResizable(bool resizable);
|
||||
void setVsyncEnabled(bool);
|
||||
void setTitle(const std::string& title);
|
||||
[[nodiscard]] std::string getTitle() const;
|
||||
[[nodiscard]] int getWidth() const; // Honestly no idea if we'll keep these or still go with getSize.
|
||||
[[nodiscard]] int getHeight() const; // getSize wasn't working for me for logging. -maxine
|
||||
void setSizeWithoutEvent(const Vector2& size); //AAAAAHHHHHHHHH WINDOZE MAKING THINGS DIFFICULT :/ - Redacted.
|
||||
// TODO: Move out of public API, consumers should use setFullscreen()
|
||||
void fullscreen();
|
||||
// TODO: Move out of public API, consumers should use setFullscreen()
|
||||
void restoreFromFullscreen();
|
||||
/// Returns whether V-Sync is enabled.
|
||||
[[nodiscard]] bool IsVsyncEnabled() const;
|
||||
|
||||
/// Returns whether the window is considered to be alive. Once dead, any logic loop should be terminated, and the cleanup procedure should run.
|
||||
[[nodiscard]] bool IsAlive() const;
|
||||
|
||||
/// Returns whether the given key is currently being pressed.
|
||||
[[nodiscard]] bool IsKeyDown(Key key) const;
|
||||
|
||||
/// Returns whether the given mouse button is currently being pressed.
|
||||
[[nodiscard]] bool IsMouseButtonDown(const MouseButton &button) const;
|
||||
|
||||
/// Sets whether or not to make the window fullscreen.
|
||||
/// @note This is implemented per-OS, and as such, it simply requests the OS to do what we want. No guarantee about follow-through can be given.
|
||||
void SetFullscreen(bool fs);
|
||||
|
||||
/// Sets whether or not to make the window resizable.
|
||||
/// @note This is implemented per-OS, and as such, it simply requests the OS to do what we want. No guarantee about follow-through can be given.
|
||||
void SetResizable(bool resizable);
|
||||
|
||||
/// Sets whether or not to enable vertical synchronization.
|
||||
/// @note This is implemented per-OS, and as such, it simply requests the OS to do what we want. No guarantee about follow-through can be given.
|
||||
void SetVsyncEnabled(bool vsync);
|
||||
|
||||
/// Sets the title of this window.
|
||||
void SetTitle(const std::string& title);
|
||||
[[nodiscard]] std::string GetTitle() const;
|
||||
|
||||
/// Returns the horizontal length of this window, in pixels.
|
||||
[[nodiscard]] int GetWidth() const;
|
||||
/// Returns the vertical length of this window, in pixels.
|
||||
[[nodiscard]] int GetHeight() const;
|
||||
|
||||
/// A special-case function to change our internal size variable, without triggering event updates.
|
||||
void SetSizeWithoutEvent(const Vector2& size); //AAAAAHHHHHHHHH WINDOZE MAKING THINGS DIFFICULT :/ - Redacted.
|
||||
|
||||
void SetLastKnownWindowSize(const Vector2& size);
|
||||
|
||||
// TODO: Josh hates parameter-flags, it's not 1995 :/
|
||||
bool getFlag(RWindowFlags flag) const;
|
||||
bool GetFlag(RWindowFlags flag) const;
|
||||
// TODO: Josh hates parameter-flags, it's not 1995 :/
|
||||
void setFlag(RWindowFlags flag, bool state);
|
||||
//void init(RenderingAPI api, const char* title, int width, int height, bool vsync);
|
||||
void SetFlag(RWindowFlags flag, bool state);
|
||||
|
||||
/// Returns the name of the developer of the user's graphics driver, if it can be determined.
|
||||
std::string getGraphicsDriverVendor();
|
||||
|
||||
/// Tells the underlying window manager to destroy this window and drop the handle.
|
||||
/// The window, in theory, can not be re-opened after this.
|
||||
/// TODO: Create a destructor and move to there?
|
||||
/// TODO: What's the semantic difference between this and Close()?
|
||||
void destroyWindow();
|
||||
void DestroyOSWindowHandle();
|
||||
|
||||
/// Reads events from the underlying window manager.
|
||||
/// TODO: Move out of public API, consumers should call refresh or ideally an update() call.
|
||||
void pollEvents();
|
||||
/// Reads events from the operating system, and processes them accordingly.
|
||||
/// TODO: Move out of public API, consumers should call Refresh or ideally an update() call.
|
||||
void PollEvents();
|
||||
|
||||
/// Updates internal window state, similar to ManagedRefresh, but without accounting for any timekeeping. This is left up to the user.
|
||||
void Refresh();
|
||||
|
||||
/// Updates the window and handles timing internally.
|
||||
void ManagedRefresh();
|
||||
|
||||
/// Requests the operating system to change the window size.
|
||||
/// @param width
|
||||
/// @param height
|
||||
void SetSize(int width, int height);
|
||||
/// Requests the operating system to change the window size.
|
||||
/// @param size
|
||||
void SetSize(const Vector2& size);
|
||||
|
||||
/// Updates the window and handles timing internally.
|
||||
void refresh();
|
||||
void setSize(int width, int height);
|
||||
void setSize(const Vector2& size);
|
||||
/// Returns the position of the window's top-left corner relative to the display
|
||||
Vector2 getPos() const;
|
||||
// I want to know why this is made platform specific. Is that even necessary? -maxine
|
||||
// Because each OS / WM implements it with a different API. - josh
|
||||
// If we stored ourselves a copy (accurately) of the window's size, we could implement it into the shared layer
|
||||
// But this is at BEST, unreliable.
|
||||
Vector2 getSize() const;
|
||||
Vector2 GetPos() const;
|
||||
|
||||
/// Returns the known size of the window, in {x,y} pixel measurement.
|
||||
Vector2 GetSize() const;
|
||||
|
||||
/// Returns the position of the "renderable area" of the window relative to it's top left corner.
|
||||
/// (used to account for the width or the border & title bar).
|
||||
Vector2 getPositionOfRenderableArea() const;
|
||||
Vector2 GetPositionOfRenderableArea() const;
|
||||
|
||||
/// Requests the operating system to move the window to the specified coordinates on the display.
|
||||
/// @param x The horizontal screen position to place the window at.
|
||||
/// @param y The vertical screen position to place the window at.
|
||||
void SetPos(int x, int y);
|
||||
/// Requests the operating system to move the window to the specified coordinates on the display.
|
||||
/// @param pos A Vector2 representing the x,y coordinates of the desired window destination. Fractional values are ignored.
|
||||
void SetPos(const Vector2& pos);
|
||||
|
||||
void setPos(int x, int y);
|
||||
void setPos(const Vector2& pos);
|
||||
Vector2 getCursorPos() const;
|
||||
|
||||
/// Pull the window to the top, such that it is displayed on top of everything else.
|
||||
/// NOTE: The implementation is window-manager defined, and thus there is no guarantee of it always working.
|
||||
void raise() const;
|
||||
/// Push the window lower, such that it is effectively hidden behind other windows.
|
||||
/// NOTE: The implementation is window-manager defined, and thus there is no guarantee of it always working.
|
||||
void lower() const;
|
||||
void setCursorStyle(CursorStyle style) const;
|
||||
void setCursorCustomIcon() const;
|
||||
/// NOTE: The implementation is defined per-OS, and thus there is no guarantee of it always working.
|
||||
void Raise() const;
|
||||
/// Push the window Lower, such that it is effectively hidden behind other windows.
|
||||
/// NOTE: The implementation is defined per-OS, and thus there is no guarantee of it always working.
|
||||
void Lower() const;
|
||||
|
||||
void setCursorLocked();
|
||||
void setCursorCenter();
|
||||
void restoreCursorFromLastCenter(); // Feels nicer for users
|
||||
void SetCursorStyle(CursorStyle style) const;
|
||||
|
||||
///Hides the cursor when it's inside of our window.
|
||||
///Useful for 3D game camera.
|
||||
void setCursorVisible(bool cursor_enable);
|
||||
bool getCursorVisible();
|
||||
void SetCursorCustomIcon() const;
|
||||
|
||||
void SetCursorLocked();
|
||||
|
||||
void SetCursorCenter();
|
||||
|
||||
void RestoreCursorFromLastCenter(); // Feels nicer for users
|
||||
|
||||
/// Hides the cursor when it's inside of our window. Useful for 3D game camera.
|
||||
void SetCursorVisible(bool cursor_enable);
|
||||
|
||||
bool GetCursorVisible();
|
||||
|
||||
/// Calls OpenGL's SwapBuffers routine.
|
||||
/// NOTE: This is only used when the underlying rendering API is set to OpenGL.
|
||||
static void glSwapBuffers();
|
||||
Vector2 getLastKnownResize() const;
|
||||
void setLastKnownWindowSize(const Vector2& size);
|
||||
static void GLSwapBuffers();
|
||||
|
||||
/// Returns the current time, represented as a high-resolution std::chrono alias.
|
||||
static std::chrono::steady_clock::time_point GetTimestamp();
|
||||
|
||||
/// Computes elapsed time from a start-point and end-point.
|
||||
float ComputeElapsedFrameTimeSeconds(std::chrono::steady_clock::time_point start, std::chrono::steady_clock::time_point end);
|
||||
|
||||
/// Updates internals to account for the latest calculated frame time.
|
||||
void UpdateFrameTiming(float frame_time);
|
||||
|
||||
/// Returns the amount of time, in seconds, between the current and last frame.
|
||||
/// Technically, no, it returns the elapsed time of the frame, start to finish.
|
||||
[[nodiscard]] float GetDeltaTime() const;
|
||||
|
||||
/// Returns the approximate frames-per-second using delta time.
|
||||
[[nodiscard]] float GetRefreshRate() const;
|
||||
|
||||
/// Returns the number of frames ran since the windows' creation.
|
||||
[[nodiscard]] float GetRefreshCounter() const;
|
||||
protected:
|
||||
float delta_time = 0.f;
|
||||
float refresh_rate = 0.f;
|
||||
unsigned int refresh_count = 0;
|
||||
bool cursor_visible = true;
|
||||
|
||||
void LogEvent(const RWindowEvent& e) { eventLog.push_back(e);}
|
||||
//void EnqueueEvent(const RWindowEvent& e) { eventQueue.push(e);}
|
||||
RWindowEvent GetLastEvent() const {
|
||||
return eventLog.back();
|
||||
}
|
||||
/// Requests the operating system to make the window fullscreen. Saves the previous window size as well.
|
||||
void Fullscreen();
|
||||
|
||||
/// Requests the operating system to take the window out of fullscreen mode. Previously saved window size is restored, if possible.
|
||||
void RestoreFromFullscreen();
|
||||
|
||||
protected:
|
||||
#pragma region Data
|
||||
int width = 1280;
|
||||
int height = 720;
|
||||
|
||||
bool open = false; // Is the underlying OS-Window-Handle actually open.
|
||||
bool resizable = true;
|
||||
bool fullscreen_mode = false;
|
||||
bool focused = true;
|
||||
bool vsync = false;
|
||||
bool cursor_visible = true;
|
||||
bool closing = false;
|
||||
|
||||
float delta_time = 0.f;
|
||||
float refresh_rate = 0.f;
|
||||
unsigned int refresh_count = 0;
|
||||
|
||||
std::string title = "Redacted Window";
|
||||
|
||||
|
||||
|
||||
Vector2 lastKnownWindowSize {0, 0};
|
||||
bool flags[5];
|
||||
std::vector<RWindowEvent> eventLog;
|
||||
KeyboardState currentKeyboard; // Current Frame's Keyboard State
|
||||
KeyboardState previousKeyboard; // Previous Frame's Keyboard State
|
||||
bool fullscreenmode = false;
|
||||
std::string title = "Redacted Window";
|
||||
int width = 1280;
|
||||
int height = 720;
|
||||
std::vector<RWindowEvent> eventLog; // history of all logged window events.
|
||||
std::queue<RWindowEvent> eventQueue; //
|
||||
KeyboardState currentKeyboard; // current frame keyboard state.
|
||||
KeyboardState previousKeyboard; // previous frame keyboard state.
|
||||
MouseState currentMouse; // purrent frame mouse state.
|
||||
MouseState previousMouse; // previous frame mouse state
|
||||
|
||||
RenderingAPI renderer = RenderingAPI::OPENGL;
|
||||
bool open = false;
|
||||
bool resizable = true;
|
||||
|
||||
Vector2 mouse_coords = {0, 0};
|
||||
Vector2 last_mouse_coords = {0, 0};
|
||||
|
||||
// TODO: Implement ringbuffer / circular vector class of some sort.
|
||||
float refresh_rate_prev_1 = 0.f;
|
||||
float refresh_rate_prev_2 = 0.f;
|
||||
float refresh_rate_prev_3 = 0.f;
|
||||
float refresh_rate_prev_4 = 0.f;
|
||||
float refresh_rate_prev_5 = 0.f;
|
||||
|
||||
float avg_refresh_rate = 0.0f;
|
||||
|
||||
private:
|
||||
|
||||
// TODO: Implement ringbuffer / circular vector class of some sort.
|
||||
float refresh_rate_prev_1 = 0.f;
|
||||
float refresh_rate_prev_2 = 0.f;
|
||||
float refresh_rate_prev_3 = 0.f;
|
||||
float refresh_rate_prev_4 = 0.f;
|
||||
float refresh_rate_prev_5 = 0.f;
|
||||
|
||||
float avg_refresh_rate = 0.0f;
|
||||
#pragma endregion
|
||||
#pragma region Internals
|
||||
/// Returns the most accurate and recent available mouse coordinates.
|
||||
/// @note Call this version at most **once** per-frame. It polls the X-Window server and therefore is quite slow.
|
||||
/// @see getCursorPos();
|
||||
Vector2 GetAccurateMouseCoordinates() const;
|
||||
|
||||
public:
|
||||
/// These unfortunately *have* to be public because of the poor design of the windows event loop.
|
||||
#pragma region Event Callers
|
||||
/// Executes event handlers for keyboard rele;ase events.
|
||||
void processKeyRelease (Key key);
|
||||
/// Executes event handlers for keyboard press events.
|
||||
@@ -326,9 +461,9 @@ namespace ReWindow
|
||||
/// @note This will be invoked **after** the window-open procedure completes.
|
||||
void processOnOpen();
|
||||
/// Executes event handlers for mouse press events.
|
||||
void processMousePress(MouseButton btn);
|
||||
void processMousePress(const MouseButton& btn);
|
||||
/// Executes event handlers for mouse release events.
|
||||
void processMouseRelease(MouseButton btn);
|
||||
void processMouseRelease(const MouseButton& btn);
|
||||
/// Executes event handlers for window focus events.
|
||||
void processFocusIn();
|
||||
/// Executes event handlers for window unfocus events.
|
||||
@@ -336,9 +471,9 @@ namespace ReWindow
|
||||
|
||||
void processMouseMove(Vector2 last_pos, Vector2 new_pos);
|
||||
|
||||
private:
|
||||
|
||||
|
||||
|
||||
void processMouseWheel(int scrolls);
|
||||
#pragma endregion
|
||||
private:
|
||||
#pragma endregion
|
||||
};
|
||||
}
|
129
main.cpp
129
main.cpp
@@ -28,38 +28,59 @@ class MyWindow : public ReWindow::RWindow {
|
||||
void OnRefresh(float elapsed) override {
|
||||
glClearColor(255, 0, 0, 255);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
glSwapBuffers();
|
||||
GLSwapBuffers();
|
||||
auto pos = GetMouseCoordinates();
|
||||
//std::cout << pos.x << ", " << pos.y << std::endl;
|
||||
|
||||
//if (IsMouseButtonDown(MouseButtons::MWheelUp))
|
||||
//std::cout << "WheelUp Mouse Button" << std::endl;
|
||||
|
||||
//if (IsMouseButtonDown(MouseButtons::MWheelDown))
|
||||
//std::cout << "WheelDown Mouse Button" << std::endl;
|
||||
|
||||
if (IsMouseButtonDown(MouseButtons::Left))
|
||||
std::cout << "Left Mouse Button" << std::endl;
|
||||
|
||||
if (IsMouseButtonDown(MouseButtons::Right))
|
||||
std::cout << "Right Mouse Button" << std::endl;
|
||||
|
||||
if (IsMouseButtonDown(MouseButtons::Middle))
|
||||
std::cout << "Middle Mouse Button" << std::endl;
|
||||
|
||||
if (IsMouseButtonDown(MouseButtons::Mouse4))
|
||||
std::cout << "Mouse4 Mouse Button" << std::endl;
|
||||
|
||||
if (IsMouseButtonDown(MouseButtons::Mouse5))
|
||||
std::cout << "Mouse5 Mouse Button" << std::endl;
|
||||
|
||||
|
||||
if (IsKeyDown(Keys::N))
|
||||
std::cout << "Gotteem" << std::endl;
|
||||
|
||||
RWindow::OnRefresh(elapsed);
|
||||
}
|
||||
|
||||
bool OnResizeRequest(const ReWindow::WindowResizeRequestEvent& e) override {
|
||||
std::cout << "resized to " << e.Size.x << ", " << e.Size.y << std::endl;
|
||||
//std::cout << "resized to " << e.Size.x << ", " << e.Size.y << std::endl;
|
||||
return true;
|
||||
}
|
||||
|
||||
void OnMouseButtonDown(const ReWindow::MouseButtonDownEvent &e) override
|
||||
{
|
||||
//std::cout << "Overload Down: " << e.Button.Mnemonic << std::endl;
|
||||
RWindow::OnMouseButtonDown(e);
|
||||
}
|
||||
|
||||
void OnMouseButtonUp(const ReWindow::MouseButtonUpEvent &e) override
|
||||
{
|
||||
//std::cout << "Overload Up: " << e.Button.Mnemonic << std::endl;
|
||||
RWindow::OnMouseButtonUp(e);
|
||||
}
|
||||
};
|
||||
|
||||
int main() {
|
||||
auto* window = new MyWindow("Test Window", 600, 480);
|
||||
jlog::Debug(std::format("New window '{}' created. width={} height={}", window->getTitle(), window->getWidth(), window->getHeight()));
|
||||
|
||||
window->setRenderer(RenderingAPI::OPENGL);
|
||||
jlog::Debug(std::format("Rendering API OPENGL set for window '{}'", window->getTitle()));
|
||||
|
||||
window->Open();
|
||||
jlog::Debug(std::format("Opened window '{}'", window->getTitle()));
|
||||
|
||||
// TODO: Cannot set flags until after window is open
|
||||
// Make this work somehow
|
||||
jlog::Debug("TODO: Cannot set flags until after window is open");
|
||||
window->setFullscreen(false);
|
||||
window->setVsyncEnabled(true);
|
||||
window->setResizable(true);
|
||||
window->setCursorVisible(false);
|
||||
|
||||
/*
|
||||
/*
|
||||
std::vector<ReWindow::Display> d = ReWindow::Display::getDisplaysFromWindowManager();
|
||||
for (ReWindow::Display& display : d) {
|
||||
|
||||
@@ -73,8 +94,8 @@ int main() {
|
||||
std::cout << std::format("Mode ({},{}) @ {}hz Ratio {}", w, h, r, aspect) << std::endl;
|
||||
|
||||
for (ReWindow::FullscreenGraphicsMode& fgm : display.getGraphicsModes()) {
|
||||
w = fgm.getWidth();
|
||||
h = fgm.getHeight();
|
||||
w = fgm.GetWidth();
|
||||
h = fgm.GetHeight();
|
||||
r = fgm.getRefreshRate();
|
||||
|
||||
auto aspect = (float)w/(float)h;
|
||||
@@ -84,28 +105,72 @@ int main() {
|
||||
}
|
||||
*/
|
||||
|
||||
auto* window = new MyWindow("Test Window", 600, 480);
|
||||
jlog::Debug(std::format("New window '{}' created. width={} height={}", window->GetTitle(), window->GetWidth(),
|
||||
window->GetHeight()));
|
||||
|
||||
window->SetRenderer(RenderingAPI::OPENGL);
|
||||
jlog::Debug(std::format("Rendering API OPENGL set for window '{}'", window->GetTitle()));
|
||||
|
||||
window->Open();
|
||||
jlog::Debug(std::format("Opened window '{}'", window->GetTitle()));
|
||||
|
||||
// TODO: Cannot set flags until after window is open
|
||||
// Make this work somehow
|
||||
jlog::Debug("TODO: Cannot set flags until after window is open");
|
||||
window->SetFullscreen(false);
|
||||
window->SetVsyncEnabled(true);
|
||||
window->SetResizable(true);
|
||||
window->SetCursorVisible(false);
|
||||
|
||||
|
||||
|
||||
ReWindow::Logger::Debug(std::format("Window '{}' flags: IN_FOCUS={} FULLSCREEN={} RESIZEABLE={} VSYNC={} QUIT={}",
|
||||
window->getTitle(),
|
||||
window->getFlag(RWindowFlags::IN_FOCUS),
|
||||
window->getFlag(RWindowFlags::FULLSCREEN),
|
||||
window->getFlag(RWindowFlags::RESIZABLE),
|
||||
window->getFlag(RWindowFlags::VSYNC),
|
||||
window->getFlag(RWindowFlags::QUIT)));
|
||||
window->GetTitle(),
|
||||
window->GetFlag(RWindowFlags::IN_FOCUS),
|
||||
window->GetFlag(RWindowFlags::FULLSCREEN),
|
||||
window->GetFlag(RWindowFlags::RESIZABLE),
|
||||
window->GetFlag(RWindowFlags::VSYNC),
|
||||
window->GetFlag(RWindowFlags::QUIT)));
|
||||
|
||||
|
||||
window->OnKeyDownEvent += [&] (ReWindow::KeyDownEvent e) {
|
||||
jlog::Debug(e.key.CharCode);
|
||||
jlog::Debug(e.key.Mnemonic);
|
||||
};
|
||||
|
||||
|
||||
window->OnMouseButtonDownEvent += [&] (ReWindow::MouseButtonDownEvent e) {
|
||||
jlog::Debug(e.Button.CharCode);
|
||||
jlog::Debug(e.Button.Mnemonic + std::to_string(e.Button.ButtonIndex));
|
||||
};
|
||||
|
||||
while (window->isAlive()) {
|
||||
window->pollEvents();
|
||||
window->refresh();
|
||||
window->OnMouseWheelEvent += [&, window] (ReWindow::MouseWheelEvent e)
|
||||
{
|
||||
std::cout << window->GetMouseWheelPersistent() << std::endl;
|
||||
};
|
||||
|
||||
while (!window->IsClosing()) {
|
||||
//window->PollEvents();
|
||||
window->ManagedRefresh();
|
||||
}
|
||||
|
||||
delete window;
|
||||
// Alternatively:
|
||||
/*
|
||||
* while (window->IsAlive()) {
|
||||
* auto start = window->GetTimestamp();
|
||||
* ourUpdateLogic(window->GetDeltaTime());
|
||||
* window->update();
|
||||
* ourDrawLogic();
|
||||
* window->Refresh();
|
||||
* auto end = window->GetTimestamp();
|
||||
* auto dt = window->ComputeElapsedFrameTimeSeconds(start, end);
|
||||
* window->UpdateFrameTiming(dt);
|
||||
* }
|
||||
*
|
||||
*/
|
||||
|
||||
//exit(0);
|
||||
return 0;
|
||||
}
|
||||
|
||||
/*
|
||||
|
@@ -2,6 +2,10 @@
|
||||
|
||||
namespace ReWindow::Logger {
|
||||
using namespace jlog;
|
||||
GenericLogger Fatal {"ReWindow::fatal", GlobalLogFile, Colors::Reds::Crimson, Colors::Gray, Colors::Gray, Colors::Reds::Crimson, Colors::White};
|
||||
GenericLogger Debug {"ReWindow::debug", GlobalLogFile, Colors::Purples::Purple, Colors::Gray, Colors::Gray, Colors::Purples::Purple, Colors::White};
|
||||
using namespace Colors;
|
||||
using Logger = GenericLogger;
|
||||
|
||||
Logger Info {"ReWindow", GlobalLogFile, Gray, Gray, Gray, Gray};
|
||||
Logger Fatal {"ReWindow::fatal", GlobalLogFile, Reds::Crimson, Gray, Gray, Reds::Crimson, White};
|
||||
Logger Debug {"ReWindow::debug", GlobalLogFile, Purples::Purple, Gray, Gray, Purples::Purple, White};
|
||||
}
|
||||
|
@@ -53,7 +53,7 @@ std::vector<ReWindow::Display> ReWindow::Display::getDisplaysFromWindowManager()
|
||||
for (int k = 0; k < screen_resources->nmode; k++) {
|
||||
if (screen_resources->modes[k].id == mode) {
|
||||
XRRModeInfo mode_info = screen_resources->modes[k];
|
||||
// Calculate refresh rate from the mode's dot clock
|
||||
// Calculate Refresh rate from the mode's dot clock
|
||||
double refresh_rate = 0.0;
|
||||
if (mode_info.hTotal > 0 && mode_info.vTotal > 0)
|
||||
refresh_rate = mode_info.dotClock / (double)(mode_info.hTotal * mode_info.vTotal);
|
||||
|
@@ -38,7 +38,7 @@ bool should_poll_x_for_mouse_pos = true;
|
||||
|
||||
using namespace ReWindow;
|
||||
|
||||
void RWindow::raise() const {
|
||||
void RWindow::Raise() const {
|
||||
Logger::Debug(std::format("Raising window '{}'", this->title));
|
||||
|
||||
// Get the position of the renderable area relative to the rest of the window.
|
||||
@@ -48,59 +48,27 @@ void RWindow::raise() const {
|
||||
XRaiseWindow(display, window);
|
||||
}
|
||||
|
||||
void RWindow::lower() const
|
||||
void RWindow::Lower() const
|
||||
{
|
||||
Logger::Debug(std::format("Lowering window '{}'", this->title));
|
||||
XLowerWindow(display, window);
|
||||
}
|
||||
|
||||
void RWindow::destroyWindow() {
|
||||
void RWindow::DestroyOSWindowHandle() {
|
||||
Logger::Debug(std::format("Destroying window '{}'", this->title));
|
||||
XDestroySubwindows(display, window);
|
||||
Logger::Debug(std::format("Destroyed window '{}'", this->title));
|
||||
XDestroyWindow(display, window);
|
||||
delete this;
|
||||
|
||||
system("xset r on"); // Re-set X-server parameter to enable key-repeat.
|
||||
|
||||
open = false;
|
||||
}
|
||||
|
||||
void RWindow::refresh() {
|
||||
//void RWindow::
|
||||
|
||||
auto begin_frame = std::chrono::high_resolution_clock::now();
|
||||
|
||||
|
||||
OnRefresh(delta_time);
|
||||
|
||||
// Only call once and cache the result.
|
||||
mouse_coords = GetAccurateMouseCoordinates();
|
||||
|
||||
/// TODO: Implement optional minimum epsilon to trigger a Mouse Update.
|
||||
if (mouse_coords != last_mouse_coords) {
|
||||
processMouseMove(last_mouse_coords, mouse_coords);
|
||||
last_mouse_coords = mouse_coords;
|
||||
}
|
||||
|
||||
auto end_frame = std::chrono::high_resolution_clock::now();
|
||||
|
||||
auto frame_time = end_frame - begin_frame;
|
||||
unsigned long int frame_time_us = std::chrono::duration_cast<std::chrono::microseconds>(frame_time).count();
|
||||
double frame_time_s = frame_time_us / (1000.f * 1000.f);
|
||||
delta_time = frame_time_s;
|
||||
|
||||
refresh_rate = 1.f / delta_time;
|
||||
|
||||
refresh_rate_prev_5 = refresh_rate_prev_4;
|
||||
refresh_rate_prev_4 = refresh_rate_prev_3;
|
||||
refresh_rate_prev_3 = refresh_rate_prev_2;
|
||||
refresh_rate_prev_2 = refresh_rate_prev_1;
|
||||
refresh_rate_prev_1 = refresh_rate;
|
||||
avg_refresh_rate = (refresh_rate_prev_1 + refresh_rate_prev_2 + refresh_rate_prev_3 + refresh_rate_prev_4 + refresh_rate_prev_5) / 5.f;
|
||||
|
||||
|
||||
refresh_count++;
|
||||
}
|
||||
|
||||
void RWindow::setCursorVisible(bool cursor_enable) {
|
||||
void RWindow::SetCursorVisible(bool cursor_enable) {
|
||||
cursor_visible = cursor_enable;
|
||||
|
||||
if (invisible_cursor == 0) {
|
||||
Pixmap blank_pixmap = XCreatePixmap(display, window, 1, 1, 1);
|
||||
XColor dummy; dummy.pixel = 0; dummy.red = 0; dummy.flags = 0;
|
||||
@@ -115,7 +83,24 @@ void RWindow::setCursorVisible(bool cursor_enable) {
|
||||
XUndefineCursor(display, window);
|
||||
}
|
||||
|
||||
void RWindow::setFlag(RWindowFlags flag, bool state) {
|
||||
void RWindow::SetResizable(bool sizable) {
|
||||
XGetWindowAttributes(display,window,&windowAttributes);
|
||||
|
||||
|
||||
this->resizable = sizable;
|
||||
if (!sizable)
|
||||
{
|
||||
Logger::Debug("Once you've done this you cannot make it resizable again.");
|
||||
hints.flags = PMinSize | PMaxSize;
|
||||
hints.min_width = hints.max_width = windowAttributes.width;
|
||||
hints.min_height = hints.max_height = windowAttributes.height;
|
||||
XSetWMNormalHints(display, window, &hints);
|
||||
}
|
||||
//this->SetFlag(RWindowFlags::RESIZABLE, resizable);
|
||||
|
||||
}
|
||||
|
||||
void RWindow::SetFlag(RWindowFlags flag, bool state) {
|
||||
XGetWindowAttributes(display,window,&windowAttributes);
|
||||
flags[(int) flag] = state;
|
||||
//Once you've done this you cannot make it resizable again.
|
||||
@@ -129,25 +114,21 @@ void RWindow::setFlag(RWindowFlags flag, bool state) {
|
||||
Logger::Debug(std::format("Set flag '{}' to state '{}' for window '{}'", RWindowFlagToStr(flag), state, this->title));
|
||||
}
|
||||
|
||||
void RWindow::pollEvents() {
|
||||
void RWindow::PollEvents() {
|
||||
while(XPending(display)) {
|
||||
XNextEvent(display, &xev);
|
||||
|
||||
if (xev.type == ClientMessage)
|
||||
Logger::Debug(std::format("Recieved event '{}'", "ClientMessage"));
|
||||
Logger::Info(std::format("Event '{}'", "ClientMessage"));
|
||||
|
||||
if (xev.xclient.message_type == XInternAtom(display, "WM_PROTOCOLS", False) && static_cast<Atom>(xev.xclient.data.l[0]) == wmDeleteWindow) {
|
||||
|
||||
processOnClose();
|
||||
destroyWindow();
|
||||
system("xset r on");
|
||||
exit(0);
|
||||
Close();
|
||||
}
|
||||
|
||||
if (xev.type == FocusIn) {
|
||||
Logger::Debug(std::format("Recieved event '{}'", "FocusIn"));
|
||||
Logger::Debug(std::format("Event'{}'", "FocusIn"));
|
||||
XAutoRepeatOff(display);
|
||||
setFlag(RWindowFlags::IN_FOCUS, true);
|
||||
SetFlag(RWindowFlags::IN_FOCUS, true);
|
||||
|
||||
if (!cursor_visible)
|
||||
XDefineCursor(display, window, invisible_cursor);
|
||||
@@ -159,10 +140,10 @@ void RWindow::pollEvents() {
|
||||
}
|
||||
|
||||
if (xev.type == FocusOut) {
|
||||
Logger::Debug(std::format("Recieved event '{}'", "FocusOut"));
|
||||
Logger::Debug(std::format("Event '{}'", "FocusOut"));
|
||||
XAutoRepeatOn(display);
|
||||
|
||||
setFlag(RWindowFlags::IN_FOCUS, false);
|
||||
SetFlag(RWindowFlags::IN_FOCUS, false);
|
||||
if (!cursor_visible)
|
||||
XUndefineCursor(display, window);
|
||||
|
||||
@@ -170,48 +151,64 @@ void RWindow::pollEvents() {
|
||||
}
|
||||
|
||||
if (xev.type == KeyRelease) {
|
||||
Logger::Debug(std::format("Recieved event '{}'", "KeyRelease"));
|
||||
Logger::Debug(std::format("Event '{}'", "KeyRelease"));
|
||||
auto scancode = (X11Scancode) xev.xkey.keycode;
|
||||
auto key = GetKeyFromX11Scancode(scancode);
|
||||
processKeyRelease(key);
|
||||
}
|
||||
|
||||
if (xev.type == KeyPress) {
|
||||
Logger::Debug(std::format("Recieved event '{}'", "KeyPress"));
|
||||
Logger::Debug(std::format("Event '{}'", "KeyPress"));
|
||||
auto scancode = (X11Scancode) xev.xkey.keycode;
|
||||
auto key = GetKeyFromX11Scancode(scancode);
|
||||
processKeyPress(key);
|
||||
}
|
||||
|
||||
if (xev.type == ButtonRelease) {
|
||||
Logger::Debug(std::format("Recieved event '{}'", "ButtonRelease"));
|
||||
MouseButton button = GetMouseButtonFromXButton(xev.xbutton.button);
|
||||
|
||||
processMouseRelease(button);
|
||||
// Mouse Wheel fires both the ButtonPress and ButtonRelease instantaneously.
|
||||
// Therefore, we handle it as a specific MouseWheel event rather than a MouseButton event,
|
||||
// and only call on ButtonPress, otherwise it will appear to duplicate the mouse wheel scroll.
|
||||
if (xev.xbutton.button != 4 && xev.xbutton.button != 5) {
|
||||
MouseButton button = GetMouseButtonFromXButton(xev.xbutton.button);
|
||||
Logger::Debug(std::format("Event '{}'", "ButtonRelease"));
|
||||
processMouseRelease(button);
|
||||
}
|
||||
}
|
||||
|
||||
if (xev.type == ButtonPress) {
|
||||
MouseButton button = GetMouseButtonFromXButton(xev.xbutton.button);
|
||||
|
||||
Logger::Debug(std::format("Window event: MouseButtonPress {}", button.CharCode));
|
||||
// Mouse Wheel fires both the ButtonPress and ButtonRelease instantaneously.
|
||||
// Therefore, we handle it as a specific MouseWheel event rather than a MouseButton event,
|
||||
// and only call on ButtonPress, otherwise it will appear to duplicate the mouse wheel scroll.
|
||||
if (xev.xbutton.button == 4) {
|
||||
processMouseWheel(-1);
|
||||
} else if (xev.xbutton.button == 5) {
|
||||
processMouseWheel(1);
|
||||
} else
|
||||
{
|
||||
MouseButton button = GetMouseButtonFromXButton(xev.xbutton.button);
|
||||
|
||||
processMousePress(button);
|
||||
Logger::Debug(std::format("Event: MouseButtonPress {}", button.Mnemonic));
|
||||
|
||||
processMousePress(button);
|
||||
}
|
||||
}
|
||||
|
||||
if (xev.type == Expose)
|
||||
{
|
||||
Logger::Debug(std::format("Recieved event '{}'", "Expose"));
|
||||
Logger::Debug(std::format("Event '{}'", "Expose"));
|
||||
}
|
||||
|
||||
// NOTE: This event is functionally useless, as it only informs of the very beginning and end of a mouse movement.
|
||||
if (xev.type == MotionNotify)
|
||||
{
|
||||
Logger::Debug(std::format("Recieved event '{}'", "MotionNotify"));
|
||||
Logger::Debug(std::format("Event '{}'", "MotionNotify"));
|
||||
}
|
||||
|
||||
if (xev.type == ConfigureNotify) {
|
||||
if (this->width != xev.xconfigurerequest.width || this->height != xev.xconfigurerequest.height) {
|
||||
Logger::Debug(std::format("Recieved event '{}'", "ResizeRequest"));
|
||||
Logger::Debug(std::format("Event '{}'", "ResizeRequest"));
|
||||
|
||||
this->width = xev.xconfigurerequest.width;
|
||||
this->height = xev.xconfigurerequest.height;
|
||||
@@ -231,18 +228,19 @@ void RWindow::pollEvents() {
|
||||
|
||||
}
|
||||
previousKeyboard = currentKeyboard;
|
||||
previousMouse.Buttons = currentMouse.Buttons;
|
||||
}
|
||||
|
||||
|
||||
// Might make the window go off the screen on some window managers.
|
||||
void RWindow::setSize(int newWidth, int newHeight) {
|
||||
if (!getFlag(RWindowFlags::RESIZABLE)) return;
|
||||
void RWindow::SetSize(int newWidth, int newHeight) {
|
||||
if (!resizable) return;
|
||||
|
||||
this->width = newWidth;
|
||||
this->height = newHeight;
|
||||
XResizeWindow(display, window, newWidth, newHeight);
|
||||
XFlush(display);
|
||||
Logger::Debug(std::format("Set size for window '{}'. width={} height={}", this->title, newWidth, newHeight));
|
||||
Logger::Info(std::format("Set size for '{}' to {} x {}", this->title, newWidth, newHeight));
|
||||
}
|
||||
|
||||
Vector2 RWindow::GetAccurateMouseCoordinates() const {
|
||||
@@ -264,42 +262,39 @@ Vector2 RWindow::GetAccurateMouseCoordinates() const {
|
||||
return Vector2::Zero;
|
||||
}
|
||||
|
||||
// TODO: implement integer vector2/3 types
|
||||
Vector2 RWindow::getSize() const {
|
||||
|
||||
Vector2 RWindow::GetSize() const {
|
||||
return {(float) this->width, (float) this->height};
|
||||
}
|
||||
|
||||
Vector2 RWindow::getLastKnownResize() const
|
||||
{
|
||||
return lastKnownWindowSize;
|
||||
}
|
||||
//Vector2 RWindow::getLastKnownResize() const
|
||||
//{
|
||||
// return lastKnownWindowSize;
|
||||
//}
|
||||
|
||||
// TODO: implement integer vector2/3 types
|
||||
Vector2 RWindow::getPos() const {
|
||||
Vector2 RWindow::GetPos() const {
|
||||
return position;
|
||||
}
|
||||
|
||||
void RWindow::setPos(int x, int y) {
|
||||
void RWindow::SetPos(int x, int y) {
|
||||
XMoveWindow(display, window, x, y);
|
||||
position = { (float) x, (float) y };
|
||||
}
|
||||
|
||||
void RWindow::setPos(const Vector2& pos) {
|
||||
setPos(pos.x, pos.y);
|
||||
void RWindow::SetPos(const Vector2& pos) {
|
||||
SetPos(pos.x, pos.y);
|
||||
}
|
||||
|
||||
|
||||
void RWindow::glSwapBuffers() {
|
||||
void RWindow::GLSwapBuffers() {
|
||||
glXSwapBuffers(display,window);
|
||||
}
|
||||
|
||||
bool RWindow::isResizable() const {
|
||||
return getFlag(RWindowFlags::RESIZABLE);
|
||||
}
|
||||
|
||||
void RWindow::fullscreen() {
|
||||
Logger::Debug(std::format("Fullscreening window '{}'", this->title));
|
||||
fullscreenmode = true;
|
||||
void RWindow::Fullscreen() {
|
||||
Logger::Info(std::format("Fullscreening '{}'", this->title));
|
||||
fullscreen_mode = true;
|
||||
|
||||
XEvent xev;
|
||||
Atom wm_state = XInternAtom(display, "_NET_WM_STATE", true);
|
||||
@@ -312,15 +307,15 @@ void RWindow::fullscreen() {
|
||||
xev.xclient.message_type = wm_state;
|
||||
xev.xclient.format = 32;
|
||||
xev.xclient.data.l[0] = 1; // _NET_WM_STATE_ADD
|
||||
xev.xclient.data.l[1] = fullscreenmode;
|
||||
xev.xclient.data.l[1] = fullscreen_mode;
|
||||
xev.xclient.data.l[2] = 0;
|
||||
XSendEvent(display, DefaultRootWindow(display), False, SubstructureNotifyMask | SubstructureRedirectMask, &xev);
|
||||
Logger::Debug(std::format("Fullscreened window '{}'", this->title));
|
||||
Logger::Debug(std::format("Fullscreened '{}'", this->title));
|
||||
}
|
||||
|
||||
void RWindow::restoreFromFullscreen() {
|
||||
Logger::Debug(std::format("Restoring window '{}' from fullscreen", this->title));
|
||||
fullscreenmode = false;
|
||||
void RWindow::RestoreFromFullscreen() {
|
||||
Logger::Debug(std::format("Restoring '{}' from Fullscreen", this->title));
|
||||
fullscreen_mode = false;
|
||||
XEvent xev;
|
||||
Atom wm_state = XInternAtom(display, "_NET_WM_STATE", False);
|
||||
Atom fullscreen = XInternAtom(display, "_NET_WM_STATE_FULLSCREEN", False);
|
||||
@@ -330,23 +325,20 @@ void RWindow::restoreFromFullscreen() {
|
||||
xev.xclient.message_type = wm_state;
|
||||
xev.xclient.format = 32;
|
||||
xev.xclient.data.l[0] = 0; // _NET_WM_STATE_REMOVE
|
||||
xev.xclient.data.l[1] = fullscreenmode;
|
||||
xev.xclient.data.l[1] = fullscreen_mode;
|
||||
xev.xclient.data.l[2] = 0;
|
||||
XSendEvent(display, DefaultRootWindow(display), False, SubstructureNotifyMask | SubstructureRedirectMask, &xev);
|
||||
Logger::Debug(std::format("Restored window '{}' from fullscreen", this->title));
|
||||
Logger::Debug(std::format("Restored '{}' from Fullscreen", this->title));
|
||||
}
|
||||
|
||||
void RWindow::setVsyncEnabled(bool b) {
|
||||
void RWindow::SetVsyncEnabled(bool b) {
|
||||
PFNGLXSWAPINTERVALEXTPROC glXSwapIntervalEXT;
|
||||
glXSwapIntervalEXT = (PFNGLXSWAPINTERVALEXTPROC)glXGetProcAddressARB((const GLubyte*)"glXSwapIntervalEXT");
|
||||
glXSwapIntervalEXT(display, window, b);
|
||||
}
|
||||
|
||||
bool RWindow::isFullscreen() const {
|
||||
return fullscreenmode;
|
||||
}
|
||||
|
||||
void RWindow::setCursorStyle(CursorStyle style) const {
|
||||
void RWindow::SetCursorStyle(CursorStyle style) const {
|
||||
u32 x11_cursor_resolved_enum = static_cast<u32>(style.X11Cursor);
|
||||
Cursor c = XCreateFontCursor(display, x11_cursor_resolved_enum);
|
||||
XDefineCursor(display, window, c);
|
||||
@@ -357,7 +349,7 @@ void RWindow::Open() {
|
||||
xSetWindowAttributes.background_pixel = BlackPixel(display, defaultScreen);
|
||||
xSetWindowAttributes.override_redirect = True;
|
||||
xSetWindowAttributes.event_mask = ExposureMask;
|
||||
//setVsyncEnabled(vsync);
|
||||
//SetVsyncEnabled(vsync);
|
||||
if (renderer == RenderingAPI::OPENGL) {
|
||||
GLint glAttributes[] = {GLX_RGBA, GLX_DEPTH_SIZE, 24, GLX_DOUBLEBUFFER, None};
|
||||
visual = glXChooseVisual(display, defaultScreen, glAttributes);
|
||||
@@ -379,7 +371,7 @@ void RWindow::Open() {
|
||||
ExposureMask | KeyPressMask | KeyReleaseMask | ButtonPressMask | ButtonReleaseMask |
|
||||
PointerMotionMask |
|
||||
PointerMotionHintMask | FocusChangeMask | StructureNotifyMask | SubstructureRedirectMask |
|
||||
SubstructureNotifyMask | CWColormap);
|
||||
SubstructureNotifyMask | CWColormap );
|
||||
XMapWindow(display, window);
|
||||
XStoreName(display, window, title.c_str());
|
||||
wmDeleteWindow = XInternAtom(display, "WM_DELETE_WINDOW", False);
|
||||
@@ -391,27 +383,26 @@ void RWindow::Open() {
|
||||
// Get the position of the renderable area relative to the rest of the window.
|
||||
XGetWindowAttributes(display, window, &windowAttributes);
|
||||
render_area_position = { (float) windowAttributes.x, (float) windowAttributes.y };
|
||||
open = true;
|
||||
|
||||
open = true;
|
||||
|
||||
processOnOpen();
|
||||
}
|
||||
|
||||
void RWindow::setTitle(const std::string &title) {
|
||||
void RWindow::SetTitle(const std::string &title) {
|
||||
this->title = title;
|
||||
XStoreName(display, window, title.c_str());
|
||||
}
|
||||
|
||||
// TODO: Implement MouseButton map
|
||||
bool RWindow::isMouseButtonDown(MouseButton button) const {
|
||||
return false;
|
||||
}
|
||||
|
||||
Vector2 RWindow::getPositionOfRenderableArea() const {
|
||||
|
||||
Vector2 RWindow::GetPositionOfRenderableArea() const {
|
||||
return render_area_position;
|
||||
}
|
||||
|
||||
|
||||
std::string RWindow::getGraphicsDriverVendor() {
|
||||
return std::string(reinterpret_cast<const char*>(glGetString(GL_VENDOR)));
|
||||
}
|
||||
|
||||
|
||||
// TODO: Implement ControllerButton map
|
||||
|
@@ -15,52 +15,48 @@ std::string RWindowFlagToStr(RWindowFlags flag) {
|
||||
|
||||
using namespace ReWindow;
|
||||
|
||||
RWindow::RWindow() {
|
||||
title = "ReWindow Application";
|
||||
width = 640;
|
||||
height = 480;
|
||||
//RWindow::singleton = this;
|
||||
|
||||
static RWindow* extant;
|
||||
|
||||
RWindow::RWindow(const std::string& wTitle, int wWidth, int wHeight, RenderingAPI wRenderer, bool wFullscreen, bool wResizable, bool wVsync)
|
||||
: title(wTitle), width(wWidth), height(wHeight), renderer(wRenderer), fullscreen_mode(wFullscreen), resizable(wResizable), vsync(wVsync),
|
||||
flags{false,wFullscreen,wResizable,wVsync} {
|
||||
extant = this;
|
||||
}
|
||||
|
||||
RWindow::RWindow(const std::string& title, int width, int height) : flags{false,false,false,false} {
|
||||
this->title = title;
|
||||
this->width = width;
|
||||
this->height = height;
|
||||
//RWindow::singleton = this;
|
||||
RWindow::~RWindow() {
|
||||
if (open)
|
||||
DestroyOSWindowHandle();
|
||||
}
|
||||
|
||||
RWindow::RWindow(const std::string& title, int width, int height, RenderingAPI renderer) :
|
||||
title(title), width(width), height(height), renderer(renderer) {}
|
||||
|
||||
|
||||
Vector2 RWindow::GetMouseCoordinates() const {
|
||||
return mouse_coords;
|
||||
return currentMouse.Position;
|
||||
}
|
||||
|
||||
bool RWindow::getFlag(RWindowFlags flag) const {
|
||||
bool RWindow::GetFlag(RWindowFlags flag) const {
|
||||
return flags[(int) flag];
|
||||
}
|
||||
|
||||
bool RWindow::isAlive() const {
|
||||
return true;
|
||||
bool RWindow::IsAlive() const {
|
||||
return (!closing) && open;
|
||||
}
|
||||
|
||||
void RWindow::setResizable(bool resizable) {
|
||||
this->resizable = resizable;
|
||||
this->setFlag(RWindowFlags::RESIZABLE, resizable);
|
||||
}
|
||||
|
||||
void RWindow::setFullscreen(bool fs) {
|
||||
void RWindow::SetFullscreen(bool fs) {
|
||||
if (fs)
|
||||
fullscreen();
|
||||
Fullscreen();
|
||||
else
|
||||
restoreFromFullscreen();
|
||||
RestoreFromFullscreen();
|
||||
}
|
||||
|
||||
#pragma region Event Processors Implementation
|
||||
void RWindow::processFocusIn()
|
||||
{
|
||||
RWindowEvent event {};
|
||||
OnFocusGain(event);
|
||||
OnFocusGainEvent(event);
|
||||
LogEvent(event);
|
||||
}
|
||||
|
||||
void RWindow::processFocusOut()
|
||||
@@ -68,105 +64,251 @@ void RWindow::processFocusOut()
|
||||
RWindowEvent event {};
|
||||
OnFocusLost(event);
|
||||
OnFocusLostEvent(event);
|
||||
LogEvent(event);
|
||||
}
|
||||
|
||||
void RWindow::processMousePress(MouseButton btn)
|
||||
void RWindow::processMousePress(const MouseButton& btn)
|
||||
{
|
||||
auto eventData = MouseButtonDownEvent(btn);
|
||||
OnMouseButtonDownEvent(eventData);
|
||||
OnMouseButtonDown(eventData);
|
||||
currentMouse.Set(btn, true);
|
||||
auto event = MouseButtonDownEvent(btn);
|
||||
OnMouseButtonDown(event);
|
||||
OnMouseButtonDownEvent(event);
|
||||
Input::OnMouseButtonEvent(MouseButtonEvent(btn, true));
|
||||
Input::OnMouseDown(event);
|
||||
LogEvent(event);
|
||||
}
|
||||
|
||||
void RWindow::processMouseMove(Vector2 last_pos, Vector2 new_pos)
|
||||
{
|
||||
auto eventData = MouseMoveEvent(new_pos);
|
||||
OnMouseMove(eventData);
|
||||
OnMouseMoveEvent(eventData);
|
||||
currentMouse.Position = new_pos;
|
||||
auto event = MouseMoveEvent(new_pos);
|
||||
OnMouseMove(event);
|
||||
OnMouseMoveEvent(event);
|
||||
Input::OnMouseMove(event);
|
||||
LogEvent(event);
|
||||
}
|
||||
|
||||
void RWindow::processMouseRelease(MouseButton btn)
|
||||
void RWindow::processMouseRelease(const MouseButton& btn)
|
||||
{
|
||||
auto eventData = MouseButtonUpEvent(btn);
|
||||
OnMouseButtonUpEvent(eventData);
|
||||
OnMouseButtonUp(eventData);
|
||||
currentMouse.Set(btn, false);
|
||||
auto event = MouseButtonUpEvent(btn);
|
||||
OnMouseButtonUp(event);
|
||||
OnMouseButtonUpEvent(event);
|
||||
Input::OnMouseButtonEvent(MouseButtonEvent(btn, false));
|
||||
Input::OnMouseUp(event);
|
||||
LogEvent(event);
|
||||
|
||||
}
|
||||
|
||||
void RWindow::processKeyRelease(Key key) {
|
||||
currentKeyboard.PressedKeys[key] = false;
|
||||
auto event = KeyUpEvent(key);
|
||||
OnKeyUp(event);
|
||||
OnKeyUpEvent(key);
|
||||
OnKeyUpEvent(event);
|
||||
Input::OnKeyboardEvent(KeyboardEvent(key, KeyState::Released));
|
||||
Input::OnKeyEvent(KeyboardEvent(key, KeyState::Released));
|
||||
Input::OnKeyUp(event);
|
||||
LogEvent(event);
|
||||
}
|
||||
|
||||
void RWindow::processKeyPress(Key key) {
|
||||
currentKeyboard.PressedKeys[key] = true;
|
||||
auto event = KeyDownEvent(key);
|
||||
OnKeyDown(event);
|
||||
OnKeyDownEvent(event);
|
||||
Input::OnKeyDown(event);
|
||||
Input::OnKeyboardEvent(KeyboardEvent(key, KeyState::Pressed));
|
||||
Input::OnKeyEvent(KeyboardEvent(key, KeyState::Pressed));
|
||||
LogEvent(event);
|
||||
}
|
||||
|
||||
std::string RWindow::getTitle() const {
|
||||
void RWindow::processOnClose()
|
||||
{
|
||||
auto event = RWindowEvent();
|
||||
OnClosing();
|
||||
OnClosingEvent();
|
||||
LogEvent(event);
|
||||
}
|
||||
|
||||
void RWindow::processOnOpen()
|
||||
{
|
||||
auto event = RWindowEvent();
|
||||
OnOpen();
|
||||
OnOpenEvent();
|
||||
LogEvent(event);
|
||||
}
|
||||
|
||||
#pragma endregion
|
||||
|
||||
std::string RWindow::GetTitle() const {
|
||||
return this->title;
|
||||
}
|
||||
|
||||
/*
|
||||
Vector2 RWindow::getSize() const
|
||||
Vector2 RWindow::GetSize() const
|
||||
{
|
||||
return {this->width, this->height};
|
||||
}
|
||||
*/
|
||||
|
||||
int RWindow::getWidth() const
|
||||
int RWindow::GetWidth() const
|
||||
{
|
||||
return this->width;
|
||||
}
|
||||
|
||||
int RWindow::getHeight() const
|
||||
int RWindow::GetHeight() const
|
||||
{
|
||||
return this->height;
|
||||
}
|
||||
|
||||
void RWindow::setSizeWithoutEvent(const Vector2& size) {
|
||||
void RWindow::SetSizeWithoutEvent(const Vector2& size) {
|
||||
width = size.x;
|
||||
height = size.y;
|
||||
}
|
||||
|
||||
void RWindow::setLastKnownWindowSize(const Vector2& size) {
|
||||
void RWindow::SetLastKnownWindowSize(const Vector2& size) {
|
||||
lastKnownWindowSize = size;
|
||||
}
|
||||
|
||||
void RWindow::setRenderer(RenderingAPI api) {
|
||||
void RWindow::SetRenderer(RenderingAPI api) {
|
||||
renderer = api;
|
||||
}
|
||||
|
||||
void RWindow::setSize(const Vector2& size) {
|
||||
void RWindow::SetSize(const Vector2& size) {
|
||||
this->width = size.x;
|
||||
this->height = size.y;
|
||||
this->setSize(size.x, size.y);
|
||||
this->SetSize(size.x, size.y);
|
||||
}
|
||||
|
||||
bool RWindow::isKeyDown(Key key) const {
|
||||
for (const auto& pair : currentKeyboard.PressedKeys)
|
||||
if (pair.first == key && pair.second)
|
||||
return true;
|
||||
return false;
|
||||
bool RWindow::IsKeyDown(Key key) const {
|
||||
if (currentKeyboard.PressedKeys.contains(key))
|
||||
return currentKeyboard.PressedKeys.at(key);
|
||||
|
||||
return false; // NOTE: Key may not be mapped!!
|
||||
}
|
||||
|
||||
void RWindow::processKeyPress(Key key) {
|
||||
currentKeyboard.PressedKeys[key] = true;
|
||||
auto eventData = KeyDownEvent(key);
|
||||
OnKeyDown(eventData);
|
||||
OnKeyDownEvent(key);
|
||||
bool RWindow::IsMouseButtonDown(const MouseButton &button) const {
|
||||
// TODO: Implement MouseButton map
|
||||
return currentMouse.IsDown(button);
|
||||
}
|
||||
|
||||
void RWindow::processOnClose()
|
||||
|
||||
void RWindow::ManagedRefresh()
|
||||
{
|
||||
OnClosing();
|
||||
OnClosingEvent();
|
||||
auto begin = GetTimestamp();
|
||||
Refresh();
|
||||
auto end = GetTimestamp();
|
||||
|
||||
float dt = ComputeElapsedFrameTimeSeconds(begin, end);
|
||||
|
||||
UpdateFrameTiming(dt);
|
||||
}
|
||||
|
||||
void RWindow::processOnOpen()
|
||||
void RWindow::Refresh() {
|
||||
PollEvents();
|
||||
OnRefresh(delta_time);
|
||||
|
||||
// Only call once and cache the result.
|
||||
currentMouse.Position = GetAccurateMouseCoordinates();
|
||||
|
||||
/// TODO: Implement optional minimum epsilon to trigger a Mouse Update.
|
||||
if (currentMouse.Position != previousMouse.Position) {
|
||||
processMouseMove(previousMouse.Position, currentMouse.Position);
|
||||
previousMouse.Position = currentMouse.Position;
|
||||
}
|
||||
}
|
||||
|
||||
float RWindow::ComputeElapsedFrameTimeSeconds(std::chrono::steady_clock::time_point start, std::chrono::steady_clock::time_point end) {
|
||||
auto frame_time = end - start;
|
||||
unsigned long int frame_time_us = std::chrono::duration_cast<std::chrono::microseconds>(frame_time).count();
|
||||
float frame_time_s = frame_time_us / (1000.f * 1000.f);
|
||||
return frame_time_s;
|
||||
}
|
||||
|
||||
std::chrono::steady_clock::time_point RWindow::GetTimestamp() {
|
||||
return std::chrono::steady_clock::now();
|
||||
}
|
||||
|
||||
void RWindow::UpdateFrameTiming(float frame_time) {
|
||||
delta_time = frame_time;
|
||||
refresh_rate = 1.f / delta_time;
|
||||
refresh_rate_prev_5 = refresh_rate_prev_4;
|
||||
refresh_rate_prev_4 = refresh_rate_prev_3;
|
||||
refresh_rate_prev_3 = refresh_rate_prev_2;
|
||||
refresh_rate_prev_2 = refresh_rate_prev_1;
|
||||
refresh_rate_prev_1 = refresh_rate;
|
||||
avg_refresh_rate = (refresh_rate_prev_1 + refresh_rate_prev_2 + refresh_rate_prev_3 + refresh_rate_prev_4 + refresh_rate_prev_5) / 5.f;
|
||||
refresh_count++;
|
||||
}
|
||||
|
||||
|
||||
void RWindow::processMouseWheel(int scrolls)
|
||||
{
|
||||
OnOpen();
|
||||
OnOpenEvent();
|
||||
currentMouse.Wheel += scrolls;
|
||||
auto ev = MouseWheelEvent(scrolls);
|
||||
OnMouseWheel(ev);
|
||||
OnMouseWheelEvent(ev);
|
||||
|
||||
previousMouse.Wheel = currentMouse.Wheel;
|
||||
}
|
||||
|
||||
|
||||
void RWindow::Close() {
|
||||
/// TODO: Implement closing the window without destroying the handle.
|
||||
processOnClose();
|
||||
}
|
||||
bool RWindow::IsResizable() const {
|
||||
return resizable;
|
||||
}
|
||||
|
||||
bool RWindow::IsFullscreen() const {
|
||||
return fullscreen_mode;
|
||||
}
|
||||
|
||||
bool RWindow::IsFocused() const {
|
||||
return focused;
|
||||
}
|
||||
|
||||
bool RWindow::IsVsyncEnabled() const {
|
||||
return vsync;
|
||||
}
|
||||
|
||||
float RWindow::GetDeltaTime() const { return delta_time; }
|
||||
|
||||
float RWindow::GetRefreshRate() const { return refresh_rate; }
|
||||
|
||||
float RWindow::GetRefreshCounter() const { return refresh_count; }
|
||||
|
||||
void RWindow::Close() {
|
||||
closing = true;
|
||||
processOnClose();
|
||||
}
|
||||
|
||||
void RWindow::ForceClose() {
|
||||
Close();
|
||||
DestroyOSWindowHandle();
|
||||
}
|
||||
|
||||
RWindow * RWindow::GetExtant() {
|
||||
return extant;
|
||||
}
|
||||
|
||||
|
||||
|
||||
void RWindow::ForceCloseAndTerminateProgram() {
|
||||
ForceClose();
|
||||
exit(0);
|
||||
}
|
||||
|
||||
|
||||
bool Input::IsKeyDown(const Key &key) {
|
||||
return extant->IsKeyDown(key);
|
||||
}
|
||||
bool Input::IsMouseButtonDown(const MouseButton &button) {
|
||||
return extant->IsMouseButtonDown(button);
|
||||
}
|
||||
Vector2 Input::GetMousePosition() {
|
||||
return extant->GetMouseCoordinates();
|
||||
}
|
||||
Vector2 Input::GetWindowSize() {
|
||||
return extant->GetSize();
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
@@ -14,7 +14,7 @@ HGLRC glContext;
|
||||
void raise() { SetWindowPos(hwnd, HWND_TOP, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE); }
|
||||
void lower() { SetWindowPos(hwnd, HWND_BOTTOM, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE); }
|
||||
|
||||
void RWindow::setFlag(RWindowFlags flag, bool state) {
|
||||
void RWindow::SetFlag(RWindowFlags flag, bool state) {
|
||||
flags[(int) flag] = state;
|
||||
if (flag == RWindowFlags::RESIZABLE && !state) {
|
||||
RECT rect;
|
||||
@@ -24,9 +24,13 @@ void RWindow::setFlag(RWindowFlags flag, bool state) {
|
||||
SetWindowLong(hwnd, GWL_STYLE, style);
|
||||
SetWindowPos(hwnd, nullptr, rect.left, rect.top, rect.right - rect.left, rect.bottom - rect.top, SWP_FRAMECHANGED | SWP_NOZORDER | SWP_NOOWNERZORDER);
|
||||
}
|
||||
}wasd
|
||||
void RWindow::SetResizable(bool resizable) {
|
||||
SetFlag(RWindowFlags::RESIZABLE, resizable);;
|
||||
}
|
||||
|
||||
void RWindow::pollEvents() {
|
||||
|
||||
void RWindow::PollEvents() {
|
||||
MSG msg;
|
||||
while (PeekMessage(&msg, nullptr, 0, 0, PM_REMOVE)) {
|
||||
TranslateMessage(&msg);
|
||||
@@ -34,56 +38,56 @@ void RWindow::pollEvents() {
|
||||
}
|
||||
}
|
||||
|
||||
void RWindow::setSize(int newWidth, int newHeight) {
|
||||
if (!getFlag(RWindowFlags::RESIZABLE)) return;
|
||||
this->width = newWidth;
|
||||
this->height = newHeight;
|
||||
void RWindow::SetSize(int newWidth, int newHeight) {
|
||||
if (!resizable) return;
|
||||
this->width = width;
|
||||
this->height = height;
|
||||
SetWindowPos(hwnd, nullptr, 0, 0, width, height, SWP_NOMOVE | SWP_NOZORDER);
|
||||
}
|
||||
|
||||
Vector2 RWindow::getCursorPos() const {
|
||||
Vector2 RWindow::GetAccurateMouseCoordinates() const {
|
||||
POINT point;
|
||||
GetCursorPos(&point);
|
||||
ScreenToClient(hwnd, &point);
|
||||
return { (float)point.x, (float)point.y };
|
||||
}
|
||||
|
||||
void RWindow::setCursorVisible(bool cursor_enable) {
|
||||
void RWindow::SetCursorVisible(bool cursor_enable) {
|
||||
cursor_visible = cursor_enable;
|
||||
}
|
||||
|
||||
bool RWindow::getCursorVisible() {
|
||||
bool RWindow::GetCursorVisible() {
|
||||
return cursor_visible;
|
||||
}
|
||||
|
||||
|
||||
Vector2 RWindow::getSize() const {
|
||||
Vector2 RWindow::GetSize() const {
|
||||
RECT rect;
|
||||
GetClientRect(hwnd, &rect);
|
||||
return { (float)(rect.right - rect.left), (float)(rect.bottom - rect.top) };
|
||||
}
|
||||
|
||||
void RWindow::setPos(int x, int y) {
|
||||
void RWindow::SetPos(int x, int y) {
|
||||
SetWindowPos(hwnd, nullptr, x, y, 0, 0, SWP_NOSIZE | SWP_NOZORDER);
|
||||
}
|
||||
|
||||
void RWindow::setPos(const Vector2& pos) {
|
||||
setPos(pos.x, pos.y);
|
||||
void RWindow::SetPos(const Vector2& pos) {
|
||||
SetPos(pos.x, pos.y);
|
||||
}
|
||||
|
||||
void RWindow::fullscreen() {
|
||||
void RWindow::Fullscreen() {
|
||||
// Implement fullscreen
|
||||
SetWindowLong(hwnd, GWL_STYLE, GetWindowLong(hwnd, GWL_STYLE) & ~WS_OVERLAPPEDWINDOW);
|
||||
SetWindowPos(hwnd, HWND_TOP, 0, 0, GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN), SWP_FRAMECHANGED | SWP_NOOWNERZORDER);
|
||||
}
|
||||
|
||||
void RWindow::restoreFromFullscreen() {
|
||||
void RWindow::RestoreFromFullscreen() {
|
||||
// Implement restore from fullscreen
|
||||
SetWindowLong(hwnd, GWL_STYLE, GetWindowLong(hwnd, GWL_STYLE) | WS_OVERLAPPEDWINDOW);
|
||||
SetWindowPos(hwnd, nullptr, 0, 0, width, height, SWP_FRAMECHANGED | SWP_NOZORDER | SWP_NOOWNERZORDER);
|
||||
}
|
||||
|
||||
void RWindow::setVsyncEnabled(bool b) {
|
||||
void RWindow::SetVsyncEnabled(bool b) {
|
||||
typedef BOOL(WINAPI* PFNWGLSWAPINTERVALEXTPROC)(int interval);
|
||||
auto wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC) wglGetProcAddress("wglSwapIntervalEXT");
|
||||
|
||||
@@ -91,10 +95,6 @@ void RWindow::setVsyncEnabled(bool b) {
|
||||
wglSwapIntervalEXT(b ? 1 : 0);
|
||||
}
|
||||
|
||||
bool RWindow::isFullscreen() const {
|
||||
return fullscreenmode;
|
||||
}
|
||||
|
||||
RWindow* eWindow = nullptr;
|
||||
KeyboardState* pKeyboard = nullptr;
|
||||
KeyboardState* cKeyboard = nullptr;
|
||||
@@ -104,6 +104,8 @@ LRESULT CALLBACK WindowProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
|
||||
switch (uMsg) {
|
||||
case WM_CLOSE: {
|
||||
DestroyWindow(hwnd);
|
||||
|
||||
eWindow->processOnClose();
|
||||
}
|
||||
|
||||
case WM_DESTROY: {
|
||||
@@ -111,37 +113,40 @@ LRESULT CALLBACK WindowProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
|
||||
}
|
||||
|
||||
case WM_SIZE: {
|
||||
eWindow->setSizeWithoutEvent({(float) LOWORD(lParam), (float) HIWORD(lParam)});
|
||||
eWindow->SetSizeWithoutEvent({(float) LOWORD(lParam), (float) HIWORD(lParam)});
|
||||
auto eventData = WindowResizeRequestEvent();
|
||||
eventData.Size = {(float) eWindow->getWidth(), (float) eWindow->getHeight()};
|
||||
eWindow->setLastKnownWindowSize({(float) eWindow->getWidth(), (float) eWindow->getHeight()});
|
||||
eventData.Size = {(float) eWindow->GetWidth(), (float) eWindow->GetHeight()};
|
||||
eWindow->SetLastKnownWindowSize({(float) eWindow->GetWidth(), (float) eWindow->GetHeight()});
|
||||
|
||||
// TODO: Implement eWindow->processOnResize()
|
||||
|
||||
eWindow->OnResizeRequest(eventData);
|
||||
eWindow->OnResizeRequestEvent(eventData);
|
||||
|
||||
|
||||
//Just to be absolutely sure the OpenGL viewport resizes along with the window.
|
||||
glViewport(0, 0, eWindow->getWidth(), eWindow->getHeight());
|
||||
glViewport(0, 0, eWindow->GetWidth(), eWindow->GetHeight());
|
||||
break;
|
||||
}
|
||||
|
||||
case WM_SETFOCUS: {
|
||||
RWindowEvent event {};
|
||||
eWindow->OnFocusGain(event);
|
||||
eWindow->OnFocusGainEvent(event);
|
||||
|
||||
eWindow->setFlag(RWindowFlags::IN_FOCUS, true);
|
||||
eWindow->processFocusIn();
|
||||
|
||||
eWindow->SetFlag(RWindowFlags::IN_FOCUS, true);
|
||||
break;
|
||||
}
|
||||
|
||||
case WM_KILLFOCUS: {
|
||||
RWindowEvent event {};
|
||||
eWindow->OnFocusLost(event);
|
||||
eWindow->OnFocusLostEvent(event);
|
||||
|
||||
eWindow->setFlag(RWindowFlags::IN_FOCUS, false);
|
||||
eWindow->processFocusOut();
|
||||
|
||||
eWindow->SetFlag(RWindowFlags::IN_FOCUS, false);
|
||||
break;
|
||||
}
|
||||
|
||||
case WM_SETCURSOR: {
|
||||
if (LOWORD(lParam) == HTCLIENT && eWindow->getCursorVisible() == false)
|
||||
if (LOWORD(lParam) == HTCLIENT && eWindow->GetCursorVisible() == false)
|
||||
SetCursor(nullptr);
|
||||
break;
|
||||
}
|
||||
@@ -150,122 +155,76 @@ LRESULT CALLBACK WindowProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
|
||||
auto key = GetKeyFromWindowsScancode((WindowsScancode) wParam);
|
||||
//Key repeat fix.
|
||||
if (!pKeyboard->PressedKeys[key]) {
|
||||
eWindow->OnKeyDownEvent(key);
|
||||
eWindow->OnKeyDown(key);
|
||||
eWindow->pressKey(key);
|
||||
eWindow->processKeyPress(key);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case WM_KEYUP: {
|
||||
auto key = GetKeyFromWindowsScancode((WindowsScancode) wParam);
|
||||
eWindow->OnKeyUpEvent(key);
|
||||
eWindow->OnKeyUp(key);
|
||||
eWindow->liftKey(key);
|
||||
eWindow->processKeyRelease(key);
|
||||
break;
|
||||
}
|
||||
|
||||
//Mouse Buttons.
|
||||
case WM_MOUSEWHEEL: {
|
||||
auto eventData = MouseButtonDownEvent();
|
||||
int wheel_delta = GET_WHEEL_DELTA_WPARAM(wParam);
|
||||
|
||||
//If the wheel delta is positive it's MWheelUp, Negative is MWheelDown.
|
||||
if (wheel_delta > 0)
|
||||
eventData.Button = MouseButtons::MWheelUp,
|
||||
eWindow->OnMouseButtonDownEvent(eventData),
|
||||
eWindow->OnMouseButtonDown(eventData);
|
||||
// TODO: Determine sign of wheel_delta for each direction, (and on linux too), and document this.
|
||||
eWindow->processMouseWheel(wheel_delta);
|
||||
|
||||
else
|
||||
eventData.Button = MouseButtons::MWheelDown,
|
||||
eWindow->OnMouseButtonDownEvent(eventData),
|
||||
eWindow->OnMouseButtonDown(eventData);
|
||||
break;
|
||||
}
|
||||
|
||||
case WM_LBUTTONDOWN: {
|
||||
auto eventData = MouseButtonDownEvent();
|
||||
eventData.Button = MouseButtons::Left;
|
||||
|
||||
eWindow->OnMouseButtonDownEvent(eventData);
|
||||
eWindow->OnMouseButtonDown(eventData);
|
||||
eWindow->processMousePress(MouseButtons::Left);
|
||||
break;
|
||||
}
|
||||
|
||||
case WM_LBUTTONUP: {
|
||||
auto eventData = MouseButtonUpEvent();
|
||||
eventData.Button = MouseButtons::Left;
|
||||
|
||||
eWindow->OnMouseButtonUpEvent(eventData);
|
||||
eWindow->OnMouseButtonUp(eventData);
|
||||
eWindow->processMouseRelease(MouseButtons::Left);
|
||||
break;
|
||||
}
|
||||
|
||||
case WM_RBUTTONDOWN: {
|
||||
auto eventData = MouseButtonDownEvent();
|
||||
eventData.Button = MouseButtons::Right;
|
||||
|
||||
eWindow->OnMouseButtonDownEvent(eventData);
|
||||
eWindow->OnMouseButtonDown(eventData);
|
||||
eWindow->processMousePress(MouseButtons::Right);
|
||||
break;
|
||||
}
|
||||
|
||||
case WM_RBUTTONUP: {
|
||||
auto eventData = MouseButtonUpEvent();
|
||||
eventData.Button = MouseButtons::Right;
|
||||
|
||||
eWindow->OnMouseButtonUpEvent(eventData);
|
||||
eWindow->OnMouseButtonUp(eventData);
|
||||
eWindow->processMouseRelease(MouseButtons::Right);
|
||||
break;
|
||||
}
|
||||
|
||||
case WM_MBUTTONDOWN: {
|
||||
auto eventData = MouseButtonDownEvent();
|
||||
eventData.Button = MouseButtons::Middle;
|
||||
|
||||
eWindow->OnMouseButtonDownEvent(eventData);
|
||||
eWindow->OnMouseButtonDown(eventData);
|
||||
eWindow->processMousePress(MouseButtons::Middle);
|
||||
break;
|
||||
}
|
||||
|
||||
case WM_MBUTTONUP: {
|
||||
auto eventData = MouseButtonUpEvent();
|
||||
eventData.Button = MouseButtons::Middle;
|
||||
|
||||
eWindow->OnMouseButtonUpEvent(eventData);
|
||||
eWindow->OnMouseButtonUp(eventData);
|
||||
eWindow->processMouseRelease(MouseButtons::Middle);
|
||||
break;
|
||||
}
|
||||
|
||||
case WM_XBUTTONDOWN: {
|
||||
WORD button = GET_XBUTTON_WPARAM(wParam);
|
||||
auto eventData = MouseButtonDownEvent();
|
||||
|
||||
if (button == XBUTTON1)
|
||||
eventData.Button = MouseButtons::Mouse4,
|
||||
eWindow->OnMouseButtonDownEvent(eventData),
|
||||
eWindow->OnMouseButtonDown(eventData);
|
||||
eWindow->processMousePress(MouseButtons::Mouse4);
|
||||
|
||||
if (button == XBUTTON2)
|
||||
eventData.Button = MouseButtons::Mouse5,
|
||||
eWindow->OnMouseButtonDownEvent(eventData),
|
||||
eWindow->OnMouseButtonDown(eventData);
|
||||
eWindow->processMousePress(MouseButtons::Mouse5);
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case WM_XBUTTONUP: {
|
||||
WORD button = GET_XBUTTON_WPARAM(wParam);
|
||||
auto eventData = MouseButtonUpEvent();
|
||||
|
||||
if (button == XBUTTON1)
|
||||
eventData.Button = MouseButtons::Mouse4,
|
||||
eWindow->OnMouseButtonUpEvent(eventData),
|
||||
eWindow->OnMouseButtonUp(eventData);
|
||||
eWindow->processMouseRelease(MouseButtons::Mouse4);
|
||||
|
||||
if (button == XBUTTON2)
|
||||
eventData.Button = MouseButtons::Mouse5,
|
||||
eWindow->OnMouseButtonUpEvent(eventData),
|
||||
eWindow->OnMouseButtonUp(eventData);
|
||||
eWindow->processMouseRelease(MouseButtons::Mouse5);
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -280,7 +239,7 @@ LRESULT CALLBACK WindowProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
|
||||
return DefWindowProc(hwnd, uMsg, wParam, lParam);
|
||||
}
|
||||
|
||||
void RWindow::setCursorStyle(CursorStyle style) const {}
|
||||
void RWindow::SetCursorStyle(CursorStyle style) const {}
|
||||
|
||||
void RWindow::Open() {
|
||||
eWindow = this;
|
||||
@@ -334,17 +293,10 @@ void RWindow::Open() {
|
||||
open = true;
|
||||
}
|
||||
|
||||
void RWindow::glSwapBuffers() {
|
||||
void RWindow::GLSwapBuffers() {
|
||||
SwapBuffers(hdc);
|
||||
}
|
||||
|
||||
void RWindow::refresh() {
|
||||
// TODO: Implement refresh time keeping
|
||||
OnRefresh(0.f);
|
||||
|
||||
// TODO: Check if mouse coords have changed, only then fire OnMouseMove event
|
||||
Vector2 mouse_coords = getCursorPos();
|
||||
|
||||
auto eventData = MouseMoveEvent(mouse_coords);
|
||||
OnMouseMove(eventData);
|
||||
}
|
||||
std::string RWindow::getGraphicsDriverVendor() {
|
||||
return std::string(reinterpret_cast<const char*>(glGetString(GL_VENDOR)));
|
||||
}
|
||||
|
7
src/types/WindowEvents.cpp
Normal file
7
src/types/WindowEvents.cpp
Normal file
@@ -0,0 +1,7 @@
|
||||
#include <rewindow/types/WindowEvents.hpp>
|
||||
|
||||
|
||||
namespace ReWindow
|
||||
{
|
||||
|
||||
}
|
@@ -1,9 +1,25 @@
|
||||
#include <rewindow/types/gamepadbutton.h>
|
||||
|
||||
bool GamepadButton::operator==(const GamepadButton &rhs) const {
|
||||
bool ReWindow::GamepadButton::operator ==(const GamepadButton &rhs) const {
|
||||
return this->GetMnemonicButtonCode() == rhs.GetMnemonicButtonCode();
|
||||
}
|
||||
|
||||
void GamepadThumbstick::SetDeadzone(float minimum) const {
|
||||
|
||||
std::string ReWindow::GamepadButton::GetMnemonicButtonCode() const {
|
||||
return mnemonic_btn_code;
|
||||
}
|
||||
|
||||
void ReWindow::GamepadThumbstick::SetDeadzone(float minimum) {
|
||||
dead_zone = minimum;
|
||||
}
|
||||
|
||||
Vector2 ReWindow::GamepadThumbstick::GetPosition() const {
|
||||
return position;
|
||||
}
|
||||
|
||||
void ReWindow::GamepadTrigger::SetDeadzone(float minimum) {
|
||||
dead_zone = minimum;
|
||||
}
|
||||
|
||||
float ReWindow::GamepadTrigger::GetActuation() const {
|
||||
return position;
|
||||
}
|
||||
|
@@ -4,26 +4,22 @@
|
||||
|
||||
std::vector<Key> Key::GetKeyboard() { return keyboard; }
|
||||
|
||||
Key::Key() {
|
||||
keyboard.push_back(*this);
|
||||
}
|
||||
|
||||
|
||||
Key::Key(const char* charcode, X11Scancode scancode, WindowsScancode sc)
|
||||
: CharCode(charcode), x11ScanCode(scancode), winScanCode(sc)
|
||||
: Mnemonic(charcode), x11ScanCode(scancode), winScanCode(sc)
|
||||
{
|
||||
//TODO doing this is what crashes the program.
|
||||
keyboard.push_back(*this);
|
||||
}
|
||||
|
||||
|
||||
|
||||
bool Key::operator==(const Key &rhs) const {
|
||||
//This is not a good workaround.
|
||||
return (this->x11ScanCode == rhs.x11ScanCode);
|
||||
}
|
||||
|
||||
bool Key::operator<(const Key &rhs) const {
|
||||
return (this->CharCode < rhs.CharCode);
|
||||
return (this->Mnemonic < rhs.Mnemonic);
|
||||
}
|
||||
|
||||
|
||||
|
@@ -1,12 +1,11 @@
|
||||
#include <rewindow/types/mousebutton.h>
|
||||
#include <string>
|
||||
#include <X11/X.h>
|
||||
#include "rewindow/logger/logger.h"
|
||||
|
||||
MouseButton::MouseButton() {
|
||||
}
|
||||
|
||||
MouseButton::MouseButton(const char* charcode, unsigned int index) {
|
||||
this->CharCode = charcode;
|
||||
MouseButton::MouseButton(const std::string& charcode, unsigned int index) {
|
||||
this->Mnemonic = charcode;
|
||||
this->ButtonIndex = index;
|
||||
}
|
||||
|
||||
@@ -14,14 +13,18 @@ bool MouseButton::operator==(const MouseButton &mb) const {
|
||||
return (mb.ButtonIndex == this->ButtonIndex);
|
||||
}
|
||||
|
||||
bool MouseButton::operator<(const MouseButton &rhs) const {
|
||||
return (this->ButtonIndex < rhs.ButtonIndex);
|
||||
}
|
||||
|
||||
|
||||
MouseButton GetMouseButtonFromXButton(unsigned int button) {
|
||||
switch(button) {
|
||||
case 1: return MouseButtons::Left;
|
||||
case 2: return MouseButtons::Middle;
|
||||
case 3: return MouseButtons::Right;
|
||||
case 4: return MouseButtons::MWheelUp;
|
||||
case 5: return MouseButtons::MWheelDown;
|
||||
//case 4: return MouseButtons::MWheelUp;
|
||||
//case 5: return MouseButtons::MWheelDown;
|
||||
//For *whatever* reason. These aren't in X.h
|
||||
case 8: return MouseButtons::Mouse4;
|
||||
case 9: return MouseButtons::Mouse5;
|
||||
|
Reference in New Issue
Block a user