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3.4.4 ... 3.4.5

Author SHA1 Message Date
245c6c6eb4 Update Vector2.cpp
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change == and != to not check epsilon. ~= should check epsilon.
2025-01-27 02:42:42 -05:00
Redacted
58bd078b05 Update include/J3ML/LinearAlgebra/Vector4.hpp
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Fix weird compilation issue on gcc?
2025-01-16 13:49:32 -05:00
4cbfef1706 Fix build error on Matrix3x3tests.
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2025-01-15 23:39:53 -05:00
43191a9857 Fix USE_LOOKUP_TABLES enabled when lookup table implementation is not complete!
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2024-12-25 17:01:02 -05:00
6 changed files with 12 additions and 11 deletions

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@@ -52,7 +52,7 @@ namespace J3ML::Geometry {
}
}
AABB2D ComputeAABB() {}
AABB2D ComputeAABB() { return AABB2D(); }
float DistanceSq(const Vector2 &point) const {
Vector2 centered = point - center;

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@@ -19,7 +19,7 @@
/// This set of functions may be set to use lookup tables or SIMD operations.
/// If no options are set, they will default to using standard library implementation.
#define USE_LOOKUP_TABLES /// Pre-computed lookup tables.
#undef USE_LOOKUP_TABLES /// Pre-computed lookup tables.
#undef USE_SSE /// Streaming SIMD Extensions (x86)
#undef USE_NEON /// ARM Vector Processing
#undef USE_AVX /// Advanced Vector Extensions (x86)

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@@ -62,11 +62,12 @@ namespace J3ML::LinearAlgebra {
Matrix3x3(const Vector3& col0, const Vector3& col1, const Vector3& col2);
/// Constructs this matrix3x3 from the given quaternion.
explicit Matrix3x3(const Quaternion& orientation);
/// Constructs this matrix3x3 from the given euler angle.
//explicit Matrix3x3(const EulerAngleXYZ& orientation);
explicit Matrix3x3(const EulerAngleXYZ& orientation) : Matrix3x3(Quaternion(orientation)) {};
//explicit Matrix3x3(const AxisAngle& orientation);
explicit Matrix3x3(const AxisAngle& orientation) : Matrix3x3(Quaternion(orientation)) {};
/// Constructs this Matrix3x3 from a pointer to an array of floats.
explicit Matrix3x3(const float *data);

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@@ -48,7 +48,7 @@ namespace J3ML::LinearAlgebra {
@note This function is provided for compatibility with other APIs which require raw C pointer access
to vectors. Avoid using this function in general, and instead always use the operator [] of this
class to access the elements of this vector by index. */
inline float* ptr();
float* ptr();
[[nodiscard]] const float* ptr() const;
/// Accesses an element of this vector using array notation.

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@@ -37,12 +37,12 @@ namespace J3ML::LinearAlgebra {
bool Vector2::operator==(const Vector2& rhs) const
{
return this->IsWithinMarginOfError(rhs);
return x == rhs.x && y == rhs.y;
}
bool Vector2::operator!=(const Vector2& rhs) const
{
return this->IsWithinMarginOfError(rhs) == false;
return !(*this == rhs);
}
Vector2 Vector2::Min(const Vector2& min) const

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@@ -10,16 +10,16 @@ namespace Matrix3x3Tests
{
using namespace jtest;
using namespace J3ML::LinearAlgebra;
/*
Matrix3x3Unit += Test("AngleTypeRound-TripConversion", [] {
EulerAngleXYZ expected_result(8, 60, -27);
Matrix3x3 m(expected_result);
AxisAngle a(expected_result);
Quaternion q(a);
//AxisAngle a(expected_result);
Quaternion q(m);
Matrix3x3 m2(q);
Quaternion q2(m2);
AxisAngle a2(q2);
//AxisAngle a2(q2);
EulerAngleXYZ round_trip(a2);
jtest::check(Math::EqualAbs(Math::Radians(expected_result.roll), Math::Radians(round_trip.roll), 1e-6f));
@@ -46,7 +46,7 @@ namespace Matrix3x3Tests
jtest::check(Math::EqualAbs(expected_result.At(2, 1), from_euler.At(2, 1), 1e-6f));
jtest::check(Math::EqualAbs(expected_result.At(2, 2), from_euler.At(2, 2), 1e-6f));
});
*/
Matrix3x3Unit += Test("Add_Unary", []
{
Matrix3x3 m(1,2,3, 4,5,6, 7,8,9);