Compare commits

...

37 Commits

Author SHA1 Message Date
ef57fb0732 Implement RWindow::isKeyDown 2024-02-21 20:21:37 -05:00
2930391ee4 Implement CursorStyles, minor refactors 2024-02-21 20:10:06 -05:00
b1dfab70a1 Lil Cleanup 2024-02-21 05:37:12 -05:00
bdc1427626 Clear TODOs 2024-02-21 05:35:20 -05:00
158fafaa79 Implement Window::getCursorPos, also fixed Window::getPos 2024-02-21 05:35:08 -05:00
426b02b3ea Migrate to latest J3ML 2024-02-20 03:52:24 -05:00
227ecdb64c Implementing Window::GetSize() 2024-02-14 20:38:26 -05:00
089b110b87 Implementing more of the Windows/X11 KeyMap 2024-02-13 20:24:06 -05:00
7e8a1b4030 Remove JGL dependency 2024-02-13 19:59:02 -05:00
f0bf6c5871 Fix public linkage of JGL turning into build dependency for entire lib 2024-02-13 17:25:36 -05:00
46e947eb77 Fully Deprecate GLM 2024-02-13 16:28:29 -05:00
fe6638c4be Technically working, however values are incorrect (So is result of RWindow::getPos()) 2024-02-07 16:11:42 -05:00
70e41a56cb XError Kekekek 2024-02-07 15:05:24 -05:00
scientiist
3306c6acba Implement MouseDelta check (WIP) 2024-02-07 11:40:54 -06:00
scientiist
01eed78c48 Implement Mouse Input (TODO: Event only fires when mouse **begins** and **stops** moving) 2024-02-07 08:29:53 -06:00
scientiist
ef7e8b1211 Fix fucked up header 2024-02-07 05:29:33 -06:00
432d1818f3 Refactoring 2024-02-06 23:37:46 -05:00
983428f69d Merge All Branches 2024-01-25 20:10:46 -05:00
1336297ac0 Merge pull request 'vsync-test' (#4) from vsync-test into main
Reviewed-on: #4
2024-01-25 20:02:42 -05:00
103c5b2001 Merge remote-tracking branch 'origin/vsync-test' into vsync-test
# Conflicts:
#	CMakeLists.txt
#	include/rewindow/data/X11Scancodes.h
#	include/rewindow/types/event.h
#	include/rewindow/types/key.h
#	include/rewindow/types/window.h
#	main.cpp
#	src/linux/window.cpp
2024-01-25 20:02:02 -05:00
89a6fa57b6 Update window.cpp 2024-01-25 20:01:30 -05:00
04ced07c18 Update window.cpp
Fixed a problem that'd cause setting vsync to behave strangely and overlays to crash.
2024-01-25 20:00:05 -05:00
353def8ba9 update 2024-01-25 19:55:57 -05:00
c3605a052f Update CMakeLists.txt 2024-01-25 19:54:52 -05:00
d122da68fd vsync test 2024-01-25 19:54:50 -05:00
b49f44855f Merge pull request 'virtual-window' (#3) from virtual-window into main
Reviewed-on: #3
2024-01-25 19:43:58 -05:00
7343a95a45 Update window.cpp 2024-01-24 22:16:29 -05:00
62568e3252 Update window.cpp 2024-01-24 22:09:58 -05:00
ae5aebae5e Tryna Implement Fullscreen 2024-01-24 20:19:39 -05:00
2714c41167 Refactoring 2024-01-24 19:28:53 -05:00
668d7869fe Update window.cpp
Fixed a problem that'd cause setting vsync to behave strangely and overlays to crash.
2024-01-24 06:22:34 -05:00
7320f07d0e Fix 2024-01-22 04:29:50 -05:00
364504ae5c update 2024-01-21 12:58:38 -05:00
6f8fbf18bd Implementing WindowsScancodes 2024-01-05 13:02:30 -05:00
10a8105f71 Implementing WindowsScancodes 2024-01-05 12:47:25 -05:00
eed5f10413 Implementing X11Scancodes 2024-01-04 17:26:41 -05:00
6afccc34a5 Implementing Stuff 2024-01-04 07:29:59 -05:00
13 changed files with 1319 additions and 365 deletions

View File

@@ -18,28 +18,38 @@ set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_CURRENT_SOURCE_DIR}/cmake")
# Enable Package Managers
# include(cmake/CPM.cmake)
include(cmake/CPM.cmake)
CPMAddPackage(
NAME J3ML
URL https://git.redacted.cc/josh/j3ml/archive/Prerelease-18.zip
)
find_package(OpenGL REQUIRED)
include_directories({$OPENGL_INCLUDE_DIRS})
include_directories({$OPENGL_INCLUDE_DIRS} ${J3ML_SOURCE_DIR}/include)
file(GLOB_RECURSE HEADERS "include/*.h" "include/*.hpp")
if(UNIX AND NOT APPLE)
file(GLOB_RECURSE SOURCES "src/linux/*.cpp")
file(GLOB_RECURSE SOURCES "src/rewindow/*.cpp" "src/linux/*.cpp")
endif()
if(WIN32)
file(GLOB_RECURSE SOURCES "src/windows/*.cpp")
file(GLOB_RECURSE SOURCES "src/rewindow/*.cpp" "src/windows/*.cpp")
endif()
include_directories("include")
add_library(ReWindowLibrary SHARED ${SOURCES})
add_library(ReWindowLibrary SHARED ${SOURCES}
include/rewindow/types/cursors.h
)
# Why god???
set_target_properties(ReWindowLibrary PROPERTIES LINKER_LANGUAGE CXX)
if(UNIX AND NOT APPLE)
target_link_libraries(ReWindowLibrary PUBLIC X11 ${OPENGL_LIBRARIES})
target_link_libraries(ReWindowLibrary PUBLIC X11 J3ML ${OPENGL_LIBRARIES})
add_executable(ReWindowLibraryDemo main.cpp)
#target_include_directories(ReWindowLibraryDemo PRIVATE ${JGL_SOURCE_DIR}/include)
target_link_libraries(ReWindowLibraryDemo PUBLIC ReWindowLibrary)
#target_link_libraries(ReWindowLibraryDemo PRIVATE JGL)
endif()
if(WIN32)

24
cmake/CPM.cmake Normal file
View File

@@ -0,0 +1,24 @@
# SPDX-License-Identifier: MIT
#
# SPDX-FileCopyrightText: Copyright (c) 2019-2023 Lars Melchior and contributors
set(CPM_DOWNLOAD_VERSION 0.38.7)
set(CPM_HASH_SUM "83e5eb71b2bbb8b1f2ad38f1950287a057624e385c238f6087f94cdfc44af9c5")
if(CPM_SOURCE_CACHE)
set(CPM_DOWNLOAD_LOCATION "${CPM_SOURCE_CACHE}/cpm/CPM_${CPM_DOWNLOAD_VERSION}.cmake")
elseif(DEFINED ENV{CPM_SOURCE_CACHE})
set(CPM_DOWNLOAD_LOCATION "$ENV{CPM_SOURCE_CACHE}/cpm/CPM_${CPM_DOWNLOAD_VERSION}.cmake")
else()
set(CPM_DOWNLOAD_LOCATION "${CMAKE_BINARY_DIR}/cmake/CPM_${CPM_DOWNLOAD_VERSION}.cmake")
endif()
# Expand relative path. This is important if the provided path contains a tilde (~)
get_filename_component(CPM_DOWNLOAD_LOCATION ${CPM_DOWNLOAD_LOCATION} ABSOLUTE)
file(DOWNLOAD
https://github.com/cpm-cmake/CPM.cmake/releases/download/v${CPM_DOWNLOAD_VERSION}/CPM.cmake
${CPM_DOWNLOAD_LOCATION} EXPECTED_HASH SHA256=${CPM_HASH_SUM}
)
include(${CPM_DOWNLOAD_LOCATION})

View File

@@ -0,0 +1,95 @@
#pragma once
enum class WindowsScancode {
Nothing = 0,
ESCAPE = 0x01,
ONE = 0x02,
TWO = 0x03,
THREE = 0x04,
FOUR = 0x05,
FIVE = 0x06,
SIX = 0x07,
SEVEN = 0x08,
EIGHT = 0x09,
NINE = 0x0A,
ZERO = 0x0B,
MINUS = 0x0C,
EQUALS = 0x0D,
BACKSPACE = 0x0E,
TAB = 0x0F,
Q = 0x10,
W = 0x11,
E = 0x12,
R = 0x13,
T = 0x14,
Y = 0x15,
U = 0x16,
I = 0x17,
O = 0x18,
P = 0x19,
LEFT_BRACKET = 0x1A,
RIGHT_BRACKET = 0x1B,
ENTER = 0x1C,
CTRL = 0x1D,
A = 0x1E,
S = 0x1F,
D = 0x20,
F = 0x21,
G = 0x22,
H = 0x23,
J = 0x24,
K = 0x25,
L = 0x26,
SEMICOLON = 0x27,
SINGLEQUOTE = 0x28,
GRAVE = 0x29,
LEFT_SHIFT = 0x2A,
BACKSLASH = 0x2B,
Z = 0x2C,
X = 0x2D,
C = 0x2E,
V = 0x2F,
B = 0x30,
N = 0x30,
M = 0x32,
COMMA = 0x33,
PERIOD = 0x34,
SLASH = 0x35,
RIGHT_SHIFT = 0x36,
PRINTSCREEN = 0x37,
ALT = 0x38,
SPACE = 0x39,
CAPS_LOCK = 0x3A,
F1 = 0x3B,
F2 = 0x3C,
F3 = 0x3D,
F4 = 0x3E,
F5 = 0x3F,
F6 = 0x40,
F7 = 0x41,
F8 = 0x42,
F9 = 0x43,
F10 = 0x44,
NUM_LOCK = 0x45,
SCROLL_LOCK = 0x46,
HOME = 0x47,
UP_ARROW = 0x48,
LEFT_ARROW,
DOWN_ARROW,
RIGHT_ARROW,
PAGE_UP = 0x49,
NUMPAD_MINUS = 0x4A,
NUMPAD_4 = 0x4B,
NUMPAD_5 = 0x4C,
NUMPAD_6 = 0x4D,
NUMPAD_PLUS = 0x4E,
NUMPAD_ONE = 0x4F,
NUMPAD_TWO = 0x50,
NUMPAD_THREE = 0x51,
NUMPAD_ZERO = 0x52,
DELETE = 0x53,
F11 = 0x85,
F12 = 0x86, // FIX
};

View File

@@ -0,0 +1,110 @@
// @file X11Scancodes.h
// @
#pragma once
enum class X11Scancode {
KP_0 = 90,
KP_1 = 87,
KP_2 = 88,
KP_3 = 89,
KP_4 = 83,
KP_5 = 84,
KP_6 = 85,
KP_7 = 79,
KP_8 = 80,
KP_9 = 81,
KP_PERIOD = 91,
KP_RETURN = 104,
KP_PLUS = 86,
KP_MINUS = 82,
KP_ASTERISK = 63,
KP_SLASH = 106,
KP_NUMLOCK = 77,
PAGEUP = 112,
PAGEDOWN = 117,
HOME = 110,
END = 115,
INSERT = 118,
DELETE = 119,
UP = 111,
DOWN = 116,
LEFT = 113,
RIGHT = 114,
BACKSPACE = 22,
EQUALS = 21,
MINUS = 20,
ZERO = 19,
NINE = 18,
EIGHT = 17,
SEVEN = 16,
SIX = 15,
FIVE = 14,
FOUR = 13,
THREE = 12,
TWO = 11,
ONE = 10,
GRAVE = 49,
BACKSLASH = 51,
CLOSING_SQUARE_BRACKET = 35,
OPENING_SQUARE_BRACKET = 34,
P = 33,
O = 32,
I = 31,
U = 30,
Y = 29,
T = 28,
R = 27,
E = 26,
W = 25,
Q = 24,
TAB = 23,
RETURN = 36,
SINGLEQUOTE = 48,
SEMICOLON = 47,
L = 46,
K = 45,
J = 44,
H = 43,
G = 42,
F = 41,
D = 40,
S = 39,
A = 38,
CAPSLOCK = 66,
RIGHT_SHIFT = 62,
SLASH = 61,
PERIOD = 60,
COMMA = 59,
M = 58,
N = 57,
B = 56,
V = 55,
C = 54,
X = 53,
Z = 52,
LEFT_SHIFT = 50,
RIGHT_CONTROL = 105,
RIGHT_ALT = 108,
SPACE = 65,
LEFT_ALT = 64,
SUPER = 133,
LEFT_CTRL = 37,
ESCAPE = 9,
F1 = 67,
F2 = 68,
F3 = 69,
F4 = 70,
F5 = 71,
F6 = 72,
F7 = 73,
F8 = 74,
F9 = 75,
F10 = 76,
F11 = 95,
F12 = 96,
PRINT = 107,
SCROLL_LOCK = 78,
BREAK = 127,
};

View File

@@ -0,0 +1,60 @@
#pragma once
#include <X11/cursorfont.h>
namespace ReWindow
{
enum class X11CursorStyle
{
Default = XC_left_ptr,
X = XC_X_cursor,
Arrow = XC_arrow,
IBeam = XC_xterm,
BottomLeftCorner = XC_bottom_left_corner,
BottomRightCorner = XC_bottom_right_corner,
BottomSide = XC_bottom_side,
Dot = XC_dot,
DoubleArrow = XC_double_arrow,
Exchange = XC_exchange,
Hand = XC_hand2,
LeftSide = XC_left_side,
Plus = XC_plus,
RightSide = XC_right_side,
Pencil = XC_pencil
};
// https://learn.microsoft.com/en-us/windows/win32/menurc/about-cursors
enum class WindowsCursorStyle
{
Arrow,
IBeam,
Wait,
Cross,
Hand,
AppStarting,
};
class CursorStyle
{
public:
X11CursorStyle X11Cursor;
CursorStyle(X11CursorStyle style) : X11Cursor(style) {}
};
namespace Cursors
{
static const CursorStyle Default {X11CursorStyle::Default};
static const CursorStyle X {X11CursorStyle::X};
static const CursorStyle Arrow {X11CursorStyle::Arrow};
static const CursorStyle IBeam {X11CursorStyle::IBeam};
static const CursorStyle BottomLeftCorner {X11CursorStyle::BottomLeftCorner};
static const CursorStyle BottomRightCorner {X11CursorStyle::BottomRightCorner};
static const CursorStyle BottomSide {X11CursorStyle::BottomSide};
static const CursorStyle Dot {X11CursorStyle::Dot};
static const CursorStyle DoubleArrow {X11CursorStyle::DoubleArrow};
static const CursorStyle Exchange {X11CursorStyle::Exchange};
static const CursorStyle Hand {X11CursorStyle::Hand};
static const CursorStyle LeftSide {X11CursorStyle::LeftSide};
static const CursorStyle Plus {X11CursorStyle::Plus};
static const CursorStyle RightSide {X11CursorStyle::RightSide};
static const CursorStyle Pencil {X11CursorStyle::Pencil};
}
}

View File

@@ -1,146 +1,81 @@
#pragma once
#if __linux__
#include <X11/Xlib.h>
#include <chrono>
#endif
#include <functional>
//This is also the x11 scancodes.
enum class SCANCODE {
KP_0 = 90,
KP_1 = 87,
KP_2 = 88,
KP_3 = 89,
KP_4 = 83,
KP_5 = 84,
KP_6 = 85,
KP_7 = 79,
KP_8 = 80,
KP_9 = 81,
KP_PERIOD = 91,
KP_RETURN = 104,
KP_PLUS = 86,
KP_MINUS = 82,
KP_ASTERISK = 63,
KP_SLASH = 106,
KP_NUMLOCK = 77,
PAGEUP = 112,
PAGEDOWN = 117,
HOME = 110,
END = 115,
INSERT = 118,
DELETE = 119,
UP = 111,
DOWN = 116,
LEFT = 113,
RIGHT = 114,
BACKSPACE = 22,
EQUALS = 21,
MINUS = 20,
ZERO = 19,
NINE = 18,
EIGHT = 17,
SEVEN = 16,
SIX = 15,
FIVE = 14,
FOUR = 13,
THREE = 12,
TWO = 11,
ONE = 10,
GRAVE = 49,
BACKSLASH = 51,
CLOSING_SQUARE_BRACKET = 35,
OPENING_SQUARE_BRACKET = 34,
P = 33,
O = 32,
I = 31,
U = 30,
Y = 29,
T = 28,
R = 27,
E = 26,
W = 25,
Q = 24,
TAB = 23,
RETURN = 36,
SINGLEQUOTE = 48,
SEMICOLON = 47,
L = 46,
K = 45,
J = 44,
H = 43,
G = 42,
F = 41,
D = 40,
S = 39,
A = 38,
CAPSLOCK = 66,
RIGHT_SHIFT = 62,
SLASH = 61,
PERIOD = 60,
COMMA = 59,
M = 58,
N = 57,
B = 56,
V = 55,
C = 54,
X = 53,
Z = 52,
LEFT_SHIFT = 50,
RIGHT_CONTROL = 105,
RIGHT_ALT = 108,
SPACE = 65,
LEFT_ALT = 64,
SUPER = 133,
LEFT_CTRL = 37,
ESCAPE = 9,
FUNCTION_ONE = 67,
FUNCTION_TWO = 68,
FUNCTION_THREE = 69,
FUNCTION_FOUR = 70,
FUNCTION_FIVE = 71,
FUNCTION_SIX = 72,
FUNCTION_SEVEN = 73,
FUNCTION_EIGHT = 74,
FUNCTION_NINE = 75,
FUNCTION_TEN = 76,
FUNCTION_ELEVEN = 77,
FUNCTION_TWELVE = 78,
PRINT = 107,
SCROLL_LOCK = 78,
BREAK = 127,
};
enum class MOUSEBUTTONCODE {
LEFT_CLICK = 1,
MIDDLE_CLICK = 2,
RIGHT_CLICK = 3,
SCROLL_UP = 4,
SCROLL_DOWN = 5,
SIDE_FORWARD = 9,
SIDE_BACK = 8
};
template <typename ... Args>
class Event;
class RWindowEvent {
template <typename ... Args>
class EventConnection {
private:
std::chrono::high_resolution_clock::time_point timePoint;
using delegate = std::function<void(Args...)>;
public:
std::chrono::high_resolution_clock::time_point timeStamp();
virtual ~RWindowEvent() = default;
virtual bool empty();
RWindowEvent() {
timePoint = std::chrono::high_resolution_clock::now();
EventConnection(Event<Args...> *creator, delegate cb) : owner(creator), callback(std::move(cb)) {}
bool Disconnect(); // Breaks the event connection, but does not destroy the instance
void Invoke(Args... e);
private:
Event<Args...> * owner;
delegate callback;
bool active = true;
};
template <typename ... Args>
class Event {
public:
using delegate = std::function<void(Args...)>;
using connection = EventConnection<Args ...>;
using event_ptr = std::shared_ptr<connection>;
public:
void Await(Args& ... arg);
void Invoke(Args... args);
void operator()(Args... args);
connection Connect(delegate callback);
void Disconnect(connection &conn);
connection operator+=(delegate callback);
private:
std::vector<event_ptr> listeners;
uint64_t listenerCounter = 0;
};
template<typename... Args>
EventConnection<Args...> Event<Args...>::operator+=(Event::delegate callback) { return Connect(callback); }
template<typename... Args>
void Event<Args...>::operator()(Args... args) { Invoke(args...);}
template <typename... Args>
void EventConnection<Args...>::Invoke(Args... e) { callback(e...); }
template <typename ... Args>
bool EventConnection<Args...>::Disconnect() {
if (active) {
owner->Disconnect(this);
active = false;
return true;
}
};
const RWindowEvent EmptyRWindowEvent;
return false;
}
class KeyDownEvent : public RWindowEvent {
public:
SCANCODE key;
};
const KeyDownEvent EmptyKeyDownEvent{};
template <typename ... Args>
void Event<Args...>::Invoke(Args... args) {
for (event_ptr &connection_ptr: this->listeners) {
connection_ptr->Invoke(args...);
}
}
template <typename ... Args>
EventConnection<Args...> Event<Args...>::Connect(delegate callback)
{
event_ptr retval(new connection(this, callback));
this->listeners.push_back(retval);
return *retval;
}
template <typename ... Args>
void Event<Args...>::Disconnect(connection &conn) {
listeners.erase(std::remove(listeners.begin(), listeners.end(), 99), listeners.end());
}
class MouseButtonDownEvent : public RWindowEvent {
public:
MOUSEBUTTONCODE button;
};
const MouseButtonDownEvent EmptyMouseButtonDownEvent{};

View File

@@ -0,0 +1,200 @@
//
// ~DAWSH
#pragma once
#include <vector>
#include <J3ML/LinearAlgebra/Vector2.h>
#include <stdexcept>
#include <iostream>
#if __linux__
#include <X11/X.h>
#endif
#include "rewindow/data/X11Scancodes.h"
#include "rewindow/data/WindowsScancodes.h"
using J3ML::LinearAlgebra::Vector2;
class Key
{
private:
static std::vector<Key> keyboard;
public:
static std::vector<Key> GetKeyboard();
Key();
Key(char charcode, X11Scancode scancode, WindowsScancode wSc);
char CharCode;
X11Scancode x11ScanCode;
WindowsScancode winScanCode;
bool operator==(const Key& rhs) const;
bool operator<(const Key& rhs) const;
Key(const Key&) = default;
};
namespace Keys {
// TODO: Encode both Uppercase and Lowercase version for each keymap
static const Key Escape {'\b', X11Scancode::ESCAPE, WindowsScancode::ESCAPE};
static const Key F1 {'\u000f', X11Scancode::F1, WindowsScancode::F1};
static const Key F2 {'\u000f', X11Scancode::F2, WindowsScancode::F2};
static const Key F3 {'\u000f', X11Scancode::F3, WindowsScancode::F3};
static const Key F4 {'\u000f', X11Scancode::F4, WindowsScancode::F4};
static const Key F5 {'\u000f', X11Scancode::F5, WindowsScancode::F5};
static const Key F6 {'\u000f', X11Scancode::F6, WindowsScancode::F6};
static const Key F7 {'\u000f', X11Scancode::F7, WindowsScancode::F7};
static const Key F8 {'\u000f', X11Scancode::F8, WindowsScancode::F8};
static const Key F9 {'\u000f', X11Scancode::F9, WindowsScancode::F9};
static const Key F10 {'\u000f', X11Scancode::F10, WindowsScancode::F10};
static const Key F11 {'\u000f', X11Scancode::F11, WindowsScancode::F11};
static const Key F12 {'\u000f', X11Scancode::F12, WindowsScancode::F12};
static const Key NumPad1 {'\b', X11Scancode::KP_1, WindowsScancode::NUMPAD_ONE};
static const Key NumPad2 {'\b', X11Scancode::KP_2, WindowsScancode::NUMPAD_ONE};
static const Key NumPad3 {'\b', X11Scancode::KP_3, WindowsScancode::NUMPAD_ONE};
static const Key NumPad4 {'\b', X11Scancode::KP_4, WindowsScancode::NUMPAD_ONE};
static const Key NumPad5 {'\b', X11Scancode::KP_5, WindowsScancode::NUMPAD_ONE};
static const Key NumPad6 {'\b', X11Scancode::KP_6, WindowsScancode::NUMPAD_ONE};
static const Key NumPad7 {'\b', X11Scancode::KP_7, WindowsScancode::NUMPAD_ONE};
static const Key NumPad8 {'\b', X11Scancode::KP_8, WindowsScancode::NUMPAD_ONE};
static const Key NumPad9 {'\b', X11Scancode::KP_9, WindowsScancode::NUMPAD_ONE};
static const Key NumPad0 {'\b', X11Scancode::KP_0, WindowsScancode::NUMPAD_ONE};
static const Key One {'1', X11Scancode::ONE, WindowsScancode::ONE};
static const Key Two {'2', X11Scancode::TWO, WindowsScancode::TWO};
static const Key Three {'3', X11Scancode::THREE, WindowsScancode::THREE};
static const Key Four {'4', X11Scancode::FOUR, WindowsScancode::FOUR};
static const Key Five {'5', X11Scancode::FIVE, WindowsScancode::FIVE};
static const Key Six {'6', X11Scancode::SIX, WindowsScancode::SIX};
static const Key Seven {'7', X11Scancode::SEVEN, WindowsScancode::SEVEN};
static const Key Eight {'8', X11Scancode::EIGHT, WindowsScancode::EIGHT};
static const Key Nine {'9', X11Scancode::NINE, WindowsScancode::NINE};
static const Key Zero {'0', X11Scancode::ZERO, WindowsScancode::ZERO};
static const Key Q {'Q', X11Scancode::Q, WindowsScancode::Q};
static const Key W {'W', X11Scancode::W, WindowsScancode::W};
static const Key E {'E', X11Scancode::E, WindowsScancode::E};
static const Key R {'R', X11Scancode::R, WindowsScancode::R};
static const Key T {'T', X11Scancode::T, WindowsScancode::T};
static const Key Y {'Y', X11Scancode::Y, WindowsScancode::Y};
static const Key U {'U', X11Scancode::U, WindowsScancode::U};
static const Key I {'I', X11Scancode::I, WindowsScancode::I};
static const Key O {'O', X11Scancode::O, WindowsScancode::O};
static const Key P {'P', X11Scancode::P, WindowsScancode::P};
static const Key A {'A', X11Scancode::A, WindowsScancode::A};
static const Key S {'S', X11Scancode::S, WindowsScancode::S};
static const Key D {'D', X11Scancode::D, WindowsScancode::D};
static const Key F {'F', X11Scancode::F, WindowsScancode::F};
static const Key G {'G', X11Scancode::G, WindowsScancode::G};
static const Key H {'H', X11Scancode::H, WindowsScancode::H};
static const Key J {'J', X11Scancode::J, WindowsScancode::J};
static const Key K {'K', X11Scancode::K, WindowsScancode::K};
static const Key L {'L', X11Scancode::L, WindowsScancode::L};
static const Key Semicolon {';', X11Scancode::SEMICOLON, WindowsScancode::SEMICOLON};
static const Key SingeQuote {'\'', X11Scancode::SINGLEQUOTE, WindowsScancode::SEMICOLON};
static const Key Enter {'\n', X11Scancode::RETURN, WindowsScancode::ENTER};
//static const Key KeyPadEnter {'\n', X11Scancode::KP_RETURN};
static const Key Minus {'-', X11Scancode::MINUS, WindowsScancode::MINUS};
//static const Key KeyPadMinus {'-', X11Scancode::KP_MINUS};
static const Key Equals {'=', X11Scancode::EQUALS, WindowsScancode::EQUALS};
static const Key Z {'Z', X11Scancode::Z, WindowsScancode::Z};
static const Key X {'X', X11Scancode::X, WindowsScancode::X};
static const Key C {'C', X11Scancode::C, WindowsScancode::C};
static const Key V {'V', X11Scancode::V, WindowsScancode::V};
static const Key B {'B', X11Scancode::B, WindowsScancode::B};
static const Key N {'N', X11Scancode::N, WindowsScancode::N};
static const Key M {'M', X11Scancode::M, WindowsScancode::M};
static const Key Period {'.', X11Scancode::PERIOD, WindowsScancode::PERIOD};
static const Key ForwardSlash {'/', X11Scancode::SLASH, WindowsScancode::SLASH};
static const Key BackSlash {'\\', X11Scancode::BACKSLASH, WindowsScancode::BACKSLASH};
static const Key Space {' ', X11Scancode::SPACE, WindowsScancode::SPACE};
static const Key LControl {'\\', X11Scancode::LEFT_CTRL, WindowsScancode::CTRL};
static const Key RControl {'\\', X11Scancode::RIGHT_CONTROL, WindowsScancode::CTRL};
static const Key LAlt {'\\', X11Scancode::LEFT_ALT, WindowsScancode::ALT};
static const Key RAlt {'\\', X11Scancode::RIGHT_ALT, WindowsScancode::ALT};
static const Key LShift {'\\', X11Scancode::LEFT, WindowsScancode::LEFT_ARROW};
static const Key RShift {'\\', X11Scancode::RIGHT, WindowsScancode::RIGHT_ARROW};
// TODO: Get the right character codes for these
static const Key UpArrow {'\u000a', X11Scancode::UP, WindowsScancode::UP_ARROW};
static const Key DownArrow {'\u000a', X11Scancode::DOWN, WindowsScancode::DOWN_ARROW};
static const Key LeftArrow {'\u000a', X11Scancode::LEFT, WindowsScancode::LEFT_ARROW};
static const Key RightArrow {'\u000a', X11Scancode::RIGHT, WindowsScancode::RIGHT_ARROW};
static const Key Super {'\000a', X11Scancode::SUPER, WindowsScancode::Nothing};
static const Key Backspace {'\b', X11Scancode::BACKSPACE, WindowsScancode::BACKSPACE};
static const Key LeftBracket {'[', X11Scancode::OPENING_SQUARE_BRACKET, WindowsScancode::LEFT_BRACKET};
static const Key RightBracket {']', X11Scancode::CLOSING_SQUARE_BRACKET, WindowsScancode::RIGHT_BRACKET};
}
class GamepadButton {};
class MouseButton {};
using J3ML::LinearAlgebra::Vector2;
class InputService {
public:
static Vector2 GetLeftJoystick();
static Vector2 GetRightJoystick();
};
namespace GamepadButtons {
static const GamepadButton X;
static const GamepadButton Y;
static const GamepadButton A;
static const GamepadButton B;
}
namespace MouseButtons
{
static const MouseButton Left;
static const MouseButton Right;
static const MouseButton Middle;
static const MouseButton Side1;
static const MouseButton Side2;
}
static MouseButton GetMouseButtonFromXButton(unsigned int button)
{
switch(button)
{
case Button1: return MouseButtons::Left;
case Button2: return MouseButtons::Right;
case Button3: return MouseButtons::Middle;
case Button4: return MouseButtons::Side1;
case Button5: return MouseButtons::Side2;
default:
{
throw std::runtime_error("Undefined XButtonCode: " + button);
break;
}
}
}
static Key GetKeyFromX11Scancode(X11Scancode code)
{
for (auto& key : Key::GetKeyboard()) {
if (key.x11ScanCode == code)
return key;
}
std::cout << "Unavaliable Scancode: " + std::to_string((int)code) << std::endl;
return Keys::Space;
}
static Key GetKeyFromWindowsScancode(WindowsScancode code)
{
for (auto& key : Key::GetKeyboard()) {
if (key.winScanCode == code)
return key;
}
std::cout << "Unavaliable Scancode: " + std::to_string((int)code) << std::endl;
return Keys::Space;
}

View File

@@ -2,20 +2,31 @@
#include <cstdint>
#include <vector>
#include <memory>
#include "event.h"
#include <rewindow/types/event.h>
#include <functional>
#include <map>
#include <rewindow/types/key.h>
#if __linux__
#include <X11/Xlib.h>
#include <X11/Xutil.h>
#include <GL/gl.h>
#include <GL/glx.h>
#include "cursors.h"
#endif
using namespace std::chrono_literals;
using precision_clock = std::chrono::high_resolution_clock;
using precision_timestamp = precision_clock::time_point;
enum class RWindowFlags: uint8_t {
IN_FOCUS = 0,
FULLSCREEN = 1,
RESIZABLE = 2,
VSYNC = 3
VSYNC = 4
};
enum class RenderingAPI: uint8_t {
@@ -24,27 +35,197 @@ enum class RenderingAPI: uint8_t {
VULKAN = 1,
};
class RWindow {
private:
bool flags[4];
std::vector<RWindowEvent*> events;
public:
bool getFlag(RWindowFlags flag);
void setFlag(RWindowFlags flag, bool state);
void init(RenderingAPI api, const char* title, int width, int height, bool vsync);
static void setVsyncEnabled(bool b);
void destroyWindow();
void pollEvents();
void setSize(int width, int height);
std::unique_ptr<int[]> getPos();
std::unique_ptr<int[]> getSize();
void setPos(int x, int y);
bool keyDown(SCANCODE scancode);
bool mouseButtonDown(MOUSEBUTTONCODE buttoncode);
KeyDownEvent getEvent(SCANCODE scancode);
MouseButtonDownEvent getEvent(MOUSEBUTTONCODE buttoncode);
static void glSwapBuffers();
//Initialize to false because it's not guaranteed that they will be cleared first
RWindow() : flags(false,false,false,false) {}
};
enum class KeyState { Pressed, Released };
namespace ReWindow
{
using J3ML::LinearAlgebra::Vector2;
class TimestampedEvent {
private:
public:
precision_timestamp Timestamp;
TimestampedEvent() : Timestamp(precision_clock::now())
{ }
};
class RWindowEvent : public TimestampedEvent {
public:
RWindowEvent() : TimestampedEvent() { }
};
const RWindowEvent EmptyRWindowEvent;
namespace WindowEvents
{
class KeyboardState {
public:
std::map<Key, bool> PressedKeys;
};
class GamepadState {
public:
std::map<GamepadButton, bool> PressedButtons;
};
class InputState {
public:
KeyboardState Keyboard;
GamepadState Gamepad;
};
class KeyboardEvent : public RWindowEvent {
public:
Key key;
KeyState state;
KeyboardEvent(Key key, KeyState state) : RWindowEvent(), key(key), state(state) {}
};
class MouseEvent : public RWindowEvent {};
class GamepadEvent : public RWindowEvent {};
class MouseMoveEvent : public MouseEvent {
public:
Vector2 Position;
Vector2 Delta;
MouseMoveEvent(const Vector2 &pos) : MouseEvent(), Position(pos)
{}
MouseMoveEvent(int x, int y) : MouseEvent(), Position(Vector2(x, y))
{}
};
class KeyDownEvent : public KeyboardEvent {
public:
KeyDownEvent(Key key) : KeyboardEvent(key, KeyState::Pressed) {}
};
class KeyUpEvent : public KeyboardEvent {
public:
KeyUpEvent(Key key) : KeyboardEvent(key, KeyState::Released) {}
};
class MouseButtonDownEvent : public MouseEvent {
public:
MouseButton Button;
};
class MouseButtonUpEvent : public MouseEvent {
public:
MouseButton Button;
};
class WindowResizeRequestEvent : public RWindowEvent
{
public:
Vector2 Size;
};
}
using namespace WindowEvents;
class RWindow {
public:
virtual void OnFocusLost(const RWindowEvent& e) {}
virtual void OnFocusGain(const RWindowEvent& e) {}
virtual void OnRefresh(float elapsed) {}
virtual void OnResizeSuccess() {}
virtual bool OnResizeRequest(const WindowResizeRequestEvent& e) {}
virtual void OnKeyDown(const KeyDownEvent&) {}
virtual void OnKeyUp(const KeyUpEvent&) {}
virtual void OnMouseMove(const MouseMoveEvent&) {}
virtual void OnMouseButtonDown(const MouseButtonDownEvent&) {}
virtual void OnMouseButtonUp(const MouseButtonUpEvent&) {}
RWindow()
{
title = "ReWindow Application";
width = 640;
height = 480;
}
RWindow(const std::string& title, int width, int height);
RWindow(const std::string& title, int width, int height, RenderingAPI renderer);
void SetRenderer(RenderingAPI api)
{
renderer = api;
}
void Open();
void Close();
void CloseAndReopenInPlace();
// TODO: Must be implemented from scratch as a Motif Window in x11
void MessageBox();
bool isFocused() const;
bool isFullscreen() const;
bool isResizable() const;
bool isVsyncEnabled() const;
bool isAlive() const;
void setMouseVisible(bool visible);
void setMouseLocked();
void setMouseCenter();
void restoreMouseFromLastCenter(); // Feels nicer for users
bool isKeyDown(Key key) const;
bool isMouseButtonDown(MouseButton button) const;
void setFullscreen(bool fs);
void setResizable(bool resizable);
void setVsyncEnabled(bool);
void setTitle(const std::string& title);
std::string getTitle() const;
void fullscreen();
void restoreFromFullscreen();
bool getFlag(RWindowFlags flag) const;
void setFlag(RWindowFlags flag, bool state);
//void init(RenderingAPI api, const char* title, int width, int height, bool vsync);
void destroyWindow();
void pollEvents();
void refresh();
void setSize(int width, int height);
void setSize(const Vector2& size);
/// Returns the position of the window's top-left corner relative to the display
Vector2 getPos() const;
Vector2 getSize() const;
void setPos(int x, int y);
void setPos(const Vector2& pos);
Vector2 getCursorPos() const;
void raise() const;
void lower() const;
void setCursorStyle(CursorStyle style) const;
void setCursorCustomIcon() const;
static void glSwapBuffers();
//Initialize to false because it's not guaranteed that they will be cleared first
private:
Vector2 lastKnownWindowSize {0, 0};
bool flags[4];
std::vector<RWindowEvent> eventLog;
KeyboardState currentKeyboard; // Current Frame's Keyboard State
KeyboardState previousKeyboard; // Previous Frame's Keyboard State
bool fullscreenmode = false;
std::string title;
int width;
int height;
RenderingAPI renderer;
bool open = false;
bool resizable;
};
class WindowsImplementationRWindow : public RWindow
{
};
class X11ImplementationRWindow : public RWindow
{
};
}

153
main.cpp
View File

@@ -1,23 +1,136 @@
#include <iostream>
#include "include/rewindow/types/window.h"
int main() {
auto* window = new(RWindow);
window->init(RenderingAPI::OPENGL, "name",100,100,false);
window->setFlag(RWindowFlags::RESIZABLE, false);
while (true) {
window->pollEvents();
#include <rewindow/types/window.h>
#if __linux__
Vector2 mouse_pos;
// TODO: Move to J3ML::LinearAlgebra::Vector2
std::ostream& operator<<(std::ostream& os, const Vector2& v)
{
return os << "{" << v.x << ", " << v.y << "}";
}
class MyWindow : public ReWindow::RWindow
{
public:
MyWindow(const std::string& title, int w, int h) : ReWindow::RWindow(title, w, h)
{}
void OnMouseMove(const ReWindow::MouseMoveEvent& e) override
{
if (window->keyDown(SCANCODE::A)) {
std::cout << "A" << std::endl;
std::cout << (int64_t) window->getEvent(SCANCODE::A).empty() << std::endl;
}
if (window->mouseButtonDown(MOUSEBUTTONCODE::LEFT_CLICK))
std::cout << window->mouseButtonDown(MOUSEBUTTONCODE::LEFT_CLICK) << std::endl;
//std::cout << window->events.size() << std::endl;
//window->resize(800,600);
//std::cout << window->getPos()[1] << std::endl;
//auto* d = new(KeyDownEvent);
//d->key = SCANCODE::A;
//window->events.push_back(d);
}
}
void OnKeyDown(const ReWindow::KeyDownEvent& e) override
{
}
void OnRefresh(float elapsed) override
{
glSwapBuffers();
auto pos = getCursorPos();
//std::cout << pos.x << ", " << pos.y << std::endl;
if (isKeyDown(Keys::L))
this->setCursorStyle(ReWindow::Cursors::Pencil);
else
this->setCursorStyle(ReWindow::Cursors::Default);
}
bool OnResizeRequest(const ReWindow::WindowResizeRequestEvent& e) override
{
std::cout << "resized to " << e.Size.x << ", " << e.Size.y << std::endl;
return true;
}
};
int main() {
auto* window = new MyWindow("Test Window", 600, 480);
window->SetRenderer(RenderingAPI::OPENGL);
window->Open();
// TODO: Cannot set flags until after window is open
// Make this work somehow
window->setFullscreen(false);
window->setVsyncEnabled(true);
window->setResizable(true);
while (window->isAlive()) {
window->pollEvents();
window->refresh();
}
}
#endif
#ifdef WIN32
#ifndef UNICODE
#define UNICODE
#endif
#include <windows.h>
LRESULT CALLBACK WindowProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
int WINAPI wWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, PWSTR pCmdLine, int nCmdShow)
{
auto* window = new RWindow();
window->init(RenderingAPI::OPENGL, "mame", 100, 100);
window->setFlag
// Register the window class.
const wchar_t CLASS_NAME[] = L"Sample Window Class";
WNDCLASS wc = { };
wc.lpfnWndProc = WindowProc;
wc.hInstance = hInstance;
wc.lpszClassName = CLASS_NAME;
RegisterClass(&wc);
// Create the window.
HWND hwnd = CreateWindowEx(
0,
CLASS_NAME,
CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT,
NULL, // Parent Window
NULL, // Menu
hInstance, // Instancehandle
NULL
);
if (hwnd == NULL)
return 0;
ShowWindow(hwnd, nCmdShow);
// Run the message loop
MSG msg = {};
while (GetMessage(&msg, NULL, 0, 0) > 0)
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return 0;
}
LRESULT CALLBACK WindowProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
switch(uMsg) {
case WM_DESTROY:
PostQuitMessage(0);
return 0;
case WM_PAINT:
{
PAINTSTRUCT ps;
HDC hdc = BeginPaint(hwnd, &ps);
// All painting occurs here, between BeginPaint and EndPaint
FillRect(hdc, &ps.rcPaint, (HBRUSH) (COLOR_WINDOW+1));
EndPaint(hwnd, &ps);
}
return 0;
}
return DefWindowProc(hwnd, uMsg, wParam, lParam);
}
#endif

View File

@@ -1,10 +1 @@
#include "../include/rewindow/types/event.h"
bool RWindowEvent::empty() {
if (timePoint == EmptyRWindowEvent.timePoint || this->timePoint == EmptyKeyDownEvent.timePoint || this->timePoint == EmptyMouseButtonDownEvent.timePoint)
return true;
return false;
}
std::chrono::high_resolution_clock::time_point RWindowEvent::timeStamp() {
return timePoint;
}

View File

@@ -1,29 +1,341 @@
#include <iostream>
#include "rewindow/types/window.h"
#include <rewindow/types/window.h>
#include <rewindow/data/WindowsScancodes.h>
#include <X11/Xlib.h>
#include <X11/Xutil.h>
#include <X11/Xatom.h>
#include <X11/cursorfont.h>
#include <cstdlib>
#include <cstring>
#include <thread>
#include "rewindow/types/cursors.h"
// TODO: Move all "global" members to be instantiated class members of Window
// Doing this would break the intended "Platform-Specific" Encapsulation
// So should we do derived platform-specific subclasses?
// The intended goal of the ReWindow class is a one-stop object that handles window management on **ALL** platforms
Window window;
XEvent xev;
Display* display = XOpenDisplay(nullptr);
int defaultScreen = DefaultScreen(display);
//Visual* visual = DefaultVisual(display,defaultScreen);
XVisualInfo* visual;
//int depth = DefaultDepth(display, defaultScreen);
XSetWindowAttributes xSetWindowAttributes;
XWindowAttributes windowAttributes;
Atom wmDeleteWindow;
XSizeHints hints;
GLXContext glContext;
void RWindow::init(RenderingAPI api, const char* title, int width, int height, bool vsync) {
if (api == RenderingAPI::OPENGL) {
xSetWindowAttributes.border_pixel = BlackPixel(display, defaultScreen);
xSetWindowAttributes.background_pixel = BlackPixel(display, defaultScreen);
xSetWindowAttributes.override_redirect = True;
xSetWindowAttributes.event_mask = ExposureMask;
setVsyncEnabled(vsync);
GLint glAttributes[] = {GLX_RGBA, GLX_DEPTH_SIZE, 24, GLX_DOUBLEBUFFER, None};
visual = glXChooseVisual(display, defaultScreen, glAttributes);
glContext = glXCreateContext(display, visual, nullptr, GL_TRUE);
namespace ReWindow {
RWindow::RWindow(const std::string& title, int width, int height) : flags(false,false,false,false) {
this->title = title;
this->width = width;
this->height = height;
}
RWindow::RWindow(const std::string& title, int width, int height, RenderingAPI renderer) :
title(title), width(width), height(height), renderer(renderer)
{ }
void RWindow::raise() const { XRaiseWindow(display, window); }
void RWindow::lower() const { XLowerWindow(display, window); }
void RWindow::destroyWindow() {
XDestroySubwindows(display, window);
XAutoRepeatOn(display);
XDestroyWindow(display, window);
delete this;
}
void RWindow::refresh() {
// TODO: Implement refresh time keeping
OnRefresh(0.f);
// TODO: Check if mouse coords have changed, only then fire OnMouseMove event
Vector2 mouse_coords = getCursorPos();
auto eventData = MouseMoveEvent(mouse_coords);
OnMouseMove(eventData);
std::this_thread::sleep_for(1ms);
}
bool RWindow::getFlag(RWindowFlags flag) const
{
if (flags[(int)flag])
return true;
return false;
}
void RWindow::setFlag(RWindowFlags flag, bool state) {
XGetWindowAttributes(display,window,&windowAttributes);
flags[(int) flag] = state;
//Once you've done this you cannot make it resizable again.
if (flag == RWindowFlags::RESIZABLE && !state) {
hints.flags = PMinSize | PMaxSize;
hints.min_width = hints.max_width = windowAttributes.width;
hints.min_height = hints.max_height = windowAttributes.height;
XSetWMNormalHints(display, window, &hints);
}
}
void RWindow::pollEvents() {
while(XPending(display)) {
XNextEvent(display, &xev);
if (xev.type == ClientMessage) {
if (xev.xclient.message_type == XInternAtom(display, "WM_PROTOCOLS", False) &&
static_cast<Atom>(xev.xclient.data.l[0]) == wmDeleteWindow) {
destroyWindow();
exit(0);
}
}
if (xev.type == FocusIn) {
XAutoRepeatOff(display);
//focusGained.Invoke();
RWindowEvent event {};
OnFocusGain(event);
setFlag(RWindowFlags::IN_FOCUS, true);
}
if (xev.type == FocusOut) {
XAutoRepeatOn(display);
//focusLost.Invoke();
RWindowEvent event {};
OnFocusLost(event);
setFlag(RWindowFlags::IN_FOCUS, false);
}
if (xev.type == KeyRelease) {
auto scancode = (X11Scancode) xev.xkey.keycode;
auto key = GetKeyFromX11Scancode(scancode);
currentKeyboard.PressedKeys[key] = false;
KeyUpEvent eventData = KeyUpEvent(key);
OnKeyUp(eventData);
}
if (xev.type == KeyPress) {
auto scancode = (X11Scancode) xev.xkey.keycode;
auto key = GetKeyFromX11Scancode(scancode);
currentKeyboard.PressedKeys[key] = true;
KeyDownEvent eventData = KeyDownEvent(key);
OnKeyDown(eventData);
eventLog.push_back(eventData);
}
if (xev.type == ButtonRelease) {
MouseButton button = GetMouseButtonFromXButton(xev.xbutton.button);
auto eventData = MouseButtonUpEvent();
eventData.Button = button;
OnMouseButtonUp(eventData);
}
if (xev.type == ButtonPress)
{
MouseButton button = GetMouseButtonFromXButton(xev.xbutton.button);
auto eventData = MouseButtonDownEvent();
eventData.Button = button;
OnMouseButtonDown(eventData);
}
if (xev.type == Expose) {
}
// NOTE: This event is functionally useless, as it only informs of the very beginning and end of a mouse movement.
if (xev.type == MotionNotify)
{
//auto eventData = MouseMoveEvent(xev.xmotion.x, xev.xmotion.y);
//OnMouseMove(eventData);
}
if (xev.type == ResizeRequest)
{
auto eventData = WindowResizeRequestEvent();
lastKnownWindowSize = eventData.Size;
eventData.Size = {(float)xev.xresizerequest.width, (float)xev.xresizerequest.height};
lastKnownWindowSize = eventData.Size;
OnResizeRequest(eventData);
}
}
previousKeyboard = currentKeyboard;
}
// Might make the window go off the screen on some window managers.
void RWindow::setSize(int newWidth, int newHeight)
{
this->width = newWidth;
this->height = newHeight;
if (!getFlag(RWindowFlags::RESIZABLE))
return;
XResizeWindow(display, window, width, height);
}
void RWindow::setSize(const Vector2& size)
{
this->width = size.x;
this->height = size.y;
this->setSize(size.x, size.y);
}
Vector2 RWindow::getCursorPos() const {
Window root = XDefaultRootWindow(display);
Window root_return;
Window child_return;
int root_x_ret;
int root_y_ret;
int win_x_ret;
int win_y_ret;
uint32_t mask_return;
unsigned m;
bool mouseAvailable = XQueryPointer(display, window, &root_return, &child_return, &root_x_ret, &root_y_ret, &win_x_ret, &win_y_ret, &mask_return);
if (mouseAvailable)
{
// TODO: process retrieved mouse coordinates
// TODO: normalize coordinates from displaySpace to windowSpace
// TODO: fire mouse movement event
//std::cout << win_x_ret << ", " << win_y_ret << std::endl;
// TODO: Compensate for height of window TitleBar + window border width
float window_border_width = 2;
float window_titlebar_height = 18;
Vector2 mouse_coords_raw = {(float)win_x_ret+window_border_width, (float)win_y_ret+window_titlebar_height};
auto window_pos = getPos();
return mouse_coords_raw - window_pos;
}
return Vector2::Zero;
}
// TODO: implement integer vector2/3 types
Vector2 RWindow::getSize() const
{
XGetWindowAttributes(display,window,&windowAttributes);
return {(float)windowAttributes.width, (float)windowAttributes.height};
}
// TODO: implement integer vector2/3 types
Vector2 RWindow::getPos() const
{
XGetWindowAttributes(display,window,&windowAttributes);
return {(float)windowAttributes.x, (float)windowAttributes.y};
}
void RWindow::setPos(int x, int y)
{
XMoveWindow(display, window, x, y);
}
void RWindow::setPos(const Vector2& pos)
{
this->setPos(pos.x, pos.y);
}
void RWindow::glSwapBuffers() {
glXSwapBuffers(display,window);
}
bool RWindow::isResizable() const {
return this->getFlag(RWindowFlags::RESIZABLE);
}
bool RWindow::isAlive() const {
return true;
}
void RWindow::setResizable(bool resizable) {
this->resizable = resizable;
this->setFlag(RWindowFlags::RESIZABLE, resizable);
}
void RWindow::setFullscreen(bool fs) {
if (fs)
fullscreen();
else
restoreFromFullscreen();
}
void RWindow::fullscreen() {
fullscreenmode = true;
XEvent xev;
Atom wm_state = XInternAtom (display, "_NET_WM_STATE", true );
Atom wm_fullscreen = XInternAtom (display, "_NET_WM_STATE_FULLSCREEN", true );
XChangeProperty(display, window, wm_state, XA_ATOM, 32,
PropModeReplace, (unsigned char *)&wm_fullscreen, 1);
memset(&xev, 0, sizeof(xev));
xev.type = ClientMessage;
xev.xclient.window = window;
xev.xclient.message_type = wm_state;
xev.xclient.format = 32;
xev.xclient.data.l[0] = 1; // _NET_WM_STATE_ADD
xev.xclient.data.l[1] = fullscreenmode;
xev.xclient.data.l[2] = 0;
XSendEvent(display, DefaultRootWindow(display), False,
SubstructureNotifyMask | SubstructureRedirectMask, &xev);
}
void RWindow::restoreFromFullscreen() {
fullscreenmode = false;
XEvent xev;
Atom wm_state = XInternAtom(display, "_NET_WM_STATE", False);
Atom fullscreen = XInternAtom(display, "_NET_WM_STATE_FULLSCREEN", False);
memset(&xev, 0, sizeof(xev));
xev.type = ClientMessage;
xev.xclient.window = window;
xev.xclient.message_type = wm_state;
xev.xclient.format = 32;
xev.xclient.data.l[0] = 0; // _NET_WM_STATE_REMOVE
xev.xclient.data.l[1] = fullscreenmode;
xev.xclient.data.l[2] = 0;
XSendEvent(display, DefaultRootWindow(display), False,
SubstructureNotifyMask | SubstructureRedirectMask, &xev);
}
void RWindow::setVsyncEnabled(bool b) {
PFNGLXSWAPINTERVALEXTPROC glXSwapIntervalEXT = nullptr;
glXSwapIntervalEXT = (PFNGLXSWAPINTERVALEXTPROC)glXGetProcAddressARB((const GLubyte*)"glXSwapIntervalEXT");
glXSwapIntervalEXT(display, None, b);
}
bool RWindow::isFullscreen() const {
return fullscreenmode;
}
using J3ML::u32;
void RWindow::setCursorStyle(CursorStyle style) const {
u32 x11_cursor_resolved_enum = static_cast<u32>(style.X11Cursor);
Cursor c = XCreateFontCursor(display, x11_cursor_resolved_enum);
XDefineCursor(display, window, c);
}
void RWindow::Open() {
xSetWindowAttributes.border_pixel = BlackPixel(display, defaultScreen);
xSetWindowAttributes.background_pixel = BlackPixel(display, defaultScreen);
xSetWindowAttributes.override_redirect = True;
xSetWindowAttributes.event_mask = ExposureMask;
//setVsyncEnabled(vsync);
if (renderer == RenderingAPI::OPENGL)
{
GLint glAttributes[] = {GLX_RGBA, GLX_DEPTH_SIZE, 24, GLX_DOUBLEBUFFER, None};
visual = glXChooseVisual(display, defaultScreen, glAttributes);
glContext = glXCreateContext(display, visual, nullptr, GL_TRUE);
}
xSetWindowAttributes.colormap = XCreateColormap(display, RootWindow(display, defaultScreen), visual->visual,
AllocNone);
@@ -32,177 +344,46 @@ void RWindow::init(RenderingAPI api, const char* title, int width, int height, b
&xSetWindowAttributes);
XSelectInput(display, window,
ExposureMask | KeyPressMask | KeyReleaseMask | ButtonPressMask | ButtonReleaseMask |
Button1MotionMask | Button2MotionMask | Button3MotionMask | Button4MotionMask | Button5MotionMask |
PointerMotionMask |
PointerMotionHintMask | FocusChangeMask | StructureNotifyMask | SubstructureRedirectMask |
SubstructureNotifyMask | CWColormap);
SubstructureNotifyMask | CWColormap | ResizeRequest | ResizeRedirectMask);
XMapWindow(display, window);
XStoreName(display, window, title);
XStoreName(display, window, title.c_str());
wmDeleteWindow = XInternAtom(display, "WM_DELETE_WINDOW", False);
XSetWMProtocols(display, window, &wmDeleteWindow, 1);
glXMakeCurrent(display, window, glContext);
} else {exit(0);}
}
if (renderer == RenderingAPI::OPENGL)
{
glXMakeCurrent(display, window, glContext);
}
void RWindow::destroyWindow() {
XDestroySubwindows(display, window);
XAutoRepeatOn(XOpenDisplay(nullptr));
XDestroyWindow(display, window);
delete this;
}
//setVsyncEnabled(vsync);
bool RWindow::getFlag(RWindowFlags flag) {
if (flags[(int)flag])
return true;
return false;
}
void RWindow::setFlag(RWindowFlags flag, bool state) {
XGetWindowAttributes(display,window,&windowAttributes);
flags[(int) flag] = state;
//Once you've done this you cannot make it resizable again.
if (flag == RWindowFlags::RESIZABLE && !state) {
hints.flags = PMinSize | PMaxSize;
hints.min_width = hints.max_width = windowAttributes.width;
hints.min_height = hints.max_height = windowAttributes.height;
XSetWMNormalHints(display, window, &hints);
open = true;
}
}
void RWindow::pollEvents() {
while(XPending(display)) {
XNextEvent(display, &xev);
if (xev.type == ClientMessage) {
if (xev.xclient.message_type == XInternAtom(display, "WM_PROTOCOLS", False) &&
static_cast<Atom>(xev.xclient.data.l[0]) == wmDeleteWindow) {
destroyWindow();
exit(0);
}
}
if (xev.type == FocusIn) {
XAutoRepeatOff(display);
setFlag(RWindowFlags::IN_FOCUS, true);
}
if (xev.type == FocusOut) {
XAutoRepeatOn(display);
setFlag(RWindowFlags::IN_FOCUS, false);
}
if (xev.type == KeyRelease) {
for (unsigned int i = 0; i < events.size(); i++) {
if (auto *e = dynamic_cast<KeyDownEvent *>(events[i])) {
if ((int) e->key == (int) xev.xkey.keycode) {
delete events[i];
events.erase(events.begin() + i);
}
}
}
}
if (xev.type == KeyPress) {
//On Windows you'll have to do this the long way.
//The keycodes won't be the same :shrug:
auto *kD = new(KeyDownEvent);
kD->key = (SCANCODE) xev.xkey.keycode;
events.push_back(kD);
}
if (xev.type == ButtonRelease) {
for (unsigned int i = 0; i < events.size(); i++) {
if (auto *e = dynamic_cast<MouseButtonDownEvent *>(events[i])) {
if ((int) e->button == (int) xev.xbutton.button) {
delete events[i];
events.erase(events.begin() + i);
}
}
}
}
if (xev.type == ButtonPress) {
std::cout << (int) xev.xbutton.button << std::endl;
auto *mBD = new(MouseButtonDownEvent);
mBD->button = (MOUSEBUTTONCODE) xev.xbutton.button;
events.push_back(mBD);
}
if (xev.type == Expose) {
}
void RWindow::setTitle(const std::string &title) {
this->title = title;
XStoreName(display, window, title.c_str());
}
}
//Might make the window go off the screen on some window managers.
void RWindow::setSize(int width, int height) {
if (!getFlag(RWindowFlags::RESIZABLE))
return;
XResizeWindow(display, window, width, height);
}
std::unique_ptr<int[]> RWindow::getSize() {
XGetWindowAttributes(display,window,&windowAttributes);
std::unique_ptr<int[]> size = std::make_unique<int[]>(2);
size[0] = windowAttributes.width;
size[1] = windowAttributes.height;
return size;
}
//I'm unsure why this doesn't work as you'd expect.
std::unique_ptr<int[]> RWindow::getPos() {
XGetWindowAttributes(display,window,&windowAttributes);
std::unique_ptr<int[]> pos = std::make_unique<int[]>(2);
pos[0] = windowAttributes.x;
pos[1] = windowAttributes.y;
return pos;
}
void RWindow::setPos(int x, int y) {
XMoveWindow(display, window, x, y);
}
bool RWindow::keyDown(SCANCODE scancode) {
for (auto & ev : events) {
if (auto *e = dynamic_cast<KeyDownEvent *>(ev)) {
if (e->key == scancode) { return true;}
}
std::string RWindow::getTitle() const {
return this->title;
}
return false;
}
KeyDownEvent RWindow::getEvent(SCANCODE scancode) {
for (auto & ev : events) {
if (auto *e = dynamic_cast<KeyDownEvent *>(ev)) {
if (e->key == scancode) { return *e;}
}
bool RWindow::isKeyDown(Key key) const {
if (!currentKeyboard.PressedKeys.contains(key))
return false;
return currentKeyboard.PressedKeys.at(key);
}
return EmptyKeyDownEvent;
}
bool RWindow::mouseButtonDown(MOUSEBUTTONCODE buttoncode) {
for (auto & ev : events) {
if (auto *e = dynamic_cast<MouseButtonDownEvent *>(ev)) {
if (e->button == buttoncode) { return true;}
}
// TODO: Implement MouseButton map
bool RWindow::isMouseButtonDown(MouseButton button) const
{
return false;
}
return false;
}
MouseButtonDownEvent RWindow::getEvent(MOUSEBUTTONCODE buttoncode) {
for (auto & ev : events) {
if (auto *e = dynamic_cast<MouseButtonDownEvent *>(ev)) {
if (e->button == buttoncode) { return *e;}
}
}
return EmptyMouseButtonDownEvent;
}
// TODO: Implement ControllerButton map
void RWindow::glSwapBuffers() {
glXSwapBuffers(display,window);
}
void RWindow::setVsyncEnabled(bool b) {
PFNGLXSWAPINTERVALEXTPROC glXSwapIntervalEXT = nullptr;
glXSwapIntervalEXT = (PFNGLXSWAPINTERVALEXTPROC)glXGetProcAddressARB((const GLubyte*)"glXSwapIntervalEXT");
glXSwapIntervalEXT(display, None, b);
}
}

View File

@@ -0,0 +1,24 @@
#include <rewindow/types/key.h>
std::vector<Key> Key::keyboard = {};
std::vector<Key> Key::GetKeyboard() { return keyboard; }
Key::Key() {
keyboard.push_back(*this);
}
Key::Key(char charcode, X11Scancode scancode, WindowsScancode sc)
: CharCode(charcode), x11ScanCode(scancode), winScanCode(sc)
{
keyboard.push_back(*this);
}
bool Key::operator==(const Key &rhs) const {
return (this->CharCode == rhs.CharCode);
}
bool Key::operator<(const Key &rhs) const {
return (this->CharCode < rhs.CharCode);
}

View File

@@ -1 +1,31 @@
#include "../../include/rewindow/types/window.h"
#include <rewindow/types/window.h>
LRESULT CALLBACK WindowProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
LPTSTR szClassName = TEXT("GenericProgramWindowClass");
WNDCLASS wc = { };
wc.lpfnWndProc = WindowProc;
HWND hwnd;
RWindow::RWindow()
{
hwnd = CreateWindow();
}
void RWindow::raise() const {
SendMessage(hwnd, WM_SYSCOMMAND, SC_RESTORE, 0); // Restore
SetForegroundWindow(hwnd);
SetActiveWindow(hwnd);
SetWindowPos(hwnd, HWND_TOP, 0, 0, 0, 0, SWP_SHOWWINDOW | SWP_NOMOVE | SWP_NOSIZE);
// Redraw to prevent the window blank
RedrawWindow(hwnd, NULL, 0, RDW_FRAME | RDW_INVALIDATE | RDW_ALLCHILDREN);
}
void RWindow::lower() const {
}