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Author SHA1 Message Date
dd4b7b7d29 Close either window now
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2024-12-17 15:16:27 -05:00
a68ced6874 More things
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d5a08ecea2 More things
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2024-12-17 15:11:30 -05:00
df32610007 More things
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2024-12-17 13:12:45 -05:00
921f2118e8 Fix double free
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2024-12-17 11:58:20 -05:00
780fd8308a Found double free isue
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2024-12-16 12:40:11 -05:00
20b6f1041f Got most of RWindow refactored. Had to hack the fuck out of it to test it.
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2024-12-13 17:09:24 -05:00
94960e0433 Getting started on platform specific stuff
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2024-12-13 15:38:18 -05:00
2a63ad8054 More Pimpl work
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2024-12-13 14:40:04 -05:00
cbfce17d44 More Pimpl work
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2024-12-13 14:37:27 -05:00
1f17244662 More Pimpl work
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2024-12-13 13:18:48 -05:00
5ff4fb2a73 Began Pimpl rewrite of RWindow
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2024-12-11 16:26:54 -05:00
30f20394c8 Create RenderEngine
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2024-12-09 15:05:20 -05:00
4264f008c2 Create WindowHandler
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2024-12-08 15:33:18 -05:00
4ab07d97e3 Create WindowEvents
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2024-12-08 14:53:49 -05:00
cb5222e476 Create WindowProperties
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2024-12-08 14:14:48 -05:00
e0c001b1f1 Critiques
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2024-12-07 19:03:03 -05:00
fdde8486f7 Remove garbonk. This is being refactored
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2024-12-07 18:34:17 -05:00
51e3787d38 Starting refactor
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2024-12-07 18:33:08 -05:00
66c3ebb9da Fix IsMouseButtonDown infinite loop
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2024-12-07 18:32:13 -05:00
2a2293842a Fix IsMouseButtonDown infinite loop
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2024-12-07 18:30:34 -05:00
4 changed files with 685 additions and 538 deletions

View File

@@ -13,27 +13,37 @@
#include <format> #include <format>
#include <queue> #include <queue>
#include <experimental/propagate_const>
// Figure out what to do with this shit
enum class RWindowFlags: uint8_t { enum class RWindowFlags: uint8_t {
IN_FOCUS, IN_FOCUS,
FULLSCREEN, FULLSCREEN,
RESIZABLE, RESIZABLE,
VSYNC, VSYNC,
QUIT, QUIT,
MAX_FLAG MAX_FLAG
}; };
std::string RWindowFlagToStr(RWindowFlags flag); // Just throwing this in the header for now
std::string RWindowFlagToStr(RWindowFlags flag); /*{
switch (flag) {
case RWindowFlags::IN_FOCUS: return "IN_FOCUS";
case RWindowFlags::FULLSCREEN: return "FULLSCREEN";
case RWindowFlags::RESIZABLE: return "RESIZEABLE";
case RWindowFlags::VSYNC: return "VSYNC";
case RWindowFlags::QUIT: return "QUIT";
case RWindowFlags::MAX_FLAG: return "MAX_FLAG";
default:
return "unimplemented flag";
}
};
*/
enum class RenderingAPI: uint8_t { using J3ML::LinearAlgebra::Vector2;
OPENGL = 0,
//Vulkan is unimplemented. namespace ReWindow {
VULKAN = 1,
};
namespace ReWindow
{
using J3ML::LinearAlgebra::Vector2;
class KeyboardState { class KeyboardState {
public: public:
@@ -100,358 +110,353 @@ namespace ReWindow
} }
}; };
class IRenderer { enum class RenderingAPI: uint8_t {
public: OPENGL = 0,
virtual void Initialize(); //Vulkan is unimplemented.
virtual void SwapBuffers(); VULKAN = 1,
virtual std::string GetDriverVendor();
virtual void SetVsync(bool enabled);
virtual void SetViewportSize(int width, int height);
virtual void MakeCurrent();
};
class VulkanRenderBase : public IRenderer {};
class GLRenderBase : public IRenderer {};
class GLXRenderer : public GLRenderBase {};
class WGLRenderer : public GLRenderBase {};
// TODO: Refactor RenderingAPI into a polymorphic class interface for greater reusability.
/// RWindow is a class implementation of a platform-independent window abstraction.
/// This library also provides abstractions for user-input devices, and their interaction with the window.
class RWindow {
public:
#pragma region Constructors
/// The default constructor does not set any members, and are left uninitialized.
RWindow() = default;
/// Constructs a window by explicitly setting the title, width, height, and optionally; rendering API, fullscreen, resizable, and vsync.
/// @param wTitle The window title text.
/// @param wWidth
/// @param wHeight
/// @param wRenderer
/// @param wFullscreen
/// @param wResizable
/// @param wVsync
explicit RWindow(const std::string& wTitle, int wWidth = 640, int wHeight = 480,
RenderingAPI wRenderer = RenderingAPI::OPENGL,
bool wFullscreen = false,
bool wResizable = true,
bool wVsync = false);
/// Constructs a window as above with the additional argument of explicitly setting which render API is to be used.
/// The destructor deallocates and cleans up any memory used by the RWindow program.
/// @note If the window handle is not already destroyed, it will be done here.
~RWindow();
#pragma endregion
/// Bindables are provided for hooking into window instances conveniently, without the need to derive and override for simple use cases.
#pragma region Bindable Events
Event<> OnOpenEvent;
Event<> OnClosingEvent;
Event<RWindowEvent> OnFocusLostEvent;
Event<RWindowEvent> OnFocusGainEvent;
Event<float> OnRefreshEvent;
Event<WindowResizeRequestEvent> OnResizeRequestEvent;
Event<KeyDownEvent> OnKeyDownEvent;
Event<KeyUpEvent> OnKeyUpEvent;
Event<MouseMoveEvent> OnMouseMoveEvent;
Event<MouseButtonDownEvent> OnMouseButtonDownEvent;
Event<MouseButtonUpEvent> OnMouseButtonUpEvent;
Event<MouseWheelEvent> OnMouseWheelEvent;
#pragma endregion
/// These methods can also be overridden in derived classes.
#pragma region Overrides
/// Called upon the window requesting to open.
virtual void OnOpen() {}
/// Called right before the window closes.
virtual void OnClosing() {}
/// Called when the window loses focus.
virtual void OnFocusLost(const RWindowEvent& e) {}
/// Called when the window gains focus.
virtual void OnFocusGain(const RWindowEvent& e) {}
/// Called when the window is 'refreshed', in other words, a render pass is completed.
virtual void OnRefresh(float elapsed) {}
/// Called when a resize request has succeeded.
virtual void OnResizeSuccess() {}
/// Called when a resize request is sent to the operating system.
virtual bool OnResizeRequest(const WindowResizeRequestEvent& e) { return true;}
virtual void OnKeyDown(const KeyDownEvent&) {}
virtual void OnKeyUp(const KeyUpEvent&) {}
virtual void OnMouseMove(const MouseMoveEvent&) {}
virtual void OnMouseButtonDown(const MouseButtonDownEvent&) {}
virtual void OnMouseButtonUp(const MouseButtonUpEvent&) {}
virtual void OnMouseWheel(const MouseWheelEvent&) {}
#pragma endregion
/// Returns a Vector2 representing mouse coordinates relative to the top-left corner of the window.
/// This result is cached from the operating-system, and as such may be out-of-date.
/// @see GetAccurateMouseCoordinates().
Vector2 GetMouseCoordinates() const;
int GetMouseWheelPersistent() const { return currentMouse.Wheel;}
/// Sets which rendering API is to be used with this window.
void SetRenderer(RenderingAPI api);
/// This function instructs the operating system to create the actual window, and give it to us to control.
/// Calling this function, therefore, creates the real 'window' object on the operating system.
void Open();
/// Tells the window that we want to close, without directly forcing it to. This gives us time to finalize any work we are performing.
[[nodiscard]] bool IsOpen() const { return open;}
[[nodiscard]] bool IsClosing() const { return closing;}
/// Cleans up and closes the window object.
void Close();
/// Closes the window immediately, potentially without allowing finalization to occur.
void ForceClose();
void ForceCloseAndTerminateProgram();
void CloseAndReopenInPlace();
void MessageBox(); // TODO: Must be implemented from scratch as a Motif Window in x11
/// Sends a request to the operating system to have this window somehow demand attention from the user.
/// This is implemented per-operating system, and as such no guarantees about behavior can be made.
void Flash();
/// Returns whether the window currently has mouse and/or keyboard focus.
[[nodiscard]] bool IsFocused() const;
/// Returns whether the window is currently in Fullscreen.
// TODO: Support Fullscreen, FullscreenWindowed, and Windowed?
[[nodiscard]] bool IsFullscreen() const;
/// Returns whether the window can be resized.
[[nodiscard]] bool IsResizable() const;
/// Returns whether V-Sync is enabled.
[[nodiscard]] bool IsVsyncEnabled() const;
/// Returns whether the window is considered to be alive. Once dead, any logic loop should be terminated, and the cleanup procedure should run.
[[nodiscard]] bool IsAlive() const;
/// Returns whether the given key is currently being pressed.
[[nodiscard]] bool IsKeyDown(Key key) const;
/// Returns whether the given mouse button is currently being pressed.
[[nodiscard]] bool IsMouseButtonDown(const MouseButton &button) const;
/// Sets whether or not to make the window fullscreen.
/// @note This is implemented per-OS, and as such, it simply requests the OS to do what we want. No guarantee about follow-through can be given.
void SetFullscreen(bool fs);
/// Sets whether or not to make the window resizable.
/// @note This is implemented per-OS, and as such, it simply requests the OS to do what we want. No guarantee about follow-through can be given.
void SetResizable(bool resizable);
/// Sets whether or not to enable vertical synchronization.
/// @note This is implemented per-OS, and as such, it simply requests the OS to do what we want. No guarantee about follow-through can be given.
void SetVsyncEnabled(bool vsync);
/// Sets the title of this window.
void SetTitle(const std::string& title);
[[nodiscard]] std::string GetTitle() const;
/// Returns the horizontal length of this window, in pixels.
[[nodiscard]] int GetWidth() const;
/// Returns the vertical length of this window, in pixels.
[[nodiscard]] int GetHeight() const;
/// A special-case function to change our internal size variable, without triggering event updates.
void SetSizeWithoutEvent(const Vector2& size); //AAAAAHHHHHHHHH WINDOZE MAKING THINGS DIFFICULT :/ - Redacted.
void SetLastKnownWindowSize(const Vector2& size);
// TODO: Josh hates parameter-flags, it's not 1995 :/
bool GetFlag(RWindowFlags flag) const;
// TODO: Josh hates parameter-flags, it's not 1995 :/
void SetFlag(RWindowFlags flag, bool state);
/// Returns the name of the developer of the user's graphics driver, if it can be determined.
std::string getGraphicsDriverVendor();
/// Tells the underlying window manager to destroy this window and drop the handle.
/// The window, in theory, can not be re-opened after this.
void DestroyOSWindowHandle();
/// Reads events from the operating system, and processes them accordingly.
/// TODO: Move out of public API, consumers should call Refresh or ideally an update() call.
void PollEvents();
/// Updates internal window state, similar to ManagedRefresh, but without accounting for any timekeeping. This is left up to the user.
void Refresh();
/// Updates the window and handles timing internally.
void ManagedRefresh();
/// Requests the operating system to change the window size.
/// @param width
/// @param height
void SetSize(int width, int height);
/// Requests the operating system to change the window size.
/// @param size
void SetSize(const Vector2& size);
/// Returns the position of the window's top-left corner relative to the display
Vector2 GetPos() const;
/// Returns the known size of the window, in {x,y} pixel measurement.
Vector2 GetSize() const;
/// Returns the position of the "renderable area" of the window relative to it's top left corner.
/// (used to account for the width or the border & title bar).
Vector2 GetPositionOfRenderableArea() const;
/// Requests the operating system to move the window to the specified coordinates on the display.
/// @param x The horizontal screen position to place the window at.
/// @param y The vertical screen position to place the window at.
void SetPos(int x, int y);
/// Requests the operating system to move the window to the specified coordinates on the display.
/// @param pos A Vector2 representing the x,y coordinates of the desired window destination. Fractional values are ignored.
void SetPos(const Vector2& pos);
/// Pull the window to the top, such that it is displayed on top of everything else.
/// NOTE: The implementation is defined per-OS, and thus there is no guarantee of it always working.
void Raise() const;
/// Push the window Lower, such that it is effectively hidden behind other windows.
/// NOTE: The implementation is defined per-OS, and thus there is no guarantee of it always working.
void Lower() const;
void SetCursorStyle(CursorStyle style) const;
void SetCursorCustomIcon() const;
void SetCursorLocked();
void SetCursorCenter();
void RestoreCursorFromLastCenter(); // Feels nicer for users
/// Hides the cursor when it's inside of our window. Useful for 3D game camera.
void SetCursorVisible(bool cursor_enable);
bool GetCursorVisible();
/// Calls OpenGL's SwapBuffers routine.
/// NOTE: This is only used when the underlying rendering API is set to OpenGL.
static void GLSwapBuffers();
/// Returns the current time, represented as a high-resolution std::chrono alias.
static std::chrono::steady_clock::time_point GetTimestamp();
/// Computes elapsed time from a start-point and end-point.
float ComputeElapsedFrameTimeSeconds(std::chrono::steady_clock::time_point start, std::chrono::steady_clock::time_point end);
/// Updates internals to account for the latest calculated frame time.
void UpdateFrameTiming(float frame_time);
/// Returns the amount of time, in seconds, between the current and last frame.
/// Technically, no, it returns the elapsed time of the frame, start to finish.
[[nodiscard]] float GetDeltaTime() const;
/// Returns the approximate frames-per-second using delta time.
[[nodiscard]] float GetRefreshRate() const;
/// Returns the number of frames ran since the windows' creation.
[[nodiscard]] float GetRefreshCounter() const;
protected:
void LogEvent(const RWindowEvent& e) { eventLog.push_back(e);}
//void EnqueueEvent(const RWindowEvent& e) { eventQueue.push(e);}
RWindowEvent GetLastEvent() const {
return eventLog.back();
}
/// Requests the operating system to make the window fullscreen. Saves the previous window size as well.
void Fullscreen();
/// Requests the operating system to take the window out of fullscreen mode. Previously saved window size is restored, if possible.
void RestoreFromFullscreen();
protected:
#pragma region Data
int width = 1280;
int height = 720;
bool open = false; // Is the underlying OS-Window-Handle actually open.
bool resizable = true;
bool fullscreen_mode = false;
bool focused = true;
bool vsync = false;
bool cursor_visible = true;
bool closing = false;
float delta_time = 0.f;
float refresh_rate = 0.f;
unsigned int refresh_count = 0;
std::string title = "Redacted Window";
Vector2 lastKnownWindowSize {0, 0};
bool flags[5];
std::vector<RWindowEvent> eventLog; // history of all logged window events.
std::queue<RWindowEvent> eventQueue; //
KeyboardState currentKeyboard; // current frame keyboard state.
KeyboardState previousKeyboard; // previous frame keyboard state.
MouseState currentMouse; // purrent frame mouse state.
MouseState previousMouse; // previous frame mouse state
RenderingAPI renderer = RenderingAPI::OPENGL;
// TODO: Implement ringbuffer / circular vector class of some sort.
float refresh_rate_prev_1 = 0.f;
float refresh_rate_prev_2 = 0.f;
float refresh_rate_prev_3 = 0.f;
float refresh_rate_prev_4 = 0.f;
float refresh_rate_prev_5 = 0.f;
float avg_refresh_rate = 0.0f;
#pragma endregion
#pragma region Internals
/// Returns the most accurate and recent available mouse coordinates.
/// @note Call this version at most **once** per-frame. It polls the X-Window server and therefore is quite slow.
/// @see getCursorPos();
Vector2 GetAccurateMouseCoordinates() const;
public:
/// These unfortunately *have* to be public because of the poor design of the windows event loop.
#pragma region Event Callers
/// Executes event handlers for keyboard rele;ase events.
void processKeyRelease (Key key);
/// Executes event handlers for keyboard press events.
void processKeyPress (Key key);
/// Executes event handlers for window close events.
/// @note This will be invoked **before** the window-close procedure begins.
void processOnClose();
/// Executes event handlers for window open events.
/// @note This will be invoked **after** the window-open procedure completes.
void processOnOpen();
/// Executes event handlers for mouse press events.
void processMousePress(const MouseButton& btn);
/// Executes event handlers for mouse release events.
void processMouseRelease(const MouseButton& btn);
/// Executes event handlers for window focus events.
void processFocusIn();
/// Executes event handlers for window unfocus events.
void processFocusOut();
void processMouseMove(Vector2 last_pos, Vector2 new_pos);
void processMouseWheel(int scrolls);
#pragma endregion
private:
#pragma endregion
}; };
} //
class RWindowImpl;
class RWindow;
}
class ReWindow::RWindowImpl {
private:
// Class for platform specific "global" variables, information, functionality, etc
// It is private as it should not be accessed outside the Impl. It has also
// purposefully been left undefined, so implementors can define it as they see fit.
// Make sure to do proper cleanup of the class and pointer if utilized. It should
// be handled with care.
//
// Example for initialization:
// RWindowImpl::RWindowImpl(ARGS) : pPlatform( new Platform ) { XYZ }
//
// Example for destruction:
// RWindowImpl::~RWindowImpl() {
// if (pPlatform) { delete pPlatform; };
// }
//
// Example for definition:
// class RWindowImpl::Platform {
// public:
// Platform() = default;
// public:
// int a;
// int b;
// int c;
// };
//
// - Maxine
class Platform;
Platform* pPlatform = nullptr;
protected: // Should maybe make private
int width = 1280;
int height = 720;
bool open = false; // Is the underlying OS-Window-Handle actually open.
bool resizable = true;
bool fullscreen_mode = false;
bool focused = true;
bool vsync = false;
bool cursor_visible = true;
bool closing = false;
float delta_time = 0.f;
float refresh_rate = 0.f;
unsigned int refresh_count = 0;
std::string title = "Redacted Window";
Vector2 lastKnownWindowSize {0, 0};
// TODO: Implement ringbuffer / circular vector class of some sort.
float refresh_rate_prev_1 = 0.f;
float refresh_rate_prev_2 = 0.f;
float refresh_rate_prev_3 = 0.f;
float refresh_rate_prev_4 = 0.f;
float refresh_rate_prev_5 = 0.f;
float avg_refresh_rate = 0.0f;
// Figure out what to do with this shit later
bool flags[5];
KeyboardState currentKeyboard; // current frame keyboard state.
KeyboardState previousKeyboard; // previous frame keyboard state.
MouseState currentMouse; // purrent frame mouse state.
MouseState previousMouse; // previous frame mouse state
RenderingAPI renderer = RenderingAPI::OPENGL;
//
public:
explicit RWindowImpl(const std::string& wTitle,
int wWidth = 640, int wHeight = 480,
RenderingAPI wRenderer = RenderingAPI::OPENGL,
bool wFullscreen = false,
bool wResizable = true,
bool wVsync = false);
~RWindowImpl();
public:
void Open();
void Close();
void PollEvents();
void Refresh();
public:
bool IsFocused() const;
bool IsFullscreen() const;
bool IsResizable() const;
bool IsVsyncEnabled() const;
bool IsAlive() const;
public:
void SetFullscreen(bool fs);
void SetResizable(bool fs);
void SetVsyncEnabled(bool vsync);
void SetSize(int width, int height);
void SetSize(const Vector2& size);
// Added here for now
void SetPos(int x, int y);
void SetPos(const Vector2& pos);
//
void SetTitle(const std::string& title);
public:
std::string GetTitle() const;
Vector2 GetPos() const;
Vector2 GetSize() const;
int GetWidth() const;
int GetHeight() const;
float GetDeltaTime() const;
float GetRefreshRate() const;
float GetRefreshCounter() const;
public:
// Figure out what to do with these later
void Raise() const;
void Lower() const;
void DestroyOSWindowHandle();
void SetCursorVisible(bool cursor_enable);
Vector2 GetAccurateMouseCoordinates() const;
void GLSwapBuffers();
void Fullscreen();
void RestoreFromFullscreen();
// I know this doesn't modify the class, but it indirectly modifies the window
// Making it const just seems deceptive.
void SetCursorStyle(CursorStyle style) const;
Vector2 GetPositionOfRenderableArea() const;
std::string getGraphicsDriverVendor();
void SetFlag(RWindowFlags flag, bool state);
void processKeyRelease (Key key);
void processKeyPress (Key key);
void processOnClose();
void processOnOpen();
void processMousePress(const MouseButton& btn);
void processMouseRelease(const MouseButton& btn);
void processFocusIn();
void processFocusOut();
void processMouseMove(Vector2 last_pos, Vector2 new_pos);
void processMouseWheel(int scrolls);
virtual void OnOpen() {}
virtual void OnClosing() {}
virtual void OnFocusLost(const RWindowEvent& e) {}
virtual void OnFocusGain(const RWindowEvent& e) {}
virtual void OnRefresh(float elapsed) {}
virtual void OnResizeSuccess() {}
virtual bool OnResizeRequest(const WindowResizeRequestEvent& e) { return true;}
virtual void OnKeyDown(const KeyDownEvent&) {}
virtual void OnKeyUp(const KeyUpEvent&) {}
virtual void OnMouseMove(const MouseMoveEvent&) {}
virtual void OnMouseButtonDown(const MouseButtonDownEvent&) {}
virtual void OnMouseButtonUp(const MouseButtonUpEvent&) {}
virtual void OnMouseWheel(const MouseWheelEvent&) {}
Event<> OnOpenEvent;
Event<> OnClosingEvent;
Event<RWindowEvent> OnFocusLostEvent;
Event<RWindowEvent> OnFocusGainEvent;
Event<float> OnRefreshEvent;
Event<WindowResizeRequestEvent> OnResizeRequestEvent;
Event<KeyDownEvent> OnKeyDownEvent;
Event<KeyUpEvent> OnKeyUpEvent;
Event<MouseMoveEvent> OnMouseMoveEvent;
Event<MouseButtonDownEvent> OnMouseButtonDownEvent;
Event<MouseButtonUpEvent> OnMouseButtonUpEvent;
Event<MouseWheelEvent> OnMouseWheelEvent;
Vector2 GetMouseCoordinates() const;
bool GetFlag(RWindowFlags flag) const;
//bool IsAlive() const;
void SetSizeWithoutEvent(const Vector2& size);
std::vector<RWindowEvent> eventLog;
std::queue<RWindowEvent> eventQueue;
void LogEvent(const RWindowEvent& e) { eventLog.push_back(e);};
RWindowEvent GetLastEvent() const {
return eventLog.back();
};
void SetLastKnownWindowSize(const Vector2& size);
void SetRenderer(RenderingAPI api);
bool IsKeyDown(Key key) const;
bool IsMouseButtonDown(const MouseButton &button) const;
void ManagedRefresh();
float ComputeElapsedFrameTimeSeconds(std::chrono::steady_clock::time_point start, std::chrono::steady_clock::time_point end);
std::chrono::steady_clock::time_point GetTimestamp();
void UpdateFrameTiming(float frame_time);
/*
bool IsResizable() const;
bool IsFullscreen() const;
bool IsFocused() const;
bool IsVsyncEnabled() const;
*/
void ForceClose();
void ForceCloseAndTerminateProgram();
int GetMouseWheelPersistent() const { return currentMouse.Wheel;}
[[nodiscard]] bool IsOpen() const { return open;}
[[nodiscard]] bool IsClosing() const { return closing;}
};
class ReWindow::RWindow : private RWindowImpl {
public:
//RWindow() = default;
//RWindow();
explicit RWindow(const std::string& wTitle,
int wWidth = 640, int wHeight = 480,
RenderingAPI wRenderer = RenderingAPI::OPENGL,
bool wFullscreen = false,
bool wResizable = true,
bool wVsync = false) :
RWindowImpl(wTitle, wWidth, wHeight, wRenderer, wFullscreen, wResizable, wVsync) {};
~RWindow() = default;
public:
// Platform dependant
void Open() { RWindowImpl::Open(); };
void Close() { RWindowImpl::Close(); };
void PollEvents() { RWindowImpl::PollEvents(); };
void Refresh() { RWindowImpl::Refresh(); };
public:
// Shared
/// Returns whether the window currently has mouse and/or keyboard focus.
[[nodiscard]] bool IsFocused() const { return RWindowImpl::IsFocused(); };
/// Returns whether the window is currently in Fullscreen.
// TODO: Support Fullscreen, FullscreenWindowed, and Windowed?
[[nodiscard]] bool IsFullscreen() const { return RWindowImpl::IsFullscreen(); } ;
/// Returns whether the window can be resized.
[[nodiscard]] bool IsResizable() const { return RWindowImpl::IsResizable(); } ;
/// Returns whether V-Sync is enabled.
[[nodiscard]] bool IsVsyncEnabled() const { return RWindowImpl::IsVsyncEnabled(); } ;
/// Returns whether the window is considered to be alive. Once dead, any logic loop should be terminated, and the cleanup procedure should run.
[[nodiscard]] bool IsAlive() const { return RWindowImpl::IsAlive(); } ;
// Should have IsOpen since window could be closed then reopened
public:
// Platform dependant
/// Sets whether or not to make the window fullscreen.
/// @note This is implemented per-OS, and as such, it simply requests the OS to do what we want. No guarantee about follow-through can be given.
void SetFullscreen(bool fs) { RWindowImpl::SetFullscreen(fs); };
/// Sets whether or not to make the window resizable.
/// @note This is implemented per-OS, and as such, it simply requests the OS to do what we want. No guarantee about follow-through can be given.
void SetResizable(bool resizable) { RWindowImpl::SetResizable(resizable); };
/// Sets whether or not to enable vertical synchronization.
/// @note This is implemented per-OS, and as such, it simply requests the OS to do what we want. No guarantee about follow-through can be given.
void SetVsyncEnabled(bool vsync) { RWindowImpl::SetVsyncEnabled(vsync); };
/// Requests the operating system to change the window size.
/// @param width
/// @param height
void SetSize(int width, int height) { RWindowImpl::SetSize(width, height); };
/// Requests the operating system to change the window size.
/// @param size
void SetSize(const Vector2& size) { RWindowImpl::SetSize(size); };
// Shared
/// Sets the title of this window.
void SetTitle(const std::string& title) { RWindowImpl::SetTitle(title); };
public:
// Shared
[[nodiscard]] std::string GetTitle() const { return RWindowImpl::GetTitle(); } ;
/// Returns the position of the window's top-left corner relative to the display
[[nodiscard]] Vector2 GetPos() const { return RWindowImpl::GetPos(); } ;
/// Returns the known size of the window, in {x,y} pixel measurement.
[[nodiscard]] Vector2 GetSize() const { return RWindowImpl::GetSize(); } ;
/// Returns the horizontal length of the renderable area in pixels.
[[nodiscard]] int GetWidth() const { return RWindowImpl::GetWidth(); } ;
/// Returns the vertical length of the renderable area, in pixels.
[[nodiscard]] int GetHeight() const { return RWindowImpl::GetHeight(); } ;
/// Returns the amount of time, in seconds, between the current and last frame.
/// Technically, no, it returns the elapsed time of the frame, start to finish.
[[nodiscard]] float GetDeltaTime() const { return RWindowImpl::GetDeltaTime(); } ;
/// Returns the approximate frames-per-second using delta time.
[[nodiscard]] float GetRefreshRate() const { return RWindowImpl::GetRefreshRate(); } ;
/// Returns the number of frames ran since the windows' creation.
[[nodiscard]] float GetRefreshCounter() const { return RWindowImpl::GetRefreshCounter(); } ;
public:
// Figure out what to do with these later
void Raise() const { RWindowImpl::Raise(); };
void Lower() const { RWindowImpl::Lower(); };
void DestroyOSWindowHandle() { RWindowImpl::DestroyOSWindowHandle(); };
void SetCursorVisible(bool cursor_enable) { RWindowImpl::SetCursorVisible(cursor_enable); };
Vector2 GetAccurateMouseCoordinates() const { return RWindowImpl::GetAccurateMouseCoordinates(); } ;
void GLSwapBuffers() { RWindowImpl::GLSwapBuffers(); };
void Fullscreen() { RWindowImpl::Fullscreen(); };
void RestoreFromFullscreen() { RWindowImpl::RestoreFromFullscreen(); };
// I know this doesn't modify the class, but it indirectly modifies the window
// Making it const just seems deceptive.
void SetCursorStyle(CursorStyle style) const { return RWindowImpl::SetCursorStyle(style); } ;
Vector2 GetPositionOfRenderableArea() const { return RWindowImpl::GetPositionOfRenderableArea(); } ;
std::string getGraphicsDriverVendor() { return RWindowImpl::getGraphicsDriverVendor(); };
void SetFlag(RWindowFlags flag, bool state) { RWindowImpl::SetFlag(flag, state); };
void processKeyRelease (Key key) { RWindowImpl::processKeyRelease(key); };
void processKeyPress (Key key) { RWindowImpl::processKeyPress(key); };
void processOnClose() { RWindowImpl::processOnClose(); };
void processOnOpen() { RWindowImpl::processOnOpen(); };
void processMousePress(const MouseButton& btn) { RWindowImpl::processMousePress(btn); };
void processMouseRelease(const MouseButton& btn) { RWindowImpl::processMouseRelease(btn); };
void processFocusIn() { RWindowImpl::processFocusIn(); };
void processFocusOut() { RWindowImpl::processFocusOut(); };
void processMouseMove(Vector2 last_pos, Vector2 new_pos) { RWindowImpl::processMouseMove(last_pos, new_pos); };
void processMouseWheel(int scrolls) { RWindowImpl::processMouseWheel(scrolls); };
virtual void OnOpen() {}
virtual void OnClosing() {}
virtual void OnFocusLost(const RWindowEvent& e) {}
virtual void OnFocusGain(const RWindowEvent& e) {}
virtual void OnRefresh(float elapsed) {}
virtual void OnResizeSuccess() {}
virtual bool OnResizeRequest(const WindowResizeRequestEvent& e) { return true;}
virtual void OnKeyDown(const KeyDownEvent&) {}
virtual void OnKeyUp(const KeyUpEvent&) {}
virtual void OnMouseMove(const MouseMoveEvent&) {}
virtual void OnMouseButtonDown(const MouseButtonDownEvent&) {}
virtual void OnMouseButtonUp(const MouseButtonUpEvent&) {}
virtual void OnMouseWheel(const MouseWheelEvent&) {}
Event<> OnOpenEvent;
Event<> OnClosingEvent;
Event<RWindowEvent> OnFocusLostEvent;
Event<RWindowEvent> OnFocusGainEvent;
Event<float> OnRefreshEvent;
Event<WindowResizeRequestEvent> OnResizeRequestEvent;
Event<KeyDownEvent> OnKeyDownEvent;
Event<KeyUpEvent> OnKeyUpEvent;
Event<MouseMoveEvent> OnMouseMoveEvent;
Event<MouseButtonDownEvent> OnMouseButtonDownEvent;
Event<MouseButtonUpEvent> OnMouseButtonUpEvent;
Event<MouseWheelEvent> OnMouseWheelEvent;
Vector2 GetMouseCoordinates() const { return RWindowImpl::GetMouseCoordinates(); };
bool GetFlag(RWindowFlags flag) const { return RWindowImpl::GetFlag(flag); };
//bool IsAlive() const { return RWindowImpl::IsAlive(); };
void SetSizeWithoutEvent(const Vector2& size) { RWindowImpl::SetSizeWithoutEvent(size); };
void LogEvent(const RWindowEvent& e) { RWindowImpl::LogEvent(e); };
RWindowEvent GetLastEvent() const { return RWindowImpl::GetLastEvent(); }
void SetLastKnownWindowSize(const Vector2& size) { RWindowImpl::SetLastKnownWindowSize(size); };
void SetRenderer(RenderingAPI api) { RWindowImpl::SetRenderer(api); };
bool IsKeyDown(Key key) const { return RWindowImpl::IsKeyDown(key); };
bool IsMouseButtonDown(const MouseButton &button) const { return RWindowImpl::IsMouseButtonDown(button); };
void ManagedRefresh() { RWindowImpl::ManagedRefresh(); };
float ComputeElapsedFrameTimeSeconds(std::chrono::steady_clock::time_point start, std::chrono::steady_clock::time_point end) { return RWindowImpl::ComputeElapsedFrameTimeSeconds(start, end); };
std::chrono::steady_clock::time_point GetTimestamp() { return RWindowImpl::GetTimestamp(); };
void UpdateFrameTiming(float frame_time) { RWindowImpl::UpdateFrameTiming(frame_time); };
//bool IsResizable() const { return RWindowImpl::IsResizable(); };
//bool IsFullscreen() const { return RWindowImpl::IsFullscreen(); };
//bool IsFocused() const { return RWindowImpl::IsFocused(); };
//bool IsVsyncEnabled() const { return RWindowImpl::IsVsyncEnabled(); };
void ForceClose() { RWindowImpl::ForceClose(); };
void ForceCloseAndTerminateProgram() { RWindowImpl::ForceCloseAndTerminateProgram(); };
int GetMouseWheelPersistent() const { return RWindowImpl::GetMouseWheelPersistent();}
[[nodiscard]] bool IsOpen() const { return RWindowImpl::IsOpen();}
[[nodiscard]] bool IsClosing() const { return RWindowImpl::IsClosing();}
};

View File

@@ -18,6 +18,10 @@ std::ostream& operator<<(std::ostream& os, const Vector2& v) {
} }
class MyWindow : public ReWindow::RWindow { class MyWindow : public ReWindow::RWindow {
public:
float r = 255;
float b = 0;
float g = g;
public: public:
MyWindow(const std::string& title, int w, int h) : ReWindow::RWindow(title, w, h) {} MyWindow(const std::string& title, int w, int h) : ReWindow::RWindow(title, w, h) {}
@@ -26,7 +30,13 @@ class MyWindow : public ReWindow::RWindow {
void OnKeyDown(const ReWindow::KeyDownEvent& e) override {} void OnKeyDown(const ReWindow::KeyDownEvent& e) override {}
void OnRefresh(float elapsed) override { void OnRefresh(float elapsed) override {
glClearColor(255, 0, 0, 255); if (r >= 1)
r = 1;
if (b >= 1)
b = 1;
if (g >= 1)
g = 1;
glClearColor(r, g, b, 255);
glClear(GL_COLOR_BUFFER_BIT); glClear(GL_COLOR_BUFFER_BIT);
GLSwapBuffers(); GLSwapBuffers();
auto pos = GetMouseCoordinates(); auto pos = GetMouseCoordinates();
@@ -54,9 +64,9 @@ class MyWindow : public ReWindow::RWindow {
std::cout << "Mouse5 Mouse Button" << std::endl; std::cout << "Mouse5 Mouse Button" << std::endl;
if (IsKeyDown(Keys::N)) if (IsKeyDown(Keys::N)) {
std::cout << "Gotteem" << std::endl; std::cout << "Gotteem" << std::endl;
}
RWindow::OnRefresh(elapsed); RWindow::OnRefresh(elapsed);
} }
@@ -105,11 +115,11 @@ int main() {
} }
*/ */
auto* window = new MyWindow("Test Window", 600, 480); MyWindow* window = new MyWindow("Test Window", 600, 480);
jlog::Debug(std::format("New window '{}' created. width={} height={}", window->GetTitle(), window->GetWidth(), jlog::Debug(std::format("New window '{}' created. width={} height={}", window->GetTitle(), window->GetWidth(),
window->GetHeight())); window->GetHeight()));
window->SetRenderer(RenderingAPI::OPENGL); window->SetRenderer(ReWindow::RenderingAPI::OPENGL);
jlog::Debug(std::format("Rendering API OPENGL set for window '{}'", window->GetTitle())); jlog::Debug(std::format("Rendering API OPENGL set for window '{}'", window->GetTitle()));
window->Open(); window->Open();
@@ -148,12 +158,15 @@ int main() {
std::cout << window->GetMouseWheelPersistent() << std::endl; std::cout << window->GetMouseWheelPersistent() << std::endl;
}; };
/*
while (!window->IsClosing()) { while (!window->IsClosing()) {
//window->PollEvents(); //window->PollEvents();
window->ManagedRefresh(); window->ManagedRefresh();
} }*/
delete window; // Found problem
// free(): double free detected in tcache 2
// delete window;
// Alternatively: // Alternatively:
/* /*
* while (window->IsAlive()) { * while (window->IsAlive()) {
@@ -170,6 +183,37 @@ int main() {
*/ */
//exit(0); //exit(0);
MyWindow* windowdos = new MyWindow("Test Window Dos", 600, 480);
windowdos->SetRenderer(ReWindow::RenderingAPI::OPENGL);
windowdos->Open();
window->r = 0;
bool swap;
while (!windowdos->IsClosing() && !window->IsClosing()) {
window->r += 0.01;
if (window->r >= 1 && !swap) {
window->g += 0.01;
}
if (window->g >= 1 && !swap)
window->b += 0.01;
if (window->b >= 1) {
window->r = 0.01;
window->g = 0.01;
window->b = 0.01;
}
window->ManagedRefresh();
windowdos->ManagedRefresh();
//sleep(10);
}
delete window;
delete windowdos;
return 0; return 0;
} }

View File

@@ -16,6 +16,9 @@
// So should we do derived platform-specific subclasses? // So should we do derived platform-specific subclasses?
// The intended goal of the ReWindow class is a one-stop object that handles window management on **ALL** platforms // The intended goal of the ReWindow class is a one-stop object that handles window management on **ALL** platforms
using namespace ReWindow;
/*
Window window; Window window;
XEvent xev; XEvent xev;
Display* display = XOpenDisplay(nullptr); Display* display = XOpenDisplay(nullptr);
@@ -34,31 +37,71 @@ Cursor invisible_cursor = 0;
Vector2 render_area_position = {0, 0}; Vector2 render_area_position = {0, 0};
Vector2 position = {0, 0}; Vector2 position = {0, 0};
bool should_poll_x_for_mouse_pos = true; bool should_poll_x_for_mouse_pos = true;
*/
class RWindowImpl::Platform {
public:
Platform() = default;
public:
Window window;
XEvent xev;
Display* display = XOpenDisplay(nullptr);
int defaultScreen = DefaultScreen(display);
XVisualInfo* visual;
XSetWindowAttributes xSetWindowAttributes;
XWindowAttributes windowAttributes;
Atom wmDeleteWindow;
// Make it start as floating because fuck tiling WMs
Atom windowTypeAtom;
Atom windowTypeUtilityAtom;
XSizeHints hints;
GLXContext glContext;
Cursor invisible_cursor = 0;
using namespace ReWindow; Vector2 render_area_position = {0, 0};
Vector2 position = {0, 0};
bool should_poll_x_for_mouse_pos = true;
};
void RWindow::Raise() const { RWindowImpl::RWindowImpl(const std::string &wTitle, int wWidth, int wHeight, RenderingAPI wRenderer, bool wFullscreen, bool wResizable, bool wVsync) : pPlatform(new Platform) {
title = wTitle;
width = wWidth;
height = wHeight;
renderer = wRenderer;
fullscreen_mode = wFullscreen;
resizable = wResizable;
vsync = wVsync;
}
RWindowImpl::~RWindowImpl() {
if (pPlatform) { std::cout << "FUCK" << std::endl; delete pPlatform; };
if (open)
DestroyOSWindowHandle();
}
//using namespace ReWindow;
void RWindowImpl::Raise() const {
Logger::Debug(std::format("Raising window '{}'", this->title)); Logger::Debug(std::format("Raising window '{}'", this->title));
// Get the position of the renderable area relative to the rest of the window. // Get the position of the renderable area relative to the rest of the window.
XGetWindowAttributes(display, window, &windowAttributes); XGetWindowAttributes(pPlatform->display, pPlatform->window, &pPlatform->windowAttributes);
render_area_position = { (float) windowAttributes.x, (float) windowAttributes.y }; pPlatform->render_area_position = { (float) pPlatform->windowAttributes.x, (float) pPlatform->windowAttributes.y };
XRaiseWindow(display, window); XRaiseWindow(pPlatform->display, pPlatform->window);
} }
void RWindow::Lower() const void RWindowImpl::Lower() const
{ {
Logger::Debug(std::format("Lowering window '{}'", this->title)); Logger::Debug(std::format("Lowering window '{}'", this->title));
XLowerWindow(display, window); XLowerWindow(pPlatform->display, pPlatform->window);
} }
void RWindow::DestroyOSWindowHandle() { void RWindowImpl::DestroyOSWindowHandle() {
Logger::Debug(std::format("Destroying window '{}'", this->title)); Logger::Debug(std::format("Destroying window '{}'", this->title));
XDestroySubwindows(display, window); XDestroySubwindows(pPlatform->display, pPlatform->window);
Logger::Debug(std::format("Destroyed window '{}'", this->title)); Logger::Debug(std::format("Destroyed window '{}'", this->title));
XDestroyWindow(display, window); XDestroyWindow(pPlatform->display, pPlatform->window);
system("xset r on"); // Re-set X-server parameter to enable key-repeat. system("xset r on"); // Re-set X-server parameter to enable key-repeat.
@@ -67,127 +110,130 @@ void RWindow::DestroyOSWindowHandle() {
//void RWindow:: //void RWindow::
void RWindow::SetCursorVisible(bool cursor_enable) { void RWindowImpl::SetCursorVisible(bool cursor_enable) {
cursor_visible = cursor_enable; cursor_visible = cursor_enable;
if (invisible_cursor == 0) { if (pPlatform->invisible_cursor == 0) {
Pixmap blank_pixmap = XCreatePixmap(display, window, 1, 1, 1); Pixmap blank_pixmap = XCreatePixmap(pPlatform->display, pPlatform->window, 1, 1, 1);
XColor dummy; dummy.pixel = 0; dummy.red = 0; dummy.flags = 0; XColor dummy; dummy.pixel = 0; dummy.red = 0; dummy.flags = 0;
invisible_cursor = XCreatePixmapCursor(display, blank_pixmap, blank_pixmap, &dummy, &dummy, 0, 0); pPlatform->invisible_cursor = XCreatePixmapCursor(pPlatform->display, blank_pixmap, blank_pixmap, &dummy, &dummy, 0, 0);
XFreePixmap(display, blank_pixmap); XFreePixmap(pPlatform->display, blank_pixmap);
} }
if (!cursor_enable) if (!cursor_enable)
XDefineCursor(display, window, invisible_cursor); XDefineCursor(pPlatform->display, pPlatform->window, pPlatform->invisible_cursor);
if (cursor_enable) if (cursor_enable)
XUndefineCursor(display, window); XUndefineCursor(pPlatform->display, pPlatform->window);
} }
void RWindow::SetResizable(bool sizable) { void RWindowImpl::SetResizable(bool sizable) {
XGetWindowAttributes(display,window,&windowAttributes); XGetWindowAttributes(pPlatform->display,pPlatform->window,&pPlatform->windowAttributes);
this->resizable = sizable; this->resizable = sizable;
if (!sizable) if (!sizable)
{ {
Logger::Debug("Once you've done this you cannot make it resizable again."); Logger::Debug("Once you've done this you cannot make it resizable again.");
hints.flags = PMinSize | PMaxSize; pPlatform->hints.flags = PMinSize | PMaxSize;
hints.min_width = hints.max_width = windowAttributes.width; pPlatform->hints.min_width = pPlatform->hints.max_width = pPlatform->windowAttributes.width;
hints.min_height = hints.max_height = windowAttributes.height; pPlatform->hints.min_height = pPlatform->hints.max_height = pPlatform->windowAttributes.height;
XSetWMNormalHints(display, window, &hints); XSetWMNormalHints(pPlatform->display, pPlatform->window, &pPlatform->hints);
} }
//this->SetFlag(RWindowFlags::RESIZABLE, resizable); //this->SetFlag(RWindowFlags::RESIZABLE, resizable);
} }
void RWindow::SetFlag(RWindowFlags flag, bool state) { // Fuck you
XGetWindowAttributes(display,window,&windowAttributes); void RWindowImpl::SetFlag(RWindowFlags flag, bool state) {
XGetWindowAttributes(pPlatform->display,pPlatform->window,&pPlatform->windowAttributes);
flags[(int) flag] = state; flags[(int) flag] = state;
//Once you've done this you cannot make it resizable again. //Once you've done this you cannot make it resizable again.
if (flag == RWindowFlags::RESIZABLE && !state) { if (flag == RWindowFlags::RESIZABLE && !state) {
Logger::Debug("Once you've done this you cannot make it resizable again."); Logger::Debug("Once you've done this you cannot make it resizable again.");
hints.flags = PMinSize | PMaxSize; pPlatform->hints.flags = PMinSize | PMaxSize;
hints.min_width = hints.max_width = windowAttributes.width; pPlatform->hints.min_width = pPlatform->hints.max_width = pPlatform->windowAttributes.width;
hints.min_height = hints.max_height = windowAttributes.height; pPlatform->hints.min_height = pPlatform->hints.max_height = pPlatform->windowAttributes.height;
XSetWMNormalHints(display, window, &hints); XSetWMNormalHints(pPlatform->display, pPlatform->window, &pPlatform->hints);
} }
Logger::Debug(std::format("Set flag '{}' to state '{}' for window '{}'", RWindowFlagToStr(flag), state, this->title)); Logger::Debug(std::format("Set flag '{}' to state '{}' for window '{}'", RWindowFlagToStr(flag), state, this->title));
} }
void RWindow::PollEvents() { void RWindowImpl::PollEvents() {
while(XPending(display)) { while(XPending(pPlatform->display)) {
XNextEvent(display, &xev); XNextEvent(pPlatform->display, &pPlatform->xev);
if (xev.type == ClientMessage)
if (pPlatform->xev.type == ClientMessage)
Logger::Info(std::format("Event '{}'", "ClientMessage")); Logger::Info(std::format("Event '{}'", "ClientMessage"));
if (xev.xclient.message_type == XInternAtom(display, "WM_PROTOCOLS", False) && static_cast<Atom>(xev.xclient.data.l[0]) == wmDeleteWindow) { if (pPlatform->xev.xclient.message_type == XInternAtom(pPlatform->display, "WM_PROTOCOLS", False) && static_cast<Atom>(pPlatform->xev.xclient.data.l[0]) == pPlatform->wmDeleteWindow) {
Logger::Info("Closing");
Close(); Close();
} }
if (xev.type == FocusIn) { if (pPlatform->xev.type == FocusIn) {
Logger::Debug(std::format("Event'{}'", "FocusIn")); Logger::Debug(std::format("Event'{}'", "FocusIn"));
XAutoRepeatOff(display); XAutoRepeatOff(pPlatform->display);
SetFlag(RWindowFlags::IN_FOCUS, true); SetFlag(RWindowFlags::IN_FOCUS, true);
if (!cursor_visible) if (!cursor_visible)
XDefineCursor(display, window, invisible_cursor); XDefineCursor(pPlatform->display, pPlatform->window, pPlatform->invisible_cursor);
// Get the position of the renderable area relative to the rest of the window. // Get the position of the renderable area relative to the rest of the window.
XGetWindowAttributes(display, window, &windowAttributes); XGetWindowAttributes(pPlatform->display, pPlatform->window, &pPlatform->windowAttributes);
render_area_position = { (float) windowAttributes.x, (float) windowAttributes.y }; pPlatform->render_area_position = { (float) pPlatform->windowAttributes.x, (float) pPlatform->windowAttributes.y };
processFocusIn(); processFocusIn();
} }
if (xev.type == FocusOut) { if (pPlatform->xev.type == FocusOut) {
Logger::Debug(std::format("Event '{}'", "FocusOut")); Logger::Debug(std::format("Event '{}'", "FocusOut"));
XAutoRepeatOn(display); XAutoRepeatOn(pPlatform->display);
SetFlag(RWindowFlags::IN_FOCUS, false); SetFlag(RWindowFlags::IN_FOCUS, false);
if (!cursor_visible) if (!cursor_visible)
XUndefineCursor(display, window); XUndefineCursor(pPlatform->display, pPlatform->window);
processFocusOut(); processFocusOut();
} }
if (xev.type == KeyRelease) { if (pPlatform->xev.type == KeyRelease) {
Logger::Debug(std::format("Event '{}'", "KeyRelease")); Logger::Debug(std::format("Event '{}'", "KeyRelease"));
auto scancode = (X11Scancode) xev.xkey.keycode; auto scancode = (X11Scancode) pPlatform->xev.xkey.keycode;
auto key = GetKeyFromX11Scancode(scancode); auto key = GetKeyFromX11Scancode(scancode);
processKeyRelease(key); processKeyRelease(key);
} }
if (xev.type == KeyPress) { if (pPlatform->xev.type == KeyPress) {
Logger::Debug(std::format("Event '{}'", "KeyPress")); Logger::Debug(std::format("Event '{}'", "KeyPress"));
auto scancode = (X11Scancode) xev.xkey.keycode; auto scancode = (X11Scancode) pPlatform->xev.xkey.keycode;
auto key = GetKeyFromX11Scancode(scancode); auto key = GetKeyFromX11Scancode(scancode);
processKeyPress(key); processKeyPress(key);
} }
if (xev.type == ButtonRelease) { if (pPlatform->xev.type == ButtonRelease) {
// Mouse Wheel fires both the ButtonPress and ButtonRelease instantaneously. // Mouse Wheel fires both the ButtonPress and ButtonRelease instantaneously.
// Therefore, we handle it as a specific MouseWheel event rather than a MouseButton event, // Therefore, we handle it as a specific MouseWheel event rather than a MouseButton event,
// and only call on ButtonPress, otherwise it will appear to duplicate the mouse wheel scroll. // and only call on ButtonPress, otherwise it will appear to duplicate the mouse wheel scroll.
if (xev.xbutton.button != 4 && xev.xbutton.button != 5) { if (pPlatform->xev.xbutton.button != 4 && pPlatform->xev.xbutton.button != 5) {
MouseButton button = GetMouseButtonFromXButton(xev.xbutton.button); MouseButton button = GetMouseButtonFromXButton(pPlatform->xev.xbutton.button);
Logger::Debug(std::format("Event '{}'", "ButtonRelease")); Logger::Debug(std::format("Event '{}'", "ButtonRelease"));
processMouseRelease(button); processMouseRelease(button);
} }
} }
if (xev.type == ButtonPress) { if (pPlatform->xev.type == ButtonPress) {
// Mouse Wheel fires both the ButtonPress and ButtonRelease instantaneously. // Mouse Wheel fires both the ButtonPress and ButtonRelease instantaneously.
// Therefore, we handle it as a specific MouseWheel event rather than a MouseButton event, // Therefore, we handle it as a specific MouseWheel event rather than a MouseButton event,
// and only call on ButtonPress, otherwise it will appear to duplicate the mouse wheel scroll. // and only call on ButtonPress, otherwise it will appear to duplicate the mouse wheel scroll.
if (xev.xbutton.button == 4) { if (pPlatform->xev.xbutton.button == 4) {
processMouseWheel(-1); processMouseWheel(-1);
} else if (xev.xbutton.button == 5) { } else if (pPlatform->xev.xbutton.button == 5) {
processMouseWheel(1); processMouseWheel(1);
} else } else
{ {
MouseButton button = GetMouseButtonFromXButton(xev.xbutton.button); MouseButton button = GetMouseButtonFromXButton(pPlatform->xev.xbutton.button);
Logger::Debug(std::format("Event: MouseButtonPress {}", button.Mnemonic)); Logger::Debug(std::format("Event: MouseButtonPress {}", button.Mnemonic));
@@ -195,26 +241,30 @@ void RWindow::PollEvents() {
} }
} }
if (xev.type == Expose) if (pPlatform->xev.type == Expose)
{ {
Logger::Debug(std::format("Event '{}'", "Expose")); Logger::Debug(std::format("Event '{}'", "Expose"));
// Essentially allows more than one window to be drawable
// https://www.khronos.org/opengl/wiki/Programming_OpenGL_in_Linux:_GLX_and_Xlib
// https://registry.khronos.org/OpenGL-Refpages/gl2.1/xhtml/glXMakeCurrent.xml
//glXMakeCurrent(pPlatform->display, pPlatform->window, pPlatform->glContext);
} }
// NOTE: This event is functionally useless, as it only informs of the very beginning and end of a mouse movement. // NOTE: This event is functionally useless, as it only informs of the very beginning and end of a mouse movement.
if (xev.type == MotionNotify) if (pPlatform->xev.type == MotionNotify)
{ {
Logger::Debug(std::format("Event '{}'", "MotionNotify")); Logger::Debug(std::format("Event '{}'", "MotionNotify"));
} }
if (xev.type == ConfigureNotify) { if (pPlatform->xev.type == ConfigureNotify) {
if (this->width != xev.xconfigurerequest.width || this->height != xev.xconfigurerequest.height) { if (this->width != pPlatform->xev.xconfigurerequest.width || this->height != pPlatform->xev.xconfigurerequest.height) {
Logger::Debug(std::format("Event '{}'", "ResizeRequest")); Logger::Debug(std::format("Event '{}'", "ResizeRequest"));
this->width = xev.xconfigurerequest.width; this->width = pPlatform->xev.xconfigurerequest.width;
this->height = xev.xconfigurerequest.height; this->height = pPlatform->xev.xconfigurerequest.height;
auto eventData = WindowResizeRequestEvent(); auto eventData = WindowResizeRequestEvent();
eventData.Size = { (float) xev.xconfigurerequest.width, (float) xev.xconfigurerequest.height }; eventData.Size = { (float) pPlatform->xev.xconfigurerequest.width, (float) pPlatform->xev.xconfigurerequest.height };
lastKnownWindowSize = eventData.Size; lastKnownWindowSize = eventData.Size;
OnResizeRequest(eventData); OnResizeRequest(eventData);
@@ -222,8 +272,8 @@ void RWindow::PollEvents() {
} }
//Window Moved. //Window Moved.
if (position.x != xev.xconfigurerequest.x || position.y != xev.xconfigurerequest.y) if (pPlatform->position.x != pPlatform->xev.xconfigurerequest.x || pPlatform->position.y != pPlatform->xev.xconfigurerequest.y)
position = { (float) xev.xconfigurerequest.x, (float) xev.xconfigurerequest.y }; pPlatform->position = { (float) pPlatform->xev.xconfigurerequest.x, (float) pPlatform->xev.xconfigurerequest.y };
} }
} }
@@ -232,18 +282,38 @@ void RWindow::PollEvents() {
} }
void RWindowImpl::Refresh() {
// Essentially allows more than one window to be drawable
// https://www.khronos.org/opengl/wiki/Programming_OpenGL_in_Linux:_GLX_and_Xlib
// https://registry.khronos.org/OpenGL-Refpages/gl2.1/xhtml/glXMakeCurrent.xml
glXMakeCurrent(pPlatform->display, pPlatform->window, pPlatform->glContext);
PollEvents();
OnRefresh(delta_time);
// Only call once and cache the result.
currentMouse.Position = GetAccurateMouseCoordinates();
/// TODO: Implement optional minimum epsilon to trigger a Mouse Update.
if (currentMouse.Position != previousMouse.Position) {
processMouseMove(previousMouse.Position, currentMouse.Position);
previousMouse.Position = currentMouse.Position;
}
}
// Might make the window go off the screen on some window managers. // Might make the window go off the screen on some window managers.
void RWindow::SetSize(int newWidth, int newHeight) { void RWindowImpl::SetSize(int newWidth, int newHeight) {
if (!resizable) return; if (!resizable) return;
this->width = newWidth; this->width = newWidth;
this->height = newHeight; this->height = newHeight;
XResizeWindow(display, window, newWidth, newHeight); XResizeWindow(pPlatform->display, pPlatform->window, newWidth, newHeight);
XFlush(display); XFlush(pPlatform->display);
Logger::Info(std::format("Set size for '{}' to {} x {}", this->title, newWidth, newHeight)); Logger::Info(std::format("Set size for '{}' to {} x {}", this->title, newWidth, newHeight));
} }
Vector2 RWindow::GetAccurateMouseCoordinates() const { Vector2 RWindowImpl::GetAccurateMouseCoordinates() const {
Window root_return, child_return; Window root_return, child_return;
int root_x_ret, root_y_ret; int root_x_ret, root_y_ret;
@@ -251,7 +321,7 @@ Vector2 RWindow::GetAccurateMouseCoordinates() const {
uint32_t mask_return; uint32_t mask_return;
// This seems to be relative to the top left corner of the renderable area. // This seems to be relative to the top left corner of the renderable area.
bool mouseAvailable = XQueryPointer(display, window, &root_return, &child_return, &root_x_ret, &root_y_ret, &win_x_ret, &win_y_ret, &mask_return); bool mouseAvailable = XQueryPointer(pPlatform->display, pPlatform->window, &root_return, &child_return, &root_x_ret, &root_y_ret, &win_x_ret, &win_y_ret, &mask_return);
if (mouseAvailable) { if (mouseAvailable) {
// TODO: normalize coordinates from displaySpace to windowSpace // TODO: normalize coordinates from displaySpace to windowSpace
@@ -263,7 +333,7 @@ Vector2 RWindow::GetAccurateMouseCoordinates() const {
} }
Vector2 RWindow::GetSize() const { Vector2 RWindowImpl::GetSize() const {
return {(float) this->width, (float) this->height}; return {(float) this->width, (float) this->height};
} }
@@ -273,134 +343,136 @@ Vector2 RWindow::GetSize() const {
//} //}
// TODO: implement integer vector2/3 types // TODO: implement integer vector2/3 types
Vector2 RWindow::GetPos() const { Vector2 RWindowImpl::GetPos() const {
return position; return pPlatform->position;
} }
void RWindow::SetPos(int x, int y) { void RWindowImpl::SetPos(int x, int y) {
XMoveWindow(display, window, x, y); XMoveWindow(pPlatform->display, pPlatform->window, x, y);
position = { (float) x, (float) y }; pPlatform->position = { (float) x, (float) y };
} }
void RWindow::SetPos(const Vector2& pos) { void RWindowImpl::SetPos(const Vector2& pos) {
SetPos(pos.x, pos.y); SetPos(pos.x, pos.y);
} }
void RWindow::GLSwapBuffers() { void RWindowImpl::GLSwapBuffers() {
glXSwapBuffers(display,window); glXSwapBuffers(pPlatform->display,pPlatform->window);
} }
void RWindow::Fullscreen() { void RWindowImpl::Fullscreen() {
Logger::Info(std::format("Fullscreening '{}'", this->title)); Logger::Info(std::format("Fullscreening '{}'", this->title));
fullscreen_mode = true; fullscreen_mode = true;
XEvent xev; XEvent xev;
Atom wm_state = XInternAtom(display, "_NET_WM_STATE", true); Atom wm_state = XInternAtom(pPlatform->display, "_NET_WM_STATE", true);
Atom wm_fullscreen = XInternAtom(display, "_NET_WM_STATE_FULLSCREEN", true); Atom wm_fullscreen = XInternAtom(pPlatform->display, "_NET_WM_STATE_FULLSCREEN", true);
XChangeProperty(display, window, wm_state, XA_ATOM, 32, PropModeReplace, (unsigned char *)&wm_fullscreen, 1); XChangeProperty(pPlatform->display, pPlatform->window, wm_state, XA_ATOM, 32, PropModeReplace, (unsigned char *)&wm_fullscreen, 1);
memset(&xev, 0, sizeof(xev)); memset(&xev, 0, sizeof(xev));
xev.type = ClientMessage; xev.type = ClientMessage;
xev.xclient.window = window; xev.xclient.window = pPlatform->window;
xev.xclient.message_type = wm_state; xev.xclient.message_type = wm_state;
xev.xclient.format = 32; xev.xclient.format = 32;
xev.xclient.data.l[0] = 1; // _NET_WM_STATE_ADD xev.xclient.data.l[0] = 1; // _NET_WM_STATE_ADD
xev.xclient.data.l[1] = fullscreen_mode; xev.xclient.data.l[1] = fullscreen_mode;
xev.xclient.data.l[2] = 0; xev.xclient.data.l[2] = 0;
XSendEvent(display, DefaultRootWindow(display), False, SubstructureNotifyMask | SubstructureRedirectMask, &xev); XSendEvent(pPlatform->display, DefaultRootWindow(pPlatform->display), False, SubstructureNotifyMask | SubstructureRedirectMask, &xev);
Logger::Debug(std::format("Fullscreened '{}'", this->title)); Logger::Debug(std::format("Fullscreened '{}'", this->title));
} }
void RWindow::RestoreFromFullscreen() { void RWindowImpl::RestoreFromFullscreen() {
Logger::Debug(std::format("Restoring '{}' from Fullscreen", this->title)); Logger::Debug(std::format("Restoring '{}' from Fullscreen", this->title));
fullscreen_mode = false; fullscreen_mode = false;
XEvent xev; XEvent xev;
Atom wm_state = XInternAtom(display, "_NET_WM_STATE", False); Atom wm_state = XInternAtom(pPlatform->display, "_NET_WM_STATE", False);
Atom fullscreen = XInternAtom(display, "_NET_WM_STATE_FULLSCREEN", False); Atom fullscreen = XInternAtom(pPlatform->display, "_NET_WM_STATE_FULLSCREEN", False);
memset(&xev, 0, sizeof(xev)); memset(&xev, 0, sizeof(xev));
xev.type = ClientMessage; xev.type = ClientMessage;
xev.xclient.window = window; xev.xclient.window = pPlatform->window;
xev.xclient.message_type = wm_state; xev.xclient.message_type = wm_state;
xev.xclient.format = 32; xev.xclient.format = 32;
xev.xclient.data.l[0] = 0; // _NET_WM_STATE_REMOVE xev.xclient.data.l[0] = 0; // _NET_WM_STATE_REMOVE
xev.xclient.data.l[1] = fullscreen_mode; xev.xclient.data.l[1] = fullscreen_mode;
xev.xclient.data.l[2] = 0; xev.xclient.data.l[2] = 0;
XSendEvent(display, DefaultRootWindow(display), False, SubstructureNotifyMask | SubstructureRedirectMask, &xev); XSendEvent(pPlatform->display, DefaultRootWindow(pPlatform->display), False, SubstructureNotifyMask | SubstructureRedirectMask, &xev);
Logger::Debug(std::format("Restored '{}' from Fullscreen", this->title)); Logger::Debug(std::format("Restored '{}' from Fullscreen", this->title));
} }
void RWindow::SetVsyncEnabled(bool b) { void RWindowImpl::SetVsyncEnabled(bool b) {
PFNGLXSWAPINTERVALEXTPROC glXSwapIntervalEXT; PFNGLXSWAPINTERVALEXTPROC glXSwapIntervalEXT;
glXSwapIntervalEXT = (PFNGLXSWAPINTERVALEXTPROC)glXGetProcAddressARB((const GLubyte*)"glXSwapIntervalEXT"); glXSwapIntervalEXT = (PFNGLXSWAPINTERVALEXTPROC)glXGetProcAddressARB((const GLubyte*)"glXSwapIntervalEXT");
glXSwapIntervalEXT(display, window, b); glXSwapIntervalEXT(pPlatform->display, pPlatform->window, b);
} }
void RWindow::SetCursorStyle(CursorStyle style) const { // I know this doesn't modify the class, but it indirectly modifies the window
// Making it const just seems deceptive.
void RWindowImpl::SetCursorStyle(CursorStyle style) const {
u32 x11_cursor_resolved_enum = static_cast<u32>(style.X11Cursor); u32 x11_cursor_resolved_enum = static_cast<u32>(style.X11Cursor);
Cursor c = XCreateFontCursor(display, x11_cursor_resolved_enum); Cursor c = XCreateFontCursor(pPlatform->display, x11_cursor_resolved_enum);
XDefineCursor(display, window, c); XDefineCursor(pPlatform->display, pPlatform->window, c);
} }
void RWindow::Open() { void RWindowImpl::Open() {
xSetWindowAttributes.border_pixel = BlackPixel(display, defaultScreen); pPlatform->xSetWindowAttributes.border_pixel = BlackPixel(pPlatform->display, pPlatform->defaultScreen);
xSetWindowAttributes.background_pixel = BlackPixel(display, defaultScreen); pPlatform->xSetWindowAttributes.background_pixel = BlackPixel(pPlatform->display, pPlatform->defaultScreen);
xSetWindowAttributes.override_redirect = True; pPlatform->xSetWindowAttributes.override_redirect = True;
xSetWindowAttributes.event_mask = ExposureMask; pPlatform->xSetWindowAttributes.event_mask = ExposureMask;
//SetVsyncEnabled(vsync); //SetVsyncEnabled(vsync);
if (renderer == RenderingAPI::OPENGL) { if (renderer == RenderingAPI::OPENGL) {
GLint glAttributes[] = {GLX_RGBA, GLX_DEPTH_SIZE, 24, GLX_DOUBLEBUFFER, None}; GLint glAttributes[] = {GLX_RGBA, GLX_DEPTH_SIZE, 24, GLX_DOUBLEBUFFER, None};
visual = glXChooseVisual(display, defaultScreen, glAttributes); pPlatform->visual = glXChooseVisual(pPlatform->display, pPlatform->defaultScreen, glAttributes);
glContext = glXCreateContext(display, visual, nullptr, GL_TRUE); pPlatform->glContext = glXCreateContext(pPlatform->display, pPlatform->visual, nullptr, GL_TRUE);
} }
xSetWindowAttributes.colormap = XCreateColormap(display, RootWindow(display, defaultScreen), visual->visual, AllocNone); pPlatform->xSetWindowAttributes.colormap = XCreateColormap(pPlatform->display, RootWindow(pPlatform->display, pPlatform->defaultScreen), pPlatform->visual->visual, AllocNone);
window = XCreateWindow(display, RootWindow(display, defaultScreen), 0, 0, width, height, 0, visual->depth, pPlatform->window = XCreateWindow(pPlatform->display, RootWindow(pPlatform->display, pPlatform->defaultScreen), 0, 0, width, height, 0, pPlatform->visual->depth,
InputOutput, visual->visual, CWBackPixel | CWColormap | CWBorderPixel | NoEventMask, InputOutput, pPlatform->visual->visual, CWBackPixel | CWColormap | CWBorderPixel | NoEventMask,
&xSetWindowAttributes); &pPlatform->xSetWindowAttributes);
// Set window to floating because fucking tiling WMs // Set window to floating because fucking tiling WMs
windowTypeAtom = XInternAtom(display, "_NET_WM_WINDOW_TYPE", False); pPlatform->windowTypeAtom = XInternAtom(pPlatform->display, "_NET_WM_WINDOW_TYPE", False);
windowTypeUtilityAtom = XInternAtom(display, "_NET_WM_WINDOW_TYPE_UTILITY", False); pPlatform->windowTypeUtilityAtom = XInternAtom(pPlatform->display, "_NET_WM_WINDOW_TYPE_UTILITY", False);
XChangeProperty(display, window, windowTypeAtom, XA_ATOM, 32, PropModeReplace, XChangeProperty(pPlatform->display, pPlatform->window, pPlatform->windowTypeAtom, XA_ATOM, 32, PropModeReplace,
(unsigned char *)&windowTypeUtilityAtom, 1); (unsigned char *)&pPlatform->windowTypeUtilityAtom, 1);
// //
XSelectInput(display, window, XSelectInput(pPlatform->display, pPlatform->window,
ExposureMask | KeyPressMask | KeyReleaseMask | ButtonPressMask | ButtonReleaseMask | ExposureMask | KeyPressMask | KeyReleaseMask | ButtonPressMask | ButtonReleaseMask |
PointerMotionMask | PointerMotionMask |
PointerMotionHintMask | FocusChangeMask | StructureNotifyMask | SubstructureRedirectMask | PointerMotionHintMask | FocusChangeMask | StructureNotifyMask | SubstructureRedirectMask |
SubstructureNotifyMask | CWColormap ); SubstructureNotifyMask | CWColormap );
XMapWindow(display, window); XMapWindow(pPlatform->display, pPlatform->window);
XStoreName(display, window, title.c_str()); XStoreName(pPlatform->display, pPlatform->window, title.c_str());
wmDeleteWindow = XInternAtom(display, "WM_DELETE_WINDOW", False); pPlatform->wmDeleteWindow = XInternAtom(pPlatform->display, "WM_DELETE_WINDOW", False);
XSetWMProtocols(display, window, &wmDeleteWindow, 1); XSetWMProtocols(pPlatform->display, pPlatform->window, &pPlatform->wmDeleteWindow, 1);
if (renderer == RenderingAPI::OPENGL) if (renderer == RenderingAPI::OPENGL)
glXMakeCurrent(display, window, glContext); glXMakeCurrent(pPlatform->display, pPlatform->window, pPlatform->glContext);
// Get the position of the renderable area relative to the rest of the window. // Get the position of the renderable area relative to the rest of the window.
XGetWindowAttributes(display, window, &windowAttributes); XGetWindowAttributes(pPlatform->display, pPlatform->window, &pPlatform->windowAttributes);
render_area_position = { (float) windowAttributes.x, (float) windowAttributes.y }; pPlatform->render_area_position = { (float) pPlatform->windowAttributes.x, (float) pPlatform->windowAttributes.y };
open = true; open = true;
processOnOpen(); processOnOpen();
} }
void RWindow::SetTitle(const std::string &title) { void RWindowImpl::SetTitle(const std::string &title) {
this->title = title; this->title = title;
XStoreName(display, window, title.c_str()); XStoreName(pPlatform->display, pPlatform->window, title.c_str());
} }
Vector2 RWindow::GetPositionOfRenderableArea() const { Vector2 RWindowImpl::GetPositionOfRenderableArea() const {
return render_area_position; return pPlatform->render_area_position;
} }
std::string RWindow::getGraphicsDriverVendor() { std::string RWindowImpl::getGraphicsDriverVendor() {
return std::string(reinterpret_cast<const char*>(glGetString(GL_VENDOR))); return std::string(reinterpret_cast<const char*>(glGetString(GL_VENDOR)));
} }

View File

@@ -1,5 +1,20 @@
#include <rewindow/types/window.h> #include <rewindow/types/window.h>
#include "rewindow/logger/logger.h" #include "rewindow/logger/logger.h"
/*
std::string RWindowFlagToStr(RWindowFlags flag) {
switch (flag) {
case RWindowFlags::IN_FOCUS: return "IN_FOCUS";
case RWindowFlags::FULLSCREEN: return "FULLSCREEN";
case RWindowFlags::RESIZABLE: return "RESIZEABLE";
case RWindowFlags::VSYNC: return "VSYNC";
case RWindowFlags::QUIT: return "QUIT";
case RWindowFlags::MAX_FLAG: return "MAX_FLAG";
default:
return "unimplemented flag";
}
};
*/
std::string RWindowFlagToStr(RWindowFlags flag) { std::string RWindowFlagToStr(RWindowFlags flag) {
switch (flag) { switch (flag) {
case RWindowFlags::IN_FOCUS: return "IN_FOCUS"; case RWindowFlags::IN_FOCUS: return "IN_FOCUS";
@@ -13,34 +28,43 @@ std::string RWindowFlagToStr(RWindowFlags flag) {
} }
}; };
using namespace ReWindow; using namespace ReWindow;
/*
RWindow::RWindow(const std::string& wTitle, int wWidth, int wHeight, RenderingAPI wRenderer, bool wFullscreen, bool wResizable, bool wVsync) RWindow::RWindow(const std::string& wTitle, int wWidth, int wHeight, RenderingAPI wRenderer, bool wFullscreen, bool wResizable, bool wVsync)
: title(wTitle), width(wWidth), height(wHeight), renderer(wRenderer), fullscreen_mode(wFullscreen), resizable(wResizable), vsync(wVsync), : title(wTitle), width(wWidth), height(wHeight), renderer(wRenderer), fullscreen_mode(wFullscreen), resizable(wResizable), vsync(wVsync),
flags{false,wFullscreen,wResizable,wVsync} { flags{false,wFullscreen,wResizable,wVsync} {
} }
*/
RWindow::~RWindow() {
//RWindow::~RWindow() {
/*
if (open) if (open)
DestroyOSWindowHandle(); DestroyOSWindowHandle();
} */
//RWindowImpl::~RWindowImpl();
//}
Vector2 RWindow::GetMouseCoordinates() const { Vector2 RWindowImpl::GetMouseCoordinates() const {
return currentMouse.Position; return currentMouse.Position;
} }
bool RWindow::GetFlag(RWindowFlags flag) const { bool RWindowImpl::GetFlag(RWindowFlags flag) const {
return flags[(int) flag]; return flags[(int) flag];
} }
bool RWindow::IsAlive() const { bool RWindowImpl::IsAlive() const {
return (!closing) && open; return (!closing) && open;
} }
void RWindow::SetFullscreen(bool fs) { void RWindowImpl::SetFullscreen(bool fs) {
if (fs) if (fs)
Fullscreen(); Fullscreen();
else else
@@ -48,7 +72,7 @@ void RWindow::SetFullscreen(bool fs) {
} }
#pragma region Event Processors Implementation #pragma region Event Processors Implementation
void RWindow::processFocusIn() void RWindowImpl::processFocusIn()
{ {
RWindowEvent event {}; RWindowEvent event {};
OnFocusGain(event); OnFocusGain(event);
@@ -56,7 +80,7 @@ void RWindow::processFocusIn()
LogEvent(event); LogEvent(event);
} }
void RWindow::processFocusOut() void RWindowImpl::processFocusOut()
{ {
RWindowEvent event {}; RWindowEvent event {};
OnFocusLost(event); OnFocusLost(event);
@@ -64,7 +88,7 @@ void RWindow::processFocusOut()
LogEvent(event); LogEvent(event);
} }
void RWindow::processMousePress(const MouseButton& btn) void RWindowImpl::processMousePress(const MouseButton& btn)
{ {
currentMouse.Set(btn, true); currentMouse.Set(btn, true);
auto event = MouseButtonDownEvent(btn); auto event = MouseButtonDownEvent(btn);
@@ -74,7 +98,7 @@ void RWindow::processMousePress(const MouseButton& btn)
} }
void RWindow::processMouseMove(Vector2 last_pos, Vector2 new_pos) void RWindowImpl::processMouseMove(Vector2 last_pos, Vector2 new_pos)
{ {
currentMouse.Position = new_pos; currentMouse.Position = new_pos;
auto event = MouseMoveEvent(new_pos); auto event = MouseMoveEvent(new_pos);
@@ -83,7 +107,7 @@ void RWindow::processMouseMove(Vector2 last_pos, Vector2 new_pos)
LogEvent(event); LogEvent(event);
} }
void RWindow::processMouseRelease(const MouseButton& btn) void RWindowImpl::processMouseRelease(const MouseButton& btn)
{ {
currentMouse.Set(btn, false); currentMouse.Set(btn, false);
auto event = MouseButtonUpEvent(btn); auto event = MouseButtonUpEvent(btn);
@@ -93,7 +117,7 @@ void RWindow::processMouseRelease(const MouseButton& btn)
} }
void RWindow::processKeyRelease(Key key) { void RWindowImpl::processKeyRelease(Key key) {
currentKeyboard.PressedKeys[key] = false; currentKeyboard.PressedKeys[key] = false;
auto event = KeyUpEvent(key); auto event = KeyUpEvent(key);
OnKeyUp(event); OnKeyUp(event);
@@ -101,7 +125,7 @@ void RWindow::processKeyRelease(Key key) {
LogEvent(event); LogEvent(event);
} }
void RWindow::processKeyPress(Key key) { void RWindowImpl::processKeyPress(Key key) {
currentKeyboard.PressedKeys[key] = true; currentKeyboard.PressedKeys[key] = true;
auto event = KeyDownEvent(key); auto event = KeyDownEvent(key);
OnKeyDown(event); OnKeyDown(event);
@@ -109,7 +133,7 @@ void RWindow::processKeyPress(Key key) {
LogEvent(event); LogEvent(event);
} }
void RWindow::processOnClose() void RWindowImpl::processOnClose()
{ {
auto event = RWindowEvent(); auto event = RWindowEvent();
OnClosing(); OnClosing();
@@ -117,7 +141,7 @@ void RWindow::processOnClose()
LogEvent(event); LogEvent(event);
} }
void RWindow::processOnOpen() void RWindowImpl::processOnOpen()
{ {
auto event = RWindowEvent(); auto event = RWindowEvent();
OnOpen(); OnOpen();
@@ -127,60 +151,60 @@ void RWindow::processOnOpen()
#pragma endregion #pragma endregion
std::string RWindow::GetTitle() const { std::string RWindowImpl::GetTitle() const {
return this->title; return this->title;
} }
/* /*
Vector2 RWindow::GetSize() const Vector2 RWindowImpl::GetSize() const
{ {
return {this->width, this->height}; return {this->width, this->height};
} }
*/ */
int RWindow::GetWidth() const int RWindowImpl::GetWidth() const
{ {
return this->width; return this->width;
} }
int RWindow::GetHeight() const int RWindowImpl::GetHeight() const
{ {
return this->height; return this->height;
} }
void RWindow::SetSizeWithoutEvent(const Vector2& size) { void RWindowImpl::SetSizeWithoutEvent(const Vector2& size) {
width = size.x; width = size.x;
height = size.y; height = size.y;
} }
void RWindow::SetLastKnownWindowSize(const Vector2& size) { void RWindowImpl::SetLastKnownWindowSize(const Vector2& size) {
lastKnownWindowSize = size; lastKnownWindowSize = size;
} }
void RWindow::SetRenderer(RenderingAPI api) { void RWindowImpl::SetRenderer(RenderingAPI api) {
renderer = api; renderer = api;
} }
void RWindow::SetSize(const Vector2& size) { void RWindowImpl::SetSize(const Vector2& size) {
this->width = size.x; this->width = size.x;
this->height = size.y; this->height = size.y;
this->SetSize(size.x, size.y); this->SetSize(size.x, size.y);
} }
bool RWindow::IsKeyDown(Key key) const { bool RWindowImpl::IsKeyDown(Key key) const {
if (currentKeyboard.PressedKeys.contains(key)) if (currentKeyboard.PressedKeys.contains(key))
return currentKeyboard.PressedKeys.at(key); return currentKeyboard.PressedKeys.at(key);
return false; // NOTE: Key may not be mapped!! return false; // NOTE: Key may not be mapped!!
} }
bool RWindow::IsMouseButtonDown(const MouseButton &button) const { bool RWindowImpl::IsMouseButtonDown(const MouseButton &button) const {
// TODO: Implement MouseButton map // TODO: Implement MouseButton map
return currentMouse.IsDown(button); return currentMouse.IsDown(button);
} }
void RWindow::ManagedRefresh() void RWindowImpl::ManagedRefresh()
{ {
auto begin = GetTimestamp(); auto begin = GetTimestamp();
Refresh(); Refresh();
@@ -191,7 +215,8 @@ void RWindow::ManagedRefresh()
UpdateFrameTiming(dt); UpdateFrameTiming(dt);
} }
void RWindow::Refresh() { /*
void RWindowImpl::Refresh() {
PollEvents(); PollEvents();
OnRefresh(delta_time); OnRefresh(delta_time);
@@ -204,19 +229,20 @@ void RWindow::Refresh() {
previousMouse.Position = currentMouse.Position; previousMouse.Position = currentMouse.Position;
} }
} }
*/
float RWindow::ComputeElapsedFrameTimeSeconds(std::chrono::steady_clock::time_point start, std::chrono::steady_clock::time_point end) { float RWindowImpl::ComputeElapsedFrameTimeSeconds(std::chrono::steady_clock::time_point start, std::chrono::steady_clock::time_point end) {
auto frame_time = end - start; auto frame_time = end - start;
unsigned long int frame_time_us = std::chrono::duration_cast<std::chrono::microseconds>(frame_time).count(); unsigned long int frame_time_us = std::chrono::duration_cast<std::chrono::microseconds>(frame_time).count();
float frame_time_s = frame_time_us / (1000.f * 1000.f); float frame_time_s = frame_time_us / (1000.f * 1000.f);
return frame_time_s; return frame_time_s;
} }
std::chrono::steady_clock::time_point RWindow::GetTimestamp() { std::chrono::steady_clock::time_point RWindowImpl::GetTimestamp() {
return std::chrono::steady_clock::now(); return std::chrono::steady_clock::now();
} }
void RWindow::UpdateFrameTiming(float frame_time) { void RWindowImpl::UpdateFrameTiming(float frame_time) {
delta_time = frame_time; delta_time = frame_time;
refresh_rate = 1.f / delta_time; refresh_rate = 1.f / delta_time;
refresh_rate_prev_5 = refresh_rate_prev_4; refresh_rate_prev_5 = refresh_rate_prev_4;
@@ -229,7 +255,7 @@ void RWindow::UpdateFrameTiming(float frame_time) {
} }
void RWindow::processMouseWheel(int scrolls) void RWindowImpl::processMouseWheel(int scrolls)
{ {
currentMouse.Wheel += scrolls; currentMouse.Wheel += scrolls;
auto ev = MouseWheelEvent(scrolls); auto ev = MouseWheelEvent(scrolls);
@@ -240,39 +266,39 @@ void RWindow::processMouseWheel(int scrolls)
} }
bool RWindow::IsResizable() const { bool RWindowImpl::IsResizable() const {
return resizable; return resizable;
} }
bool RWindow::IsFullscreen() const { bool RWindowImpl::IsFullscreen() const {
return fullscreen_mode; return fullscreen_mode;
} }
bool RWindow::IsFocused() const { bool RWindowImpl::IsFocused() const {
return focused; return focused;
} }
bool RWindow::IsVsyncEnabled() const { bool RWindowImpl::IsVsyncEnabled() const {
return vsync; return vsync;
} }
float RWindow::GetDeltaTime() const { return delta_time; } float RWindowImpl::GetDeltaTime() const { return delta_time; }
float RWindow::GetRefreshRate() const { return refresh_rate; } float RWindowImpl::GetRefreshRate() const { return refresh_rate; }
float RWindow::GetRefreshCounter() const { return refresh_count; } float RWindowImpl::GetRefreshCounter() const { return refresh_count; }
void RWindow::Close() { void RWindowImpl::Close() {
closing = true; closing = true;
processOnClose(); processOnClose();
} }
void RWindow::ForceClose() { void RWindowImpl::ForceClose() {
Close(); Close();
DestroyOSWindowHandle(); DestroyOSWindowHandle();
} }
void RWindow::ForceCloseAndTerminateProgram() { void RWindowImpl::ForceCloseAndTerminateProgram() {
ForceClose(); ForceClose();
exit(0); exit(0);
} }